}
+uint64_t
+st_get_active_states(struct gl_context *ctx)
+{
+ struct st_vertex_program *vp =
+ st_vertex_program(ctx->VertexProgram._Current);
+ struct st_tessctrl_program *tcp =
+ st_tessctrl_program(ctx->TessCtrlProgram._Current);
+ struct st_tesseval_program *tep =
+ st_tesseval_program(ctx->TessEvalProgram._Current);
+ struct st_geometry_program *gp =
+ st_geometry_program(ctx->GeometryProgram._Current);
+ struct st_fragment_program *fp =
+ st_fragment_program(ctx->FragmentProgram._Current);
+ struct st_compute_program *cp =
+ st_compute_program(ctx->ComputeProgram._Current);
+ uint64_t active_shader_states = 0;
+
+ if (vp)
+ active_shader_states |= vp->affected_states;
+ if (tcp)
+ active_shader_states |= tcp->affected_states;
+ if (tep)
+ active_shader_states |= tep->affected_states;
+ if (gp)
+ active_shader_states |= gp->affected_states;
+ if (fp)
+ active_shader_states |= fp->affected_states;
+ if (cp)
+ active_shader_states |= cp->affected_states;
+
+ /* Mark non-shader-resource shader states as "always active". */
+ return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
+}
+
+
/**
* Called via ctx->Driver.UpdateState()
*/
if (new_state & _NEW_PIXEL)
st->dirty |= ST_NEW_PIXEL_TRANSFER;
- if (new_state & _NEW_TEXTURE)
- st->dirty |= ST_NEW_SAMPLER_VIEWS |
- ST_NEW_SAMPLERS |
- ST_NEW_IMAGE_UNITS;
-
if (new_state & _NEW_CURRENT_ATTRIB)
st->dirty |= ST_NEW_VERTEX_ARRAYS;
- if (new_state & _NEW_PROGRAM_CONSTANTS)
- st->dirty |= ST_NEW_CONSTANTS;
-
/* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT))
st->dirty |= ST_NEW_VS_STATE;
if (new_state & _NEW_PROGRAM) {
st->gfx_shaders_may_be_dirty = true;
st->compute_shader_may_be_dirty = true;
+ /* This will mask out unused shader resources. */
+ st->active_states = st_get_active_states(ctx);
}
+ if (new_state & _NEW_TEXTURE)
+ st->dirty |= st->active_states &
+ (ST_NEW_SAMPLER_VIEWS |
+ ST_NEW_SAMPLERS |
+ ST_NEW_IMAGE_UNITS);
+
+ if (new_state & _NEW_PROGRAM_CONSTANTS)
+ st->dirty |= st->active_states & ST_NEW_CONSTANTS;
+
/* This is the only core Mesa module we depend upon.
* No longer use swrast, swsetup, tnl.
*/