expect_accelerated_upload);
}
-
-
-
-static GLuint
-target_to_face(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
- default:
- return 0;
- }
-}
-
/* There are actually quite a few combinations this will work for,
* more than what I've listed here.
*/
DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
- intelImage->face = target_to_face(target);
+ intelImage->face = _mesa_tex_target_to_face(target);
intelImage->level = level;
if (_mesa_is_format_compressed(texImage->TexFormat)) {
rb->region->width, rb->region->height, 1,
0, internalFormat, texFormat);
- intelImage->face = target_to_face(target);
+ intelImage->face = _mesa_tex_target_to_face(target);
intelImage->level = level;
texImage->RowStride = rb->region->pitch;
intel_miptree_reference(&intelImage->mt, intelObj->mt);
image->region->width, image->region->height, 1,
0, image->internal_format, image->format);
- intelImage->face = target_to_face(target);
+ intelImage->face = _mesa_tex_target_to_face(target);
intelImage->level = 0;
texImage->RowStride = image->region->pitch;
intel_miptree_reference(&intelImage->mt, intelObj->mt);