switch (stage) {
case MESA_SHADER_TESS_CTRL:
- shader->info.tcs.vertices_out = shader_prog->TessCtrl.VerticesOut;
+ shader->info.tcs.vertices_out = sh->TessCtrl.VerticesOut;
break;
case MESA_SHADER_GEOMETRY:
if (shader == NULL)
return;
- unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
+ unsigned num_vertices = vertices_per_prim(shader->Geom.InputType);
prog->Geom.VerticesIn = num_vertices;
analyze_clip_cull_usage(prog, shader, ctx,
validate_geometry_shader_emissions(struct gl_context *ctx,
struct gl_shader_program *prog)
{
- if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
+ struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
+
+ if (sh != NULL) {
find_emit_vertex_visitor emit_vertex(ctx->Const.MaxVertexStreams - 1);
- emit_vertex.run(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir);
+ emit_vertex.run(sh->ir);
if (emit_vertex.error()) {
linker_error(prog, "Invalid call %s(%d). Accepted values for the "
"stream parameter are in the range [0, %d].\n",
* EmitStreamVertex() or EmitEndPrimitive() are called with a non-zero
* stream.
*/
- if (prog->Geom.UsesStreams && prog->Geom.OutputType != GL_POINTS) {
+ if (prog->Geom.UsesStreams && sh->Geom.OutputType != GL_POINTS) {
linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
"with n>0 requires point output\n");
}
"vertices out layout qualifier\n");
return;
}
- prog->TessCtrl.VerticesOut = linked_shader->TessCtrl.VerticesOut;
}
"geometry shader didn't declare primitive input type\n");
return;
}
- prog->Geom.InputType = linked_shader->Geom.InputType;
if (linked_shader->Geom.OutputType == PRIM_UNKNOWN) {
linker_error(prog,
"geometry shader didn't declare primitive output type\n");
return;
}
- prog->Geom.OutputType = linked_shader->Geom.OutputType;
if (linked_shader->Geom.VerticesOut == -1) {
linker_error(prog,
"geometry shader didn't declare max_vertices\n");
return;
}
- prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut;
if (linked_shader->Geom.Invocations == 0)
linked_shader->Geom.Invocations = 1;
-
- prog->Geom.Invocations = linked_shader->Geom.Invocations;
}
/* Set the size of geometry shader input arrays */
if (linked->Stage == MESA_SHADER_GEOMETRY) {
- unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
+ unsigned num_vertices = vertices_per_prim(linked->Geom.InputType);
geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
foreach_in_list(ir_instruction, ir, linked->ir) {
ir->accept(&input_resize_visitor);
brw_setup_tex_for_precompile(brw, &key.tex, prog);
/* Guess that the input and output patches have the same dimensionality. */
- if (brw->gen < 8)
- key.input_vertices = shader_prog->TessCtrl.VerticesOut;
+ if (brw->gen < 8) {
+ key.input_vertices = shader_prog->
+ _LinkedShaders[MESA_SHADER_TESS_CTRL]->TessCtrl.VerticesOut;
+ }
key.tes_primitive_mode = brw->tess_eval_program ?
brw->tess_eval_program->PrimitiveMode : GL_TRIANGLES;
*/
if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
const GLenum geom_mode =
- ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.InputType;
+ ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
+ _LinkedShaders[MESA_SHADER_GEOMETRY]->Geom.InputType;
struct gl_shader_program *tes =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
GLenum mode_before_gs = mode;
GLboolean pass = GL_TRUE;
if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
- switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.OutputType) {
+ switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
+ _LinkedShaders[MESA_SHADER_GEOMETRY]->Geom.OutputType) {
case GL_POINTS:
pass = ctx->TransformFeedback.Mode == GL_POINTS;
break;
/** Post-link gl_FragDepth layout for ARB_conservative_depth. */
enum gl_frag_depth_layout FragDepthLayout;
- /**
- * Tessellation Control shader state from layout qualifiers.
- */
- struct {
- /**
- * 0 - vertices not declared in shader, or
- * 1 .. GL_MAX_PATCH_VERTICES
- */
- GLint VerticesOut;
- } TessCtrl;
-
/**
* Tessellation Evaluation shader state from layout qualifiers.
*/
*/
struct {
GLint VerticesIn;
- GLint VerticesOut;
- /**
- * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
- */
- GLint Invocations;
- GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
- GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
- GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
+
/**
* True if gl_ClipDistance is written to. Copied into
* gl_geometry_program by _mesa_copy_linked_program_data().
case GL_GEOMETRY_VERTICES_OUT:
if (!has_core_gs)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.VerticesOut;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ Geom.VerticesOut;
+ }
return;
case GL_GEOMETRY_SHADER_INVOCATIONS:
if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.Invocations;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ Geom.Invocations;
+ }
return;
case GL_GEOMETRY_INPUT_TYPE:
if (!has_core_gs)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.InputType;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ Geom.InputType;
+ }
return;
case GL_GEOMETRY_OUTPUT_TYPE:
if (!has_core_gs)
break;
- if (check_gs_query(ctx, shProg))
- *params = shProg->Geom.OutputType;
+ if (check_gs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
+ Geom.OutputType;
+ }
return;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
unsigned i;
case GL_TESS_CONTROL_OUTPUT_VERTICES:
if (!has_tess)
break;
- if (check_tcs_query(ctx, shProg))
- *params = shProg->TessCtrl.VerticesOut;
+ if (check_tcs_query(ctx, shProg)) {
+ *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
+ TessCtrl.VerticesOut;
+ }
return;
case GL_TESS_GEN_MODE:
if (!has_tess)
case MESA_SHADER_TESS_CTRL: {
struct gl_tess_ctrl_program *dst_tcp =
(struct gl_tess_ctrl_program *) dst;
- dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
+ dst_tcp->VerticesOut =
+ src->_LinkedShaders[MESA_SHADER_TESS_CTRL]->TessCtrl.VerticesOut;
break;
}
case MESA_SHADER_TESS_EVAL: {
}
case MESA_SHADER_GEOMETRY: {
struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
+ struct gl_shader *geom_sh = src->_LinkedShaders[MESA_SHADER_GEOMETRY];
+
dst_gp->VerticesIn = src->Geom.VerticesIn;
- dst_gp->VerticesOut = src->Geom.VerticesOut;
- dst_gp->Invocations = src->Geom.Invocations;
- dst_gp->InputType = src->Geom.InputType;
- dst_gp->OutputType = src->Geom.OutputType;
+ dst_gp->VerticesOut = geom_sh->Geom.VerticesOut;
+ dst_gp->Invocations = geom_sh->Geom.Invocations;
+ dst_gp->InputType = geom_sh->Geom.InputType;
+ dst_gp->OutputType = geom_sh->Geom.OutputType;
dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader)
{
shader->RefCount = 1;
+ shader->Geom.VerticesOut = -1;
+ shader->Geom.InputType = GL_TRIANGLES;
+ shader->Geom.OutputType = GL_TRIANGLE_STRIP;
}
/**
prog->FragDataBindings = string_to_uint_map_ctor();
prog->FragDataIndexBindings = string_to_uint_map_ctor();
- prog->Geom.VerticesOut = -1;
- prog->Geom.InputType = GL_TRIANGLES;
- prog->Geom.OutputType = GL_TRIANGLE_STRIP;
prog->Geom.UsesEndPrimitive = false;
prog->Geom.UsesStreams = false;