intel: Use _mesa_tex_target_to_face() helper function instead of our own.
authorEric Anholt <eric@anholt.net>
Mon, 11 Jul 2011 17:29:38 +0000 (10:29 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 12 Jul 2011 21:40:31 +0000 (14:40 -0700)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/drivers/dri/intel/intel_tex_image.c

index 269faefa1c0b9f222613ae0711b329ce99eaa496..1f8b885bbec8230d51e98cbd533330d70d214bd4 100644 (file)
@@ -120,25 +120,6 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
                               expect_accelerated_upload);
 }
 
-
-
-
-static GLuint
-target_to_face(GLenum target)
-{
-   switch (target) {
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
-      return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
-   default:
-      return 0;
-   }
-}
-
 /* There are actually quite a few combinations this will work for,
  * more than what I've listed here.
  */
@@ -426,7 +407,7 @@ intelTexImage(struct gl_context * ctx,
    DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
        _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
 
-   intelImage->face = target_to_face(target);
+   intelImage->face = _mesa_tex_target_to_face(target);
    intelImage->level = level;
 
    if (_mesa_is_format_compressed(texImage->TexFormat)) {
@@ -835,7 +816,7 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
                              rb->region->width, rb->region->height, 1,
                              0, internalFormat, texFormat);
 
-   intelImage->face = target_to_face(target);
+   intelImage->face = _mesa_tex_target_to_face(target);
    intelImage->level = level;
    texImage->RowStride = rb->region->pitch;
    intel_miptree_reference(&intelImage->mt, intelObj->mt);
@@ -893,7 +874,7 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
                              image->region->width, image->region->height, 1,
                              0, image->internal_format, image->format);
 
-   intelImage->face = target_to_face(target);
+   intelImage->face = _mesa_tex_target_to_face(target);
    intelImage->level = 0;
    texImage->RowStride = image->region->pitch;
    intel_miptree_reference(&intelImage->mt, intelObj->mt);