/* we need to keep a local copy of the tokens */
shader->base.tokens = tgsi_dup_tokens(templ->tokens);
+ if (LP_DEBUG & DEBUG_TGSI) {
+ debug_printf("llvmpipe: Create fragment shader %p:\n", (void *) shader);
+ tgsi_dump(templ->tokens, 0);
+ }
+
return shader;
}
#include "pipe/p_defines.h"
+#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
#include "lp_context.h"
+#include "lp_debug.h"
#include "lp_state.h"
if (state->draw_data == NULL)
goto fail;
+ if (LP_DEBUG & DEBUG_TGSI) {
+ debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state);
+ tgsi_dump(templ->tokens, 0);
+ }
+
return state;
fail: