struct pipe_framebuffer_state *fb = &nv30->framebuffer;
uint32_t colr = 0, zeta = 0, mode = 0;
- if (!nv30_state_validate(nv30, TRUE))
+ if (!nv30_state_validate(nv30, NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR, TRUE))
return;
if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info);
boolean
-nv30_state_validate(struct nv30_context *nv30, boolean hwtnl);
+nv30_state_validate(struct nv30_context *nv30, uint32_t mask, boolean hwtnl);
void
nv30_state_release(struct nv30_context *nv30);
NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
}
- if (!nv30_state_validate(nv30, FALSE))
+ if (!nv30_state_validate(nv30, ~0, FALSE))
return;
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
}
- if (!nv30_state_validate(nv30, FALSE))
+ if (!nv30_state_validate(nv30, ~0, FALSE))
return;
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
}
boolean
-nv30_state_validate(struct nv30_context *nv30, boolean hwtnl)
+nv30_state_validate(struct nv30_context *nv30, uint32_t mask, boolean hwtnl)
{
struct nouveau_screen *screen = &nv30->screen->base;
struct nouveau_pushbuf *push = nv30->base.pushbuf;
else
validate = swtnl_validate_list;
- if (nv30->dirty) {
+ mask &= nv30->dirty;
+
+ if (mask) {
while (validate->func) {
- if (nv30->dirty & validate->mask)
+ if (mask & validate->mask)
validate->func(nv30);
validate++;
}
- nv30->dirty = 0;
+ nv30->dirty &= ~mask;
}
nouveau_pushbuf_bufctx(push, bctx);
if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
nv30_update_user_vbufs(nv30);
- nv30_state_validate(nv30, TRUE);
+ nv30_state_validate(nv30, ~0, TRUE);
if (nv30->draw_flags) {
nv30_render_vbo(pipe, info);
return;