}
+/**
+ * Called from glNewList when we're starting to compile a display list.
+ */
void
vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
{
}
+/**
+ * Called from glEndList when we're finished compiling a display list.
+ */
void
vbo_save_EndList(struct gl_context *ctx)
{
}
+/**
+ * Called from the display list code when we're about to execute a
+ * display list.
+ */
void
vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *dlist)
{
}
+/**
+ * Called from the display list code when we're finished executing a
+ * display list.
+ */
void
vbo_save_EndCallList(struct gl_context *ctx)
{
}
+/**
+ * Called by display list code when a display list is being deleted.
+ */
static void
vbo_destroy_vertex_list(struct gl_context *ctx, void *data)
{