#include "pipe/p_shader_tokens.h"
#include "util/u_inlines.h"
+#include "tgsi/tgsi_ureg.h"
#include "util/u_pack_color.h"
FREE(draw);
}
-static INLINE void
-emit_mov(struct nvfx_vertex_program *vp,
- unsigned dst, unsigned src, unsigned vor, unsigned mask)
-{
- struct nvfx_vertex_program_exec *inst;
-
- vp->insns = realloc(vp->insns,
- sizeof(struct nvfx_vertex_program_exec) *
- ++vp->nr_insns);
- inst = &vp->insns[vp->nr_insns - 1];
-
- inst->data[0] = 0x401f9c6c;
- inst->data[1] = 0x0040000d | (src << 8);
- inst->data[2] = 0x8106c083;
- inst->data[3] = 0x6041ff80 | (dst << 2) | (mask << 13);
- inst->const_index = -1;
- inst->has_branch_offset = FALSE;
-
- vp->ir |= (1 << src);
- if (vor != ~0)
- vp->or |= (1 << vor);
-}
-
static struct nvfx_vertex_program *
-create_drawvp(struct nvfx_context *nvfx)
+nvfx_create_drawvp(struct nvfx_context *nvfx)
{
- struct nvfx_vertex_program *vp = CALLOC_STRUCT(nvfx_vertex_program);
- unsigned i;
-
- // nv30 support comes in a later patch
- assert(nvfx->is_nv4x);
-
- emit_mov(vp, NVFX_VP(INST_DEST_POS), 0, ~0, 0xf);
- emit_mov(vp, NVFX_VP(INST_DEST_COL0), 3, 0, 0xf);
- emit_mov(vp, NVFX_VP(INST_DEST_COL1), 4, 1, 0xf);
- emit_mov(vp, NVFX_VP(INST_DEST_BFC0), 3, 2, 0xf);
- emit_mov(vp, NVFX_VP(INST_DEST_BFC1), 4, 3, 0xf);
- emit_mov(vp, NVFX_VP(INST_DEST_FOGC), 5, 4, 0x8);
- for (i = 0; i < 8; i++)
- emit_mov(vp, NVFX_VP(INST_DEST_TC(i)), 8 + i, 14 + i, 0xf);
-
- vp->insns[vp->nr_insns - 1].data[3] |= 1;
- vp->translated = TRUE;
- return vp;
+ struct ureg_program *ureg;
+ uint i;
+
+ ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
+ if (ureg == NULL)
+ return NULL;
+
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0), ureg_DECL_vs_input(ureg, 0));
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0), ureg_DECL_vs_input(ureg, 3));
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 1), ureg_DECL_vs_input(ureg, 4));
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_BCOLOR, 0), ureg_DECL_vs_input(ureg, 3));
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_BCOLOR, 1), ureg_DECL_vs_input(ureg, 4));
+ ureg_MOV(ureg,
+ ureg_writemask(ureg_DECL_output(ureg, TGSI_SEMANTIC_FOG, 1), TGSI_WRITEMASK_X),
+ ureg_DECL_vs_input(ureg, 5));
+ for (i = 0; i < 8; ++i)
+ ureg_MOV(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, i), ureg_DECL_vs_input(ureg, 8 + i));
+
+ ureg_END( ureg );
+
+ return ureg_create_shader_and_destroy( ureg, &nvfx->pipe );
}
struct draw_stage *
struct nvfx_render_stage *render = CALLOC_STRUCT(nvfx_render_stage);
if (!nvfx->swtnl.vertprog)
- nvfx->swtnl.vertprog = create_drawvp(nvfx);
+ nvfx->swtnl.vertprog = nvfx_create_drawvp(nvfx);
render->nvfx = nvfx;
render->stage.draw = nvfx->draw;