bool alpha_to_one,
const gl_state_index16 *alpha_ref_state_tokens)
{
- assert(alpha_ref_state_tokens);
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
nir_foreach_function(function, shader) {
3);
}
- nir_variable *var = nir_variable_create(shader,
- nir_var_uniform,
- glsl_float_type(),
- "gl_AlphaRefMESA");
- var->num_state_slots = 1;
- var->state_slots = ralloc_array(var, nir_state_slot, 1);
- memcpy(var->state_slots[0].tokens,
- alpha_ref_state_tokens,
- sizeof(var->state_slots[0].tokens));
- nir_ssa_def *alpha_ref = nir_load_var(&b, var);
+ nir_ssa_def *alpha_ref;
+ if (alpha_ref_state_tokens) {
+ nir_variable *var = nir_variable_create(shader,
+ nir_var_uniform,
+ glsl_float_type(),
+ "gl_AlphaRefMESA");
+ var->num_state_slots = 1;
+ var->state_slots = ralloc_array(var, nir_state_slot, 1);
+ memcpy(var->state_slots[0].tokens,
+ alpha_ref_state_tokens,
+ sizeof(var->state_slots[0].tokens));
+ alpha_ref = nir_load_var(&b, var);
+ } else
+ alpha_ref = nir_load_alpha_ref_float(&b);
nir_ssa_def *condition =
nir_compare_func(&b, func, alpha, alpha_ref);