../common/drirenderbuffer.c
COMMON_BM_SOURCES = \
- ../common/dri_bufmgr.c \
- ../common/dri_bufmgr_fake.c
+ ../common/dri_bufmgr.c
ifeq ($(WINDOW_SYSTEM),dri)
}
-int dri_emit_reloc(dri_bo *reloc_buf, uint64_t flags, GLuint delta,
- GLuint offset, dri_bo *target_buf)
+int dri_emit_reloc(dri_bo *reloc_buf,
+ uint32_t read_domains, uint32_t write_domain,
+ uint32_t delta, uint32_t offset, dri_bo *target_buf)
{
- return reloc_buf->bufmgr->emit_reloc(reloc_buf, flags, delta, offset, target_buf);
+ return reloc_buf->bufmgr->emit_reloc(reloc_buf, read_domains, write_domain,
+ delta, offset, target_buf);
}
void *dri_process_relocs(dri_bo *batch_buf)
* \param target Buffer whose offset should be written into the relocation
* entry.
*/
- int (*emit_reloc)(dri_bo *reloc_buf, uint64_t flags, GLuint delta,
- GLuint offset, dri_bo *target);
+ int (*emit_reloc)(dri_bo *reloc_buf,
+ uint32_t read_domains, uint32_t write_domain,
+ uint32_t delta, uint32_t offset, dri_bo *target);
/**
* Processes the relocations, either in userland or by converting the list
void dri_bo_get_subdata(dri_bo *bo, unsigned long offset,
unsigned long size, void *data);
-void dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr);
-dri_bufmgr *dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual,
- unsigned long size,
- unsigned int (*fence_emit)(void *private),
- int (*fence_wait)(void *private,
- unsigned int cookie),
- void *driver_priv);
void dri_bufmgr_set_debug(dri_bufmgr *bufmgr, GLboolean enable_debug);
-void dri_bo_fake_disable_backing_store(dri_bo *bo,
- void (*invalidate_cb)(dri_bo *bo,
- void *ptr),
- void *ptr);
void dri_bufmgr_destroy(dri_bufmgr *bufmgr);
-int dri_emit_reloc(dri_bo *reloc_buf, uint64_t flags, GLuint delta,
- GLuint offset, dri_bo *target_buf);
+int dri_emit_reloc(dri_bo *reloc_buf,
+ uint32_t read_domains, uint32_t write_domain,
+ uint32_t delta, uint32_t offset, dri_bo *target_buf);
void *dri_process_relocs(dri_bo *batch_buf);
void dri_post_process_relocs(dri_bo *batch_buf);
void dri_post_submit(dri_bo *batch_buf);
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Originally a fake version of the buffer manager so that we can
- * prototype the changes in a driver fairly quickly, has been fleshed
- * out to a fully functional interim solution.
- *
- * Basically wraps the old style memory management in the new
- * programming interface, but is more expressive and avoids many of
- * the bugs in the old texture manager.
- */
-#include "mtypes.h"
-#include "dri_bufmgr.h"
-#include "drm.h"
-
-#include "simple_list.h"
-#include "mm.h"
-#include "imports.h"
-
-#define DBG(...) do { \
- if (bufmgr_fake->bufmgr.debug) \
- _mesa_printf(__VA_ARGS__); \
-} while (0)
-
-/* Internal flags:
- */
-#define BM_NO_BACKING_STORE 0x00000001
-#define BM_NO_FENCE_SUBDATA 0x00000002
-#define BM_PINNED 0x00000004
-
-/* Wrapper around mm.c's mem_block, which understands that you must
- * wait for fences to expire before memory can be freed. This is
- * specific to our use of memcpy for uploads - an upload that was
- * processed through the command queue wouldn't need to care about
- * fences.
- */
-#define MAX_RELOCS 4096
-
-struct fake_buffer_reloc
-{
- /** Buffer object that the relocation points at. */
- dri_bo *target_buf;
- /** Offset of the relocation entry within reloc_buf. */
- GLuint offset;
- /** Cached value of the offset when we last performed this relocation. */
- GLuint last_target_offset;
- /** Value added to target_buf's offset to get the relocation entry. */
- GLuint delta;
- /** Flags to validate the target buffer under. */
- uint64_t validate_flags;
-};
-
-struct block {
- struct block *next, *prev;
- struct mem_block *mem; /* BM_MEM_AGP */
-
- /**
- * Marks that the block is currently in the aperture and has yet to be
- * fenced.
- */
- unsigned on_hardware:1;
- /**
- * Marks that the block is currently fenced (being used by rendering) and
- * can't be freed until @fence is passed.
- */
- unsigned fenced:1;
-
- /** Fence cookie for the block. */
- unsigned fence; /* Split to read_fence, write_fence */
-
- dri_bo *bo;
- void *virtual;
-};
-
-typedef struct _bufmgr_fake {
- dri_bufmgr bufmgr;
-
- unsigned long low_offset;
- unsigned long size;
- void *virtual;
-
- struct mem_block *heap;
- struct block lru; /* only allocated, non-fence-pending blocks here */
-
- unsigned buf_nr; /* for generating ids */
-
- struct block on_hardware; /* after bmValidateBuffers */
- struct block fenced; /* after bmFenceBuffers (mi_flush, emit irq, write dword) */
- /* then to bufmgr->lru or free() */
-
- unsigned int last_fence;
-
- unsigned fail:1;
- unsigned need_fence:1;
- GLboolean thrashing;
-
- /**
- * Driver callback to emit a fence, returning the cookie.
- *
- * Currently, this also requires that a write flush be emitted before
- * emitting the fence, but this should change.
- */
- unsigned int (*fence_emit)(void *private);
- /** Driver callback to wait for a fence cookie to have passed. */
- int (*fence_wait)(void *private, unsigned int fence_cookie);
- /** Driver-supplied argument to driver callbacks */
- void *driver_priv;
-
- GLboolean debug;
-
- GLboolean performed_rendering;
-
- /* keep track of the current total size of objects we have relocs for */
- unsigned long current_total_size;
-} dri_bufmgr_fake;
-
-typedef struct _dri_bo_fake {
- dri_bo bo;
-
- unsigned id; /* debug only */
- const char *name;
-
- unsigned dirty:1;
- unsigned size_accounted:1; /*this buffers size has been accounted against the aperture */
- unsigned card_dirty:1; /* has the card written to this buffer - we make need to copy it back */
- unsigned int refcount;
- /* Flags may consist of any of the DRM_BO flags, plus
- * DRM_BO_NO_BACKING_STORE and BM_NO_FENCE_SUBDATA, which are the first two
- * driver private flags.
- */
- uint64_t flags;
- unsigned int alignment;
- GLboolean is_static, validated;
- unsigned int map_count;
-
- /* Flags for the buffer to be validated with in command submission */
- uint64_t validate_flags;
-
- /** relocation list */
- struct fake_buffer_reloc *relocs;
- GLuint nr_relocs;
-
- struct block *block;
- void *backing_store;
- void (*invalidate_cb)(dri_bo *bo, void *ptr);
- void *invalidate_ptr;
-} dri_bo_fake;
-
-static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
- unsigned int fence_cookie);
-
-static int dri_fake_check_aperture_space(dri_bo *bo);
-
-#define MAXFENCE 0x7fffffff
-
-static GLboolean FENCE_LTE( unsigned a, unsigned b )
-{
- if (a == b)
- return GL_TRUE;
-
- if (a < b && b - a < (1<<24))
- return GL_TRUE;
-
- if (a > b && MAXFENCE - a + b < (1<<24))
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-static unsigned int
-_fence_emit_internal(dri_bufmgr_fake *bufmgr_fake)
-{
- bufmgr_fake->last_fence = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
- return bufmgr_fake->last_fence;
-}
-
-static void
-_fence_wait_internal(dri_bufmgr_fake *bufmgr_fake, unsigned int cookie)
-{
- int ret;
-
- ret = bufmgr_fake->fence_wait(bufmgr_fake->driver_priv, cookie);
- if (ret != 0) {
- _mesa_printf("%s:%d: Error %d waiting for fence.\n",
- __FILE__, __LINE__);
- abort();
- }
- clear_fenced(bufmgr_fake, cookie);
-}
-
-static GLboolean
-_fence_test(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
-{
- /* Slight problem with wrap-around:
- */
- return fence == 0 || FENCE_LTE(fence, bufmgr_fake->last_fence);
-}
-
-/**
- * Allocate a memory manager block for the buffer.
- */
-static GLboolean
-alloc_block(dri_bo *bo)
-{
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
- dri_bufmgr_fake *bufmgr_fake= (dri_bufmgr_fake *)bo->bufmgr;
- struct block *block = (struct block *)calloc(sizeof *block, 1);
- unsigned int align_log2 = _mesa_ffs(bo_fake->alignment) - 1;
- GLuint sz;
-
- if (!block)
- return GL_FALSE;
-
- sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);
-
- block->mem = mmAllocMem(bufmgr_fake->heap, sz, align_log2, 0);
- if (!block->mem) {
- free(block);
- return GL_FALSE;
- }
-
- make_empty_list(block);
-
- /* Insert at head or at tail???
- */
- insert_at_tail(&bufmgr_fake->lru, block);
-
- block->virtual = bufmgr_fake->virtual +
- block->mem->ofs - bufmgr_fake->low_offset;
- block->bo = bo;
-
- bo_fake->block = block;
-
- return GL_TRUE;
-}
-
-/* Release the card storage associated with buf:
- */
-static void free_block(dri_bufmgr_fake *bufmgr_fake, struct block *block)
-{
- dri_bo_fake *bo_fake;
- DBG("free block %p %08x %d %d\n", block, block->mem->ofs, block->on_hardware, block->fenced);
-
- if (!block)
- return;
-
- bo_fake = (dri_bo_fake *)block->bo;
- if (!(bo_fake->flags & BM_NO_BACKING_STORE) && (bo_fake->card_dirty == 1)) {
- memcpy(bo_fake->backing_store, block->virtual, block->bo->size);
- bo_fake->card_dirty = 1;
- bo_fake->dirty = 1;
- }
-
- if (block->on_hardware) {
- block->bo = NULL;
- }
- else if (block->fenced) {
- block->bo = NULL;
- }
- else {
- DBG(" - free immediately\n");
- remove_from_list(block);
-
- mmFreeMem(block->mem);
- free(block);
- }
-}
-
-static void
-alloc_backing_store(dri_bo *bo)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
- assert(!bo_fake->backing_store);
- assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
-
- bo_fake->backing_store = ALIGN_MALLOC(bo->size, 64);
-
- DBG("alloc_backing - buf %d %p %d\n", bo_fake->id, bo_fake->backing_store, bo->size);
- assert(bo_fake->backing_store);
-}
-
-static void
-free_backing_store(dri_bo *bo)
-{
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
-
- if (bo_fake->backing_store) {
- assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
- ALIGN_FREE(bo_fake->backing_store);
- bo_fake->backing_store = NULL;
- }
-}
-
-static void
-set_dirty(dri_bo *bo)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
-
- if (bo_fake->flags & BM_NO_BACKING_STORE && bo_fake->invalidate_cb != NULL)
- bo_fake->invalidate_cb(bo, bo_fake->invalidate_ptr);
-
- assert(!(bo_fake->flags & BM_PINNED));
-
- DBG("set_dirty - buf %d\n", bo_fake->id);
- bo_fake->dirty = 1;
-}
-
-static GLboolean
-evict_lru(dri_bufmgr_fake *bufmgr_fake, GLuint max_fence)
-{
- struct block *block, *tmp;
-
- DBG("%s\n", __FUNCTION__);
-
- foreach_s(block, tmp, &bufmgr_fake->lru) {
- dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
-
- if (bo_fake != NULL && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
- continue;
-
- if (block->fence && max_fence && !FENCE_LTE(block->fence, max_fence))
- return 0;
-
- set_dirty(&bo_fake->bo);
- bo_fake->block = NULL;
-
- free_block(bufmgr_fake, block);
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-#define foreach_s_rev(ptr, t, list) \
- for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev)
-
-static GLboolean
-evict_mru(dri_bufmgr_fake *bufmgr_fake)
-{
- struct block *block, *tmp;
-
- DBG("%s\n", __FUNCTION__);
-
- foreach_s_rev(block, tmp, &bufmgr_fake->lru) {
- dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
-
- if (bo_fake && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
- continue;
-
- set_dirty(&bo_fake->bo);
- bo_fake->block = NULL;
-
- free_block(bufmgr_fake, block);
- return GL_TRUE;
- }
-
- return GL_FALSE;
-}
-
-/**
- * Removes all objects from the fenced list older than the given fence.
- */
-static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
- unsigned int fence_cookie)
-{
- struct block *block, *tmp;
- int ret = 0;
-
- foreach_s(block, tmp, &bufmgr_fake->fenced) {
- assert(block->fenced);
-
- if (_fence_test(bufmgr_fake, block->fence)) {
-
- block->fenced = 0;
-
- if (!block->bo) {
- DBG("delayed free: offset %x sz %x\n",
- block->mem->ofs, block->mem->size);
- remove_from_list(block);
- mmFreeMem(block->mem);
- free(block);
- }
- else {
- DBG("return to lru: offset %x sz %x\n",
- block->mem->ofs, block->mem->size);
- move_to_tail(&bufmgr_fake->lru, block);
- }
-
- ret = 1;
- }
- else {
- /* Blocks are ordered by fence, so if one fails, all from
- * here will fail also:
- */
- DBG("fence not passed: offset %x sz %x %d %d \n",
- block->mem->ofs, block->mem->size, block->fence, bufmgr_fake->last_fence);
- break;
- }
- }
-
- DBG("%s: %d\n", __FUNCTION__, ret);
- return ret;
-}
-
-static void fence_blocks(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
-{
- struct block *block, *tmp;
-
- foreach_s (block, tmp, &bufmgr_fake->on_hardware) {
- DBG("Fence block %p (sz 0x%x ofs %x buf %p) with fence %d\n", block,
- block->mem->size, block->mem->ofs, block->bo, fence);
- block->fence = fence;
-
- block->on_hardware = 0;
- block->fenced = 1;
-
- /* Move to tail of pending list here
- */
- move_to_tail(&bufmgr_fake->fenced, block);
- }
-
- assert(is_empty_list(&bufmgr_fake->on_hardware));
-}
-
-static GLboolean evict_and_alloc_block(dri_bo *bo)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
-
- assert(bo_fake->block == NULL);
-
- /* Search for already free memory:
- */
- if (alloc_block(bo))
- return GL_TRUE;
-
- /* If we're not thrashing, allow lru eviction to dig deeper into
- * recently used textures. We'll probably be thrashing soon:
- */
- if (!bufmgr_fake->thrashing) {
- while (evict_lru(bufmgr_fake, 0))
- if (alloc_block(bo))
- return GL_TRUE;
- }
-
- /* Keep thrashing counter alive?
- */
- if (bufmgr_fake->thrashing)
- bufmgr_fake->thrashing = 20;
-
- /* Wait on any already pending fences - here we are waiting for any
- * freed memory that has been submitted to hardware and fenced to
- * become available:
- */
- while (!is_empty_list(&bufmgr_fake->fenced)) {
- GLuint fence = bufmgr_fake->fenced.next->fence;
- _fence_wait_internal(bufmgr_fake, fence);
-
- if (alloc_block(bo))
- return GL_TRUE;
- }
-
- if (!is_empty_list(&bufmgr_fake->on_hardware)) {
- while (!is_empty_list(&bufmgr_fake->fenced)) {
- GLuint fence = bufmgr_fake->fenced.next->fence;
- _fence_wait_internal(bufmgr_fake, fence);
- }
-
- if (!bufmgr_fake->thrashing) {
- DBG("thrashing\n");
- }
- bufmgr_fake->thrashing = 20;
-
- if (alloc_block(bo))
- return GL_TRUE;
- }
-
- while (evict_mru(bufmgr_fake))
- if (alloc_block(bo))
- return GL_TRUE;
-
- DBG("%s 0x%x bytes failed\n", __FUNCTION__, bo->size);
-
- return GL_FALSE;
-}
-
-/***********************************************************************
- * Public functions
- */
-
-/**
- * Wait for hardware idle by emitting a fence and waiting for it.
- */
-static void
-dri_bufmgr_fake_wait_idle(dri_bufmgr_fake *bufmgr_fake)
-{
- unsigned int cookie;
-
- cookie = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
- _fence_wait_internal(bufmgr_fake, cookie);
-}
-
-/**
- * Wait for execution pending on a buffer
- */
-static void
-dri_bufmgr_fake_bo_wait_idle(dri_bo *bo)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
-
- if (bo_fake->block == NULL || !bo_fake->block->fenced)
- return;
-
- _fence_wait_internal(bufmgr_fake, bo_fake->block->fence);
-}
-
-/* Specifically ignore texture memory sharing.
- * -- just evict everything
- * -- and wait for idle
- */
-void
-dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
- struct block *block, *tmp;
-
- bufmgr_fake->need_fence = 1;
- bufmgr_fake->fail = 0;
-
- /* Wait for hardware idle. We don't know where acceleration has been
- * happening, so we'll need to wait anyway before letting anything get
- * put on the card again.
- */
- dri_bufmgr_fake_wait_idle(bufmgr_fake);
-
- /* Check that we hadn't released the lock without having fenced the last
- * set of buffers.
- */
- assert(is_empty_list(&bufmgr_fake->fenced));
- assert(is_empty_list(&bufmgr_fake->on_hardware));
-
- foreach_s(block, tmp, &bufmgr_fake->lru) {
- assert(_fence_test(bufmgr_fake, block->fence));
- set_dirty(block->bo);
- }
-}
-
-static dri_bo *
-dri_fake_bo_alloc(dri_bufmgr *bufmgr, const char *name,
- unsigned long size, unsigned int alignment,
- uint64_t location_mask)
-{
- dri_bufmgr_fake *bufmgr_fake;
- dri_bo_fake *bo_fake;
-
- bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
-
- assert(size != 0);
-
- bo_fake = calloc(1, sizeof(*bo_fake));
- if (!bo_fake)
- return NULL;
-
- bo_fake->bo.size = size;
- bo_fake->bo.offset = -1;
- bo_fake->bo.virtual = NULL;
- bo_fake->bo.bufmgr = bufmgr;
- bo_fake->refcount = 1;
-
- /* Alignment must be a power of two */
- assert((alignment & (alignment - 1)) == 0);
- if (alignment == 0)
- alignment = 1;
- bo_fake->alignment = alignment;
- bo_fake->id = ++bufmgr_fake->buf_nr;
- bo_fake->name = name;
- bo_fake->flags = 0;
- bo_fake->is_static = GL_FALSE;
-
- DBG("drm_bo_alloc: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
- bo_fake->bo.size / 1024);
-
- return &bo_fake->bo;
-}
-
-static dri_bo *
-dri_fake_bo_alloc_static(dri_bufmgr *bufmgr, const char *name,
- unsigned long offset, unsigned long size,
- void *virtual, uint64_t location_mask)
-{
- dri_bufmgr_fake *bufmgr_fake;
- dri_bo_fake *bo_fake;
-
- bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
-
- assert(size != 0);
-
- bo_fake = calloc(1, sizeof(*bo_fake));
- if (!bo_fake)
- return NULL;
-
- bo_fake->bo.size = size;
- bo_fake->bo.offset = offset;
- bo_fake->bo.virtual = virtual;
- bo_fake->bo.bufmgr = bufmgr;
- bo_fake->refcount = 1;
- bo_fake->id = ++bufmgr_fake->buf_nr;
- bo_fake->name = name;
- bo_fake->flags = BM_PINNED | DRM_BO_FLAG_NO_MOVE;
- bo_fake->is_static = GL_TRUE;
-
- DBG("drm_bo_alloc_static: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
- bo_fake->bo.size / 1024);
-
- return &bo_fake->bo;
-}
-
-static void
-dri_fake_bo_reference(dri_bo *bo)
-{
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
-
- bo_fake->refcount++;
-}
-
-static void
-dri_fake_bo_unreference(dri_bo *bo)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
- int i;
-
- if (!bo)
- return;
-
- if (--bo_fake->refcount == 0) {
- assert(bo_fake->map_count == 0);
- /* No remaining references, so free it */
- if (bo_fake->block)
- free_block(bufmgr_fake, bo_fake->block);
- free_backing_store(bo);
-
- for (i = 0; i < bo_fake->nr_relocs; i++)
- dri_bo_unreference(bo_fake->relocs[i].target_buf);
-
- DBG("drm_bo_unreference: free buf %d %s\n", bo_fake->id, bo_fake->name);
-
- free(bo_fake->relocs);
- free(bo);
-
- return;
- }
-}
-
-/**
- * Set the buffer as not requiring backing store, and instead get the callback
- * invoked whenever it would be set dirty.
- */
-void dri_bo_fake_disable_backing_store(dri_bo *bo,
- void (*invalidate_cb)(dri_bo *bo,
- void *ptr),
- void *ptr)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
-
- if (bo_fake->backing_store)
- free_backing_store(bo);
-
- bo_fake->flags |= BM_NO_BACKING_STORE;
-
- DBG("disable_backing_store set buf %d dirty\n", bo_fake->id);
- bo_fake->dirty = 1;
- bo_fake->invalidate_cb = invalidate_cb;
- bo_fake->invalidate_ptr = ptr;
-
- /* Note that it is invalid right from the start. Also note
- * invalidate_cb is called with the bufmgr locked, so cannot
- * itself make bufmgr calls.
- */
- if (invalidate_cb != NULL)
- invalidate_cb(bo, ptr);
-}
-
-/**
- * Map a buffer into bo->virtual, allocating either card memory space (If
- * BM_NO_BACKING_STORE or BM_PINNED) or backing store, as necessary.
- */
-static int
-dri_fake_bo_map(dri_bo *bo, GLboolean write_enable)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
-
- /* Static buffers are always mapped. */
- if (bo_fake->is_static)
- return 0;
-
- /* Allow recursive mapping. Mesa may recursively map buffers with
- * nested display loops, and it is used internally in bufmgr_fake
- * for relocation.
- */
- if (bo_fake->map_count++ != 0)
- return 0;
-
- {
- DBG("drm_bo_map: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
- bo_fake->bo.size / 1024);
-
- if (bo->virtual != NULL) {
- _mesa_printf("%s: already mapped\n", __FUNCTION__);
- abort();
- }
- else if (bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED)) {
-
- if (!bo_fake->block && !evict_and_alloc_block(bo)) {
- DBG("%s: alloc failed\n", __FUNCTION__);
- bufmgr_fake->fail = 1;
- return 1;
- }
- else {
- assert(bo_fake->block);
- bo_fake->dirty = 0;
-
- if (!(bo_fake->flags & BM_NO_FENCE_SUBDATA) &&
- bo_fake->block->fenced) {
- dri_bufmgr_fake_bo_wait_idle(bo);
- }
-
- bo->virtual = bo_fake->block->virtual;
- }
- }
- else {
- if (write_enable)
- set_dirty(bo);
-
- if (bo_fake->backing_store == 0)
- alloc_backing_store(bo);
-
- bo->virtual = bo_fake->backing_store;
- }
- }
-
- return 0;
-}
-
-static int
-dri_fake_bo_unmap(dri_bo *bo)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
-
- /* Static buffers are always mapped. */
- if (bo_fake->is_static)
- return 0;
-
- assert(bo_fake->map_count != 0);
- if (--bo_fake->map_count != 0)
- return 0;
-
- DBG("drm_bo_unmap: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
- bo_fake->bo.size / 1024);
-
- bo->virtual = NULL;
-
- return 0;
-}
-
-static void
-dri_fake_kick_all(dri_bufmgr_fake *bufmgr_fake)
-{
- struct block *block, *tmp;
-
- bufmgr_fake->performed_rendering = GL_FALSE;
- /* okay for ever BO that is on the HW kick it off.
- seriously not afraid of the POLICE right now */
- foreach_s(block, tmp, &bufmgr_fake->on_hardware) {
- dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
-
- block->on_hardware = 0;
- free_block(bufmgr_fake, block);
- bo_fake->block = NULL;
- bo_fake->validated = GL_FALSE;
- if (!(bo_fake->flags & BM_NO_BACKING_STORE))
- bo_fake->dirty = 1;
- }
-}
-
-static int
-dri_fake_bo_validate(dri_bo *bo, uint64_t flags)
-{
- dri_bufmgr_fake *bufmgr_fake;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
-
- /* XXX: Sanity-check whether we've already validated this one under
- * different flags. See drmAddValidateItem().
- */
- bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
-
- DBG("drm_bo_validate: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
- bo_fake->bo.size / 1024);
-
- /* Sanity check: Buffers should be unmapped before being validated.
- * This is not so much of a problem for bufmgr_fake, but TTM refuses,
- * and the problem is harder to debug there.
- */
- assert(bo_fake->map_count == 0);
-
- if (bo_fake->is_static) {
- /* Add it to the needs-fence list */
- bufmgr_fake->need_fence = 1;
- return 0;
- }
-
- /* reset size accounted */
- bo_fake->size_accounted = 0;
-
- /* Allocate the card memory */
- if (!bo_fake->block && !evict_and_alloc_block(bo)) {
- bufmgr_fake->fail = 1;
- DBG("Failed to validate buf %d:%s\n", bo_fake->id, bo_fake->name);
- return -1;
- }
-
- assert(bo_fake->block);
- assert(bo_fake->block->bo == &bo_fake->bo);
-
- bo->offset = bo_fake->block->mem->ofs;
-
- /* Upload the buffer contents if necessary */
- if (bo_fake->dirty) {
- DBG("Upload dirty buf %d:%s, sz %d offset 0x%x\n", bo_fake->id,
- bo_fake->name, bo->size, bo_fake->block->mem->ofs);
-
- assert(!(bo_fake->flags &
- (BM_NO_BACKING_STORE|BM_PINNED)));
-
- /* Actually, should be able to just wait for a fence on the memory,
- * which we would be tracking when we free it. Waiting for idle is
- * a sufficiently large hammer for now.
- */
- dri_bufmgr_fake_wait_idle(bufmgr_fake);
-
- /* we may never have mapped this BO so it might not have any backing
- * store if this happens it should be rare, but 0 the card memory
- * in any case */
- if (bo_fake->backing_store)
- memcpy(bo_fake->block->virtual, bo_fake->backing_store, bo->size);
- else
- memset(bo_fake->block->virtual, 0, bo->size);
-
- bo_fake->dirty = 0;
- }
-
- bo_fake->block->fenced = 0;
- bo_fake->block->on_hardware = 1;
- move_to_tail(&bufmgr_fake->on_hardware, bo_fake->block);
-
- bo_fake->validated = GL_TRUE;
- bufmgr_fake->need_fence = 1;
-
- return 0;
-}
-
-static void
-dri_fake_fence_validated(dri_bufmgr *bufmgr)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
- unsigned int cookie;
-
- cookie = _fence_emit_internal(bufmgr_fake);
- fence_blocks(bufmgr_fake, cookie);
-
- DBG("drm_fence_validated: 0x%08x cookie\n", cookie);
-}
-
-static void
-dri_fake_destroy(dri_bufmgr *bufmgr)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
-
- mmDestroy(bufmgr_fake->heap);
- free(bufmgr);
-}
-
-static int
-dri_fake_emit_reloc(dri_bo *reloc_buf, uint64_t flags, GLuint delta,
- GLuint offset, dri_bo *target_buf)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)reloc_buf->bufmgr;
- struct fake_buffer_reloc *r;
- dri_bo_fake *reloc_fake = (dri_bo_fake *)reloc_buf;
- dri_bo_fake *target_fake = (dri_bo_fake *)target_buf;
- int i;
-
- assert(reloc_buf);
- assert(target_buf);
-
- assert(target_fake->is_static || target_fake->size_accounted);
-
- if (reloc_fake->relocs == NULL) {
- reloc_fake->relocs = malloc(sizeof(struct fake_buffer_reloc) *
- MAX_RELOCS);
- }
-
- r = &reloc_fake->relocs[reloc_fake->nr_relocs++];
-
- assert(reloc_fake->nr_relocs <= MAX_RELOCS);
-
- dri_bo_reference(target_buf);
-
- r->target_buf = target_buf;
- r->offset = offset;
- r->last_target_offset = target_buf->offset;
- r->delta = delta;
- r->validate_flags = flags;
-
- if (bufmgr_fake->debug) {
- /* Check that a conflicting relocation hasn't already been emitted. */
- for (i = 0; i < reloc_fake->nr_relocs - 1; i++) {
- struct fake_buffer_reloc *r2 = &reloc_fake->relocs[i];
-
- assert(r->offset != r2->offset);
- }
- }
-
- return 0;
-}
-
-/**
- * Incorporates the validation flags associated with each relocation into
- * the combined validation flags for the buffer on this batchbuffer submission.
- */
-static void
-dri_fake_calculate_validate_flags(dri_bo *bo)
-{
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
- int i;
-
- for (i = 0; i < bo_fake->nr_relocs; i++) {
- struct fake_buffer_reloc *r = &bo_fake->relocs[i];
- dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
-
- /* Do the same for the tree of buffers we depend on */
- dri_fake_calculate_validate_flags(r->target_buf);
-
- if (target_fake->validate_flags == 0) {
- target_fake->validate_flags = r->validate_flags;
- } else {
- /* Mask the memory location to the intersection of all the memory
- * locations the buffer is being validated to.
- */
- target_fake->validate_flags =
- (target_fake->validate_flags & ~DRM_BO_MASK_MEM) |
- (r->validate_flags & target_fake->validate_flags &
- DRM_BO_MASK_MEM);
- /* All the other flags just accumulate. */
- target_fake->validate_flags |= r->validate_flags & ~DRM_BO_MASK_MEM;
- }
- }
-}
-
-
-static int
-dri_fake_reloc_and_validate_buffer(dri_bo *bo)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
- int i, ret;
-
- assert(bo_fake->map_count == 0);
-
- for (i = 0; i < bo_fake->nr_relocs; i++) {
- struct fake_buffer_reloc *r = &bo_fake->relocs[i];
- dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
- uint32_t reloc_data;
-
- /* Validate the target buffer if that hasn't been done. */
- if (!target_fake->validated) {
- ret = dri_fake_reloc_and_validate_buffer(r->target_buf);
- if (ret != 0) {
- if (bo->virtual != NULL)
- dri_bo_unmap(bo);
- return ret;
- }
- }
-
- /* Calculate the value of the relocation entry. */
- if (r->target_buf->offset != r->last_target_offset) {
- reloc_data = r->target_buf->offset + r->delta;
-
- if (bo->virtual == NULL)
- dri_bo_map(bo, GL_TRUE);
-
- *(uint32_t *)(bo->virtual + r->offset) = reloc_data;
-
- r->last_target_offset = r->target_buf->offset;
- }
- }
-
- if (bo->virtual != NULL)
- dri_bo_unmap(bo);
-
- if (bo_fake->validate_flags & DRM_BO_FLAG_WRITE) {
- if (!(bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED))) {
- if (bo_fake->backing_store == 0)
- alloc_backing_store(bo);
-
- bo_fake->card_dirty = 1;
- }
- bufmgr_fake->performed_rendering = GL_TRUE;
- }
-
- return dri_fake_bo_validate(bo, bo_fake->validate_flags);
-}
-
-static void *
-dri_fake_process_relocs(dri_bo *batch_buf)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr;
- dri_bo_fake *batch_fake = (dri_bo_fake *)batch_buf;
- int ret;
- int retry_count = 0;
-
- bufmgr_fake->performed_rendering = GL_FALSE;
-
- dri_fake_calculate_validate_flags(batch_buf);
-
- batch_fake->validate_flags = DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ;
-
- /* we've ran out of RAM so blow the whole lot away and retry */
- restart:
- ret = dri_fake_reloc_and_validate_buffer(batch_buf);
- if (bufmgr_fake->fail == 1) {
- if (retry_count == 0) {
- retry_count++;
- dri_fake_kick_all(bufmgr_fake);
- bufmgr_fake->fail = 0;
- goto restart;
- } else /* dump out the memory here */
- mmDumpMemInfo(bufmgr_fake->heap);
- }
-
- assert(ret == 0);
-
- bufmgr_fake->current_total_size = 0;
- return NULL;
-}
-
-static void
-dri_bo_fake_post_submit(dri_bo *bo)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
- int i;
-
- for (i = 0; i < bo_fake->nr_relocs; i++) {
- struct fake_buffer_reloc *r = &bo_fake->relocs[i];
- dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
-
- if (target_fake->validated)
- dri_bo_fake_post_submit(r->target_buf);
-
- DBG("%s@0x%08x + 0x%08x -> %s@0x%08x + 0x%08x\n",
- bo_fake->name, (uint32_t)bo->offset, r->offset,
- target_fake->name, (uint32_t)r->target_buf->offset, r->delta);
- }
-
- assert(bo_fake->map_count == 0);
- bo_fake->validated = GL_FALSE;
- bo_fake->validate_flags = 0;
-}
-
-
-static void
-dri_fake_post_submit(dri_bo *batch_buf)
-{
- dri_fake_fence_validated(batch_buf->bufmgr);
-
- dri_bo_fake_post_submit(batch_buf);
-}
-
-static int
-dri_fake_check_aperture_space(dri_bo *bo)
-{
- dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
- dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
- GLuint sz;
-
- sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);
-
- if (bo_fake->size_accounted || bo_fake->is_static)
- return 0;
-
- if (bufmgr_fake->current_total_size + sz > bufmgr_fake->size) {
- DBG("check_space: %s bo %d %d overflowed bufmgr size %d\n", bo_fake->name, bo_fake->id, sz, bufmgr_fake->size);
- return -1;
- }
-
- bufmgr_fake->current_total_size += sz;
- bo_fake->size_accounted = 1;
- DBG("drm_check_space: buf %d, %s %d %d\n", bo_fake->id, bo_fake->name, bo->size, bufmgr_fake->current_total_size);
- return 0;
-}
-
-dri_bufmgr *
-dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual,
- unsigned long size,
- unsigned int (*fence_emit)(void *private),
- int (*fence_wait)(void *private, unsigned int cookie),
- void *driver_priv)
-{
- dri_bufmgr_fake *bufmgr_fake;
-
- bufmgr_fake = calloc(1, sizeof(*bufmgr_fake));
-
- /* Initialize allocator */
- make_empty_list(&bufmgr_fake->fenced);
- make_empty_list(&bufmgr_fake->on_hardware);
- make_empty_list(&bufmgr_fake->lru);
-
- bufmgr_fake->low_offset = low_offset;
- bufmgr_fake->virtual = low_virtual;
- bufmgr_fake->size = size;
- bufmgr_fake->heap = mmInit(low_offset, size);
-
- /* Hook in methods */
- bufmgr_fake->bufmgr.bo_alloc = dri_fake_bo_alloc;
- bufmgr_fake->bufmgr.bo_alloc_static = dri_fake_bo_alloc_static;
- bufmgr_fake->bufmgr.bo_reference = dri_fake_bo_reference;
- bufmgr_fake->bufmgr.bo_unreference = dri_fake_bo_unreference;
- bufmgr_fake->bufmgr.bo_map = dri_fake_bo_map;
- bufmgr_fake->bufmgr.bo_unmap = dri_fake_bo_unmap;
- bufmgr_fake->bufmgr.destroy = dri_fake_destroy;
- bufmgr_fake->bufmgr.emit_reloc = dri_fake_emit_reloc;
- bufmgr_fake->bufmgr.process_relocs = dri_fake_process_relocs;
- bufmgr_fake->bufmgr.post_submit = dri_fake_post_submit;
- bufmgr_fake->bufmgr.check_aperture_space = dri_fake_check_aperture_space;
- bufmgr_fake->bufmgr.debug = GL_FALSE;
-
- bufmgr_fake->fence_emit = fence_emit;
- bufmgr_fake->fence_wait = fence_wait;
- bufmgr_fake->driver_priv = driver_priv;
-
- return &bufmgr_fake->bufmgr;
-}
-
intel_tris.c \
intel_fbo.c \
intel_depthstencil.c \
+ intel_bufmgr_fake.c \
intel_bufmgr_gem.c
C_SOURCES = \
OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
OUT_RELOC(state->draw_region->buffer,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ DRM_GEM_DOMAIN_I915_RENDER, DRM_GEM_DOMAIN_I915_RENDER,
state->draw_region->draw_offset);
if (state->depth_region) {
OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
OUT_RELOC(state->depth_region->buffer,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ DRM_GEM_DOMAIN_I915_RENDER, DRM_GEM_DOMAIN_I915_RENDER,
state->depth_region->draw_offset);
}
if (state->tex_buffer[i]) {
OUT_RELOC(state->tex_buffer[i],
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_SAMPLER, 0,
state->tex_offset[i] | TM0S0_USE_FENCE);
}
else if (state == &i830->meta) {
OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
OUT_RELOC(state->draw_region->buffer,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ DRM_GEM_DOMAIN_I915_RENDER, DRM_GEM_DOMAIN_I915_RENDER,
state->draw_region->draw_offset);
if (state->depth_region) {
OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
OUT_RELOC(state->depth_region->buffer,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ DRM_GEM_DOMAIN_I915_RENDER, DRM_GEM_DOMAIN_I915_RENDER,
state->depth_region->draw_offset);
}
if (state->tex_buffer[i]) {
OUT_RELOC(state->tex_buffer[i],
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_SAMPLER, 0,
state->tex_offset[i]);
}
else if (state == &i915->meta) {
--- /dev/null
+../intel/intel_bufmgr_fake.c
\ No newline at end of file
intel_blit.c \
intel_buffer_objects.c \
intel_buffers.c \
+ intel_bufmgr_fake.c \
intel_bufmgr_gem.c \
intel_context.c \
intel_decode.c \
/* Emit CC viewport relocation */
dri_emit_reloc(bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_INSTRUCTION,
+ 0,
0,
offsetof(struct brw_cc_unit_state, cc4),
brw->cc.vp_bo);
/* Emit clip program relocation */
assert(brw->clip.prog_bo);
dri_emit_reloc(bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_INSTRUCTION,
+ 0,
clip.thread0.grf_reg_count << 1,
offsetof(struct brw_clip_unit_state, thread0),
brw->clip.prog_bo);
OUT_BATCH(0);
} else {
OUT_BATCH((CMD_CONST_BUFFER << 16) | (1 << 8) | (2 - 2));
- OUT_RELOC(brw->curbe.curbe_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ OUT_RELOC(brw->curbe.curbe_bo,
+ DRM_GEM_DOMAIN_I915_INSTRUCTION, 0,
(sz - 1) + brw->curbe.curbe_offset);
}
ADVANCE_BATCH();
BRW_VB0_ACCESS_VERTEXDATA |
(input->stride << BRW_VB0_PITCH_SHIFT));
OUT_RELOC(input->bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_VERTEX, 0,
input->offset);
OUT_BATCH(max_index);
OUT_BATCH(0); /* Instance data step rate */
BEGIN_BATCH(4, IGNORE_CLIPRECTS);
OUT_BATCH( ib.header.dword );
- OUT_RELOC( bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, offset);
- OUT_RELOC( bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ OUT_RELOC( bo,
+ DRM_GEM_DOMAIN_I915_VERTEX, 0,
+ offset);
+ OUT_RELOC( bo,
+ DRM_GEM_DOMAIN_I915_VERTEX, 0,
offset + ib_size);
OUT_BATCH( 0 );
ADVANCE_BATCH();
if (key->prog_active) {
/* Emit GS program relocation */
dri_emit_reloc(bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_INSTRUCTION, 0,
gs.thread0.grf_reg_count << 1,
offsetof(struct brw_gs_unit_state, thread0),
brw->gs.prog_bo);
OUT_BATCH(0); /* gs */
OUT_BATCH(0); /* clip */
OUT_BATCH(0); /* sf */
- OUT_RELOC(brw->wm.bind_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
+ OUT_RELOC(brw->wm.bind_bo,
+ DRM_GEM_DOMAIN_I915_SAMPLER, 0,
+ 0);
ADVANCE_BATCH();
}
BEGIN_BATCH(7, IGNORE_CLIPRECTS);
OUT_BATCH(CMD_PIPELINED_STATE_POINTERS << 16 | (7 - 2));
- OUT_RELOC(brw->vs.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
+ OUT_RELOC(brw->vs.state_bo, DRM_GEM_DOMAIN_I915_INSTRUCTION, 0, 0);
if (brw->gs.prog_active)
- OUT_RELOC(brw->gs.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 1);
+ OUT_RELOC(brw->gs.state_bo, DRM_GEM_DOMAIN_I915_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
if (!brw->metaops.active)
- OUT_RELOC(brw->clip.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 1);
+ OUT_RELOC(brw->clip.state_bo, DRM_GEM_DOMAIN_I915_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
- OUT_RELOC(brw->sf.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
- OUT_RELOC(brw->wm.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
- OUT_RELOC(brw->cc.state_bo, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
+ OUT_RELOC(brw->sf.state_bo, DRM_GEM_DOMAIN_I915_INSTRUCTION, 0, 0);
+ OUT_RELOC(brw->wm.state_bo, DRM_GEM_DOMAIN_I915_INSTRUCTION, 0, 0);
+ OUT_RELOC(brw->cc.state_bo, DRM_GEM_DOMAIN_I915_INSTRUCTION, 0, 0);
ADVANCE_BATCH();
brw->state.dirty.brw |= BRW_NEW_PSP;
(region->tiled << 27) |
(BRW_SURFACE_2D << 29));
OUT_RELOC(region->buffer,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0);
+ DRM_GEM_DOMAIN_I915_RENDER, DRM_GEM_DOMAIN_I915_RENDER,
+ 0);
OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) |
((region->pitch - 1) << 6) |
((region->height - 1) << 19));
/* Emit SF program relocation */
dri_emit_reloc(bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_INSTRUCTION, 0,
sf.thread0.grf_reg_count << 1,
offsetof(struct brw_sf_unit_state, thread0),
brw->sf.prog_bo);
/* Emit SF viewport relocation */
dri_emit_reloc(bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_INSTRUCTION, 0,
sf.sf5.front_winding | (sf.sf5.viewport_transform << 1),
offsetof(struct brw_sf_unit_state, sf5),
brw->sf.vp_bo);
/* Emit VS program relocation */
dri_emit_reloc(bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_INSTRUCTION, 0,
vs.thread0.grf_reg_count << 1,
offsetof(struct brw_vs_unit_state, thread0),
brw->vs.prog_bo);
ret |= dri_bufmgr_check_aperture_space(brw->wm.sdc_bo[i]);
dri_emit_reloc(brw->wm.sampler_bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_INSTRUCTION, 0,
0,
i * sizeof(struct brw_sampler_state) +
offsetof(struct brw_sampler_state, ss2),
/* Emit WM program relocation */
dri_emit_reloc(bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_INSTRUCTION, 0,
wm.thread0.grf_reg_count << 1,
offsetof(struct brw_wm_unit_state, thread0),
brw->wm.prog_bo);
/* Emit scratch space relocation */
if (key->total_scratch != 0) {
dri_emit_reloc(bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE,
+ 0, 0,
wm.thread2.per_thread_scratch_space,
offsetof(struct brw_wm_unit_state, thread2),
brw->wm.scratch_buffer);
/* Emit sampler state relocation */
if (key->sampler_count != 0) {
dri_emit_reloc(bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_INSTRUCTION, 0,
wm.wm4.stats_enable | (wm.wm4.sampler_count << 2),
offsetof(struct brw_wm_unit_state, wm4),
brw->wm.sampler_bo);
/* Emit relocation to surface contents */
dri_emit_reloc(bo,
- DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_GEM_DOMAIN_I915_SAMPLER, 0,
0,
offsetof(struct brw_surface_state, ss1),
key->bo);
&surf, sizeof(surf),
NULL, NULL);
if (region_bo != NULL) {
+ /* We might sample from it, and we might render to it, so flag
+ * them both. We might be able to figure out from other state
+ * a more restrictive relocation to emit.
+ */
dri_emit_reloc(brw->wm.surf_bo[unit],
- DRM_BO_FLAG_MEM_TT |
- DRM_BO_FLAG_READ |
- DRM_BO_FLAG_WRITE,
+ DRM_GEM_DOMAIN_I915_RENDER |
+ DRM_GEM_DOMAIN_I915_SAMPLER,
+ DRM_GEM_DOMAIN_I915_RENDER,
0,
offsetof(struct brw_surface_state, ss1),
region_bo);
for (i = 0; i < BRW_WM_MAX_SURF; i++) {
if (brw->wm.surf_bo[i] != NULL) {
dri_emit_reloc(bind_bo,
- DRM_BO_FLAG_MEM_TT |
- DRM_BO_FLAG_READ |
- DRM_BO_FLAG_WRITE,
+ DRM_GEM_DOMAIN_I915_INSTRUCTION, 0,
0,
i * sizeof(GLuint),
brw->wm.surf_bo[i]);
--- /dev/null
+../intel/intel_bufmgr_fake.c
\ No newline at end of file
GLboolean
intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
dri_bo *buffer,
- GLuint flags, GLuint delta)
+ uint32_t read_domains, uint32_t write_domain,
+ uint32_t delta)
{
int ret;
- ret = dri_emit_reloc(batch->buf, flags, delta, batch->ptr - batch->map, buffer);
+ ret = dri_emit_reloc(batch->buf, read_domains, write_domain,
+ delta, batch->ptr - batch->map, buffer);
/*
* Using the old buffer offset, write in what the right data would be, in case
GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
dri_bo *buffer,
- GLuint flags, GLuint offset);
+ uint32_t read_domains,
+ uint32_t write_domain,
+ uint32_t offset);
/* Inline functions - might actually be better off with these
* non-inlined. Certainly better off switching all command packets to
#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d)
-#define OUT_RELOC(buf, cliprect_mode, delta) do { \
+#define OUT_RELOC(buf, read_domains, write_domain, delta) do { \
assert((delta) >= 0); \
- intel_batchbuffer_emit_reloc(intel->batch, buf, cliprect_mode, delta); \
+ intel_batchbuffer_emit_reloc(intel->batch, buf, \
+ read_domains, write_domain, delta); \
} while (0)
#define ADVANCE_BATCH() do { } while(0)
OUT_BATCH((box.y1 << 16) | box.x1);
OUT_BATCH((box.y2 << 16) | box.x2);
- OUT_RELOC(dst->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, 0);
+ OUT_RELOC(dst->buffer,
+ DRM_GEM_DOMAIN_I915_RENDER, DRM_GEM_DOMAIN_I915_RENDER,
+ 0);
OUT_BATCH((src_y << 16) | src_x);
OUT_BATCH(src_pitch);
- OUT_RELOC(src->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, 0);
+ OUT_RELOC(src->buffer,
+ DRM_GEM_DOMAIN_I915_RENDER, 0,
+ 0);
ADVANCE_BATCH();
}
OUT_BATCH(BR13 | dst_pitch);
OUT_BATCH((y << 16) | x);
OUT_BATCH(((y + h) << 16) | (x + w));
- OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset);
+ OUT_RELOC(dst_buffer,
+ DRM_GEM_DOMAIN_I915_RENDER, DRM_GEM_DOMAIN_I915_RENDER,
+ dst_offset);
OUT_BATCH(color);
ADVANCE_BATCH();
}
OUT_BATCH(BR13 | dst_pitch);
OUT_BATCH((dst_y << 16) | dst_x);
OUT_BATCH((dst_y2 << 16) | dst_x2);
- OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ OUT_RELOC(dst_buffer,
+ DRM_GEM_DOMAIN_I915_RENDER, DRM_GEM_DOMAIN_I915_RENDER,
dst_offset);
OUT_BATCH((src_y << 16) | src_x);
OUT_BATCH(src_pitch);
- OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ OUT_RELOC(src_buffer,
+ DRM_GEM_DOMAIN_I915_RENDER, 0,
src_offset);
ADVANCE_BATCH();
}
OUT_BATCH(BR13 | dst_pitch);
OUT_BATCH((0 << 16) | dst_x);
OUT_BATCH((h << 16) | dst_x2);
- OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ OUT_RELOC(dst_buffer,
+ DRM_GEM_DOMAIN_I915_RENDER, DRM_GEM_DOMAIN_I915_RENDER,
dst_offset + dst_y * dst_pitch);
OUT_BATCH((0 << 16) | src_x);
OUT_BATCH(src_pitch);
- OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ OUT_RELOC(src_buffer,
+ DRM_GEM_DOMAIN_I915_RENDER, 0,
src_offset + src_y * src_pitch);
ADVANCE_BATCH();
}
OUT_BATCH(BR13);
OUT_BATCH((b.y1 << 16) | b.x1);
OUT_BATCH((b.y2 << 16) | b.x2);
- OUT_RELOC(write_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ OUT_RELOC(write_buffer,
+ DRM_GEM_DOMAIN_I915_RENDER, DRM_GEM_DOMAIN_I915_RENDER,
irb_region->draw_offset);
OUT_BATCH(clearVal);
ADVANCE_BATCH();
OUT_BATCH(br13);
OUT_BATCH((0 << 16) | 0); /* clip x1, y1 */
OUT_BATCH((100 << 16) | 100); /* clip x2, y2 */
- OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset);
+ OUT_RELOC(dst_buffer,
+ DRM_GEM_DOMAIN_I915_RENDER, DRM_GEM_DOMAIN_I915_RENDER,
+ dst_offset);
OUT_BATCH(0); /* bg */
OUT_BATCH(fg_color); /* fg */
OUT_BATCH(0); /* pattern base addr */
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Originally a fake version of the buffer manager so that we can
+ * prototype the changes in a driver fairly quickly, has been fleshed
+ * out to a fully functional interim solution.
+ *
+ * Basically wraps the old style memory management in the new
+ * programming interface, but is more expressive and avoids many of
+ * the bugs in the old texture manager.
+ */
+#include "mtypes.h"
+#include "dri_bufmgr.h"
+#include "intel_bufmgr_fake.h"
+#include "drm.h"
+#include "i915_drm.h"
+
+#include "simple_list.h"
+#include "mm.h"
+#include "imports.h"
+
+#define DBG(...) do { \
+ if (bufmgr_fake->bufmgr.debug) \
+ _mesa_printf(__VA_ARGS__); \
+} while (0)
+
+/* Internal flags:
+ */
+#define BM_NO_BACKING_STORE 0x00000001
+#define BM_NO_FENCE_SUBDATA 0x00000002
+#define BM_PINNED 0x00000004
+
+/* Wrapper around mm.c's mem_block, which understands that you must
+ * wait for fences to expire before memory can be freed. This is
+ * specific to our use of memcpy for uploads - an upload that was
+ * processed through the command queue wouldn't need to care about
+ * fences.
+ */
+#define MAX_RELOCS 4096
+
+struct fake_buffer_reloc
+{
+ /** Buffer object that the relocation points at. */
+ dri_bo *target_buf;
+ /** Offset of the relocation entry within reloc_buf. */
+ GLuint offset;
+ /** Cached value of the offset when we last performed this relocation. */
+ GLuint last_target_offset;
+ /** Value added to target_buf's offset to get the relocation entry. */
+ GLuint delta;
+ /** Cache domains the target buffer is read into. */
+ uint32_t read_domains;
+ /** Cache domain the target buffer will have dirty cachelines in. */
+ uint32_t write_domain;
+};
+
+struct block {
+ struct block *next, *prev;
+ struct mem_block *mem; /* BM_MEM_AGP */
+
+ /**
+ * Marks that the block is currently in the aperture and has yet to be
+ * fenced.
+ */
+ unsigned on_hardware:1;
+ /**
+ * Marks that the block is currently fenced (being used by rendering) and
+ * can't be freed until @fence is passed.
+ */
+ unsigned fenced:1;
+
+ /** Fence cookie for the block. */
+ unsigned fence; /* Split to read_fence, write_fence */
+
+ dri_bo *bo;
+ void *virtual;
+};
+
+typedef struct _bufmgr_fake {
+ dri_bufmgr bufmgr;
+
+ unsigned long low_offset;
+ unsigned long size;
+ void *virtual;
+
+ struct mem_block *heap;
+ struct block lru; /* only allocated, non-fence-pending blocks here */
+
+ unsigned buf_nr; /* for generating ids */
+
+ struct block on_hardware; /* after bmValidateBuffers */
+ struct block fenced; /* after bmFenceBuffers (mi_flush, emit irq, write dword) */
+ /* then to bufmgr->lru or free() */
+
+ unsigned int last_fence;
+
+ unsigned fail:1;
+ unsigned need_fence:1;
+ GLboolean thrashing;
+
+ /**
+ * Driver callback to emit a fence, returning the cookie.
+ *
+ * Currently, this also requires that a write flush be emitted before
+ * emitting the fence, but this should change.
+ */
+ unsigned int (*fence_emit)(void *private);
+ /** Driver callback to wait for a fence cookie to have passed. */
+ int (*fence_wait)(void *private, unsigned int fence_cookie);
+ /** Driver-supplied argument to driver callbacks */
+ void *driver_priv;
+
+ GLboolean debug;
+
+ GLboolean performed_rendering;
+
+ /* keep track of the current total size of objects we have relocs for */
+ unsigned long current_total_size;
+} dri_bufmgr_fake;
+
+typedef struct _dri_bo_fake {
+ dri_bo bo;
+
+ unsigned id; /* debug only */
+ const char *name;
+
+ unsigned dirty:1;
+ unsigned size_accounted:1; /*this buffers size has been accounted against the aperture */
+ unsigned card_dirty:1; /* has the card written to this buffer - we make need to copy it back */
+ unsigned int refcount;
+ /* Flags may consist of any of the DRM_BO flags, plus
+ * DRM_BO_NO_BACKING_STORE and BM_NO_FENCE_SUBDATA, which are the first two
+ * driver private flags.
+ */
+ uint64_t flags;
+ /** Cache domains the target buffer is read into. */
+ uint32_t read_domains;
+ /** Cache domain the target buffer will have dirty cachelines in. */
+ uint32_t write_domain;
+
+ unsigned int alignment;
+ GLboolean is_static, validated;
+ unsigned int map_count;
+
+ /** relocation list */
+ struct fake_buffer_reloc *relocs;
+ GLuint nr_relocs;
+
+ struct block *block;
+ void *backing_store;
+ void (*invalidate_cb)(dri_bo *bo, void *ptr);
+ void *invalidate_ptr;
+} dri_bo_fake;
+
+static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
+ unsigned int fence_cookie);
+
+static int dri_fake_check_aperture_space(dri_bo *bo);
+
+#define MAXFENCE 0x7fffffff
+
+static GLboolean FENCE_LTE( unsigned a, unsigned b )
+{
+ if (a == b)
+ return GL_TRUE;
+
+ if (a < b && b - a < (1<<24))
+ return GL_TRUE;
+
+ if (a > b && MAXFENCE - a + b < (1<<24))
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+static unsigned int
+_fence_emit_internal(dri_bufmgr_fake *bufmgr_fake)
+{
+ bufmgr_fake->last_fence = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
+ return bufmgr_fake->last_fence;
+}
+
+static void
+_fence_wait_internal(dri_bufmgr_fake *bufmgr_fake, unsigned int cookie)
+{
+ int ret;
+
+ ret = bufmgr_fake->fence_wait(bufmgr_fake->driver_priv, cookie);
+ if (ret != 0) {
+ _mesa_printf("%s:%d: Error %d waiting for fence.\n",
+ __FILE__, __LINE__);
+ abort();
+ }
+ clear_fenced(bufmgr_fake, cookie);
+}
+
+static GLboolean
+_fence_test(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
+{
+ /* Slight problem with wrap-around:
+ */
+ return fence == 0 || FENCE_LTE(fence, bufmgr_fake->last_fence);
+}
+
+/**
+ * Allocate a memory manager block for the buffer.
+ */
+static GLboolean
+alloc_block(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ dri_bufmgr_fake *bufmgr_fake= (dri_bufmgr_fake *)bo->bufmgr;
+ struct block *block = (struct block *)calloc(sizeof *block, 1);
+ unsigned int align_log2 = _mesa_ffs(bo_fake->alignment) - 1;
+ GLuint sz;
+
+ if (!block)
+ return GL_FALSE;
+
+ sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);
+
+ block->mem = mmAllocMem(bufmgr_fake->heap, sz, align_log2, 0);
+ if (!block->mem) {
+ free(block);
+ return GL_FALSE;
+ }
+
+ make_empty_list(block);
+
+ /* Insert at head or at tail???
+ */
+ insert_at_tail(&bufmgr_fake->lru, block);
+
+ block->virtual = bufmgr_fake->virtual +
+ block->mem->ofs - bufmgr_fake->low_offset;
+ block->bo = bo;
+
+ bo_fake->block = block;
+
+ return GL_TRUE;
+}
+
+/* Release the card storage associated with buf:
+ */
+static void free_block(dri_bufmgr_fake *bufmgr_fake, struct block *block)
+{
+ dri_bo_fake *bo_fake;
+ DBG("free block %p %08x %d %d\n", block, block->mem->ofs, block->on_hardware, block->fenced);
+
+ if (!block)
+ return;
+
+ bo_fake = (dri_bo_fake *)block->bo;
+ if (!(bo_fake->flags & BM_NO_BACKING_STORE) && (bo_fake->card_dirty == 1)) {
+ memcpy(bo_fake->backing_store, block->virtual, block->bo->size);
+ bo_fake->card_dirty = 1;
+ bo_fake->dirty = 1;
+ }
+
+ if (block->on_hardware) {
+ block->bo = NULL;
+ }
+ else if (block->fenced) {
+ block->bo = NULL;
+ }
+ else {
+ DBG(" - free immediately\n");
+ remove_from_list(block);
+
+ mmFreeMem(block->mem);
+ free(block);
+ }
+}
+
+static void
+alloc_backing_store(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ assert(!bo_fake->backing_store);
+ assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
+
+ bo_fake->backing_store = ALIGN_MALLOC(bo->size, 64);
+
+ DBG("alloc_backing - buf %d %p %d\n", bo_fake->id, bo_fake->backing_store, bo->size);
+ assert(bo_fake->backing_store);
+}
+
+static void
+free_backing_store(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->backing_store) {
+ assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
+ ALIGN_FREE(bo_fake->backing_store);
+ bo_fake->backing_store = NULL;
+ }
+}
+
+static void
+set_dirty(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->flags & BM_NO_BACKING_STORE && bo_fake->invalidate_cb != NULL)
+ bo_fake->invalidate_cb(bo, bo_fake->invalidate_ptr);
+
+ assert(!(bo_fake->flags & BM_PINNED));
+
+ DBG("set_dirty - buf %d\n", bo_fake->id);
+ bo_fake->dirty = 1;
+}
+
+static GLboolean
+evict_lru(dri_bufmgr_fake *bufmgr_fake, GLuint max_fence)
+{
+ struct block *block, *tmp;
+
+ DBG("%s\n", __FUNCTION__);
+
+ foreach_s(block, tmp, &bufmgr_fake->lru) {
+ dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
+
+ if (bo_fake != NULL && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
+ continue;
+
+ if (block->fence && max_fence && !FENCE_LTE(block->fence, max_fence))
+ return 0;
+
+ set_dirty(&bo_fake->bo);
+ bo_fake->block = NULL;
+
+ free_block(bufmgr_fake, block);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+#define foreach_s_rev(ptr, t, list) \
+ for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev)
+
+static GLboolean
+evict_mru(dri_bufmgr_fake *bufmgr_fake)
+{
+ struct block *block, *tmp;
+
+ DBG("%s\n", __FUNCTION__);
+
+ foreach_s_rev(block, tmp, &bufmgr_fake->lru) {
+ dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
+
+ if (bo_fake && (bo_fake->flags & BM_NO_FENCE_SUBDATA))
+ continue;
+
+ set_dirty(&bo_fake->bo);
+ bo_fake->block = NULL;
+
+ free_block(bufmgr_fake, block);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+/**
+ * Removes all objects from the fenced list older than the given fence.
+ */
+static int clear_fenced(dri_bufmgr_fake *bufmgr_fake,
+ unsigned int fence_cookie)
+{
+ struct block *block, *tmp;
+ int ret = 0;
+
+ foreach_s(block, tmp, &bufmgr_fake->fenced) {
+ assert(block->fenced);
+
+ if (_fence_test(bufmgr_fake, block->fence)) {
+
+ block->fenced = 0;
+
+ if (!block->bo) {
+ DBG("delayed free: offset %x sz %x\n",
+ block->mem->ofs, block->mem->size);
+ remove_from_list(block);
+ mmFreeMem(block->mem);
+ free(block);
+ }
+ else {
+ DBG("return to lru: offset %x sz %x\n",
+ block->mem->ofs, block->mem->size);
+ move_to_tail(&bufmgr_fake->lru, block);
+ }
+
+ ret = 1;
+ }
+ else {
+ /* Blocks are ordered by fence, so if one fails, all from
+ * here will fail also:
+ */
+ DBG("fence not passed: offset %x sz %x %d %d \n",
+ block->mem->ofs, block->mem->size, block->fence, bufmgr_fake->last_fence);
+ break;
+ }
+ }
+
+ DBG("%s: %d\n", __FUNCTION__, ret);
+ return ret;
+}
+
+static void fence_blocks(dri_bufmgr_fake *bufmgr_fake, unsigned fence)
+{
+ struct block *block, *tmp;
+
+ foreach_s (block, tmp, &bufmgr_fake->on_hardware) {
+ DBG("Fence block %p (sz 0x%x ofs %x buf %p) with fence %d\n", block,
+ block->mem->size, block->mem->ofs, block->bo, fence);
+ block->fence = fence;
+
+ block->on_hardware = 0;
+ block->fenced = 1;
+
+ /* Move to tail of pending list here
+ */
+ move_to_tail(&bufmgr_fake->fenced, block);
+ }
+
+ assert(is_empty_list(&bufmgr_fake->on_hardware));
+}
+
+static GLboolean evict_and_alloc_block(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ assert(bo_fake->block == NULL);
+
+ /* Search for already free memory:
+ */
+ if (alloc_block(bo))
+ return GL_TRUE;
+
+ /* If we're not thrashing, allow lru eviction to dig deeper into
+ * recently used textures. We'll probably be thrashing soon:
+ */
+ if (!bufmgr_fake->thrashing) {
+ while (evict_lru(bufmgr_fake, 0))
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ /* Keep thrashing counter alive?
+ */
+ if (bufmgr_fake->thrashing)
+ bufmgr_fake->thrashing = 20;
+
+ /* Wait on any already pending fences - here we are waiting for any
+ * freed memory that has been submitted to hardware and fenced to
+ * become available:
+ */
+ while (!is_empty_list(&bufmgr_fake->fenced)) {
+ GLuint fence = bufmgr_fake->fenced.next->fence;
+ _fence_wait_internal(bufmgr_fake, fence);
+
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ if (!is_empty_list(&bufmgr_fake->on_hardware)) {
+ while (!is_empty_list(&bufmgr_fake->fenced)) {
+ GLuint fence = bufmgr_fake->fenced.next->fence;
+ _fence_wait_internal(bufmgr_fake, fence);
+ }
+
+ if (!bufmgr_fake->thrashing) {
+ DBG("thrashing\n");
+ }
+ bufmgr_fake->thrashing = 20;
+
+ if (alloc_block(bo))
+ return GL_TRUE;
+ }
+
+ while (evict_mru(bufmgr_fake))
+ if (alloc_block(bo))
+ return GL_TRUE;
+
+ DBG("%s 0x%x bytes failed\n", __FUNCTION__, bo->size);
+
+ return GL_FALSE;
+}
+
+/***********************************************************************
+ * Public functions
+ */
+
+/**
+ * Wait for hardware idle by emitting a fence and waiting for it.
+ */
+static void
+dri_bufmgr_fake_wait_idle(dri_bufmgr_fake *bufmgr_fake)
+{
+ unsigned int cookie;
+
+ cookie = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv);
+ _fence_wait_internal(bufmgr_fake, cookie);
+}
+
+/**
+ * Wait for execution pending on a buffer
+ */
+static void
+dri_bufmgr_fake_bo_wait_idle(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->block == NULL || !bo_fake->block->fenced)
+ return;
+
+ _fence_wait_internal(bufmgr_fake, bo_fake->block->fence);
+}
+
+/* Specifically ignore texture memory sharing.
+ * -- just evict everything
+ * -- and wait for idle
+ */
+void
+dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+ struct block *block, *tmp;
+
+ bufmgr_fake->need_fence = 1;
+ bufmgr_fake->fail = 0;
+
+ /* Wait for hardware idle. We don't know where acceleration has been
+ * happening, so we'll need to wait anyway before letting anything get
+ * put on the card again.
+ */
+ dri_bufmgr_fake_wait_idle(bufmgr_fake);
+
+ /* Check that we hadn't released the lock without having fenced the last
+ * set of buffers.
+ */
+ assert(is_empty_list(&bufmgr_fake->fenced));
+ assert(is_empty_list(&bufmgr_fake->on_hardware));
+
+ foreach_s(block, tmp, &bufmgr_fake->lru) {
+ assert(_fence_test(bufmgr_fake, block->fence));
+ set_dirty(block->bo);
+ }
+}
+
+static dri_bo *
+dri_fake_bo_alloc(dri_bufmgr *bufmgr, const char *name,
+ unsigned long size, unsigned int alignment,
+ uint64_t location_mask)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake;
+
+ bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ assert(size != 0);
+
+ bo_fake = calloc(1, sizeof(*bo_fake));
+ if (!bo_fake)
+ return NULL;
+
+ bo_fake->bo.size = size;
+ bo_fake->bo.offset = -1;
+ bo_fake->bo.virtual = NULL;
+ bo_fake->bo.bufmgr = bufmgr;
+ bo_fake->refcount = 1;
+
+ /* Alignment must be a power of two */
+ assert((alignment & (alignment - 1)) == 0);
+ if (alignment == 0)
+ alignment = 1;
+ bo_fake->alignment = alignment;
+ bo_fake->id = ++bufmgr_fake->buf_nr;
+ bo_fake->name = name;
+ bo_fake->flags = 0;
+ bo_fake->is_static = GL_FALSE;
+
+ DBG("drm_bo_alloc: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ return &bo_fake->bo;
+}
+
+static dri_bo *
+dri_fake_bo_alloc_static(dri_bufmgr *bufmgr, const char *name,
+ unsigned long offset, unsigned long size,
+ void *virtual, uint64_t location_mask)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake;
+
+ bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ assert(size != 0);
+
+ bo_fake = calloc(1, sizeof(*bo_fake));
+ if (!bo_fake)
+ return NULL;
+
+ bo_fake->bo.size = size;
+ bo_fake->bo.offset = offset;
+ bo_fake->bo.virtual = virtual;
+ bo_fake->bo.bufmgr = bufmgr;
+ bo_fake->refcount = 1;
+ bo_fake->id = ++bufmgr_fake->buf_nr;
+ bo_fake->name = name;
+ bo_fake->flags = BM_PINNED | DRM_BO_FLAG_NO_MOVE;
+ bo_fake->is_static = GL_TRUE;
+
+ DBG("drm_bo_alloc_static: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ return &bo_fake->bo;
+}
+
+static void
+dri_fake_bo_reference(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ bo_fake->refcount++;
+}
+
+static void
+dri_fake_bo_unreference(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i;
+
+ if (!bo)
+ return;
+
+ if (--bo_fake->refcount == 0) {
+ assert(bo_fake->map_count == 0);
+ /* No remaining references, so free it */
+ if (bo_fake->block)
+ free_block(bufmgr_fake, bo_fake->block);
+ free_backing_store(bo);
+
+ for (i = 0; i < bo_fake->nr_relocs; i++)
+ dri_bo_unreference(bo_fake->relocs[i].target_buf);
+
+ DBG("drm_bo_unreference: free buf %d %s\n", bo_fake->id, bo_fake->name);
+
+ free(bo_fake->relocs);
+ free(bo);
+
+ return;
+ }
+}
+
+/**
+ * Set the buffer as not requiring backing store, and instead get the callback
+ * invoked whenever it would be set dirty.
+ */
+void dri_bo_fake_disable_backing_store(dri_bo *bo,
+ void (*invalidate_cb)(dri_bo *bo,
+ void *ptr),
+ void *ptr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ if (bo_fake->backing_store)
+ free_backing_store(bo);
+
+ bo_fake->flags |= BM_NO_BACKING_STORE;
+
+ DBG("disable_backing_store set buf %d dirty\n", bo_fake->id);
+ bo_fake->dirty = 1;
+ bo_fake->invalidate_cb = invalidate_cb;
+ bo_fake->invalidate_ptr = ptr;
+
+ /* Note that it is invalid right from the start. Also note
+ * invalidate_cb is called with the bufmgr locked, so cannot
+ * itself make bufmgr calls.
+ */
+ if (invalidate_cb != NULL)
+ invalidate_cb(bo, ptr);
+}
+
+/**
+ * Map a buffer into bo->virtual, allocating either card memory space (If
+ * BM_NO_BACKING_STORE or BM_PINNED) or backing store, as necessary.
+ */
+static int
+dri_fake_bo_map(dri_bo *bo, GLboolean write_enable)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* Static buffers are always mapped. */
+ if (bo_fake->is_static)
+ return 0;
+
+ /* Allow recursive mapping. Mesa may recursively map buffers with
+ * nested display loops, and it is used internally in bufmgr_fake
+ * for relocation.
+ */
+ if (bo_fake->map_count++ != 0)
+ return 0;
+
+ {
+ DBG("drm_bo_map: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ if (bo->virtual != NULL) {
+ _mesa_printf("%s: already mapped\n", __FUNCTION__);
+ abort();
+ }
+ else if (bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED)) {
+
+ if (!bo_fake->block && !evict_and_alloc_block(bo)) {
+ DBG("%s: alloc failed\n", __FUNCTION__);
+ bufmgr_fake->fail = 1;
+ return 1;
+ }
+ else {
+ assert(bo_fake->block);
+ bo_fake->dirty = 0;
+
+ if (!(bo_fake->flags & BM_NO_FENCE_SUBDATA) &&
+ bo_fake->block->fenced) {
+ dri_bufmgr_fake_bo_wait_idle(bo);
+ }
+
+ bo->virtual = bo_fake->block->virtual;
+ }
+ }
+ else {
+ if (write_enable)
+ set_dirty(bo);
+
+ if (bo_fake->backing_store == 0)
+ alloc_backing_store(bo);
+
+ bo->virtual = bo_fake->backing_store;
+ }
+ }
+
+ return 0;
+}
+
+static int
+dri_fake_bo_unmap(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* Static buffers are always mapped. */
+ if (bo_fake->is_static)
+ return 0;
+
+ assert(bo_fake->map_count != 0);
+ if (--bo_fake->map_count != 0)
+ return 0;
+
+ DBG("drm_bo_unmap: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ bo->virtual = NULL;
+
+ return 0;
+}
+
+static void
+dri_fake_kick_all(dri_bufmgr_fake *bufmgr_fake)
+{
+ struct block *block, *tmp;
+
+ bufmgr_fake->performed_rendering = GL_FALSE;
+ /* okay for ever BO that is on the HW kick it off.
+ seriously not afraid of the POLICE right now */
+ foreach_s(block, tmp, &bufmgr_fake->on_hardware) {
+ dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo;
+
+ block->on_hardware = 0;
+ free_block(bufmgr_fake, block);
+ bo_fake->block = NULL;
+ bo_fake->validated = GL_FALSE;
+ if (!(bo_fake->flags & BM_NO_BACKING_STORE))
+ bo_fake->dirty = 1;
+ }
+}
+
+static int
+dri_fake_bo_validate(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ /* XXX: Sanity-check whether we've already validated this one under
+ * different flags. See drmAddValidateItem().
+ */
+ bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+
+ DBG("drm_bo_validate: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
+ bo_fake->bo.size / 1024);
+
+ /* Sanity check: Buffers should be unmapped before being validated.
+ * This is not so much of a problem for bufmgr_fake, but TTM refuses,
+ * and the problem is harder to debug there.
+ */
+ assert(bo_fake->map_count == 0);
+
+ if (bo_fake->is_static) {
+ /* Add it to the needs-fence list */
+ bufmgr_fake->need_fence = 1;
+ return 0;
+ }
+
+ /* reset size accounted */
+ bo_fake->size_accounted = 0;
+
+ /* Allocate the card memory */
+ if (!bo_fake->block && !evict_and_alloc_block(bo)) {
+ bufmgr_fake->fail = 1;
+ DBG("Failed to validate buf %d:%s\n", bo_fake->id, bo_fake->name);
+ return -1;
+ }
+
+ assert(bo_fake->block);
+ assert(bo_fake->block->bo == &bo_fake->bo);
+
+ bo->offset = bo_fake->block->mem->ofs;
+
+ /* Upload the buffer contents if necessary */
+ if (bo_fake->dirty) {
+ DBG("Upload dirty buf %d:%s, sz %d offset 0x%x\n", bo_fake->id,
+ bo_fake->name, bo->size, bo_fake->block->mem->ofs);
+
+ assert(!(bo_fake->flags &
+ (BM_NO_BACKING_STORE|BM_PINNED)));
+
+ /* Actually, should be able to just wait for a fence on the memory,
+ * which we would be tracking when we free it. Waiting for idle is
+ * a sufficiently large hammer for now.
+ */
+ dri_bufmgr_fake_wait_idle(bufmgr_fake);
+
+ /* we may never have mapped this BO so it might not have any backing
+ * store if this happens it should be rare, but 0 the card memory
+ * in any case */
+ if (bo_fake->backing_store)
+ memcpy(bo_fake->block->virtual, bo_fake->backing_store, bo->size);
+ else
+ memset(bo_fake->block->virtual, 0, bo->size);
+
+ bo_fake->dirty = 0;
+ }
+
+ bo_fake->block->fenced = 0;
+ bo_fake->block->on_hardware = 1;
+ move_to_tail(&bufmgr_fake->on_hardware, bo_fake->block);
+
+ bo_fake->validated = GL_TRUE;
+ bufmgr_fake->need_fence = 1;
+
+ return 0;
+}
+
+static void
+dri_fake_fence_validated(dri_bufmgr *bufmgr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+ unsigned int cookie;
+
+ cookie = _fence_emit_internal(bufmgr_fake);
+ fence_blocks(bufmgr_fake, cookie);
+
+ DBG("drm_fence_validated: 0x%08x cookie\n", cookie);
+}
+
+static void
+dri_fake_destroy(dri_bufmgr *bufmgr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr;
+
+ mmDestroy(bufmgr_fake->heap);
+ free(bufmgr);
+}
+
+static int
+dri_fake_emit_reloc(dri_bo *reloc_buf,
+ uint32_t read_domains, uint32_t write_domain,
+ uint32_t delta, uint32_t offset, dri_bo *target_buf)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)reloc_buf->bufmgr;
+ struct fake_buffer_reloc *r;
+ dri_bo_fake *reloc_fake = (dri_bo_fake *)reloc_buf;
+ dri_bo_fake *target_fake = (dri_bo_fake *)target_buf;
+ int i;
+
+ assert(reloc_buf);
+ assert(target_buf);
+
+ assert(target_fake->is_static || target_fake->size_accounted);
+
+ if (reloc_fake->relocs == NULL) {
+ reloc_fake->relocs = malloc(sizeof(struct fake_buffer_reloc) *
+ MAX_RELOCS);
+ }
+
+ r = &reloc_fake->relocs[reloc_fake->nr_relocs++];
+
+ assert(reloc_fake->nr_relocs <= MAX_RELOCS);
+
+ dri_bo_reference(target_buf);
+
+ r->target_buf = target_buf;
+ r->offset = offset;
+ r->last_target_offset = target_buf->offset;
+ r->delta = delta;
+ r->read_domains = read_domains;
+ r->write_domain = write_domain;
+
+ if (bufmgr_fake->debug) {
+ /* Check that a conflicting relocation hasn't already been emitted. */
+ for (i = 0; i < reloc_fake->nr_relocs - 1; i++) {
+ struct fake_buffer_reloc *r2 = &reloc_fake->relocs[i];
+
+ assert(r->offset != r2->offset);
+ }
+ }
+
+ return 0;
+}
+
+/**
+ * Incorporates the validation flags associated with each relocation into
+ * the combined validation flags for the buffer on this batchbuffer submission.
+ */
+static void
+dri_fake_calculate_domains(dri_bo *bo)
+{
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i;
+
+ for (i = 0; i < bo_fake->nr_relocs; i++) {
+ struct fake_buffer_reloc *r = &bo_fake->relocs[i];
+ dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
+
+ /* Do the same for the tree of buffers we depend on */
+ dri_fake_calculate_domains(r->target_buf);
+
+ target_fake->read_domains |= r->read_domains;
+ if (target_fake->write_domain != 0)
+ target_fake->write_domain = r->write_domain;
+ }
+}
+
+
+static int
+dri_fake_reloc_and_validate_buffer(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i, ret;
+
+ assert(bo_fake->map_count == 0);
+
+ for (i = 0; i < bo_fake->nr_relocs; i++) {
+ struct fake_buffer_reloc *r = &bo_fake->relocs[i];
+ dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
+ uint32_t reloc_data;
+
+ /* Validate the target buffer if that hasn't been done. */
+ if (!target_fake->validated) {
+ ret = dri_fake_reloc_and_validate_buffer(r->target_buf);
+ if (ret != 0) {
+ if (bo->virtual != NULL)
+ dri_bo_unmap(bo);
+ return ret;
+ }
+ }
+
+ /* Calculate the value of the relocation entry. */
+ if (r->target_buf->offset != r->last_target_offset) {
+ reloc_data = r->target_buf->offset + r->delta;
+
+ if (bo->virtual == NULL)
+ dri_bo_map(bo, GL_TRUE);
+
+ *(uint32_t *)(bo->virtual + r->offset) = reloc_data;
+
+ r->last_target_offset = r->target_buf->offset;
+ }
+ }
+
+ if (bo->virtual != NULL)
+ dri_bo_unmap(bo);
+
+ if (bo_fake->write_domain != 0) {
+ if (!(bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED))) {
+ if (bo_fake->backing_store == 0)
+ alloc_backing_store(bo);
+
+ bo_fake->card_dirty = 1;
+ }
+ bufmgr_fake->performed_rendering = GL_TRUE;
+ }
+
+ return dri_fake_bo_validate(bo);
+}
+
+static void *
+dri_fake_process_relocs(dri_bo *batch_buf)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)batch_buf->bufmgr;
+ dri_bo_fake *batch_fake = (dri_bo_fake *)batch_buf;
+ int ret;
+ int retry_count = 0;
+
+ bufmgr_fake->performed_rendering = GL_FALSE;
+
+ dri_fake_calculate_domains(batch_buf);
+
+ batch_fake->read_domains = DRM_GEM_DOMAIN_I915_COMMAND;
+
+ /* we've ran out of RAM so blow the whole lot away and retry */
+ restart:
+ ret = dri_fake_reloc_and_validate_buffer(batch_buf);
+ if (bufmgr_fake->fail == 1) {
+ if (retry_count == 0) {
+ retry_count++;
+ dri_fake_kick_all(bufmgr_fake);
+ bufmgr_fake->fail = 0;
+ goto restart;
+ } else /* dump out the memory here */
+ mmDumpMemInfo(bufmgr_fake->heap);
+ }
+
+ assert(ret == 0);
+
+ bufmgr_fake->current_total_size = 0;
+ return NULL;
+}
+
+static void
+dri_bo_fake_post_submit(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ int i;
+
+ for (i = 0; i < bo_fake->nr_relocs; i++) {
+ struct fake_buffer_reloc *r = &bo_fake->relocs[i];
+ dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
+
+ if (target_fake->validated)
+ dri_bo_fake_post_submit(r->target_buf);
+
+ DBG("%s@0x%08x + 0x%08x -> %s@0x%08x + 0x%08x\n",
+ bo_fake->name, (uint32_t)bo->offset, r->offset,
+ target_fake->name, (uint32_t)r->target_buf->offset, r->delta);
+ }
+
+ assert(bo_fake->map_count == 0);
+ bo_fake->validated = GL_FALSE;
+ bo_fake->read_domains = 0;
+ bo_fake->write_domain = 0;
+}
+
+
+static void
+dri_fake_post_submit(dri_bo *batch_buf)
+{
+ dri_fake_fence_validated(batch_buf->bufmgr);
+
+ dri_bo_fake_post_submit(batch_buf);
+}
+
+static int
+dri_fake_check_aperture_space(dri_bo *bo)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+ GLuint sz;
+
+ sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1);
+
+ if (bo_fake->size_accounted || bo_fake->is_static)
+ return 0;
+
+ if (bufmgr_fake->current_total_size + sz > bufmgr_fake->size) {
+ DBG("check_space: %s bo %d %d overflowed bufmgr size %d\n", bo_fake->name, bo_fake->id, sz, bufmgr_fake->size);
+ return -1;
+ }
+
+ bufmgr_fake->current_total_size += sz;
+ bo_fake->size_accounted = 1;
+ DBG("drm_check_space: buf %d, %s %d %d\n", bo_fake->id, bo_fake->name, bo->size, bufmgr_fake->current_total_size);
+ return 0;
+}
+
+dri_bufmgr *
+dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual,
+ unsigned long size,
+ unsigned int (*fence_emit)(void *private),
+ int (*fence_wait)(void *private, unsigned int cookie),
+ void *driver_priv)
+{
+ dri_bufmgr_fake *bufmgr_fake;
+
+ bufmgr_fake = calloc(1, sizeof(*bufmgr_fake));
+
+ /* Initialize allocator */
+ make_empty_list(&bufmgr_fake->fenced);
+ make_empty_list(&bufmgr_fake->on_hardware);
+ make_empty_list(&bufmgr_fake->lru);
+
+ bufmgr_fake->low_offset = low_offset;
+ bufmgr_fake->virtual = low_virtual;
+ bufmgr_fake->size = size;
+ bufmgr_fake->heap = mmInit(low_offset, size);
+
+ /* Hook in methods */
+ bufmgr_fake->bufmgr.bo_alloc = dri_fake_bo_alloc;
+ bufmgr_fake->bufmgr.bo_alloc_static = dri_fake_bo_alloc_static;
+ bufmgr_fake->bufmgr.bo_reference = dri_fake_bo_reference;
+ bufmgr_fake->bufmgr.bo_unreference = dri_fake_bo_unreference;
+ bufmgr_fake->bufmgr.bo_map = dri_fake_bo_map;
+ bufmgr_fake->bufmgr.bo_unmap = dri_fake_bo_unmap;
+ bufmgr_fake->bufmgr.destroy = dri_fake_destroy;
+ bufmgr_fake->bufmgr.emit_reloc = dri_fake_emit_reloc;
+ bufmgr_fake->bufmgr.process_relocs = dri_fake_process_relocs;
+ bufmgr_fake->bufmgr.post_submit = dri_fake_post_submit;
+ bufmgr_fake->bufmgr.check_aperture_space = dri_fake_check_aperture_space;
+ bufmgr_fake->bufmgr.debug = GL_FALSE;
+
+ bufmgr_fake->fence_emit = fence_emit;
+ bufmgr_fake->fence_wait = fence_wait;
+ bufmgr_fake->driver_priv = driver_priv;
+
+ return &bufmgr_fake->bufmgr;
+}
+
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright © 2007 Intel Corporation
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ * Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ * Eric Anholt <eric@anholt.net>
+ */
+
+#ifndef _INTEL_BUFMGR_FAKE_H_
+#define _INTEL_BUFMGR_FAKE_H_
+
+void dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr);
+dri_bufmgr *dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual,
+ unsigned long size,
+ unsigned int (*fence_emit)(void *private),
+ int (*fence_wait)(void *private,
+ unsigned int cookie),
+ void *driver_priv);
+void dri_bo_fake_disable_backing_store(dri_bo *bo,
+ void (*invalidate_cb)(dri_bo *bo,
+ void *ptr),
+ void *ptr);
+#endif /* _INTEL_BUFMGR_FAKE_H_ */
+
* last known offset in target_bo.
*/
static int
-dri_gem_emit_reloc(dri_bo *bo, uint64_t flags, GLuint delta,
- GLuint offset, dri_bo *target_bo)
+dri_gem_emit_reloc(dri_bo *bo, uint32_t read_domains, uint32_t write_domain,
+ uint32_t delta, uint32_t offset, dri_bo *target_bo)
{
dri_bufmgr_gem *bufmgr_gem = (dri_bufmgr_gem *)bo->bufmgr;
dri_bo_gem *bo_gem = (dri_bo_gem *)bo;
bo_gem->reloc_target_bo[bo_gem->reloc_count] = target_bo;
dri_bo_reference(target_bo);
- /** XXX set memory domains, using existing TTM flags (which is wrong) */
- if (flags & DRM_BO_FLAG_WRITE)
- {
- /* assume this means the rendering buffer */
- target_bo_gem->read_domains |= DRM_GEM_DOMAIN_I915_RENDER;
- target_bo_gem->write_domain = DRM_GEM_DOMAIN_I915_RENDER;
- }
- if (flags & DRM_BO_FLAG_READ)
- {
- /* assume this means the sampler buffer */
- target_bo_gem->read_domains |= DRM_GEM_DOMAIN_I915_SAMPLER;
- }
+ /* Just accumulate the read domains into the target buffer. We don't care
+ * enough about minimizing the flags associated with a buffer for a
+ * specific set of relocations being done against it.
+ */
+ target_bo_gem->read_domains |= read_domains;
+ /* XXX: this is broken if we have more than one write domain. We
+ * would need to be computing the write domain on the buffer based on
+ * order of relocs in the batchbuffer. But we only have one write buffer.
+ */
+ target_bo_gem->write_domain = write_domain;
+
bo_gem->reloc_count++;
return 0;
}
dri_bo *bo = bufmgr_gem->validate_bo[i];
dri_bo_gem *bo_gem = (dri_bo_gem *)bo;
- /* clear read/write domain bits */
- bo_gem->read_domains = 0;
- bo_gem->write_domain = 0;
/* Disconnect the buffer from the validate list */
bo_gem->validate_index = -1;
dri_bo_unreference(bo);
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "intel_decode.h"
+#include "intel_bufmgr_fake.h"
#include "intel_bufmgr_gem.h"
#include "drirenderbuffer.h"