}
update_array(ctx, &ctx->Array.Normal, _NEW_ARRAY_NORMAL,
- elementSize, 3, type, stride, GL_FALSE, ptr);
+ elementSize, 3, type, stride, GL_TRUE, ptr);
if (ctx->Driver.NormalPointer)
ctx->Driver.NormalPointer( ctx, type, stride, ptr );
}
update_array(ctx, &ctx->Array.Color, _NEW_ARRAY_COLOR0,
- elementSize, size, type, stride, GL_FALSE, ptr);
+ elementSize, size, type, stride, GL_TRUE, ptr);
if (ctx->Driver.ColorPointer)
ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
}
update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1,
- elementSize, size, type, stride, GL_FALSE, ptr);
+ elementSize, size, type, stride, GL_TRUE, ptr);
if (ctx->Driver.SecondaryColorPointer)
ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );