<function name="ClearBufferfi" offset="assign">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
- <param name="depth" type="const GLfloat"/>
- <param name="stencil" type="const GLint"/>
+ <param name="depth" type="GLfloat"/>
+ <param name="stencil" type="GLint"/>
</function>
<function name="GetStringi" offset="assign">
GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY GLAPI_PREFIX(ClampColor)(GLenum target, GLenum clamp);
-GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfi)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil);
+GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value);
GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value);
((void (APIENTRY *)(GLenum target, GLenum clamp)) _func)(target, clamp);
}
-GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfi)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil)
+GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
const struct mapi_table *_tbl = entry_current_get();
mapi_func _func = ((const mapi_func *) _tbl)[431];
- ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil)) _func)(buffer, drawbuffer, depth, stencil);
+ ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) _func)(buffer, drawbuffer, depth, stencil);
}
GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value)
void (GLAPIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 428 */
void (GLAPIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 429 */
void (GLAPIENTRYP ClampColor)(GLenum target, GLenum clamp); /* 430 */
- void (GLAPIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil); /* 431 */
+ void (GLAPIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); /* 431 */
void (GLAPIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); /* 432 */
void (GLAPIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); /* 433 */
void (GLAPIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); /* 434 */
DISPATCH(ClampColor, (target, clamp), (F, "glClampColor(0x%x, 0x%x);\n", target, clamp));
}
-KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, const GLfloat depth, const GLint stencil)
+KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
DISPATCH(ClearBufferfi, (buffer, drawbuffer, depth, stencil), (F, "glClearBufferfi(0x%x, %d, %f, %d);\n", buffer, drawbuffer, depth, stencil));
}
#define CALL_ClampColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColor, parameters)
#define GET_ClampColor(disp) GET_by_offset(disp, _gloffset_ClampColor)
#define SET_ClampColor(disp, fn) SET_by_offset(disp, _gloffset_ClampColor, fn)
-#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat, const GLint)), _gloffset_ClearBufferfi, parameters)
+#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLfloat, GLint)), _gloffset_ClearBufferfi, parameters)
#define GET_ClearBufferfi(disp) GET_by_offset(disp, _gloffset_ClearBufferfi)
#define SET_ClearBufferfi(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfi, fn)
#define CALL_ClearBufferfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat *)), _gloffset_ClearBufferfv, parameters)