_mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
intel_meta_restore_transform(intel);
intel_meta_restore_fragment_program(intel);
_mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
intel_meta_restore_transform(intel);
_mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
intel_meta_restore_transform(intel);