Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
if (prog->_LinkedShaders[i] == NULL)
continue;
- if (ctx->Const.ShaderCompilerOptions[i].LowerBufferInterfaceBlocks)
+ const struct gl_shader_compiler_options *options =
+ &ctx->Const.ShaderCompilerOptions[i];
+
+ if (options->LowerBufferInterfaceBlocks)
lower_ubo_reference(prog->_LinkedShaders[i]);
- if (ctx->Const.ShaderCompilerOptions[i].LowerShaderSharedVariables)
+ if (options->LowerShaderSharedVariables)
lower_shared_reference(prog->_LinkedShaders[i],
&prog->Comp.SharedSize);