nv30_resource_resolve(struct nv30_context *nv30,
const struct pipe_blit_info *info)
{
+ struct nv30_miptree *src_mt = nv30_miptree(info->src.resource);
struct nv30_rect src, dst;
+ unsigned x, x0, x1, y, y1, w, h;
define_rect(info->src.resource, 0, info->src.box.z, info->src.box.x,
info->src.box.y, info->src.box.width, info->src.box.height, &src);
define_rect(info->dst.resource, 0, info->dst.box.z, info->dst.box.x,
info->dst.box.y, info->dst.box.width, info->dst.box.height, &dst);
- nv30_transfer_rect(nv30, BILINEAR, &src, &dst);
+ x0 = src.x0;
+ x1 = src.x1;
+ y1 = src.y1;
+
+ /* On nv3x we must use sifm which is restricted to 1024x1024 tiles */
+ for (y = src.y0; y < y1; y += h) {
+ h = y1 - y;
+ if (h > 1024)
+ h = 1024;
+
+ src.y0 = 0;
+ src.y1 = h;
+ src.h = h;
+
+ dst.y1 = dst.y0 + (h >> src_mt->ms_y);
+ dst.h = h >> src_mt->ms_y;
+
+ for (x = x0; x < x1; x += w) {
+ w = x1 - x;
+ if (w > 1024)
+ w = 1024;
+
+ src.offset = y * src.pitch + x * src.cpp;
+ src.x0 = 0;
+ src.x1 = w;
+ src.w = w;
+
+ dst.offset = (y >> src_mt->ms_y) * dst.pitch +
+ (x >> src_mt->ms_x) * dst.cpp;
+ dst.x1 = dst.x0 + (w >> src_mt->ms_x);
+ dst.w = w >> src_mt->ms_x;
+
+ nv30_transfer_rect(nv30, BILINEAR, &src, &dst);
+ }
+ }
}
void