}
static void *
-create_frag_shader_weave_yuv(struct vl_compositor *c, bool y)
+create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w)
{
struct ureg_program *shader;
struct ureg_dst texel, fragment;
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
- create_frag_shader_weave(shader, texel);
+ if (w)
+ create_frag_shader_weave(shader, texel);
+ else
+ create_frag_shader_yuv(shader, texel);
if (y)
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel));
return false;
}
- c->fs_weave_yuv.y = create_frag_shader_weave_yuv(c, true);
- c->fs_weave_yuv.uv = create_frag_shader_weave_yuv(c, false);
- if (!c->fs_weave_yuv.y || !c->fs_weave_yuv.uv) {
- debug_printf("Unable to create YCbCr i-to-YCbCr p weave fragment shader.\n");
+ c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true);
+ c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true);
+ c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false);
+ c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false);
+ if (!c->fs_yuv.weave.y || !c->fs_yuv.weave.uv ||
+ !c->fs_yuv.bob.y || !c->fs_yuv.bob.uv) {
+ debug_printf("Unable to create YCbCr i-to-YCbCr p deint fragment shader.\n");
return false;
}
c->pipe->delete_vs_state(c->pipe, c->vs);
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
- c->pipe->delete_fs_state(c->pipe, c->fs_weave_yuv.y);
- c->pipe->delete_fs_state(c->pipe, c->fs_weave_yuv.uv);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
src_rect ? *src_rect : default_rect(&s->layers[layer]),
dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
- s->layers[layer].fs = (y) ? c->fs_weave_yuv.y : c->fs_weave_yuv.uv;
+ s->layers[layer].fs = (y) ? c->fs_yuv.weave.y : c->fs_yuv.weave.uv;
}
void