Unused. Probably replaced by translate module.
'vbo/vbo_save_loopback.c',
]
-vf_sources = [
- 'vf/vf.c',
- 'vf/vf_generic.c',
- 'vf/vf_sse.c',
-]
-
statetracker_sources = [
'state_tracker/st_atom.c',
'state_tracker/st_atom_blend.c',
math_sources +
program_sources +
vbo_sources +
- vf_sources +
statetracker_sources
)
+++ /dev/null
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-
-#include "vf.h"
-
-#define DBG 0
-
-
-
-static GLboolean match_fastpath( struct vertex_fetch *vf,
- const struct vf_fastpath *fp)
-{
- GLuint j;
-
- if (vf->attr_count != fp->attr_count)
- return GL_FALSE;
-
- for (j = 0; j < vf->attr_count; j++)
- if (vf->attr[j].format != fp->attr[j].format ||
- vf->attr[j].inputsize != fp->attr[j].size ||
- vf->attr[j].vertoffset != fp->attr[j].offset)
- return GL_FALSE;
-
- if (fp->match_strides) {
- if (vf->vertex_stride != fp->vertex_stride)
- return GL_FALSE;
-
- for (j = 0; j < vf->attr_count; j++)
- if (vf->attr[j].inputstride != fp->attr[j].stride)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean search_fastpath_emit( struct vertex_fetch *vf )
-{
- struct vf_fastpath *fp = vf->fastpath;
-
- for ( ; fp ; fp = fp->next) {
- if (match_fastpath(vf, fp)) {
- vf->emit = fp->func;
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-void vf_register_fastpath( struct vertex_fetch *vf,
- GLboolean match_strides )
-{
- struct vf_fastpath *fastpath = CALLOC_STRUCT(vf_fastpath);
- GLuint i;
-
- fastpath->vertex_stride = vf->vertex_stride;
- fastpath->attr_count = vf->attr_count;
- fastpath->match_strides = match_strides;
- fastpath->func = vf->emit;
- fastpath->attr = (struct vf_attr_type *)
- malloc(vf->attr_count * sizeof(fastpath->attr[0]));
-
- for (i = 0; i < vf->attr_count; i++) {
- fastpath->attr[i].format = vf->attr[i].format;
- fastpath->attr[i].stride = vf->attr[i].inputstride;
- fastpath->attr[i].size = vf->attr[i].inputsize;
- fastpath->attr[i].offset = vf->attr[i].vertoffset;
- }
-
- fastpath->next = vf->fastpath;
- vf->fastpath = fastpath;
-}
-
-
-
-
-/***********************************************************************
- * Build codegen functions or return generic ones:
- */
-static void choose_emit_func( struct vertex_fetch *vf,
- GLuint count,
- GLubyte *dest)
-{
- vf->emit = NULL;
-
- /* Does this match an existing (hardwired, codegen or known-bad)
- * fastpath?
- */
- if (search_fastpath_emit(vf)) {
- /* Use this result. If it is null, then it is already known
- * that the current state will fail for codegen and there is no
- * point trying again.
- */
- }
- else if (vf->codegen_emit) {
- vf->codegen_emit( vf );
- }
-
- if (!vf->emit) {
- vf_generate_hardwired_emit(vf);
- }
-
- /* Otherwise use the generic version:
- */
- if (!vf->emit)
- vf->emit = vf_generic_emit;
-
- vf->emit( vf, count, dest );
-}
-
-
-
-
-
-/***********************************************************************
- * Public entrypoints, mostly dispatch to the above:
- */
-
-
-
-GLuint vf_set_vertex_attributes( struct vertex_fetch *vf,
- const struct vf_attr_map *map,
- GLuint nr,
- GLuint vertex_stride )
-{
- GLuint offset = 0;
- GLuint i, j;
-
- assert(nr < VF_ATTRIB_MAX);
-
- memset(vf->lookup, 0, sizeof(vf->lookup));
-
- for (j = 0, i = 0; i < nr; i++) {
- const GLuint format = map[i].format;
- if (format == EMIT_PAD) {
- if (DBG)
- printf("%d: pad %d, offset %d\n", i,
- map[i].offset, offset);
-
- offset += map[i].offset;
-
- }
- else {
- assert(vf->lookup[map[i].attrib] == 0);
- vf->lookup[map[i].attrib] = &vf->attr[j];
-
- vf->attr[j].attrib = map[i].attrib;
- vf->attr[j].format = format;
- vf->attr[j].insert = vf_format_info[format].insert;
- vf->attr[j].extract = vf_format_info[format].extract;
- vf->attr[j].vertattrsize = vf_format_info[format].attrsize;
- vf->attr[j].vertoffset = offset;
-
- if (DBG)
- printf("%d: %s, offset %d\n", i,
- vf_format_info[format].name,
- vf->attr[j].vertoffset);
-
- offset += vf_format_info[format].attrsize;
- j++;
- }
- }
-
- vf->attr_count = j;
- vf->vertex_stride = vertex_stride ? vertex_stride : offset;
- vf->emit = choose_emit_func;
-
- assert(vf->vertex_stride >= offset);
- return vf->vertex_stride;
-}
-
-
-
-void vf_set_vp_matrix( struct vertex_fetch *vf,
- const GLfloat *viewport )
-{
- assert(vf->allow_viewport_emits);
-
- /* scale */
- vf->vp[0] = viewport[MAT_SX];
- vf->vp[1] = viewport[MAT_SY];
- vf->vp[2] = viewport[MAT_SZ];
- vf->vp[3] = 1.0;
-
- /* translate */
- vf->vp[4] = viewport[MAT_TX];
- vf->vp[5] = viewport[MAT_TY];
- vf->vp[6] = viewport[MAT_TZ];
- vf->vp[7] = 0.0;
-}
-
-void vf_set_vp_scale_translate( struct vertex_fetch *vf,
- const GLfloat *scale,
- const GLfloat *translate )
-{
- assert(vf->allow_viewport_emits);
-
- vf->vp[0] = scale[0];
- vf->vp[1] = scale[1];
- vf->vp[2] = scale[2];
- vf->vp[3] = scale[3];
-
- vf->vp[4] = translate[0];
- vf->vp[5] = translate[1];
- vf->vp[6] = translate[2];
- vf->vp[7] = translate[3];
-}
-
-
-/* Set attribute pointers, adjusted for start position:
- */
-void vf_set_sources( struct vertex_fetch *vf,
- GLvector4f * const sources[],
- GLuint start )
-{
- struct vf_attr *a = vf->attr;
- GLuint j;
-
- for (j = 0; j < vf->attr_count; j++) {
- const GLvector4f *vptr = sources[a[j].attrib];
-
- if ((a[j].inputstride != vptr->stride) ||
- (a[j].inputsize != vptr->size))
- vf->emit = choose_emit_func;
-
- a[j].inputstride = vptr->stride;
- a[j].inputsize = vptr->size;
- a[j].do_insert = a[j].insert[vptr->size - 1];
- a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
- }
-}
-
-
-
-/* Emit count VB vertices to dest.
- */
-void vf_emit_vertices( struct vertex_fetch *vf,
- GLuint count,
- void *dest )
-{
- vf->emit( vf, count, (GLubyte*) dest );
-}
-
-
-/* Extract a named attribute from a hardware vertex. Will have to
- * reverse any viewport transformation, swizzling or other conversions
- * which may have been applied.
- *
- * This is mainly required for on-the-fly vertex translations to
- * swrast format.
- */
-void vf_get_attr( struct vertex_fetch *vf,
- const void *vertex,
- GLenum attr,
- const GLfloat *dflt,
- GLfloat *dest )
-{
- const struct vf_attr *a = vf->attr;
- const GLuint attr_count = vf->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- if (a[j].attrib == attr) {
- a[j].extract( &a[j], dest, (GLubyte *)vertex + a[j].vertoffset );
- return;
- }
- }
-
- /* Else return the value from ctx->Current.
- */
- memcpy( dest, dflt, 4*sizeof(GLfloat));
-}
-
-
-
-
-struct vertex_fetch *vf_create( GLboolean allow_viewport_emits )
-{
- struct vertex_fetch *vf = CALLOC_STRUCT(vertex_fetch);
- GLuint i;
-
- for (i = 0; i < VF_ATTRIB_MAX; i++)
- vf->attr[i].vf = vf;
-
- vf->allow_viewport_emits = allow_viewport_emits;
-
- switch(CHAN_TYPE) {
- case GL_UNSIGNED_BYTE:
- vf->chan_scale[0] = 255.0;
- vf->chan_scale[1] = 255.0;
- vf->chan_scale[2] = 255.0;
- vf->chan_scale[3] = 255.0;
- break;
- case GL_UNSIGNED_SHORT:
- vf->chan_scale[0] = 65535.0;
- vf->chan_scale[1] = 65535.0;
- vf->chan_scale[2] = 65535.0;
- vf->chan_scale[3] = 65535.0;
- break;
- default:
- vf->chan_scale[0] = 1.0;
- vf->chan_scale[1] = 1.0;
- vf->chan_scale[2] = 1.0;
- vf->chan_scale[3] = 1.0;
- break;
- }
-
- vf->identity[0] = 0.0;
- vf->identity[1] = 0.0;
- vf->identity[2] = 0.0;
- vf->identity[3] = 1.0;
-
- vf->codegen_emit = NULL;
-
-#ifdef USE_SSE_ASM
- if (!_mesa_getenv("MESA_NO_CODEGEN"))
- vf->codegen_emit = vf_generate_sse_emit;
-#endif
-
- return vf;
-}
-
-
-void vf_destroy( struct vertex_fetch *vf )
-{
- struct vf_fastpath *fp, *tmp;
-
- for (fp = vf->fastpath ; fp ; fp = tmp) {
- tmp = fp->next;
- FREE(fp->attr);
-
- /* KW: At the moment, fp->func is constrained to be allocated by
- * _mesa_exec_alloc(), as the hardwired fastpaths in
- * t_vertex_generic.c are handled specially. It would be nice
- * to unify them, but this probably won't change until this
- * module gets another overhaul.
- */
- _mesa_exec_free((void *) fp->func);
- FREE(fp);
- }
-
- vf->fastpath = NULL;
- FREE(vf);
-}
+++ /dev/null
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#ifndef VF_VERTEX_H
-#define VF_VERTEX_H
-
-#include "main/glheader.h"
-#include "math/m_vector.h"
-
-enum {
- VF_ATTRIB_POS = 0,
- VF_ATTRIB_WEIGHT = 1,
- VF_ATTRIB_NORMAL = 2,
- VF_ATTRIB_COLOR0 = 3,
- VF_ATTRIB_COLOR1 = 4,
- VF_ATTRIB_FOG = 5,
- VF_ATTRIB_COLOR_INDEX = 6,
- VF_ATTRIB_EDGEFLAG = 7,
- VF_ATTRIB_TEX0 = 8,
- VF_ATTRIB_TEX1 = 9,
- VF_ATTRIB_TEX2 = 10,
- VF_ATTRIB_TEX3 = 11,
- VF_ATTRIB_TEX4 = 12,
- VF_ATTRIB_TEX5 = 13,
- VF_ATTRIB_TEX6 = 14,
- VF_ATTRIB_TEX7 = 15,
- VF_ATTRIB_VAR0 = 16,
- VF_ATTRIB_VAR1 = 17,
- VF_ATTRIB_VAR2 = 18,
- VF_ATTRIB_VAR3 = 19,
- VF_ATTRIB_VAR4 = 20,
- VF_ATTRIB_VAR5 = 21,
- VF_ATTRIB_VAR6 = 22,
- VF_ATTRIB_VAR7 = 23,
- VF_ATTRIB_POINTSIZE = 24,
- VF_ATTRIB_BFC0 = 25,
- VF_ATTRIB_BFC1 = 26,
- VF_ATTRIB_CLIP_POS = 27,
- VF_ATTRIB_VERTEX_HEADER = 28,
- VF_ATTRIB_MAX = 29
-};
-
-
-enum vf_attr_format {
- EMIT_1F,
- EMIT_2F,
- EMIT_3F,
- EMIT_4F,
- EMIT_2F_VIEWPORT, /* do viewport transform and emit */
- EMIT_3F_VIEWPORT, /* do viewport transform and emit */
- EMIT_4F_VIEWPORT, /* do viewport transform and emit */
- EMIT_3F_XYW, /* for projective texture */
- EMIT_1UB_1F, /* for fog coordinate */
- EMIT_3UB_3F_RGB, /* for specular color */
- EMIT_3UB_3F_BGR, /* for specular color */
- EMIT_4UB_4F_RGBA, /* for color */
- EMIT_4UB_4F_BGRA, /* for color */
- EMIT_4UB_4F_ARGB, /* for color */
- EMIT_4UB_4F_ABGR, /* for color */
- EMIT_4CHAN_4F_RGBA, /* for swrast color */
- EMIT_PAD, /* leave a hole of 'offset' bytes */
- EMIT_MAX
-};
-
-struct vf_attr_map {
- GLuint attrib;
- enum vf_attr_format format;
- GLuint offset;
-};
-
-struct vertex_fetch;
-
-void vf_set_vp_matrix( struct vertex_fetch *vf,
- const GLfloat *viewport );
-
-void vf_set_vp_scale_translate( struct vertex_fetch *vf,
- const GLfloat *scale,
- const GLfloat *translate );
-
-GLuint vf_set_vertex_attributes( struct vertex_fetch *vf,
- const struct vf_attr_map *map,
- GLuint nr,
- GLuint vertex_stride );
-
-void vf_set_sources( struct vertex_fetch *vf,
- GLvector4f * const attrib[],
- GLuint start );
-
-void vf_emit_vertices( struct vertex_fetch *vf,
- GLuint count,
- void *dest );
-
-void vf_get_attr( struct vertex_fetch *vf,
- const void *vertex,
- GLenum attr,
- const GLfloat *dflt,
- GLfloat *dest );
-
-struct vertex_fetch *vf_create( GLboolean allow_viewport_emits );
-
-void vf_destroy( struct vertex_fetch *vf );
-
-
-
-/***********************************************************************
- * Internal functions and structs:
- */
-
-struct vf_attr;
-
-typedef void (*vf_extract_func)( const struct vf_attr *a,
- GLfloat *out,
- const GLubyte *v );
-
-typedef void (*vf_insert_func)( const struct vf_attr *a,
- GLubyte *v,
- const GLfloat *in );
-
-typedef void (*vf_emit_func)( struct vertex_fetch *vf,
- GLuint count,
- GLubyte *dest );
-
-
-
-/* Describes how to convert/move a vertex attribute from a vertex
- * array to a vertex structure.
- */
-struct vf_attr
-{
- struct vertex_fetch *vf;
-
- GLuint format;
- GLuint inputsize;
- GLuint inputstride;
- GLuint vertoffset; /* position of the attrib in the vertex struct */
-
- GLuint attrib; /* which vertex attrib (0=position, etc) */
- GLuint vertattrsize; /* size of the attribute in bytes */
-
- GLubyte *inputptr;
- const vf_insert_func *insert;
- vf_insert_func do_insert;
- vf_extract_func extract;
-};
-
-struct vertex_fetch
-{
- struct vf_attr attr[VF_ATTRIB_MAX];
- GLuint attr_count;
- GLuint vertex_stride;
-
- struct vf_attr *lookup[VF_ATTRIB_MAX];
-
- vf_emit_func emit;
-
- /* Parameters and constants for codegen:
- */
- GLboolean allow_viewport_emits;
- GLfloat vp[8];
- GLfloat chan_scale[4];
- GLfloat identity[4];
-
- struct vf_fastpath *fastpath;
-
- void (*codegen_emit)( struct vertex_fetch *vf );
-};
-
-
-struct vf_attr_type {
- GLuint format;
- GLuint size;
- GLuint stride;
- GLuint offset;
-};
-
-struct vf_fastpath {
- GLuint vertex_stride;
- GLuint attr_count;
- GLboolean match_strides;
-
- struct vf_attr_type *attr;
-
- vf_emit_func func;
- struct vf_fastpath *next;
-};
-
-
-void vf_register_fastpath( struct vertex_fetch *vtx,
- GLboolean match_strides );
-
-void vf_generic_emit( struct vertex_fetch *vf,
- GLuint count,
- GLubyte *v );
-
-void vf_generate_hardwired_emit( struct vertex_fetch *vf );
-
-void vf_generate_sse_emit( struct vertex_fetch *vf );
-
-
-struct vf_format_info {
- const char *name;
- vf_extract_func extract;
- vf_insert_func insert[4];
- const GLuint attrsize;
-};
-
-const struct vf_format_info vf_format_info[EMIT_MAX];
-
-
-#endif
+++ /dev/null
-
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/macros.h"
-#include "main/simple_list.h"
-
-#include "vf/vf.h"
-
-
-/*
- * These functions take the NDC coordinates pointed to by 'in', apply the
- * NDC->Viewport mapping and store the results at 'v'.
- */
-
-static INLINE void insert_4f_viewport_4( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- out[0] = scale[0] * in[0] + trans[0];
- out[1] = scale[1] * in[1] + trans[1];
- out[2] = scale[2] * in[2] + trans[2];
- out[3] = in[3];
-}
-
-static INLINE void insert_4f_viewport_3( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- out[0] = scale[0] * in[0] + trans[0];
- out[1] = scale[1] * in[1] + trans[1];
- out[2] = scale[2] * in[2] + trans[2];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_viewport_2( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- out[0] = scale[0] * in[0] + trans[0];
- out[1] = scale[1] * in[1] + trans[1];
- out[2] = trans[2];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_viewport_1( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- out[0] = scale[0] * in[0] + trans[0];
- out[1] = trans[1];
- out[2] = trans[2];
- out[3] = 1;
-}
-
-static INLINE void insert_3f_viewport_3( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- out[0] = scale[0] * in[0] + trans[0];
- out[1] = scale[1] * in[1] + trans[1];
- out[2] = scale[2] * in[2] + trans[2];
-}
-
-static INLINE void insert_3f_viewport_2( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- out[0] = scale[0] * in[0] + trans[0];
- out[1] = scale[1] * in[1] + trans[1];
- out[2] = scale[2] * in[2] + trans[2];
-}
-
-static INLINE void insert_3f_viewport_1( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- out[0] = scale[0] * in[0] + trans[0];
- out[1] = trans[1];
- out[2] = trans[2];
-}
-
-static INLINE void insert_2f_viewport_2( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- out[0] = scale[0] * in[0] + trans[0];
- out[1] = scale[1] * in[1] + trans[1];
-}
-
-static INLINE void insert_2f_viewport_1( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- out[0] = scale[0] * in[0] + trans[0];
- out[1] = trans[1];
-}
-
-
-/*
- * These functions do the same as above, except for the viewport mapping.
- */
-
-static INLINE void insert_4f_4( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = in[3];
-}
-
-static INLINE void insert_4f_3( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_2( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = 1;
-}
-
-static INLINE void insert_4f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
-
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-static INLINE void insert_3f_xyw_4( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[3];
-}
-
-static INLINE void insert_3f_xyw_err( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- (void) a; (void) v; (void) in;
- exit(1);
-}
-
-static INLINE void insert_3f_3( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
-}
-
-static INLINE void insert_3f_2( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
-}
-
-static INLINE void insert_3f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
-
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
-}
-
-
-static INLINE void insert_2f_2( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
-}
-
-static INLINE void insert_2f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
-
- out[0] = in[0];
- out[1] = 0;
-}
-
-static INLINE void insert_1f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
-
- out[0] = in[0];
-}
-
-static INLINE void insert_null( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
-{
- (void) a; (void) v; (void) in;
-}
-
-static INLINE void insert_4chan_4f_rgba_4( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
- UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]);
-}
-
-static INLINE void insert_4chan_4f_rgba_3( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4chan_4f_rgba_2( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- c[2] = 0;
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4chan_4f_rgba_1( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- c[1] = 0;
- c[2] = 0;
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4ub_4f_rgba_4( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
-}
-
-static INLINE void insert_4ub_4f_rgba_3( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_rgba_2( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[2] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_rgba_1( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- v[1] = 0;
- v[2] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_4( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
-}
-
-static INLINE void insert_4ub_4f_bgra_3( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_2( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[0] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_1( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- v[1] = 0;
- v[0] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_4( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
-}
-
-static INLINE void insert_4ub_4f_argb_3( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_2( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- v[3] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_1( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- v[2] = 0x00;
- v[3] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_4( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
-}
-
-static INLINE void insert_4ub_4f_abgr_3( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_2( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- v[1] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_1( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- v[2] = 0x00;
- v[1] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_3ub_3f_rgb_3( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
-}
-
-static INLINE void insert_3ub_3f_rgb_2( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[2] = 0;
-}
-
-static INLINE void insert_3ub_3f_rgb_1( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- v[1] = 0;
- v[2] = 0;
-}
-
-static INLINE void insert_3ub_3f_bgr_3( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
-}
-
-static INLINE void insert_3ub_3f_bgr_2( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[0] = 0;
-}
-
-static INLINE void insert_3ub_3f_bgr_1( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- v[1] = 0;
- v[0] = 0;
-}
-
-
-static INLINE void insert_1ub_1f_1( const struct vf_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
-}
-
-
-/***********************************************************************
- * Functions to perform the reverse operations to the above, for
- * swrast translation and clip-interpolation.
- *
- * Currently always extracts a full 4 floats.
- */
-
-static void extract_4f_viewport( const struct vf_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- /* Although included for completeness, the position coordinate is
- * usually handled differently during clipping.
- */
- out[0] = (in[0] - trans[0]) / scale[0];
- out[1] = (in[1] - trans[1]) / scale[1];
- out[2] = (in[2] - trans[2]) / scale[2];
- out[3] = in[3];
-}
-
-static void extract_3f_viewport( const struct vf_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- out[0] = (in[0] - trans[0]) / scale[0];
- out[1] = (in[1] - trans[1]) / scale[1];
- out[2] = (in[2] - trans[2]) / scale[2];
- out[3] = 1;
-}
-
-
-static void extract_2f_viewport( const struct vf_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat *scale = a->vf->vp;
- const GLfloat *trans = a->vf->vp + 4;
-
- out[0] = (in[0] - trans[0]) / scale[0];
- out[1] = (in[1] - trans[1]) / scale[1];
- out[2] = 0;
- out[3] = 1;
-}
-
-
-static void extract_4f( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = in[3];
-}
-
-static void extract_3f_xyw( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = in[2];
-}
-
-
-static void extract_3f( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = 1;
-}
-
-
-static void extract_2f( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = 1;
-}
-
-static void extract_1f( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-static void extract_4chan_4f_rgba( const struct vf_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- GLchan *c = (GLchan *)v;
- (void) a;
-
- out[0] = CHAN_TO_FLOAT(c[0]);
- out[1] = CHAN_TO_FLOAT(c[1]);
- out[2] = CHAN_TO_FLOAT(c[2]);
- out[3] = CHAN_TO_FLOAT(c[3]);
-}
-
-static void extract_4ub_4f_rgba( const struct vf_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[2] = UBYTE_TO_FLOAT(v[2]);
- out[3] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_bgra( const struct vf_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[2] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[0] = UBYTE_TO_FLOAT(v[2]);
- out[3] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_argb( const struct vf_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[3] = UBYTE_TO_FLOAT(v[0]);
- out[0] = UBYTE_TO_FLOAT(v[1]);
- out[1] = UBYTE_TO_FLOAT(v[2]);
- out[2] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_abgr( const struct vf_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[3] = UBYTE_TO_FLOAT(v[0]);
- out[2] = UBYTE_TO_FLOAT(v[1]);
- out[1] = UBYTE_TO_FLOAT(v[2]);
- out[0] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_3ub_3f_rgb( const struct vf_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[2] = UBYTE_TO_FLOAT(v[2]);
- out[3] = 1;
-}
-
-static void extract_3ub_3f_bgr( const struct vf_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[2] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[0] = UBYTE_TO_FLOAT(v[2]);
- out[3] = 1;
-}
-
-static void extract_1ub_1f( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-
-const struct vf_format_info vf_format_info[EMIT_MAX] =
-{
- { "1f",
- extract_1f,
- { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 },
- sizeof(GLfloat) },
-
- { "2f",
- extract_2f,
- { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 },
- 2 * sizeof(GLfloat) },
-
- { "3f",
- extract_3f,
- { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 },
- 3 * sizeof(GLfloat) },
-
- { "4f",
- extract_4f,
- { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 },
- 4 * sizeof(GLfloat) },
-
- { "2f_viewport",
- extract_2f_viewport,
- { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2,
- insert_2f_viewport_2 },
- 2 * sizeof(GLfloat) },
-
- { "3f_viewport",
- extract_3f_viewport,
- { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3,
- insert_3f_viewport_3 },
- 3 * sizeof(GLfloat) },
-
- { "4f_viewport",
- extract_4f_viewport,
- { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3,
- insert_4f_viewport_4 },
- 4 * sizeof(GLfloat) },
-
- { "3f_xyw",
- extract_3f_xyw,
- { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err,
- insert_3f_xyw_4 },
- 3 * sizeof(GLfloat) },
-
- { "1ub_1f",
- extract_1ub_1f,
- { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 },
- sizeof(GLubyte) },
-
- { "3ub_3f_rgb",
- extract_3ub_3f_rgb,
- { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3,
- insert_3ub_3f_rgb_3 },
- 3 * sizeof(GLubyte) },
-
- { "3ub_3f_bgr",
- extract_3ub_3f_bgr,
- { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3,
- insert_3ub_3f_bgr_3 },
- 3 * sizeof(GLubyte) },
-
- { "4ub_4f_rgba",
- extract_4ub_4f_rgba,
- { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3,
- insert_4ub_4f_rgba_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_bgra",
- extract_4ub_4f_bgra,
- { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3,
- insert_4ub_4f_bgra_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_argb",
- extract_4ub_4f_argb,
- { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3,
- insert_4ub_4f_argb_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_abgr",
- extract_4ub_4f_abgr,
- { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3,
- insert_4ub_4f_abgr_4 },
- 4 * sizeof(GLubyte) },
-
- { "4chan_4f_rgba",
- extract_4chan_4f_rgba,
- { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3,
- insert_4chan_4f_rgba_4 },
- 4 * sizeof(GLchan) },
-
- { "pad",
- NULL,
- { NULL, NULL, NULL, NULL },
- 0 }
-
-};
-
-
-
-
-/***********************************************************************
- * Hardwired fastpaths for emitting whole vertices or groups of
- * vertices
- */
-#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \
-static void NAME( struct vertex_fetch *vf, \
- GLuint count, \
- GLubyte *v ) \
-{ \
- struct vf_attr *a = vf->attr; \
- GLuint i; \
- \
- for (i = 0 ; i < count ; i++, v += vf->vertex_stride) { \
- if (NR > 0) { \
- F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \
- a[0].inputptr += a[0].inputstride; \
- } \
- \
- if (NR > 1) { \
- F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \
- a[1].inputptr += a[1].inputstride; \
- } \
- \
- if (NR > 2) { \
- F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \
- a[2].inputptr += a[2].inputstride; \
- } \
- \
- if (NR > 3) { \
- F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \
- a[3].inputptr += a[3].inputstride; \
- } \
- \
- if (NR > 4) { \
- F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \
- a[4].inputptr += a[4].inputstride; \
- } \
- } \
-}
-
-
-#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \
- insert_null, insert_null, NAME)
-
-#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \
- insert_null, NAME)
-
-#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \
- insert_null, NAME)
-
-
-EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4)
-EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4)
-EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4)
-
-EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2)
-EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2)
-EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2)
-
-EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2)
-EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2)
-EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2)
-
-
-/* Use the codegen paths to select one of a number of hardwired
- * fastpaths.
- */
-void vf_generate_hardwired_emit( struct vertex_fetch *vf )
-{
- vf_emit_func func = NULL;
-
- /* Does it fit a hardwired fastpath? Help! this is growing out of
- * control!
- */
- switch (vf->attr_count) {
- case 2:
- if (vf->attr[0].do_insert == insert_3f_viewport_3) {
- if (vf->attr[1].do_insert == insert_4ub_4f_bgra_4)
- func = emit_viewport3_bgra4;
- else if (vf->attr[1].do_insert == insert_4ub_4f_rgba_4)
- func = emit_viewport3_rgba4;
- }
- else if (vf->attr[0].do_insert == insert_3f_3 &&
- vf->attr[1].do_insert == insert_4ub_4f_rgba_4) {
- func = emit_xyz3_rgba4;
- }
- break;
- case 3:
- if (vf->attr[2].do_insert == insert_2f_2) {
- if (vf->attr[1].do_insert == insert_4ub_4f_rgba_4) {
- if (vf->attr[0].do_insert == insert_4f_viewport_4)
- func = emit_viewport4_rgba4_st2;
- else if (vf->attr[0].do_insert == insert_4f_4)
- func = emit_xyzw4_rgba4_st2;
- }
- else if (vf->attr[1].do_insert == insert_4ub_4f_bgra_4 &&
- vf->attr[0].do_insert == insert_4f_viewport_4)
- func = emit_viewport4_bgra4_st2;
- }
- break;
- case 4:
- if (vf->attr[2].do_insert == insert_2f_2 &&
- vf->attr[3].do_insert == insert_2f_2) {
- if (vf->attr[1].do_insert == insert_4ub_4f_rgba_4) {
- if (vf->attr[0].do_insert == insert_4f_viewport_4)
- func = emit_viewport4_rgba4_st2_st2;
- else if (vf->attr[0].do_insert == insert_4f_4)
- func = emit_xyzw4_rgba4_st2_st2;
- }
- else if (vf->attr[1].do_insert == insert_4ub_4f_bgra_4 &&
- vf->attr[0].do_insert == insert_4f_viewport_4)
- func = emit_viewport4_bgra4_st2_st2;
- }
- break;
- }
-
- vf->emit = func;
-}
-
-/***********************************************************************
- * Generic (non-codegen) functions for whole vertices or groups of
- * vertices
- */
-
-void vf_generic_emit( struct vertex_fetch *vf,
- GLuint count,
- GLubyte *v )
-{
- struct vf_attr *a = vf->attr;
- const GLuint attr_count = vf->attr_count;
- const GLuint stride = vf->vertex_stride;
- GLuint i, j;
-
- for (i = 0 ; i < count ; i++, v += stride) {
- for (j = 0; j < attr_count; j++) {
- GLfloat *in = (GLfloat *)a[j].inputptr;
- a[j].inputptr += a[j].inputstride;
- a[j].do_insert( &a[j], v + a[j].vertoffset, in );
- }
- }
-}
-
-
+++ /dev/null
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/colormac.h"
-#include "main/simple_list.h"
-#include "main/enums.h"
-
-#include "vf/vf.h"
-
-#if defined(USE_SSE_ASM)
-
-#include "x86/rtasm/x86sse.h"
-#include "x86/common_x86_asm.h"
-
-
-#define X 0
-#define Y 1
-#define Z 2
-#define W 3
-
-
-struct x86_program {
- struct x86_function func;
-
- struct vertex_fetch *vf;
- GLboolean inputs_safe;
- GLboolean outputs_safe;
- GLboolean have_sse2;
-
- struct x86_reg identity;
- struct x86_reg chan0;
-};
-
-
-static struct x86_reg get_identity( struct x86_program *p )
-{
- return p->identity;
-}
-
-static void emit_load4f_4( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movups(&p->func, dest, arg0);
-}
-
-static void emit_load4f_3( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Have to jump through some hoops:
- *
- * c 0 0 0
- * c 0 0 1
- * 0 0 c 1
- * a b c 1
- */
- sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
- sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
- sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) );
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load4f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Initialize from identity, then pull in low two words:
- */
- sse_movups(&p->func, dest, get_identity(p));
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load4f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Pull in low word, then swizzle in identity */
- sse_movss(&p->func, dest, arg0);
- sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
-}
-
-
-
-static void emit_load3f_3( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Over-reads by 1 dword - potential SEGV if input is a vertex
- * array.
- */
- if (p->inputs_safe) {
- sse_movups(&p->func, dest, arg0);
- }
- else {
- /* c 0 0 0
- * c c c c
- * a b c c
- */
- sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
- sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X));
- sse_movlps(&p->func, dest, arg0);
- }
-}
-
-static void emit_load3f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- emit_load4f_2(p, dest, arg0);
-}
-
-static void emit_load3f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- emit_load4f_1(p, dest, arg0);
-}
-
-static void emit_load2f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load2f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- emit_load4f_1(p, dest, arg0);
-}
-
-static void emit_load1f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movss(&p->func, dest, arg0);
-}
-
-static void (*load[4][4])( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 ) = {
- { emit_load1f_1,
- emit_load1f_1,
- emit_load1f_1,
- emit_load1f_1 },
-
- { emit_load2f_1,
- emit_load2f_2,
- emit_load2f_2,
- emit_load2f_2 },
-
- { emit_load3f_1,
- emit_load3f_2,
- emit_load3f_3,
- emit_load3f_3 },
-
- { emit_load4f_1,
- emit_load4f_2,
- emit_load4f_3,
- emit_load4f_4 }
-};
-
-static void emit_load( struct x86_program *p,
- struct x86_reg dest,
- GLuint sz,
- struct x86_reg src,
- GLuint src_sz)
-{
- load[sz-1][src_sz-1](p, dest, src);
-}
-
-static void emit_store4f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movups(&p->func, dest, arg0);
-}
-
-static void emit_store3f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- if (p->outputs_safe) {
- /* Emit the extra dword anyway. This may hurt writecombining,
- * may cause other problems.
- */
- sse_movups(&p->func, dest, arg0);
- }
- else {
- /* Alternate strategy - emit two, shuffle, emit one.
- */
- sse_movlps(&p->func, dest, arg0);
- sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */
- sse_movss(&p->func, x86_make_disp(dest,8), arg0);
- }
-}
-
-static void emit_store2f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_store1f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movss(&p->func, dest, arg0);
-}
-
-
-static void (*store[4])( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 ) =
-{
- emit_store1f,
- emit_store2f,
- emit_store3f,
- emit_store4f
-};
-
-static void emit_store( struct x86_program *p,
- struct x86_reg dest,
- GLuint sz,
- struct x86_reg temp )
-
-{
- store[sz-1](p, dest, temp);
-}
-
-static void emit_pack_store_4ub( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg temp )
-{
- /* Scale by 255.0
- */
- sse_mulps(&p->func, temp, p->chan0);
-
- if (p->have_sse2) {
- sse2_cvtps2dq(&p->func, temp, temp);
- sse2_packssdw(&p->func, temp, temp);
- sse2_packuswb(&p->func, temp, temp);
- sse_movss(&p->func, dest, temp);
- }
- else {
- struct x86_reg mmx0 = x86_make_reg(file_MMX, 0);
- struct x86_reg mmx1 = x86_make_reg(file_MMX, 1);
- sse_cvtps2pi(&p->func, mmx0, temp);
- sse_movhlps(&p->func, temp, temp);
- sse_cvtps2pi(&p->func, mmx1, temp);
- mmx_packssdw(&p->func, mmx0, mmx1);
- mmx_packuswb(&p->func, mmx0, mmx0);
- mmx_movd(&p->func, dest, mmx0);
- }
-}
-
-static GLint get_offset( const void *a, const void *b )
-{
- return (const char *)b - (const char *)a;
-}
-
-/* Not much happens here. Eventually use this function to try and
- * avoid saving/reloading the source pointers each vertex (if some of
- * them can fit in registers).
- */
-static void get_src_ptr( struct x86_program *p,
- struct x86_reg srcREG,
- struct x86_reg vfREG,
- struct vf_attr *a )
-{
- struct vertex_fetch *vf = p->vf;
- struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr));
-
- /* Load current a[j].inputptr
- */
- x86_mov(&p->func, srcREG, ptr_to_src);
-}
-
-static void update_src_ptr( struct x86_program *p,
- struct x86_reg srcREG,
- struct x86_reg vfREG,
- struct vf_attr *a )
-{
- if (a->inputstride) {
- struct vertex_fetch *vf = p->vf;
- struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr));
-
- /* add a[j].inputstride (hardcoded value - could just as easily
- * pull the stride value from memory each time).
- */
- x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride));
-
- /* save new value of a[j].inputptr
- */
- x86_mov(&p->func, ptr_to_src, srcREG);
- }
-}
-
-
-/* Lots of hardcoding
- *
- * EAX -- pointer to current output vertex
- * ECX -- pointer to current attribute
- *
- */
-static GLboolean build_vertex_emit( struct x86_program *p )
-{
- struct vertex_fetch *vf = p->vf;
- GLuint j = 0;
-
- struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX);
- struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX);
- struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP);
- struct x86_reg vfESI = x86_make_reg(file_REG32, reg_SI);
- struct x86_reg temp = x86_make_reg(file_XMM, 0);
- struct x86_reg vp0 = x86_make_reg(file_XMM, 1);
- struct x86_reg vp1 = x86_make_reg(file_XMM, 2);
- GLubyte *fixup, *label;
-
- /* Push a few regs?
- */
- x86_push(&p->func, countEBP);
- x86_push(&p->func, vfESI);
-
-
- /* Get vertex count, compare to zero
- */
- x86_xor(&p->func, srcECX, srcECX);
- x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2));
- x86_cmp(&p->func, countEBP, srcECX);
- fixup = x86_jcc_forward(&p->func, cc_E);
-
- /* Initialize destination register.
- */
- x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3));
-
- /* Move argument 1 (vf) into a reg:
- */
- x86_mov(&p->func, vfESI, x86_fn_arg(&p->func, 1));
-
-
- /* Possibly load vp0, vp1 for viewport calcs:
- */
- if (vf->allow_viewport_emits) {
- sse_movups(&p->func, vp0, x86_make_disp(vfESI, get_offset(vf, &vf->vp[0])));
- sse_movups(&p->func, vp1, x86_make_disp(vfESI, get_offset(vf, &vf->vp[4])));
- }
-
- /* always load, needed or not:
- */
- sse_movups(&p->func, p->chan0, x86_make_disp(vfESI, get_offset(vf, &vf->chan_scale[0])));
- sse_movups(&p->func, p->identity, x86_make_disp(vfESI, get_offset(vf, &vf->identity[0])));
-
- /* Note address for loop jump */
- label = x86_get_label(&p->func);
-
- /* Emit code for each of the attributes. Currently routes
- * everything through SSE registers, even when it might be more
- * efficient to stick with regular old x86. No optimization or
- * other tricks - enough new ground to cover here just getting
- * things working.
- */
- while (j < vf->attr_count) {
- struct vf_attr *a = &vf->attr[j];
- struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset);
-
- /* Now, load an XMM reg from src, perhaps transform, then save.
- * Could be shortcircuited in specific cases:
- */
- switch (a->format) {
- case EMIT_1F:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 1, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case EMIT_2F:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 2, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case EMIT_3F:
- /* Potentially the worst case - hardcode 2+1 copying:
- */
- if (0) {
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- }
- else {
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 2, temp);
- if (a->inputsize > 2) {
- emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1);
- emit_store(p, x86_make_disp(dest,8), 1, temp);
- }
- else {
- sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p));
- }
- update_src_ptr(p, srcECX, vfESI, a);
- }
- break;
- case EMIT_4F:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case EMIT_2F_VIEWPORT:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 2, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case EMIT_3F_VIEWPORT:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case EMIT_4F_VIEWPORT:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case EMIT_3F_XYW:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z));
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
-
- case EMIT_1UB_1F:
- /* Test for PAD3 + 1UB:
- */
- if (j > 0 &&
- a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3)
- {
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X));
- emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */
- update_src_ptr(p, srcECX, vfESI, a);
- }
- else {
- printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );
- return GL_FALSE;
- }
- break;
- case EMIT_3UB_3F_RGB:
- case EMIT_3UB_3F_BGR:
- /* Test for 3UB + PAD1:
- */
- if (j == vf->attr_count - 1 ||
- a[1].vertoffset >= a->vertoffset + 4) {
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- if (a->format == EMIT_3UB_3F_BGR)
- sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- }
- /* Test for 3UB + 1UB:
- */
- else if (j < vf->attr_count - 1 &&
- a[1].format == EMIT_1UB_1F &&
- a[1].vertoffset == a->vertoffset + 3) {
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- update_src_ptr(p, srcECX, vfESI, a);
-
- /* Make room for incoming value:
- */
- sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
-
- get_src_ptr(p, srcECX, vfESI, &a[1]);
- emit_load(p, temp, 1, x86_deref(srcECX), a[1].inputsize);
- update_src_ptr(p, srcECX, vfESI, &a[1]);
-
- /* Rearrange and possibly do BGR conversion:
- */
- if (a->format == EMIT_3UB_3F_BGR)
- sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
- else
- sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X));
-
- emit_pack_store_4ub(p, dest, temp);
- j++; /* NOTE: two attrs consumed */
- }
- else {
- printf("Can't emit 3ub\n");
- }
- return GL_FALSE; /* add this later */
- break;
-
- case EMIT_4UB_4F_RGBA:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case EMIT_4UB_4F_BGRA:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case EMIT_4UB_4F_ARGB:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case EMIT_4UB_4F_ABGR:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case EMIT_4CHAN_4F_RGBA:
- switch (CHAN_TYPE) {
- case GL_UNSIGNED_BYTE:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case GL_FLOAT:
- get_src_ptr(p, srcECX, vfESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vfESI, a);
- break;
- case GL_UNSIGNED_SHORT:
- default:
- printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
- return GL_FALSE;
- }
- break;
- default:
- printf("unknown a[%d].format %d\n", j, a->format);
- return GL_FALSE; /* catch any new opcodes */
- }
-
- /* Increment j by at least 1 - may have been incremented above also:
- */
- j++;
- }
-
- /* Next vertex:
- */
- x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vf->vertex_stride));
-
- /* decr count, loop if not zero
- */
- x86_dec(&p->func, countEBP);
- x86_test(&p->func, countEBP, countEBP);
- x86_jcc(&p->func, cc_NZ, label);
-
- /* Exit mmx state?
- */
- if (p->func.need_emms)
- mmx_emms(&p->func);
-
- /* Land forward jump here:
- */
- x86_fixup_fwd_jump(&p->func, fixup);
-
- /* Pop regs and return
- */
- x86_pop(&p->func, x86_get_base_reg(vfESI));
- x86_pop(&p->func, countEBP);
- x86_ret(&p->func);
-
- vf->emit = (vf_emit_func)x86_get_func(&p->func);
- return GL_TRUE;
-}
-
-
-
-void vf_generate_sse_emit( struct vertex_fetch *vf )
-{
- struct x86_program p;
-
- if (!cpu_has_xmm) {
- vf->codegen_emit = NULL;
- return;
- }
-
- memset(&p, 0, sizeof(p));
-
- p.vf = vf;
- p.inputs_safe = 0; /* for now */
- p.outputs_safe = 0; /* for now */
- p.have_sse2 = cpu_has_xmm2;
- p.identity = x86_make_reg(file_XMM, 6);
- p.chan0 = x86_make_reg(file_XMM, 7);
-
- x86_init_func(&p.func);
-
- if (build_vertex_emit(&p)) {
- vf_register_fastpath( vf, GL_TRUE );
- }
- else {
- /* Note the failure so that we don't keep trying to codegen an
- * impossible state:
- */
- vf_register_fastpath( vf, GL_FALSE );
- x86_release_func(&p.func);
- }
-}
-
-#else
-
-void vf_generate_sse_emit( struct vertex_fetch *vf )
-{
- /* Dummy version for when USE_SSE_ASM not defined */
-}
-
-#endif