b->shader->info.cs.local_size[1] = mode->literals[1];
b->shader->info.cs.local_size[2] = mode->literals[2];
break;
+
+ case SpvExecutionModeLocalSizeId:
+ b->shader->info.cs.local_size[0] = vtn_constant_uint(b, mode->literals[0]);
+ b->shader->info.cs.local_size[1] = vtn_constant_uint(b, mode->literals[1]);
+ b->shader->info.cs.local_size[2] = vtn_constant_uint(b, mode->literals[2]);
+ break;
+
case SpvExecutionModeLocalSizeHint:
+ case SpvExecutionModeLocalSizeHintId:
break; /* Nothing to do with this */
case SpvExecutionModeOutputVertices: