* However, most device drivers will be able to use the fallback functions
* in this file. That is, most drivers will have the following bit of
* code:
- * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
- * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
- * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ * ctx->Driver.TexImage = _mesa_store_teximage;
+ * ctx->Driver.TexSubImage = _mesa_store_texsubimage;
* etc...
*
* Texture image processing is actually kind of complicated. We have to do: