break;
case nir_intrinsic_load_sample_mask_in:
- ntq_store_dest(c, &instr->dest, 0,
- vir_uniform(c, QUNIFORM_SAMPLE_MASK, 0));
+ ntq_store_dest(c, &instr->dest, 0, vir_MSF(c));
break;
case nir_intrinsic_load_front_face:
v3d->zsa->base.alpha.ref_value);
break;
- case QUNIFORM_SAMPLE_MASK:
- cl_aligned_u32(&uniforms, v3d->sample_mask);
- break;
-
case QUNIFORM_UBO_ADDR:
if (uinfo->data[i] == 0) {
cl_aligned_reloc(&job->indirect, &uniforms,
dirty |= VC5_DIRTY_ZSA;
break;
- case QUNIFORM_SAMPLE_MASK:
- dirty |= VC5_DIRTY_SAMPLE_STATE;
- break;
-
default:
assert(quniform_contents_is_texture_p0(shader->prog_data.base->uniforms.contents[i]));
dirty |= VC5_DIRTY_FRAGTEX | VC5_DIRTY_VERTTEX;