Which also requires uadd_carry lowering
Until recently this was lowered in glsl ir so it went unnoticed that we
weren't lowering it.
Fixes: 1d8994a63b5 glsl: [u/i]mulExtended optimization for GLSL
Signed-off-by: Rob Clark <robdclark@gmail.com>
.lower_fdiv = true,
.lower_isign = true,
.lower_ldexp = true,
+ .lower_uadd_carry = true,
+ .lower_mul_high = true,
.fuse_ffma = true,
.native_integers = true,
.vertex_id_zero_based = true,
.lower_fdiv = true,
.lower_isign = true,
.lower_ldexp = true,
+ .lower_uadd_carry = true,
+ .lower_mul_high = true,
.fuse_ffma = true,
.native_integers = true,
.vertex_id_zero_based = false,