glsl: Correctly load columns of a row-major matrix
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 16 Jul 2014 02:59:18 +0000 (19:59 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 4 Aug 2014 21:40:07 +0000 (14:40 -0700)
For a row-major matrix, the next column starts at the next element.

Fixes gles3conform failures in:

ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2
ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3
ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/lower_ubo_reference.cpp

index 60094f13a1895cd29c72b4c287a5b47e01612059..2890d3e74d84a785a2b393539cba2aea8fb9efb0 100644 (file)
@@ -355,10 +355,17 @@ lower_ubo_reference_visitor::emit_ubo_loads(ir_dereference *deref,
            new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
                                              col);
 
-        /* std140 always rounds the stride of arrays (and matrices)
-         * to a vec4, so matrices are always 16 between columns/rows.
-         */
-        emit_ubo_loads(col_deref, base_offset, deref_offset + i * 16);
+         if (ubo_var->RowMajor) {
+            /* For a row-major matrix, the next column starts at the next
+             * element.
+             */
+            emit_ubo_loads(col_deref, base_offset, deref_offset + i * 4);
+         } else {
+            /* std140 always rounds the stride of arrays (and matrices) to a
+             * vec4, so matrices are always 16 between columns/rows.
+             */
+            emit_ubo_loads(col_deref, base_offset, deref_offset + i * 16);
+         }
       }
       return;
    }