{
switch (param) {
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
- return 64;
+ return 16 * PIPE_SHADER_TYPES; /* NOTE: should not count COMPUTE */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return 13;
- case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return 10;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return 13;
+ return 15;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 12;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
- return 8192;
+ return 2048;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXEL_OFFSET:
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_VERTEX)
return 32;
- return 0x300 / 16;
+ if (shader == PIPE_SHADER_FRAGMENT)
+ return (0x200 + 0x20 + 0x80) / 16; /* generic + colors + TexCoords */
+ return (0x200 + 0x40 + 0x80) / 16; /* without 0x60 for per-patch inputs */
case PIPE_SHADER_CAP_MAX_CONSTS:
return 65536 / 16;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return 16; /* would be 32 in linked (OpenGL-style) mode */
+ /*
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
return 32;
+ */
case PIPE_SHADER_CAP_OUTPUT_READ:
return 0; /* shader != PIPE_SHADER_TESSELLATION_CONTROL; */
default:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 10.0f;
case PIPE_CAPF_MAX_POINT_WIDTH:
+ return 63.0f;
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
- return 64.0f;
+ return 63.375f;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
- return 4.0f;
+ return 15.0f;
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
return 0.0f;