struct nv50_miptree_level {
struct pipe_buffer **image;
int *image_offset;
- unsigned image_dirty_cpu;
- unsigned image_dirty_gpu;
+ unsigned image_dirty_cpu[512/32];
+ unsigned image_dirty_gpu[512/32];
};
struct nv50_miptree {
/* nv50_tex.c */
extern void nv50_tex_validate(struct nv50_context *);
+/* nv50_miptree.c */
+extern void nv50_miptree_sync(struct pipe_screen *, struct nv50_miptree *,
+ unsigned level, unsigned image);
+
#endif
return &mt->base;
}
+static INLINE void
+mark_dirty(uint32_t *flags, unsigned image)
+{
+ flags[image / 32] |= (1 << (image % 32));
+}
+
+static INLINE void
+mark_clean(uint32_t *flags, unsigned image)
+{
+ flags[image / 32] &= ~(1 << (image % 32));
+}
+
+static INLINE int
+is_dirty(uint32_t *flags, unsigned image)
+{
+ return !!(flags[image / 32] & (1 << (image % 32)));
+}
+
static void
nv50_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt)
{
struct pipe_surface *dst, *src;
unsigned face = 0, zslice = 0;
- if (!(lvl->image_dirty_cpu & (1 << image)))
+ if (!is_dirty(lvl->image_dirty_cpu, image))
return;
if (mt->base.target == PIPE_TEXTURE_CUBE)
/* Mark as clean already - so we don't continually call this function
* trying to get a GPU_WRITE pipe_surface!
*/
- lvl->image_dirty_cpu &= ~(1 << image);
+ mark_clean(lvl->image_dirty_cpu, image);
/* Pretend we're doing CPU access so we get the backing pipe_surface
* and not a view into the larger miptree.
if (flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE) {
assert(!(flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE));
- assert(!(lvl->image_dirty_gpu & (1 << img)));
+ assert(!is_dirty(lvl->image_dirty_gpu, img));
ps->offset = 0;
pipe_texture_reference(&ps->texture, pt);
pipe_buffer_reference(pscreen, &ps->buffer, lvl->image[img]);
if (flags & PIPE_BUFFER_USAGE_CPU_WRITE)
- lvl->image_dirty_cpu |= (1 << img);
+ mark_dirty(lvl->image_dirty_cpu, img);
} else {
nv50_miptree_sync(pscreen, mt, level, img);
pipe_buffer_reference(pscreen, &ps->buffer, mt->buffer);
if (flags & PIPE_BUFFER_USAGE_GPU_WRITE)
- lvl->image_dirty_gpu |= (1 << img);
+ mark_dirty(lvl->image_dirty_gpu, img);
}
return ps;