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intel: add INTEL_DEBUG=shaders
author
Marcin Ślusarz
<marcin.slusarz@intel.com>
Wed, 2 Sep 2020 12:25:54 +0000
(14:25 +0200)
committer
Marge Bot
<eric+marge@anholt.net>
Fri, 4 Sep 2020 12:09:22 +0000
(12:09 +0000)
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6559>
src/intel/dev/gen_debug.c
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diff --git
a/src/intel/dev/gen_debug.c
b/src/intel/dev/gen_debug.c
index 9a0ff4ba45e014989013267e1daa526dbc7f1c60..3671ba10a321aad7526eb3e3bd282342ad8b69b9 100644
(file)
--- a/
src/intel/dev/gen_debug.c
+++ b/
src/intel/dev/gen_debug.c
@@
-94,6
+94,8
@@
static const struct debug_control debug_control[] = {
{ "pc", DEBUG_PIPE_CONTROL },
{ "nofc", DEBUG_NO_FAST_CLEAR },
{ "no32", DEBUG_NO32 },
+ { "shaders", DEBUG_WM | DEBUG_VS | DEBUG_TCS |
+ DEBUG_TES | DEBUG_GS | DEBUG_CS },
{ NULL, 0 }
};