q += dqdx;
w += dwdx;
}
-
}
else {
for (i = 0; i < span->end; i++) {
/**
- * Fill in the span.varying array from the interpolation values.
+ * Fill in the arrays->attribs[FRAG_ATTRIB_VARx] arrays from the
+ * interpolation values.
+ * XXX since interpolants/arrays are getting uniformed, we might merge
+ * this with interpolate_texcoords(), interpolate_Fog(), etc. someday.
*/
static INLINE void
interpolate_varying(GLcontext *ctx, SWspan *span)
typedef struct sw_span_arrays
{
/** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */
+ /* XXX someday look at transposing first two indexes for better memory
+ * access pattern.
+ */
GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4];
/** This mask indicates which fragments are alive or culled */