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glsl: fix vec4_texp_rect IR code (need projective version)
author
Brian Paul
<brianp@vmware.com>
Fri, 20 Feb 2009 18:42:28 +0000
(11:42 -0700)
committer
Brian Paul
<brianp@vmware.com>
Fri, 20 Feb 2009 18:42:28 +0000
(11:42 -0700)
src/mesa/shader/slang/slang_codegen.c
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diff --git
a/src/mesa/shader/slang/slang_codegen.c
b/src/mesa/shader/slang/slang_codegen.c
index cfdb868d6cfcd249f1e45531c766cb5e60994fb6..ac706325b834e579ad410f4c53c2fe41420914bb 100644
(file)
--- a/
src/mesa/shader/slang/slang_codegen.c
+++ b/
src/mesa/shader/slang/slang_codegen.c
@@
-527,7
+527,7
@@
static slang_asm_info AsmInfo[] = {
{ "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */
{ "vec4_texcube", IR_TEX, 1, 2 }, /* cubemap */
{ "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */
- { "vec4_texp_rect", IR_TEX, 1, 2 },/* rectangle w/ projection */
+ { "vec4_texp_rect", IR_TEX
P
, 1, 2 },/* rectangle w/ projection */
/* unary op */
{ "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */