* Helper function to determine whether a target and specific compression
* format are supported.
*/
-static GLboolean
-target_can_be_compressed(const struct gl_context *ctx, GLenum target,
- GLenum intFormat)
+GLboolean
+_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
+ GLenum intFormat)
{
(void) intFormat; /* not used yet */
/* additional checks for compressed textures */
if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexImage%dD(target can't be compressed)", dimensions);
return GL_TRUE;
GLenum error = GL_NO_ERROR;
char *reason = ""; /* no error */
- if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
reason = "target";
error = GL_INVALID_ENUM;
goto error;
}
if (_mesa_is_compressed_format(ctx, internalFormat)) {
- if (!target_can_be_compressed(ctx, target, internalFormat)) {
+ if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCopyTexImage%dD(target)", dimensions);
return GL_TRUE;
mesa_format format,
GLint width, GLint height, GLint depth, GLint border);
+extern GLboolean
+_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
+ GLenum intFormat);
extern GLuint
_mesa_tex_target_to_face(GLenum target);