mesa/glspirv: Add a _mesa_spirv_to_nir() function
authorEduardo Lima Mitev <elima@igalia.com>
Fri, 13 Oct 2017 08:31:50 +0000 (10:31 +0200)
committerAlejandro Piñeiro <apinheiro@igalia.com>
Fri, 30 Mar 2018 07:14:56 +0000 (09:14 +0200)
This is basically a wrapper around spirv_to_nir() that includes
arguments setup and post-conversion validation.

v2: * Rebase update (SpirVCapabilities not a pointer anymore,
    spirv_to_nir_options added, and others).
    * Code-style improvements and remove debug hunk. (Timothy Arceri)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/main/glspirv.c
src/mesa/main/glspirv.h

index 7aa06f8e8c0161da9e4470ec829087f16007211f..71dc9154ef2f158b0e7dde01ac6c5904a6134b24 100644 (file)
@@ -174,6 +174,64 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
    }
 }
 
+nir_shader *
+_mesa_spirv_to_nir(struct gl_context *ctx,
+                   const struct gl_shader_program *prog,
+                   gl_shader_stage stage,
+                   const nir_shader_compiler_options *options)
+{
+   nir_shader *nir = NULL;
+
+   struct gl_linked_shader *linked_shader = prog->_LinkedShaders[stage];
+   assert (linked_shader);
+
+   struct gl_shader_spirv_data *spirv_data = linked_shader->spirv_data;
+   assert(spirv_data);
+
+   struct gl_spirv_module *spirv_module = spirv_data->SpirVModule;
+   assert (spirv_module != NULL);
+
+   const char *entry_point_name = spirv_data->SpirVEntryPoint;
+   assert(entry_point_name);
+
+   struct nir_spirv_specialization *spec_entries =
+      calloc(sizeof(*spec_entries),
+             spirv_data->NumSpecializationConstants);
+
+   for (unsigned i = 0; i < spirv_data->NumSpecializationConstants; ++i) {
+      spec_entries[i].id = spirv_data->SpecializationConstantsIndex[i];
+      spec_entries[i].data32 = spirv_data->SpecializationConstantsValue[i];
+      spec_entries[i].defined_on_module = false;
+   }
+
+   const struct spirv_to_nir_options spirv_options = {
+      .caps = ctx->Const.SpirVCapabilities
+   };
+
+   nir_function *entry_point =
+      spirv_to_nir((const uint32_t *) &spirv_module->Binary[0],
+                   spirv_module->Length / 4,
+                   spec_entries, spirv_data->NumSpecializationConstants,
+                   stage, entry_point_name,
+                   &spirv_options,
+                   options);
+   free(spec_entries);
+
+   assert (entry_point);
+   nir = entry_point->shader;
+   assert(nir->info.stage == stage);
+
+   nir->options = options;
+
+   nir->info.name =
+      ralloc_asprintf(nir, "SPIRV:%s:%d",
+                      _mesa_shader_stage_to_abbrev(nir->info.stage),
+                      prog->Name);
+   nir_validate_shader(nir);
+
+   return nir;
+}
+
 void GLAPIENTRY
 _mesa_SpecializeShaderARB(GLuint shader,
                           const GLchar *pEntryPoint,
index 0f03b75c1117130748b22524c19ff3590014f0ce..81626ce75b5568e478fc2ce783e38b0a31dd7964 100644 (file)
@@ -24,6 +24,7 @@
 #ifndef GLSPIRV_H
 #define GLSPIRV_H
 
+#include "compiler/nir/nir.h"
 #include "mtypes.h"
 
 #ifdef __cplusplus
@@ -80,6 +81,12 @@ void
 _mesa_spirv_link_shaders(struct gl_context *ctx,
                          struct gl_shader_program *prog);
 
+nir_shader *
+_mesa_spirv_to_nir(struct gl_context *ctx,
+                   const struct gl_shader_program *prog,
+                   gl_shader_stage stage,
+                   const nir_shader_compiler_options *options);
+
 /**
  * \name API functions
  */