/***** Depth functions (optimized) *****/
/************************************************************************/
-void
+static void
fxReadDepthSpan_Z16(GLcontext * ctx,
GLuint n, GLint x, GLint y, GLdepth depth[])
{
}
-void
+static void
fxReadDepthSpan_Z24(GLcontext * ctx,
GLuint n, GLint x, GLint y, GLdepth depth[])
{
/***** Stencil functions (optimized) *****/
/************************************************************************/
-void fxWriteStencilSpan (GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLstencil stencil[], const GLubyte mask[])
+static void
+fxWriteStencilSpan (GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLstencil stencil[], const GLubyte mask[])
{
/*
* XXX todo
*/
}
-void
+static void
fxReadStencilSpan(GLcontext * ctx,
GLuint n, GLint x, GLint y, GLstencil stencil[])
{
}
}
-void fxWriteStencilPixels (GLcontext *ctx, GLuint n,
- const GLint x[], const GLint y[],
- const GLstencil stencil[],
- const GLubyte mask[])
+static void
+fxWriteStencilPixels (GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ const GLstencil stencil[],
+ const GLubyte mask[])
{
/*
* XXX todo
*/
}
-void fxReadStencilPixels (GLcontext *ctx, GLuint n,
- const GLint x[], const GLint y[],
- GLstencil stencil[])
+static void
+fxReadStencilPixels (GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ GLstencil stencil[])
{
/*
* XXX todo