-/**
- * \file dlist.c
- * Display lists management functions.
- */
-
/*
* Mesa 3-D graphics library
- * Version: 6.0
+ * Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
*/
+/**
+ * \file dlist.c
+ * Display lists management functions.
+ */
+
#include "glheader.h"
#include "imports.h"
#include "api_arrayelt.h"
if (n) {
n[1].e = target;
n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ n[3].f = params[0];
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[3].f = params[0];
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TexEnvfv)( target, pname, params );
static void GLAPIENTRY save_TexEnviv( GLenum target, GLenum pname, const GLint *param )
{
GLfloat p[4];
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
+ if (pname == GL_TEXTURE_ENV_COLOR) {
+ p[0] = INT_TO_FLOAT( param[0] );
+ p[1] = INT_TO_FLOAT( param[1] );
+ p[2] = INT_TO_FLOAT( param[2] );
+ p[3] = INT_TO_FLOAT( param[3] );
+ }
+ else {
+ p[0] = (GLfloat) param[0];
+ p[1] = p[2] = p[3] = 0.0F;
+ }
save_TexEnvfv( target, pname, p );
}