mesa: better debug messages in _mesa_test_texobj_completeness()
authorBrian Paul <brianp@vmware.com>
Wed, 19 Oct 2011 15:20:47 +0000 (09:20 -0600)
committerBrian Paul <brianp@vmware.com>
Wed, 19 Oct 2011 15:32:02 +0000 (09:32 -0600)
And use a gl_texture_image var to simplify the code a bit.

src/mesa/main/texobj.c

index 1b90cca9b9426519a233b919832546fddd39748e..4d9942ba899b4100d4131b0dad0460b75c2c9413 100644 (file)
@@ -543,12 +543,13 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
                width /= 2;
             }
             if (i >= minLevel && i <= maxLevel) {
-               if (!t->Image[0][i]) {
-                  incomplete(t, "1D Image[0][i] == NULL");
+               const struct gl_texture_image *img = t->Image[0][i];
+               if (!img) {
+                  incomplete(t, "1D Image[%d] is missing", i);
                   return;
                }
-               if (t->Image[0][i]->Width2 != width ) {
-                  incomplete(t, "1D Image[0][i] bad width");
+               if (img->Width2 != width ) {
+                  incomplete(t, "1D Image[%d] bad width %u", i, img->Width2);
                   return;
                }
             }
@@ -570,16 +571,17 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
                height /= 2;
             }
             if (i >= minLevel && i <= maxLevel) {
-               if (!t->Image[0][i]) {
-                  incomplete(t, "2D Image[0][i] == NULL");
+               const struct gl_texture_image *img = t->Image[0][i];
+               if (!img) {
+                  incomplete(t, "2D Image[%d of %d] is missing", i, maxLevel);
                   return;
                }
-               if (t->Image[0][i]->Width2 != width) {
-                  incomplete(t, "2D Image[0][i] bad width");
+               if (img->Width2 != width) {
+                  incomplete(t, "2D Image[%d] bad width %u", i, img->Width2);
                   return;
                }
-               if (t->Image[0][i]->Height2 != height) {
-                  incomplete(t, "2D Image[0][i] bad height");
+               if (img->Height2 != height) {
+                  incomplete(t, "2D Image[i] bad height %u", i, img->Height2);
                   return;
                }
                if (width==1 && height==1) {
@@ -604,24 +606,25 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
                depth /= 2;
             }
             if (i >= minLevel && i <= maxLevel) {
-               if (!t->Image[0][i]) {
-                  incomplete(t, "3D Image[0][i] == NULL");
+               const struct gl_texture_image *img = t->Image[0][i];
+               if (!img) {
+                  incomplete(t, "3D Image[%d] is missing", i);
                   return;
                }
-               if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
+               if (img->_BaseFormat == GL_DEPTH_COMPONENT) {
                   incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
                   return;
                }
-               if (t->Image[0][i]->Width2 != width) {
-                  incomplete(t, "3D Image[0][i] bad width");
+               if (img->Width2 != width) {
+                  incomplete(t, "3D Image[%d] bad width %u", i, img->Width2);
                   return;
                }
-               if (t->Image[0][i]->Height2 != height) {
-                  incomplete(t, "3D Image[0][i] bad height");
+               if (img->Height2 != height) {
+                  incomplete(t, "3D Image[%d] bad height %u", i, img->Height2);
                   return;
                }
-               if (t->Image[0][i]->Depth2 != depth) {
-                  incomplete(t, "3D Image[0][i] bad depth");
+               if (img->Depth2 != depth) {
+                  incomplete(t, "3D Image[%d] bad depth %u", i, img->Depth2);
                   return;
                }
             }