* \returns
* The offset in the dispatch table of the named function. A pointer to the
* driver's implementation of the named function should be stored at
- * \c dispatch_table[\c offset].
+ * \c dispatch_table[\c offset]. Return -1 if error/problem.
*
* \sa glXGetProcAddress
*
*/
if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l')
- return GL_FALSE;
+ return -1;
/* Determine if the named function already exists. If the function does
* exist, it must have the same parameter signature as the function