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glsl: added some link debug code (disabled)
author
Brian Paul
<brianp@vmware.com>
Mon, 14 Sep 2009 23:32:03 +0000
(17:32 -0600)
committer
Brian Paul
<brianp@vmware.com>
Mon, 14 Sep 2009 23:32:03 +0000
(17:32 -0600)
src/mesa/shader/shader_api.c
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diff --git
a/src/mesa/shader/shader_api.c
b/src/mesa/shader/shader_api.c
index c36fc271a00f3fc3097d5f70ec8cae792da42316..4d5d1bef3dfc981b3298bab72cf0f8dd86b6c227 100644
(file)
--- a/
src/mesa/shader/shader_api.c
+++ b/
src/mesa/shader/shader_api.c
@@
-1471,6
+1471,21
@@
_mesa_link_program(GLcontext *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_slang_link(ctx, program, shProg);
+
+ /* debug code */
+ if (0) {
+ GLuint i;
+
+ _mesa_printf("Link %u shaders in program %u: %s\n",
+ shProg->NumShaders, shProg->Name,
+ shProg->LinkStatus ? "Success" : "Failed");
+
+ for (i = 0; i < shProg->NumShaders; i++) {
+ _mesa_printf(" shader %u, type 0x%x\n",
+ shProg->Shaders[i]->Name,
+ shProg->Shaders[i]->Type);
+ }
+ }
}