width /= 2;
}
if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- incomplete(t, "1D Image[0][i] == NULL");
+ const struct gl_texture_image *img = t->Image[0][i];
+ if (!img) {
+ incomplete(t, "1D Image[%d] is missing", i);
return;
}
- if (t->Image[0][i]->Width2 != width ) {
- incomplete(t, "1D Image[0][i] bad width");
+ if (img->Width2 != width ) {
+ incomplete(t, "1D Image[%d] bad width %u", i, img->Width2);
return;
}
}
height /= 2;
}
if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- incomplete(t, "2D Image[0][i] == NULL");
+ const struct gl_texture_image *img = t->Image[0][i];
+ if (!img) {
+ incomplete(t, "2D Image[%d of %d] is missing", i, maxLevel);
return;
}
- if (t->Image[0][i]->Width2 != width) {
- incomplete(t, "2D Image[0][i] bad width");
+ if (img->Width2 != width) {
+ incomplete(t, "2D Image[%d] bad width %u", i, img->Width2);
return;
}
- if (t->Image[0][i]->Height2 != height) {
- incomplete(t, "2D Image[0][i] bad height");
+ if (img->Height2 != height) {
+ incomplete(t, "2D Image[i] bad height %u", i, img->Height2);
return;
}
if (width==1 && height==1) {
depth /= 2;
}
if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[0][i]) {
- incomplete(t, "3D Image[0][i] == NULL");
+ const struct gl_texture_image *img = t->Image[0][i];
+ if (!img) {
+ incomplete(t, "3D Image[%d] is missing", i);
return;
}
- if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
+ if (img->_BaseFormat == GL_DEPTH_COMPONENT) {
incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
return;
}
- if (t->Image[0][i]->Width2 != width) {
- incomplete(t, "3D Image[0][i] bad width");
+ if (img->Width2 != width) {
+ incomplete(t, "3D Image[%d] bad width %u", i, img->Width2);
return;
}
- if (t->Image[0][i]->Height2 != height) {
- incomplete(t, "3D Image[0][i] bad height");
+ if (img->Height2 != height) {
+ incomplete(t, "3D Image[%d] bad height %u", i, img->Height2);
return;
}
- if (t->Image[0][i]->Depth2 != depth) {
- incomplete(t, "3D Image[0][i] bad depth");
+ if (img->Depth2 != depth) {
+ incomplete(t, "3D Image[%d] bad depth %u", i, img->Depth2);
return;
}
}