GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
};
- int depth_buffer_modes[2][2] = {
- { 0, 0 },
- { 0, 0 }
- };
+ int depth_buffer_modes[2][2];
+
depth_buffer_modes[0][0] = depth_bits;
depth_buffer_modes[1][0] = depth_bits;
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
+ depth_buffer_modes[0][1] = 0;
depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits;
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
/* Mark the visual as slow if there are "fake" stencil bits.
*/
for ( m = modes ; m != NULL ; m = m->next ) {
- if ( m->stencilBits != stencil_bits ) {
- m->visualRating = GLX_SLOW_CONFIG;
+ if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
+ m->visualRating = GLX_SLOW_CONFIG;
}
}