/* 16 bit format or some aditional bit ? */
# define R300_DEPTH_FORMAT_UNK32 (32 << 0)
+#define R300_RB3D_EARLY_Z 0x4F14
+# define R300_EARLY_Z_DISABLE (0 << 0)
+# define R300_EARLY_Z_ENABLE (1 << 0)
+
/* gap */
#define R300_RB3D_DEPTHOFFSET 0x4F20
static void update_early_z(GLcontext *ctx)
{
- /* updates register 0x4f14
- if depth test is not enabled it should be 0x00000000
- if depth is enabled and alpha not it should be 0x00000001
- if depth and alpha is enabled it should be 0x00000000
+ /* updates register R300_RB3D_EARLY_Z (0x4F14)
+ if depth test is not enabled it should be R300_EARLY_Z_DISABLE
+ if depth is enabled and alpha not it should be R300_EARLY_Z_ENABLE
+ if depth and alpha is enabled it should be R300_EARLY_Z_DISABLE
*/
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, unk4F10);
if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
/* disable early Z */
- r300->hw.unk4F10.cmd[2] = 0x00000000;
+ r300->hw.unk4F10.cmd[2] = R300_EARLY_Z_DISABLE;
else {
if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER)
/* enable early Z */
- r300->hw.unk4F10.cmd[2] = 0x00000001;
+ r300->hw.unk4F10.cmd[2] = R300_EARLY_Z_ENABLE;
else
/* disable early Z */
- r300->hw.unk4F10.cmd[2] = 0x00000000;
+ r300->hw.unk4F10.cmd[2] = R300_EARLY_Z_DISABLE;
}
}