drm_intel_bo *bo,
uint32_t offset,
uint32_t size,
- uint32_t *out_offset,
- bool dword_pitch);
+ uint32_t *out_offset);
void brw_create_buffer_surface(struct brw_context *brw,
drm_intel_bo *bo,
uint32_t offset,
uint32_t size,
- uint32_t *out_offset,
- bool dword_pitch);
+ uint32_t *out_offset);
void brw_update_buffer_texture_surface(struct gl_context *ctx,
unsigned unit,
uint32_t *surf_offset);
void brw_upload_ubo_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct brw_stage_state *stage_state,
- struct brw_stage_prog_data *prog_data,
- bool dword_pitch);
+ struct brw_stage_prog_data *prog_data);
void brw_upload_abo_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct brw_stage_state *stage_state,
/* BRW_NEW_GS_PROG_DATA */
const struct brw_vue_prog_data *prog_data = &brw->gs.prog_data->base;
- const bool dword_pitch = prog_data->dispatch_mode == DISPATCH_MODE_SIMD8;
/* _NEW_PROGRAM_CONSTANTS */
brw_upload_pull_constants(brw, BRW_NEW_GS_CONSTBUF, &gp->program.Base,
- stage_state, &prog_data->base, dword_pitch);
+ stage_state, &prog_data->base);
}
const struct brw_tracked_state brw_gs_pull_constants = {
/* BRW_NEW_GS_PROG_DATA */
struct brw_vue_prog_data *prog_data = &brw->gs.prog_data->base;
- bool dword_pitch = prog_data->dispatch_mode == DISPATCH_MODE_SIMD8;
brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
- &brw->gs.base, &prog_data->base, dword_pitch);
+ &brw->gs.base, &prog_data->base);
}
const struct brw_tracked_state brw_gs_ubo_surfaces = {
GLbitfield64 brw_new_constbuf,
const struct gl_program *prog,
struct brw_stage_state *stage_state,
- const struct brw_stage_prog_data *prog_data,
- bool dword_pitch);
+ const struct brw_stage_prog_data *prog_data);
/* gen7_vs_state.c */
void
GLbitfield64 brw_new_constbuf,
const struct gl_program *prog,
struct brw_stage_state *stage_state,
- const struct brw_stage_prog_data *prog_data,
- bool dword_pitch)
+ const struct brw_stage_prog_data *prog_data)
{
unsigned i;
uint32_t surf_index = prog_data->binding_table.pull_constants_start;
}
brw_create_constant_surface(brw, const_bo, const_offset, size,
- &stage_state->surf_offset[surf_index],
- dword_pitch);
+ &stage_state->surf_offset[surf_index]);
drm_intel_bo_unreference(const_bo);
brw->ctx.NewDriverState |= brw_new_constbuf;
brw_upload_vs_pull_constants(struct brw_context *brw)
{
struct brw_stage_state *stage_state = &brw->vs.base;
- bool dword_pitch;
/* BRW_NEW_VERTEX_PROGRAM */
struct brw_vertex_program *vp =
/* BRW_NEW_VS_PROG_DATA */
const struct brw_stage_prog_data *prog_data = &brw->vs.prog_data->base.base;
- dword_pitch = brw->vs.prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
-
/* _NEW_PROGRAM_CONSTANTS */
brw_upload_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
- stage_state, prog_data, dword_pitch);
+ stage_state, prog_data);
}
const struct brw_tracked_state brw_vs_pull_constants = {
/* _NEW_PROGRAM */
struct gl_shader_program *prog =
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
- bool dword_pitch;
if (!prog)
return;
/* BRW_NEW_VS_PROG_DATA */
- dword_pitch = brw->vs.prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
- &brw->vs.base, &brw->vs.prog_data->base.base,
- dword_pitch);
+ &brw->vs.base, &brw->vs.prog_data->base.base);
}
const struct brw_tracked_state brw_vs_ubo_surfaces = {
drm_intel_bo *bo,
uint32_t offset,
uint32_t size,
- uint32_t *out_offset,
- bool dword_pitch)
+ uint32_t *out_offset)
{
brw->vtbl.emit_buffer_surface_state(brw, out_offset, bo, offset,
BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
drm_intel_bo *bo,
uint32_t offset,
uint32_t size,
- uint32_t *out_offset,
- bool dword_pitch)
+ uint32_t *out_offset)
{
/* Use a raw surface so we can reuse existing untyped read/write/atomic
* messages. We need these specifically for the fragment shader since they
/* _NEW_PROGRAM_CONSTANTS */
brw_upload_pull_constants(brw, BRW_NEW_SURFACES, &fp->program.Base,
- stage_state, prog_data, true);
+ stage_state, prog_data);
}
const struct brw_tracked_state brw_wm_pull_constants = {
brw_upload_ubo_surfaces(struct brw_context *brw,
struct gl_shader *shader,
struct brw_stage_state *stage_state,
- struct brw_stage_prog_data *prog_data,
- bool dword_pitch)
+ struct brw_stage_prog_data *prog_data)
{
struct gl_context *ctx = &brw->ctx;
binding->BufferObject->Size - binding->Offset);
brw_create_constant_surface(brw, bo, binding->Offset,
binding->BufferObject->Size - binding->Offset,
- &ubo_surf_offsets[i],
- dword_pitch);
+ &ubo_surf_offsets[i]);
}
}
binding->BufferObject->Size - binding->Offset);
brw_create_buffer_surface(brw, bo, binding->Offset,
binding->BufferObject->Size - binding->Offset,
- &ssbo_surf_offsets[i],
- dword_pitch);
+ &ssbo_surf_offsets[i]);
}
}
/* BRW_NEW_FS_PROG_DATA */
brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
- &brw->wm.base, &brw->wm.prog_data->base, true);
+ &brw->wm.base, &brw->wm.prog_data->base);
}
const struct brw_tracked_state brw_wm_ubo_surfaces = {
/* BRW_NEW_CS_PROG_DATA */
brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
- &brw->cs.base, &brw->cs.prog_data->base, true);
+ &brw->cs.base, &brw->cs.prog_data->base);
}
const struct brw_tracked_state brw_cs_ubo_surfaces = {
/* _NEW_PROGRAM_CONSTANTS */
brw_upload_pull_constants(brw, BRW_NEW_SURFACES, &cp->program.Base,
- stage_state, prog_data, true);
+ stage_state, prog_data);
}
const struct brw_tracked_state brw_cs_pull_constants = {