/* A pipeline object is bound */
if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
- /* Error message will be printed inside _mesa_validate_program_pipeline.
- */
- if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) {
+ if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glValidateProgramPipeline failed to validate the "
+ "pipeline");
return GL_FALSE;
}
}
extern GLboolean
_mesa_validate_program_pipeline(struct gl_context* ctx,
- struct gl_pipeline_object *pipe,
- GLboolean IsBound)
+ struct gl_pipeline_object *pipe)
{
unsigned i;
bool program_empty = true;
*/
for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
- goto err;
+ return GL_FALSE;
}
}
ralloc_strdup(pipe,
"Program is active for multiple shader stages with an "
"intervening stage provided by another program");
- goto err;
+ return GL_FALSE;
}
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] ||
pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) {
pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
- goto err;
+ return GL_FALSE;
}
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
"Program %d was relinked without "
"PROGRAM_SEPARABLE state",
pipe->CurrentProgram[i]->Name);
- goto err;
+ return GL_FALSE;
}
}
}
if (program_empty) {
- goto err;
+ return GL_FALSE;
}
/* Section 2.11.11 (Shader Execution), subheading "Validation," of the
* maximum number of texture image units allowed."
*/
if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
- goto err;
+ return GL_FALSE;
/* Validate inputs against outputs, this cannot be done during linking
* since programs have been linked separately from each other.
* OpenGL ES 3.1 specification has the same text.
*/
if (!_mesa_validate_pipeline_io(pipe))
- goto err;
+ return GL_FALSE;
pipe->Validated = GL_TRUE;
return GL_TRUE;
-
-err:
- if (IsBound)
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glValidateProgramPipeline failed to validate the pipeline");
-
- return GL_FALSE;
}
/**
return;
}
- /* ValidateProgramPipeline should not throw errors when pipeline validation
- * fails and should instead only update the validation status. We pass
- * false for IsBound to avoid an error being thrown.
- */
- _mesa_validate_program_pipeline(ctx, pipe, false);
+ _mesa_validate_program_pipeline(ctx, pipe);
}
void GLAPIENTRY