fs_visitor::emit_urb_writes()
{
int slot, urb_offset, length;
+ int starting_urb_offset = 0;
const struct brw_vue_prog_data *vue_prog_data =
(const struct brw_vue_prog_data *) this->prog_data;
const struct brw_vs_prog_key *vs_key =
return;
}
+ if (stage == MESA_SHADER_GEOMETRY) {
+ const struct brw_gs_prog_data *gs_prog_data =
+ (const struct brw_gs_prog_data *) prog_data;
+
+ /* We need to increment the Global Offset to skip over the control data
+ * header and the extra "Vertex Count" field (1 HWord) at the beginning
+ * of the VUE. We're counting in OWords, so the units are doubled.
+ */
+ starting_urb_offset = 2 * gs_prog_data->control_data_header_size_hwords;
+ if (gs_prog_data->static_vertex_count == -1)
+ starting_urb_offset += 2;
+ }
+
length = 0;
- urb_offset = 0;
+ urb_offset = starting_urb_offset;
flush = false;
for (slot = 0; slot < vue_map->num_slots; slot++) {
int varying = vue_map->slot_to_varying[slot];
inst->eot = last && stage == MESA_SHADER_VERTEX;
inst->mlen = length + 1;
inst->offset = urb_offset;
- urb_offset = slot + 1;
+ urb_offset = starting_urb_offset + slot + 1;
length = 0;
flush = false;
}