-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
- -I$(TOP)/src/mesa/math \
- -I$(TOP)/src/mesa/transform \
- -I$(TOP)/src/mesa/shader \
- -I$(TOP)/src/mesa/swrast \
- -I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/egl/main \
-I$(TOP)/src/egl/drivers/dri \
$(LIBDRM_CFLAGS)
#include "macros.h"
#include "enums.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "shader/programopt.h"
+
#include "tnl/tnl.h"
#include "tnl/t_context.h"
+
#include "intel_batchbuffer.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "program.h"
-#include "programopt.h"
-
/* 1, -1/3!, 1/5!, -1/7! */
#include "macros.h"
#include "enums.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "shader/programopt.h"
+
#include "tnl/tnl.h"
#include "tnl/t_context.h"
+
#include "intel_batchbuffer.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "program.h"
-#include "programopt.h"
-
/* 1, -1/3!, 1/5!, -1/7! */
* Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "main/imports.h"
+#include "main/enums.h"
#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "tnl/tnl.h"
+
#include "brw_context.h"
#include "brw_aub.h"
#include "brw_util.h"
-#include "program.h"
-#include "imports.h"
-#include "enums.h"
-#include "tnl/tnl.h"
-
static void brwBindProgram( GLcontext *ctx,
GLenum target,
#define BRW_SF_H
+#include "shader/program.h"
#include "brw_context.h"
#include "brw_eu.h"
-#include "program.h"
#define SF_POINTS 0
#include "brw_context.h"
#include "brw_eu.h"
-#include "program.h"
+#include "shader/program.h"
struct brw_vs_prog_key {
*/
-#include "program.h"
-#include "macros.h"
+#include "main/macros.h"
+#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "brw_context.h"
#define BRW_WM_H
+#include "shader/prog_instruction.h"
#include "brw_context.h"
#include "brw_eu.h"
-#include "prog_instruction.h"
/* A big lookup table is used to figure out which and how many
* additional regs will inserted before the main payload in the WM
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "tnl/t_context.h"
-#include "atifragshader.h"
-#include "program.h"
+#include "shader/atifragshader.h"
+#include "shader/program.h"
#include "r200_context.h"
#include "r200_ioctl.h"
#include "r200_tex.h"
* Aapo Tahkola <aet@rasterburn.org>
* Roland Scheidegger <rscheidegger_lists@hispeed.ch>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "program.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "program.h"
+#include "main/glheader.h"
+
+#include "shader/program.h"
#include "tnl/tnl.h"
#include "r300_context.h"
#include "r300_fragprog.h"
#include "enums.h"
#include "image.h"
#include "imports.h"
+#include "light.h"
#include "macros.h"
#include "swrast/s_context.h"
* For a description of the vertex program instruction set see r300_reg.h.
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "program.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "api_arrayelt.h"
-#include "context.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "matrix.h"
-#include "extensions.h"
-#include "framebuffer.h"
+#include "main/glheader.h"
+#include "main/api_arrayelt.h"
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/state.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"