--- /dev/null
+apple_xgl_api.[hc]
+exports.list
+stage.[1234]
+
--- /dev/null
+#GL_EXT_texture_object
+alias AreTexturesResidentEXT AreTexturesResident
+alias BindTextureEXT BindTexture
+alias DeleteTexturesEXT DeleteTextures
+alias GenTexturesEXT GenTextures
+alias IsTextureEXT IsTexture
+alias PrioritizeTexturesEXT PrioritizeTextures
+alias TexImage3DEXT TexImage3D
--- /dev/null
+extension ARB_transpose_matrix
+extension ARB_vertex_program
+extension ARB_vertex_blend
+extension ARB_window_pos
+extension ARB_shader_objects
+extension ARB_vertex_shader
+extension ARB_shading_language_100
+extension ARB_imaging
+extension ARB_point_parameters
+extension ARB_texture_env_crossbar
+extension ARB_texture_border_clamp
+extension ARB_multitexture
+extension ARB_texture_env_add
+extension ARB_texture_cube_map
+extension ARB_texture_env_dot3
+extension ARB_multisample
+extension ARB_texture_env_combine
+extension ARB_texture_compression
+extension ARB_texture_mirrored_repeat
+extension ARB_shadow
+extension ARB_depth_texture
+extension ARB_shadow_ambient
+extension ARB_fragment_program
+extension ARB_fragment_program_shadow
+extension ARB_fragment_shader
+extension ARB_occlusion_query
+extension ARB_point_sprite
+extension ARB_texture_non_power_of_two
+extension ARB_vertex_buffer_object
+extension ARB_pixel_buffer_object
+extension ARB_draw_buffers
+extension ARB_shader_texture_lod
+extension ARB_texture_rectangle
+extension ARB_texture_float
+extension ARB_half_float_pixel
+
+extension EXT_multi_draw_arrays
+extension EXT_clip_volume_hint
+extension EXT_rescale_normal
+extension EXT_draw_range_elements
+extension EXT_fog_coord
+extension EXT_gpu_program_parameters
+extension EXT_geometry_shader4
+
+#The gl.spec has the wrong arguments for GetTransformFeedbackVaryingEXT
+#extension EXT_transform_feedback
+extension EXT_compiled_vertex_array
+extension EXT_framebuffer_object
+extension EXT_framebuffer_blit
+extension EXT_framebuffer_multisample
+extension EXT_texture_rectangle
+extension EXT_texture_env_add
+extension EXT_blend_color
+extension EXT_blend_minmax
+extension EXT_blend_subtract
+extension EXT_texture_lod_bias
+extension EXT_abgr
+extension EXT_bgra
+extension EXT_stencil_wrap
+extension EXT_texture_filter_anisotropic
+extension EXT_separate_specular_color
+extension EXT_secondary_color
+extension EXT_blend_func_separate
+extension EXT_shadow_funcs
+extension EXT_stencil_two_side
+extension EXT_texture_compression_s3tc
+extension EXT_texture_compression_dxt1
+extension EXT_texture_sRGB
+extension EXT_blend_equation_separate
+extension EXT_texture_mirror_clamp
+extension EXT_packed_depth_stencil
+
+extension APPLE_client_storage
+extension APPLE_specular_vector
+extension APPLE_transform_hint
+extension APPLE_packed_pixels
+#The gl.spec has different argument types for this:
+#extension APPLE_fence
+extension APPLE_vertex_array_object
+extension APPLE_vertex_program_evaluators
+extension APPLE_element_array
+extension APPLE_flush_render
+extension APPLE_aux_depth_stencil
+extension APPLE_flush_buffer_range
+extension APPLE_ycbcr_422
+#The gl.spec has different argument types for this:
+#extension APPLE_vertex_array_range
+extension APPLE_texture_range
+extension APPLE_float_pixels
+extension APPLE_pixel_buffer
+extension APPLE_object_purgeable
+
+#The OpenGL framework has moved this to the core OpenGL, and eliminated EXT_convolution listing.
+#extension EXT_convolution
+
+#Leopard supports these according to nm.
+#Applications should use the GL_EXTENSIONS list to determine capabilities.
+extension EXT_paletted_texture
+extension APPLE_fence
+extension NV_vertex_program4
+extension EXT_draw_buffers2
+extension EXT_gpu_shader4
+extension ATI_pn_triangles
+extension NV_register_combiners
+extension EXT_depth_bounds_test
+
--- /dev/null
+#These are for compatibility with the old libGL.
+noop SGI_color_table
+noop EXT_convolution
+noop EXT_cull_vertex
+noop NV_fence
+noop SGIS_detail_texture
+noop SGIX_fragment_lighting
+noop SGIX_flush_raster
+noop EXT_vertex_array
+noop SGIX_instruments
+noop EXT_histogram
+noop NV_vertex_program
+noop PGI_misc_hints
+noop SGIS_multisample
+noop EXT_multisample
--- /dev/null
+promoted MESA_window_pos
+promoted ARB_window_pos
+promoted EXT_copy_texture
+promoted ARB_vertex_program
--- /dev/null
+INSTALL_DIR = /usr/X11
+X11_DIR = $(INSTALL_DIR)
+
+CC=gcc
+GL_CFLAGS=-Wall -ggdb3 -Os -DPTHREADS -D_REENTRANT -DGLX_USE_APPLEGL -DGLX_ALIAS_UNSUPPORTED $(RC_CFLAGS) $(CFLAGS)
+GL_LDFLAGS=-L$(INSTALL_DIR)/lib -L$(X11_DIR)/lib $(LDFLAGS) -Wl,-single_module
+
+TCLSH=tclsh8.5
+
+MKDIR=mkdir
+INSTALL=install
+LN=ln
+RM=rm
+
+INCLUDE=-I. -Iinclude -Iinclude/internal -I.. -I../../../include -I$(INSTALL_DIR)/include -I$(X11_DIR)/include
+COMPILE=$(CC) $(INCLUDE) $(GL_CFLAGS) -c
+
+#The directory with the final binaries.
+BUILD_DIR=builds
+
+all: $(BUILD_DIR)/libGL.1.2.dylib
+
+OBJECTS=glxext.o glxcmds.o glx_pbuffer.o glx_query.o glxcurrent.o glxextensions.o \
+ appledri.o apple_glx_context.o apple_glx.o pixel.o \
+ compsize.o apple_visual.o apple_cgl.o glxreply.o glcontextmodes.o \
+ apple_xgl_api.o apple_glx_drawable.o xfont.o apple_glx_pbuffer.o \
+ apple_glx_pixmap.o apple_xgl_api_read.o glx_empty.o glx_error.o \
+ apple_xgl_api_viewport.o apple_glx_surface.o apple_xgl_api_stereo.o
+
+$(BUILD_DIR)/libGL.1.2.dylib: $(OBJECTS)
+ -if ! test -d $(BUILD_DIR); then $(MKDIR) $(BUILD_DIR); fi
+ $(CC) $(GL_CFLAGS) -o $@ -dynamiclib -install_name $(INSTALL_DIR)/lib/libGL.1.dylib -compatibility_version 1.2 -current_version 1.2 -lXplugin -framework ApplicationServices -framework CoreFoundation $(GL_LDFLAGS) -lXext -lX11 -Wl,-exported_symbols_list,exports.list $(OBJECTS)
+
+.c.o:
+ $(COMPILE) $<
+
+apple_glx_drawable.o: apple_glx_drawable.h apple_glx_drawable.c include/GL/gl.h
+apple_xgl_api.o: apple_xgl_api.h apple_xgl_api.c apple_xgl_api_stereo.c include/GL/gl.h
+apple_xgl_api_read.o: apple_xgl_api_read.h apple_xgl_api_read.c apple_xgl_api.h include/GL/gl.h
+apple_xgl_api_viewport.o: apple_xgl_api_viewport.h apple_xgl_api_viewport.c apple_xgl_api.h include/GL/gl.h
+apple_xgl_api_stereo.o: apple_xgl_api_stereo.h apple_xgl_api_stereo.c apple_xgl_api.h include/GL/gl.h
+glcontextmodes.o: glcontextmodes.c include/GL/gl.h
+glxext.o: glxext.c include/GL/gl.h
+glxreply.o: glxreply.c include/GL/gl.h
+glxcmds.o: glxcmds.c apple_glx_context.h include/GL/gl.h
+glx_pbuffer.o: glx_pbuffer.c include/GL/gl.h
+glx_error.o: glx_error.c include/GL/gl.h
+glx_query.o: glx_query.c include/GL/gl.h
+glxcurrent.o: glxcurrent.c include/GL/gl.h
+glxextensions.o: glxextensions.c include/GL/gl.h
+glxhash.o: glxhash.h glxhash.c include/GL/gl.h
+appledri.o: appledri.h appledristr.h appledri.c include/GL/gl.h
+apple_glx_context.o: apple_glx_context.c apple_glx_context.h apple_glx_context.h include/GL/gl.h
+apple_glx.o: apple_glx.h apple_glx.c apple_xgl_api.h include/GL/gl.h
+apple_visual.o: apple_visual.h apple_visual.c include/GL/gl.h
+apple_cgl.o: apple_cgl.h apple_cgl.c include/GL/gl.h
+apple_glx_pbuffer.o: apple_glx_drawable.h apple_glx_pbuffer.c include/GL/gl.h
+apple_glx_pixmap.o: apple_glx_drawable.h apple_glx_pixmap.c appledri.h include/GL/gl.h
+apple_glx_surface.o: apple_glx_drawable.h apple_glx_surface.c appledri.h include/GL/gl.h
+xfont.o: xfont.c include/GL/gl.h
+compsize.o: compsize.c include/GL/gl.h
+renderpix.o: renderpix.c include/GL/gl.h
+singlepix.o: singlepix.c include/GL/gl.h
+pixel.o: pixel.c include/GL/gl.h
+glx_empty.o: glx_empty.c include/GL/gl.h
+
+apple_xgl_api.c: apple_xgl_api.h
+apple_xgl_api.h: gen_api_header.tcl gen_api_library.tcl gen_code.tcl gen_defs.tcl gen_exports.tcl gen_funcs.tcl gen_types.tcl
+ $(TCLSH) gen_code.tcl
+
+include/GL/gl.h: include/GL/gl.h.template gen_gl_h.sh
+ ./gen_gl_h.sh include/GL/gl.h.template $@
+
+install_headers: include/GL/gl.h
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL
+ $(INSTALL) -m 644 include/GL/gl.h include/GL/glext.h include/GL/glx.h include/GL/glxext.h $(DESTDIR)$(INSTALL_DIR)/include/GL
+
+install_libraries: $(BUILD_DIR)/libGL.1.2.dylib
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/lib
+ $(INSTALL) -m 755 $(BUILD_DIR)/libGL.1.2.dylib $(DESTDIR)$(INSTALL_DIR)/lib
+ $(RM) -f $(DESTDIR)$(INSTALL_DIR)/lib/libGL.dylib
+ $(LN) -s libGL.1.2.dylib $(DESTDIR)$(INSTALL_DIR)/lib/libGL.dylib
+ $(RM) -f $(DESTDIR)$(INSTALL_DIR)/lib/libGL.1.dylib
+ $(LN) -s libGL.1.2.dylib $(DESTDIR)$(INSTALL_DIR)/lib/libGL.1.dylib
+
+install: install_headers install_libraries
+
+clean:
+ rm -rf $(BUILD_DIR)
+ rm -f *.o *.a
+ rm -f *.c~ *.h~
+ rm -f apple_xgl_api.h apple_xgl_api.c
+ rm -f *.dylib
+ rm -f include/GL/gl.h
+
+%.c : ../%.c
+ ln -s $<
--- /dev/null
+A lot of the code is automatically generated.
+
+The following are generated based on specs/gl.spec and specs/enum.spec (from OpenGL.org):
+
+apple_xgl_api.h
+apple_xgl_api.c
+exports.list
+include/GL/gl.h
+include/GL/glext.h (includes the OpenGL framework glext.h)
+
+The gen_code.tcl script is what executes the various gen_*.tcl scripts to produce those.
+
+You will need Tcl 8.5 for the gen_code.tcl script.
+
+The tests/ directory contains some tests that are built in testbuilds.
+
+The tests built in testbuilds don't require installation of the library.
+
--- /dev/null
+The design of most of this code is such that we extend the GLX structures
+with a void * named apple.
+
+The GLX functions that need to do Apple-specific things are passed
+&s->apple in order to initialize the private structures.
+
+Thus when updating, just run a diff against glxext.c or glxcmds.c, and
+manually merge from there as needed.
--- /dev/null
+AppleSGLX Release Notes
+
+o OpenGL Support
+
+AppleSGLX supports the same version of OpenGL as Leopard (OpenGL 2.1).
+Many extensions from the OpenGL framework are now builtin.
+
+This adds support for GLSL, and a variety of other features.
+
+o Thread Support
+
+Thread support has been improved since the libGL in XQuartz 2.3.2.1.
+
+o GLX 1.4 Support
+
+The GLX 1.3 and 1.4 functions should all work with a few exceptions
+as outlined in this document.
+
+o glXMakeContextCurrent (a GLX 1.3 feature)
+
+glXMakeContextCurrent should work with the readable drawable. The
+OpenGL functions: glReadPixels, glCopyPixels, and glCopyColorTable,
+should use the readable drawable if it's different than the rendering
+drawable.
+
+o glXGetProcAddress (a GLX 1.4 feature and ARB extension)
+
+glXGetProcAddress should work and allow getting the address of any
+extension functions you may need from the X11 libGL, or OpenGL framework
+libGL. Previous versions of the X11 libGL didn't allow getting the newer
+OpenGL framework addresses.
+
+o GLXPixmaps
+
+New support for GLXPixmaps works well with mixed X11 and OpenGL drawing
+operations. You can create them using glXCreateGLXPixmap or
+glXCreatePixmap.
+
+o GLXPbuffers
+
+Support for GLXPbuffers has been added. These are drawables that are
+not possible to render to with X11, which is allowed by the spec.
+A GLXPbuffer will never generate a clobber event, however
+glXSelectEvent and glXGetSelectedEvent should operate normally.
+
+Clobber events are not generated due to low-level architectural
+differences. The contents of your pbuffers will not be clobbered.
+
+o Shared Contexts
+
+Due to basic low-level architectural differences the usage of shared
+contexts requires a similar visual or GLXFBConfig be used in the
+creation of a shared context. It's best if you specify the same
+visual. This is due to a CGL design difference, and not something
+that is easily worked around. UPDATE: some changes made seem to
+help resolve this issue in many cases, so you may be able to use a
+shared context without this restriction.
+
+
+o Indirect
+
+The X server supports indirect fairly well, so OpenGL applications
+can be run remotely and displayed by XQuartz. This means you can run
+applications from a remote host on an XQuartz X server.
+
+AppleSGLX does not support indirect rendering. Any indirect context
+created will appear to glXIsDirect as an indirect context, but it
+does not actually support indirect rendering to a remote X server.
+
+AppleSGLX supports GLXPixmaps and GLXPbuffers with direct and indirect
+contexts, though they are all direct contexts by definition (see above).
--- /dev/null
+Test shared contexts!
+
+Go over every glxcmd in glxcmds.c and make sure we have them working.
+Verify the XError behavior of GLXPixmap support functions.
+
+Test GLXPixmap support with various pixmap depths.
+
+Test GLXPixmap support with invalid pixmaps (to stress the protocol code).
+
+-- Feb 10, 2009
+
+Test glXCopyContext.
+
+-- Dec 12 2008
+
+TEST glXCopyContext needs some work and additional code in apple_glx.c.
+
+----
+
+Make sure we report the proper list of GLX extensions available. Apple direct may not support some
+that Mesa does, and vice-versa.
+
+Modify create_destroy_context and create a new test called create_destroy_context_thread_race.
+Where 2 threads are doing the same sort of path of create and destroy. The locking should protect
+us there, but we need to verify nothing goes wrong.
+
--- /dev/null
+/*
+ Copyright (c) 2008 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <dlfcn.h>
+
+#include "apple_cgl.h"
+#include "apple_glx.h"
+
+#ifndef OPENGL_FRAMEWORK_PATH
+#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL"
+#endif
+
+static void *dl_handle = NULL;
+
+struct apple_cgl_api apple_cgl;
+
+static bool initialized = false;
+
+static void *
+sym(void *h, const char *name)
+{
+ void *s;
+
+ s = dlsym(h, name);
+
+ if (NULL == s) {
+ fprintf(stderr, "error: %s\n", dlerror());
+ abort();
+ }
+
+ return s;
+}
+
+void
+apple_cgl_init(void)
+{
+ void *h;
+ GLint major = 0, minor = 0;
+ const char *opengl_framework_path;
+
+ if (initialized)
+ return;
+
+ opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
+ if (!opengl_framework_path) {
+ opengl_framework_path = OPENGL_FRAMEWORK_PATH;
+ }
+
+ (void) dlerror(); /*drain dlerror */
+ h = dlopen(opengl_framework_path, RTLD_NOW);
+
+ if (NULL == h) {
+ fprintf(stderr, "error: unable to dlopen %s : %s\n",
+ opengl_framework_path, dlerror());
+ abort();
+ }
+
+ dl_handle = h;
+
+ apple_cgl.get_version = sym(h, "CGLGetVersion");
+
+ apple_cgl.get_version(&major, &minor);
+
+ apple_glx_diagnostic("CGL major %d minor %d\n", major, minor);
+
+ if (1 != major) {
+ fprintf(stderr, "WARNING: the CGL major version has changed!\n"
+ "libGL may be incompatible!\n");
+ }
+
+ apple_cgl.choose_pixel_format = sym(h, "CGLChoosePixelFormat");
+ apple_cgl.destroy_pixel_format = sym(h, "CGLDestroyPixelFormat");
+
+ apple_cgl.clear_drawable = sym(h, "CGLClearDrawable");
+ apple_cgl.flush_drawable = sym(h, "CGLFlushDrawable");
+
+ apple_cgl.create_context = sym(h, "CGLCreateContext");
+ apple_cgl.destroy_context = sym(h, "CGLDestroyContext");
+
+ apple_cgl.set_current_context = sym(h, "CGLSetCurrentContext");
+ apple_cgl.get_current_context = sym(h, "CGLGetCurrentContext");
+ apple_cgl.error_string = sym(h, "CGLErrorString");
+
+ apple_cgl.set_off_screen = sym(h, "CGLSetOffScreen");
+
+ apple_cgl.copy_context = sym(h, "CGLCopyContext");
+
+ apple_cgl.create_pbuffer = sym(h, "CGLCreatePBuffer");
+ apple_cgl.destroy_pbuffer = sym(h, "CGLDestroyPBuffer");
+ apple_cgl.set_pbuffer = sym(h, "CGLSetPBuffer");
+
+ initialized = true;
+}
+
+void *
+apple_cgl_get_dl_handle(void)
+{
+ return dl_handle;
+}
--- /dev/null
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#ifndef APPLE_CGL_H
+#define APPLE_CGL_H
+
+#include <stdio.h>
+#include <OpenGL/CGLCurrent.h>
+#include <OpenGL/CGLTypes.h>
+#include <OpenGL/OpenGL.h>
+
+/* For GLint and GLsizei on Tiger */
+#include <OpenGL/gl.h>
+
+struct apple_cgl_api
+{
+ void (*get_version) (GLint * majorvers, GLint * minorvers);
+
+ CGLError(*choose_pixel_format) (const CGLPixelFormatAttribute * attribs,
+ CGLPixelFormatObj * pix, GLint * npix);
+ CGLError(*destroy_pixel_format) (CGLPixelFormatObj pix);
+
+ CGLError(*clear_drawable) (CGLContextObj ctx);
+ CGLError(*flush_drawable) (CGLContextObj ctx);
+
+ CGLError(*create_context) (CGLPixelFormatObj pix, CGLContextObj share,
+ CGLContextObj * ctx);
+ CGLError(*destroy_context) (CGLContextObj pix);
+
+ CGLError(*set_current_context) (CGLContextObj ctx);
+ CGLContextObj(*get_current_context) (void);
+ const char *(*error_string) (CGLError error);
+
+ CGLError(*set_off_screen) (CGLContextObj ctx,
+ GLsizei width, GLsizei height, GLint rowbytes,
+ void *baseaddr);
+
+ CGLError(*copy_context) (CGLContextObj src, CGLContextObj dst,
+ GLbitfield mask);
+
+ CGLError(*create_pbuffer) (GLsizei width,
+ GLsizei height,
+ GLenum target,
+ GLenum internalFormat,
+ GLint max_level, CGLPBufferObj * pbuffer);
+
+ CGLError(*destroy_pbuffer) (CGLPBufferObj pbuffer);
+
+ CGLError(*set_pbuffer) (CGLContextObj ctx,
+ CGLPBufferObj pbuffer,
+ GLenum face, GLint level, GLint screen);
+};
+
+extern struct apple_cgl_api apple_cgl;
+
+extern void apple_cgl_init(void);
+
+extern void *apple_cgl_get_dl_handle(void);
+
+#endif
--- /dev/null
+_glAccum
+_glAlphaFunc
+_glAreTexturesResident
+_glArrayElement
+_glBegin
+_glBindTexture
+_glBitmap
+_glBlendColor
+_glBlendEquation
+_glBlendEquationSeparate
+_glBlendFunc
+_glCallList
+_glCallLists
+_glClear
+_glClearAccum
+_glClearColor
+_glClearDepth
+_glClearIndex
+_glClearStencil
+_glClipPlane
+_glColor3b
+_glColor3bv
+_glColor3d
+_glColor3dv
+_glColor3f
+_glColor3fv
+_glColor3i
+_glColor3iv
+_glColor3s
+_glColor3sv
+_glColor3ub
+_glColor3ubv
+_glColor3ui
+_glColor3uiv
+_glColor3us
+_glColor3usv
+_glColor4b
+_glColor4bv
+_glColor4d
+_glColor4dv
+_glColor4f
+_glColor4fv
+_glColor4i
+_glColor4iv
+_glColor4s
+_glColor4sv
+_glColor4ub
+_glColor4ubv
+_glColor4ui
+_glColor4uiv
+_glColor4us
+_glColor4usv
+_glColorMask
+_glColorMaterial
+_glColorPointer
+_glColorSubTable
+_glColorTable
+_glColorTableParameterfv
+_glColorTableParameteriv
+_glConvolutionFilter1D
+_glConvolutionFilter2D
+_glConvolutionParameterf
+_glConvolutionParameterfv
+_glConvolutionParameteri
+_glConvolutionParameteriv
+_glCopyColorSubTable
+_glCopyColorTable
+_glCopyConvolutionFilter1D
+_glCopyConvolutionFilter2D
+_glCopyPixels
+_glCopyTexImage1D
+_glCopyTexImage2D
+_glCopyTexSubImage1D
+_glCopyTexSubImage2D
+_glCopyTexSubImage3D
+_glCullFace
+_glDeleteLists
+_glDeleteTextures
+_glDepthFunc
+_glDepthMask
+_glDepthRange
+_glDisable
+_glDisableClientState
+_glDrawArrays
+_glDrawBuffer
+_glDrawElements
+_glDrawPixels
+_glDrawRangeElements
+_glEdgeFlag
+_glEdgeFlagPointer
+_glEdgeFlagv
+_glEnable
+_glEnableClientState
+_glEnd
+_glEndList
+_glEvalCoord1d
+_glEvalCoord1dv
+_glEvalCoord1f
+_glEvalCoord1fv
+_glEvalCoord2d
+_glEvalCoord2dv
+_glEvalCoord2f
+_glEvalCoord2fv
+_glEvalMesh1
+_glEvalMesh2
+_glEvalPoint1
+_glEvalPoint2
+_glFeedbackBuffer
+_glFinish
+_glFlush
+_glFogf
+_glFogfv
+_glFogi
+_glFogiv
+_glFrontFace
+_glFrustum
+_glGenLists
+_glGenTextures
+_glGetBooleanv
+_glGetClipPlane
+_glGetColorTable
+_glGetColorTableParameterfv
+_glGetColorTableParameteriv
+_glGetConvolutionFilter
+_glGetConvolutionParameterfv
+_glGetConvolutionParameteriv
+_glGetDoublev
+_glGetError
+_glGetFloatv
+_glGetHistogram
+_glGetHistogramParameterfv
+_glGetHistogramParameteriv
+_glGetIntegerv
+_glGetLightfv
+_glGetLightiv
+_glGetMapdv
+_glGetMapfv
+_glGetMapiv
+_glGetMaterialfv
+_glGetMaterialiv
+_glGetMinmax
+_glGetMinmaxParameterfv
+_glGetMinmaxParameteriv
+_glGetPixelMapfv
+_glGetPixelMapuiv
+_glGetPixelMapusv
+_glGetPointerv
+_glGetPolygonStipple
+_glGetSeparableFilter
+_glGetString
+_glGetTexEnvfv
+_glGetTexEnviv
+_glGetTexGendv
+_glGetTexGenfv
+_glGetTexGeniv
+_glGetTexImage
+_glGetTexLevelParameterfv
+_glGetTexLevelParameteriv
+_glGetTexParameterfv
+_glGetTexParameteriv
+_glHint
+_glHistogram
+_glIndexMask
+_glIndexPointer
+_glIndexd
+_glIndexdv
+_glIndexf
+_glIndexfv
+_glIndexi
+_glIndexiv
+_glIndexs
+_glIndexsv
+_glIndexub
+_glIndexubv
+_glInitNames
+_glInterleavedArrays
+_glIsEnabled
+_glIsList
+_glIsTexture
+_glLightModelf
+_glLightModelfv
+_glLightModeli
+_glLightModeliv
+_glLightf
+_glLightfv
+_glLighti
+_glLightiv
+_glLineStipple
+_glLineWidth
+_glListBase
+_glLoadIdentity
+_glLoadMatrixd
+_glLoadMatrixf
+_glLoadName
+_glLogicOp
+_glMap1d
+_glMap1f
+_glMap2d
+_glMap2f
+_glMapGrid1d
+_glMapGrid1f
+_glMapGrid2d
+_glMapGrid2f
+_glMaterialf
+_glMaterialfv
+_glMateriali
+_glMaterialiv
+_glMatrixMode
+_glMinmax
+_glMultMatrixd
+_glMultMatrixf
+_glNewList
+_glNormal3b
+_glNormal3bv
+_glNormal3d
+_glNormal3dv
+_glNormal3f
+_glNormal3fv
+_glNormal3i
+_glNormal3iv
+_glNormal3s
+_glNormal3sv
+_glNormalPointer
+_glOrtho
+_glPassThrough
+_glPixelMapfv
+_glPixelMapuiv
+_glPixelMapusv
+_glPixelStoref
+_glPixelStorei
+_glPixelTransferf
+_glPixelTransferi
+_glPixelZoom
+_glPointSize
+_glPolygonMode
+_glPolygonOffset
+_glPolygonStipple
+_glPopAttrib
+_glPopClientAttrib
+_glPopMatrix
+_glPopName
+_glPrioritizeTextures
+_glPushAttrib
+_glPushClientAttrib
+_glPushMatrix
+_glPushName
+_glRasterPos2d
+_glRasterPos2dv
+_glRasterPos2f
+_glRasterPos2fv
+_glRasterPos2i
+_glRasterPos2iv
+_glRasterPos2s
+_glRasterPos2sv
+_glRasterPos3d
+_glRasterPos3dv
+_glRasterPos3f
+_glRasterPos3fv
+_glRasterPos3i
+_glRasterPos3iv
+_glRasterPos3s
+_glRasterPos3sv
+_glRasterPos4d
+_glRasterPos4dv
+_glRasterPos4f
+_glRasterPos4fv
+_glRasterPos4i
+_glRasterPos4iv
+_glRasterPos4s
+_glRasterPos4sv
+_glReadBuffer
+_glReadPixels
+_glRectd
+_glRectdv
+_glRectf
+_glRectfv
+_glRecti
+_glRectiv
+_glRects
+_glRectsv
+_glRenderMode
+_glResetHistogram
+_glResetMinmax
+_glRotated
+_glRotatef
+_glScaled
+_glScalef
+_glScissor
+_glSelectBuffer
+_glSeparableFilter2D
+_glShadeModel
+_glStencilFunc
+_glStencilMask
+_glStencilOp
+_glTexCoord1d
+_glTexCoord1dv
+_glTexCoord1f
+_glTexCoord1fv
+_glTexCoord1i
+_glTexCoord1iv
+_glTexCoord1s
+_glTexCoord1sv
+_glTexCoord2d
+_glTexCoord2dv
+_glTexCoord2f
+_glTexCoord2fv
+_glTexCoord2i
+_glTexCoord2iv
+_glTexCoord2s
+_glTexCoord2sv
+_glTexCoord3d
+_glTexCoord3dv
+_glTexCoord3f
+_glTexCoord3fv
+_glTexCoord3i
+_glTexCoord3iv
+_glTexCoord3s
+_glTexCoord3sv
+_glTexCoord4d
+_glTexCoord4dv
+_glTexCoord4f
+_glTexCoord4fv
+_glTexCoord4i
+_glTexCoord4iv
+_glTexCoord4s
+_glTexCoord4sv
+_glTexCoordPointer
+_glTexEnvf
+_glTexEnvfv
+_glTexEnvi
+_glTexEnviv
+_glTexGend
+_glTexGendv
+_glTexGenf
+_glTexGenfv
+_glTexGeni
+_glTexGeniv
+_glTexImage1D
+_glTexImage2D
+_glTexImage3D
+_glTexParameterf
+_glTexParameterfv
+_glTexParameteri
+_glTexParameteriv
+_glTexSubImage1D
+_glTexSubImage2D
+_glTexSubImage3D
+_glTranslated
+_glTranslatef
+_glVertex2d
+_glVertex2dv
+_glVertex2f
+_glVertex2fv
+_glVertex2i
+_glVertex2iv
+_glVertex2s
+_glVertex2sv
+_glVertex3d
+_glVertex3dv
+_glVertex3f
+_glVertex3fv
+_glVertex3i
+_glVertex3iv
+_glVertex3s
+_glVertex3sv
+_glVertex4d
+_glVertex4dv
+_glVertex4f
+_glVertex4fv
+_glVertex4i
+_glVertex4iv
+_glVertex4s
+_glVertex4sv
+_glVertexPointer
+_glViewport
+_glSampleCoverage
+_glSamplePass
+_glLoadTransposeMatrixf
+_glLoadTransposeMatrixd
+_glMultTransposeMatrixf
+_glMultTransposeMatrixd
+_glCompressedTexImage3D
+_glCompressedTexImage2D
+_glCompressedTexImage1D
+_glCompressedTexSubImage3D
+_glCompressedTexSubImage2D
+_glCompressedTexSubImage1D
+_glGetCompressedTexImage
+_glActiveTexture
+_glClientActiveTexture
+_glMultiTexCoord1d
+_glMultiTexCoord1dv
+_glMultiTexCoord1f
+_glMultiTexCoord1fv
+_glMultiTexCoord1i
+_glMultiTexCoord1iv
+_glMultiTexCoord1s
+_glMultiTexCoord1sv
+_glMultiTexCoord2d
+_glMultiTexCoord2dv
+_glMultiTexCoord2f
+_glMultiTexCoord2fv
+_glMultiTexCoord2i
+_glMultiTexCoord2iv
+_glMultiTexCoord2s
+_glMultiTexCoord2sv
+_glMultiTexCoord3d
+_glMultiTexCoord3dv
+_glMultiTexCoord3f
+_glMultiTexCoord3fv
+_glMultiTexCoord3i
+_glMultiTexCoord3iv
+_glMultiTexCoord3s
+_glMultiTexCoord3sv
+_glMultiTexCoord4d
+_glMultiTexCoord4dv
+_glMultiTexCoord4f
+_glMultiTexCoord4fv
+_glMultiTexCoord4i
+_glMultiTexCoord4iv
+_glMultiTexCoord4s
+_glMultiTexCoord4sv
+_glFogCoordf
+_glFogCoordfv
+_glFogCoordd
+_glFogCoorddv
+_glFogCoordPointer
+_glSecondaryColor3b
+_glSecondaryColor3bv
+_glSecondaryColor3d
+_glSecondaryColor3dv
+_glSecondaryColor3f
+_glSecondaryColor3fv
+_glSecondaryColor3i
+_glSecondaryColor3iv
+_glSecondaryColor3s
+_glSecondaryColor3sv
+_glSecondaryColor3ub
+_glSecondaryColor3ubv
+_glSecondaryColor3ui
+_glSecondaryColor3uiv
+_glSecondaryColor3us
+_glSecondaryColor3usv
+_glSecondaryColorPointer
+_glPointParameterf
+_glPointParameterfv
+_glPointParameteri
+_glPointParameteriv
+_glBlendFuncSeparate
+_glMultiDrawArrays
+_glMultiDrawElements
+_glWindowPos2d
+_glWindowPos2dv
+_glWindowPos2f
+_glWindowPos2fv
+_glWindowPos2i
+_glWindowPos2iv
+_glWindowPos2s
+_glWindowPos2sv
+_glWindowPos3d
+_glWindowPos3dv
+_glWindowPos3f
+_glWindowPos3fv
+_glWindowPos3i
+_glWindowPos3iv
+_glWindowPos3s
+_glWindowPos3sv
+_glGenQueries
+_glDeleteQueries
+_glIsQuery
+_glBeginQuery
+_glEndQuery
+_glGetQueryiv
+_glGetQueryObjectiv
+_glGetQueryObjectuiv
+_glBindBuffer
+_glDeleteBuffers
+_glGenBuffers
+_glIsBuffer
+_glBufferData
+_glBufferSubData
+_glGetBufferSubData
+_glMapBuffer
+_glUnmapBuffer
+_glGetBufferParameteriv
+_glGetBufferPointerv
+_glDrawBuffers
+_glVertexAttrib1d
+_glVertexAttrib1dv
+_glVertexAttrib1f
+_glVertexAttrib1fv
+_glVertexAttrib1s
+_glVertexAttrib1sv
+_glVertexAttrib2d
+_glVertexAttrib2dv
+_glVertexAttrib2f
+_glVertexAttrib2fv
+_glVertexAttrib2s
+_glVertexAttrib2sv
+_glVertexAttrib3d
+_glVertexAttrib3dv
+_glVertexAttrib3f
+_glVertexAttrib3fv
+_glVertexAttrib3s
+_glVertexAttrib3sv
+_glVertexAttrib4Nbv
+_glVertexAttrib4Niv
+_glVertexAttrib4Nsv
+_glVertexAttrib4Nub
+_glVertexAttrib4Nubv
+_glVertexAttrib4Nuiv
+_glVertexAttrib4Nusv
+_glVertexAttrib4bv
+_glVertexAttrib4d
+_glVertexAttrib4dv
+_glVertexAttrib4f
+_glVertexAttrib4fv
+_glVertexAttrib4iv
+_glVertexAttrib4s
+_glVertexAttrib4sv
+_glVertexAttrib4ubv
+_glVertexAttrib4uiv
+_glVertexAttrib4usv
+_glVertexAttribPointer
+_glEnableVertexAttribArray
+_glDisableVertexAttribArray
+_glGetVertexAttribdv
+_glGetVertexAttribfv
+_glGetVertexAttribiv
+_glGetVertexAttribPointerv
+_glDeleteShader
+_glDetachShader
+_glCreateShader
+_glShaderSource
+_glCompileShader
+_glCreateProgram
+_glAttachShader
+_glLinkProgram
+_glUseProgram
+_glDeleteProgram
+_glValidateProgram
+_glUniform1f
+_glUniform2f
+_glUniform3f
+_glUniform4f
+_glUniform1i
+_glUniform2i
+_glUniform3i
+_glUniform4i
+_glUniform1fv
+_glUniform2fv
+_glUniform3fv
+_glUniform4fv
+_glUniform1iv
+_glUniform2iv
+_glUniform3iv
+_glUniform4iv
+_glUniformMatrix2fv
+_glUniformMatrix3fv
+_glUniformMatrix4fv
+_glIsShader
+_glIsProgram
+_glGetShaderiv
+_glGetProgramiv
+_glGetAttachedShaders
+_glGetShaderInfoLog
+_glGetProgramInfoLog
+_glGetUniformLocation
+_glGetActiveUniform
+_glGetUniformfv
+_glGetUniformiv
+_glGetShaderSource
+_glBindAttribLocation
+_glGetActiveAttrib
+_glGetAttribLocation
+_glStencilFuncSeparate
+_glStencilOpSeparate
+_glStencilMaskSeparate
+_glUniformMatrix2x3fv
+_glUniformMatrix3x2fv
+_glUniformMatrix2x4fv
+_glUniformMatrix4x2fv
+_glUniformMatrix3x4fv
+_glUniformMatrix4x3fv
+_glXChooseVisual
+_glXCreateContext
+_glXDestroyContext
+_glXMakeCurrent
+_glXCopyContext
+_glXSwapBuffers
+_glXCreateGLXPixmap
+_glXDestroyGLXPixmap
+_glXQueryExtension
+_glXQueryVersion
+_glXIsDirect
+_glXGetConfig
+_glXGetCurrentContext
+_glXGetCurrentDrawable
+_glXWaitGL
+_glXWaitX
+_glXUseXFont
+_glXQueryExtensionsString
+_glXQueryServerString
+_glXGetClientString
+_glXGetCurrentDisplay
+_glXChooseFBConfig
+_glXGetFBConfigAttrib
+_glXGetFBConfigs
+_glXGetVisualFromFBConfig
+_glXCreateWindow
+_glXDestroyWindow
+_glXCreatePixmap
+_glXDestroyPixmap
+_glXCreatePbuffer
+_glXDestroyPbuffer
+_glXQueryDrawable
+_glXCreateNewContext
+_glXMakeContextCurrent
+_glXGetCurrentReadDrawable
+_glXQueryContext
+_glXSelectEvent
+_glXGetSelectedEvent
+_glXGetProcAddress
--- /dev/null
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <stdarg.h>
+#include <dlfcn.h>
+#include "appledri.h"
+#include "apple_glx.h"
+#include "apple_glx_context.h"
+#include "apple_cgl.h"
+#include "apple_xgl_api.h"
+
+static bool initialized = false;
+static int dri_event_base = 0;
+
+const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
+
+#ifndef OPENGL_LIB_PATH
+#define OPENGL_LIB_PATH "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
+#endif
+
+static void *libgl_handle = NULL;
+
+static bool diagnostic = false;
+
+void
+apple_glx_diagnostic(const char *fmt, ...)
+{
+ va_list vl;
+
+ if (diagnostic) {
+ fprintf(stderr, "DIAG: ");
+
+ va_start(vl, fmt);
+ vfprintf(stderr, fmt, vl);
+ va_end(vl);
+ }
+}
+
+int
+apple_get_dri_event_base(void)
+{
+ if (!initialized) {
+ fprintf(stderr,
+ "error: dri_event_base called before apple_init_glx!\n");
+ abort();
+ }
+ return dri_event_base;
+}
+
+static void
+surface_notify_handler(Display * dpy, unsigned int uid, int kind)
+{
+
+ switch (kind) {
+ case AppleDRISurfaceNotifyDestroyed:
+ apple_glx_diagnostic("%s: surface destroyed %u\n", __func__, uid);
+ apple_glx_surface_destroy(uid);
+ break;
+
+ case AppleDRISurfaceNotifyChanged:{
+ int updated;
+
+ updated = apple_glx_context_surface_changed(uid, pthread_self());
+
+ apple_glx_diagnostic("surface notify updated %d\n", updated);
+ }
+ break;
+
+ default:
+ fprintf(stderr, "unhandled kind of event: %d in %s\n", kind, __func__);
+ }
+}
+
+xp_client_id
+apple_glx_get_client_id(void)
+{
+ static xp_client_id id;
+
+ if (0 == id) {
+ if ((XP_Success != xp_init(XP_IN_BACKGROUND)) ||
+ (Success != xp_get_client_id(&id))) {
+ return 0;
+ }
+ }
+
+ return id;
+}
+
+/* Return true if an error occured. */
+bool
+apple_init_glx(Display * dpy)
+{
+ int eventBase, errorBase;
+ int major, minor, patch;
+
+ if (!XAppleDRIQueryExtension(dpy, &eventBase, &errorBase))
+ return true;
+
+ if (!XAppleDRIQueryVersion(dpy, &major, &minor, &patch))
+ return true;
+
+ if (initialized)
+ return false;
+
+ if (getenv("LIBGL_DIAGNOSTIC")) {
+ printf("initializing libGL in %s\n", __func__);
+ diagnostic = true;
+ }
+
+ apple_cgl_init();
+ apple_xgl_init_direct();
+ libgl_handle = dlopen(OPENGL_LIB_PATH, RTLD_LAZY);
+ (void) apple_glx_get_client_id();
+
+ XAppleDRISetSurfaceNotifyHandler(surface_notify_handler);
+
+ /* This should really be per display. */
+ dri_event_base = eventBase;
+ initialized = true;
+
+ return false;
+}
+
+void
+apple_glx_swap_buffers(void *ptr)
+{
+ struct apple_glx_context *ac = ptr;
+
+ /* This may not be needed with CGLFlushDrawable: */
+ glFlush();
+ apple_cgl.flush_drawable(ac->context_obj);
+}
+
+void *
+apple_glx_get_proc_address(const GLubyte * procname)
+{
+ size_t len;
+ void *h, *s;
+ char *pname = (char *) procname;
+
+ assert(NULL != procname);
+ len = strlen(pname);
+
+ if (len < 3) {
+ return NULL;
+ }
+
+ if ((pname != strstr(pname, "glX")) && (pname != strstr(pname, "gl"))) {
+ fprintf(stderr,
+ "warning: get proc address request is not for a gl or glX function");
+ return NULL;
+ }
+
+ /* Search using the default symbols first. */
+ (void) dlerror(); /*drain dlerror */
+ h = dlopen(NULL, RTLD_NOW);
+ if (NULL == h) {
+ fprintf(stderr, "warning: get proc address: %s\n", dlerror());
+ return NULL;
+ }
+
+ s = dlsym(h, pname);
+
+ if (NULL == s) {
+ /* Try the libGL.dylib from the OpenGL.framework. */
+ s = dlsym(libgl_handle, pname);
+ }
+
+ dlclose(h);
+
+ return s;
+}
+
+void
+apple_glx_waitx(Display * dpy, void *ptr)
+{
+ struct apple_private_context *ac = ptr;
+
+ (void) ac;
+
+ glFlush();
+ glFinish();
+ XSync(dpy, False);
+}
--- /dev/null
+/*
+ Copyright (c) 2008 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#ifndef APPLE_GLX_H
+#define APPLE_GLX_H
+
+#include <stdbool.h>
+#include <OpenGL/CGLTypes.h>
+#include <GL/gl.h>
+#include <GL/glxint.h>
+#include <X11/Xlib.h>
+#define XP_NO_X_HEADERS
+#include <Xplugin.h>
+
+void apple_glx_diagnostic(const char *fmt, ...);
+xp_client_id apple_glx_get_client_id(void);
+bool apple_init_glx(Display * dpy);
+void apple_glx_swap_buffers(void *ptr);
+void *apple_glx_get_proc_address(const GLubyte * procname);
+void apple_glx_waitx(Display * dpy, void *ptr);
+int apple_get_dri_event_base(void);
+
+#endif
--- /dev/null
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <limits.h>
+#include <assert.h>
+#include <pthread.h>
+
+#include <fcntl.h>
+#include <sys/mman.h>
+#include <unistd.h>
+
+// Get the newer glext.h first
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+#include <OpenGL/CGLTypes.h>
+#include <OpenGL/CGLCurrent.h>
+#include <OpenGL/OpenGL.h>
+
+#include "glxclient.h"
+
+#include "apple_glx.h"
+#include "apple_glx_context.h"
+#include "appledri.h"
+#include "apple_visual.h"
+#include "apple_cgl.h"
+#include "apple_glx_drawable.h"
+
+static pthread_mutex_t context_lock = PTHREAD_MUTEX_INITIALIZER;
+
+/*
+ * This should be locked on creation and destruction of the
+ * apple_glx_contexts.
+ *
+ * It's also locked when the surface_notify_handler is searching
+ * for a uid associated with a surface.
+ */
+static struct apple_glx_context *context_list = NULL;
+
+/* This guards the context_list above. */
+static void
+lock_context_list(void)
+{
+ int err;
+
+ err = pthread_mutex_lock(&context_lock);
+
+ if (err) {
+ fprintf(stderr, "pthread_mutex_lock failure in %s: %d\n",
+ __func__, err);
+ abort();
+ }
+}
+
+static void
+unlock_context_list(void)
+{
+ int err;
+
+ err = pthread_mutex_unlock(&context_lock);
+
+ if (err) {
+ fprintf(stderr, "pthread_mutex_unlock failure in %s: %d\n",
+ __func__, err);
+ abort();
+ }
+}
+
+static bool
+is_context_valid(struct apple_glx_context *ac)
+{
+ struct apple_glx_context *i;
+
+ lock_context_list();
+
+ for (i = context_list; i; i = i->next) {
+ if (ac == i) {
+ unlock_context_list();
+ return true;
+ }
+ }
+
+ unlock_context_list();
+
+ return false;
+}
+
+/* This creates an apple_private_context struct.
+ *
+ * It's typically called to save the struct in a GLXContext.
+ *
+ * This is also where the CGLContextObj is created, and the CGLPixelFormatObj.
+ */
+bool
+apple_glx_create_context(void **ptr, Display * dpy, int screen,
+ const void *mode, void *sharedContext,
+ int *errorptr, bool * x11errorptr)
+{
+ struct apple_glx_context *ac;
+ struct apple_glx_context *sharedac = sharedContext;
+ CGLError error;
+
+ *ptr = NULL;
+
+ ac = malloc(sizeof *ac);
+
+ if (NULL == ac) {
+ *errorptr = BadAlloc;
+ *x11errorptr = true;
+ return true;
+ }
+
+ if (sharedac && !is_context_valid(sharedac)) {
+ *errorptr = GLXBadContext;
+ *x11errorptr = false;
+ return true;
+ }
+
+ ac->context_obj = NULL;
+ ac->pixel_format_obj = NULL;
+ ac->drawable = NULL;
+ ac->thread_id = pthread_self();
+ ac->screen = screen;
+ ac->double_buffered = false;
+ ac->uses_stereo = false;
+ ac->need_update = false;
+ ac->is_current = false;
+ ac->made_current = false;
+ ac->last_surface_window = None;
+
+ apple_visual_create_pfobj(&ac->pixel_format_obj, mode,
+ &ac->double_buffered, &ac->uses_stereo,
+ /*offscreen */ false);
+
+ error = apple_cgl.create_context(ac->pixel_format_obj,
+ sharedac ? sharedac->context_obj : NULL,
+ &ac->context_obj);
+
+
+ if (error) {
+ (void) apple_cgl.destroy_pixel_format(ac->pixel_format_obj);
+
+ free(ac);
+
+ if (kCGLBadMatch == error) {
+ *errorptr = BadMatch;
+ *x11errorptr = true;
+ }
+ else {
+ *errorptr = GLXBadContext;
+ *x11errorptr = false;
+ }
+
+ if (getenv("LIBGL_DIAGNOSTIC"))
+ fprintf(stderr, "error: %s\n", apple_cgl.error_string(error));
+
+ return true;
+ }
+
+ /* The context creation succeeded, so we can link in the new context. */
+ lock_context_list();
+
+ if (context_list)
+ context_list->previous = ac;
+
+ ac->previous = NULL;
+ ac->next = context_list;
+ context_list = ac;
+
+ *ptr = ac;
+
+ apple_glx_diagnostic("%s: ac %p ac->context_obj %p\n",
+ __func__, (void *) ac, (void *) ac->context_obj);
+
+ unlock_context_list();
+
+ return false;
+}
+
+void
+apple_glx_destroy_context(void **ptr, Display * dpy)
+{
+ struct apple_glx_context *ac = *ptr;
+
+ if (NULL == ac)
+ return;
+
+ apple_glx_diagnostic("%s: ac %p ac->context_obj %p\n",
+ __func__, (void *) ac, (void *) ac->context_obj);
+
+ if (apple_cgl.get_current_context() == ac->context_obj) {
+ apple_glx_diagnostic("%s: context ac->context_obj %p "
+ "is still current!\n", __func__,
+ (void *) ac->context_obj);
+ if (apple_cgl.set_current_context(NULL)) {
+ abort();
+ }
+ }
+
+ /* Remove ac from the context_list as soon as possible. */
+ lock_context_list();
+
+ if (ac->previous) {
+ ac->previous->next = ac->next;
+ }
+ else {
+ context_list = ac->next;
+ }
+
+ if (ac->next) {
+ ac->next->previous = ac->previous;
+ }
+
+ unlock_context_list();
+
+
+ if (apple_cgl.clear_drawable(ac->context_obj)) {
+ fprintf(stderr, "error: while clearing drawable!\n");
+ abort();
+ }
+
+ /*
+ * This potentially causes surface_notify_handler to be called in
+ * apple_glx.c...
+ * We can NOT have a lock held at this point. It would result in
+ * an abort due to an attempted deadlock. This is why we earlier
+ * removed the ac pointer from the double-linked list.
+ */
+ if (ac->drawable) {
+ ac->drawable->destroy(ac->drawable);
+ }
+
+ if (apple_cgl.destroy_pixel_format(ac->pixel_format_obj)) {
+ fprintf(stderr, "error: destroying pixel format in %s\n", __func__);
+ abort();
+ }
+
+ if (apple_cgl.destroy_context(ac->context_obj)) {
+ fprintf(stderr, "error: destroying context_obj in %s\n", __func__);
+ abort();
+ }
+
+ free(ac);
+
+ *ptr = NULL;
+
+ apple_glx_garbage_collect_drawables(dpy);
+}
+
+
+/* Return true if an error occured. */
+bool
+apple_glx_make_current_context(Display * dpy, void *oldptr, void *ptr,
+ GLXDrawable drawable)
+{
+ struct apple_glx_context *oldac = oldptr;
+ struct apple_glx_context *ac = ptr;
+ struct apple_glx_drawable *newagd = NULL;
+ CGLError cglerr;
+ bool same_drawable = false;
+
+#if 0
+ apple_glx_diagnostic("%s: oldac %p ac %p drawable 0x%lx\n",
+ __func__, (void *) oldac, (void *) ac, drawable);
+
+ apple_glx_diagnostic("%s: oldac->context_obj %p ac->context_obj %p\n",
+ __func__,
+ (void *) (oldac ? oldac->context_obj : NULL),
+ (void *) (ac ? ac->context_obj : NULL));
+#endif
+
+ /* This a common path for GLUT and other apps, so special case it. */
+ if (ac && ac->drawable && ac->drawable->drawable == drawable) {
+ same_drawable = true;
+
+ if (ac->is_current)
+ return false;
+ }
+
+ /* Reset the is_current state of the old context, if non-NULL. */
+ if (oldac && (ac != oldac))
+ oldac->is_current = false;
+
+ if (NULL == ac) {
+ /*Clear the current context for this thread. */
+ apple_cgl.set_current_context(NULL);
+
+ if (oldac) {
+ oldac->is_current = false;
+
+ if (oldac->drawable) {
+ oldac->drawable->destroy(oldac->drawable);
+ oldac->drawable = NULL;
+ }
+
+ /* Invalidate this to prevent surface recreation. */
+ oldac->last_surface_window = None;
+ }
+
+ return false;
+ }
+
+ if (None == drawable) {
+ bool error = false;
+
+ /* Clear the current drawable for this context_obj. */
+
+ if (apple_cgl.set_current_context(ac->context_obj))
+ error = true;
+
+ if (apple_cgl.clear_drawable(ac->context_obj))
+ error = true;
+
+ if (ac->drawable) {
+ ac->drawable->destroy(ac->drawable);
+ ac->drawable = NULL;
+ }
+
+ /* Invalidate this to prevent surface recreation. */
+ ac->last_surface_window = None;
+
+ apple_glx_diagnostic("%s: drawable is None, error is: %d\n",
+ __func__, error);
+
+ return error;
+ }
+
+ /* This is an optimisation to avoid searching for the current drawable. */
+ if (ac->drawable && ac->drawable->drawable == drawable) {
+ newagd = ac->drawable;
+ }
+ else {
+ /* Find the drawable if possible, and retain a reference to it. */
+ newagd =
+ apple_glx_drawable_find(drawable, APPLE_GLX_DRAWABLE_REFERENCE);
+ }
+
+ /*
+ * Try to destroy the old drawable, so long as the new one
+ * isn't the old.
+ */
+ if (ac->drawable && !same_drawable) {
+ ac->drawable->destroy(ac->drawable);
+ ac->drawable = NULL;
+ }
+
+ if (NULL == newagd) {
+ if (apple_glx_surface_create(dpy, ac->screen, drawable, &newagd))
+ return true;
+
+ /* The drawable is referenced once by apple_glx_surface_create. */
+
+ /*
+ * FIXME: We actually need 2 references to prevent premature surface
+ * destruction. The problem is that the surface gets destroyed in
+ * the case of the context being reused for another window, and
+ * we then lose the surface contents. Wait for destruction of a
+ * window to destroy a surface.
+ *
+ * Note: this may leave around surfaces we don't want around, if
+ * say we are using X for raster drawing after OpenGL rendering,
+ * but it will be compatible with the old libGL's behavior.
+ *
+ * Someday the X11 and OpenGL rendering must be unified at some
+ * layer. I suspect we can do that via shared memory and
+ * multiple threads in the X server (1 for each context created
+ * by a client). This would also allow users to render from
+ * multiple clients to the same OpenGL surface. In fact it could
+ * all be OpenGL.
+ *
+ */
+ newagd->reference(newagd);
+
+ /* Save the new drawable with the context structure. */
+ ac->drawable = newagd;
+ }
+ else {
+ /* We are reusing an existing drawable structure. */
+
+ if (same_drawable) {
+ assert(ac->drawable == newagd);
+ /* The drawable_find above retained a reference for us. */
+ }
+ else {
+ ac->drawable = newagd;
+ }
+ }
+
+ /*
+ * Avoid this costly path if this is the same drawable and the
+ * context is already current.
+ */
+
+ if (same_drawable && ac->is_current) {
+ apple_glx_diagnostic("%s: same_drawable and ac->is_current\n");
+ return false;
+ }
+
+ cglerr = apple_cgl.set_current_context(ac->context_obj);
+
+ if (kCGLNoError != cglerr) {
+ fprintf(stderr, "set current error: %s\n",
+ apple_cgl.error_string(cglerr));
+ return true;
+ }
+
+ ac->is_current = true;
+
+ assert(NULL != ac->context_obj);
+ assert(NULL != ac->drawable);
+
+ ac->thread_id = pthread_self();
+
+ /* This will be set if the pending_destroy code indicates it should be: */
+ ac->last_surface_window = None;
+
+ switch (ac->drawable->type) {
+ case APPLE_GLX_DRAWABLE_PBUFFER:
+ case APPLE_GLX_DRAWABLE_SURFACE:
+ case APPLE_GLX_DRAWABLE_PIXMAP:
+ if (ac->drawable->callbacks.make_current) {
+ if (ac->drawable->callbacks.make_current(ac, ac->drawable))
+ return true;
+ }
+ break;
+
+ default:
+ fprintf(stderr, "internal error: invalid drawable type: %d\n",
+ ac->drawable->type);
+ abort();
+ }
+
+ return false;
+}
+
+bool
+apple_glx_is_current_drawable(Display * dpy, void *ptr, GLXDrawable drawable)
+{
+ struct apple_glx_context *ac = ptr;
+
+ if (ac->drawable && ac->drawable->drawable == drawable) {
+ return true;
+ }
+ else if (NULL == ac->drawable && None != ac->last_surface_window) {
+ apple_glx_context_update(dpy, ac);
+
+ return (ac->drawable && ac->drawable->drawable == drawable);
+ }
+
+ return false;
+}
+
+bool
+apple_glx_copy_context(void *currentptr, void *srcptr, void *destptr,
+ unsigned long mask, int *errorptr, bool * x11errorptr)
+{
+ struct apple_glx_context *src, *dest;
+ CGLError err;
+
+ src = srcptr;
+ dest = destptr;
+
+ if (src->screen != dest->screen) {
+ *errorptr = BadMatch;
+ *x11errorptr = true;
+ return true;
+ }
+
+ if (dest == currentptr || dest->is_current) {
+ *errorptr = BadAccess;
+ *x11errorptr = true;
+ return true;
+ }
+
+ /*
+ * If srcptr is the current context then we should do an implicit glFlush.
+ */
+ if (currentptr == srcptr)
+ glFlush();
+
+ err = apple_cgl.copy_context(src->context_obj, dest->context_obj,
+ (GLbitfield) mask);
+
+ if (kCGLNoError != err) {
+ *errorptr = GLXBadContext;
+ *x11errorptr = false;
+ return true;
+ }
+
+ return false;
+}
+
+/*
+ * The value returned is the total number of contexts set to update.
+ * It's meant for debugging/introspection.
+ */
+int
+apple_glx_context_surface_changed(unsigned int uid, pthread_t caller)
+{
+ struct apple_glx_context *ac;
+ int updated = 0;
+
+ lock_context_list();
+
+ for (ac = context_list; ac; ac = ac->next) {
+ if (ac->drawable && APPLE_GLX_DRAWABLE_SURFACE == ac->drawable->type
+ && ac->drawable->types.surface.uid == uid) {
+
+ if (caller == ac->thread_id) {
+ apple_glx_diagnostic("caller is the same thread for uid %u\n",
+ uid);
+
+ xp_update_gl_context(ac->context_obj);
+ }
+ else {
+ ac->need_update = true;
+ ++updated;
+ }
+ }
+ }
+
+ unlock_context_list();
+
+ return updated;
+}
+
+void
+apple_glx_context_update(Display * dpy, void *ptr)
+{
+ struct apple_glx_context *ac = ptr;
+
+ if (NULL == ac->drawable && None != ac->last_surface_window) {
+ bool failed;
+
+ /* Attempt to recreate the surface for a destroyed drawable. */
+ failed =
+ apple_glx_make_current_context(dpy, ac, ac, ac->last_surface_window);
+
+ apple_glx_diagnostic("%s: surface recreation failed? %s\n", __func__,
+ failed ? "YES" : "NO");
+ }
+
+ if (ac->need_update) {
+ xp_update_gl_context(ac->context_obj);
+ ac->need_update = false;
+
+ apple_glx_diagnostic("%s: updating context %p\n", __func__, ptr);
+ }
+
+ if (ac->drawable && APPLE_GLX_DRAWABLE_SURFACE == ac->drawable->type
+ && ac->drawable->types.surface.pending_destroy) {
+ apple_glx_diagnostic("%s: clearing drawable %p\n", __func__, ptr);
+ apple_cgl.clear_drawable(ac->context_obj);
+
+ if (ac->drawable) {
+ struct apple_glx_drawable *d;
+
+ apple_glx_diagnostic("%s: attempting to destroy drawable %p\n",
+ __func__, ptr);
+ apple_glx_diagnostic("%s: ac->drawable->drawable is 0x%lx\n",
+ __func__, ac->drawable->drawable);
+
+ d = ac->drawable;
+
+ ac->last_surface_window = d->drawable;
+
+ ac->drawable = NULL;
+
+ /*
+ * This will destroy the surface drawable if there are
+ * no references to it.
+ * It also subtracts 1 from the reference_count.
+ * If there are references to it, then it's probably made
+ * current in another context.
+ */
+ d->destroy(d);
+ }
+ }
+}
+
+bool
+apple_glx_context_uses_stereo(void *ptr)
+{
+ struct apple_glx_context *ac = ptr;
+
+ return ac->uses_stereo;
+}
--- /dev/null
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+#ifndef APPLE_GLX_CONTEXT_H
+#define APPLE_GLX_CONTEXT_H
+
+#include <stdbool.h>
+#include <X11/Xlib.h>
+#include <GL/glx.h>
+#include <OpenGL/CGLTypes.h>
+#include <OpenGL/CGLContext.h>
+#define XP_NO_X_HEADERS
+#include <Xplugin.h>
+#undef XP_NO_X_HEADERS
+
+#include "apple_glx_drawable.h"
+
+struct apple_glx_context
+{
+ CGLContextObj context_obj;
+ CGLPixelFormatObj pixel_format_obj;
+ struct apple_glx_drawable *drawable;
+ pthread_t thread_id;
+ int screen;
+ bool double_buffered;
+ bool uses_stereo;
+ bool need_update;
+ bool is_current; /* True if the context is current in some thread. */
+ bool made_current; /* True if the context has ever been made current. */
+
+ /*
+ * last_surface is set by the pending_destroy code handler for a drawable.
+ * Due to a CG difference, we have to recreate a surface if the window
+ * is unmapped and mapped again.
+ */
+ Window last_surface_window;
+ struct apple_glx_context *previous, *next;
+};
+
+bool apple_glx_create_context(void **ptr, Display * dpy, int screen,
+ const void *mode, void *sharedContext,
+ int *errorptr, bool * x11errorptr);
+void apple_glx_destroy_context(void **ptr, Display * dpy);
+
+bool apple_glx_make_current_context(Display * dpy, void *oldptr, void *ptr,
+ GLXDrawable drawable);
+bool apple_glx_is_current_drawable(Display * dpy, void *ptr,
+ GLXDrawable drawable);
+
+bool apple_glx_copy_context(void *currentptr, void *srcptr, void *destptr,
+ unsigned long mask, int *errorptr,
+ bool * x11errorptr);
+
+int apple_glx_context_surface_changed(unsigned int uid, pthread_t caller);
+
+void apple_glx_context_update(Display * dpy, void *ptr);
+
+bool apple_glx_context_uses_stereo(void *ptr);
+
+#endif /*APPLE_GLX_CONTEXT_H */
--- /dev/null
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <pthread.h>
+#include "apple_glx.h"
+#include "apple_glx_context.h"
+#include "apple_glx_drawable.h"
+#include "appledri.h"
+
+static pthread_mutex_t drawables_lock = PTHREAD_MUTEX_INITIALIZER;
+static struct apple_glx_drawable *drawables_list = NULL;
+
+static void
+lock_drawables_list(void)
+{
+ int err;
+
+ err = pthread_mutex_lock(&drawables_lock);
+
+ if (err) {
+ fprintf(stderr, "pthread_mutex_lock failure in %s: %d\n",
+ __func__, err);
+ abort();
+ }
+}
+
+static void
+unlock_drawables_list(void)
+{
+ int err;
+
+ err = pthread_mutex_unlock(&drawables_lock);
+
+ if (err) {
+ fprintf(stderr, "pthread_mutex_unlock failure in %s: %d\n",
+ __func__, err);
+ abort();
+ }
+}
+
+struct apple_glx_drawable *
+apple_glx_find_drawable(Display * dpy, GLXDrawable drawable)
+{
+ struct apple_glx_drawable *i, *agd = NULL;
+
+ lock_drawables_list();
+
+ for (i = drawables_list; i; i = i->next) {
+ if (i->drawable == drawable) {
+ agd = i;
+ break;
+ }
+ }
+
+ unlock_drawables_list();
+
+ return agd;
+}
+
+static void
+drawable_lock(struct apple_glx_drawable *agd)
+{
+ int err;
+
+ err = pthread_mutex_lock(&agd->mutex);
+
+ if (err) {
+ fprintf(stderr, "pthread_mutex_lock error: %d\n", err);
+ abort();
+ }
+}
+
+static void
+drawable_unlock(struct apple_glx_drawable *d)
+{
+ int err;
+
+ err = pthread_mutex_unlock(&d->mutex);
+
+ if (err) {
+ fprintf(stderr, "pthread_mutex_unlock error: %d\n", err);
+ abort();
+ }
+}
+
+
+static void
+reference_drawable(struct apple_glx_drawable *d)
+{
+ d->lock(d);
+ d->reference_count++;
+ d->unlock(d);
+}
+
+static void
+release_drawable(struct apple_glx_drawable *d)
+{
+ d->lock(d);
+ d->reference_count--;
+ d->unlock(d);
+}
+
+/* The drawables list must be locked prior to calling this. */
+/* Return true if the drawable was destroyed. */
+static bool
+destroy_drawable(struct apple_glx_drawable *d)
+{
+
+ d->lock(d);
+
+ if (d->reference_count > 0) {
+ d->unlock(d);
+ return false;
+ }
+
+ d->unlock(d);
+
+ if (d->previous) {
+ d->previous->next = d->next;
+ }
+ else {
+ /*
+ * The item must be at the head of the list, if it
+ * has no previous pointer.
+ */
+ drawables_list = d->next;
+ }
+
+ if (d->next)
+ d->next->previous = d->previous;
+
+ unlock_drawables_list();
+
+ if (d->callbacks.destroy) {
+ /*
+ * Warning: this causes other routines to be called (potentially)
+ * from surface_notify_handler. It's probably best to not have
+ * any locks at this point locked.
+ */
+ d->callbacks.destroy(d->display, d);
+ }
+
+ apple_glx_diagnostic("%s: freeing %p\n", __func__, (void *) d);
+
+ free(d);
+
+ /* So that the locks are balanced and the caller correctly unlocks. */
+ lock_drawables_list();
+
+ return true;
+}
+
+/*
+ * This is typically called when a context is destroyed or the current
+ * drawable is made None.
+ */
+static bool
+destroy_drawable_callback(struct apple_glx_drawable *d)
+{
+ bool result;
+
+ d->lock(d);
+
+ apple_glx_diagnostic("%s: %p ->reference_count before -- %d\n", __func__,
+ (void *) d, d->reference_count);
+
+ d->reference_count--;
+
+ if (d->reference_count > 0) {
+ d->unlock(d);
+ return false;
+ }
+
+ d->unlock(d);
+
+ lock_drawables_list();
+
+ result = destroy_drawable(d);
+
+ unlock_drawables_list();
+
+ return result;
+}
+
+static bool
+is_pbuffer(struct apple_glx_drawable *d)
+{
+ return APPLE_GLX_DRAWABLE_PBUFFER == d->type;
+}
+
+static bool
+is_pixmap(struct apple_glx_drawable *d)
+{
+ return APPLE_GLX_DRAWABLE_PIXMAP == d->type;
+}
+
+static void
+common_init(Display * dpy, GLXDrawable drawable, struct apple_glx_drawable *d)
+{
+ int err;
+ pthread_mutexattr_t attr;
+
+ d->display = dpy;
+ d->reference_count = 0;
+ d->drawable = drawable;
+ d->type = -1;
+
+ err = pthread_mutexattr_init(&attr);
+
+ if (err) {
+ fprintf(stderr, "pthread_mutexattr_init error: %d\n", err);
+ abort();
+ }
+
+ /*
+ * There are some patterns that require a recursive mutex,
+ * when working with locks that protect the apple_glx_drawable,
+ * and reference functions like ->reference, and ->release.
+ */
+ err = pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
+
+ if (err) {
+ fprintf(stderr, "error: setting pthread mutex type: %d\n", err);
+ abort();
+ }
+
+ err = pthread_mutex_init(&d->mutex, &attr);
+
+ if (err) {
+ fprintf(stderr, "pthread_mutex_init error: %d\n", err);
+ abort();
+ }
+
+ (void) pthread_mutexattr_destroy(&attr);
+
+ d->lock = drawable_lock;
+ d->unlock = drawable_unlock;
+
+ d->reference = reference_drawable;
+ d->release = release_drawable;
+
+ d->destroy = destroy_drawable_callback;
+
+ d->is_pbuffer = is_pbuffer;
+ d->is_pixmap = is_pixmap;
+
+ d->width = -1;
+ d->height = -1;
+ d->row_bytes = 0;
+ d->path[0] = '\0';
+ d->fd = -1;
+ d->buffer = NULL;
+ d->buffer_length = 0;
+
+ d->previous = NULL;
+ d->next = NULL;
+}
+
+static void
+link_tail(struct apple_glx_drawable *agd)
+{
+ lock_drawables_list();
+
+ /* Link the new drawable into the global list. */
+ agd->next = drawables_list;
+
+ if (drawables_list)
+ drawables_list->previous = agd;
+
+ drawables_list = agd;
+
+ unlock_drawables_list();
+}
+
+/*WARNING: this returns a locked and referenced object. */
+bool
+apple_glx_drawable_create(Display * dpy,
+ int screen,
+ GLXDrawable drawable,
+ struct apple_glx_drawable **agdResult,
+ struct apple_glx_drawable_callbacks *callbacks)
+{
+ struct apple_glx_drawable *d;
+
+ d = calloc(1, sizeof *d);
+
+ if (NULL == d) {
+ perror("malloc");
+ return true;
+ }
+
+ common_init(dpy, drawable, d);
+ d->type = callbacks->type;
+ d->callbacks = *callbacks;
+
+ d->reference(d);
+ d->lock(d);
+
+ link_tail(d);
+
+ apple_glx_diagnostic("%s: new drawable %p\n", __func__, (void *) d);
+
+ *agdResult = d;
+
+ return false;
+}
+
+static int error_count = 0;
+
+static int
+error_handler(Display * dpy, XErrorEvent * err)
+{
+ if (err->error_code == BadWindow) {
+ ++error_count;
+ }
+
+ return 0;
+}
+
+void
+apple_glx_garbage_collect_drawables(Display * dpy)
+{
+ struct apple_glx_drawable *d, *dnext;
+ Window root;
+ int x, y;
+ unsigned int width, height, bd, depth;
+ int (*old_handler) (Display *, XErrorEvent *);
+
+
+ if (NULL == drawables_list)
+ return;
+
+ old_handler = XSetErrorHandler(error_handler);
+
+ XSync(dpy, False);
+
+ lock_drawables_list();
+
+ for (d = drawables_list; d;) {
+ dnext = d->next;
+
+ d->lock(d);
+
+ if (d->reference_count > 0) {
+ /*
+ * Skip this, because some context still retains a reference
+ * to the drawable.
+ */
+ d->unlock(d);
+ d = dnext;
+ continue;
+ }
+
+ d->unlock(d);
+
+ error_count = 0;
+
+ /*
+ * Mesa uses XGetWindowAttributes, but some of these things are
+ * most definitely not Windows, and that's against the rules.
+ * XGetGeometry on the other hand is legal with a Pixmap and Window.
+ */
+ XGetGeometry(dpy, d->drawable, &root, &x, &y, &width, &height, &bd,
+ &depth);
+
+ if (error_count > 0) {
+ /*
+ * Note: this may not actually destroy the drawable.
+ * If another context retains a reference to the drawable
+ * after the reference count test above.
+ */
+ (void) destroy_drawable(d);
+ error_count = 0;
+ }
+
+ d = dnext;
+ }
+
+ XSetErrorHandler(old_handler);
+
+ unlock_drawables_list();
+}
+
+unsigned int
+apple_glx_get_drawable_count(void)
+{
+ unsigned int result = 0;
+ struct apple_glx_drawable *d;
+
+ lock_drawables_list();
+
+ for (d = drawables_list; d; d = d->next)
+ ++result;
+
+ unlock_drawables_list();
+
+ return result;
+}
+
+struct apple_glx_drawable *
+apple_glx_drawable_find_by_type(GLXDrawable drawable, int type, int flags)
+{
+ struct apple_glx_drawable *d;
+
+ lock_drawables_list();
+
+ for (d = drawables_list; d; d = d->next) {
+ if (d->type == type && d->drawable == drawable) {
+ if (flags & APPLE_GLX_DRAWABLE_REFERENCE)
+ d->reference(d);
+
+ if (flags & APPLE_GLX_DRAWABLE_LOCK)
+ d->lock(d);
+
+ unlock_drawables_list();
+
+ return d;
+ }
+ }
+
+ unlock_drawables_list();
+
+ return NULL;
+}
+
+struct apple_glx_drawable *
+apple_glx_drawable_find(GLXDrawable drawable, int flags)
+{
+ struct apple_glx_drawable *d;
+
+ lock_drawables_list();
+
+ for (d = drawables_list; d; d = d->next) {
+ if (d->drawable == drawable) {
+ if (flags & APPLE_GLX_DRAWABLE_REFERENCE)
+ d->reference(d);
+
+ if (flags & APPLE_GLX_DRAWABLE_LOCK)
+ d->lock(d);
+
+ unlock_drawables_list();
+
+ return d;
+ }
+ }
+
+ unlock_drawables_list();
+
+ return NULL;
+}
+
+/* Return true if the type is valid for the drawable. */
+bool
+apple_glx_drawable_destroy_by_type(Display * dpy,
+ GLXDrawable drawable, int type)
+{
+ struct apple_glx_drawable *d;
+
+ lock_drawables_list();
+
+ for (d = drawables_list; d; d = d->next) {
+ if (drawable == d->drawable && type == d->type) {
+ /*
+ * The user has requested that we destroy this resource.
+ * However, there may be references in the contexts to it, so
+ * release it, and call destroy_drawable which doesn't destroy
+ * if the reference_count is > 0.
+ */
+ d->release(d);
+
+ apple_glx_diagnostic("%s d->reference_count %d\n",
+ __func__, d->reference_count);
+
+ destroy_drawable(d);
+ unlock_drawables_list();
+ return true;
+ }
+ }
+
+ unlock_drawables_list();
+
+ return false;
+}
+
+struct apple_glx_drawable *
+apple_glx_drawable_find_by_uid(unsigned int uid, int flags)
+{
+ struct apple_glx_drawable *d;
+
+ lock_drawables_list();
+
+ for (d = drawables_list; d; d = d->next) {
+ /* Only surfaces have a uid. */
+ if (APPLE_GLX_DRAWABLE_SURFACE == d->type) {
+ if (d->types.surface.uid == uid) {
+ if (flags & APPLE_GLX_DRAWABLE_REFERENCE)
+ d->reference(d);
+
+ if (flags & APPLE_GLX_DRAWABLE_LOCK)
+ d->lock(d);
+
+ unlock_drawables_list();
+
+ return d;
+ }
+ }
+ }
+
+ unlock_drawables_list();
+
+ return NULL;
+}
--- /dev/null
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+#ifndef APPLE_GLX_DRAWABLE_H
+#define APPLE_GLX_DRAWABLE_H
+
+#include <pthread.h>
+#include <stdbool.h>
+#include <limits.h>
+#include <GL/glx.h>
+#define XP_NO_X_HEADERS
+#include <Xplugin.h>
+#undef XP_NO_X_HEADERS
+#include "apple_glx_context.h"
+
+enum
+{
+ APPLE_GLX_DRAWABLE_SURFACE = 1,
+ APPLE_GLX_DRAWABLE_PBUFFER,
+ APPLE_GLX_DRAWABLE_PIXMAP
+};
+
+/* The flag for the find routine. */
+enum
+{
+ APPLE_GLX_DRAWABLE_LOCK = 2,
+ APPLE_GLX_DRAWABLE_REFERENCE = 4
+};
+
+struct apple_glx_context;
+struct apple_glx_drawable;
+
+struct apple_glx_surface
+{
+ xp_surface_id surface_id;
+ unsigned int uid;
+ bool pending_destroy;
+};
+
+struct apple_glx_pbuffer
+{
+ GLXPbuffer xid; /* our pixmap */
+ int width, height;
+ GLint fbconfigID;
+ CGLPBufferObj buffer_obj;
+ unsigned long event_mask;
+};
+
+struct apple_glx_pixmap
+{
+ GLXPixmap xpixmap;
+ void *buffer;
+ int width, height, pitch, /*bytes per pixel */ bpp;
+ size_t size;
+ char path[PATH_MAX];
+ int fd;
+ CGLPixelFormatObj pixel_format_obj;
+ CGLContextObj context_obj;
+ GLint fbconfigID;
+};
+
+struct apple_glx_drawable_callbacks
+{
+ int type;
+ bool(*make_current) (struct apple_glx_context * ac,
+ struct apple_glx_drawable * d);
+ void (*destroy) (Display * dpy, struct apple_glx_drawable * d);
+};
+
+struct apple_glx_drawable
+{
+ Display *display;
+ int reference_count;
+ GLXDrawable drawable;
+ int type; /* APPLE_GLX_DRAWABLE_* */
+
+ union
+ {
+ struct apple_glx_pixmap pixmap;
+ struct apple_glx_pbuffer pbuffer;
+ struct apple_glx_surface surface;
+ } types;
+
+ struct apple_glx_drawable_callbacks callbacks;
+
+ /*
+ * This mutex protects the reference count and any other drawable data.
+ * It's used to prevent an early release of a drawable.
+ */
+ pthread_mutex_t mutex;
+ void (*lock) (struct apple_glx_drawable * agd);
+ void (*unlock) (struct apple_glx_drawable * agd);
+
+ void (*reference) (struct apple_glx_drawable * agd);
+ void (*release) (struct apple_glx_drawable * agd);
+
+ bool(*destroy) (struct apple_glx_drawable * agd);
+
+ bool(*is_pbuffer) (struct apple_glx_drawable * agd);
+
+ bool(*is_pixmap) (struct apple_glx_drawable * agd);
+
+/*BEGIN These are used for the mixed mode drawing... */
+ int width, height;
+ int row_bytes;
+ char path[PATH_MAX];
+ int fd; /* The file descriptor for this drawable's shared memory. */
+ void *buffer; /* The memory for the drawable. Typically shared memory. */
+ size_t buffer_length;
+ /*END*/ struct apple_glx_drawable *previous, *next;
+};
+
+struct apple_glx_context;
+
+/* May return NULL if not found */
+struct apple_glx_drawable *apple_glx_find_drawable(Display * dpy,
+ GLXDrawable drawable);
+
+/* Returns true on error and locks the agd result with a reference. */
+bool apple_glx_drawable_create(Display * dpy,
+ int screen,
+ GLXDrawable drawable,
+ struct apple_glx_drawable **agd,
+ struct apple_glx_drawable_callbacks
+ *callbacks);
+
+/* Returns true on error */
+bool apple_glx_create_drawable(Display * dpy,
+ struct apple_glx_context *ac,
+ GLXDrawable drawable,
+ struct apple_glx_drawable **agd);
+
+void apple_glx_garbage_collect_drawables(Display * dpy);
+
+/*
+ * This returns the total number of drawables.
+ * It's mostly intended for debugging and introspection.
+ */
+unsigned int apple_glx_get_drawable_count(void);
+
+struct apple_glx_drawable *apple_glx_drawable_find_by_type(GLXDrawable
+ drawable, int type,
+ int flags);
+
+struct apple_glx_drawable *apple_glx_drawable_find(GLXDrawable drawable,
+ int flags);
+
+
+bool apple_glx_drawable_destroy_by_type(Display * dpy, GLXDrawable drawable,
+ int type);
+
+struct apple_glx_drawable *apple_glx_drawable_find_by_uid(unsigned int uid,
+ int flags);
+
+/* Surfaces */
+
+bool apple_glx_surface_create(Display * dpy, int screen, GLXDrawable drawable,
+ struct apple_glx_drawable **resultptr);
+
+void apple_glx_surface_destroy(unsigned int uid);
+
+/* Pbuffers */
+
+/* Returns true if an error occurred. */
+bool apple_glx_pbuffer_create(Display * dpy, GLXFBConfig config,
+ int width, int height, int *errorcode,
+ GLXPbuffer * pbuf);
+
+/* Returns true if the pbuffer was invalid. */
+bool apple_glx_pbuffer_destroy(Display * dpy, GLXPbuffer pbuf);
+
+/* Returns true if the pbuffer was valid and the attribute. */
+bool apple_glx_pbuffer_query(GLXDrawable d, int attribute,
+ unsigned int *value);
+
+/* Returns true if the GLXDrawable is a valid GLXPbuffer, and the mask is set. */
+bool apple_glx_pbuffer_set_event_mask(GLXDrawable d, unsigned long mask);
+
+/* Returns true if the GLXDrawable is a valid GLXPbuffer, and the *mask is set. */
+bool apple_glx_pbuffer_get_event_mask(GLXDrawable d, unsigned long *mask);
+
+
+/* Pixmaps */
+
+/* mode is a __GLcontextModes * */
+/* Returns true if an error occurred. */
+bool apple_glx_pixmap_create(Display * dpy, int screen, Pixmap pixmap,
+ const void *mode);
+
+/* Returns true if an error occurred. */
+bool apple_glx_pixmap_destroy(Display * dpy, Pixmap pixmap);
+
+bool apple_glx_pixmap_query(GLXPixmap pixmap, int attribute,
+ unsigned int *value);
+
+
+
+#endif
--- /dev/null
+/*
+ Copyright (c) 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#include <stdlib.h>
+#include <pthread.h>
+#include <assert.h>
+#include "apple_glx.h"
+#include "glcontextmodes.h"
+#include "apple_glx_context.h"
+#include "apple_glx_drawable.h"
+#include "apple_cgl.h"
+
+static bool pbuffer_make_current(struct apple_glx_context *ac,
+ struct apple_glx_drawable *d);
+
+static void pbuffer_destroy(Display * dpy, struct apple_glx_drawable *d);
+
+static struct apple_glx_drawable_callbacks callbacks = {
+ .type = APPLE_GLX_DRAWABLE_PBUFFER,
+ .make_current = pbuffer_make_current,
+ .destroy = pbuffer_destroy
+};
+
+
+/* Return true if an error occurred. */
+bool
+pbuffer_make_current(struct apple_glx_context *ac,
+ struct apple_glx_drawable *d)
+{
+ struct apple_glx_pbuffer *pbuf = &d->types.pbuffer;
+ CGLError cglerr;
+
+ assert(APPLE_GLX_DRAWABLE_PBUFFER == d->type);
+
+ cglerr = apple_cgl.set_pbuffer(ac->context_obj, pbuf->buffer_obj, 0, 0, 0);
+
+ if (kCGLNoError != cglerr) {
+ fprintf(stderr, "set_pbuffer: %s\n", apple_cgl.error_string(cglerr));
+ return true;
+ }
+
+ if (!ac->made_current) {
+ glViewport(0, 0, pbuf->width, pbuf->height);
+ glScissor(0, 0, pbuf->width, pbuf->height);
+ ac->made_current = true;
+ }
+
+ apple_glx_diagnostic("made pbuffer drawable 0x%lx current\n", d->drawable);
+
+ return false;
+}
+
+void
+pbuffer_destroy(Display * dpy, struct apple_glx_drawable *d)
+{
+ struct apple_glx_pbuffer *pbuf = &d->types.pbuffer;
+
+ assert(APPLE_GLX_DRAWABLE_PBUFFER == d->type);
+
+ apple_glx_diagnostic("destroying pbuffer for drawable 0x%lx\n",
+ d->drawable);
+
+ apple_cgl.destroy_pbuffer(pbuf->buffer_obj);
+ XFreePixmap(dpy, pbuf->xid);
+}
+
+/* Return true if an error occurred. */
+bool
+apple_glx_pbuffer_destroy(Display * dpy, GLXPbuffer pbuf)
+{
+ return !apple_glx_drawable_destroy_by_type(dpy, pbuf,
+ APPLE_GLX_DRAWABLE_PBUFFER);
+}
+
+/* Return true if an error occurred. */
+bool
+apple_glx_pbuffer_create(Display * dpy, GLXFBConfig config,
+ int width, int height, int *errorcode,
+ GLXPbuffer * result)
+{
+ struct apple_glx_drawable *d;
+ struct apple_glx_pbuffer *pbuf = NULL;
+ CGLError err;
+ Window root;
+ int screen;
+ Pixmap xid;
+ __GLcontextModes *modes = (__GLcontextModes *) config;
+
+ root = DefaultRootWindow(dpy);
+ screen = DefaultScreen(dpy);
+
+ /*
+ * This pixmap is only used for a persistent XID.
+ * The XC-MISC extension cleans up XIDs and reuses them transparently,
+ * so we need to retain a server-side reference.
+ */
+ xid = XCreatePixmap(dpy, root, (unsigned int) 1,
+ (unsigned int) 1, DefaultDepth(dpy, screen));
+
+ if (None == xid) {
+ *errorcode = BadAlloc;
+ return true;
+ }
+
+ if (apple_glx_drawable_create(dpy, screen, xid, &d, &callbacks)) {
+ *errorcode = BadAlloc;
+ return true;
+ }
+
+ /* The lock is held in d from create onward. */
+ pbuf = &d->types.pbuffer;
+
+ pbuf->xid = xid;
+ pbuf->width = width;
+ pbuf->height = height;
+
+ err = apple_cgl.create_pbuffer(width, height, GL_TEXTURE_RECTANGLE_EXT,
+ (modes->alphaBits > 0) ? GL_RGBA : GL_RGB,
+ 0, &pbuf->buffer_obj);
+
+ if (kCGLNoError != err) {
+ d->unlock(d);
+ d->destroy(d);
+ *errorcode = BadMatch;
+ return true;
+ }
+
+ pbuf->fbconfigID = modes->fbconfigID;
+
+ pbuf->event_mask = 0;
+
+ *result = pbuf->xid;
+
+ d->unlock(d);
+
+ return false;
+}
+
+
+
+/* Return true if an error occurred. */
+static bool
+get_max_size(int *widthresult, int *heightresult)
+{
+ CGLContextObj oldcontext;
+ GLint ar[2];
+
+ oldcontext = apple_cgl.get_current_context();
+
+ if (!oldcontext) {
+ /*
+ * There is no current context, so we need to make one in order
+ * to call glGetInteger.
+ */
+ CGLPixelFormatObj pfobj;
+ CGLError err;
+ CGLPixelFormatAttribute attr[10];
+ int c = 0;
+ GLint vsref = 0;
+ CGLContextObj newcontext;
+
+ attr[c++] = kCGLPFAColorSize;
+ attr[c++] = 32;
+ attr[c++] = 0;
+
+ err = apple_cgl.choose_pixel_format(attr, &pfobj, &vsref);
+ if (kCGLNoError != err) {
+ if (getenv("LIBGL_DIAGNOSTIC")) {
+ printf("choose_pixel_format error in %s: %s\n", __func__,
+ apple_cgl.error_string(err));
+ }
+
+ return true;
+ }
+
+
+ err = apple_cgl.create_context(pfobj, NULL, &newcontext);
+
+ if (kCGLNoError != err) {
+ if (getenv("LIBGL_DIAGNOSTIC")) {
+ printf("create_context error in %s: %s\n", __func__,
+ apple_cgl.error_string(err));
+ }
+
+ apple_cgl.destroy_pixel_format(pfobj);
+
+ return true;
+ }
+
+ err = apple_cgl.set_current_context(newcontext);
+
+ if (kCGLNoError != err) {
+ printf("set_current_context error in %s: %s\n", __func__,
+ apple_cgl.error_string(err));
+ return true;
+ }
+
+
+ glGetIntegerv(GL_MAX_VIEWPORT_DIMS, ar);
+
+ apple_cgl.set_current_context(oldcontext);
+ apple_cgl.destroy_context(newcontext);
+ apple_cgl.destroy_pixel_format(pfobj);
+ }
+ else {
+ /* We have a valid context. */
+
+ glGetIntegerv(GL_MAX_VIEWPORT_DIMS, ar);
+ }
+
+ *widthresult = ar[0];
+ *heightresult = ar[1];
+
+ return false;
+}
+
+bool
+apple_glx_pbuffer_query(GLXPbuffer p, int attr, unsigned int *value)
+{
+ bool result = false;
+ struct apple_glx_drawable *d;
+ struct apple_glx_pbuffer *pbuf;
+
+ d = apple_glx_drawable_find_by_type(p, APPLE_GLX_DRAWABLE_PBUFFER,
+ APPLE_GLX_DRAWABLE_LOCK);
+
+ if (d) {
+ pbuf = &d->types.pbuffer;
+
+ switch (attr) {
+ case GLX_WIDTH:
+ *value = pbuf->width;
+ result = true;
+ break;
+
+ case GLX_HEIGHT:
+ *value = pbuf->height;
+ result = true;
+ break;
+
+ case GLX_PRESERVED_CONTENTS:
+ *value = true;
+ result = true;
+ break;
+
+ case GLX_LARGEST_PBUFFER:{
+ int width, height;
+ if (get_max_size(&width, &height)) {
+ fprintf(stderr, "internal error: "
+ "unable to find the largest pbuffer!\n");
+ }
+ else {
+ *value = width;
+ result = true;
+ }
+ }
+ break;
+
+ case GLX_FBCONFIG_ID:
+ *value = pbuf->fbconfigID;
+ result = true;
+ break;
+ }
+
+ d->unlock(d);
+ }
+
+ return result;
+}
+
+bool
+apple_glx_pbuffer_set_event_mask(GLXDrawable drawable, unsigned long mask)
+{
+ struct apple_glx_drawable *d;
+ bool result = false;
+
+ d = apple_glx_drawable_find_by_type(drawable, APPLE_GLX_DRAWABLE_PBUFFER,
+ APPLE_GLX_DRAWABLE_LOCK);
+
+ if (d) {
+ d->types.pbuffer.event_mask = mask;
+ result = true;
+ d->unlock(d);
+ }
+
+ return result;
+}
+
+bool
+apple_glx_pbuffer_get_event_mask(GLXDrawable drawable, unsigned long *mask)
+{
+ struct apple_glx_drawable *d;
+ bool result = false;
+
+ d = apple_glx_drawable_find_by_type(drawable, APPLE_GLX_DRAWABLE_PBUFFER,
+ APPLE_GLX_DRAWABLE_LOCK);
+ if (d) {
+ *mask = d->types.pbuffer.event_mask;
+ result = true;
+ d->unlock(d);
+ }
+
+ return result;
+}
--- /dev/null
+/*
+ Copyright (c) 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <pthread.h>
+#include <fcntl.h>
+#include <sys/types.h>
+#include <sys/mman.h>
+#include <unistd.h>
+#include <assert.h>
+#include "apple_glx.h"
+#include "apple_cgl.h"
+#include "apple_visual.h"
+#include "apple_glx_drawable.h"
+#include "appledri.h"
+#include "glcontextmodes.h"
+
+static bool pixmap_make_current(struct apple_glx_context *ac,
+ struct apple_glx_drawable *d);
+
+static void pixmap_destroy(Display * dpy, struct apple_glx_drawable *d);
+
+static struct apple_glx_drawable_callbacks callbacks = {
+ .type = APPLE_GLX_DRAWABLE_PIXMAP,
+ .make_current = pixmap_make_current,
+ .destroy = pixmap_destroy
+};
+
+static bool
+pixmap_make_current(struct apple_glx_context *ac,
+ struct apple_glx_drawable *d)
+{
+ CGLError cglerr;
+ struct apple_glx_pixmap *p = &d->types.pixmap;
+
+ assert(APPLE_GLX_DRAWABLE_PIXMAP == d->type);
+
+ cglerr = apple_cgl.set_current_context(p->context_obj);
+
+ if (kCGLNoError != cglerr) {
+ fprintf(stderr, "set current context: %s\n",
+ apple_cgl.error_string(cglerr));
+ return true;
+ }
+
+ cglerr = apple_cgl.set_off_screen(p->context_obj, p->width, p->height,
+ p->pitch, p->buffer);
+
+ if (kCGLNoError != cglerr) {
+ fprintf(stderr, "set off screen: %s\n", apple_cgl.error_string(cglerr));
+
+ return true;
+ }
+
+ if (!ac->made_current) {
+ glViewport(0, 0, p->width, p->height);
+ glScissor(0, 0, p->width, p->height);
+ ac->made_current = true;
+ }
+
+ return false;
+}
+
+static void
+pixmap_destroy(Display * dpy, struct apple_glx_drawable *d)
+{
+ struct apple_glx_pixmap *p = &d->types.pixmap;
+
+ if (p->pixel_format_obj)
+ (void) apple_cgl.destroy_pixel_format(p->pixel_format_obj);
+
+ if (p->context_obj)
+ (void) apple_cgl.destroy_context(p->context_obj);
+
+ XAppleDRIDestroyPixmap(dpy, p->xpixmap);
+
+ if (p->buffer) {
+ if (munmap(p->buffer, p->size))
+ perror("munmap");
+
+ if (-1 == close(p->fd))
+ perror("close");
+
+ if (shm_unlink(p->path))
+ perror("shm_unlink");
+ }
+
+ apple_glx_diagnostic("destroyed pixmap buffer for: 0x%lx\n", d->drawable);
+}
+
+/* Return true if an error occurred. */
+bool
+apple_glx_pixmap_create(Display * dpy, int screen, Pixmap pixmap,
+ const void *mode)
+{
+ struct apple_glx_drawable *d;
+ struct apple_glx_pixmap *p;
+ bool double_buffered;
+ bool uses_stereo;
+ CGLError error;
+ const __GLcontextModes *cmodes = mode;
+
+ if (apple_glx_drawable_create(dpy, screen, pixmap, &d, &callbacks))
+ return true;
+
+ /* d is locked and referenced at this point. */
+
+ p = &d->types.pixmap;
+
+ p->xpixmap = pixmap;
+ p->buffer = NULL;
+
+ if (!XAppleDRICreatePixmap(dpy, screen, pixmap,
+ &p->width, &p->height, &p->pitch, &p->bpp,
+ &p->size, p->path, PATH_MAX)) {
+ d->unlock(d);
+ d->destroy(d);
+ return true;
+ }
+
+ p->fd = shm_open(p->path, O_RDWR, 0);
+
+ if (p->fd < 0) {
+ perror("shm_open");
+ d->unlock(d);
+ d->destroy(d);
+ return true;
+ }
+
+ p->buffer = mmap(NULL, p->size, PROT_READ | PROT_WRITE,
+ MAP_FILE | MAP_SHARED, p->fd, 0);
+
+ if (MAP_FAILED == p->buffer) {
+ perror("mmap");
+ d->unlock(d);
+ d->destroy(d);
+ return true;
+ }
+
+ apple_visual_create_pfobj(&p->pixel_format_obj, mode, &double_buffered,
+ &uses_stereo, /*offscreen */ true);
+
+ error = apple_cgl.create_context(p->pixel_format_obj, NULL,
+ &p->context_obj);
+
+ if (kCGLNoError != error) {
+ d->unlock(d);
+ d->destroy(d);
+ return true;
+ }
+
+ p->fbconfigID = cmodes->fbconfigID;
+
+ d->unlock(d);
+
+ apple_glx_diagnostic("created: pixmap buffer for 0x%lx\n", d->drawable);
+
+ return false;
+}
+
+bool
+apple_glx_pixmap_query(GLXPixmap pixmap, int attr, unsigned int *value)
+{
+ struct apple_glx_drawable *d;
+ struct apple_glx_pixmap *p;
+ bool result = false;
+
+ d = apple_glx_drawable_find_by_type(pixmap, APPLE_GLX_DRAWABLE_PIXMAP,
+ APPLE_GLX_DRAWABLE_LOCK);
+
+ if (d) {
+ p = &d->types.pixmap;
+
+ switch (attr) {
+ case GLX_WIDTH:
+ *value = p->width;
+ result = true;
+ break;
+
+ case GLX_HEIGHT:
+ *value = p->height;
+ result = true;
+ break;
+
+ case GLX_FBCONFIG_ID:
+ *value = p->fbconfigID;
+ result = true;
+ break;
+ }
+
+ d->unlock(d);
+ }
+
+ return result;
+}
+
+/* Return true if the type is valid for pixmap. */
+bool
+apple_glx_pixmap_destroy(Display * dpy, GLXPixmap pixmap)
+{
+ return !apple_glx_drawable_destroy_by_type(dpy, pixmap,
+ APPLE_GLX_DRAWABLE_PIXMAP);
+}
--- /dev/null
+/*
+ Copyright (c) 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+#include <assert.h>
+#include "glxclient.h"
+#include "apple_glx.h"
+#include "appledri.h"
+#include "apple_glx_drawable.h"
+
+static bool surface_make_current(struct apple_glx_context *ac,
+ struct apple_glx_drawable *d);
+
+static void surface_destroy(Display * dpy, struct apple_glx_drawable *d);
+
+
+static struct apple_glx_drawable_callbacks callbacks = {
+ .type = APPLE_GLX_DRAWABLE_SURFACE,
+ .make_current = surface_make_current,
+ .destroy = surface_destroy
+};
+
+static void
+update_viewport_and_scissor(Display * dpy, GLXDrawable drawable)
+{
+ Window root;
+ int x, y;
+ unsigned int width = 0, height = 0, bd, depth;
+
+ XGetGeometry(dpy, drawable, &root, &x, &y, &width, &height, &bd, &depth);
+
+ glViewport(0, 0, width, height);
+ glScissor(0, 0, width, height);
+}
+
+static bool
+surface_make_current(struct apple_glx_context *ac,
+ struct apple_glx_drawable *d)
+{
+ struct apple_glx_surface *s = &d->types.surface;
+ xp_error error;
+
+ assert(APPLE_GLX_DRAWABLE_SURFACE == d->type);
+
+ apple_glx_diagnostic("%s: ac->context_obj %p s->surface_id %u\n",
+ __func__, (void *) ac->context_obj, s->surface_id);
+
+ error = xp_attach_gl_context(ac->context_obj, s->surface_id);
+
+ if (error) {
+ fprintf(stderr, "error: xp_attach_gl_context returned: %d\n", error);
+ return true;
+ }
+
+
+ if (!ac->made_current) {
+ /*
+ * The first time a new context is made current the glViewport
+ * and glScissor should be updated.
+ */
+ update_viewport_and_scissor(ac->drawable->display,
+ ac->drawable->drawable);
+ ac->made_current = true;
+ }
+
+ apple_glx_diagnostic("%s: drawable 0x%lx\n", __func__, d->drawable);
+
+ return false;
+}
+
+static void
+surface_destroy(Display * dpy, struct apple_glx_drawable *d)
+{
+ struct apple_glx_surface *s = &d->types.surface;
+
+ apple_glx_diagnostic("%s: s->surface_id %u\n", __func__, s->surface_id);
+
+ xp_error error = xp_destroy_surface(s->surface_id);
+
+ if (error) {
+ fprintf(stderr, "xp_destroy_surface error: %d\n", (int) error);
+ }
+
+ /*
+ * Check if this surface destroy came from the surface being destroyed
+ * on the server. If s->pending_destroy is true, then it did, and
+ * we don't want to try to destroy the surface on the server.
+ */
+ if (!s->pending_destroy) {
+ /*
+ * Warning: this causes other routines to be called (potentially)
+ * from surface_notify_handler. It's probably best to not have
+ * any locks at this point locked.
+ */
+ XAppleDRIDestroySurface(d->display, DefaultScreen(d->display),
+ d->drawable);
+
+ apple_glx_diagnostic
+ ("%s: destroyed a surface for drawable 0x%lx uid %u\n", __func__,
+ d->drawable, s->uid);
+ }
+}
+
+/* Return true if an error occured. */
+static bool
+create_surface(Display * dpy, int screen, struct apple_glx_drawable *d)
+{
+ struct apple_glx_surface *s = &d->types.surface;
+ unsigned int key[2];
+ xp_client_id id;
+
+ id = apple_glx_get_client_id();
+ if (0 == id)
+ return true;
+
+ assert(None != d->drawable);
+
+ s->pending_destroy = false;
+
+ if (XAppleDRICreateSurface(dpy, screen, d->drawable, id, key, &s->uid)) {
+ xp_error error;
+
+ error = xp_import_surface(key, &s->surface_id);
+
+ if (error) {
+ fprintf(stderr, "error: xp_import_surface returned: %d\n", error);
+ return true;
+ }
+
+ apple_glx_diagnostic("%s: created a surface for drawable 0x%lx"
+ " with uid %u\n", __func__, d->drawable, s->uid);
+ return false; /*success */
+ }
+
+ return true; /* unable to create a surface. */
+}
+
+/* Return true if an error occured. */
+/* This returns a referenced object via resultptr. */
+bool
+apple_glx_surface_create(Display * dpy, int screen,
+ GLXDrawable drawable,
+ struct apple_glx_drawable ** resultptr)
+{
+ struct apple_glx_drawable *d;
+
+ if (apple_glx_drawable_create(dpy, screen, drawable, &d, &callbacks))
+ return true;
+
+ /* apple_glx_drawable_create creates a locked and referenced object. */
+
+ if (create_surface(dpy, screen, d)) {
+ d->unlock(d);
+ d->destroy(d);
+ return true;
+ }
+
+ *resultptr = d;
+
+ d->unlock(d);
+
+ return false;
+}
+
+/*
+ * All surfaces are reference counted, and surfaces are only created
+ * when the window is made current. When all contexts no longer reference
+ * a surface drawable the apple_glx_drawable gets destroyed, and thus
+ * its surface is destroyed.
+ *
+ * However we can make the destruction occur a bit sooner by setting
+ * pending_destroy, which is then checked for in glViewport by
+ * apple_glx_context_update.
+ */
+void
+apple_glx_surface_destroy(unsigned int uid)
+{
+ struct apple_glx_drawable *d;
+
+ d = apple_glx_drawable_find_by_uid(uid, APPLE_GLX_DRAWABLE_REFERENCE
+ | APPLE_GLX_DRAWABLE_LOCK);
+
+ if (d) {
+ d->types.surface.pending_destroy = true;
+ d->release(d);
+ /*
+ * We release 2 references to the surface. One was acquired by
+ * the find, and the other was leftover from a context, or
+ * the surface being displayed, so the destroy() will decrease it
+ * once more.
+ *
+ * If the surface is in a context, it will take one d->destroy(d);
+ * to actually destroy it when the pending_destroy is processed
+ * by a glViewport callback (see apple_glx_context_update()).
+ */
+ d->destroy(d);
+
+ d->unlock(d);
+ }
+}
--- /dev/null
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#include <stdbool.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <assert.h>
+#include <GL/gl.h>
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/CGLContext.h>
+#include <OpenGL/CGLRenderers.h>
+#include "apple_cgl.h"
+#include "apple_visual.h"
+#include "apple_glx.h"
+#include "glcontextmodes.h"
+
+enum
+{
+ MAX_ATTR = 60
+};
+
+/*mode is a __GlcontextModes*/
+void
+apple_visual_create_pfobj(CGLPixelFormatObj * pfobj, const void *mode,
+ bool * double_buffered, bool * uses_stereo,
+ bool offscreen)
+{
+ CGLPixelFormatAttribute attr[MAX_ATTR];
+ const __GLcontextModes *c = mode;
+ int numattr = 0;
+ GLint vsref = 0;
+ CGLError error = 0;
+
+ if (offscreen) {
+ apple_glx_diagnostic
+ ("offscreen rendering enabled. Using kCGLPFAOffScreen\n");
+
+ attr[numattr++] = kCGLPFAOffScreen;
+ attr[numattr++] = kCGLPFAColorSize;
+ attr[numattr++] = 32;
+ }
+ else if (getenv("LIBGL_ALWAYS_SOFTWARE") != NULL) {
+ apple_glx_diagnostic
+ ("Software rendering requested. Using kCGLRendererGenericFloatID.\n");
+ attr[numattr++] = kCGLPFARendererID;
+ attr[numattr++] = kCGLRendererGenericFloatID;
+ }
+ else if (getenv("LIBGL_ALLOW_SOFTWARE") != NULL) {
+ apple_glx_diagnostic
+ ("Software rendering is not being excluded. Not using kCGLPFAAccelerated.\n");
+ }
+ else {
+ attr[numattr++] = kCGLPFAAccelerated;
+ }
+
+ /*
+ * The program chose a config based on the fbconfigs or visuals.
+ * Those are based on the attributes from CGL, so we probably
+ * do want the closest match for the color, depth, and accum.
+ */
+ attr[numattr++] = kCGLPFAClosestPolicy;
+
+ if (c->stereoMode) {
+ attr[numattr++] = kCGLPFAStereo;
+ *uses_stereo = true;
+ }
+ else {
+ *uses_stereo = false;
+ }
+
+ if (c->doubleBufferMode) {
+ attr[numattr++] = kCGLPFADoubleBuffer;
+ *double_buffered = true;
+ }
+ else {
+ *double_buffered = false;
+ }
+
+ attr[numattr++] = kCGLPFAColorSize;
+ attr[numattr++] = c->redBits + c->greenBits + c->blueBits;
+ attr[numattr++] = kCGLPFAAlphaSize;
+ attr[numattr++] = c->alphaBits;
+
+ if ((c->accumRedBits + c->accumGreenBits + c->accumBlueBits) > 0) {
+ attr[numattr++] = kCGLPFAAccumSize;
+ attr[numattr++] = c->accumRedBits + c->accumGreenBits +
+ c->accumBlueBits + c->accumAlphaBits;
+ }
+
+ if (c->depthBits > 0) {
+ attr[numattr++] = kCGLPFADepthSize;
+ attr[numattr++] = c->depthBits;
+ }
+
+ if (c->stencilBits > 0) {
+ attr[numattr++] = kCGLPFAStencilSize;
+ attr[numattr++] = c->stencilBits;
+ }
+
+ if (c->sampleBuffers > 0) {
+ attr[numattr++] = kCGLPFAMultisample;
+ attr[numattr++] = kCGLPFASampleBuffers;
+ attr[numattr++] = c->sampleBuffers;
+ attr[numattr++] = kCGLPFASamples;
+ attr[numattr++] = c->samples;
+ }
+
+ attr[numattr++] = 0;
+
+ assert(numattr < MAX_ATTR);
+
+ error = apple_cgl.choose_pixel_format(attr, pfobj, &vsref);
+
+ if (error) {
+ fprintf(stderr, "error: %s\n", apple_cgl.error_string(error));
+ abort();
+ }
+}
--- /dev/null
+/*
+ Copyright (c) 2008 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#ifndef APPLE_VISUAL_H
+#define APPLE_VISUAL_H
+
+#include <stdbool.h>
+#include <OpenGL/CGLTypes.h>
+
+/* mode is expected to be of type __GLcontextModes. */
+void apple_visual_create_pfobj(CGLPixelFormatObj * pfobj, const void *mode,
+ bool * double_buffered, bool * uses_stereo,
+ bool offscreen);
+
+#endif
--- /dev/null
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+/*
+ * This file works with the glXMakeContextCurrent readable drawable.
+ *
+ * The way it works is by swapping the currentDrawable for the currentReadable
+ * drawable if they are different.
+ */
+#include <stdbool.h>
+#include "apple_xgl_api_read.h"
+#include "apple_xgl_api.h"
+#include "apple_cgl.h"
+#include "apple_glx_context.h"
+
+extern struct apple_xgl_api __gl_api;
+
+struct apple_xgl_saved_state
+{
+ bool swapped;
+};
+
+static void
+SetRead(struct apple_xgl_saved_state *saved)
+{
+ GLXContext gc = __glXGetCurrentContext();
+
+ /*
+ * By default indicate that the state was not swapped, so that UnsetRead
+ * functions correctly.
+ */
+ saved->swapped = false;
+
+ /*
+ * If the readable drawable isn't the same as the drawable then
+ * the user has requested a readable drawable with glXMakeContextCurrent().
+ * We emulate this behavior by switching the current drawable.
+ */
+ if (None != gc->currentReadable
+ && gc->currentReadable != gc->currentDrawable) {
+ Display *dpy = glXGetCurrentDisplay();
+
+ saved->swapped = true;
+
+ if (apple_glx_make_current_context(dpy, gc->apple, gc->apple,
+ gc->currentReadable)) {
+ /* An error occurred, so try to restore the old context state. */
+ (void) apple_glx_make_current_context(dpy, gc->apple, gc->apple,
+ gc->currentDrawable);
+ saved->swapped = false;
+ }
+ }
+}
+
+static void
+UnsetRead(struct apple_xgl_saved_state *saved)
+{
+ if (saved->swapped) {
+ GLXContext gc = __glXGetCurrentContext();
+ Display *dpy = glXGetCurrentDisplay();
+
+ if (apple_glx_make_current_context(dpy, gc->apple, gc->apple,
+ gc->currentDrawable)) {
+ /*
+ * An error occurred restoring the drawable.
+ * It's unclear what to do about that.
+ */
+ }
+ }
+}
+
+void
+glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, void *pixels)
+{
+ struct apple_xgl_saved_state saved;
+
+ SetRead(&saved);
+
+ __gl_api.ReadPixels(x, y, width, height, format, type, pixels);
+
+ UnsetRead(&saved);
+}
+
+void
+glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ struct apple_xgl_saved_state saved;
+
+ SetRead(&saved);
+
+ __gl_api.CopyPixels(x, y, width, height, type);
+
+ UnsetRead(&saved);
+}
+
+void
+glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y,
+ GLsizei width)
+{
+ struct apple_xgl_saved_state saved;
+
+ SetRead(&saved);
+
+ __gl_api.CopyColorTable(target, internalformat, x, y, width);
+
+ UnsetRead(&saved);
+}
--- /dev/null
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+/*
+ * This file works with the glXMakeContextCurrent readable drawable.
+ */
+#ifndef APPLE_XGL_API_READ_H
+#define APPLE_XGL_API_READ_H
+
+#include "glxclient.h"
+
+extern void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, void *pixels);
+
+extern void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum type);
+
+extern void glCopyColorTable(GLenum target, GLenum internalformat, GLint x,
+ GLint y, GLsizei width);
+
+#endif
--- /dev/null
+/*
+ Copyright (c) 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#include <stdbool.h>
+#include "apple_xgl_api_stereo.h"
+#include "apple_xgl_api.h"
+#include "apple_glx_context.h"
+
+extern struct apple_xgl_api __gl_api;
+/*
+ * These are special functions for stereoscopic support
+ * differences in MacOS X.
+ */
+void
+glDrawBuffer(GLenum mode)
+{
+ GLXContext gc = glXGetCurrentContext();
+
+ if (gc && apple_glx_context_uses_stereo(gc->apple)) {
+ GLenum buf[2];
+ GLsizei n = 0;
+
+ switch (mode) {
+ case GL_BACK:
+ buf[0] = GL_BACK_LEFT;
+ buf[1] = GL_BACK_RIGHT;
+ n = 2;
+ break;
+ case GL_FRONT:
+ buf[0] = GL_FRONT_LEFT;
+ buf[1] = GL_FRONT_RIGHT;
+ n = 2;
+ break;
+
+ default:
+ buf[0] = mode;
+ n = 1;
+ break;
+ }
+
+ __gl_api.DrawBuffers(n, buf);
+ }
+ else {
+ __gl_api.DrawBuffer(mode);
+ }
+}
+
+
+void
+glDrawBuffers(GLsizei n, const GLenum * bufs)
+{
+ GLXContext gc = glXGetCurrentContext();
+
+ if (gc && apple_glx_context_uses_stereo(gc->apple)) {
+ GLenum newbuf[n + 2];
+ GLsizei i, outi = 0;
+ bool have_back = false;
+ bool have_front = false;
+
+ for (i = 0; i < n; ++i) {
+ if (GL_BACK == bufs[i]) {
+ have_back = true;
+ }
+ else if (GL_FRONT == bufs[i]) {
+ have_back = true;
+ }
+ else {
+ newbuf[outi++] = bufs[i];
+ }
+ }
+
+ if (have_back) {
+ newbuf[outi++] = GL_BACK_LEFT;
+ newbuf[outi++] = GL_BACK_RIGHT;
+ }
+
+ if (have_front) {
+ newbuf[outi++] = GL_FRONT_LEFT;
+ newbuf[outi++] = GL_FRONT_RIGHT;
+ }
+
+ __gl_api.DrawBuffers(outi, newbuf);
+ }
+ else {
+ __gl_api.DrawBuffers(n, bufs);
+ }
+}
+
+void
+glDrawBuffersARB(GLsizei n, const GLenum * bufs)
+{
+ glDrawBuffers(n, bufs);
+}
--- /dev/null
+/*
+ Copyright (c) 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+
+#include "glxclient.h"
+
+#ifndef APPLE_XGL_API_STEREO_H
+#define APPLE_XGL_API_STEREO_H
+
+extern void glDrawBuffer(GLenum mode);
+extern void glDrawBuffers(GLsizei n, const GLenum * bufs);
+extern void glDrawBuffersARB(GLsizei n, const GLenum * bufs);
+
+#endif
--- /dev/null
+/*
+ Copyright (c) 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+#include "apple_glx_context.h"
+#include "apple_xgl_api.h"
+#include "apple_xgl_api_viewport.h"
+
+extern struct apple_xgl_api __gl_api;
+
+void
+glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GLXContext gc = __glXGetCurrentContext();
+ Display *dpy = glXGetCurrentDisplay();
+
+ if (gc && gc->apple)
+ apple_glx_context_update(dpy, gc->apple);
+
+ __gl_api.Viewport(x, y, width, height);
+}
--- /dev/null
+/*
+ Copyright (c) 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+#ifndef APPLE_XGL_API_VIEWPORT_H
+#define APPLE_XGL_API_VIEWPORT_H
+
+#include "glxclient.h"
+
+void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+
+#endif
--- /dev/null
+/* $XFree86: xc/lib/GL/dri/XF86dri.c,v 1.12 2001/08/27 17:40:57 dawes Exp $ */
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+Copyright 2000 VA Linux Systems, Inc.
+Copyright (c) 2002, 2008 Apple Computer, Inc.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Jens Owen <jens@valinux.com>
+ * Rickard E. (Rik) Faith <faith@valinux.com>
+ *
+ */
+
+/* THIS IS NOT AN X CONSORTIUM STANDARD */
+
+#define NEED_EVENTS
+#define NEED_REPLIES
+#include <X11/Xlibint.h>
+#include "appledristr.h"
+#include <X11/extensions/Xext.h>
+#include <X11/extensions/extutil.h>
+#include <stdio.h>
+
+static XExtensionInfo _appledri_info_data;
+static XExtensionInfo *appledri_info = &_appledri_info_data;
+static char *appledri_extension_name = APPLEDRINAME;
+
+#define AppleDRICheckExtension(dpy,i,val) \
+ XextCheckExtension (dpy, i, appledri_extension_name, val)
+
+/*****************************************************************************
+ * *
+ * private utility routines *
+ * *
+ *****************************************************************************/
+
+static int close_display(Display * dpy, XExtCodes * extCodes);
+static Bool wire_to_event(Display * dpy, XEvent * re, xEvent * event);
+
+static /* const */ XExtensionHooks appledri_extension_hooks = {
+ NULL, /* create_gc */
+ NULL, /* copy_gc */
+ NULL, /* flush_gc */
+ NULL, /* free_gc */
+ NULL, /* create_font */
+ NULL, /* free_font */
+ close_display, /* close_display */
+ wire_to_event, /* wire_to_event */
+ NULL, /* event_to_wire */
+ NULL, /* error */
+ NULL, /* error_string */
+};
+
+static
+XEXT_GENERATE_FIND_DISPLAY(find_display, appledri_info,
+ appledri_extension_name,
+ &appledri_extension_hooks,
+ AppleDRINumberEvents, NULL)
+
+ static XEXT_GENERATE_CLOSE_DISPLAY(close_display, appledri_info)
+
+ static void (*surface_notify_handler) ();
+
+ void *XAppleDRISetSurfaceNotifyHandler(void (*fun) ())
+{
+ void *old = surface_notify_handler;
+ surface_notify_handler = fun;
+ return old;
+}
+
+static Bool
+wire_to_event(Display *dpy, XEvent *re, xEvent *event)
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xAppleDRINotifyEvent *sevent;
+
+ AppleDRICheckExtension(dpy, info, False);
+
+ switch ((event->u.u.type & 0x7f) - info->codes->first_event) {
+ case AppleDRISurfaceNotify:
+ sevent = (xAppleDRINotifyEvent *) event;
+ if (surface_notify_handler != NULL) {
+ (*surface_notify_handler) (dpy, (unsigned int) sevent->arg,
+ (int) sevent->kind);
+ }
+ return False;
+ }
+ return False;
+}
+
+/*****************************************************************************
+ * *
+ * public Apple-DRI Extension routines *
+ * *
+ *****************************************************************************/
+
+#if 0
+#include <stdio.h>
+#define TRACE(msg) fprintf(stderr, "AppleDRI%s\n", msg);
+#else
+#define TRACE(msg)
+#endif
+
+
+Bool
+XAppleDRIQueryExtension(dpy, event_basep, error_basep)
+ Display *dpy;
+ int *event_basep, *error_basep;
+{
+ XExtDisplayInfo *info = find_display(dpy);
+
+ TRACE("QueryExtension...");
+ if (XextHasExtension(info)) {
+ *event_basep = info->codes->first_event;
+ *error_basep = info->codes->first_error;
+ TRACE("QueryExtension... return True");
+ return True;
+ }
+ else {
+ TRACE("QueryExtension... return False");
+ return False;
+ }
+}
+
+Bool
+XAppleDRIQueryVersion(dpy, majorVersion, minorVersion, patchVersion)
+ Display *dpy;
+ int *majorVersion;
+ int *minorVersion;
+ int *patchVersion;
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xAppleDRIQueryVersionReply rep;
+ xAppleDRIQueryVersionReq *req;
+
+ TRACE("QueryVersion...");
+ AppleDRICheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(AppleDRIQueryVersion, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_AppleDRIQueryVersion;
+ if (!_XReply(dpy, (xReply *) & rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryVersion... return False");
+ return False;
+ }
+ *majorVersion = rep.majorVersion;
+ *minorVersion = rep.minorVersion;
+ *patchVersion = rep.patchVersion;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryVersion... return True");
+ return True;
+}
+
+Bool
+XAppleDRIQueryDirectRenderingCapable(dpy, screen, isCapable)
+ Display *dpy;
+ int screen;
+ Bool *isCapable;
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xAppleDRIQueryDirectRenderingCapableReply rep;
+ xAppleDRIQueryDirectRenderingCapableReq *req;
+
+ TRACE("QueryDirectRenderingCapable...");
+ AppleDRICheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(AppleDRIQueryDirectRenderingCapable, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_AppleDRIQueryDirectRenderingCapable;
+ req->screen = screen;
+ if (!_XReply(dpy, (xReply *) & rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryDirectRenderingCapable... return False");
+ return False;
+ }
+ *isCapable = rep.isCapable;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryDirectRenderingCapable... return True");
+ return True;
+}
+
+Bool
+XAppleDRIAuthConnection(dpy, screen, magic)
+ Display *dpy;
+ int screen;
+ unsigned int magic;
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xAppleDRIAuthConnectionReq *req;
+ xAppleDRIAuthConnectionReply rep;
+
+ TRACE("AuthConnection...");
+ AppleDRICheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(AppleDRIAuthConnection, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_AppleDRIAuthConnection;
+ req->screen = screen;
+ req->magic = magic;
+ rep.authenticated = 0;
+ if (!_XReply(dpy, (xReply *) & rep, 0, xFalse) || !rep.authenticated) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("AuthConnection... return False");
+ return False;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("AuthConnection... return True");
+ return True;
+}
+
+Bool
+XAppleDRICreateSurface(dpy, screen, drawable, client_id, key, uid)
+ Display *dpy;
+ int screen;
+ Drawable drawable;
+ unsigned int client_id;
+ unsigned int *key;
+ unsigned int *uid;
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xAppleDRICreateSurfaceReply rep;
+ xAppleDRICreateSurfaceReq *req;
+
+ TRACE("CreateSurface...");
+ AppleDRICheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(AppleDRICreateSurface, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_AppleDRICreateSurface;
+ req->screen = screen;
+ req->drawable = drawable;
+ req->client_id = client_id;
+ rep.key_0 = rep.key_1 = rep.uid = 0;
+ if (!_XReply(dpy, (xReply *) & rep, 0, xFalse) || !rep.key_0) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CreateSurface... return False");
+ return False;
+ }
+ key[0] = rep.key_0;
+ key[1] = rep.key_1;
+ *uid = rep.uid;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CreateSurface... return True");
+ return True;
+}
+
+Bool
+XAppleDRIDestroySurface(dpy, screen, drawable)
+ Display *dpy;
+ int screen;
+ Drawable drawable;
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xAppleDRIDestroySurfaceReq *req;
+
+ TRACE("DestroySurface...");
+ AppleDRICheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(AppleDRIDestroySurface, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_AppleDRIDestroySurface;
+ req->screen = screen;
+ req->drawable = drawable;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("DestroySurface... return True");
+ return True;
+}
+
+Bool
+XAppleDRICreateSharedBuffer(Display * dpy, int screen, Drawable drawable,
+ Bool doubleSwap, char *path, size_t pathlen,
+ int *width, int *height)
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xAppleDRICreateSharedBufferReq *req;
+ xAppleDRICreateSharedBufferReply rep;
+
+ AppleDRICheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(AppleDRICreateSharedBuffer, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_AppleDRICreateSharedBuffer;
+ req->screen = screen;
+ req->drawable = drawable;
+ req->doubleSwap = doubleSwap;
+
+
+ if (!_XReply(dpy, (xReply *) & rep, 0, xFalse)) {
+ puts("REPLY ERROR");
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+
+ printf("rep.stringLength %d\n", (int) rep.stringLength);
+
+ if (rep.stringLength > 0 && rep.stringLength <= pathlen) {
+ _XReadPad(dpy, path, rep.stringLength);
+
+ printf("path: %s\n", path);
+
+ *width = rep.width;
+ *height = rep.height;
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return True;
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return False;
+}
+
+Bool
+XAppleDRISwapBuffers(Display * dpy, int screen, Drawable drawable)
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xAppleDRISwapBuffersReq *req;
+
+ AppleDRICheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(AppleDRISwapBuffers, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_AppleDRISwapBuffers;
+ req->screen = screen;
+ req->drawable = drawable;
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return True;
+}
+
+Bool
+XAppleDRICreatePixmap(Display * dpy, int screen, Drawable drawable,
+ int *width, int *height, int *pitch, int *bpp,
+ size_t * size, char *bufname, size_t bufnamesize)
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xAppleDRICreatePixmapReq *req;
+ xAppleDRICreatePixmapReply rep;
+
+ AppleDRICheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(AppleDRICreatePixmap, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_AppleDRICreatePixmap;
+ req->screen = screen;
+ req->drawable = drawable;
+
+ if (!_XReply(dpy, (xReply *) & rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+
+ /*
+ printf("rep.stringLength %d\n", (int) rep.stringLength);
+ */
+
+ if (rep.stringLength > 0 && rep.stringLength <= bufnamesize) {
+ _XReadPad(dpy, bufname, rep.stringLength);
+
+ printf("path: %s\n", bufname);
+
+ *width = rep.width;
+ *height = rep.height;
+ *pitch = rep.pitch;
+ *bpp = rep.bpp;
+ *size = rep.size;
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return True;
+ }
+ else if (rep.stringLength > 0) {
+ _XEatData(dpy, rep.stringLength);
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return True;
+}
+
+/*
+ * Call it a drawable, because we really don't know what it is
+ * until it reaches the server, and we should keep that in mind.
+ */
+Bool
+XAppleDRIDestroyPixmap(Display * dpy, Pixmap drawable)
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xAppleDRIDestroyPixmapReq *req;
+
+ AppleDRICheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(AppleDRIDestroyPixmap, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_AppleDRIDestroyPixmap;
+ req->drawable = drawable;
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return True;
+}
--- /dev/null
+/* $XFree86: xc/lib/GL/dri/xf86dri.h,v 1.7 2000/12/07 20:26:02 dawes Exp $ */
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+Copyright 2000 VA Linux Systems, Inc.
+Copyright (c) 2002, 2008, 2009 Apple Computer, Inc.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Jens Owen <jens@valinux.com>
+ * Rickard E. (Rik) Faith <faith@valinux.com>
+ *
+ */
+
+#ifndef _APPLEDRI_H_
+#define _APPLEDRI_H_
+
+#include <X11/Xlib.h>
+#include <X11/Xfuncproto.h>
+
+#define X_AppleDRIQueryVersion 0
+#define X_AppleDRIQueryDirectRenderingCapable 1
+#define X_AppleDRICreateSurface 2
+#define X_AppleDRIDestroySurface 3
+#define X_AppleDRIAuthConnection 4
+#define X_AppleDRICreateSharedBuffer 5
+#define X_AppleDRISwapBuffers 6
+#define X_AppleDRICreatePixmap 7
+#define X_AppleDRIDestroyPixmap 8
+
+/* Requests up to and including 18 were used in a previous version */
+
+/* Events */
+#define AppleDRIObsoleteEvent1 0
+#define AppleDRIObsoleteEvent2 1
+#define AppleDRIObsoleteEvent3 2
+#define AppleDRISurfaceNotify 3
+#define AppleDRINumberEvents 4
+
+/* Errors */
+#define AppleDRIClientNotLocal 0
+#define AppleDRIOperationNotSupported 1
+#define AppleDRINumberErrors (AppleDRIOperationNotSupported + 1)
+
+/* Kinds of SurfaceNotify events: */
+#define AppleDRISurfaceNotifyChanged 0
+#define AppleDRISurfaceNotifyDestroyed 1
+
+#ifndef _APPLEDRI_SERVER_
+
+typedef struct
+{
+ int type; /* of event */
+ unsigned long serial; /* # of last request processed by server */
+ Bool send_event; /* true if this came frome a SendEvent request */
+ Display *display; /* Display the event was read from */
+ Window window; /* window of event */
+ Time time; /* server timestamp when event happened */
+ int kind; /* subtype of event */
+ int arg;
+} XAppleDRINotifyEvent;
+
+_XFUNCPROTOBEGIN
+ Bool XAppleDRIQueryExtension(Display * dpy, int *event_base,
+ int *error_base);
+
+Bool XAppleDRIQueryVersion(Display * dpy, int *majorVersion,
+ int *minorVersion, int *patchVersion);
+
+Bool XAppleDRIQueryDirectRenderingCapable(Display * dpy, int screen,
+ Bool * isCapable);
+
+void *XAppleDRISetSurfaceNotifyHandler(void (*fun) (Display * dpy,
+ unsigned uid, int kind));
+
+Bool XAppleDRIAuthConnection(Display * dpy, int screen, unsigned int magic);
+
+Bool XAppleDRICreateSurface(Display * dpy, int screen, Drawable drawable,
+ unsigned int client_id, unsigned int key[2],
+ unsigned int *uid);
+
+Bool XAppleDRIDestroySurface(Display * dpy, int screen, Drawable drawable);
+
+Bool XAppleDRISynchronizeSurfaces(Display * dpy);
+
+Bool XAppleDRICreateSharedBuffer(Display * dpy, int screen, Drawable drawable,
+ Bool doubleSwap, char *path, size_t pathlen,
+ int *width, int *height);
+
+Bool XAppleDRISwapBuffers(Display * dpy, int screen, Drawable drawable);
+
+Bool XAppleDRICreatePixmap(Display * dpy, int screen, Drawable drawable,
+ int *width, int *height, int *pitch, int *bpp,
+ size_t * size, char *bufname, size_t bufnamesize);
+
+Bool XAppleDRIDestroyPixmap(Display * dpy, Pixmap pixmap);
+
+_XFUNCPROTOEND
+#endif /* _APPLEDRI_SERVER_ */
+#endif /* _APPLEDRI_H_ */
--- /dev/null
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+Copyright 2000 VA Linux Systems, Inc.
+Copyright (c) 2002, 2008, 2009 Apple Computer, Inc.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Jens Owen <jens@valinux.com>
+ * Rickard E. (Rik) Fiath <faith@valinux.com>
+ *
+ */
+
+#ifndef _APPLEDRISTR_H_
+#define _APPLEDRISTR_H_
+
+#include "appledri.h"
+
+#define APPLEDRINAME "Apple-DRI"
+
+#define APPLE_DRI_MAJOR_VERSION 1 /* current version numbers */
+#define APPLE_DRI_MINOR_VERSION 0
+#define APPLE_DRI_PATCH_VERSION 0
+
+typedef struct _AppleDRIQueryVersion
+{
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIQueryVersion */
+ CARD16 length B16;
+} xAppleDRIQueryVersionReq;
+#define sz_xAppleDRIQueryVersionReq 4
+
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD16 majorVersion B16; /* major version of DRI protocol */
+ CARD16 minorVersion B16; /* minor version of DRI protocol */
+ CARD32 patchVersion B32; /* patch version of DRI protocol */
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xAppleDRIQueryVersionReply;
+#define sz_xAppleDRIQueryVersionReply 32
+
+typedef struct _AppleDRIQueryDirectRenderingCapable
+{
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* X_DRIQueryDirectRenderingCapable */
+ CARD16 length B16;
+ CARD32 screen B32;
+} xAppleDRIQueryDirectRenderingCapableReq;
+#define sz_xAppleDRIQueryDirectRenderingCapableReq 8
+
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ BOOL isCapable;
+ BOOL pad2;
+ BOOL pad3;
+ BOOL pad4;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+ CARD32 pad8 B32;
+ CARD32 pad9 B32;
+} xAppleDRIQueryDirectRenderingCapableReply;
+#define sz_xAppleDRIQueryDirectRenderingCapableReply 32
+
+typedef struct _AppleDRIAuthConnection
+{
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICloseConnection */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 magic B32;
+} xAppleDRIAuthConnectionReq;
+#define sz_xAppleDRIAuthConnectionReq 12
+
+typedef struct
+{
+ BYTE type;
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 authenticated B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xAppleDRIAuthConnectionReply;
+#define zx_xAppleDRIAuthConnectionReply 32
+
+typedef struct _AppleDRICreateSurface
+{
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICreateSurface */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+ CARD32 client_id B32;
+} xAppleDRICreateSurfaceReq;
+#define sz_xAppleDRICreateSurfaceReq 16
+
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 key_0 B32;
+ CARD32 key_1 B32;
+ CARD32 uid B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xAppleDRICreateSurfaceReply;
+#define sz_xAppleDRICreateSurfaceReply 32
+
+typedef struct _AppleDRIDestroySurface
+{
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIDestroySurface */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xAppleDRIDestroySurfaceReq;
+#define sz_xAppleDRIDestroySurfaceReq 12
+
+typedef struct _AppleDRINotify
+{
+ BYTE type; /* always eventBase + event type */
+ BYTE kind;
+ CARD16 sequenceNumber B16;
+ CARD32 time B32; /* time of change */
+ CARD32 pad1 B32;
+ CARD32 arg B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xAppleDRINotifyEvent;
+#define sz_xAppleDRINotifyEvent 32
+
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 driReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+ BOOL doubleSwap;
+ CARD8 pad1, pad2, pad3;
+} xAppleDRICreateSharedBufferReq;
+
+#define sz_xAppleDRICreateSharedBufferReq 16
+
+typedef struct
+{
+ BYTE type;
+ BYTE data1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 stringLength B32; /* 0 on error */
+ CARD32 width B32;
+ CARD32 height B32;
+ CARD32 pad1 B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+} xAppleDRICreateSharedBufferReply;
+
+#define sz_xAppleDRICreateSharedBufferReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 driReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xAppleDRISwapBuffersReq;
+
+#define sz_xAppleDRISwapBuffersReq 12
+
+typedef struct
+{
+ CARD8 reqType; /*1 */
+ CARD8 driReqType; /*2 */
+ CARD16 length B16; /*4 */
+ CARD32 screen B32; /*8 */
+ CARD32 drawable B32; /*12 */
+} xAppleDRICreatePixmapReq;
+
+#define sz_xAppleDRICreatePixmapReq 12
+
+typedef struct
+{
+ BYTE type; /*1 */
+ BOOL pad1; /*2 */
+ CARD16 sequenceNumber B16; /*4 */
+ CARD32 length B32; /*8 */
+ CARD32 width B32; /*12 */
+ CARD32 height B32; /*16 */
+ CARD32 pitch B32; /*20 */
+ CARD32 bpp B32; /*24 */
+ CARD32 size B32; /*28 */
+ CARD32 stringLength B32; /*32 */
+} xAppleDRICreatePixmapReply;
+
+#define sz_xAppleDRICreatePixmapReply 32
+
+typedef struct
+{
+ CARD8 reqType; /*1 */
+ CARD8 driReqType; /*2 */
+ CARD16 length B16; /*4 */
+ CARD32 drawable B32; /*8 */
+} xAppleDRIDestroyPixmapReq;
+
+#define sz_xAppleDRIDestroyPixmapReq 8
+
+#ifdef _APPLEDRI_SERVER_
+
+void AppleDRISendEvent(
+#if NeedFunctionPrototypes
+ int /* type */ ,
+ unsigned int /* mask */ ,
+ int /* which */ ,
+ int /* arg */
+#endif
+ );
+
+#endif /* _APPLEDRI_SERVER_ */
+#endif /* _APPLEDRISTR_H_ */
--- /dev/null
+
+package require Tcl 8.5
+
+set license {
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+}
+
+set this_script [info script]
+
+proc main {argc argv} {
+ if {2 != $argc} {
+ puts stderr "syntax is: [set ::this_script] serialized-array-file output.h"
+ return 1
+ }
+
+ set fd [open [lindex $argv 0] r]
+ array set api [read $fd]
+ close $fd
+
+ set fd [open [lindex $argv 1] w]
+
+ puts $fd "/* This file was automatically generated by [set ::this_script]. */"
+ puts $fd $::license
+
+ puts $fd "
+#ifndef APPLE_XGL_API_H
+#define APPLE_XGL_API_H
+"
+
+ puts $fd "struct apple_xgl_api \{"
+
+ set sorted [lsort -dictionary [array names api]]
+
+ foreach f $sorted {
+ set attr $api($f)
+ set pstr ""
+
+ if {[dict exists $attr alias_for] || [dict exists $attr noop]} {
+ #Skip this function.
+ continue
+ }
+
+ foreach p [dict get $attr parameters] {
+ append pstr "[lindex $p 0] [lindex $p 1], "
+ }
+
+ set pstr [string trimright $pstr ", "]
+ puts $fd "\t[dict get $attr return] (*[set f])([set pstr]);"
+ }
+
+ puts $fd "\};"
+ puts $fd "void apple_xgl_init_direct(void);
+
+#endif /*APPLE_XGL_API_H*/
+"
+
+ return 0
+}
+exit [main $::argc $::argv]
\ No newline at end of file
--- /dev/null
+package require Tcl 8.5
+
+set license {
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+}
+
+set gl_license {
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+}
+
+set init_code {
+static void *glsym(void *handle, const char *name) {
+ void *sym = dlsym(handle, name);
+
+ if(NULL == sym) {
+ fprintf(stderr, "Error: symbol not found: '%s'. "
+ "Error information: %s\n",
+ name, dlerror());
+ abort();
+ }
+
+ return sym;
+}
+
+}
+
+set dlopen_code {
+#ifndef LIBGLNAME
+#define LIBGLNAME "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
+#endif LIBGLNAME
+
+ (void)dlerror(); /*drain dlerror()*/
+
+ handle = dlopen(LIBGLNAME, RTLD_LAZY);
+
+ if(NULL == handle) {
+ fprintf(stderr, "error: unable to dlopen "
+ LIBGLNAME " :" "%s\n", dlerror());
+ abort();
+ }
+}
+
+set this_script [info script]
+
+proc main {argc argv} {
+ if {2 != $argc} {
+ puts stderr "syntax is: [set ::this_script] serialized-array-file output.c"
+ return 1
+ }
+
+
+ set fd [open [lindex $argv 0] r]
+ array set api [read $fd]
+ close $fd
+
+ set fd [open [lindex $argv 1] w]
+
+ puts $fd "/* This file was automatically generated by [set ::this_script]. */"
+ puts $fd $::license
+
+ puts $fd {
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <dlfcn.h>
+#include "glxclient.h"
+#include "apple_xgl_api.h"
+#include "apple_glx_context.h"
+ }
+
+ puts $fd "struct apple_xgl_api __gl_api;"
+
+ set sorted [lsort -dictionary [array names api]]
+
+ set exclude [list DrawBuffer DrawBuffers DrawBuffersARB]
+
+ #These are special to glXMakeContextCurrent.
+ #See also: apple_xgl_api_read.c.
+ lappend exclude ReadPixels CopyPixels CopyColorTable
+
+ #This is excluded to work with surface updates.
+ lappend exclude Viewport
+
+ foreach f $sorted {
+ if {$f in $exclude} {
+ continue
+ }
+
+ set attr $api($f)
+
+ set pstr ""
+
+ foreach p [dict get $attr parameters] {
+ append pstr "[lindex $p 0] [lindex $p 1], "
+ }
+
+ set pstr [string trimright $pstr ", "]
+
+ if {![string length $pstr]} {
+ set pstr void
+ }
+
+ set callvars ""
+
+ foreach p [dict get $attr parameters] {
+ append callvars "[lindex $p end], "
+ }
+
+ set callvars [string trimright $callvars ", "]
+
+ set return ""
+ if {"void" ne [dict get $attr return]} {
+ set return "return "
+ }
+
+ if {[dict exists $attr noop]} {
+ if {"void" eq [dict get $attr return]} {
+ set body "/*noop*/"
+ } else {
+ set body "return 0; /*noop*/"
+ }
+ } elseif {[dict exists $attr alias_for]} {
+ set alias [dict get $attr alias_for]
+ set body "[set return] gl[set alias]([set callvars]);"
+ } else {
+ set body "[set return]__gl_api.[set f]([set callvars]);"
+ }
+
+ puts $fd "GLAPI [dict get $attr return] APIENTRY gl[set f]([set pstr]) \{\n\t$body\n\}"
+ }
+
+ puts $fd $::init_code
+
+ puts $fd "void apple_xgl_init_direct(void) \{"
+ puts $fd "\tvoid *handle;"
+
+ puts $fd $::dlopen_code
+
+ foreach f $sorted {
+ set attr $api($f)
+
+ puts $attr
+ puts $f
+
+ if {[dict exists $attr alias_for] || [dict exists $attr noop]} {
+ #Function f is an alias_for another, so we shouldn't try
+ #to load it.
+ continue
+ }
+
+ puts $fd "\t__gl_api.$f = glsym(handle, \"gl$f\");"
+ }
+
+ puts $fd "\}\n"
+ close $fd
+
+ return 0
+}
+exit [main $::argc $::argv]
--- /dev/null
+if 0 {
+ Copyright (c) 2008 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+}
+
+package require Tcl 8.5
+
+proc main {} {
+ set tclsh [info nameofexecutable]
+
+ puts TYPES
+ exec $tclsh ./gen_types.tcl stage.1
+ puts DEFS
+ exec $tclsh ./gen_defs.tcl specs/enum.spec stage.2
+ puts FUNCS
+ exec $tclsh ./gen_funcs.tcl specs/gl.spec stage.3 stage.4
+ puts HEADER
+ exec $tclsh ./gen_api_header.tcl stage.4 apple_xgl_api.h
+ puts "C API"
+ exec $tclsh ./gen_api_library.tcl stage.4 apple_xgl_api.c
+ puts "EXPORTS"
+ exec $tclsh ./gen_exports.tcl stage.4 exports.list
+
+ return 0
+}
+exit [main]
--- /dev/null
+#This parses and generates #defines from an enum.spec type of file.
+
+proc main {argc argv} {
+ if {2 != $argc} {
+ puts stderr "syntax is: [info script] input.spec output.h"
+ exit 1
+ }
+
+ set fd [open [lindex $argv 0] r]
+ set data [read $fd]
+ close $fd
+
+ set fd [open [lindex $argv 1] w]
+
+ set state ""
+
+ puts $fd "#define GL_VERSION_1_1 1"
+ puts $fd "#define GL_VERSION_1_2 1"
+ puts $fd "#define GL_VERSION_1_3 1"
+ puts $fd "#define GL_VERSION_1_4 1"
+ puts $fd "#define GL_VERSION_1_5 1"
+ puts $fd "#define GL_VERSION_2_0 1"
+ #puts $fd "#define GL_VERSION_3_0 1"
+
+ set mask ""
+ array set ar {}
+
+ foreach line [split $data \n] {
+ if {[regexp {^\S*#.*} $line] > 0} {
+ #puts COMMENT:$line
+ set state ""
+ } elseif {"enum" eq $state} {
+ if {[string match "\t*" $line]} {
+ if {[regexp {^\tuse.*} $line] > 0} {
+ lassign [split [string trim $line]] use usemask def
+ set usemask [string trim $usemask]
+ set def [string trim $def]
+ puts $fd "/* GL_$def */"
+ } else {
+ lassign [split [string trim $line] =] def value
+ set def [string trim $def]
+ set value [string trim $value]
+
+ #Trim out the data like: 0x0B00 # 4 F
+ set value [lindex [split $value] 0]
+
+ puts $fd "#define GL_$def $value"
+
+ #Save this association with the value.
+ set d $ar($mask)
+ dict set d $def $value
+ set ar($mask) $d
+ }
+ } else {
+ set state ""
+ }
+ } elseif {[string match "* enum:*" $line]} {
+ lassign [split $line] mask _
+ puts $fd "\n/*[string trim $mask]*/"
+ set ar($mask) [dict create]
+ set state enum
+ }
+ }
+
+ close $fd
+}
+main $::argc $::argv
--- /dev/null
+if 0 {
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+}
+
+package require Tcl 8.5
+
+proc main {argc argv} {
+ if {2 != $argc} {
+ puts stderr "syntax is: [info script] serialized-array-file export.list"
+ return 1
+ }
+
+ set fd [open [lindex $argv 0] r]
+ array set api [read $fd]
+ close $fd
+
+ #Start with 1.0
+ set glxlist [list \
+ glXChooseVisual glXCreateContext glXDestroyContext \
+ glXMakeCurrent glXCopyContext glXSwapBuffers \
+ glXCreateGLXPixmap glXDestroyGLXPixmap \
+ glXQueryExtension glXQueryVersion \
+ glXIsDirect glXGetConfig \
+ glXGetCurrentContext glXGetCurrentDrawable \
+ glXWaitGL glXWaitX glXUseXFont]
+
+ #GLX 1.1 and later
+ lappend glxlist glXQueryExtensionsString glXQueryServerString \
+ glXGetClientString
+
+ #GLX 1.2 and later
+ lappend glxlist glXGetCurrentDisplay
+
+ #GLX 1.3 and later
+ lappend glxlist glXChooseFBConfig glXGetFBConfigAttrib \
+ glXGetFBConfigs glXGetVisualFromFBConfig \
+ glXCreateWindow glXDestroyWindow \
+ glXCreatePixmap glXDestroyPixmap \
+ glXCreatePbuffer glXDestroyPbuffer \
+ glXQueryDrawable glXCreateNewContext \
+ glXMakeContextCurrent glXGetCurrentReadDrawable \
+ glXQueryContext glXSelectEvent glXGetSelectedEvent
+
+ #GLX 1.4 and later
+ lappend glxlist glXGetProcAddress
+
+ #Extensions
+ lappend glxlist glXGetProcAddressARB
+
+ #Old extensions we don't support and never really have, but need for
+ #symbol compatibility. See also: glx_empty.c
+ lappend glxlist glXSwapIntervalSGI glXSwapIntervalMESA \
+ glXGetSwapIntervalMESA glXBeginFrameTrackingMESA \
+ glXEndFrameTrackingMESA glXGetFrameUsageMESA \
+ glXQueryFrameTrackingMESA glXGetVideoSyncSGI \
+ glXWaitVideoSyncSGI glXJoinSwapGroupSGIX \
+ glXBindSwapBarrierSGIX glXQueryMaxSwapBarriersSGIX \
+ glXGetSyncValuesOML glXSwapBuffersMscOML \
+ glXWaitForMscOML glXWaitForSbcOML \
+ glXAllocateMemoryMESA glXFreeMemoryMESA \
+ glXGetMemoryOffsetMESA glXReleaseBuffersMESA \
+ glXCreateGLXPixmapMESA glXCopySubBufferMESA \
+ glXQueryGLXPbufferSGIX glXCreateGLXPbufferSGIX \
+ glXDestroyGLXPbufferSGIX glXSelectEventSGIX \
+ glXGetSelectedEventSGIX
+
+ #These are for GLX_SGIX_fbconfig, which isn't implemented, because
+ #we have the GLX 1.3 GLXFBConfig functions which are in the standard spec.
+ #It should be possible to support these to some extent.
+ #The old libGL somewhat supported the GLXFBConfigSGIX code, but lacked
+ #pbuffer, and pixmap support.
+ #We mainly just need these stubs for linking with apps, because for
+ #some reason the OpenGL site suggests using the latest glxext.h,
+ #and glxext.h defines all GLX extensions, which doesn't seem right for
+ #compile-time capability detection.
+ #See also: http://www.mesa3d.org/brianp/sig97/exten.htm#Compile
+ #which conflicts with: the ABI registry from what I saw on opengl.org.
+ #By disabling some of the #defines in glxext.h we break some software,
+ #and by enabling them without the symbols we break others (in Mesa).
+ #I think a lot of OpenGL-based programs have issues one way or another.
+ #It seems that even Mesa developers are confused on this issue, because
+ #Mesa-7.3/progs/xdemos/glxgears_fbconfig.c has comments about breakage
+ #in some comments.
+ lappend glxlist glXGetFBConfigAttribSGIX \
+ glXChooseFBConfigSGIX \
+ glXGetVisualFromFBConfigSGIX \
+ glXCreateGLXPixmapWithConfigSGIX \
+ glXCreateContextWithConfigSGIX \
+ glXGetFBConfigFromVisualSGIX
+
+
+ set fd [open [lindex $argv 1] w]
+
+ foreach f [lsort -dictionary [array names api]] {
+ puts $fd _gl$f
+ }
+
+ foreach f [lsort -dictionary $glxlist] {
+ puts $fd _$f
+ }
+
+ close $fd
+
+ return 0
+}
+
+exit [main $::argc $::argv]
\ No newline at end of file
--- /dev/null
+package require Tcl 8.5
+
+#input is specs/gl.spec
+
+set license {
+/*
+ Copyright (c) 2008, 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+}
+
+
+proc extension name {
+ global extensions
+
+ set extensions($name) 1
+}
+
+proc alias {from to} {
+ global aliases
+
+ set aliases($from) $to
+}
+
+proc promoted name {
+ global promoted
+
+ set promoted($name) 1
+}
+
+proc noop name {
+ global noop
+
+ set noop($name) 1
+}
+
+set dir [file dirname [info script]]
+
+source [file join $dir GL_extensions]
+source [file join $dir GL_aliases]
+source [file join $dir GL_promoted]
+source [file join $dir GL_noop]
+
+proc is-extension-supported? name {
+ global extensions
+
+ return [info exists extensions($name)]
+}
+
+#This is going to need to be updated for OpenGL >= 2.1 in SnowLeopard.
+array set typemap {
+ void void
+ List GLuint
+ Mode GLenum
+ CheckedFloat32 GLfloat
+ CheckedInt32 GLint
+ Float32 GLfloat
+ Int32 GLint
+ Int64 GLint64EXT
+ UInt64 GLuint64EXT
+ Float64 GLdouble
+ ListMode GLuint
+ SizeI GLsizei
+ ListNameType GLenum
+ Void void
+ BeginMode GLenum
+ CoordF GLfloat
+ UInt8 GLubyte
+ Boolean GLboolean
+ ColorIndexValueD GLdouble
+ ColorB GLbyte
+ ColorD GLdouble
+ ColorF GLfloat
+ ColorI GLint
+ ColorS GLshort
+ ColorUB GLubyte
+ ColorUI GLuint
+ ColorUS GLushort
+ ColorIndexValueF GLfloat
+ ColorIndexValueI GLint
+ ColorIndexValueS GLshort
+ Int8 GLbyte
+ CoordD GLdouble
+ Int16 GLshort
+ CoordI GLint
+ CoordS GLshort
+ ClipPlaneName GLenum
+ MaterialFace GLenum
+ ColorMaterialParameter GLenum
+ CullFaceMode GLenum
+ FogParameter GLenum
+ FrontFaceDirection GLenum
+ HintTarget GLenum
+ HintMode GLenum
+ LightName GLenum
+ LightParameter GLenum
+ LightModelParameter GLenum
+ LineStipple GLushort
+ MaterialParameter GLenum
+ PolygonMode GLenum
+ WinCoord GLint
+ ShadingModel GLenum
+ TextureTarget GLenum
+ TextureParameterName GLenum
+ TextureComponentCount GLenum
+ PixelFormat GLenum
+ PixelType GLenum
+ TextureEnvTarget GLenum
+ TextureEnvParameter GLenum
+ TextureCoordName GLenum
+ TextureGenParameter GLenum
+ FeedbackType GLenum
+ FeedbackElement GLfloat
+ SelectName GLuint
+ RenderingMode GLenum
+ DrawBufferMode GLenum
+ ClearBufferMask GLbitfield
+ MaskedColorIndexValueF GLfloat
+ ClampedColorF GLclampf
+ StencilValue GLint
+ ClampedFloat64 GLclampd
+ MaskedStencilValue GLuint
+ MaskedColorIndexValueI GLuint
+ AccumOp GLenum
+ EnableCap GLenum
+ AttribMask GLbitfield
+ MapTarget GLenum
+ MeshMode1 GLenum
+ MeshMode2 GLenum
+ AlphaFunction GLenum
+ ClampedFloat32 GLclampf
+ BlendingFactorSrc GLenum
+ BlendingFactorDest GLenum
+ LogicOp GLenum
+ StencilFunction GLenum
+ ClampedStencilValue GLint
+ MaskedStencilValue GLuint
+ StencilOp GLenum
+ DepthFunction GLenum
+ PixelTransferParameter GLenum
+ PixelStoreParameter GLenum
+ PixelMap GLenum
+ UInt32 GLuint
+ UInt16 GLushort
+ ReadBufferMode GLenum
+ PixelCopyType GLenum
+ GetPName GLenum
+ ErrorCode GLenum
+ GetMapQuery GLenum
+ String "const GLubyte *"
+ StringName GLenum
+ GetTextureParameter GLenum
+ MatrixMode GLenum
+ ColorPointerType GLenum
+ DrawElementsType GLenum
+ GetPointervPName GLenum
+ VoidPointer "void *"
+ IndexPointerType GLenum
+ InterleavedArrayFormat GLenum
+ NormalPointerType GLenum
+ TexCoordPointerType GLenum
+ VertexPointerType GLenum
+ PixelInternalFormat GLenum
+ Texture GLuint
+ ColorIndexValueUB GLubyte
+ ClientAttribMask GLbitfield
+ BlendEquationMode GLenum
+ ColorTableTarget GLenum
+ ColorTableParameterPName GLenum
+ GetColorTableParameterPName GLenum
+ ConvolutionTarget GLenum
+ ConvolutionParameter GLenum
+ GetConvolutionParameterPName GLenum
+ SeparableTarget GLenum
+ HistogramTarget GLenum
+ GetHistogramParameterPName GLenum
+ MinmaxTarget GLenum
+ GetMinmaxParameterPName GLenum
+ TextureTarget GLenum
+ TextureUnit GLenum
+ CompressedTextureARB "void"
+ BlendFuncSeparateParameterEXT GLenum
+ FogPointerTypeEXT GLenum
+ PointParameterNameARB GLenum
+ GLenum GLenum
+ BufferTargetARB GLenum
+ ConstUInt32 "const GLuint"
+ BufferSize GLsizeiptr
+ ConstVoid "const GLvoid"
+ BufferUsageARB GLenum
+ BufferOffset GLintptr
+ BufferAccessARB GLenum
+ BufferPNameARB GLenum
+ BufferPointerNameARB GLenum
+ BlendEquationModeEXT GLenum
+ DrawBufferModeATI GLenum
+ StencilFaceDirection GLenum
+ Char GLchar
+ VertexAttribPropertyARB GLenum
+ VertexAttribPointerPropertyARB GLenum
+ CharPointer "GLchar *"
+ VertexAttribPointerTypeARB GLenum
+ ClampColorTargetARB unknown3.0
+ ClampColorModeARB unknown3.0
+ VertexAttribEnum GLenum
+ VertexAttribEnumNV GLenum
+ DrawBufferName unknown3.0
+ WeightPointerTypeARB GLenum
+ ProgramTargetARB GLenum
+ ProgramFormatARB GLenum
+ ProgramStringPropertyARB GLenum
+ BufferSizeARB GLsizeiptrARB
+ BufferOffsetARB GLintptrARB
+ handleARB GLhandleARB
+ charPointerARB "GLcharARB *"
+ charARB GLcharARB
+ RenderbufferTarget GLenum
+ FramebufferTarget GLenum
+ FramebufferAttachment GLenum
+ BinormalPointerTypeEXT GLenum
+ HintTargetPGI GLenum
+ ProgramParameterPName GLenum
+ ProgramPropertyARB GLenum
+ ElementPointerTypeATI GLenum
+ FenceNV GLuint
+ FenceConditionNV GLenum
+ ObjectTypeAPPLE GLenum
+ VertexArrayPNameAPPLE GLenum
+ SeparableTargetEXT GLenum
+ ColorTableTargetSGI GLenum
+ ColorTableParameterPNameSGI GLenum
+ CombinerOutputNV GLenum
+ CombinerStageNV GLenum
+ CombinerPortionNV GLenum
+ CombinerRegisterNV GLenum
+ CombinerScaleNV GLenum
+ CombinerBiasNV GLenum
+ CombinerComponentUsageNV GLenum
+ CombinerMappingNV GLenum
+ CombinerParameterNV GLenum
+ CombinerVariableNV GLenum
+ ConvolutionParameterEXT GLenum
+ ConvolutionTargetEXT GLenum
+ CullParameterEXT GLenum
+ FenceParameterNameNV GLenum
+ FragmentLightModelParameterSGIX GLenum
+ FragmentLightNameSGIX GLenum
+ FragmentLightParameterSGIX GLenum
+ GetColorTableParameterPNameSGI GLenum
+ GetHistogramParameterPNameEXT GLenum
+ GetMinmaxParameterPNameEXT GLenum
+ HistogramTargetEXT GLenum
+ LightEnvParameterSGIX GLenum
+ MinmaxTargetEXT GLenum
+ PNTrianglesPNameATI GLenum
+ ProgramCharacterNV GLubyte
+ SamplePatternEXT GLenum
+ SamplePatternSGIS GLenum
+ TypeEnum GLenum
+}
+
+proc psplit s {
+ set r [list]
+ set token ""
+
+ foreach c [split $s ""] {
+ if {[string is space -strict $c]} {
+ if {[string length $token]} {
+ lappend r $token
+ }
+ set token ""
+ } else {
+ append token $c
+ }
+ }
+
+ if {[string length $token]} {
+ lappend r $token
+ }
+
+ return $r
+}
+
+proc is-extension? str {
+ #Check if the trailing name of the function is NV, or EXT, and so on.
+
+ if {[string is upper [string index $str end]]
+ && [string is upper [string index $str end-1]]} {
+ return 1
+ }
+
+ return 0
+}
+
+
+proc parse {data arvar} {
+ upvar 1 $arvar ar
+
+ set state ""
+ set name ""
+
+ foreach line [split $data \n] {
+ if {"attr" eq $state} {
+ if {[string match "\t*" $line]} {
+ set plist [psplit [lindex [split $line "#"] 0]]
+ #puts PLIST:$plist
+ set master $ar($name)
+ set param [dict get $master parameters]
+
+ switch -- [llength $plist] {
+ 1 {
+ dict set master [lindex $plist 0] ""
+ }
+
+ 2 {
+ #standard key, value pair
+ set key [lindex $plist 0]
+ set value [lindex $plist 1]
+
+ dict set master $key $value
+ }
+
+ default {
+ set key [lindex $plist 0]
+
+ #puts PLIST:$plist
+
+ if {"param" eq $key} {
+ lappend param [list [lindex $plist 1] [lindex $plist 2] [lindex $plist 3] [lindex $plist 4]]
+ } else {
+ dict set master $key [lrange $plist 1 end]
+ }
+ }
+ }
+
+ dict set master parameters $param
+
+ set ar($name) $master
+ } else {
+ set state ""
+ }
+ } elseif {[regexp {^([A-Z_a-z0-9]+)\((.*)\)\S*} $line all name argv] > 0} {
+ #puts "MATCH:$name ARGV:$argv"
+
+ #Trim the spaces in the elements.
+ set newargv [list]
+ foreach a [split $argv ,] {
+ lappend newargv [string trim $a]
+ }
+
+
+ set d [dict create name $name arguments $newargv \
+ parameters [dict create]]
+ set ar($name) $d
+ set state attr
+ }
+ }
+}
+
+#This returns true if the category is valid for an extension.
+proc is-valid-category? c {
+ set clist [list display-list drawing drawing-control feedback framebuf misc modeling pixel-op pixel-rw state-req xform VERSION_1_0 VERSION_1_0_DEPRECATED VERSION_1_1 VERSION_1_1_DEPRECATED VERSION_1_2 VERSION_1_2_DEPRECATED VERSION_1_3 VERSION_1_3_DEPRECATED VERSION_1_4 VERSION_1_4_DEPRECATED VERSION_1_5 VERSION_2_0 VERSION_2_1 VERSION_3_0 VERSION_3_0_DEPRECATED VERSION_3_1 VERSION_3_2]
+
+ set result [expr {$c in $clist}]
+
+
+ if {!$result} {
+ set result [is-extension-supported? $c]
+ }
+
+ return $result
+}
+
+proc translate-parameters {func parameters} {
+ global typemap
+
+ set newparams [list]
+
+ foreach p $parameters {
+ set var [lindex $p 0]
+
+ set ptype [lindex $p 1]
+
+ if {![info exists typemap($ptype)]} {
+ set ::missingTypes($ptype) $func
+ continue
+ }
+
+ set type $typemap($ptype)
+
+ #In the gl.spec file is MultiDrawArrays first and count
+ #are really 'in' so we make them const.
+ #The gl.spec notes this problem.
+ if {("MultiDrawArrays" eq $func) && ("first" eq $var)} {
+ set final_type "const $type *"
+ } elseif {("MultiDrawArrays" eq $func) && ("count" eq $var)} {
+ set final_type "const $type *"
+ } elseif {"array" eq [lindex $p 3]} {
+ if {"in" eq [lindex $p 2]} {
+ set final_type "const $type *"
+ } else {
+ set final_type "$type *"
+ }
+ } else {
+ set final_type $type
+ }
+
+ lappend newparams [list $final_type $var]
+ }
+
+ return $newparams
+}
+
+proc api-new-entry {info func} {
+ global typemap
+
+ set master [dict create]
+ set rettype [dict get $info return]
+
+ if {![info exists typemap($rettype)]} {
+ set ::missingTypes($rettype) $func
+ } else {
+ dict set master return $typemap($rettype)
+ }
+
+ dict set master parameters [translate-parameters $func \
+ [dict get $info parameters]]
+
+ return $master
+}
+
+proc main {argc argv} {
+ global extensions typemap aliases promoted noop
+
+ set fd [open [lindex $argv 0] r]
+ set data [read $fd]
+ close $fd
+
+ array set ar {}
+
+ parse $data ar
+
+ array set newapi {}
+ array set missingTypes {}
+
+ foreach {key value} [array get ar] {
+ puts "KEY:$key VALUE:$value"
+
+ set category [dict get $value category]
+
+ #Invalidate any of the extensions and things not in the spec we support.
+ set valid [is-valid-category? $category]
+ puts VALID:$valid
+
+ if {!$valid} {
+ continue
+ }
+
+ puts "VALID:$key"
+
+ if {"BlitFramebuffer" eq $key} {
+ #This was promoted to an ARB extension after Leopard it seems.
+ set key BlitFramebufferEXT
+ }
+
+ if {"ARB_framebuffer_object" eq $category} {
+ #This wasn't an ARB extension in Leopard either.
+ if {![string match *EXT $key]} {
+ append key EXT
+ }
+ }
+
+ set newapi($key) [api-new-entry $value $key]
+ }
+
+ #Now iterate and support as many aliases as we can for promoted functions
+ #based on if the newapi contains the function.
+ foreach {func value} [array get ar] {
+ if {![info exists promoted([dict get $value category])]} {
+ continue
+ }
+
+ if {[dict exists $value alias]} {
+ #We have an alias. Let's see if we have the implementation.
+ set alias [dict get $value alias]
+
+ if {[info exists newapi($alias)] && ![info exists newapi($func)]} {
+ #We have an implementing function available.
+ puts "HAVE:$key ALIAS:$alias"
+
+ set master [api-new-entry $value $func]
+ dict set master alias_for $alias
+ set newapi($func) $master
+ }
+ }
+ }
+
+ parray noop
+
+ #Now handle the no-op compatibility categories.
+ foreach {func value} [array get ar] {
+ if {[info exists noop([dict get $value category])]} {
+ if {[info exists newapi($func)]} {
+ puts stderr "$func shouldn't be a noop"
+ exit 1
+ }
+
+ set master [api-new-entry $value $func]
+ dict set master noop 1
+ set newapi($func) $master
+ }
+ }
+
+
+
+ parray newapi
+
+ if {[array size ::missingTypes]} {
+ parray ::missingTypes
+ return 1
+ }
+
+ foreach {from to} [array get aliases] {
+ set d $newapi($to)
+ dict set d alias_for $to
+ set newapi($from) $d
+ }
+
+ #Iterate the nm output and set each symbol in an associative array.
+ array set validapi {}
+
+ foreach line [split [exec nm -j -g /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib] \n] {
+ set fn [string trim $line]
+
+ #Only match the _gl functions.
+ if {[string match _gl* $fn]} {
+ set finalfn [string range $fn 3 end]
+ puts FINALFN:$finalfn
+ set validapi($finalfn) $finalfn
+ }
+ }
+
+ puts "Correcting the API functions to match the OpenGL framework."
+ #parray validapi
+
+ #Iterate the newapi and unset any members that the
+ #libGL.dylib doesn't support, assuming they aren't no-ops.
+ foreach fn [array names newapi] {
+ if {![info exists validapi($fn)]} {
+ puts "WARNING: libGL.dylib lacks support for: $fn"
+
+ if {[dict exists $newapi($fn) noop]
+ && [dict get $newapi($fn) noop]} {
+ #This is no-op, so we should skip it.
+ continue
+ }
+
+ #Is the function an alias for another in libGL?
+ if {[dict exists $newapi($fn) alias_for]} {
+ set alias [dict get $newapi($fn) alias_for]
+
+ if {![info exists validapi($alias)]} {
+ puts "WARNING: alias function doesn't exist for $fn."
+ puts "The alias is $alias."
+ puts "unsetting $fn"
+ unset newapi($fn)
+ }
+ } else {
+ puts "unsetting $fn"
+ unset newapi($fn)
+ }
+ }
+ }
+
+
+ #Now print a warning about any symbols that libGL supports that we don't.
+ foreach fn [array names validapi] {
+ if {![info exists newapi($fn)]} {
+ puts "AppleSGLX is missing $fn"
+ }
+ }
+
+ puts "NOW GENERATING:[lindex $::argv 1]"
+ set fd [open [lindex $::argv 1] w]
+
+ set sorted [lsort -dictionary [array names newapi]]
+
+ foreach f $sorted {
+ set attr $newapi($f)
+ set pstr ""
+ foreach p [dict get $attr parameters] {
+ append pstr "[lindex $p 0] [lindex $p 1], "
+ }
+ set pstr [string trimright $pstr ", "]
+ puts $fd "[dict get $attr return] gl[set f]($pstr); "
+ }
+
+ close $fd
+
+ if {$::argc == 3} {
+ puts "NOW GENERATING:[lindex $::argv 2]"
+ #Dump the array as a serialized list.
+ set fd [open [lindex $::argv 2] w]
+ puts $fd [array get newapi]
+ close $fd
+ }
+
+ return 0
+}
+exit [main $::argc $::argv]
+
--- /dev/null
+#!/bin/bash
+
+INFILE=$1
+OUTFILE=$2
+
+generate_macros() {
+ grep gl.*ProcPtr /System/Library/Frameworks/OpenGL.framework/Headers/gl{,ext}.h | sed 's:^.*\(gl.*Ptr\).*$:\1:' | sort -u | perl -ne 'chomp($_); $s = "PFN".uc($_); $s =~ s/PROCPTR/PROC/; print "#define ".$_." ".$s."\n"'
+}
+
+generate_function_pointers() {
+ {
+ echo "#define GL_GLEXT_FUNCTION_POINTERS 1"
+ echo "#define GL_GLEXT_LEGACY 1"
+ generate_macros
+ echo '#include "/System/Library/Frameworks/OpenGL.framework/Headers/gl.h"'
+ } | ${CC:-gcc} -E - | grep typedef.*PFN
+}
+
+cat ${INFILE} | while IFS= read LINE ; do
+ case $LINE in
+ "@CGL_MESA_COMPAT_MACROS@")
+ generate_macros
+ ;;
+ "@CGL_MESA_FUNCTION_POINTERS@")
+ if ! grep -q GL_GLEXT_PROTOTYPES /System/Library/Frameworks/OpenGL.framework/Headers/gl.h ; then
+ generate_function_pointers
+ fi
+ ;;
+ *)
+ printf "${LINE}\n"
+ ;;
+ esac
+done > ${OUTFILE}
--- /dev/null
+
+proc main {argc argv} {
+ if {1 != $argc} {
+ puts stderr "syntax is: [info script] output.h"
+ exit 1
+ }
+
+ set fd [open [lindex $argv 0] w]
+ puts $fd "
+/*OpenGL primitive typedefs*/
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+typedef long GLintptr;
+typedef long GLsizeiptr;
+"
+
+}
+main $::argc $::argv
--- /dev/null
+#include "glxclient.h"
+#include "glxextensions.h"
+#include "glcontextmodes.h"
+
+/*
+** GLX_SGI_swap_control
+*/
+int
+glXSwapIntervalSGI(int interval)
+{
+ (void) interval;
+ return 0;
+}
+
+
+/*
+** GLX_MESA_swap_control
+*/
+int
+glXSwapIntervalMESA(unsigned int interval)
+{
+ (void) interval;
+ return GLX_BAD_CONTEXT;
+}
+
+
+int
+glXGetSwapIntervalMESA(void)
+{
+ return 0;
+}
+
+
+/*
+** GLX_MESA_swap_frame_usage
+*/
+
+int
+glXBeginFrameTrackingMESA(Display * dpy, GLXDrawable drawable)
+{
+ int status = GLX_BAD_CONTEXT;
+ (void) dpy;
+ (void) drawable;
+ return status;
+}
+
+
+int
+glXEndFrameTrackingMESA(Display * dpy, GLXDrawable drawable)
+{
+ int status = GLX_BAD_CONTEXT;
+ (void) dpy;
+ (void) drawable;
+ return status;
+}
+
+
+int
+glXGetFrameUsageMESA(Display * dpy, GLXDrawable drawable, GLfloat * usage)
+{
+ int status = GLX_BAD_CONTEXT;
+ (void) dpy;
+ (void) drawable;
+ (void) usage;
+ return status;
+}
+
+int
+glXQueryFrameTrackingMESA(Display * dpy, GLXDrawable drawable,
+ int64_t * sbc, int64_t * missedFrames,
+ GLfloat * lastMissedUsage)
+{
+ int status = GLX_BAD_CONTEXT;
+ (void) dpy;
+ (void) drawable;
+ (void) sbc;
+ (void) missedFrames;
+ (void) lastMissedUsage;
+ return status;
+}
+
+/*
+** GLX_SGI_video_sync
+*/
+int
+glXGetVideoSyncSGI(unsigned int *count)
+{
+ (void) count;
+ return GLX_BAD_CONTEXT;
+}
+
+int
+glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
+{
+ (void) count;
+ return GLX_BAD_CONTEXT;
+}
+
+
+/*
+** GLX_SGIX_swap_group
+*/
+void
+glXJoinSwapGroupSGIX(Display * dpy, GLXDrawable drawable, GLXDrawable member)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) member;
+}
+
+
+/*
+** GLX_SGIX_swap_barrier
+*/
+void
+glXBindSwapBarrierSGIX(Display * dpy, GLXDrawable drawable, int barrier)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) barrier;
+}
+
+Bool
+glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int *max)
+{
+ (void) dpy;
+ (void) screen;
+ (void) max;
+ return False;
+}
+
+
+/*
+** GLX_OML_sync_control
+*/
+Bool
+glXGetSyncValuesOML(Display * dpy, GLXDrawable drawable,
+ int64_t * ust, int64_t * msc, int64_t * sbc)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) ust;
+ (void) msc;
+ (void) sbc;
+ return False;
+}
+
+int64_t
+glXSwapBuffersMscOML(Display * dpy, GLXDrawable drawable,
+ int64_t target_msc, int64_t divisor, int64_t remainder)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) target_msc;
+ (void) divisor;
+ (void) remainder;
+ return 0;
+}
+
+
+Bool
+glXWaitForMscOML(Display * dpy, GLXDrawable drawable,
+ int64_t target_msc, int64_t divisor,
+ int64_t remainder, int64_t * ust,
+ int64_t * msc, int64_t * sbc)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) target_msc;
+ (void) divisor;
+ (void) remainder;
+ (void) ust;
+ (void) msc;
+ (void) sbc;
+ return False;
+}
+
+
+Bool
+glXWaitForSbcOML(Display * dpy, GLXDrawable drawable,
+ int64_t target_sbc, int64_t * ust,
+ int64_t * msc, int64_t * sbc)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) target_sbc;
+ (void) ust;
+ (void) msc;
+ (void) sbc;
+ return False;
+}
+
+
+/**
+ * GLX_MESA_allocate_memory
+ */
+/*@{*/
+
+PUBLIC void *
+glXAllocateMemoryMESA(Display * dpy, int scrn,
+ size_t size, float readFreq,
+ float writeFreq, float priority)
+{
+ (void) dpy;
+ (void) scrn;
+ (void) size;
+ (void) readFreq;
+ (void) writeFreq;
+ (void) priority;
+ return NULL;
+}
+
+
+PUBLIC void
+glXFreeMemoryMESA(Display * dpy, int scrn, void *pointer)
+{
+#ifdef __DRI_ALLOCATE
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, scrn);
+
+ if (psc && psc->allocate)
+ (*psc->allocate->freeMemory) (psc->__driScreen, pointer);
+
+#else
+ (void) dpy;
+ (void) scrn;
+ (void) pointer;
+#endif /* __DRI_ALLOCATE */
+}
+
+
+PUBLIC GLuint
+glXGetMemoryOffsetMESA(Display * dpy, int scrn, const void *pointer)
+{
+ (void) dpy;
+ (void) scrn;
+ (void) pointer;
+ return ~0L;
+}
+
+Bool
+glXReleaseBuffersMESA(Display * dpy, GLXDrawable d)
+{
+ (void) dpy;
+ (void) d;
+ return False;
+}
+
+
+PUBLIC GLXPixmap
+glXCreateGLXPixmapMESA(Display * dpy, XVisualInfo * visual,
+ Pixmap pixmap, Colormap cmap)
+{
+ (void) dpy;
+ (void) visual;
+ (void) pixmap;
+ (void) cmap;
+ return 0;
+}
+
+
+/**
+ * GLX_MESA_copy_sub_buffer
+ */
+void
+glXCopySubBufferMESA(Display * dpy, GLXDrawable drawable,
+ int x, int y, int width, int height)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) x;
+ (void) y;
+ (void) width;
+ (void) height;
+}
+
+
+PUBLIC int
+glXQueryGLXPbufferSGIX(Display * dpy, GLXDrawable drawable,
+ int attribute, unsigned int *value)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) attribute;
+ (void) value;
+ return 0;
+}
+
+PUBLIC GLXDrawable
+glXCreateGLXPbufferSGIX(Display * dpy, GLXFBConfig config,
+ unsigned int width, unsigned int height,
+ int *attrib_list)
+{
+ (void) dpy;
+ (void) config;
+ (void) width;
+ (void) height;
+ (void) attrib_list;
+ return None;
+}
+
+#if 0
+/* GLX_SGIX_fbconfig */
+PUBLIC int
+glXGetFBConfigAttribSGIX(Display * dpy, void *config, int a, int *b)
+{
+ (void) dpy;
+ (void) config;
+ (void) a;
+ (void) b;
+ return 0;
+}
+
+PUBLIC void *
+glXChooseFBConfigSGIX(Display * dpy, int a, int *b, int *c)
+{
+ (void) dpy;
+ (void) a;
+ (void) b;
+ (void) c;
+ return NULL;
+}
+
+PUBLIC GLXPixmap
+glXCreateGLXPixmapWithConfigSGIX(Display * dpy, void *config, Pixmap p)
+{
+ (void) dpy;
+ (void) config;
+ (void) p;
+ return None;
+}
+
+PUBLIC GLXContext
+glXCreateContextWithConfigSGIX(Display * dpy, void *config, int a,
+ GLXContext b, Bool c)
+{
+ (void) dpy;
+ (void) config;
+ (void) a;
+ (void) b;
+ (void) c;
+ return NULL;
+}
+
+PUBLIC XVisualInfo *
+glXGetVisualFromFBConfigSGIX(Display * dpy, void *config)
+{
+ (void) dpy;
+ (void) config;
+ return NULL;
+}
+
+PUBLIC void *
+glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * visinfo)
+{
+ (void) dpy;
+ (void) visinfo;
+ return NULL;
+}
+#endif
+
+
+PUBLIC
+GLX_ALIAS_VOID(glXDestroyGLXPbufferSGIX,
+ (Display * dpy, GLXDrawable pbuf),
+ (dpy, pbuf), glXDestroyPbuffer)
+
+ PUBLIC GLX_ALIAS_VOID(glXSelectEventSGIX,
+ (Display * dpy, GLXDrawable drawable,
+ unsigned long mask), (dpy, drawable, mask),
+ glXSelectEvent)
+
+ PUBLIC GLX_ALIAS_VOID(glXGetSelectedEventSGIX,
+ (Display * dpy, GLXDrawable drawable,
+ unsigned long *mask), (dpy, drawable, mask),
+ glXGetSelectedEvent)
--- /dev/null
+/*
+ Copyright (c) 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+#include <stdbool.h>
+#include <X11/Xlibint.h>
+#include <X11/extensions/extutil.h>
+#include <X11/extensions/Xext.h>
+#include "glxclient.h"
+#include "glx_error.h"
+
+extern XExtDisplayInfo *__glXFindDisplay(Display * dpy);
+
+void
+__glXSendError(Display * dpy, int errorCode, unsigned long resourceID,
+ unsigned long minorCode, bool coreX11error)
+{
+ XExtDisplayInfo *info = __glXFindDisplay(dpy);
+ GLXContext gc = __glXGetCurrentContext();
+ xError error;
+
+ LockDisplay(dpy);
+
+ error.type = X_Error;
+
+ if (coreX11error) {
+ error.errorCode = errorCode;
+ }
+ else {
+ error.errorCode = info->codes->first_error + errorCode;
+ }
+
+ error.sequenceNumber = dpy->request;
+ error.resourceID = resourceID;
+ error.minorCode = minorCode;
+ error.majorCode = gc ? gc->majorOpcode : 0;
+
+ _XError(dpy, &error);
+
+ UnlockDisplay(dpy);
+}
--- /dev/null
+/*
+ Copyright (c) 2009 Apple Inc.
+
+ Permission is hereby granted, free of charge, to any person
+ obtaining a copy of this software and associated documentation files
+ (the "Software"), to deal in the Software without restriction,
+ including without limitation the rights to use, copy, modify, merge,
+ publish, distribute, sublicense, and/or sell copies of the Software,
+ and to permit persons to whom the Software is furnished to do so,
+ subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be
+ included in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
+ HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name(s) of the above
+ copyright holders shall not be used in advertising or otherwise to
+ promote the sale, use or other dealings in this Software without
+ prior written authorization.
+*/
+#include <stdbool.h>
+#include <X11/Xlib.h>
+
+void __glXSendError(Display * dpy, int errorCode, unsigned long resourceID,
+ unsigned long minorCode, bool coreX11error);
--- /dev/null
+/*
+ * (C) Copyright Apple Inc. 2008
+ * (C) Copyright IBM Corporation 2004, 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <GL/gl.h>
+#include "glxclient.h"
+#include <GL/glxproto.h>
+
+CARD32
+__glXReadReply(Display * dpy, size_t size, void *dest,
+ GLboolean reply_is_always_array)
+{
+ xGLXSingleReply reply;
+
+ (void) _XReply(dpy, (xReply *) & reply, 0, False);
+ if (size != 0) {
+ if ((reply.length > 0) || reply_is_always_array) {
+ const GLint bytes = (reply_is_always_array)
+ ? (4 * reply.length) : (reply.size * size);
+ const GLint extra = 4 - (bytes & 3);
+
+ _XRead(dpy, dest, bytes);
+ if (extra < 4) {
+ _XEatData(dpy, extra);
+ }
+ }
+ else {
+ (void) memcpy(dest, &(reply.pad3), size);
+ }
+ }
+
+ return reply.retval;
+}
+
+void
+__glXReadPixelReply(Display * dpy, __GLXcontext * gc, unsigned max_dim,
+ GLint width, GLint height, GLint depth, GLenum format,
+ GLenum type, void *dest, GLboolean dimensions_in_reply)
+{
+ xGLXSingleReply reply;
+ GLint size;
+
+ (void) _XReply(dpy, (xReply *) & reply, 0, False);
+
+ if (dimensions_in_reply) {
+ width = reply.pad3;
+ height = reply.pad4;
+ depth = reply.pad5;
+
+ if ((height == 0) || (max_dim < 2)) {
+ height = 1;
+ }
+ if ((depth == 0) || (max_dim < 3)) {
+ depth = 1;
+ }
+ }
+
+ size = reply.length * 4;
+ if (size != 0) {
+ void *buf = Xmalloc(size);
+
+ if (buf == NULL) {
+ _XEatData(dpy, size);
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ }
+ else {
+ const GLint extra = 4 - (size & 3);
+
+ _XRead(dpy, buf, size);
+ if (extra < 4) {
+ _XEatData(dpy, extra);
+ }
+
+ __glEmptyImage(gc, 3, width, height, depth, format, type, buf, dest);
+ Xfree(buf);
+ }
+ }
+}
+
+#if 0
+GLubyte *
+__glXSetupSingleRequest(__GLXcontext * gc, GLint sop, GLint cmdlen)
+{
+ xGLXSingleReq *req;
+ Display *const dpy = gc->currentDpy;
+
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ LockDisplay(dpy);
+ GetReqExtra(GLXSingle, cmdlen, req);
+ req->reqType = gc->majorOpcode;
+ req->contextTag = gc->currentContextTag;
+ req->glxCode = sop;
+ return (GLubyte *) (req) + sz_xGLXSingleReq;
+}
+#endif
+
+GLubyte *
+__glXSetupVendorRequest(__GLXcontext * gc, GLint code, GLint vop,
+ GLint cmdlen)
+{
+ xGLXVendorPrivateReq *req;
+ Display *const dpy = gc->currentDpy;
+
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ LockDisplay(dpy);
+ GetReqExtra(GLXVendorPrivate, cmdlen, req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = code;
+ req->vendorCode = vop;
+ req->contextTag = gc->currentContextTag;
+ return (GLubyte *) (req) + sz_xGLXVendorPrivateReq;
+}
--- /dev/null
+/*
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 Apple Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef __X_GL_H
+#define __X_GL_H
+
+/* The following macros exist to address conflicts between the names given to
+ * function pointers by the MESA API and OpenGL.framework's API.
+ */
+@CGL_MESA_COMPAT_MACROS@
+
+/* On SL, we want to use OpelGL.framework's headers to get both prototypes and
+ * function pointers (like Mesa's API), but on Leo and before, OpenGL.framework
+ * can't give us both.
+ */
+
+#ifdef GL_GLEXT_FUNCTION_POINTERS
+#define _GL_GLEXT_FUNCTION_POINTERS GL_GLEXT_FUNCTION_POINTERS
+#undef GL_GLEXT_FUNCTION_POINTERS
+#endif
+
+#ifdef GL_GLEXT_PROTOTYPES
+#define _GL_GLEXT_PROTOTYPES GL_GLEXT_PROTOTYPES
+#else
+#define GL_GLEXT_PROTOTYPES 1
+#endif
+
+/* Our glext.h is based on a version from the registry that is newer. */
+#ifdef GL_GLEXT_LEGACY
+#define _GL_GLEXT_LEGACY GL_GLEXT_LEGACY
+#else
+#define GL_GLEXT_LEGACY 1
+#endif
+
+#include "/System/Library/Frameworks/OpenGL.framework/Headers/gl.h"
+
+/* These are not set by the system gl.h */
+#define GL_VERSION_1_2_DEPRECATED 1
+#define GL_VERSION_1_3_DEPRECATED 1
+#define GL_VERSION_1_4_DEPRECATED 1
+
+/* Restore our GLEXT-fu */
+#ifdef _GL_GLEXT_FUNCTION_POINTERS
+#define GL_GLEXT_FUNCTION_POINTERS _GL_GLEXT_FUNCTION_POINTERS
+#undef _GL_GLEXT_FUNCTION_POINTERS
+#endif
+
+#ifdef _GL_GLEXT_PROTOTYPES
+#undef _GL_GLEXT_PROTOTYPES
+#else
+#undef GL_GLEXT_PROTOTYPES
+#endif
+
+#ifdef _GL_GLEXT_LEGACY
+#undef _GL_GLEXT_LEGACY
+#else
+#undef GL_GLEXT_LEGACY
+#endif
+
+@CGL_MESA_FUNCTION_POINTERS@
+
+#ifndef GL_GLEXT_LEGACY
+#include <GL/glext.h>
+#endif
+
+/*
+ * This is needed for building apple_glx_pbuffer.c, the latest
+ * glext.h from the registry lacks it, so it's from the Leopard glext.h:
+ */
+#ifndef GL_TEXTURE_RECTANGLE_EXT
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#endif
+
+/* This is needed for building the X server: */
+/*
+ * GL_MESA_packed_depth_stencil
+ */
+#ifndef GL_MESA_packed_depth_stencil
+#define GL_MESA_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_MESA 0x8750
+#define GL_UNSIGNED_INT_24_8_MESA 0x8751
+#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
+
+#endif /* GL_MESA_packed_depth_stencil */
+
+/* Various other OS projects expect to get these macros from Mesa's gl.h */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY GLAPIENTRY
+#endif
+
+/* "P" suffix to be used for a pointer to a function */
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifndef GLAPIENTRYP
+#define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+#endif /*__X_GL_H*/
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef __gl_h_
+#define __gl_h_
+
+#if defined(USE_MGL_NAMESPACE)
+#include "gl_mangle.h"
+#endif
+
+
+/**********************************************************************
+ * Begin system-specific stuff. Do not do any of this when building
+ * for SciTech SNAP, as this is all done before this header file is
+ * included.
+ */
+#if !defined(__SCITECH_SNAP__)
+
+#if defined(__BEOS__)
+#include <stdlib.h> /* to get some BeOS-isms */
+#endif
+
+#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
+#define OPENSTEP
+#endif
+
+#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
+#define __WIN32__
+#endif
+
+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
+# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+# define GLAPI __declspec(dllexport)
+# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+# define GLAPI __declspec(dllimport)
+# else /* for use with static link lib build of Win32 edition only */
+# define GLAPI extern
+# endif /* _STATIC_MESA support */
+# define GLAPIENTRY __stdcall
+#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
+# define GLAPI extern
+# define GLAPIENTRY __stdcall
+#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
+# define GLAPI __attribute__((visibility("default")))
+# define GLAPIENTRY
+#endif /* WIN32 && !CYGWIN */
+
+#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
+# define PRAGMA_EXPORT_SUPPORTED 1
+#endif
+
+/*
+ * WINDOWS: Include windows.h here to define APIENTRY.
+ * It is also useful when applications include this file by
+ * including only glut.h, since glut.h depends on windows.h.
+ * Applications needing to include windows.h with parms other
+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
+ * glut.h or gl.h.
+ */
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) \
+ && !defined(OPENSTEP) && !defined(__CYGWIN__) || defined(__MINGW32__)
+#include <GL/mesa_wgl.h>
+#endif
+
+#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
+#pragma import on
+#endif
+
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY GLAPIENTRY
+#endif
+
+/* "P" suffix to be used for a pointer to a function */
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifndef GLAPIENTRYP
+#define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+#ifdef CENTERLINE_CLPP
+#define signed
+#endif
+
+#if defined(PRAGMA_EXPORT_SUPPORTED)
+#pragma export on
+#endif
+
+#endif /* !__SCITECH_SNAP__ */
+/*
+ * End system-specific stuff.
+ **********************************************************************/
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+#define GL_VERSION_1_1 1
+#define GL_VERSION_1_2 1
+#define GL_VERSION_1_3 1
+#define GL_ARB_imaging 1
+
+
+/*
+ * Datatypes
+ */
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+
+
+
+/*
+ * Constants
+ */
+
+/* Boolean values */
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
+
+/* Data types */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+
+/* Primitives */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* Vertex Arrays */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* Matrix Mode */
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* Points */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+
+/* Lines */
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+
+/* Polygons */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* Display Lists */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+
+/* Depth buffer */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
+
+/* Lighting */
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
+
+/* User clipping planes */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* Accumulation buffer */
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM 0x0100
+#define GL_ADD 0x0104
+#define GL_LOAD 0x0101
+#define GL_MULT 0x0103
+#define GL_RETURN 0x0102
+
+/* Alpha testing */
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+
+/* Blending */
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+
+/* Render Mode */
+#define GL_FEEDBACK 0x1C01
+#define GL_RENDER 0x1C00
+#define GL_SELECT 0x1C02
+
+/* Feedback */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+
+/* Selection */
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+
+/* Fog */
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* Logic Ops */
+#define GL_LOGIC_OP 0x0BF1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_CLEAR 0x1500
+#define GL_SET 0x150F
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_NOOP 0x1505
+#define GL_INVERT 0x150A
+#define GL_AND 0x1501
+#define GL_NAND 0x150E
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_XOR 0x1506
+#define GL_EQUIV 0x1509
+#define GL_AND_REVERSE 0x1502
+#define GL_AND_INVERTED 0x1504
+#define GL_OR_REVERSE 0x150B
+#define GL_OR_INVERTED 0x150D
+
+/* Stencil */
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+
+/* Buffers, Pixel Drawing/Reading */
+#define GL_NONE 0x0
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+/*GL_FRONT 0x0404 */
+/*GL_BACK 0x0405 */
+/*GL_FRONT_AND_BACK 0x0408 */
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+
+/* Implementation limits */
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+
+/* Gets */
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
+
+/* Evaluators */
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+
+/* Hints */
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* Scissor box */
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+
+/* Pixel Mode / Transfer */
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+/* Texture mapping */
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+
+/* Utility */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* Errors */
+#define GL_NO_ERROR 0x0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* glPush/PopAttrib bits */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+
+
+/* OpenGL 1.1 */
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+
+
+
+/*
+ * Miscellaneous
+ */
+
+GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
+
+GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glClear( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
+
+GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
+
+GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
+
+GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
+
+GLAPI void GLAPIENTRY glCullFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glPointSize( GLfloat size );
+
+GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
+
+GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
+
+GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
+
+GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
+
+GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
+
+GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
+
+GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
+
+GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
+
+GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
+
+GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
+
+GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
+
+GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnable( GLenum cap );
+
+GLAPI void GLAPIENTRY glDisable( GLenum cap );
+
+GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
+
+
+GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
+
+
+GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
+
+GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
+
+GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glPopAttrib( void );
+
+
+GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
+
+
+GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
+
+GLAPI GLenum GLAPIENTRY glGetError( void );
+
+GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
+
+GLAPI void GLAPIENTRY glFinish( void );
+
+GLAPI void GLAPIENTRY glFlush( void );
+
+GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
+
+
+/*
+ * Depth Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
+
+GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
+
+GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
+
+GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
+
+
+/*
+ * Accumulation Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+
+GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
+
+
+/*
+ * Transformation
+ */
+
+GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
+
+GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+GLAPI void GLAPIENTRY glPushMatrix( void );
+
+GLAPI void GLAPIENTRY glPopMatrix( void );
+
+GLAPI void GLAPIENTRY glLoadIdentity( void );
+
+GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glRotated( GLdouble angle,
+ GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
+ GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+
+
+/*
+ * Display Lists
+ */
+
+GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
+
+GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
+
+GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
+
+GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
+
+GLAPI void GLAPIENTRY glEndList( void );
+
+GLAPI void GLAPIENTRY glCallList( GLuint list );
+
+GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
+ const GLvoid *lists );
+
+GLAPI void GLAPIENTRY glListBase( GLuint base );
+
+
+/*
+ * Drawing Functions
+ */
+
+GLAPI void GLAPIENTRY glBegin( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnd( void );
+
+
+GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
+GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
+GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
+
+GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
+GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glIndexd( GLdouble c );
+GLAPI void GLAPIENTRY glIndexf( GLfloat c );
+GLAPI void GLAPIENTRY glIndexi( GLint c );
+GLAPI void GLAPIENTRY glIndexs( GLshort c );
+GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
+GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
+GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
+GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
+GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
+GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
+GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
+GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
+GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
+GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
+GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
+
+GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
+ GLbyte blue, GLbyte alpha );
+GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
+ GLdouble blue, GLdouble alpha );
+GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha );
+GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
+ GLint blue, GLint alpha );
+GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
+ GLshort blue, GLshort alpha );
+GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha );
+GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
+ GLuint blue, GLuint alpha );
+GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
+ GLushort blue, GLushort alpha );
+
+
+GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
+
+GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
+
+
+GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
+GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
+GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
+GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
+
+GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
+GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
+GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
+GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
+GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
+GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
+GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
+GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+
+
+GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
+GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
+GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
+GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
+
+
+/*
+ * Vertex Arrays (1.1)
+ */
+
+GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
+
+GLAPI void GLAPIENTRY glArrayElement( GLint i );
+
+GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
+
+GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
+ const GLvoid *pointer );
+
+/*
+ * Lighting
+ */
+
+GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
+
+GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
+ GLfloat *params );
+GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
+
+
+/*
+ * Raster functions
+ */
+
+GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
+
+GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
+ const GLfloat *values );
+GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
+ const GLuint *values );
+GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
+ const GLushort *values );
+
+GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
+GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
+GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
+
+GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap );
+
+GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type );
+
+/*
+ * Stenciling
+ */
+
+GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+
+GLAPI void GLAPIENTRY glClearStencil( GLint s );
+
+
+
+/*
+ * Texture mapping
+ */
+
+GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
+GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
+GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
+ GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
+ GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+
+/* 1.1 functions */
+
+GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
+
+
+GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+
+/*
+ * Evaluators
+ */
+
+GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
+ GLint stride,
+ GLint order, const GLdouble *points );
+GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
+ GLint stride,
+ GLint order, const GLfloat *points );
+
+GLAPI void GLAPIENTRY glMap2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points );
+GLAPI void GLAPIENTRY glMap2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points );
+
+GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
+GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
+GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
+
+GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
+GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
+
+GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
+GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
+
+GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
+GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
+
+GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 );
+GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
+
+GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
+
+GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
+
+GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+
+
+/*
+ * Fog
+ */
+
+GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
+
+GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
+
+GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
+
+
+/*
+ * Selection and Feedback
+ */
+
+GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+
+GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
+
+GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
+
+GLAPI void GLAPIENTRY glInitNames( void );
+
+GLAPI void GLAPIENTRY glLoadName( GLuint name );
+
+GLAPI void GLAPIENTRY glPushName( GLuint name );
+
+GLAPI void GLAPIENTRY glPopName( void );
+
+
+
+/*
+ * OpenGL 1.2
+ */
+
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_TEXTURE_BINDING_3D 0x806A
+
+GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format,
+ GLenum type, const GLvoid *pixels);
+
+GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height );
+
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+/*
+ * GL_ARB_imaging
+ */
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_BLEND_EQUATION 0x8009
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_COLOR 0x8005
+
+
+GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *table );
+
+GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *data );
+
+GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
+ const GLint *params);
+
+GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params);
+
+GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *table );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
+
+GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
+ GLenum internalformat, GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
+
+GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
+ GLenum format, GLenum type,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
+ GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
+
+GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
+ GLenum format, GLenum types,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
+ const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
+ GLfloat params );
+
+GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
+ GLint params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
+ GLsizei height);
+
+GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *image );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column );
+
+GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+
+
+
+/*
+ * OpenGL 1.3
+ */
+
+/* multitexture */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+/* texture_cube_map */
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+/* texture_compression */
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+/* multisample */
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+/* transpose_matrix */
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+/* texture_env_combine */
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+/* texture_env_dot3 */
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+/* texture_border_clamp */
+#define GL_CLAMP_TO_BORDER 0x812D
+
+GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
+
+
+/*
+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
+ */
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#endif /* GL_ARB_multitexture */
+
+
+
+/*
+ * Define this token if you want "old-style" header file behaviour (extensions
+ * defined in gl.h). Otherwise, extensions will be included from glext.h.
+ */
+#if defined(GL_GLEXT_LEGACY)
+
+/* All extensions that used to be here are now found in glext.h */
+
+#else /* GL_GLEXT_LEGACY */
+
+#include <GL/glext.h>
+
+#endif /* GL_GLEXT_LEGACY */
+
+
+
+#if GL_ARB_shader_objects
+
+#ifndef GL_MESA_shader_debug
+#define GL_MESA_shader_debug 1
+
+#define GL_DEBUG_OBJECT_MESA 0x8759
+#define GL_DEBUG_PRINT_MESA 0x875A
+#define GL_DEBUG_ASSERT_MESA 0x875B
+
+GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
+GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
+GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
+ GLsizei *length, GLcharARB *debugLog);
+GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
+
+#endif /* GL_MESA_shader_debug */
+
+#endif /* GL_ARB_shader_objects */
+
+
+/*
+ * ???. GL_MESA_packed_depth_stencil
+ * XXX obsolete
+ */
+#ifndef GL_MESA_packed_depth_stencil
+#define GL_MESA_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_MESA 0x8750
+#define GL_UNSIGNED_INT_24_8_MESA 0x8751
+#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
+
+#endif /* GL_MESA_packed_depth_stencil */
+
+
+#ifndef GL_MESA_program_debug
+#define GL_MESA_program_debug 1
+
+#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
+#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
+#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
+#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
+#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
+#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
+#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
+#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
+
+typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
+
+GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
+
+GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
+
+#endif /* GL_MESA_program_debug */
+
+
+#ifndef GL_MESA_texture_array
+#define GL_MESA_texture_array 1
+
+/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
+ */
+#ifndef GL_EXT_texture_array
+
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
+ GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif /* GL_GLEXT_PROTOTYPES */
+
+#if 0
+/* (temporarily) disabled because of collision with typedef in glext.h
+ * that happens if apps include both gl.h and glext.h
+ */
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
+ GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif
+
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#endif
+
+#endif
+
+
+#ifndef GL_ATI_blend_equation_separate
+#define GL_ATI_blend_equation_separate 1
+
+#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
+
+GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
+
+#endif /* GL_ATI_blend_equation_separate */
+
+
+
+/**
+ ** NOTE!!!!! If you add new functions to this file, or update
+ ** glext.h be sure to regenerate the gl_mangle.h file. See comments
+ ** in that file for details.
+ **/
+
+
+
+/**********************************************************************
+ * Begin system-specific stuff
+ */
+#if defined(PRAGMA_EXPORT_SUPPORTED)
+#pragma export off
+#endif
+
+#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
+#pragma import off
+#endif
+/*
+ * End system-specific stuff
+ **********************************************************************/
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
--- /dev/null
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2008/11/14 */
+/* Current version at http://www.opengl.org/registry/ */
+#define GL_GLEXT_VERSION 44
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+/* Reuse tokens from ARB_depth_buffer_float */
+/* reuse GL_DEPTH_COMPONENT32F */
+/* reuse GL_DEPTH32F_STENCIL8 */
+/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_DEFAULT */
+/* reuse GL_FRAMEBUFFER_UNDEFINED */
+/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
+/* reuse GL_INDEX */
+/* reuse GL_MAX_RENDERBUFFER_SIZE */
+/* reuse GL_DEPTH_STENCIL */
+/* reuse GL_UNSIGNED_INT_24_8 */
+/* reuse GL_DEPTH24_STENCIL8 */
+/* reuse GL_TEXTURE_STENCIL_SIZE */
+/* reuse GL_TEXTURE_RED_TYPE */
+/* reuse GL_TEXTURE_GREEN_TYPE */
+/* reuse GL_TEXTURE_BLUE_TYPE */
+/* reuse GL_TEXTURE_ALPHA_TYPE */
+/* reuse GL_TEXTURE_LUMINANCE_TYPE */
+/* reuse GL_TEXTURE_INTENSITY_TYPE */
+/* reuse GL_TEXTURE_DEPTH_TYPE */
+/* reuse GL_UNSIGNED_NORMALIZED */
+/* reuse GL_FRAMEBUFFER_BINDING */
+/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_BINDING */
+/* reuse GL_READ_FRAMEBUFFER */
+/* reuse GL_DRAW_FRAMEBUFFER */
+/* reuse GL_READ_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_SAMPLES */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* reuse GL_FRAMEBUFFER_COMPLETE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
+/* reuse GL_MAX_COLOR_ATTACHMENTS */
+/* reuse GL_COLOR_ATTACHMENT0 */
+/* reuse GL_COLOR_ATTACHMENT1 */
+/* reuse GL_COLOR_ATTACHMENT2 */
+/* reuse GL_COLOR_ATTACHMENT3 */
+/* reuse GL_COLOR_ATTACHMENT4 */
+/* reuse GL_COLOR_ATTACHMENT5 */
+/* reuse GL_COLOR_ATTACHMENT6 */
+/* reuse GL_COLOR_ATTACHMENT7 */
+/* reuse GL_COLOR_ATTACHMENT8 */
+/* reuse GL_COLOR_ATTACHMENT9 */
+/* reuse GL_COLOR_ATTACHMENT10 */
+/* reuse GL_COLOR_ATTACHMENT11 */
+/* reuse GL_COLOR_ATTACHMENT12 */
+/* reuse GL_COLOR_ATTACHMENT13 */
+/* reuse GL_COLOR_ATTACHMENT14 */
+/* reuse GL_COLOR_ATTACHMENT15 */
+/* reuse GL_DEPTH_ATTACHMENT */
+/* reuse GL_STENCIL_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER */
+/* reuse GL_RENDERBUFFER */
+/* reuse GL_RENDERBUFFER_WIDTH */
+/* reuse GL_RENDERBUFFER_HEIGHT */
+/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
+/* reuse GL_STENCIL_INDEX1 */
+/* reuse GL_STENCIL_INDEX4 */
+/* reuse GL_STENCIL_INDEX8 */
+/* reuse GL_STENCIL_INDEX16 */
+/* reuse GL_RENDERBUFFER_RED_SIZE */
+/* reuse GL_RENDERBUFFER_GREEN_SIZE */
+/* reuse GL_RENDERBUFFER_BLUE_SIZE */
+/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
+/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
+/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+/* reuse GL_MAX_SAMPLES */
+/* Reuse tokens from ARB_framebuffer_sRGB */
+/* reuse GL_FRAMEBUFFER_SRGB */
+/* Reuse tokens from ARB_half_float_vertex */
+/* reuse GL_HALF_FLOAT */
+/* Reuse tokens from ARB_map_buffer_range */
+/* reuse GL_MAP_READ_BIT */
+/* reuse GL_MAP_WRITE_BIT */
+/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
+/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
+/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
+/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
+/* Reuse tokens from ARB_texture_compression_rgtc */
+/* reuse GL_COMPRESSED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_RG_RGTC2 */
+/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
+/* Reuse tokens from ARB_texture_rg */
+/* reuse GL_RG */
+/* reuse GL_RG_INTEGER */
+/* reuse GL_R8 */
+/* reuse GL_R16 */
+/* reuse GL_RG8 */
+/* reuse GL_RG16 */
+/* reuse GL_R16F */
+/* reuse GL_R32F */
+/* reuse GL_RG16F */
+/* reuse GL_RG32F */
+/* reuse GL_R8I */
+/* reuse GL_R8UI */
+/* reuse GL_R16I */
+/* reuse GL_R16UI */
+/* reuse GL_R32I */
+/* reuse GL_R32UI */
+/* reuse GL_RG8I */
+/* reuse GL_RG8UI */
+/* reuse GL_RG16I */
+/* reuse GL_RG16UI */
+/* reuse GL_RG32I */
+/* reuse GL_RG32UI */
+/* Reuse tokens from ARB_vertex_array_object */
+/* reuse GL_VERTEX_ARRAY_BINDING */
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_INDEX 0x8222
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_LINES_ADJACENCY_ARB 0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_HALF_FLOAT 0x140B
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x0001
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SOURCE_ATI 0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV 0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA 0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
+/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
+/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
+/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+/* reuse GL_LINES_ADJACENCY_EXT */
+/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
+/* reuse GL_TRIANGLES_ADJACENCY_EXT */
+/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+/* reuse GL_PROGRAM_POINT_SIZE_EXT */
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+#endif
+
+#ifndef GL_NV_fragment_program4
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+#endif
+
+#ifndef GL_GREMEDY_frame_terminator
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+#endif
+
+#ifndef GL_EXT_vertex_array_bgra
+/* reuse GL_BGRA */
+#endif
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+#endif
+
+#ifndef GL_NV_explicit_multisample
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#endif
+
+#ifndef GL_NV_transform_feedback2
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+#endif
+
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar; /* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB; /* native character */
+typedef unsigned int GLhandleARB; /* shader object handle */
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+#include <inttypes.h> /* Fallback option */
+#endif
+#endif
+
+#ifndef GL_EXT_timer_query
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum);
+GLAPI void APIENTRY glClientActiveTexture (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glFogCoordf (GLfloat);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
+GLAPI void APIENTRY glFogCoordd (GLdouble);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
+GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *);
+GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
+GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *);
+GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint);
+GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
+GLAPI void APIENTRY glEndQuery (GLenum);
+GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
+GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformMatrix2x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix2x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+/* OpenGL 3.0 also reuses entry points from these extensions: */
+/* ARB_framebuffer_object */
+/* ARB_map_buffer_range */
+/* ARB_vertex_array_object */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glGetBooleani_v (GLenum, GLuint, GLboolean *);
+GLAPI void APIENTRY glGetIntegeri_v (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glEnablei (GLenum, GLuint);
+GLAPI void APIENTRY glDisablei (GLenum, GLuint);
+GLAPI GLboolean APIENTRY glIsEnabledi (GLenum, GLuint);
+GLAPI void APIENTRY glBeginTransformFeedback (GLenum);
+GLAPI void APIENTRY glEndTransformFeedback (void);
+GLAPI void APIENTRY glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+GLAPI void APIENTRY glBindBufferBase (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint, GLsizei, const GLint *, GLenum);
+GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint, GLuint, GLint *);
+GLAPI void APIENTRY glClampColor (GLenum, GLenum);
+GLAPI void APIENTRY glBeginConditionalRender (GLuint, GLenum);
+GLAPI void APIENTRY glEndConditionalRender (void);
+GLAPI void APIENTRY glVertexAttribI1i (GLuint, GLint);
+GLAPI void APIENTRY glVertexAttribI2i (GLuint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI3i (GLuint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI1ui (GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI2ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI1iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI2iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI3iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI1uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI2uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI3uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttribI4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttribI4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribI4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribIiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glGetUniformuiv (GLuint, GLint, GLuint *);
+GLAPI void APIENTRY glBindFragDataLocation (GLuint, GLuint, const GLchar *);
+GLAPI GLint APIENTRY glGetFragDataLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glUniform1ui (GLint, GLuint);
+GLAPI void APIENTRY glUniform2ui (GLint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform3ui (GLint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform1uiv (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform2uiv (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform3uiv (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform4uiv (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glTexParameterIiv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glTexParameterIuiv (GLenum, GLenum, const GLuint *);
+GLAPI void APIENTRY glGetTexParameterIiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTexParameterIuiv (GLenum, GLenum, GLuint *);
+GLAPI void APIENTRY glClearBufferiv (GLenum, GLint, const GLint *);
+GLAPI void APIENTRY glClearBufferuiv (GLenum, GLint, const GLuint *);
+GLAPI void APIENTRY glClearBufferfv (GLenum, GLint, const GLfloat *);
+GLAPI void APIENTRY glClearBufferfi (GLenum, GLint, GLfloat, GLint);
+GLAPI const GLubyte * APIENTRY glGetStringi (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLint *location);
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
+GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
+GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
+GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
+GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
+GLAPI void APIENTRY glEndQueryARB (GLenum);
+GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
+GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint);
+GLAPI void APIENTRY glBindRenderbuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffers (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorage (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint);
+GLAPI void APIENTRY glBindFramebuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffers (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1D (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2D (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3D (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmap (GLenum);
+GLAPI void APIENTRY glBlitFramebuffer (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glFramebufferTextureLayer (GLenum, GLenum, GLuint, GLint, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriARB (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glFramebufferTextureARB (GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum, GLenum, GLuint, GLint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribDivisor (GLuint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapBufferRange (GLenum, GLintptr, GLsizeiptr, GLbitfield);
+GLAPI void APIENTRY glFlushMappedBufferRange (GLenum, GLintptr, GLsizeiptr);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferARB (GLenum, GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArray (GLuint);
+GLAPI void APIENTRY glDeleteVertexArrays (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArrays (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArray (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
+GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFinishFenceNV (GLuint);
+GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
+GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
+GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilClearTagEXT (GLsizei, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlitFramebufferEXT (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint, GLenum, GLint64EXT *);
+GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint, GLenum, GLuint64EXT *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum, GLintptr, GLsizeiptr);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum, GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum, GLuint, const GLint *);
+GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum, GLuint, const GLuint *);
+GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum, GLuint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum, GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum, GLuint, const GLint *);
+GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum, GLuint, const GLuint *);
+GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum, GLuint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum, GLuint, GLuint *);
+GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum, GLuint, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramVertexLimitNV (GLenum, GLint);
+GLAPI void APIENTRY glFramebufferTextureEXT (GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum, GLenum, GLuint, GLint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriEXT (GLuint, GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint, GLint);
+GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetUniformuivEXT (GLuint, GLint, GLuint *);
+GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint, GLuint, const GLchar *);
+GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint, const GLchar *);
+GLAPI void APIENTRY glUniform1uiEXT (GLint, GLuint);
+GLAPI void APIENTRY glUniform2uiEXT (GLint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform3uiEXT (GLint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform4uiEXT (GLint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform1uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform2uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform3uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform4uivEXT (GLint, GLsizei, const GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferEXT (GLenum, GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthRangedNV (GLdouble, GLdouble);
+GLAPI void APIENTRY glClearDepthdNV (GLdouble);
+GLAPI void APIENTRY glDepthBoundsdNV (GLdouble, GLdouble);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+#endif
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum, GLuint, GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum, GLuint, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum, GLuint, GLuint, GLsizei, const GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum, GLuint, GLboolean *);
+GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glEnableIndexedEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDisableIndexedEXT (GLenum, GLuint);
+GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum);
+GLAPI void APIENTRY glEndTransformFeedbackNV (void);
+GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint, const GLint *, GLenum);
+GLAPI void APIENTRY glBindBufferRangeNV (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+GLAPI void APIENTRY glBindBufferOffsetNV (GLenum, GLuint, GLuint, GLintptr);
+GLAPI void APIENTRY glBindBufferBaseNV (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint, GLsizei, const GLint *, GLenum);
+GLAPI void APIENTRY glActiveVaryingNV (GLuint, const GLchar *);
+GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetActiveVaryingNV (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint, GLuint, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformBufferEXT (GLuint, GLint, GLuint);
+GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint, GLint);
+GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexParameterIivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glTexParameterIuivEXT (GLenum, GLenum, const GLuint *);
+GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum, GLenum, GLuint *);
+GLAPI void APIENTRY glClearColorIiEXT (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glClearColorIuiEXT (GLuint, GLuint, GLuint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameTerminatorGREMEDY (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint, GLenum);
+GLAPI void APIENTRY glEndConditionalRenderNV (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum);
+GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
+GLAPI void APIENTRY glBindBufferRangeEXT (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum, GLuint, GLuint, GLintptr);
+GLAPI void APIENTRY glBindBufferBaseEXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint, GLsizei, const GLint *, GLenum);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint, GLuint, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLint *location);
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield);
+GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield);
+GLAPI void APIENTRY glMatrixLoadfEXT (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMatrixLoaddEXT (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMatrixMultfEXT (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMatrixMultdEXT (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum);
+GLAPI void APIENTRY glMatrixRotatefEXT (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMatrixRotatedEXT (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMatrixScalefEXT (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMatrixScaledEXT (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMatrixFrustumEXT (GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMatrixOrthoEXT (GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMatrixPopEXT (GLenum);
+GLAPI void APIENTRY glMatrixPushEXT (GLenum);
+GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum, const GLdouble *);
+GLAPI void APIENTRY glTextureParameterfEXT (GLuint, GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glTextureParameterfvEXT (GLuint, GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glTextureParameteriEXT (GLuint, GLenum, GLenum, GLint);
+GLAPI void APIENTRY glTextureParameterivEXT (GLuint, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glTextureImage1DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTextureImage2DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetTextureImageEXT (GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint, GLenum, GLint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint, GLenum, GLint, GLenum, GLint *);
+GLAPI void APIENTRY glTextureImage3DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum, GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum, GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum, GLenum, GLenum, GLint);
+GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum, GLenum, GLint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum, GLenum, GLint, GLenum, GLint *);
+GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glBindMultiTextureEXT (GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum, GLuint);
+GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum, GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum, GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexEnviEXT (GLenum, GLenum, GLenum, GLint);
+GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexGendEXT (GLenum, GLenum, GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexGendvEXT (GLenum, GLenum, GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexGenfEXT (GLenum, GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum, GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexGeniEXT (GLenum, GLenum, GLenum, GLint);
+GLAPI void APIENTRY glMultiTexGenivEXT (GLenum, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum, GLenum, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum, GLuint, GLvoid* *);
+GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint, GLenum, GLint, GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum, GLenum, GLint, GLvoid *);
+GLAPI void APIENTRY glNamedProgramStringEXT (GLuint, GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint, GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint, GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint, GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint, GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint, GLenum, GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint, GLenum, GLuint, const GLint *);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint, GLenum, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint, GLenum, GLuint, const GLuint *);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint, GLenum, GLuint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint, GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint, GLenum, GLuint, GLuint *);
+GLAPI void APIENTRY glTextureParameterIivEXT (GLuint, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint, GLenum, GLenum, const GLuint *);
+GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint, GLenum, GLenum, GLuint *);
+GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum, GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum, GLenum, GLenum, const GLuint *);
+GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum, GLenum, GLenum, GLuint *);
+GLAPI void APIENTRY glProgramUniform1fEXT (GLuint, GLint, GLfloat);
+GLAPI void APIENTRY glProgramUniform2fEXT (GLuint, GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramUniform3fEXT (GLuint, GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramUniform4fEXT (GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramUniform1iEXT (GLuint, GLint, GLint);
+GLAPI void APIENTRY glProgramUniform2iEXT (GLuint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramUniform3iEXT (GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramUniform4iEXT (GLuint, GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint, GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint, GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint, GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint, GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint, GLint, GLuint);
+GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint, GLint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint, GLint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glNamedBufferDataEXT (GLuint, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint, GLenum);
+GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint);
+GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI void APIENTRY glTextureBufferEXT (GLuint, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glMultiTexBufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint, GLenum, GLint *);
+GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint, GLenum);
+GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum, GLenum);
+GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint, GLenum);
+GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint, GLsizei, const GLenum *);
+GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint, GLsizei, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint, GLenum, GLuint, GLint, GLenum);
+GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint, GLenum, GLuint);
+GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum, GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data);
+typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+#endif
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+#endif
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+#endif
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetMultisamplefvNV (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint, GLbitfield);
+GLAPI void APIENTRY glTexRenderbufferNV (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+#endif
+
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint);
+GLAPI void APIENTRY glPauseTransformFeedbackNV (void);
+GLAPI void APIENTRY glResumeTransformFeedbackNV (void);
+GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2008/08/10 */
+/* Current version at http://www.opengl.org/registry/ */
+#define GL_GLEXT_VERSION 41
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_INDEX 0x8222
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_LINES_ADJACENCY_ARB 0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_HALF_FLOAT 0x140B
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x0001
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SOURCE_ATI 0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV 0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA 0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
+/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
+/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
+/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+/* reuse GL_LINES_ADJACENCY_EXT */
+/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
+/* reuse GL_TRIANGLES_ADJACENCY_EXT */
+/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+/* reuse GL_PROGRAM_POINT_SIZE_EXT */
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+#endif
+
+#ifndef GL_NV_fragment_program4
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+#endif
+
+#ifndef GL_GREMEDY_frame_terminator
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#endif
+
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar; /* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB; /* native character */
+typedef unsigned int GLhandleARB; /* shader object handle */
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+#include <inttypes.h> /* Fallback option */
+#endif
+#endif
+
+#ifndef GL_EXT_timer_query
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum);
+GLAPI void APIENTRY glClientActiveTexture (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glFogCoordf (GLfloat);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
+GLAPI void APIENTRY glFogCoordd (GLdouble);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
+GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *);
+GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
+GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *);
+GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint);
+GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
+GLAPI void APIENTRY glEndQuery (GLenum);
+GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
+GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformMatrix2x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix2x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
+GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
+GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
+GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
+GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
+GLAPI void APIENTRY glEndQueryARB (GLenum);
+GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
+GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
+GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFinishFenceNV (GLuint);
+GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
+GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
+GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilClearTagEXT (GLsizei, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlitFramebufferEXT (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint, GLenum, GLint64EXT *);
+GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint, GLenum, GLuint64EXT *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum, GLintptr, GLsizeiptr);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum, GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum, GLuint, const GLint *);
+GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum, GLuint, const GLuint *);
+GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum, GLuint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum, GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum, GLuint, const GLint *);
+GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum, GLuint, const GLuint *);
+GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum, GLuint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum, GLuint, GLuint *);
+GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum, GLuint, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramVertexLimitNV (GLenum, GLint);
+GLAPI void APIENTRY glFramebufferTextureEXT (GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum, GLenum, GLuint, GLint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriEXT (GLuint, GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint, GLint);
+GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetUniformuivEXT (GLuint, GLint, GLuint *);
+GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint, GLuint, const GLchar *);
+GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint, const GLchar *);
+GLAPI void APIENTRY glUniform1uiEXT (GLint, GLuint);
+GLAPI void APIENTRY glUniform2uiEXT (GLint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform3uiEXT (GLint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform4uiEXT (GLint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform1uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform2uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform3uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform4uivEXT (GLint, GLsizei, const GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferEXT (GLenum, GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthRangedNV (GLdouble, GLdouble);
+GLAPI void APIENTRY glClearDepthdNV (GLdouble);
+GLAPI void APIENTRY glDepthBoundsdNV (GLdouble, GLdouble);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+#endif
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum, GLuint, GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum, GLuint, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum, GLuint, GLuint, GLsizei, const GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum, GLuint, GLboolean *);
+GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glEnableIndexedEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDisableIndexedEXT (GLenum, GLuint);
+GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum);
+GLAPI void APIENTRY glEndTransformFeedbackNV (void);
+GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint, const GLint *, GLenum);
+GLAPI void APIENTRY glBindBufferRangeNV (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+GLAPI void APIENTRY glBindBufferOffsetNV (GLenum, GLuint, GLuint, GLintptr);
+GLAPI void APIENTRY glBindBufferBaseNV (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint, GLsizei, const GLint *, GLenum);
+GLAPI void APIENTRY glActiveVaryingNV (GLuint, const GLchar *);
+GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetActiveVaryingNV (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint, GLuint, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformBufferEXT (GLuint, GLint, GLuint);
+GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint, GLint);
+GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexParameterIivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glTexParameterIuivEXT (GLenum, GLenum, const GLuint *);
+GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum, GLenum, GLuint *);
+GLAPI void APIENTRY glClearColorIiEXT (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glClearColorIuiEXT (GLuint, GLuint, GLuint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameTerminatorGREMEDY (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef GLX_H
+#define GLX_H
+
+
+#ifdef __VMS
+#include <GL/vms_x_fix.h>
+# ifdef __cplusplus
+/* VMS Xlib.h gives problems with C++.
+ * this avoids a bunch of trivial warnings */
+#pragma message disable nosimpint
+#endif
+#endif
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#ifdef __VMS
+# ifdef __cplusplus
+#pragma message enable nosimpint
+#endif
+#endif
+#include <GL/gl.h>
+
+
+#if defined(USE_MGL_NAMESPACE)
+#include "glx_mangle.h"
+#endif
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#define GLX_VERSION_1_1 1
+#define GLX_VERSION_1_2 1
+#define GLX_VERSION_1_3 1
+#define GLX_VERSION_1_4 1
+
+#define GLX_EXTENSION_NAME "GLX"
+
+
+
+/*
+ * Tokens for glXChooseVisual and glXGetConfig:
+ */
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+
+
+/*
+ * Error codes returned by glXGetConfig:
+ */
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+
+/*
+ * GLX 1.1 and later:
+ */
+#define GLX_VENDOR 1
+#define GLX_VERSION 2
+#define GLX_EXTENSIONS 3
+
+
+/*
+ * GLX 1.3 and later:
+ */
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DONT_CARE 0xFFFFFFFF
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+
+
+/*
+ * GLX 1.4 and later:
+ */
+#define GLX_SAMPLE_BUFFERS 0x186a0 /*100000*/
+#define GLX_SAMPLES 0x186a1 /*100001*/
+
+
+
+typedef struct __GLXcontextRec *GLXContext;
+typedef XID GLXPixmap;
+typedef XID GLXDrawable;
+/* GLX 1.3 and later */
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+typedef XID GLXFBConfigID;
+typedef XID GLXContextID;
+typedef XID GLXWindow;
+typedef XID GLXPbuffer;
+
+
+
+extern XVisualInfo* glXChooseVisual( Display *dpy, int screen,
+ int *attribList );
+
+extern GLXContext glXCreateContext( Display *dpy, XVisualInfo *vis,
+ GLXContext shareList, Bool direct );
+
+extern void glXDestroyContext( Display *dpy, GLXContext ctx );
+
+extern Bool glXMakeCurrent( Display *dpy, GLXDrawable drawable,
+ GLXContext ctx);
+
+extern void glXCopyContext( Display *dpy, GLXContext src, GLXContext dst,
+ unsigned long mask );
+
+extern void glXSwapBuffers( Display *dpy, GLXDrawable drawable );
+
+extern GLXPixmap glXCreateGLXPixmap( Display *dpy, XVisualInfo *visual,
+ Pixmap pixmap );
+
+extern void glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap );
+
+extern Bool glXQueryExtension( Display *dpy, int *errorb, int *event );
+
+extern Bool glXQueryVersion( Display *dpy, int *maj, int *min );
+
+extern Bool glXIsDirect( Display *dpy, GLXContext ctx );
+
+extern int glXGetConfig( Display *dpy, XVisualInfo *visual,
+ int attrib, int *value );
+
+extern GLXContext glXGetCurrentContext( void );
+
+extern GLXDrawable glXGetCurrentDrawable( void );
+
+extern void glXWaitGL( void );
+
+extern void glXWaitX( void );
+
+extern void glXUseXFont( Font font, int first, int count, int list );
+
+
+
+/* GLX 1.1 and later */
+extern const char *glXQueryExtensionsString( Display *dpy, int screen );
+
+extern const char *glXQueryServerString( Display *dpy, int screen, int name );
+
+extern const char *glXGetClientString( Display *dpy, int name );
+
+
+/* GLX 1.2 and later */
+extern Display *glXGetCurrentDisplay( void );
+
+
+/* GLX 1.3 and later */
+extern GLXFBConfig *glXChooseFBConfig( Display *dpy, int screen,
+ const int *attribList, int *nitems );
+
+extern int glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config,
+ int attribute, int *value );
+
+extern GLXFBConfig *glXGetFBConfigs( Display *dpy, int screen,
+ int *nelements );
+
+extern XVisualInfo *glXGetVisualFromFBConfig( Display *dpy,
+ GLXFBConfig config );
+
+extern GLXWindow glXCreateWindow( Display *dpy, GLXFBConfig config,
+ Window win, const int *attribList );
+
+extern void glXDestroyWindow( Display *dpy, GLXWindow window );
+
+extern GLXPixmap glXCreatePixmap( Display *dpy, GLXFBConfig config,
+ Pixmap pixmap, const int *attribList );
+
+extern void glXDestroyPixmap( Display *dpy, GLXPixmap pixmap );
+
+extern GLXPbuffer glXCreatePbuffer( Display *dpy, GLXFBConfig config,
+ const int *attribList );
+
+extern void glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf );
+
+extern void glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute,
+ unsigned int *value );
+
+extern GLXContext glXCreateNewContext( Display *dpy, GLXFBConfig config,
+ int renderType, GLXContext shareList,
+ Bool direct );
+
+extern Bool glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
+ GLXDrawable read, GLXContext ctx );
+
+extern GLXDrawable glXGetCurrentReadDrawable( void );
+
+extern int glXQueryContext( Display *dpy, GLXContext ctx, int attribute,
+ int *value );
+
+extern void glXSelectEvent( Display *dpy, GLXDrawable drawable,
+ unsigned long mask );
+
+extern void glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
+ unsigned long *mask );
+
+/* GLX 1.3 function pointer typedefs */
+typedef GLXFBConfig * (* PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef GLXFBConfig * (* PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef int (* PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef XVisualInfo * (* PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef GLXWindow (* PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void (* PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXPixmap (* PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef void (* PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef GLXPbuffer (* PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef void (* PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void (* PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef GLXContext (* PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef Bool (* PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef GLXDrawable (* PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef Display * (* PFNGLXGETCURRENTDISPLAYPROC) (void);
+typedef int (* PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void (* PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+typedef void (* PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+
+
+/*
+ * ARB 2. GLX_ARB_get_proc_address
+ */
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+
+typedef void (*__GLXextFuncPtr)(void);
+extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
+
+#endif /* GLX_ARB_get_proc_address */
+
+
+
+/* GLX 1.4 and later */
+extern void (*glXGetProcAddress(const GLubyte *procname))( void );
+
+/* GLX 1.4 function pointer typedefs */
+typedef __GLXextFuncPtr (* PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
+
+
+#ifndef GLX_GLXEXT_LEGACY
+
+#include <GL/glxext.h>
+
+#endif /* GLX_GLXEXT_LEGACY */
+
+
+/**
+ ** The following aren't in glxext.h yet.
+ **/
+
+
+/*
+ * ???. GLX_NV_vertex_array_range
+ */
+#ifndef GLX_NV_vertex_array_range
+#define GLX_NV_vertex_array_range
+
+extern void *glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+extern void glXFreeMemoryNV(GLvoid *pointer);
+typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+typedef void ( * PFNGLXFREEMEMORYNVPROC) (GLvoid *pointer);
+
+#endif /* GLX_NV_vertex_array_range */
+
+
+/*
+ * ???. GLX_MESA_allocate_memory
+ */
+#ifndef GLX_MESA_allocate_memory
+#define GLX_MESA_allocate_memory 1
+
+extern void *glXAllocateMemoryMESA(Display *dpy, int scrn, size_t size, float readfreq, float writefreq, float priority);
+extern void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer);
+extern GLuint glXGetMemoryOffsetMESA(Display *dpy, int scrn, const void *pointer);
+typedef void * ( * PFNGLXALLOCATEMEMORYMESAPROC) (Display *dpy, int scrn, size_t size, float readfreq, float writefreq, float priority);
+typedef void ( * PFNGLXFREEMEMORYMESAPROC) (Display *dpy, int scrn, void *pointer);
+typedef GLuint (* PFNGLXGETMEMORYOFFSETMESAPROC) (Display *dpy, int scrn, const void *pointer);
+
+#endif /* GLX_MESA_allocate_memory */
+
+
+/*
+ * ARB ?. GLX_ARB_render_texture
+ * XXX This was never finalized!
+ */
+#ifndef GLX_ARB_render_texture
+#define GLX_ARB_render_texture 1
+
+extern Bool glXBindTexImageARB(Display *dpy, GLXPbuffer pbuffer, int buffer);
+extern Bool glXReleaseTexImageARB(Display *dpy, GLXPbuffer pbuffer, int buffer);
+extern Bool glXDrawableAttribARB(Display *dpy, GLXDrawable draw, const int *attribList);
+
+#endif /* GLX_ARB_render_texture */
+
+
+/*
+ * Remove this when glxext.h is updated.
+ */
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+
+#define GLX_FLOAT_COMPONENTS_NV 0x20B0
+
+#endif /* GLX_NV_float_buffer */
+
+
+
+/*
+ * #?. GLX_MESA_swap_frame_usage
+ */
+#ifndef GLX_MESA_swap_frame_usage
+#define GLX_MESA_swap_frame_usage 1
+
+extern int glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable, float *usage);
+extern int glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable);
+extern int glXEndFrameTrackingMESA(Display *dpy, GLXDrawable drawable);
+extern int glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable drawable, int64_t *swapCount, int64_t *missedFrames, float *lastMissedUsage);
+
+typedef int (*PFNGLXGETFRAMEUSAGEMESAPROC) (Display *dpy, GLXDrawable drawable, float *usage);
+typedef int (*PFNGLXBEGINFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable);
+typedef int (*PFNGLXENDFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable);
+typedef int (*PFNGLXQUERYFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable, int64_t *swapCount, int64_t *missedFrames, float *lastMissedUsage);
+
+#endif /* GLX_MESA_swap_frame_usage */
+
+
+
+/*
+ * #?. GLX_MESA_swap_control
+ */
+#ifndef GLX_MESA_swap_control
+#define GLX_MESA_swap_control 1
+
+extern int glXSwapIntervalMESA(unsigned int interval);
+extern int glXGetSwapIntervalMESA(void);
+
+typedef int (*PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);
+typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
+
+#endif /* GLX_MESA_swap_control */
+
+
+
+/*
+ * #?. GLX_EXT_texture_from_pixmap
+ * XXX not finished?
+ */
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_EXT_texture_from_pixmap 1
+
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
+#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+
+extern void glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);
+extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer);
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+
+
+
+/*** Should these go here, or in another header? */
+/*
+** GLX Events
+*/
+typedef struct {
+ int event_type; /* GLX_DAMAGED or GLX_SAVED */
+ int draw_type; /* GLX_WINDOW or GLX_PBUFFER */
+ unsigned long serial; /* # of last request processed by server */
+ Bool send_event; /* true if this came for SendEvent request */
+ Display *display; /* display the event was read from */
+ GLXDrawable drawable; /* XID of Drawable */
+ unsigned int buffer_mask; /* mask indicating which buffers are affected */
+ unsigned int aux_buffer; /* which aux buffer was affected */
+ int x, y;
+ int width, height;
+ int count; /* if nonzero, at least this many more */
+} GLXPbufferClobberEvent;
+
+typedef union __GLXEvent {
+ GLXPbufferClobberEvent glxpbufferclobber;
+ long pad[24];
+} GLXEvent;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+#ifndef __glxext_h_
+#define __glxext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Function declaration macros - to move into glplatform.h */
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glxext.h last updated 2009/10/08 */
+/* Current version at http://www.opengl.org/registry/ */
+#define GLX_GLXEXT_VERSION 25
+
+#ifndef GLX_VERSION_1_3
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_DONT_CARE 0xFFFFFFFF
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#endif
+
+#ifndef GLX_VERSION_1_4
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+#endif
+
+#ifndef GLX_ARB_get_proc_address
+#endif
+
+#ifndef GLX_ARB_multisample
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+#endif
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
+#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
+#endif
+
+#ifndef GLX_ARB_create_context
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+#endif
+
+#ifndef GLX_ARB_create_context_profile
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+#endif
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SAMPLE_BUFFERS_SGIS 100000
+#define GLX_SAMPLES_SGIS 100001
+#endif
+
+#ifndef GLX_EXT_visual_info
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+#define GLX_NONE_EXT 0x8000
+#define GLX_TRUE_COLOR_EXT 0x8002
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#define GLX_PSEUDO_COLOR_EXT 0x8004
+#define GLX_STATIC_COLOR_EXT 0x8005
+#define GLX_GRAY_SCALE_EXT 0x8006
+#define GLX_STATIC_GRAY_EXT 0x8007
+#define GLX_TRANSPARENT_RGB_EXT 0x8008
+#define GLX_TRANSPARENT_INDEX_EXT 0x8009
+#endif
+
+#ifndef GLX_SGI_swap_control
+#endif
+
+#ifndef GLX_SGI_video_sync
+#endif
+
+#ifndef GLX_SGI_make_current_read
+#endif
+
+#ifndef GLX_SGIX_video_source
+#endif
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+/* reuse GLX_NONE_EXT */
+#endif
+
+#ifndef GLX_EXT_import_context
+#define GLX_SHARE_CONTEXT_EXT 0x800A
+#define GLX_VISUAL_ID_EXT 0x800B
+#define GLX_SCREEN_EXT 0x800C
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_WINDOW_BIT_SGIX 0x00000001
+#define GLX_PIXMAP_BIT_SGIX 0x00000002
+#define GLX_RGBA_BIT_SGIX 0x00000001
+#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
+#define GLX_DRAWABLE_TYPE_SGIX 0x8010
+#define GLX_RENDER_TYPE_SGIX 0x8011
+#define GLX_X_RENDERABLE_SGIX 0x8012
+#define GLX_FBCONFIG_ID_SGIX 0x8013
+#define GLX_RGBA_TYPE_SGIX 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
+/* reuse GLX_SCREEN_EXT */
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_PBUFFER_BIT_SGIX 0x00000004
+#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
+#define GLX_LARGEST_PBUFFER_SGIX 0x801C
+#define GLX_WIDTH_SGIX 0x801D
+#define GLX_HEIGHT_SGIX 0x801E
+#define GLX_EVENT_MASK_SGIX 0x801F
+#define GLX_DAMAGED_SGIX 0x8020
+#define GLX_SAVED_SGIX 0x8021
+#define GLX_WINDOW_SGIX 0x8022
+#define GLX_PBUFFER_SGIX 0x8023
+#endif
+
+#ifndef GLX_SGI_cushion
+#endif
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SYNC_FRAME_SGIX 0x00000000
+#define GLX_SYNC_SWAP_SGIX 0x00000001
+#endif
+
+#ifndef GLX_SGIX_dmbuffer
+#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
+#endif
+
+#ifndef GLX_SGIX_swap_group
+#endif
+
+#ifndef GLX_SGIX_swap_barrier
+#endif
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_BLENDED_RGBA_SGIS 0x8025
+#endif
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+#endif
+
+#ifndef GLX_SUN_get_transparent_index
+#endif
+
+#ifndef GLX_3DFX_multisample
+#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
+#define GLX_SAMPLES_3DFX 0x8051
+#endif
+
+#ifndef GLX_MESA_copy_sub_buffer
+#endif
+
+#ifndef GLX_MESA_pixmap_colormap
+#endif
+
+#ifndef GLX_MESA_release_buffers
+#endif
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_3DFX_WINDOW_MODE_MESA 0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+#endif
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
+#endif
+
+#ifndef GLX_OML_swap_method
+#define GLX_SWAP_METHOD_OML 0x8060
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+#endif
+
+#ifndef GLX_OML_sync_control
+#endif
+
+#ifndef GLX_NV_float_buffer
+#define GLX_FLOAT_COMPONENTS_NV 0x20B0
+#endif
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
+#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
+#define GLX_BAD_HYPERPIPE_SGIX 92
+#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
+#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
+#define GLX_PIPE_RECT_SGIX 0x00000001
+#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
+#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
+#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
+#define GLX_HYPERPIPE_ID_SGIX 0x8030
+#endif
+
+#ifndef GLX_MESA_agp_offset
+#endif
+
+#ifndef GLX_EXT_fbconfig_packed_float
+#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
+#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
+#endif
+
+#ifndef GLX_EXT_framebuffer_sRGB
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
+#endif
+
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
+#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+#endif
+
+#ifndef GLX_NV_present_video
+#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
+#endif
+
+#ifndef GLX_NV_video_out
+#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
+#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
+#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
+#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
+#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
+#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
+#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
+#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
+#endif
+
+#ifndef GLX_NV_swap_group
+#endif
+
+#ifndef GLX_NV_video_capture
+#define GLX_DEVICE_ID_NV 0x20CD
+#define GLX_UNIQUE_ID_NV 0x20CE
+#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+#endif
+
+#ifndef GLX_EXT_swap_control
+#define GLX_SWAP_INTERVAL_EXT 0x20F1
+#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
+#endif
+
+#ifndef GLX_NV_copy_image
+#endif
+
+
+/*************************************************************/
+
+#ifndef GLX_ARB_get_proc_address
+typedef void (*__GLXextFuncPtr)(void);
+#endif
+
+#ifndef GLX_SGIX_video_source
+typedef XID GLXVideoSourceSGIX;
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+typedef XID GLXPbufferSGIX;
+typedef struct {
+ int type;
+ unsigned long serial; /* # of last request processed by server */
+ Bool send_event; /* true if this came for SendEvent request */
+ Display *display; /* display the event was read from */
+ GLXDrawable drawable; /* i.d. of Drawable */
+ int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
+ int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
+ unsigned int mask; /* mask indicating which buffers are affected*/
+ int x, y;
+ int width, height;
+ int count; /* if nonzero, at least this many more */
+} GLXBufferClobberEventSGIX;
+#endif
+
+#ifndef GLX_NV_video_output
+typedef unsigned int GLXVideoDeviceNV;
+#endif
+
+#ifndef GLX_NV_video_capture
+typedef XID GLXVideoCaptureDeviceNV;
+#endif
+
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GLX_OML_sync_control extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+#include <inttypes.h> /* Fallback option */
+#endif
+#endif
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *);
+extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *);
+extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *);
+extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig);
+extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *);
+extern void glXDestroyWindow (Display *, GLXWindow);
+extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *);
+extern void glXDestroyPixmap (Display *, GLXPixmap);
+extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *);
+extern void glXDestroyPbuffer (Display *, GLXPbuffer);
+extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *);
+extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool);
+extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext);
+extern GLXDrawable glXGetCurrentReadDrawable (void);
+extern Display * glXGetCurrentDisplay (void);
+extern int glXQueryContext (Display *, GLXContext, int, int *);
+extern void glXSelectEvent (Display *, GLXDrawable, unsigned long);
+extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+#endif
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
+#endif
+
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
+#endif
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+#endif
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_ARB_fbconfig_float 1
+#endif
+
+#ifndef GLX_ARB_create_context
+#define GLX_ARB_create_context 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXContext glXCreateContextAttribsARB (Display *, GLXFBConfig, GLXContext, Bool, const int *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
+#endif
+
+#ifndef GLX_ARB_create_context_profile
+#define GLX_ARB_create_context_profile 1
+#endif
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+#endif
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+#endif
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXSwapIntervalSGI (int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+#endif
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXGetVideoSyncSGI (unsigned int *);
+extern int glXWaitVideoSyncSGI (int, int, unsigned int *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
+#endif
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext);
+extern GLXDrawable glXGetCurrentReadDrawableSGI (void);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+#endif
+
+#ifndef GLX_SGIX_video_source
+#define GLX_SGIX_video_source 1
+#ifdef _VL_H
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode);
+extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
+typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
+#endif /* _VL_H */
+#endif
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+#endif
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Display * glXGetCurrentDisplayEXT (void);
+extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *);
+extern GLXContextID glXGetContextIDEXT (const GLXContext);
+extern GLXContext glXImportContextEXT (Display *, GLXContextID);
+extern void glXFreeContextEXT (Display *, GLXContext);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *);
+extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *);
+extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap);
+extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
+extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX);
+extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
+typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
+extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX);
+extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *);
+extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long);
+extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
+typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
+#endif
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXCushionSGI (Display *, Window, float);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
+#endif
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXBindChannelToWindowSGIX (Display *, int, int, Window);
+extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int);
+extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *);
+extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *);
+extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
+#endif
+
+#ifndef GLX_SGIX_dmbuffer
+#define GLX_SGIX_dmbuffer 1
+#ifdef _DM_BUFFER_H_
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
+#endif /* _DM_BUFFER_H_ */
+#endif
+
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+#endif
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int);
+extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+#endif
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
+#endif
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
+#endif
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+#endif
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
+#endif
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXSet3DfxModeMESA (int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode);
+#endif
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+#endif
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+#endif
+
+#ifndef GLX_OML_sync_control
+#define GLX_OML_sync_control 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *);
+extern Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *);
+extern int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t);
+extern Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *);
+extern Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
+#endif
+
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+#endif
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_SGIX_hyperpipe 1
+
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int networkId;
+} GLXHyperpipeNetworkSGIX;
+
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int channel;
+ unsigned int
+ participationType;
+ int timeSlice;
+} GLXHyperpipeConfigSGIX;
+
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
+ int destXOrigin, destYOrigin, destWidth, destHeight;
+} GLXPipeRect;
+
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int XOrigin, YOrigin, maxHeight, maxWidth;
+} GLXPipeRectLimits;
+
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *, int *);
+extern int glXHyperpipeConfigSGIX (Display *, int, int, GLXHyperpipeConfigSGIX *, int *);
+extern GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *, int, int *);
+extern int glXDestroyHyperpipeConfigSGIX (Display *, int);
+extern int glXBindHyperpipeSGIX (Display *, int);
+extern int glXQueryHyperpipeBestAttribSGIX (Display *, int, int, int, void *, void *);
+extern int glXHyperpipeAttribSGIX (Display *, int, int, int, void *);
+extern int glXQueryHyperpipeAttribSGIX (Display *, int, int, int, void *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
+typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
+typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
+typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
+typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
+typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
+#endif
+
+#ifndef GLX_MESA_agp_offset
+#define GLX_MESA_agp_offset 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern unsigned int glXGetAGPOffsetMESA (const void *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer);
+#endif
+
+#ifndef GLX_EXT_fbconfig_packed_float
+#define GLX_EXT_fbconfig_packed_float 1
+#endif
+
+#ifndef GLX_EXT_framebuffer_sRGB
+#define GLX_EXT_framebuffer_sRGB 1
+#endif
+
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_EXT_texture_from_pixmap 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXBindTexImageEXT (Display *, GLXDrawable, int, const int *);
+extern void glXReleaseTexImageEXT (Display *, GLXDrawable, int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer);
+#endif
+
+#ifndef GLX_NV_present_video
+#define GLX_NV_present_video 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern unsigned int * glXEnumerateVideoDevicesNV (Display *, int, int *);
+extern int glXBindVideoDeviceNV (Display *, unsigned int, unsigned int, const int *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef unsigned int * ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
+typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
+#endif
+
+#ifndef GLX_NV_video_output
+#define GLX_NV_video_output 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXGetVideoDeviceNV (Display *, int, int, GLXVideoDeviceNV *);
+extern int glXReleaseVideoDeviceNV (Display *, int, GLXVideoDeviceNV);
+extern int glXBindVideoImageNV (Display *, GLXVideoDeviceNV, GLXPbuffer, int);
+extern int glXReleaseVideoImageNV (Display *, GLXPbuffer);
+extern int glXSendPbufferToVideoNV (Display *, GLXPbuffer, int, unsigned long *, GLboolean);
+extern int glXGetVideoInfoNV (Display *, int, GLXVideoDeviceNV, unsigned long *, unsigned long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
+typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);
+typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
+typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
+typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+#endif
+
+#ifndef GLX_NV_swap_group
+#define GLX_NV_swap_group 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXJoinSwapGroupNV (Display *, GLXDrawable, GLuint);
+extern Bool glXBindSwapBarrierNV (Display *, GLuint, GLuint);
+extern Bool glXQuerySwapGroupNV (Display *, GLXDrawable, GLuint *, GLuint *);
+extern Bool glXQueryMaxSwapGroupsNV (Display *, int, GLuint *, GLuint *);
+extern Bool glXQueryFrameCountNV (Display *, int, GLuint *);
+extern Bool glXResetFrameCountNV (Display *, int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group);
+typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier);
+typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
+typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count);
+typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen);
+#endif
+
+#ifndef GLX_NV_video_capture
+#define GLX_NV_video_capture 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXBindVideoCaptureDeviceNV (Display *, unsigned int, GLXVideoCaptureDeviceNV);
+extern GLXVideoCaptureDeviceNV * glXEnumerateVideoCaptureDevicesNV (Display *, int, int *);
+extern void glXLockVideoCaptureDeviceNV (Display *, GLXVideoCaptureDeviceNV);
+extern int glXQueryVideoCaptureDeviceNV (Display *, GLXVideoCaptureDeviceNV, int, int *);
+extern void glXReleaseVideoCaptureDeviceNV (Display *, GLXVideoCaptureDeviceNV);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
+typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements);
+typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device);
+typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
+typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device);
+#endif
+
+#ifndef GLX_EXT_swap_control
+#define GLX_EXT_swap_control 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXSwapIntervalEXT (Display *, GLXDrawable, int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval);
+#endif
+
+#ifndef GLX_NV_copy_image
+#define GLX_NV_copy_image 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXCopyImageSubDataNV (Display *, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLXContext, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+#ifndef __gl_core_h_
+#define __gl_core_h_
+
+/*
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
+
+#if !defined(_WIN32_WCE)
+#include <sys/types.h>
+#endif
+
+#define GL_CORE_SGI 1
+#define GL_CORE_MESA 2
+#define GL_CORE_APPLE 4
+#define GL_CORE_WINDOWS 8
+
+typedef struct __GLcontextRec __GLcontext;
+
+/*
+** This file defines the interface between the GL core and the surrounding
+** "operating system" that supports it (currently the GLX or WGL extensions).
+**
+** Members (data and function pointers) are documented as imported or
+** exported according to how they are used by the core rendering functions.
+** Imported members are initialized by the "operating system" and used by
+** the core functions. Exported members are initialized by the core functions
+** and used by the "operating system".
+*/
+
+/**
+ * Mode and limit information for a context. This information is
+ * kept around in the context so that values can be used during
+ * command execution, and for returning information about the
+ * context to the application.
+ *
+ * Instances of this structure are shared by the driver and the loader. To
+ * maintain binary compatability, new fields \b must be added only to the
+ * end of the structure.
+ *
+ * \sa _gl_context_modes_create
+ */
+typedef struct __GLcontextModesRec {
+ struct __GLcontextModesRec * next;
+
+ GLboolean rgbMode;
+ GLboolean floatMode;
+ GLboolean colorIndexMode;
+ GLuint doubleBufferMode;
+ GLuint stereoMode;
+
+ GLboolean haveAccumBuffer;
+ GLboolean haveDepthBuffer;
+ GLboolean haveStencilBuffer;
+
+ GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
+ GLuint redMask, greenMask, blueMask, alphaMask;
+ GLint rgbBits; /* total bits for rgb */
+ GLint indexBits; /* total bits for colorindex */
+
+ GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
+ GLint depthBits;
+ GLint stencilBits;
+
+ GLint numAuxBuffers;
+
+ GLint level;
+
+ GLint pixmapMode;
+
+ /* GLX */
+ GLint visualID;
+ GLint visualType; /**< One of the GLX X visual types. (i.e.,
+ * \c GLX_TRUE_COLOR, etc.)
+ */
+
+ /* EXT_visual_rating / GLX 1.2 */
+ GLint visualRating;
+
+ /* EXT_visual_info / GLX 1.2 */
+ GLint transparentPixel;
+ /* colors are floats scaled to ints */
+ GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
+ GLint transparentIndex;
+
+ /* ARB_multisample / SGIS_multisample */
+ GLint sampleBuffers;
+ GLint samples;
+
+ /* SGIX_fbconfig / GLX 1.3 */
+ GLint drawableType;
+ GLint renderType;
+ GLint xRenderable;
+ GLint fbconfigID;
+
+ /* SGIX_pbuffer / GLX 1.3 */
+ GLint maxPbufferWidth;
+ GLint maxPbufferHeight;
+ GLint maxPbufferPixels;
+ GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
+ GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
+
+ /* SGIX_visual_select_group */
+ GLint visualSelectGroup;
+
+ /* OML_swap_method */
+ GLint swapMethod;
+
+ GLint screen;
+
+ /* EXT_texture_from_pixmap */
+ GLint bindToTextureRgb;
+ GLint bindToTextureRgba;
+ GLint bindToMipmapTexture;
+ GLint bindToTextureTargets;
+ GLint yInverted;
+
+#ifdef __APPLE__
+ void *apple;
+#endif
+} __GLcontextModes;
+
+/* Several fields of __GLcontextModes can take these as values. Since
+ * GLX header files may not be available everywhere they need to be used,
+ * redefine them here.
+ */
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_PBUFFER_BIT 0x00000004
+
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+
+#endif /* __gl_core_h_ */
--- /dev/null
+/**
+ * \file simple_list.h
+ * Simple macros for type-safe, intrusive lists.
+ *
+ * Intended to work with a list sentinal which is created as an empty
+ * list. Insert & delete are O(1).
+ *
+ * \author
+ * (C) 1997, Keith Whitwell
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _SIMPLE_LIST_H
+#define _SIMPLE_LIST_H
+
+/**
+ * Remove an element from list.
+ *
+ * \param elem element to remove.
+ */
+#define remove_from_list(elem) \
+do { \
+ (elem)->next->prev = (elem)->prev; \
+ (elem)->prev->next = (elem)->next; \
+} while (0)
+
+/**
+ * Insert an element to the list head.
+ *
+ * \param list list.
+ * \param elem element to insert.
+ */
+#define insert_at_head(list, elem) \
+do { \
+ (elem)->prev = list; \
+ (elem)->next = (list)->next; \
+ (list)->next->prev = elem; \
+ (list)->next = elem; \
+} while(0)
+
+/**
+ * Insert an element to the list tail.
+ *
+ * \param list list.
+ * \param elem element to insert.
+ */
+#define insert_at_tail(list, elem) \
+do { \
+ (elem)->next = list; \
+ (elem)->prev = (list)->prev; \
+ (list)->prev->next = elem; \
+ (list)->prev = elem; \
+} while(0)
+
+/**
+ * Move an element to the list head.
+ *
+ * \param list list.
+ * \param elem element to move.
+ */
+#define move_to_head(list, elem) \
+do { \
+ remove_from_list(elem); \
+ insert_at_head(list, elem); \
+} while (0)
+
+/**
+ * Move an element to the list tail.
+ *
+ * \param list list.
+ * \param elem element to move.
+ */
+#define move_to_tail(list, elem) \
+do { \
+ remove_from_list(elem); \
+ insert_at_tail(list, elem); \
+} while (0)
+
+/**
+ * Make a empty list empty.
+ *
+ * \param sentinal list (sentinal element).
+ */
+#define make_empty_list(sentinal) \
+do { \
+ (sentinal)->next = sentinal; \
+ (sentinal)->prev = sentinal; \
+} while (0)
+
+/**
+ * Get list first element.
+ *
+ * \param list list.
+ *
+ * \return pointer to first element.
+ */
+#define first_elem(list) ((list)->next)
+
+/**
+ * Get list last element.
+ *
+ * \param list list.
+ *
+ * \return pointer to last element.
+ */
+#define last_elem(list) ((list)->prev)
+
+/**
+ * Get next element.
+ *
+ * \param elem element.
+ *
+ * \return pointer to next element.
+ */
+#define next_elem(elem) ((elem)->next)
+
+/**
+ * Get previous element.
+ *
+ * \param elem element.
+ *
+ * \return pointer to previous element.
+ */
+#define prev_elem(elem) ((elem)->prev)
+
+/**
+ * Test whether element is at end of the list.
+ *
+ * \param list list.
+ * \param elem element.
+ *
+ * \return non-zero if element is at end of list, or zero otherwise.
+ */
+#define at_end(list, elem) ((elem) == (list))
+
+/**
+ * Test if a list is empty.
+ *
+ * \param list list.
+ *
+ * \return non-zero if list empty, or zero otherwise.
+ */
+#define is_empty_list(list) ((list)->next == (list))
+
+/**
+ * Walk through the elements of a list.
+ *
+ * \param ptr pointer to the current element.
+ * \param list list.
+ *
+ * \note It should be followed by a { } block or a single statement, as in a \c
+ * for loop.
+ */
+#define foreach(ptr, list) \
+ for( ptr=(list)->next ; ptr!=list ; ptr=(ptr)->next )
+
+/**
+ * Walk through the elements of a list.
+ *
+ * Same as #foreach but lets you unlink the current value during a list
+ * traversal. Useful for freeing a list, element by element.
+ *
+ * \param ptr pointer to the current element.
+ * \param t temporary pointer.
+ * \param list list.
+ *
+ * \note It should be followed by a { } block or a single statement, as in a \c
+ * for loop.
+ */
+#define foreach_s(ptr, t, list) \
+ for(ptr=(list)->next,t=(ptr)->next; list != ptr; ptr=t, t=(t)->next)
+
+#endif
--- /dev/null
+# This is the OpenGL and OpenGL ES enumerant registry.
+#
+# It is an extremely important file. Do not mess with it unless
+# you know what you're doing and have permission to do so.
+#
+###############################################################################
+#
+# Before modifying this file, read the following:
+#
+# ONLY the Khronos API Registrar (Jon Leech, jon 'at' alumni.caltech.edu)
+# may allocate new enumerants outside the 'experimental' range described
+# below. Any modifications to this file not performed by the Registrar
+# are incompatible with the OpenGL API. The master copy of the registry,
+# showing up-to-date enumerant allocations, is maintained in the
+# OpenGL registry at
+#
+# http://www.opengl.org/registry/
+#
+# The following guidelines are thus only for reference purposes
+# (unless you're the Registrar)
+#
+# Enumerant values for extensions CANNOT be chosen arbitrarily, since
+# the enumerant value space is shared by all GL implementations. It is
+# therefore imperative that the procedures described in this file be
+# followed carefully when allocating extension enum values.
+#
+# - Use tabs, not spaces.
+#
+# - When adding enum values for a new extension, use existing extensions
+# as a guide.
+#
+# - When a vendor has committed to releasing a new extension and needs to
+# allocate enum values for that extension, the vendor may request that the
+# ARB allocate a previously unallocated block of 16 enum values, in the
+# range 0x8000-0xFFFF, for the vendor's exclusive use.
+#
+# - The vendor that introduces an extension will allocate enum values for
+# it as if it is a single-vendor extension, even if it is a multi-vendor
+# (EXT) extension.
+#
+# - The file enum.spec is primarily a reference. The file enumext.spec
+# contains enumerants for all OpenGL 1.2 and OpenGL extensions in a form
+# used to generate <GL/glext.h>.
+#
+# - If a vendor hasn't yet released an extension, just add a comment to
+# enum.spec that contains the name of the extension and the range of enum
+# values used by the extension. When the vendor releases the extension,
+# put the actual enum assignments in enum.spec and enumext.spec.
+#
+# - Allocate all of the enum values for an extension in a single contiguous
+# block.
+#
+# - If an extension is experimental, allocate temporary enum values in the
+# range 0x6000-0x8000 during development work. When the vendor commits to
+# releasing the extension, allocate permanent enum values (see below).
+# There are two reasons for this policy:
+#
+# 1. It is desirable to keep extension enum values tightly packed and to
+# make all of the enum values for an extension be contiguous. This is
+# possible only if permanent enum values for a new extension are not
+# allocated until the extension spec is stable and the number of new
+# enum values needed by the extension has therefore stopped changing.
+#
+# 2. OpenGL ARB policy is that a vendor may allocate a new block of 16
+# extension enum values only if it has committed to releasing an
+# extension that will use values in that block.
+#
+# - To allocate a new block of permanent enum values for an extension, do the
+# following:
+#
+# 1. Start at the top of enum.spec and choose the first future_use
+# range that is not allocated to another vendor and is large enough
+# to contain the new block. This will almost certainly be the
+# 'Any_vendor_future_use' range near the end of enum.spec. This
+# process helps keep allocated enum values tightly packed into
+# the start of the 0x8000-0xFFFF range.
+#
+# 2. Allocate a block of enum values at the start of this range. If
+# the enum definitions are going into enumfuture.spec, add a comment
+# to enum.spec that contains the name of the extension and the range
+# of values in the new block. Use existing extensions as a guide.
+#
+# 3. Add the size of the block you just allocated to the start of the
+# chosen future_use range. If you have allocated the entire range,
+# eliminate its future_use entry.
+#
+# 4. Note that there are historical enum allocations above 0xFFFF, but
+# no new allocations will be made there in the forseeable future.
+#
+###############################################################################
+
+Extensions define:
+ VERSION_1_1 = 1
+ VERSION_1_2 = 1
+ VERSION_1_3 = 1
+ VERSION_1_4 = 1
+ VERSION_1_5 = 1
+ VERSION_2_0 = 1
+ VERSION_2_1 = 1
+ VERSION_3_0 = 1
+ VERSION_3_1 = 1
+ VERSION_3_2 = 1
+ ARB_imaging = 1
+ EXT_abgr = 1
+ EXT_blend_color = 1
+ EXT_blend_logic_op = 1
+ EXT_blend_minmax = 1
+ EXT_blend_subtract = 1
+ EXT_cmyka = 1
+ EXT_convolution = 1
+ EXT_copy_texture = 1
+ EXT_histogram = 1
+ EXT_packed_pixels = 1
+ EXT_point_parameters = 1
+ EXT_polygon_offset = 1
+ EXT_rescale_normal = 1
+ EXT_shared_texture_palette = 1
+ EXT_subtexture = 1
+ EXT_texture = 1
+ EXT_texture3D = 1
+ EXT_texture_object = 1
+ EXT_vertex_array = 1
+ SGIS_detail_texture = 1
+ SGIS_fog_function = 1
+ SGIS_generate_mipmap = 1
+ SGIS_multisample = 1
+ SGIS_pixel_texture = 1
+ SGIS_point_line_texgen = 1
+ SGIS_point_parameters = 1
+ SGIS_sharpen_texture = 1
+ SGIS_texture4D = 1
+ SGIS_texture_border_clamp = 1
+ SGIS_texture_edge_clamp = 1
+ SGIS_texture_filter4 = 1
+ SGIS_texture_lod = 1
+ SGIS_texture_select = 1
+ SGIX_async = 1
+ SGIX_async_histogram = 1
+ SGIX_async_pixel = 1
+ SGIX_blend_alpha_minmax = 1
+ SGIX_calligraphic_fragment = 1
+ SGIX_clipmap = 1
+ SGIX_convolution_accuracy = 1
+ SGIX_depth_texture = 1
+ SGIX_flush_raster = 1
+ SGIX_fog_offset = 1
+ SGIX_fragment_lighting = 1
+ SGIX_framezoom = 1
+ SGIX_icc_texture = 1
+ SGIX_impact_pixel_texture = 1
+ SGIX_instruments = 1
+ SGIX_interlace = 1
+ SGIX_ir_instrument1 = 1
+ SGIX_list_priority = 1
+ SGIX_pixel_texture = 1
+ SGIX_pixel_tiles = 1
+ SGIX_polynomial_ffd = 1
+ SGIX_reference_plane = 1
+ SGIX_resample = 1
+ SGIX_scalebias_hint = 1
+ SGIX_shadow = 1
+ SGIX_shadow_ambient = 1
+ SGIX_sprite = 1
+ SGIX_subsample = 1
+ SGIX_tag_sample_buffer = 1
+ SGIX_texture_add_env = 1
+ SGIX_texture_coordinate_clamp = 1
+ SGIX_texture_lod_bias = 1
+ SGIX_texture_multi_buffer = 1
+ SGIX_texture_scale_bias = 1
+ SGIX_vertex_preclip = 1
+ SGIX_ycrcb = 1
+ SGI_color_matrix = 1
+ SGI_color_table = 1
+ SGI_texture_color_table = 1
+
+###############################################################################
+
+AttribMask enum:
+ CURRENT_BIT = 0x00000001
+ POINT_BIT = 0x00000002
+ LINE_BIT = 0x00000004
+ POLYGON_BIT = 0x00000008
+ POLYGON_STIPPLE_BIT = 0x00000010
+ PIXEL_MODE_BIT = 0x00000020
+ LIGHTING_BIT = 0x00000040
+ FOG_BIT = 0x00000080
+ DEPTH_BUFFER_BIT = 0x00000100
+ ACCUM_BUFFER_BIT = 0x00000200
+ STENCIL_BUFFER_BIT = 0x00000400
+ VIEWPORT_BIT = 0x00000800
+ TRANSFORM_BIT = 0x00001000
+ ENABLE_BIT = 0x00002000
+ COLOR_BUFFER_BIT = 0x00004000
+ HINT_BIT = 0x00008000
+ EVAL_BIT = 0x00010000
+ LIST_BIT = 0x00020000
+ TEXTURE_BIT = 0x00040000
+ SCISSOR_BIT = 0x00080000
+ ALL_ATTRIB_BITS = 0xFFFFFFFF
+#??? ALL_ATTRIB_BITS mask value changed to all-1s in OpenGL 1.3 - this affects covgl.
+# use ARB_multisample MULTISAMPLE_BIT_ARB
+# use EXT_multisample MULTISAMPLE_BIT_EXT
+# use 3DFX_multisample MULTISAMPLE_BIT_3DFX
+
+VERSION_1_3 enum: (Promoted for OpenGL 1.3)
+ MULTISAMPLE_BIT = 0x20000000
+
+ARB_multisample enum:
+ MULTISAMPLE_BIT_ARB = 0x20000000
+
+EXT_multisample enum:
+ MULTISAMPLE_BIT_EXT = 0x20000000
+
+3DFX_multisample enum:
+ MULTISAMPLE_BIT_3DFX = 0x20000000
+
+###############################################################################
+
+ClearBufferMask enum:
+ use AttribMask COLOR_BUFFER_BIT
+ use AttribMask ACCUM_BUFFER_BIT
+ use AttribMask STENCIL_BUFFER_BIT
+ use AttribMask DEPTH_BUFFER_BIT
+
+###############################################################################
+
+ClientAttribMask enum:
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
+
+###############################################################################
+
+# There's no obvious better place to put non-attribute-group mask bits
+VERSION_3_0 enum:
+ use ARB_map_buffer_range MAP_READ_BIT
+ use ARB_map_buffer_range MAP_WRITE_BIT
+ use ARB_map_buffer_range MAP_INVALIDATE_RANGE_BIT
+ use ARB_map_buffer_range MAP_INVALIDATE_BUFFER_BIT
+ use ARB_map_buffer_range MAP_FLUSH_EXPLICIT_BIT
+ use ARB_map_buffer_range MAP_UNSYNCHRONIZED_BIT
+
+ARB_map_buffer_range enum:
+ MAP_READ_BIT = 0x0001 # VERSION_3_0 / ARB_mbr
+ MAP_WRITE_BIT = 0x0002 # VERSION_3_0 / ARB_mbr
+ MAP_INVALIDATE_RANGE_BIT = 0x0004 # VERSION_3_0 / ARB_mbr
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008 # VERSION_3_0 / ARB_mbr
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010 # VERSION_3_0 / ARB_mbr
+ MAP_UNSYNCHRONIZED_BIT = 0x0020 # VERSION_3_0 / ARB_mbr
+
+###############################################################################
+
+VERSION_3_0 enum:
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 # VERSION_3_0
+
+###############################################################################
+
+Boolean enum:
+ FALSE = 0
+ TRUE = 1
+
+###############################################################################
+
+BeginMode enum:
+ POINTS = 0x0000
+ LINES = 0x0001
+ LINE_LOOP = 0x0002
+ LINE_STRIP = 0x0003
+ TRIANGLES = 0x0004
+ TRIANGLE_STRIP = 0x0005
+ TRIANGLE_FAN = 0x0006
+ QUADS = 0x0007
+ QUAD_STRIP = 0x0008
+ POLYGON = 0x0009
+
+VERSION_3_2 enum:
+ LINES_ADJACENCY = 0x000A
+ LINE_STRIP_ADJACENCY = 0x000B
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+
+ARB_geometry_shader4 enum: (additional; see below)
+ LINES_ADJACENCY_ARB = 0x000A
+ LINE_STRIP_ADJACENCY_ARB = 0x000B
+ TRIANGLES_ADJACENCY_ARB = 0x000C
+ TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
+
+NV_geometry_program4 enum: (additional; see below)
+ LINES_ADJACENCY_EXT = 0x000A
+ LINE_STRIP_ADJACENCY_EXT = 0x000B
+ TRIANGLES_ADJACENCY_EXT = 0x000C
+ TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
+
+# BeginMode_future_use: 0x000E
+
+###############################################################################
+
+AccumOp enum:
+ ACCUM = 0x0100
+ LOAD = 0x0101
+ RETURN = 0x0102
+ MULT = 0x0103
+ ADD = 0x0104
+
+###############################################################################
+
+AlphaFunction enum:
+ NEVER = 0x0200
+ LESS = 0x0201
+ EQUAL = 0x0202
+ LEQUAL = 0x0203
+ GREATER = 0x0204
+ NOTEQUAL = 0x0205
+ GEQUAL = 0x0206
+ ALWAYS = 0x0207
+
+###############################################################################
+
+BlendingFactorDest enum:
+ ZERO = 0
+ ONE = 1
+ SRC_COLOR = 0x0300
+ ONE_MINUS_SRC_COLOR = 0x0301
+ SRC_ALPHA = 0x0302
+ ONE_MINUS_SRC_ALPHA = 0x0303
+ DST_ALPHA = 0x0304
+ ONE_MINUS_DST_ALPHA = 0x0305
+ use EXT_blend_color CONSTANT_COLOR_EXT
+ use EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXT
+ use EXT_blend_color CONSTANT_ALPHA_EXT
+ use EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT
+
+###############################################################################
+
+BlendingFactorSrc enum:
+ use BlendingFactorDest ZERO
+ use BlendingFactorDest ONE
+ DST_COLOR = 0x0306
+ ONE_MINUS_DST_COLOR = 0x0307
+ SRC_ALPHA_SATURATE = 0x0308
+ use BlendingFactorDest SRC_ALPHA
+ use BlendingFactorDest ONE_MINUS_SRC_ALPHA
+ use BlendingFactorDest DST_ALPHA
+ use BlendingFactorDest ONE_MINUS_DST_ALPHA
+ use EXT_blend_color CONSTANT_COLOR_EXT
+ use EXT_blend_color ONE_MINUS_CONSTANT_COLOR_EXT
+ use EXT_blend_color CONSTANT_ALPHA_EXT
+ use EXT_blend_color ONE_MINUS_CONSTANT_ALPHA_EXT
+
+###############################################################################
+
+BlendEquationModeEXT enum:
+ use GetPName LOGIC_OP
+ use EXT_blend_minmax FUNC_ADD_EXT
+ use EXT_blend_minmax MIN_EXT
+ use EXT_blend_minmax MAX_EXT
+ use EXT_blend_subtract FUNC_SUBTRACT_EXT
+ use EXT_blend_subtract FUNC_REVERSE_SUBTRACT_EXT
+ use SGIX_blend_alpha_minmax ALPHA_MIN_SGIX
+ use SGIX_blend_alpha_minmax ALPHA_MAX_SGIX
+
+###############################################################################
+
+ColorMaterialFace enum:
+ use DrawBufferMode FRONT
+ use DrawBufferMode BACK
+ use DrawBufferMode FRONT_AND_BACK
+
+###############################################################################
+
+ColorMaterialParameter enum:
+ use LightParameter AMBIENT
+ use LightParameter DIFFUSE
+ use LightParameter SPECULAR
+ use MaterialParameter EMISSION
+ use MaterialParameter AMBIENT_AND_DIFFUSE
+
+###############################################################################
+
+ColorPointerType enum:
+ use DataType BYTE
+ use DataType UNSIGNED_BYTE
+ use DataType SHORT
+ use DataType UNSIGNED_SHORT
+ use DataType INT
+ use DataType UNSIGNED_INT
+ use DataType FLOAT
+ use DataType DOUBLE
+
+###############################################################################
+
+ColorTableParameterPNameSGI enum:
+ use SGI_color_table COLOR_TABLE_SCALE_SGI
+ use SGI_color_table COLOR_TABLE_BIAS_SGI
+
+###############################################################################
+
+ColorTableTargetSGI enum:
+ use SGI_color_table COLOR_TABLE_SGI
+ use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI
+ use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI
+ use SGI_color_table PROXY_COLOR_TABLE_SGI
+ use SGI_color_table PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
+ use SGI_color_table PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
+ use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI
+ use SGI_texture_color_table PROXY_TEXTURE_COLOR_TABLE_SGI
+
+###############################################################################
+
+ConvolutionBorderModeEXT enum:
+ use EXT_convolution REDUCE_EXT
+
+###############################################################################
+
+ConvolutionParameterEXT enum:
+ use EXT_convolution CONVOLUTION_BORDER_MODE_EXT
+ use EXT_convolution CONVOLUTION_FILTER_SCALE_EXT
+ use EXT_convolution CONVOLUTION_FILTER_BIAS_EXT
+
+###############################################################################
+
+ConvolutionTargetEXT enum:
+ use EXT_convolution CONVOLUTION_1D_EXT
+ use EXT_convolution CONVOLUTION_2D_EXT
+
+###############################################################################
+
+CullFaceMode enum:
+ use DrawBufferMode FRONT
+ use DrawBufferMode BACK
+ use DrawBufferMode FRONT_AND_BACK
+
+###############################################################################
+
+DepthFunction enum:
+ use AlphaFunction NEVER
+ use AlphaFunction LESS
+ use AlphaFunction EQUAL
+ use AlphaFunction LEQUAL
+ use AlphaFunction GREATER
+ use AlphaFunction NOTEQUAL
+ use AlphaFunction GEQUAL
+ use AlphaFunction ALWAYS
+
+###############################################################################
+
+DrawBufferMode enum:
+ NONE = 0
+ FRONT_LEFT = 0x0400
+ FRONT_RIGHT = 0x0401
+ BACK_LEFT = 0x0402
+ BACK_RIGHT = 0x0403
+ FRONT = 0x0404
+ BACK = 0x0405
+ LEFT = 0x0406
+ RIGHT = 0x0407
+ FRONT_AND_BACK = 0x0408
+ AUX0 = 0x0409
+ AUX1 = 0x040A
+ AUX2 = 0x040B
+ AUX3 = 0x040C
+
+# Aliases DrawBufferMode enum above
+OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
+# NONE_OES = 0
+
+###############################################################################
+
+EnableCap enum:
+ use GetPName FOG
+ use GetPName LIGHTING
+ use GetPName TEXTURE_1D
+ use GetPName TEXTURE_2D
+ use GetPName LINE_STIPPLE
+ use GetPName POLYGON_STIPPLE
+ use GetPName CULL_FACE
+ use GetPName ALPHA_TEST
+ use GetPName BLEND
+ use GetPName INDEX_LOGIC_OP
+ use GetPName COLOR_LOGIC_OP
+ use GetPName DITHER
+ use GetPName STENCIL_TEST
+ use GetPName DEPTH_TEST
+ use GetPName CLIP_PLANE0
+ use GetPName CLIP_PLANE1
+ use GetPName CLIP_PLANE2
+ use GetPName CLIP_PLANE3
+ use GetPName CLIP_PLANE4
+ use GetPName CLIP_PLANE5
+ use GetPName LIGHT0
+ use GetPName LIGHT1
+ use GetPName LIGHT2
+ use GetPName LIGHT3
+ use GetPName LIGHT4
+ use GetPName LIGHT5
+ use GetPName LIGHT6
+ use GetPName LIGHT7
+ use GetPName TEXTURE_GEN_S
+ use GetPName TEXTURE_GEN_T
+ use GetPName TEXTURE_GEN_R
+ use GetPName TEXTURE_GEN_Q
+ use GetPName MAP1_VERTEX_3
+ use GetPName MAP1_VERTEX_4
+ use GetPName MAP1_COLOR_4
+ use GetPName MAP1_INDEX
+ use GetPName MAP1_NORMAL
+ use GetPName MAP1_TEXTURE_COORD_1
+ use GetPName MAP1_TEXTURE_COORD_2
+ use GetPName MAP1_TEXTURE_COORD_3
+ use GetPName MAP1_TEXTURE_COORD_4
+ use GetPName MAP2_VERTEX_3
+ use GetPName MAP2_VERTEX_4
+ use GetPName MAP2_COLOR_4
+ use GetPName MAP2_INDEX
+ use GetPName MAP2_NORMAL
+ use GetPName MAP2_TEXTURE_COORD_1
+ use GetPName MAP2_TEXTURE_COORD_2
+ use GetPName MAP2_TEXTURE_COORD_3
+ use GetPName MAP2_TEXTURE_COORD_4
+ use GetPName POINT_SMOOTH
+ use GetPName LINE_SMOOTH
+ use GetPName POLYGON_SMOOTH
+ use GetPName SCISSOR_TEST
+ use GetPName COLOR_MATERIAL
+ use GetPName NORMALIZE
+ use GetPName AUTO_NORMAL
+ use GetPName POLYGON_OFFSET_POINT
+ use GetPName POLYGON_OFFSET_LINE
+ use GetPName POLYGON_OFFSET_FILL
+ use GetPName VERTEX_ARRAY
+ use GetPName NORMAL_ARRAY
+ use GetPName COLOR_ARRAY
+ use GetPName INDEX_ARRAY
+ use GetPName TEXTURE_COORD_ARRAY
+ use GetPName EDGE_FLAG_ARRAY
+ use EXT_convolution CONVOLUTION_1D_EXT
+ use EXT_convolution CONVOLUTION_2D_EXT
+ use EXT_convolution SEPARABLE_2D_EXT
+ use EXT_histogram HISTOGRAM_EXT
+ use EXT_histogram MINMAX_EXT
+ use EXT_rescale_normal RESCALE_NORMAL_EXT
+ use EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXT
+ use EXT_texture3D TEXTURE_3D_EXT
+ use SGIS_multisample MULTISAMPLE_SGIS
+ use SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGIS
+ use SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGIS
+ use SGIS_multisample SAMPLE_MASK_SGIS
+ use SGIS_texture4D TEXTURE_4D_SGIS
+ use SGIX_async_histogram ASYNC_HISTOGRAM_SGIX
+ use SGIX_async_pixel ASYNC_TEX_IMAGE_SGIX
+ use SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIX
+ use SGIX_async_pixel ASYNC_READ_PIXELS_SGIX
+ use SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIX
+ use SGIX_fog_offset FOG_OFFSET_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIX
+ use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIX
+ use SGIX_framezoom FRAMEZOOM_SGIX
+ use SGIX_interlace INTERLACE_SGIX
+ use SGIX_ir_instrument1 IR_INSTRUMENT1_SGIX
+ use SGIX_pixel_texture PIXEL_TEX_GEN_SGIX
+ use SGIS_pixel_texture PIXEL_TEXTURE_SGIS
+ use SGIX_reference_plane REFERENCE_PLANE_SGIX
+ use SGIX_sprite SPRITE_SGIX
+ use SGI_color_table COLOR_TABLE_SGI
+ use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI
+ use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI
+ use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI
+
+###############################################################################
+
+ErrorCode enum:
+ NO_ERROR = 0
+ INVALID_ENUM = 0x0500
+ INVALID_VALUE = 0x0501
+ INVALID_OPERATION = 0x0502
+ STACK_OVERFLOW = 0x0503
+ STACK_UNDERFLOW = 0x0504
+ OUT_OF_MEMORY = 0x0505
+ use EXT_histogram TABLE_TOO_LARGE_EXT
+ use EXT_texture TEXTURE_TOO_LARGE_EXT
+
+# Additional error codes
+
+VERSION_3_0 enum:
+# use ARB_framebuffer_object INVALID_FRAMEBUFFER_OPERATION
+
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506 # VERSION_3_0 / ARB_fbo
+
+EXT_framebuffer_object enum:
+ INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
+
+# Aliases EXT_fbo enum above
+OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
+ INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
+
+###############################################################################
+
+FeedbackType enum:
+ 2D = 0x0600
+ 3D = 0x0601
+ 3D_COLOR = 0x0602
+ 3D_COLOR_TEXTURE = 0x0603
+ 4D_COLOR_TEXTURE = 0x0604
+
+###############################################################################
+
+FeedBackToken enum:
+ PASS_THROUGH_TOKEN = 0x0700
+ POINT_TOKEN = 0x0701
+ LINE_TOKEN = 0x0702
+ POLYGON_TOKEN = 0x0703
+ BITMAP_TOKEN = 0x0704
+ DRAW_PIXEL_TOKEN = 0x0705
+ COPY_PIXEL_TOKEN = 0x0706
+ LINE_RESET_TOKEN = 0x0707
+
+###############################################################################
+
+FfdMaskSGIX enum:
+ TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
+ GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
+
+###############################################################################
+
+FfdTargetSGIX enum:
+ use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIX
+ use SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX
+
+###############################################################################
+
+FogMode enum:
+ use TextureMagFilter LINEAR
+ EXP = 0x0800
+ EXP2 = 0x0801
+ use SGIS_fog_function FOG_FUNC_SGIS
+
+###############################################################################
+
+FogParameter enum:
+ use GetPName FOG_COLOR
+ use GetPName FOG_DENSITY
+ use GetPName FOG_END
+ use GetPName FOG_INDEX
+ use GetPName FOG_MODE
+ use GetPName FOG_START
+ use SGIX_fog_offset FOG_OFFSET_VALUE_SGIX
+
+###############################################################################
+
+FragmentLightModelParameterSGIX enum:
+ use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
+
+###############################################################################
+
+FrontFaceDirection enum:
+ CW = 0x0900
+ CCW = 0x0901
+
+###############################################################################
+
+GetColorTableParameterPNameSGI enum:
+ use SGI_color_table COLOR_TABLE_SCALE_SGI
+ use SGI_color_table COLOR_TABLE_BIAS_SGI
+ use SGI_color_table COLOR_TABLE_FORMAT_SGI
+ use SGI_color_table COLOR_TABLE_WIDTH_SGI
+ use SGI_color_table COLOR_TABLE_RED_SIZE_SGI
+ use SGI_color_table COLOR_TABLE_GREEN_SIZE_SGI
+ use SGI_color_table COLOR_TABLE_BLUE_SIZE_SGI
+ use SGI_color_table COLOR_TABLE_ALPHA_SIZE_SGI
+ use SGI_color_table COLOR_TABLE_LUMINANCE_SIZE_SGI
+ use SGI_color_table COLOR_TABLE_INTENSITY_SIZE_SGI
+
+###############################################################################
+
+GetConvolutionParameter enum:
+ use EXT_convolution CONVOLUTION_BORDER_MODE_EXT
+ use EXT_convolution CONVOLUTION_FILTER_SCALE_EXT
+ use EXT_convolution CONVOLUTION_FILTER_BIAS_EXT
+ use EXT_convolution CONVOLUTION_FORMAT_EXT
+ use EXT_convolution CONVOLUTION_WIDTH_EXT
+ use EXT_convolution CONVOLUTION_HEIGHT_EXT
+ use EXT_convolution MAX_CONVOLUTION_WIDTH_EXT
+ use EXT_convolution MAX_CONVOLUTION_HEIGHT_EXT
+
+###############################################################################
+
+GetHistogramParameterPNameEXT enum:
+ use EXT_histogram HISTOGRAM_WIDTH_EXT
+ use EXT_histogram HISTOGRAM_FORMAT_EXT
+ use EXT_histogram HISTOGRAM_RED_SIZE_EXT
+ use EXT_histogram HISTOGRAM_GREEN_SIZE_EXT
+ use EXT_histogram HISTOGRAM_BLUE_SIZE_EXT
+ use EXT_histogram HISTOGRAM_ALPHA_SIZE_EXT
+ use EXT_histogram HISTOGRAM_LUMINANCE_SIZE_EXT
+ use EXT_histogram HISTOGRAM_SINK_EXT
+
+###############################################################################
+
+GetMapQuery enum:
+ COEFF = 0x0A00
+ ORDER = 0x0A01
+ DOMAIN = 0x0A02
+
+###############################################################################
+
+GetMinmaxParameterPNameEXT enum:
+ use EXT_histogram MINMAX_FORMAT_EXT
+ use EXT_histogram MINMAX_SINK_EXT
+
+###############################################################################
+
+GetPixelMap enum:
+ PIXEL_MAP_I_TO_I = 0x0C70
+ PIXEL_MAP_S_TO_S = 0x0C71
+ PIXEL_MAP_I_TO_R = 0x0C72
+ PIXEL_MAP_I_TO_G = 0x0C73
+ PIXEL_MAP_I_TO_B = 0x0C74
+ PIXEL_MAP_I_TO_A = 0x0C75
+ PIXEL_MAP_R_TO_R = 0x0C76
+ PIXEL_MAP_G_TO_G = 0x0C77
+ PIXEL_MAP_B_TO_B = 0x0C78
+ PIXEL_MAP_A_TO_A = 0x0C79
+
+###############################################################################
+
+GetPointervPName enum:
+ VERTEX_ARRAY_POINTER = 0x808E
+ NORMAL_ARRAY_POINTER = 0x808F
+ COLOR_ARRAY_POINTER = 0x8090
+ INDEX_ARRAY_POINTER = 0x8091
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
+ SELECTION_BUFFER_POINTER = 0x0DF3
+ use SGIX_instruments INSTRUMENT_BUFFER_POINTER_SGIX
+
+###############################################################################
+
+# the columns after the comment symbol (#) indicate: number of params, type
+# (F - float, D - double, I - integer) for the returned values
+GetPName enum:
+ CURRENT_COLOR = 0x0B00 # 4 F
+ CURRENT_INDEX = 0x0B01 # 1 F
+ CURRENT_NORMAL = 0x0B02 # 3 F
+ CURRENT_TEXTURE_COORDS = 0x0B03 # 4 F
+ CURRENT_RASTER_COLOR = 0x0B04 # 4 F
+ CURRENT_RASTER_INDEX = 0x0B05 # 1 F
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 # 4 F
+ CURRENT_RASTER_POSITION = 0x0B07 # 4 F
+ CURRENT_RASTER_POSITION_VALID = 0x0B08 # 1 I
+ CURRENT_RASTER_DISTANCE = 0x0B09 # 1 F
+
+ POINT_SMOOTH = 0x0B10 # 1 I
+ POINT_SIZE = 0x0B11 # 1 F
+ POINT_SIZE_RANGE = 0x0B12 # 2 F
+ POINT_SIZE_GRANULARITY = 0x0B13 # 1 F
+
+ LINE_SMOOTH = 0x0B20 # 1 I
+ LINE_WIDTH = 0x0B21 # 1 F
+ LINE_WIDTH_RANGE = 0x0B22 # 2 F
+ LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F
+ LINE_STIPPLE = 0x0B24 # 1 I
+ LINE_STIPPLE_PATTERN = 0x0B25 # 1 I
+ LINE_STIPPLE_REPEAT = 0x0B26 # 1 I
+ use VERSION_1_2 SMOOTH_POINT_SIZE_RANGE
+ use VERSION_1_2 SMOOTH_POINT_SIZE_GRANULARITY
+ use VERSION_1_2 SMOOTH_LINE_WIDTH_RANGE
+ use VERSION_1_2 SMOOTH_LINE_WIDTH_GRANULARITY
+ use VERSION_1_2 ALIASED_POINT_SIZE_RANGE
+ use VERSION_1_2 ALIASED_LINE_WIDTH_RANGE
+
+ LIST_MODE = 0x0B30 # 1 I
+ MAX_LIST_NESTING = 0x0B31 # 1 I
+ LIST_BASE = 0x0B32 # 1 I
+ LIST_INDEX = 0x0B33 # 1 I
+
+ POLYGON_MODE = 0x0B40 # 2 I
+ POLYGON_SMOOTH = 0x0B41 # 1 I
+ POLYGON_STIPPLE = 0x0B42 # 1 I
+ EDGE_FLAG = 0x0B43 # 1 I
+ CULL_FACE = 0x0B44 # 1 I
+ CULL_FACE_MODE = 0x0B45 # 1 I
+ FRONT_FACE = 0x0B46 # 1 I
+
+ LIGHTING = 0x0B50 # 1 I
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 # 1 I
+ LIGHT_MODEL_TWO_SIDE = 0x0B52 # 1 I
+ LIGHT_MODEL_AMBIENT = 0x0B53 # 4 F
+ SHADE_MODEL = 0x0B54 # 1 I
+ COLOR_MATERIAL_FACE = 0x0B55 # 1 I
+ COLOR_MATERIAL_PARAMETER = 0x0B56 # 1 I
+ COLOR_MATERIAL = 0x0B57 # 1 I
+
+ FOG = 0x0B60 # 1 I
+ FOG_INDEX = 0x0B61 # 1 I
+ FOG_DENSITY = 0x0B62 # 1 F
+ FOG_START = 0x0B63 # 1 F
+ FOG_END = 0x0B64 # 1 F
+ FOG_MODE = 0x0B65 # 1 I
+ FOG_COLOR = 0x0B66 # 4 F
+
+ DEPTH_RANGE = 0x0B70 # 2 F
+ DEPTH_TEST = 0x0B71 # 1 I
+ DEPTH_WRITEMASK = 0x0B72 # 1 I
+ DEPTH_CLEAR_VALUE = 0x0B73 # 1 F
+ DEPTH_FUNC = 0x0B74 # 1 I
+
+ ACCUM_CLEAR_VALUE = 0x0B80 # 4 F
+
+ STENCIL_TEST = 0x0B90 # 1 I
+ STENCIL_CLEAR_VALUE = 0x0B91 # 1 I
+ STENCIL_FUNC = 0x0B92 # 1 I
+ STENCIL_VALUE_MASK = 0x0B93 # 1 I
+ STENCIL_FAIL = 0x0B94 # 1 I
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95 # 1 I
+ STENCIL_PASS_DEPTH_PASS = 0x0B96 # 1 I
+ STENCIL_REF = 0x0B97 # 1 I
+ STENCIL_WRITEMASK = 0x0B98 # 1 I
+
+ MATRIX_MODE = 0x0BA0 # 1 I
+ NORMALIZE = 0x0BA1 # 1 I
+ VIEWPORT = 0x0BA2 # 4 I
+ MODELVIEW_STACK_DEPTH = 0x0BA3 # 1 I
+ PROJECTION_STACK_DEPTH = 0x0BA4 # 1 I
+ TEXTURE_STACK_DEPTH = 0x0BA5 # 1 I
+ MODELVIEW_MATRIX = 0x0BA6 # 16 F
+ PROJECTION_MATRIX = 0x0BA7 # 16 F
+ TEXTURE_MATRIX = 0x0BA8 # 16 F
+
+ ATTRIB_STACK_DEPTH = 0x0BB0 # 1 I
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 # 1 I
+
+ ALPHA_TEST = 0x0BC0 # 1 I
+ ALPHA_TEST_FUNC = 0x0BC1 # 1 I
+ ALPHA_TEST_REF = 0x0BC2 # 1 F
+
+ DITHER = 0x0BD0 # 1 I
+
+ BLEND_DST = 0x0BE0 # 1 I
+ BLEND_SRC = 0x0BE1 # 1 I
+ BLEND = 0x0BE2 # 1 I
+
+ LOGIC_OP_MODE = 0x0BF0 # 1 I
+ INDEX_LOGIC_OP = 0x0BF1 # 1 I
+ LOGIC_OP = 0x0BF1 # 1 I
+ COLOR_LOGIC_OP = 0x0BF2 # 1 I
+
+ AUX_BUFFERS = 0x0C00 # 1 I
+ DRAW_BUFFER = 0x0C01 # 1 I
+ READ_BUFFER = 0x0C02 # 1 I
+
+ SCISSOR_BOX = 0x0C10 # 4 I
+ SCISSOR_TEST = 0x0C11 # 1 I
+
+ INDEX_CLEAR_VALUE = 0x0C20 # 1 I
+ INDEX_WRITEMASK = 0x0C21 # 1 I
+ COLOR_CLEAR_VALUE = 0x0C22 # 4 F
+ COLOR_WRITEMASK = 0x0C23 # 4 I
+
+ INDEX_MODE = 0x0C30 # 1 I
+ RGBA_MODE = 0x0C31 # 1 I
+ DOUBLEBUFFER = 0x0C32 # 1 I
+ STEREO = 0x0C33 # 1 I
+
+ RENDER_MODE = 0x0C40 # 1 I
+
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50 # 1 I
+ POINT_SMOOTH_HINT = 0x0C51 # 1 I
+ LINE_SMOOTH_HINT = 0x0C52 # 1 I
+ POLYGON_SMOOTH_HINT = 0x0C53 # 1 I
+ FOG_HINT = 0x0C54 # 1 I
+
+ TEXTURE_GEN_S = 0x0C60 # 1 I
+ TEXTURE_GEN_T = 0x0C61 # 1 I
+ TEXTURE_GEN_R = 0x0C62 # 1 I
+ TEXTURE_GEN_Q = 0x0C63 # 1 I
+
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 # 1 I
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 # 1 I
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 # 1 I
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 # 1 I
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 # 1 I
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 # 1 I
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 # 1 I
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 # 1 I
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 # 1 I
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 # 1 I
+
+ UNPACK_SWAP_BYTES = 0x0CF0 # 1 I
+ UNPACK_LSB_FIRST = 0x0CF1 # 1 I
+ UNPACK_ROW_LENGTH = 0x0CF2 # 1 I
+ UNPACK_SKIP_ROWS = 0x0CF3 # 1 I
+ UNPACK_SKIP_PIXELS = 0x0CF4 # 1 I
+ UNPACK_ALIGNMENT = 0x0CF5 # 1 I
+
+ PACK_SWAP_BYTES = 0x0D00 # 1 I
+ PACK_LSB_FIRST = 0x0D01 # 1 I
+ PACK_ROW_LENGTH = 0x0D02 # 1 I
+ PACK_SKIP_ROWS = 0x0D03 # 1 I
+ PACK_SKIP_PIXELS = 0x0D04 # 1 I
+ PACK_ALIGNMENT = 0x0D05 # 1 I
+
+ MAP_COLOR = 0x0D10 # 1 I
+ MAP_STENCIL = 0x0D11 # 1 I
+ INDEX_SHIFT = 0x0D12 # 1 I
+ INDEX_OFFSET = 0x0D13 # 1 I
+ RED_SCALE = 0x0D14 # 1 F
+ RED_BIAS = 0x0D15 # 1 F
+ ZOOM_X = 0x0D16 # 1 F
+ ZOOM_Y = 0x0D17 # 1 F
+ GREEN_SCALE = 0x0D18 # 1 F
+ GREEN_BIAS = 0x0D19 # 1 F
+ BLUE_SCALE = 0x0D1A # 1 F
+ BLUE_BIAS = 0x0D1B # 1 F
+ ALPHA_SCALE = 0x0D1C # 1 F
+ ALPHA_BIAS = 0x0D1D # 1 F
+ DEPTH_SCALE = 0x0D1E # 1 F
+ DEPTH_BIAS = 0x0D1F # 1 F
+
+ MAX_EVAL_ORDER = 0x0D30 # 1 I
+ MAX_LIGHTS = 0x0D31 # 1 I
+
+# VERSION_3_0 enum: (aliases)
+ MAX_CLIP_DISTANCES = 0x0D32 # VERSION_3_0 # alias GL_MAX_CLIP_PLANES
+
+ MAX_CLIP_PLANES = 0x0D32 # 1 I
+ MAX_TEXTURE_SIZE = 0x0D33 # 1 I
+ MAX_PIXEL_MAP_TABLE = 0x0D34 # 1 I
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35 # 1 I
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36 # 1 I
+ MAX_NAME_STACK_DEPTH = 0x0D37 # 1 I
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38 # 1 I
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39 # 1 I
+ MAX_VIEWPORT_DIMS = 0x0D3A # 2 F
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B # 1 I
+
+ SUBPIXEL_BITS = 0x0D50 # 1 I
+ INDEX_BITS = 0x0D51 # 1 I
+ RED_BITS = 0x0D52 # 1 I
+ GREEN_BITS = 0x0D53 # 1 I
+ BLUE_BITS = 0x0D54 # 1 I
+ ALPHA_BITS = 0x0D55 # 1 I
+ DEPTH_BITS = 0x0D56 # 1 I
+ STENCIL_BITS = 0x0D57 # 1 I
+ ACCUM_RED_BITS = 0x0D58 # 1 I
+ ACCUM_GREEN_BITS = 0x0D59 # 1 I
+ ACCUM_BLUE_BITS = 0x0D5A # 1 I
+ ACCUM_ALPHA_BITS = 0x0D5B # 1 I
+
+ NAME_STACK_DEPTH = 0x0D70 # 1 I
+
+ AUTO_NORMAL = 0x0D80 # 1 I
+
+ MAP1_COLOR_4 = 0x0D90 # 1 I
+ MAP1_INDEX = 0x0D91 # 1 I
+ MAP1_NORMAL = 0x0D92 # 1 I
+ MAP1_TEXTURE_COORD_1 = 0x0D93 # 1 I
+ MAP1_TEXTURE_COORD_2 = 0x0D94 # 1 I
+ MAP1_TEXTURE_COORD_3 = 0x0D95 # 1 I
+ MAP1_TEXTURE_COORD_4 = 0x0D96 # 1 I
+ MAP1_VERTEX_3 = 0x0D97 # 1 I
+ MAP1_VERTEX_4 = 0x0D98 # 1 I
+
+ MAP2_COLOR_4 = 0x0DB0 # 1 I
+ MAP2_INDEX = 0x0DB1 # 1 I
+ MAP2_NORMAL = 0x0DB2 # 1 I
+ MAP2_TEXTURE_COORD_1 = 0x0DB3 # 1 I
+ MAP2_TEXTURE_COORD_2 = 0x0DB4 # 1 I
+ MAP2_TEXTURE_COORD_3 = 0x0DB5 # 1 I
+ MAP2_TEXTURE_COORD_4 = 0x0DB6 # 1 I
+ MAP2_VERTEX_3 = 0x0DB7 # 1 I
+ MAP2_VERTEX_4 = 0x0DB8 # 1 I
+
+ MAP1_GRID_DOMAIN = 0x0DD0 # 2 F
+ MAP1_GRID_SEGMENTS = 0x0DD1 # 1 I
+ MAP2_GRID_DOMAIN = 0x0DD2 # 4 F
+ MAP2_GRID_SEGMENTS = 0x0DD3 # 2 I
+
+ TEXTURE_1D = 0x0DE0 # 1 I
+ TEXTURE_2D = 0x0DE1 # 1 I
+
+ FEEDBACK_BUFFER_SIZE = 0x0DF1 # 1 I
+ FEEDBACK_BUFFER_TYPE = 0x0DF2 # 1 I
+
+ SELECTION_BUFFER_SIZE = 0x0DF4 # 1 I
+
+ POLYGON_OFFSET_UNITS = 0x2A00 # 1 F
+ POLYGON_OFFSET_POINT = 0x2A01 # 1 I
+ POLYGON_OFFSET_LINE = 0x2A02 # 1 I
+ POLYGON_OFFSET_FILL = 0x8037 # 1 I
+ POLYGON_OFFSET_FACTOR = 0x8038 # 1 F
+
+ TEXTURE_BINDING_1D = 0x8068 # 1 I
+ TEXTURE_BINDING_2D = 0x8069 # 1 I
+ TEXTURE_BINDING_3D = 0x806A # 1 I
+
+ VERTEX_ARRAY = 0x8074 # 1 I
+ NORMAL_ARRAY = 0x8075 # 1 I
+ COLOR_ARRAY = 0x8076 # 1 I
+ INDEX_ARRAY = 0x8077 # 1 I
+ TEXTURE_COORD_ARRAY = 0x8078 # 1 I
+ EDGE_FLAG_ARRAY = 0x8079 # 1 I
+
+ VERTEX_ARRAY_SIZE = 0x807A # 1 I
+ VERTEX_ARRAY_TYPE = 0x807B # 1 I
+ VERTEX_ARRAY_STRIDE = 0x807C # 1 I
+
+ NORMAL_ARRAY_TYPE = 0x807E # 1 I
+ NORMAL_ARRAY_STRIDE = 0x807F # 1 I
+
+ COLOR_ARRAY_SIZE = 0x8081 # 1 I
+ COLOR_ARRAY_TYPE = 0x8082 # 1 I
+ COLOR_ARRAY_STRIDE = 0x8083 # 1 I
+
+ INDEX_ARRAY_TYPE = 0x8085 # 1 I
+ INDEX_ARRAY_STRIDE = 0x8086 # 1 I
+
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088 # 1 I
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089 # 1 I
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A # 1 I
+
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C # 1 I
+
+ use ClipPlaneName CLIP_PLANE0
+ use ClipPlaneName CLIP_PLANE1
+ use ClipPlaneName CLIP_PLANE2
+ use ClipPlaneName CLIP_PLANE3
+ use ClipPlaneName CLIP_PLANE4
+ use ClipPlaneName CLIP_PLANE5
+
+ use LightName LIGHT0
+ use LightName LIGHT1
+ use LightName LIGHT2
+ use LightName LIGHT3
+ use LightName LIGHT4
+ use LightName LIGHT5
+ use LightName LIGHT6
+ use LightName LIGHT7
+
+# use ARB_transpose_matrix TRANSPOSE_MODELVIEW_MATRIX_ARB
+# use ARB_transpose_matrix TRANSPOSE_PROJECTION_MATRIX_ARB
+# use ARB_transpose_matrix TRANSPOSE_TEXTURE_MATRIX_ARB
+# use ARB_transpose_matrix TRANSPOSE_COLOR_MATRIX_ARB
+
+ use VERSION_1_2 LIGHT_MODEL_COLOR_CONTROL
+
+ use EXT_blend_color BLEND_COLOR_EXT
+
+ use EXT_blend_minmax BLEND_EQUATION_EXT
+
+ use EXT_cmyka PACK_CMYK_HINT_EXT
+ use EXT_cmyka UNPACK_CMYK_HINT_EXT
+
+ use EXT_convolution CONVOLUTION_1D_EXT
+ use EXT_convolution CONVOLUTION_2D_EXT
+ use EXT_convolution SEPARABLE_2D_EXT
+ use EXT_convolution POST_CONVOLUTION_RED_SCALE_EXT
+ use EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXT
+ use EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXT
+ use EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXT
+ use EXT_convolution POST_CONVOLUTION_RED_BIAS_EXT
+ use EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXT
+ use EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXT
+ use EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXT
+
+ use EXT_histogram HISTOGRAM_EXT
+ use EXT_histogram MINMAX_EXT
+
+ use EXT_polygon_offset POLYGON_OFFSET_BIAS_EXT
+
+ use EXT_rescale_normal RESCALE_NORMAL_EXT
+
+ use EXT_shared_texture_palette SHARED_TEXTURE_PALETTE_EXT
+
+ use EXT_texture_object TEXTURE_3D_BINDING_EXT
+
+ use EXT_texture3D PACK_SKIP_IMAGES_EXT
+ use EXT_texture3D PACK_IMAGE_HEIGHT_EXT
+ use EXT_texture3D UNPACK_SKIP_IMAGES_EXT
+ use EXT_texture3D UNPACK_IMAGE_HEIGHT_EXT
+ use EXT_texture3D TEXTURE_3D_EXT
+ use EXT_texture3D MAX_3D_TEXTURE_SIZE_EXT
+
+ use EXT_vertex_array VERTEX_ARRAY_COUNT_EXT
+ use EXT_vertex_array NORMAL_ARRAY_COUNT_EXT
+ use EXT_vertex_array COLOR_ARRAY_COUNT_EXT
+ use EXT_vertex_array INDEX_ARRAY_COUNT_EXT
+ use EXT_vertex_array TEXTURE_COORD_ARRAY_COUNT_EXT
+ use EXT_vertex_array EDGE_FLAG_ARRAY_COUNT_EXT
+
+ use SGIS_detail_texture DETAIL_TEXTURE_2D_BINDING_SGIS
+
+ use SGIS_fog_function FOG_FUNC_POINTS_SGIS
+ use SGIS_fog_function MAX_FOG_FUNC_POINTS_SGIS
+
+ use SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGIS
+
+ use SGIS_multisample MULTISAMPLE_SGIS
+ use SGIS_multisample SAMPLE_ALPHA_TO_MASK_SGIS
+ use SGIS_multisample SAMPLE_ALPHA_TO_ONE_SGIS
+ use SGIS_multisample SAMPLE_MASK_SGIS
+ use SGIS_multisample SAMPLE_BUFFERS_SGIS
+ use SGIS_multisample SAMPLES_SGIS
+ use SGIS_multisample SAMPLE_MASK_VALUE_SGIS
+ use SGIS_multisample SAMPLE_MASK_INVERT_SGIS
+ use SGIS_multisample SAMPLE_PATTERN_SGIS
+
+ use SGIS_pixel_texture PIXEL_TEXTURE_SGIS
+
+ use SGIS_point_parameters POINT_SIZE_MIN_SGIS
+ use SGIS_point_parameters POINT_SIZE_MAX_SGIS
+ use SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGIS
+ use SGIS_point_parameters DISTANCE_ATTENUATION_SGIS
+
+ use SGIS_texture4D PACK_SKIP_VOLUMES_SGIS
+ use SGIS_texture4D PACK_IMAGE_DEPTH_SGIS
+ use SGIS_texture4D UNPACK_SKIP_VOLUMES_SGIS
+ use SGIS_texture4D UNPACK_IMAGE_DEPTH_SGIS
+ use SGIS_texture4D TEXTURE_4D_SGIS
+ use SGIS_texture4D MAX_4D_TEXTURE_SIZE_SGIS
+ use SGIS_texture4D TEXTURE_4D_BINDING_SGIS
+
+ use SGIX_async ASYNC_MARKER_SGIX
+
+ use SGIX_async_histogram ASYNC_HISTOGRAM_SGIX
+ use SGIX_async_histogram MAX_ASYNC_HISTOGRAM_SGIX
+
+ use SGIX_async_pixel ASYNC_TEX_IMAGE_SGIX
+ use SGIX_async_pixel ASYNC_DRAW_PIXELS_SGIX
+ use SGIX_async_pixel ASYNC_READ_PIXELS_SGIX
+ use SGIX_async_pixel MAX_ASYNC_TEX_IMAGE_SGIX
+ use SGIX_async_pixel MAX_ASYNC_DRAW_PIXELS_SGIX
+ use SGIX_async_pixel MAX_ASYNC_READ_PIXELS_SGIX
+
+ use SGIX_calligraphic_fragment CALLIGRAPHIC_FRAGMENT_SGIX
+
+ use SGIX_clipmap MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
+ use SGIX_clipmap MAX_CLIPMAP_DEPTH_SGIX
+
+ use SGIX_convolution_accuracy CONVOLUTION_HINT_SGIX
+
+ use SGIX_fog_offset FOG_OFFSET_SGIX
+ use SGIX_fog_offset FOG_OFFSET_VALUE_SGIX
+
+ use SGIX_fragment_lighting FRAGMENT_LIGHTING_SGIX
+ use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_SGIX
+ use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_FACE_SGIX
+ use SGIX_fragment_lighting FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
+ use SGIX_fragment_lighting MAX_FRAGMENT_LIGHTS_SGIX
+ use SGIX_fragment_lighting MAX_ACTIVE_LIGHTS_SGIX
+ use SGIX_fragment_lighting LIGHT_ENV_MODE_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX
+
+ use SGIX_framezoom FRAMEZOOM_SGIX
+ use SGIX_framezoom FRAMEZOOM_FACTOR_SGIX
+ use SGIX_framezoom MAX_FRAMEZOOM_FACTOR_SGIX
+
+ use SGIX_instruments INSTRUMENT_MEASUREMENTS_SGIX
+
+ use SGIX_interlace INTERLACE_SGIX
+
+ use SGIX_ir_instrument1 IR_INSTRUMENT1_SGIX
+
+ use SGIX_pixel_texture PIXEL_TEX_GEN_SGIX
+ use SGIX_pixel_texture PIXEL_TEX_GEN_MODE_SGIX
+
+ use SGIX_pixel_tiles PIXEL_TILE_BEST_ALIGNMENT_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_CACHE_INCREMENT_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIX
+
+ use SGIX_polynomial_ffd DEFORMATIONS_MASK_SGIX
+
+ use SGIX_reference_plane REFERENCE_PLANE_EQUATION_SGIX
+ use SGIX_reference_plane REFERENCE_PLANE_SGIX
+
+ use SGIX_sprite SPRITE_SGIX
+ use SGIX_sprite SPRITE_MODE_SGIX
+ use SGIX_sprite SPRITE_AXIS_SGIX
+ use SGIX_sprite SPRITE_TRANSLATION_SGIX
+
+ use SGIX_subsample PACK_SUBSAMPLE_RATE_SGIX
+ use SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIX
+ use SGIX_resample PACK_RESAMPLE_SGIX
+ use SGIX_resample UNPACK_RESAMPLE_SGIX
+
+ use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
+ use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
+
+ use SGIX_vertex_preclip VERTEX_PRECLIP_SGIX
+ use SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIX
+
+ use SGI_color_matrix COLOR_MATRIX_SGI
+ use SGI_color_matrix COLOR_MATRIX_STACK_DEPTH_SGI
+ use SGI_color_matrix MAX_COLOR_MATRIX_STACK_DEPTH_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGI
+
+ use SGI_color_table COLOR_TABLE_SGI
+ use SGI_color_table POST_CONVOLUTION_COLOR_TABLE_SGI
+ use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE_SGI
+
+ use SGI_texture_color_table TEXTURE_COLOR_TABLE_SGI
+
+###############################################################################
+
+GetTextureParameter enum:
+ use TextureParameterName TEXTURE_MAG_FILTER
+ use TextureParameterName TEXTURE_MIN_FILTER
+ use TextureParameterName TEXTURE_WRAP_S
+ use TextureParameterName TEXTURE_WRAP_T
+ TEXTURE_WIDTH = 0x1000
+ TEXTURE_HEIGHT = 0x1001
+ TEXTURE_INTERNAL_FORMAT = 0x1003
+ TEXTURE_COMPONENTS = 0x1003
+ TEXTURE_BORDER_COLOR = 0x1004
+ TEXTURE_BORDER = 0x1005
+ TEXTURE_RED_SIZE = 0x805C
+ TEXTURE_GREEN_SIZE = 0x805D
+ TEXTURE_BLUE_SIZE = 0x805E
+ TEXTURE_ALPHA_SIZE = 0x805F
+ TEXTURE_LUMINANCE_SIZE = 0x8060
+ TEXTURE_INTENSITY_SIZE = 0x8061
+ TEXTURE_PRIORITY = 0x8066
+ TEXTURE_RESIDENT = 0x8067
+ use EXT_texture3D TEXTURE_DEPTH_EXT
+ use EXT_texture3D TEXTURE_WRAP_R_EXT
+ use SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGIS
+ use SGIS_detail_texture DETAIL_TEXTURE_MODE_SGIS
+ use SGIS_detail_texture DETAIL_TEXTURE_FUNC_POINTS_SGIS
+ use SGIS_generate_mipmap GENERATE_MIPMAP_SGIS
+ use SGIS_sharpen_texture SHARPEN_TEXTURE_FUNC_POINTS_SGIS
+ use SGIS_texture_filter4 TEXTURE_FILTER4_SIZE_SGIS
+ use SGIS_texture_lod TEXTURE_MIN_LOD_SGIS
+ use SGIS_texture_lod TEXTURE_MAX_LOD_SGIS
+ use SGIS_texture_lod TEXTURE_BASE_LEVEL_SGIS
+ use SGIS_texture_lod TEXTURE_MAX_LEVEL_SGIS
+ use SGIS_texture_select DUAL_TEXTURE_SELECT_SGIS
+ use SGIS_texture_select QUAD_TEXTURE_SELECT_SGIS
+ use SGIS_texture4D TEXTURE_4DSIZE_SGIS
+ use SGIS_texture4D TEXTURE_WRAP_Q_SGIS
+ use SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIX
+ use SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIX
+ use SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIX
+ use SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
+ use SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
+ use SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIX
+ use SGIX_shadow TEXTURE_COMPARE_SGIX
+ use SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIX
+ use SGIX_shadow TEXTURE_LEQUAL_R_SGIX
+ use SGIX_shadow TEXTURE_GEQUAL_R_SGIX
+ use SGIX_shadow_ambient SHADOW_AMBIENT_SGIX
+ use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIX
+ use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIX
+ use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIX
+ use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIX
+ use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIX
+ use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIX
+ use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIX
+ use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX
+
+###############################################################################
+
+HintMode enum:
+ DONT_CARE = 0x1100
+ FASTEST = 0x1101
+ NICEST = 0x1102
+
+###############################################################################
+
+HintTarget enum:
+ use GetPName PERSPECTIVE_CORRECTION_HINT
+ use GetPName POINT_SMOOTH_HINT
+ use GetPName LINE_SMOOTH_HINT
+ use GetPName POLYGON_SMOOTH_HINT
+ use GetPName FOG_HINT
+ use EXT_cmyka PACK_CMYK_HINT_EXT
+ use EXT_cmyka UNPACK_CMYK_HINT_EXT
+ use SGIS_generate_mipmap GENERATE_MIPMAP_HINT_SGIS
+ use SGIX_convolution_accuracy CONVOLUTION_HINT_SGIX
+ use SGIX_texture_multi_buffer TEXTURE_MULTI_BUFFER_HINT_SGIX
+ use SGIX_vertex_preclip VERTEX_PRECLIP_HINT_SGIX
+
+###############################################################################
+
+HistogramTargetEXT enum:
+ use EXT_histogram HISTOGRAM_EXT
+ use EXT_histogram PROXY_HISTOGRAM_EXT
+
+###############################################################################
+
+IndexPointerType enum:
+ use DataType SHORT
+ use DataType INT
+ use DataType FLOAT
+ use DataType DOUBLE
+
+###############################################################################
+
+LightEnvModeSGIX enum:
+ use StencilOp REPLACE
+ use TextureEnvMode MODULATE
+ use AccumOp ADD
+
+###############################################################################
+
+LightEnvParameterSGIX enum:
+ use SGIX_fragment_lighting LIGHT_ENV_MODE_SGIX
+
+###############################################################################
+
+LightModelColorControl enum:
+ use VERSION_1_2 SINGLE_COLOR
+ use VERSION_1_2 SEPARATE_SPECULAR_COLOR
+
+###############################################################################
+
+LightModelParameter enum:
+ use GetPName LIGHT_MODEL_AMBIENT
+ use GetPName LIGHT_MODEL_LOCAL_VIEWER
+ use GetPName LIGHT_MODEL_TWO_SIDE
+ use VERSION_1_2 LIGHT_MODEL_COLOR_CONTROL
+
+###############################################################################
+
+LightParameter enum:
+ AMBIENT = 0x1200
+ DIFFUSE = 0x1201
+ SPECULAR = 0x1202
+ POSITION = 0x1203
+ SPOT_DIRECTION = 0x1204
+ SPOT_EXPONENT = 0x1205
+ SPOT_CUTOFF = 0x1206
+ CONSTANT_ATTENUATION = 0x1207
+ LINEAR_ATTENUATION = 0x1208
+ QUADRATIC_ATTENUATION = 0x1209
+
+###############################################################################
+
+ListMode enum:
+ COMPILE = 0x1300
+ COMPILE_AND_EXECUTE = 0x1301
+
+###############################################################################
+
+DataType enum:
+ BYTE = 0x1400
+ UNSIGNED_BYTE = 0x1401
+ SHORT = 0x1402
+ UNSIGNED_SHORT = 0x1403
+ INT = 0x1404
+ UNSIGNED_INT = 0x1405
+ FLOAT = 0x1406
+ 2_BYTES = 0x1407
+ 3_BYTES = 0x1408
+ 4_BYTES = 0x1409
+ DOUBLE = 0x140A
+ DOUBLE_EXT = 0x140A
+
+# OES_byte_coordinates: (OpenGL ES only)
+# use DataType BYTE
+
+OES_element_index_uint enum: (OpenGL ES only)
+# use DataType UNSIGNED_INT
+
+OES_texture_float enum: (OpenGL ES only; additional; see below)
+# use DataType FLOAT
+
+VERSION_3_0 enum:
+# use ARB_half_float_vertex HALF_FLOAT
+
+ARB_half_float_vertex enum: (note: no ARB suffixes)
+ HALF_FLOAT = 0x140B # VERSION_3_0 / ARB_half_float_vertex
+
+ARB_half_float_pixel enum:
+ HALF_FLOAT_ARB = 0x140B
+
+NV_half_float enum:
+ HALF_FLOAT_NV = 0x140B
+
+APPLE_float_pixels enum: (additional; see below)
+ HALF_APPLE = 0x140B
+
+OES_fixed_point enum: (OpenGL ES only)
+ FIXED_OES = 0x140C
+
+# Leave a gap to preserve even/odd int/uint token values
+# ARB_future_use: 0x140D
+
+# Future NV extension (Khronos bug 5172)
+ INT64_NV = 0x140E
+ UNSIGNED_INT64_NV = 0x140F
+
+###############################################################################
+
+ListNameType enum:
+ use DataType BYTE
+ use DataType UNSIGNED_BYTE
+ use DataType SHORT
+ use DataType UNSIGNED_SHORT
+ use DataType INT
+ use DataType UNSIGNED_INT
+ use DataType FLOAT
+ use DataType 2_BYTES
+ use DataType 3_BYTES
+ use DataType 4_BYTES
+
+###############################################################################
+
+ListParameterName enum:
+ use SGIX_list_priority LIST_PRIORITY_SGIX
+
+###############################################################################
+
+LogicOp enum:
+ CLEAR = 0x1500
+ AND = 0x1501
+ AND_REVERSE = 0x1502
+ COPY = 0x1503
+ AND_INVERTED = 0x1504
+ NOOP = 0x1505
+ XOR = 0x1506
+ OR = 0x1507
+ NOR = 0x1508
+ EQUIV = 0x1509
+ INVERT = 0x150A
+ OR_REVERSE = 0x150B
+ COPY_INVERTED = 0x150C
+ OR_INVERTED = 0x150D
+ NAND = 0x150E
+ SET = 0x150F
+
+###############################################################################
+
+MapTarget enum:
+ use GetPName MAP1_COLOR_4
+ use GetPName MAP1_INDEX
+ use GetPName MAP1_NORMAL
+ use GetPName MAP1_TEXTURE_COORD_1
+ use GetPName MAP1_TEXTURE_COORD_2
+ use GetPName MAP1_TEXTURE_COORD_3
+ use GetPName MAP1_TEXTURE_COORD_4
+ use GetPName MAP1_VERTEX_3
+ use GetPName MAP1_VERTEX_4
+ use GetPName MAP2_COLOR_4
+ use GetPName MAP2_INDEX
+ use GetPName MAP2_NORMAL
+ use GetPName MAP2_TEXTURE_COORD_1
+ use GetPName MAP2_TEXTURE_COORD_2
+ use GetPName MAP2_TEXTURE_COORD_3
+ use GetPName MAP2_TEXTURE_COORD_4
+ use GetPName MAP2_VERTEX_3
+ use GetPName MAP2_VERTEX_4
+ use SGIX_polynomial_ffd GEOMETRY_DEFORMATION_SGIX
+ use SGIX_polynomial_ffd TEXTURE_DEFORMATION_SGIX
+
+###############################################################################
+
+MaterialFace enum:
+ use DrawBufferMode FRONT
+ use DrawBufferMode BACK
+ use DrawBufferMode FRONT_AND_BACK
+
+
+###############################################################################
+
+MaterialParameter enum:
+ EMISSION = 0x1600
+ SHININESS = 0x1601
+ AMBIENT_AND_DIFFUSE = 0x1602
+ COLOR_INDEXES = 0x1603
+ use LightParameter AMBIENT
+ use LightParameter DIFFUSE
+ use LightParameter SPECULAR
+
+###############################################################################
+
+MatrixMode enum:
+ MODELVIEW = 0x1700
+ PROJECTION = 0x1701
+ TEXTURE = 0x1702
+
+###############################################################################
+
+MeshMode1 enum:
+ use PolygonMode POINT
+ use PolygonMode LINE
+
+###############################################################################
+
+MeshMode2 enum:
+ use PolygonMode POINT
+ use PolygonMode LINE
+ use PolygonMode FILL
+
+###############################################################################
+
+MinmaxTargetEXT enum:
+ use EXT_histogram MINMAX_EXT
+
+###############################################################################
+
+NormalPointerType enum:
+ use DataType BYTE
+ use DataType SHORT
+ use DataType INT
+ use DataType FLOAT
+ use DataType DOUBLE
+
+###############################################################################
+
+PixelCopyType enum:
+ COLOR = 0x1800
+ DEPTH = 0x1801
+ STENCIL = 0x1802
+
+EXT_discard_framebuffer enum: (OpenGL ES only)
+ COLOR_EXT = 0x1800
+ DEPTH_EXT = 0x1801
+ STENCIL_EXT = 0x1802
+
+###############################################################################
+
+PixelFormat enum:
+ COLOR_INDEX = 0x1900
+ STENCIL_INDEX = 0x1901
+ DEPTH_COMPONENT = 0x1902
+ RED = 0x1903
+ GREEN = 0x1904
+ BLUE = 0x1905
+ ALPHA = 0x1906
+ RGB = 0x1907
+ RGBA = 0x1908
+ LUMINANCE = 0x1909
+ LUMINANCE_ALPHA = 0x190A
+ use EXT_abgr ABGR_EXT
+ use EXT_cmyka CMYK_EXT
+ use EXT_cmyka CMYKA_EXT
+ use SGIX_icc_texture R5_G6_B5_ICC_SGIX
+ use SGIX_icc_texture R5_G6_B5_A8_ICC_SGIX
+ use SGIX_icc_texture ALPHA16_ICC_SGIX
+ use SGIX_icc_texture LUMINANCE16_ICC_SGIX
+ use SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIX
+ use SGIX_ycrcb YCRCB_422_SGIX
+ use SGIX_ycrcb YCRCB_444_SGIX
+
+OES_depth_texture enum: (OpenGL ES only)
+# use DataType UNSIGNED_SHORT
+# use DataType UNSIGNED_INT
+# use PixelFormat DEPTH_COMPONENT
+
+###############################################################################
+
+PixelMap enum:
+ use GetPixelMap PIXEL_MAP_I_TO_I
+ use GetPixelMap PIXEL_MAP_S_TO_S
+ use GetPixelMap PIXEL_MAP_I_TO_R
+ use GetPixelMap PIXEL_MAP_I_TO_G
+ use GetPixelMap PIXEL_MAP_I_TO_B
+ use GetPixelMap PIXEL_MAP_I_TO_A
+ use GetPixelMap PIXEL_MAP_R_TO_R
+ use GetPixelMap PIXEL_MAP_G_TO_G
+ use GetPixelMap PIXEL_MAP_B_TO_B
+ use GetPixelMap PIXEL_MAP_A_TO_A
+
+###############################################################################
+
+PixelStoreParameter enum:
+ use GetPName UNPACK_SWAP_BYTES
+ use GetPName UNPACK_LSB_FIRST
+ use GetPName UNPACK_ROW_LENGTH
+ use GetPName UNPACK_SKIP_ROWS
+ use GetPName UNPACK_SKIP_PIXELS
+ use GetPName UNPACK_ALIGNMENT
+ use GetPName PACK_SWAP_BYTES
+ use GetPName PACK_LSB_FIRST
+ use GetPName PACK_ROW_LENGTH
+ use GetPName PACK_SKIP_ROWS
+ use GetPName PACK_SKIP_PIXELS
+ use GetPName PACK_ALIGNMENT
+ use EXT_texture3D PACK_SKIP_IMAGES_EXT
+ use EXT_texture3D PACK_IMAGE_HEIGHT_EXT
+ use EXT_texture3D UNPACK_SKIP_IMAGES_EXT
+ use EXT_texture3D UNPACK_IMAGE_HEIGHT_EXT
+ use SGIS_texture4D PACK_SKIP_VOLUMES_SGIS
+ use SGIS_texture4D PACK_IMAGE_DEPTH_SGIS
+ use SGIS_texture4D UNPACK_SKIP_VOLUMES_SGIS
+ use SGIS_texture4D UNPACK_IMAGE_DEPTH_SGIS
+ use SGIX_pixel_tiles PIXEL_TILE_WIDTH_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_HEIGHT_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_GRID_WIDTH_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_GRID_HEIGHT_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_GRID_DEPTH_SGIX
+ use SGIX_pixel_tiles PIXEL_TILE_CACHE_SIZE_SGIX
+ use SGIX_subsample PACK_SUBSAMPLE_RATE_SGIX
+ use SGIX_subsample UNPACK_SUBSAMPLE_RATE_SGIX
+ use SGIX_resample PACK_RESAMPLE_SGIX
+ use SGIX_resample UNPACK_RESAMPLE_SGIX
+
+###############################################################################
+
+PixelStoreResampleMode enum:
+ use SGIX_resample RESAMPLE_REPLICATE_SGIX
+ use SGIX_resample RESAMPLE_ZERO_FILL_SGIX
+ use SGIX_resample RESAMPLE_DECIMATE_SGIX
+
+###############################################################################
+
+PixelStoreSubsampleRate enum:
+ use SGIX_subsample PIXEL_SUBSAMPLE_4444_SGIX
+ use SGIX_subsample PIXEL_SUBSAMPLE_2424_SGIX
+ use SGIX_subsample PIXEL_SUBSAMPLE_4242_SGIX
+
+###############################################################################
+
+PixelTexGenMode enum:
+ use DrawBufferMode NONE
+ use PixelFormat RGB
+ use PixelFormat RGBA
+ use PixelFormat LUMINANCE
+ use PixelFormat LUMINANCE_ALPHA
+ use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
+ use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
+ use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_MS_SGIX
+ use SGIX_impact_pixel_texture PIXEL_TEX_GEN_ALPHA_LS_SGIX
+
+###############################################################################
+
+PixelTexGenParameterNameSGIS enum:
+ use SGIS_pixel_texture PIXEL_FRAGMENT_RGB_SOURCE_SGIS
+ use SGIS_pixel_texture PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
+
+###############################################################################
+
+PixelTransferParameter enum:
+ use GetPName MAP_COLOR
+ use GetPName MAP_STENCIL
+ use GetPName INDEX_SHIFT
+ use GetPName INDEX_OFFSET
+ use GetPName RED_SCALE
+ use GetPName RED_BIAS
+ use GetPName GREEN_SCALE
+ use GetPName GREEN_BIAS
+ use GetPName BLUE_SCALE
+ use GetPName BLUE_BIAS
+ use GetPName ALPHA_SCALE
+ use GetPName ALPHA_BIAS
+ use GetPName DEPTH_SCALE
+ use GetPName DEPTH_BIAS
+ use EXT_convolution POST_CONVOLUTION_RED_SCALE_EXT
+ use EXT_convolution POST_CONVOLUTION_GREEN_SCALE_EXT
+ use EXT_convolution POST_CONVOLUTION_BLUE_SCALE_EXT
+ use EXT_convolution POST_CONVOLUTION_ALPHA_SCALE_EXT
+ use EXT_convolution POST_CONVOLUTION_RED_BIAS_EXT
+ use EXT_convolution POST_CONVOLUTION_GREEN_BIAS_EXT
+ use EXT_convolution POST_CONVOLUTION_BLUE_BIAS_EXT
+ use EXT_convolution POST_CONVOLUTION_ALPHA_BIAS_EXT
+ use SGI_color_matrix POST_COLOR_MATRIX_RED_SCALE_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_GREEN_SCALE_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_BLUE_SCALE_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_SCALE_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_RED_BIAS_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_GREEN_BIAS_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_BLUE_BIAS_SGI
+ use SGI_color_matrix POST_COLOR_MATRIX_ALPHA_BIAS_SGI
+
+###############################################################################
+
+PixelType enum:
+ BITMAP = 0x1A00
+ use DataType BYTE
+ use DataType UNSIGNED_BYTE
+ use DataType SHORT
+ use DataType UNSIGNED_SHORT
+ use DataType INT
+ use DataType UNSIGNED_INT
+ use DataType FLOAT
+ use EXT_packed_pixels UNSIGNED_BYTE_3_3_2_EXT
+ use EXT_packed_pixels UNSIGNED_SHORT_4_4_4_4_EXT
+ use EXT_packed_pixels UNSIGNED_SHORT_5_5_5_1_EXT
+ use EXT_packed_pixels UNSIGNED_INT_8_8_8_8_EXT
+ use EXT_packed_pixels UNSIGNED_INT_10_10_10_2_EXT
+
+###############################################################################
+
+PointParameterNameSGIS enum:
+ use SGIS_point_parameters POINT_SIZE_MIN_SGIS
+ use SGIS_point_parameters POINT_SIZE_MAX_SGIS
+ use SGIS_point_parameters POINT_FADE_THRESHOLD_SIZE_SGIS
+ use SGIS_point_parameters DISTANCE_ATTENUATION_SGIS
+
+###############################################################################
+
+PolygonMode enum:
+ POINT = 0x1B00
+ LINE = 0x1B01
+ FILL = 0x1B02
+
+###############################################################################
+
+ReadBufferMode enum:
+ use DrawBufferMode FRONT_LEFT
+ use DrawBufferMode FRONT_RIGHT
+ use DrawBufferMode BACK_LEFT
+ use DrawBufferMode BACK_RIGHT
+ use DrawBufferMode FRONT
+ use DrawBufferMode BACK
+ use DrawBufferMode LEFT
+ use DrawBufferMode RIGHT
+ use DrawBufferMode AUX0
+ use DrawBufferMode AUX1
+ use DrawBufferMode AUX2
+ use DrawBufferMode AUX3
+
+###############################################################################
+
+RenderingMode enum:
+ RENDER = 0x1C00
+ FEEDBACK = 0x1C01
+ SELECT = 0x1C02
+
+###############################################################################
+
+SamplePatternSGIS enum:
+ use SGIS_multisample 1PASS_SGIS
+ use SGIS_multisample 2PASS_0_SGIS
+ use SGIS_multisample 2PASS_1_SGIS
+ use SGIS_multisample 4PASS_0_SGIS
+ use SGIS_multisample 4PASS_1_SGIS
+ use SGIS_multisample 4PASS_2_SGIS
+ use SGIS_multisample 4PASS_3_SGIS
+
+###############################################################################
+
+SeparableTargetEXT enum:
+ use EXT_convolution SEPARABLE_2D_EXT
+
+###############################################################################
+
+ShadingModel enum:
+ FLAT = 0x1D00
+ SMOOTH = 0x1D01
+
+###############################################################################
+
+StencilFunction enum:
+ use AlphaFunction NEVER
+ use AlphaFunction LESS
+ use AlphaFunction EQUAL
+ use AlphaFunction LEQUAL
+ use AlphaFunction GREATER
+ use AlphaFunction NOTEQUAL
+ use AlphaFunction GEQUAL
+ use AlphaFunction ALWAYS
+
+###############################################################################
+
+StencilOp enum:
+ use BlendingFactorDest ZERO
+ KEEP = 0x1E00
+ REPLACE = 0x1E01
+ INCR = 0x1E02
+ DECR = 0x1E03
+ use LogicOp INVERT
+
+###############################################################################
+
+StringName enum:
+ VENDOR = 0x1F00
+ RENDERER = 0x1F01
+ VERSION = 0x1F02
+ EXTENSIONS = 0x1F03
+
+###############################################################################
+
+TexCoordPointerType enum:
+ use DataType SHORT
+ use DataType INT
+ use DataType FLOAT
+ use DataType DOUBLE
+
+###############################################################################
+
+TextureCoordName enum:
+ S = 0x2000
+ T = 0x2001
+ R = 0x2002
+ Q = 0x2003
+
+###############################################################################
+
+TextureEnvMode enum:
+ MODULATE = 0x2100
+ DECAL = 0x2101
+ use GetPName BLEND
+ use EXT_texture REPLACE_EXT
+ use AccumOp ADD
+ use SGIX_texture_add_env TEXTURE_ENV_BIAS_SGIX
+
+###############################################################################
+
+TextureEnvParameter enum:
+ TEXTURE_ENV_MODE = 0x2200
+ TEXTURE_ENV_COLOR = 0x2201
+
+###############################################################################
+
+TextureEnvTarget enum:
+ TEXTURE_ENV = 0x2300
+
+###############################################################################
+
+TextureFilterFuncSGIS enum:
+ use SGIS_texture_filter4 FILTER4_SGIS
+
+###############################################################################
+
+TextureGenMode enum:
+ EYE_LINEAR = 0x2400
+ OBJECT_LINEAR = 0x2401
+ SPHERE_MAP = 0x2402
+ use SGIS_point_line_texgen EYE_DISTANCE_TO_POINT_SGIS
+ use SGIS_point_line_texgen OBJECT_DISTANCE_TO_POINT_SGIS
+ use SGIS_point_line_texgen EYE_DISTANCE_TO_LINE_SGIS
+ use SGIS_point_line_texgen OBJECT_DISTANCE_TO_LINE_SGIS
+
+###############################################################################
+
+TextureGenParameter enum:
+ TEXTURE_GEN_MODE = 0x2500
+ OBJECT_PLANE = 0x2501
+ EYE_PLANE = 0x2502
+ use SGIS_point_line_texgen EYE_POINT_SGIS
+ use SGIS_point_line_texgen OBJECT_POINT_SGIS
+ use SGIS_point_line_texgen EYE_LINE_SGIS
+ use SGIS_point_line_texgen OBJECT_LINE_SGIS
+
+# Aliases TextureGenParameter enum above
+OES_texture_cube_map enum: (OpenGL ES only; additional; see below)
+ TEXTURE_GEN_MODE = 0x2500
+
+###############################################################################
+
+TextureMagFilter enum:
+ NEAREST = 0x2600
+ LINEAR = 0x2601
+ use SGIS_detail_texture LINEAR_DETAIL_SGIS
+ use SGIS_detail_texture LINEAR_DETAIL_ALPHA_SGIS
+ use SGIS_detail_texture LINEAR_DETAIL_COLOR_SGIS
+ use SGIS_sharpen_texture LINEAR_SHARPEN_SGIS
+ use SGIS_sharpen_texture LINEAR_SHARPEN_ALPHA_SGIS
+ use SGIS_sharpen_texture LINEAR_SHARPEN_COLOR_SGIS
+ use SGIS_texture_filter4 FILTER4_SGIS
+ use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIX
+ use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIX
+ use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX
+
+###############################################################################
+
+TextureMinFilter enum:
+ use TextureMagFilter NEAREST
+ use TextureMagFilter LINEAR
+ NEAREST_MIPMAP_NEAREST = 0x2700
+ LINEAR_MIPMAP_NEAREST = 0x2701
+ NEAREST_MIPMAP_LINEAR = 0x2702
+ LINEAR_MIPMAP_LINEAR = 0x2703
+ use SGIS_texture_filter4 FILTER4_SGIS
+ use SGIX_clipmap LINEAR_CLIPMAP_LINEAR_SGIX
+ use SGIX_clipmap NEAREST_CLIPMAP_NEAREST_SGIX
+ use SGIX_clipmap NEAREST_CLIPMAP_LINEAR_SGIX
+ use SGIX_clipmap LINEAR_CLIPMAP_NEAREST_SGIX
+ use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_CEILING_SGIX
+ use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_ROUND_SGIX
+ use SGIX_impact_pixel_texture PIXEL_TEX_GEN_Q_FLOOR_SGIX
+
+###############################################################################
+
+TextureParameterName enum:
+ TEXTURE_MAG_FILTER = 0x2800
+ TEXTURE_MIN_FILTER = 0x2801
+ TEXTURE_WRAP_S = 0x2802
+ TEXTURE_WRAP_T = 0x2803
+ use GetTextureParameter TEXTURE_BORDER_COLOR
+ use GetTextureParameter TEXTURE_PRIORITY
+ use EXT_texture3D TEXTURE_WRAP_R_EXT
+ use SGIS_detail_texture DETAIL_TEXTURE_LEVEL_SGIS
+ use SGIS_detail_texture DETAIL_TEXTURE_MODE_SGIS
+ use SGIS_generate_mipmap GENERATE_MIPMAP_SGIS
+ use SGIS_texture_select DUAL_TEXTURE_SELECT_SGIS
+ use SGIS_texture_select QUAD_TEXTURE_SELECT_SGIS
+ use SGIS_texture4D TEXTURE_WRAP_Q_SGIS
+ use SGIX_clipmap TEXTURE_CLIPMAP_CENTER_SGIX
+ use SGIX_clipmap TEXTURE_CLIPMAP_FRAME_SGIX
+ use SGIX_clipmap TEXTURE_CLIPMAP_OFFSET_SGIX
+ use SGIX_clipmap TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
+ use SGIX_clipmap TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
+ use SGIX_clipmap TEXTURE_CLIPMAP_DEPTH_SGIX
+ use SGIX_shadow TEXTURE_COMPARE_SGIX
+ use SGIX_shadow TEXTURE_COMPARE_OPERATOR_SGIX
+ use SGIX_shadow_ambient SHADOW_AMBIENT_SGIX
+ use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_S_SGIX
+ use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_T_SGIX
+ use SGIX_texture_coordinate_clamp TEXTURE_MAX_CLAMP_R_SGIX
+ use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_S_SGIX
+ use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_T_SGIX
+ use SGIX_texture_lod_bias TEXTURE_LOD_BIAS_R_SGIX
+ use SGIX_texture_scale_bias POST_TEXTURE_FILTER_BIAS_SGIX
+ use SGIX_texture_scale_bias POST_TEXTURE_FILTER_SCALE_SGIX
+
+###############################################################################
+
+TextureTarget enum:
+ use GetPName TEXTURE_1D
+ use GetPName TEXTURE_2D
+ PROXY_TEXTURE_1D = 0x8063
+ PROXY_TEXTURE_2D = 0x8064
+ use EXT_texture3D TEXTURE_3D_EXT
+ use EXT_texture3D PROXY_TEXTURE_3D_EXT
+ use SGIS_detail_texture DETAIL_TEXTURE_2D_SGIS
+ use SGIS_texture4D TEXTURE_4D_SGIS
+ use SGIS_texture4D PROXY_TEXTURE_4D_SGIS
+ use SGIS_texture_lod TEXTURE_MIN_LOD_SGIS
+ use SGIS_texture_lod TEXTURE_MAX_LOD_SGIS
+ use SGIS_texture_lod TEXTURE_BASE_LEVEL_SGIS
+ use SGIS_texture_lod TEXTURE_MAX_LEVEL_SGIS
+
+###############################################################################
+
+TextureWrapMode enum:
+ CLAMP = 0x2900
+ REPEAT = 0x2901
+ use SGIS_texture_border_clamp CLAMP_TO_BORDER_SGIS
+ use SGIS_texture_edge_clamp CLAMP_TO_EDGE_SGIS
+
+###############################################################################
+
+PixelInternalFormat enum:
+ R3_G3_B2 = 0x2A10
+ ALPHA4 = 0x803B
+ ALPHA8 = 0x803C
+ ALPHA12 = 0x803D
+ ALPHA16 = 0x803E
+ LUMINANCE4 = 0x803F
+ LUMINANCE8 = 0x8040
+ LUMINANCE12 = 0x8041
+ LUMINANCE16 = 0x8042
+ LUMINANCE4_ALPHA4 = 0x8043
+ LUMINANCE6_ALPHA2 = 0x8044
+ LUMINANCE8_ALPHA8 = 0x8045
+ LUMINANCE12_ALPHA4 = 0x8046
+ LUMINANCE12_ALPHA12 = 0x8047
+ LUMINANCE16_ALPHA16 = 0x8048
+ INTENSITY = 0x8049
+ INTENSITY4 = 0x804A
+ INTENSITY8 = 0x804B
+ INTENSITY12 = 0x804C
+ INTENSITY16 = 0x804D
+ RGB4 = 0x804F
+ RGB5 = 0x8050
+ RGB8 = 0x8051
+ RGB10 = 0x8052
+ RGB12 = 0x8053
+ RGB16 = 0x8054
+ RGBA2 = 0x8055
+ RGBA4 = 0x8056
+ RGB5_A1 = 0x8057
+ RGBA8 = 0x8058
+ RGB10_A2 = 0x8059
+ RGBA12 = 0x805A
+ RGBA16 = 0x805B
+ use EXT_texture RGB2_EXT
+ use SGIS_texture_select DUAL_ALPHA4_SGIS
+ use SGIS_texture_select DUAL_ALPHA8_SGIS
+ use SGIS_texture_select DUAL_ALPHA12_SGIS
+ use SGIS_texture_select DUAL_ALPHA16_SGIS
+ use SGIS_texture_select DUAL_LUMINANCE4_SGIS
+ use SGIS_texture_select DUAL_LUMINANCE8_SGIS
+ use SGIS_texture_select DUAL_LUMINANCE12_SGIS
+ use SGIS_texture_select DUAL_LUMINANCE16_SGIS
+ use SGIS_texture_select DUAL_INTENSITY4_SGIS
+ use SGIS_texture_select DUAL_INTENSITY8_SGIS
+ use SGIS_texture_select DUAL_INTENSITY12_SGIS
+ use SGIS_texture_select DUAL_INTENSITY16_SGIS
+ use SGIS_texture_select DUAL_LUMINANCE_ALPHA4_SGIS
+ use SGIS_texture_select DUAL_LUMINANCE_ALPHA8_SGIS
+ use SGIS_texture_select QUAD_ALPHA4_SGIS
+ use SGIS_texture_select QUAD_ALPHA8_SGIS
+ use SGIS_texture_select QUAD_LUMINANCE4_SGIS
+ use SGIS_texture_select QUAD_LUMINANCE8_SGIS
+ use SGIS_texture_select QUAD_INTENSITY4_SGIS
+ use SGIS_texture_select QUAD_INTENSITY8_SGIS
+ use SGIX_depth_texture DEPTH_COMPONENT16_SGIX
+ use SGIX_depth_texture DEPTH_COMPONENT24_SGIX
+ use SGIX_depth_texture DEPTH_COMPONENT32_SGIX
+ use SGIX_icc_texture RGB_ICC_SGIX
+ use SGIX_icc_texture RGBA_ICC_SGIX
+ use SGIX_icc_texture ALPHA_ICC_SGIX
+ use SGIX_icc_texture LUMINANCE_ICC_SGIX
+ use SGIX_icc_texture INTENSITY_ICC_SGIX
+ use SGIX_icc_texture LUMINANCE_ALPHA_ICC_SGIX
+ use SGIX_icc_texture R5_G6_B5_ICC_SGIX
+ use SGIX_icc_texture R5_G6_B5_A8_ICC_SGIX
+ use SGIX_icc_texture ALPHA16_ICC_SGIX
+ use SGIX_icc_texture LUMINANCE16_ICC_SGIX
+ use SGIX_icc_texture INTENSITY16_ICC_SGIX
+ use SGIX_icc_texture LUMINANCE16_ALPHA8_ICC_SGIX
+
+# Aliases PixelInternalFormat enums above
+OES_rgb8_rgba8 enum: (OpenGL ES only)
+ RGB8 = 0x8051
+ RGBA8 = 0x8058
+
+###############################################################################
+
+InterleavedArrayFormat enum:
+ V2F = 0x2A20
+ V3F = 0x2A21
+ C4UB_V2F = 0x2A22
+ C4UB_V3F = 0x2A23
+ C3F_V3F = 0x2A24
+ N3F_V3F = 0x2A25
+ C4F_N3F_V3F = 0x2A26
+ T2F_V3F = 0x2A27
+ T4F_V4F = 0x2A28
+ T2F_C4UB_V3F = 0x2A29
+ T2F_C3F_V3F = 0x2A2A
+ T2F_N3F_V3F = 0x2A2B
+ T2F_C4F_N3F_V3F = 0x2A2C
+ T4F_C4F_N3F_V4F = 0x2A2D
+
+###############################################################################
+
+VertexPointerType enum:
+ use DataType SHORT
+ use DataType INT
+ use DataType FLOAT
+ use DataType DOUBLE
+
+###############################################################################
+
+# 0x3000 through 0x3FFF are reserved for clip planes
+ClipPlaneName enum:
+ CLIP_PLANE0 = 0x3000 # 1 I
+ CLIP_PLANE1 = 0x3001 # 1 I
+ CLIP_PLANE2 = 0x3002 # 1 I
+ CLIP_PLANE3 = 0x3003 # 1 I
+ CLIP_PLANE4 = 0x3004 # 1 I
+ CLIP_PLANE5 = 0x3005 # 1 I
+
+VERSION_3_0 enum: (aliases)
+ CLIP_DISTANCE0 = 0x3000 # VERSION_3_0 # alias GL_CLIP_PLANE0
+ CLIP_DISTANCE1 = 0x3001 # VERSION_3_0 # alias GL_CLIP_PLANE1
+ CLIP_DISTANCE2 = 0x3002 # VERSION_3_0 # alias GL_CLIP_PLANE2
+ CLIP_DISTANCE3 = 0x3003 # VERSION_3_0 # alias GL_CLIP_PLANE3
+ CLIP_DISTANCE4 = 0x3004 # VERSION_3_0 # alias GL_CLIP_PLANE4
+ CLIP_DISTANCE5 = 0x3005 # VERSION_3_0 # alias GL_CLIP_PLANE5
+ CLIP_DISTANCE6 = 0x3006 # VERSION_3_0 # alias GL_CLIP_PLANE5
+ CLIP_DISTANCE7 = 0x3007 # VERSION_3_0 # alias GL_CLIP_PLANE5
+
+###############################################################################
+
+# 0x4000-0x4FFF are reserved for light numbers
+LightName enum:
+ LIGHT0 = 0x4000 # 1 I
+ LIGHT1 = 0x4001 # 1 I
+ LIGHT2 = 0x4002 # 1 I
+ LIGHT3 = 0x4003 # 1 I
+ LIGHT4 = 0x4004 # 1 I
+ LIGHT5 = 0x4005 # 1 I
+ LIGHT6 = 0x4006 # 1 I
+ LIGHT7 = 0x4007 # 1 I
+ use SGIX_fragment_lighting FRAGMENT_LIGHT0_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT1_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT2_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT3_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT4_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT5_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT6_SGIX
+ use SGIX_fragment_lighting FRAGMENT_LIGHT7_SGIX
+
+###############################################################################
+
+EXT_abgr enum:
+ ABGR_EXT = 0x8000
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ CONSTANT_COLOR = 0x8001
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ BLEND_COLOR = 0x8005 # 4 F
+
+EXT_blend_color enum:
+ CONSTANT_COLOR_EXT = 0x8001
+ ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
+ CONSTANT_ALPHA_EXT = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
+ BLEND_COLOR_EXT = 0x8005 # 4 F
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+EXT_blend_minmax enum:
+ FUNC_ADD = 0x8006
+ FUNC_ADD_EXT = 0x8006
+ MIN = 0x8007
+ MIN_EXT = 0x8007
+ MAX = 0x8008
+ MAX_EXT = 0x8008
+ BLEND_EQUATION = 0x8009 # 1 I
+ BLEND_EQUATION_EXT = 0x8009 # 1 I
+
+VERSION_2_0 enum: (Promoted for OpenGL 2.0)
+ BLEND_EQUATION_RGB = 0x8009 # VERSION_2_0 # alias GL_BLEND_EQUATION
+
+EXT_blend_equation_separate enum: (separate; see below)
+ BLEND_EQUATION_RGB_EXT = 0x8009 # alias GL_BLEND_EQUATION
+
+# Aliases EXT_blend_equation_separate enum above
+OES_blend_equation_separate enum: (OpenGL ES only; additional; see below)
+ BLEND_EQUATION_RGB_OES = 0x8009 # 1 I
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+EXT_blend_subtract enum:
+ FUNC_SUBTRACT = 0x800A
+ FUNC_SUBTRACT_EXT = 0x800A
+ FUNC_REVERSE_SUBTRACT = 0x800B
+ FUNC_REVERSE_SUBTRACT_EXT = 0x800B
+
+# Aliases EXT_blend_minmax and EXT_blend_subtract enums above
+OES_blend_subtract enum: (OpenGL ES only)
+ FUNC_ADD_OES = 0x8006
+ BLEND_EQUATION_OES = 0x8009 # 1 I
+ FUNC_SUBTRACT_OES = 0x800A
+ FUNC_REVERSE_SUBTRACT_OES = 0x800B
+
+###############################################################################
+
+EXT_cmyka enum:
+ CMYK_EXT = 0x800C
+ CMYKA_EXT = 0x800D
+ PACK_CMYK_HINT_EXT = 0x800E # 1 I
+ UNPACK_CMYK_HINT_EXT = 0x800F # 1 I
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ CONVOLUTION_1D = 0x8010 # 1 I
+ CONVOLUTION_2D = 0x8011 # 1 I
+ SEPARABLE_2D = 0x8012 # 1 I
+ CONVOLUTION_BORDER_MODE = 0x8013
+ CONVOLUTION_FILTER_SCALE = 0x8014
+ CONVOLUTION_FILTER_BIAS = 0x8015
+ REDUCE = 0x8016
+ CONVOLUTION_FORMAT = 0x8017
+ CONVOLUTION_WIDTH = 0x8018
+ CONVOLUTION_HEIGHT = 0x8019
+ MAX_CONVOLUTION_WIDTH = 0x801A
+ MAX_CONVOLUTION_HEIGHT = 0x801B
+ POST_CONVOLUTION_RED_SCALE = 0x801C # 1 F
+ POST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 F
+ POST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 F
+ POST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 F
+ POST_CONVOLUTION_RED_BIAS = 0x8020 # 1 F
+ POST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 F
+ POST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 F
+ POST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 F
+
+EXT_convolution enum:
+ CONVOLUTION_1D_EXT = 0x8010 # 1 I
+ CONVOLUTION_2D_EXT = 0x8011 # 1 I
+ SEPARABLE_2D_EXT = 0x8012 # 1 I
+ CONVOLUTION_BORDER_MODE_EXT = 0x8013
+ CONVOLUTION_FILTER_SCALE_EXT = 0x8014
+ CONVOLUTION_FILTER_BIAS_EXT = 0x8015
+ REDUCE_EXT = 0x8016
+ CONVOLUTION_FORMAT_EXT = 0x8017
+ CONVOLUTION_WIDTH_EXT = 0x8018
+ CONVOLUTION_HEIGHT_EXT = 0x8019
+ MAX_CONVOLUTION_WIDTH_EXT = 0x801A
+ MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
+ POST_CONVOLUTION_RED_SCALE_EXT = 0x801C # 1 F
+ POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D # 1 F
+ POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E # 1 F
+ POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F # 1 F
+ POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 # 1 F
+ POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 # 1 F
+ POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 # 1 F
+ POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 # 1 F
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ HISTOGRAM = 0x8024 # 1 I
+ PROXY_HISTOGRAM = 0x8025
+ HISTOGRAM_WIDTH = 0x8026
+ HISTOGRAM_FORMAT = 0x8027
+ HISTOGRAM_RED_SIZE = 0x8028
+ HISTOGRAM_GREEN_SIZE = 0x8029
+ HISTOGRAM_BLUE_SIZE = 0x802A
+ HISTOGRAM_ALPHA_SIZE = 0x802B
+ HISTOGRAM_SINK = 0x802D
+ MINMAX = 0x802E # 1 I
+ MINMAX_FORMAT = 0x802F
+ MINMAX_SINK = 0x8030
+ TABLE_TOO_LARGE = 0x8031
+
+EXT_histogram enum:
+ HISTOGRAM_EXT = 0x8024 # 1 I
+ PROXY_HISTOGRAM_EXT = 0x8025
+ HISTOGRAM_WIDTH_EXT = 0x8026
+ HISTOGRAM_FORMAT_EXT = 0x8027
+ HISTOGRAM_RED_SIZE_EXT = 0x8028
+ HISTOGRAM_GREEN_SIZE_EXT = 0x8029
+ HISTOGRAM_BLUE_SIZE_EXT = 0x802A
+ HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
+ HISTOGRAM_LUMINANCE_SIZE = 0x802C
+ HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
+ HISTOGRAM_SINK_EXT = 0x802D
+ MINMAX_EXT = 0x802E # 1 I
+ MINMAX_FORMAT_EXT = 0x802F
+ MINMAX_SINK_EXT = 0x8030
+ TABLE_TOO_LARGE_EXT = 0x8031
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ UNSIGNED_BYTE_3_3_2 = 0x8032
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+
+EXT_packed_pixels enum:
+ UNSIGNED_BYTE_3_3_2_EXT = 0x8032
+ UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
+ UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
+ UNSIGNED_INT_8_8_8_8_EXT = 0x8035
+ UNSIGNED_INT_10_10_10_2_EXT = 0x8036
+ UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362
+ UNSIGNED_SHORT_5_6_5_EXT = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
+
+EXT_texture_type_2_10_10_10_REV enum: (OpenGL ES only)
+# use EXT_packed_pixels UNSIGNED_INT_2_10_10_10_REV_EXT
+
+###############################################################################
+
+EXT_polygon_offset enum:
+ POLYGON_OFFSET_EXT = 0x8037
+ POLYGON_OFFSET_FACTOR_EXT = 0x8038
+ POLYGON_OFFSET_BIAS_EXT = 0x8039 # 1 F
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ RESCALE_NORMAL = 0x803A # 1 I
+
+EXT_rescale_normal enum:
+ RESCALE_NORMAL_EXT = 0x803A # 1 I
+
+###############################################################################
+
+EXT_texture enum:
+ ALPHA4_EXT = 0x803B
+ ALPHA8_EXT = 0x803C
+ ALPHA12_EXT = 0x803D
+ ALPHA16_EXT = 0x803E
+ LUMINANCE4_EXT = 0x803F
+ LUMINANCE8_EXT = 0x8040
+ LUMINANCE12_EXT = 0x8041
+ LUMINANCE16_EXT = 0x8042
+ LUMINANCE4_ALPHA4_EXT = 0x8043
+ LUMINANCE6_ALPHA2_EXT = 0x8044
+ LUMINANCE8_ALPHA8_EXT = 0x8045
+ LUMINANCE12_ALPHA4_EXT = 0x8046
+ LUMINANCE12_ALPHA12_EXT = 0x8047
+ LUMINANCE16_ALPHA16_EXT = 0x8048
+ INTENSITY_EXT = 0x8049
+ INTENSITY4_EXT = 0x804A
+ INTENSITY8_EXT = 0x804B
+ INTENSITY12_EXT = 0x804C
+ INTENSITY16_EXT = 0x804D
+ RGB2_EXT = 0x804E
+ RGB4_EXT = 0x804F
+ RGB5_EXT = 0x8050
+ RGB8_EXT = 0x8051
+ RGB10_EXT = 0x8052
+ RGB12_EXT = 0x8053
+ RGB16_EXT = 0x8054
+ RGBA2_EXT = 0x8055
+ RGBA4_EXT = 0x8056
+ RGB5_A1_EXT = 0x8057
+ RGBA8_EXT = 0x8058
+ RGB10_A2_EXT = 0x8059
+ RGBA12_EXT = 0x805A
+ RGBA16_EXT = 0x805B
+ TEXTURE_RED_SIZE_EXT = 0x805C
+ TEXTURE_GREEN_SIZE_EXT = 0x805D
+ TEXTURE_BLUE_SIZE_EXT = 0x805E
+ TEXTURE_ALPHA_SIZE_EXT = 0x805F
+ TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
+ TEXTURE_INTENSITY_SIZE_EXT = 0x8061
+ REPLACE_EXT = 0x8062
+ PROXY_TEXTURE_1D_EXT = 0x8063
+ PROXY_TEXTURE_2D_EXT = 0x8064
+ TEXTURE_TOO_LARGE_EXT = 0x8065
+
+# Aliases EXT_texture enums above
+OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
+ RGBA4_OES = 0x8056
+ RGB5_A1_OES = 0x8057
+
+###############################################################################
+
+EXT_texture_object enum:
+ TEXTURE_PRIORITY_EXT = 0x8066
+ TEXTURE_RESIDENT_EXT = 0x8067
+ TEXTURE_1D_BINDING_EXT = 0x8068
+ TEXTURE_2D_BINDING_EXT = 0x8069
+ TEXTURE_3D_BINDING_EXT = 0x806A # 1 I
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ PACK_SKIP_IMAGES = 0x806B # 1 I
+ PACK_IMAGE_HEIGHT = 0x806C # 1 F
+ UNPACK_SKIP_IMAGES = 0x806D # 1 I
+ UNPACK_IMAGE_HEIGHT = 0x806E # 1 F
+ TEXTURE_3D = 0x806F # 1 I
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_DEPTH = 0x8071
+ TEXTURE_WRAP_R = 0x8072
+ MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I
+
+EXT_texture3D enum:
+ PACK_SKIP_IMAGES_EXT = 0x806B # 1 I
+ PACK_IMAGE_HEIGHT_EXT = 0x806C # 1 F
+ UNPACK_SKIP_IMAGES_EXT = 0x806D # 1 I
+ UNPACK_IMAGE_HEIGHT_EXT = 0x806E # 1 F
+ TEXTURE_3D_EXT = 0x806F # 1 I
+ PROXY_TEXTURE_3D_EXT = 0x8070
+ TEXTURE_DEPTH_EXT = 0x8071
+ TEXTURE_WRAP_R_EXT = 0x8072
+ MAX_3D_TEXTURE_SIZE_EXT = 0x8073 # 1 I
+
+# Aliases EXT_texture_object, EXT_texture3D enums above
+OES_texture3D enum: (OpenGL ES only)
+ TEXTURE_3D_BINDING_OES = 0x806A # 1 I
+ TEXTURE_3D_OES = 0x806F # 1 I
+ TEXTURE_WRAP_R_OES = 0x8072
+ MAX_3D_TEXTURE_SIZE_OES = 0x8073 # 1 I
+
+###############################################################################
+
+EXT_vertex_array enum:
+ VERTEX_ARRAY_EXT = 0x8074
+ NORMAL_ARRAY_EXT = 0x8075
+ COLOR_ARRAY_EXT = 0x8076
+ INDEX_ARRAY_EXT = 0x8077
+ TEXTURE_COORD_ARRAY_EXT = 0x8078
+ EDGE_FLAG_ARRAY_EXT = 0x8079
+ VERTEX_ARRAY_SIZE_EXT = 0x807A
+ VERTEX_ARRAY_TYPE_EXT = 0x807B
+ VERTEX_ARRAY_STRIDE_EXT = 0x807C
+ VERTEX_ARRAY_COUNT_EXT = 0x807D # 1 I
+ NORMAL_ARRAY_TYPE_EXT = 0x807E
+ NORMAL_ARRAY_STRIDE_EXT = 0x807F
+ NORMAL_ARRAY_COUNT_EXT = 0x8080 # 1 I
+ COLOR_ARRAY_SIZE_EXT = 0x8081
+ COLOR_ARRAY_TYPE_EXT = 0x8082
+ COLOR_ARRAY_STRIDE_EXT = 0x8083
+ COLOR_ARRAY_COUNT_EXT = 0x8084 # 1 I
+ INDEX_ARRAY_TYPE_EXT = 0x8085
+ INDEX_ARRAY_STRIDE_EXT = 0x8086
+ INDEX_ARRAY_COUNT_EXT = 0x8087 # 1 I
+ TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
+ TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
+ TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
+ TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B # 1 I
+ EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
+ EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D # 1 I
+ VERTEX_ARRAY_POINTER_EXT = 0x808E
+ NORMAL_ARRAY_POINTER_EXT = 0x808F
+ COLOR_ARRAY_POINTER_EXT = 0x8090
+ INDEX_ARRAY_POINTER_EXT = 0x8091
+ TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
+ EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
+
+###############################################################################
+
+SGIX_interlace enum:
+ INTERLACE_SGIX = 0x8094 # 1 I
+
+###############################################################################
+
+SGIS_detail_texture enum:
+ DETAIL_TEXTURE_2D_SGIS = 0x8095
+ DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 # 1 I
+ LINEAR_DETAIL_SGIS = 0x8097
+ LINEAR_DETAIL_ALPHA_SGIS = 0x8098
+ LINEAR_DETAIL_COLOR_SGIS = 0x8099
+ DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
+ DETAIL_TEXTURE_MODE_SGIS = 0x809B
+ DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
+
+###############################################################################
+
+# Reuses some SGIS_multisample values
+VERSION_1_3 enum: (Promoted for OpenGL 1.3)
+ MULTISAMPLE = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8 # 1 I
+ SAMPLES = 0x80A9 # 1 I
+ SAMPLE_COVERAGE_VALUE = 0x80AA # 1 F
+ SAMPLE_COVERAGE_INVERT = 0x80AB # 1 I
+
+ARB_multisample enum:
+ MULTISAMPLE_ARB = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
+ SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
+ SAMPLE_COVERAGE_ARB = 0x80A0
+ SAMPLE_BUFFERS_ARB = 0x80A8 # 1 I
+ SAMPLES_ARB = 0x80A9 # 1 I
+ SAMPLE_COVERAGE_VALUE_ARB = 0x80AA # 1 F
+ SAMPLE_COVERAGE_INVERT_ARB = 0x80AB # 1 I
+
+SGIS_multisample enum:
+ MULTISAMPLE_SGIS = 0x809D # 1 I
+ SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E # 1 I
+ SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F # 1 I
+ SAMPLE_MASK_SGIS = 0x80A0 # 1 I
+ 1PASS_SGIS = 0x80A1
+ 2PASS_0_SGIS = 0x80A2
+ 2PASS_1_SGIS = 0x80A3
+ 4PASS_0_SGIS = 0x80A4
+ 4PASS_1_SGIS = 0x80A5
+ 4PASS_2_SGIS = 0x80A6
+ 4PASS_3_SGIS = 0x80A7
+ SAMPLE_BUFFERS_SGIS = 0x80A8 # 1 I
+ SAMPLES_SGIS = 0x80A9 # 1 I
+ SAMPLE_MASK_VALUE_SGIS = 0x80AA # 1 F
+ SAMPLE_MASK_INVERT_SGIS = 0x80AB # 1 I
+ SAMPLE_PATTERN_SGIS = 0x80AC # 1 I
+
+# Reuses SGIS_multisample values.
+EXT_multisample enum:
+ MULTISAMPLE_EXT = 0x809D
+ SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
+ SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
+ SAMPLE_MASK_EXT = 0x80A0
+ 1PASS_EXT = 0x80A1
+ 2PASS_0_EXT = 0x80A2
+ 2PASS_1_EXT = 0x80A3
+ 4PASS_0_EXT = 0x80A4
+ 4PASS_1_EXT = 0x80A5
+ 4PASS_2_EXT = 0x80A6
+ 4PASS_3_EXT = 0x80A7
+ SAMPLE_BUFFERS_EXT = 0x80A8 # 1 I
+ SAMPLES_EXT = 0x80A9 # 1 I
+ SAMPLE_MASK_VALUE_EXT = 0x80AA # 1 F
+ SAMPLE_MASK_INVERT_EXT = 0x80AB # 1 I
+ SAMPLE_PATTERN_EXT = 0x80AC # 1 I
+ MULTISAMPLE_BIT_EXT = 0x20000000
+
+###############################################################################
+
+SGIS_sharpen_texture enum:
+ LINEAR_SHARPEN_SGIS = 0x80AD
+ LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
+ LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
+ SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ COLOR_MATRIX = 0x80B1 # 16 F
+ COLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 I
+ MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 I
+ POST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 F
+ POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 F
+ POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 F
+ POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 F
+ POST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 F
+ POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 F
+ POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 F
+ POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 F
+
+SGI_color_matrix enum:
+ COLOR_MATRIX_SGI = 0x80B1 # 16 F
+ COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 # 1 I
+ MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 # 1 I
+ POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 # 1 F
+ POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 # 1 F
+ POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 # 1 F
+ POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 # 1 F
+ POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 # 1 F
+ POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 # 1 F
+ POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA # 1 F
+ POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB # 1 F
+
+###############################################################################
+
+SGI_texture_color_table enum:
+ TEXTURE_COLOR_TABLE_SGI = 0x80BC # 1 I
+ PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
+
+###############################################################################
+
+SGIX_texture_add_env enum:
+ TEXTURE_ENV_BIAS_SGIX = 0x80BE
+
+###############################################################################
+
+SGIX_shadow_ambient enum:
+ SHADOW_AMBIENT_SGIX = 0x80BF
+
+###############################################################################
+
+# Intergraph/Intense3D/3Dlabs: 0x80C0-0x80CF
+
+# 3Dlabs_future_use: 0x80C0-0x80C7
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+
+EXT_blend_func_separate enum:
+ BLEND_DST_RGB_EXT = 0x80C8
+ BLEND_SRC_RGB_EXT = 0x80C9
+ BLEND_DST_ALPHA_EXT = 0x80CA
+ BLEND_SRC_ALPHA_EXT = 0x80CB
+
+# Aliases EXT_blend_func_separate enums above
+OES_blend_func_separate enum: (OpenGL ES only)
+ BLEND_DST_RGB_OES = 0x80C8
+ BLEND_SRC_RGB_OES = 0x80C9
+ BLEND_DST_ALPHA_OES = 0x80CA
+ BLEND_SRC_ALPHA_OES = 0x80CB
+
+EXT_422_pixels enum:
+ 422_EXT = 0x80CC
+ 422_REV_EXT = 0x80CD
+ 422_AVERAGE_EXT = 0x80CE
+ 422_REV_AVERAGE_EXT = 0x80CF
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ COLOR_TABLE = 0x80D0 # 1 I
+ POST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 I
+ POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 I
+ PROXY_COLOR_TABLE = 0x80D3
+ PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
+ PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
+ COLOR_TABLE_SCALE = 0x80D6
+ COLOR_TABLE_BIAS = 0x80D7
+ COLOR_TABLE_FORMAT = 0x80D8
+ COLOR_TABLE_WIDTH = 0x80D9
+ COLOR_TABLE_RED_SIZE = 0x80DA
+ COLOR_TABLE_GREEN_SIZE = 0x80DB
+ COLOR_TABLE_BLUE_SIZE = 0x80DC
+ COLOR_TABLE_ALPHA_SIZE = 0x80DD
+ COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
+ COLOR_TABLE_INTENSITY_SIZE = 0x80DF
+
+SGI_color_table enum:
+ COLOR_TABLE_SGI = 0x80D0 # 1 I
+ POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 # 1 I
+ POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 # 1 I
+ PROXY_COLOR_TABLE_SGI = 0x80D3
+ PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
+ PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
+ COLOR_TABLE_SCALE_SGI = 0x80D6
+ COLOR_TABLE_BIAS_SGI = 0x80D7
+ COLOR_TABLE_FORMAT_SGI = 0x80D8
+ COLOR_TABLE_WIDTH_SGI = 0x80D9
+ COLOR_TABLE_RED_SIZE_SGI = 0x80DA
+ COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
+ COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
+ COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
+ COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
+ COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ BGR = 0x80E0
+ BGRA = 0x80E1
+
+ARB_vertex_array_bgra enum:
+# use VERSION_1_2 BGRA
+
+EXT_bgra enum:
+ BGR_EXT = 0x80E0
+ BGRA_EXT = 0x80E1
+
+###############################################################################
+
+# Microsoft: 0x80E2-0x80E7
+
+###############################################################################
+
+VERSION_1_2 enum:
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+
+###############################################################################
+
+# Microsoft: 0x80EA-0x810F
+
+###############################################################################
+
+SGIS_texture_select enum:
+ DUAL_ALPHA4_SGIS = 0x8110
+ DUAL_ALPHA8_SGIS = 0x8111
+ DUAL_ALPHA12_SGIS = 0x8112
+ DUAL_ALPHA16_SGIS = 0x8113
+ DUAL_LUMINANCE4_SGIS = 0x8114
+ DUAL_LUMINANCE8_SGIS = 0x8115
+ DUAL_LUMINANCE12_SGIS = 0x8116
+ DUAL_LUMINANCE16_SGIS = 0x8117
+ DUAL_INTENSITY4_SGIS = 0x8118
+ DUAL_INTENSITY8_SGIS = 0x8119
+ DUAL_INTENSITY12_SGIS = 0x811A
+ DUAL_INTENSITY16_SGIS = 0x811B
+ DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
+ DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
+ QUAD_ALPHA4_SGIS = 0x811E
+ QUAD_ALPHA8_SGIS = 0x811F
+ QUAD_LUMINANCE4_SGIS = 0x8120
+ QUAD_LUMINANCE8_SGIS = 0x8121
+ QUAD_INTENSITY4_SGIS = 0x8122
+ QUAD_INTENSITY8_SGIS = 0x8123
+ DUAL_TEXTURE_SELECT_SGIS = 0x8124
+ QUAD_TEXTURE_SELECT_SGIS = 0x8125
+
+###############################################################################
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ POINT_SIZE_MIN = 0x8126 # 1 F
+ POINT_SIZE_MAX = 0x8127 # 1 F
+ POINT_FADE_THRESHOLD_SIZE = 0x8128 # 1 F
+ POINT_DISTANCE_ATTENUATION = 0x8129 # 3 F
+
+ARB_point_parameters enum:
+ POINT_SIZE_MIN_ARB = 0x8126 # 1 F
+ POINT_SIZE_MAX_ARB = 0x8127 # 1 F
+ POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 # 1 F
+ POINT_DISTANCE_ATTENUATION_ARB = 0x8129 # 3 F
+
+EXT_point_parameters enum:
+ POINT_SIZE_MIN_EXT = 0x8126 # 1 F
+ POINT_SIZE_MAX_EXT = 0x8127 # 1 F
+ POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 # 1 F
+ DISTANCE_ATTENUATION_EXT = 0x8129 # 3 F
+
+SGIS_point_parameters enum:
+ POINT_SIZE_MIN_SGIS = 0x8126 # 1 F
+ POINT_SIZE_MAX_SGIS = 0x8127 # 1 F
+ POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 # 1 F
+ DISTANCE_ATTENUATION_SGIS = 0x8129 # 3 F
+
+###############################################################################
+
+SGIS_fog_function enum:
+ FOG_FUNC_SGIS = 0x812A
+ FOG_FUNC_POINTS_SGIS = 0x812B # 1 I
+ MAX_FOG_FUNC_POINTS_SGIS = 0x812C # 1 I
+
+###############################################################################
+
+VERSION_1_3 enum: (Promoted for OpenGL 1.3)
+ CLAMP_TO_BORDER = 0x812D
+
+ARB_texture_border_clamp enum:
+ CLAMP_TO_BORDER_ARB = 0x812D
+
+SGIS_texture_border_clamp enum:
+ CLAMP_TO_BORDER_SGIS = 0x812D
+
+###############################################################################
+
+SGIX_texture_multi_buffer enum:
+ TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ CLAMP_TO_EDGE = 0x812F
+
+SGIS_texture_edge_clamp enum:
+ CLAMP_TO_EDGE_SGIS = 0x812F
+
+###############################################################################
+
+SGIS_texture4D enum:
+ PACK_SKIP_VOLUMES_SGIS = 0x8130 # 1 I
+ PACK_IMAGE_DEPTH_SGIS = 0x8131 # 1 I
+ UNPACK_SKIP_VOLUMES_SGIS = 0x8132 # 1 I
+ UNPACK_IMAGE_DEPTH_SGIS = 0x8133 # 1 I
+ TEXTURE_4D_SGIS = 0x8134 # 1 I
+ PROXY_TEXTURE_4D_SGIS = 0x8135
+ TEXTURE_4DSIZE_SGIS = 0x8136
+ TEXTURE_WRAP_Q_SGIS = 0x8137
+ MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 # 1 I
+ TEXTURE_4D_BINDING_SGIS = 0x814F # 1 I
+
+###############################################################################
+
+SGIX_pixel_texture enum:
+ PIXEL_TEX_GEN_SGIX = 0x8139 # 1 I
+ PIXEL_TEX_GEN_MODE_SGIX = 0x832B # 1 I
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ TEXTURE_MIN_LOD = 0x813A
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+
+SGIS_texture_lod enum:
+ TEXTURE_MIN_LOD_SGIS = 0x813A
+ TEXTURE_MAX_LOD_SGIS = 0x813B
+ TEXTURE_BASE_LEVEL_SGIS = 0x813C
+ TEXTURE_MAX_LEVEL_SGIS = 0x813D
+
+###############################################################################
+
+SGIX_pixel_tiles enum:
+ PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E # 1 I
+ PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F # 1 I
+ PIXEL_TILE_WIDTH_SGIX = 0x8140 # 1 I
+ PIXEL_TILE_HEIGHT_SGIX = 0x8141 # 1 I
+ PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 # 1 I
+ PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 # 1 I
+ PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 # 1 I
+ PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 # 1 I
+
+###############################################################################
+
+SGIS_texture_filter4 enum:
+ FILTER4_SGIS = 0x8146
+ TEXTURE_FILTER4_SIZE_SGIS = 0x8147
+
+###############################################################################
+
+SGIX_sprite enum:
+ SPRITE_SGIX = 0x8148 # 1 I
+ SPRITE_MODE_SGIX = 0x8149 # 1 I
+ SPRITE_AXIS_SGIX = 0x814A # 3 F
+ SPRITE_TRANSLATION_SGIX = 0x814B # 3 F
+ SPRITE_AXIAL_SGIX = 0x814C
+ SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
+ SPRITE_EYE_ALIGNED_SGIX = 0x814E
+
+###############################################################################
+
+# SGIS_texture4D (additional; see above): 0x814F
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ CONSTANT_BORDER = 0x8151
+# WRAP_BORDER = 0x8152 # Not actually used
+ REPLICATE_BORDER = 0x8153
+ CONVOLUTION_BORDER_COLOR = 0x8154
+
+HP_convolution_border_modes enum:
+ IGNORE_BORDER_HP = 0x8150 # Not promoted
+ CONSTANT_BORDER_HP = 0x8151
+ REPLICATE_BORDER_HP = 0x8153
+ CONVOLUTION_BORDER_COLOR_HP = 0x8154
+
+###############################################################################
+
+# HP: 0x8155-0x816F
+
+###############################################################################
+
+SGIX_clipmap enum:
+ LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
+ TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
+ TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
+ TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
+ TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
+ TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
+ TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
+ MAX_CLIPMAP_DEPTH_SGIX = 0x8177 # 1 I
+ MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 # 1 I
+ NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
+ NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
+ LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
+
+###############################################################################
+
+SGIX_texture_scale_bias enum:
+ POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
+ POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
+ POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B # 2 F
+ POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C # 2 F
+
+###############################################################################
+
+SGIX_reference_plane enum:
+ REFERENCE_PLANE_SGIX = 0x817D # 1 I
+ REFERENCE_PLANE_EQUATION_SGIX = 0x817E # 4 F
+
+###############################################################################
+
+SGIX_ir_instrument1 enum:
+ IR_INSTRUMENT1_SGIX = 0x817F # 1 I
+
+###############################################################################
+
+SGIX_instruments enum:
+ INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
+ INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 # 1 I
+
+###############################################################################
+
+SGIX_list_priority enum:
+ LIST_PRIORITY_SGIX = 0x8182
+
+###############################################################################
+
+SGIX_calligraphic_fragment enum:
+ CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 # 1 I
+
+###############################################################################
+
+SGIX_impact_pixel_texture enum:
+ PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
+ PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
+ PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
+ PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
+ PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
+ PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
+ PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
+
+###############################################################################
+
+SGIX_framezoom enum:
+ FRAMEZOOM_SGIX = 0x818B # 1 I
+ FRAMEZOOM_FACTOR_SGIX = 0x818C # 1 I
+ MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D # 1 I
+
+###############################################################################
+
+SGIX_texture_lod_bias enum:
+ TEXTURE_LOD_BIAS_S_SGIX = 0x818E
+ TEXTURE_LOD_BIAS_T_SGIX = 0x818F
+ TEXTURE_LOD_BIAS_R_SGIX = 0x8190
+
+###############################################################################
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ GENERATE_MIPMAP = 0x8191
+ GENERATE_MIPMAP_HINT = 0x8192 # 1 I
+
+SGIS_generate_mipmap enum:
+ GENERATE_MIPMAP_SGIS = 0x8191
+ GENERATE_MIPMAP_HINT_SGIS = 0x8192 # 1 I
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_spotlight_cutoff: 0x8193
+# SPOT_CUTOFF_DELTA_SGIX = 0x8193
+
+###############################################################################
+
+SGIX_polynomial_ffd enum:
+ GEOMETRY_DEFORMATION_SGIX = 0x8194
+ TEXTURE_DEFORMATION_SGIX = 0x8195
+ DEFORMATIONS_MASK_SGIX = 0x8196 # 1 I
+ MAX_DEFORMATION_ORDER_SGIX = 0x8197
+
+###############################################################################
+
+SGIX_fog_offset enum:
+ FOG_OFFSET_SGIX = 0x8198 # 1 I
+ FOG_OFFSET_VALUE_SGIX = 0x8199 # 4 F
+
+###############################################################################
+
+SGIX_shadow enum:
+ TEXTURE_COMPARE_SGIX = 0x819A
+ TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
+ TEXTURE_LEQUAL_R_SGIX = 0x819C
+ TEXTURE_GEQUAL_R_SGIX = 0x819D
+
+###############################################################################
+
+# SGI private extension, not in enumext.spec
+# SGIX_igloo_interface: 0x819E-0x81A4
+# IGLOO_FULLSCREEN_SGIX = 0x819E
+# IGLOO_VIEWPORT_OFFSET_SGIX = 0x819F
+# IGLOO_SWAPTMESH_SGIX = 0x81A0
+# IGLOO_COLORNORMAL_SGIX = 0x81A1
+# IGLOO_IRISGL_MODE_SGIX = 0x81A2
+# IGLOO_LMC_COLOR_SGIX = 0x81A3
+# IGLOO_TMESHMODE_SGIX = 0x81A4
+
+###############################################################################
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+
+ARB_depth_texture enum:
+ DEPTH_COMPONENT16_ARB = 0x81A5
+ DEPTH_COMPONENT24_ARB = 0x81A6
+ DEPTH_COMPONENT32_ARB = 0x81A7
+
+SGIX_depth_texture enum:
+ DEPTH_COMPONENT16_SGIX = 0x81A5
+ DEPTH_COMPONENT24_SGIX = 0x81A6
+ DEPTH_COMPONENT32_SGIX = 0x81A7
+
+# Aliases ARB_depth_texture enum above
+OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
+ DEPTH_COMPONENT16_OES = 0x81A5
+
+# Aliases ARB_depth_texture enum above
+OES_depth24 enum: (OpenGL ES only)
+ DEPTH_COMPONENT24_OES = 0x81A6
+
+# Aliases ARB_depth_texture enum above
+OES_depth32 enum: (OpenGL ES only)
+ DEPTH_COMPONENT32_OES = 0x81A7
+
+###############################################################################
+
+EXT_compiled_vertex_array enum:
+ ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
+ ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
+
+###############################################################################
+
+EXT_cull_vertex enum:
+ CULL_VERTEX_EXT = 0x81AA
+ CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
+ CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
+
+###############################################################################
+
+# Promoted from SGI?
+EXT_index_array_formats enum:
+ IUI_V2F_EXT = 0x81AD
+ IUI_V3F_EXT = 0x81AE
+ IUI_N3F_V2F_EXT = 0x81AF
+ IUI_N3F_V3F_EXT = 0x81B0
+ T2F_IUI_V2F_EXT = 0x81B1
+ T2F_IUI_V3F_EXT = 0x81B2
+ T2F_IUI_N3F_V2F_EXT = 0x81B3
+ T2F_IUI_N3F_V3F_EXT = 0x81B4
+
+###############################################################################
+
+# Promoted from SGI?
+EXT_index_func enum:
+ INDEX_TEST_EXT = 0x81B5
+ INDEX_TEST_FUNC_EXT = 0x81B6
+ INDEX_TEST_REF_EXT = 0x81B7
+
+###############################################################################
+
+# Promoted from SGI?
+EXT_index_material enum:
+ INDEX_MATERIAL_EXT = 0x81B8
+ INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
+ INDEX_MATERIAL_FACE_EXT = 0x81BA
+
+###############################################################################
+
+SGIX_ycrcb enum:
+ YCRCB_422_SGIX = 0x81BB
+ YCRCB_444_SGIX = 0x81BC
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGI_complex_type: 0x81BD-0x81C3
+# COMPLEX_UNSIGNED_BYTE_SGI = 0x81BD
+# COMPLEX_BYTE_SGI = 0x81BE
+# COMPLEX_UNSIGNED_SHORT_SGI = 0x81BF
+# COMPLEX_SHORT_SGI = 0x81C0
+# COMPLEX_UNSIGNED_INT_SGI = 0x81C1
+# COMPLEX_INT_SGI = 0x81C2
+# COMPLEX_FLOAT_SGI = 0x81C3
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGI_fft: 0x81C4-0x81CA
+# POST_TRANSFORM_RED_SCALE_SGI = ???? # 1 F
+# POST_TRANSFORM_GREEN_SCALE_SGI = ???? # 1 F
+# POST_TRANSFORM_BLUE_SCALE_SGI = ???? # 1 F
+# POST_TRANSFORM_ALPHA_SCALE_SGI = ???? # 1 F
+# POST_TRANSFORM_RED_BIAS_SGI = ???? # 1 F
+# POST_TRANSFORM_GREEN_BIAS_SGI = ???? # 1 F
+# POST_TRANSFORM_BLUE_BIAS_SGI = ???? # 1 F
+# POST_TRANSFORM_ALPHA_BIAS_SGI = ???? # 1 F
+# PIXEL_TRANSFORM_OPERATOR_SGI = 0x81C4 # 1 I
+# CONVOLUTION_SGI = 0x81C5
+# FFT_1D_SGI = 0x81C6
+# PIXEL_TRANSFORM_SGI = 0x81C7
+# MAX_FFT_WIDTH_SGI = 0x81C8
+# SORT_SGI = 0x81C9
+# TRANSPOSE_SGI = 0x81CA
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_nurbs_eval: 0x81CB-0x81CF
+# MAP1_VERTEX_3_NURBS_SGIX = 0x81CB # 1 I
+# MAP1_VERTEX_4_NURBS_SGIX = 0x81CC # 1 I
+# MAP1_INDEX_NURBS_SGIX = 0x81CD # 1 I
+# MAP1_COLOR_4_NURBS_SGIX = 0x81CE # 1 I
+# MAP1_NORMAL_NURBS_SGIX = 0x81CF # 1 I
+# MAP1_TEXTURE_COORD_1_NURBS_SGIX = 0x81E0 # 1 I
+# MAP1_TEXTURE_COORD_2_NURBS_SGIX = 0x81E1 # 1 I
+# MAP1_TEXTURE_COORD_3_NURBS_SGIX = 0x81E2 # 1 I
+# MAP1_TEXTURE_COORD_4_NURBS_SGIX = 0x81E3 # 1 I
+# MAP2_VERTEX_3_NURBS_SGIX = 0x81E4 # 1 I
+# MAP2_VERTEX_4_NURBS_SGIX = 0x81E5 # 1 I
+# MAP2_INDEX_NURBS_SGIX = 0x81E6 # 1 I
+# MAP2_COLOR_4_NURBS_SGIX = 0x81E7 # 1 I
+# MAP2_NORMAL_NURBS_SGIX = 0x81E8 # 1 I
+# MAP2_TEXTURE_COORD_1_NURBS_SGIX = 0x81E9 # 1 I
+# MAP2_TEXTURE_COORD_2_NURBS_SGIX = 0x81EA # 1 I
+# MAP2_TEXTURE_COORD_3_NURBS_SGIX = 0x81EB # 1 I
+# MAP2_TEXTURE_COORD_4_NURBS_SGIX = 0x81EC # 1 I
+# NURBS_KNOT_COUNT_SGIX = 0x81ED
+# NURBS_KNOT_VECTOR_SGIX = 0x81EE
+
+###############################################################################
+
+# Sun: 0x81D0-0x81DF
+
+# No extension spec, not in enumext.spec
+# SUNX_surface_hint enum:
+# SURFACE_SIZE_HINT_SUNX = 0x81D2
+# LARGE_SUNX = 0x81D3
+
+SUNX_general_triangle_list enum:
+ RESTART_SUN = 0x0001
+ REPLACE_MIDDLE_SUN = 0x0002
+ REPLACE_OLDEST_SUN = 0x0003
+ WRAP_BORDER_SUN = 0x81D4
+ TRIANGLE_LIST_SUN = 0x81D7
+ REPLACEMENT_CODE_SUN = 0x81D8
+
+SUNX_constant_data enum:
+ UNPACK_CONSTANT_DATA_SUNX = 0x81D5
+ TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
+
+SUN_global_alpha enum:
+ GLOBAL_ALPHA_SUN = 0x81D9
+ GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
+
+###############################################################################
+
+# SGIX_nurbs_eval (additional; see above): 0x81E0-0x81EE
+
+###############################################################################
+
+SGIS_texture_color_mask enum:
+ TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
+
+###############################################################################
+
+SGIS_point_line_texgen enum:
+ EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
+ OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
+ EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
+ OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
+ EYE_POINT_SGIS = 0x81F4
+ OBJECT_POINT_SGIS = 0x81F5
+ EYE_LINE_SGIS = 0x81F6
+ OBJECT_LINE_SGIS = 0x81F7
+
+###############################################################################
+
+VERSION_1_2 enum: (Promoted for OpenGL 1.2)
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I
+ SINGLE_COLOR = 0x81F9
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+
+EXT_separate_specular_color enum:
+ LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
+ SINGLE_COLOR_EXT = 0x81F9
+ SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
+
+###############################################################################
+
+EXT_shared_texture_palette enum:
+ SHARED_TEXTURE_PALETTE_EXT = 0x81FB # 1 I
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_fog_scale: 0x81FC-0x81FD
+# FOG_SCALE_SGIX = 0x81FC # 1 I
+# FOG_SCALE_VALUE_SGIX = 0x81FD # 1 F
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_fog_blend: 0x81FE-0x81FF
+# FOG_BLEND_ALPHA_SGIX = 0x81FE # 1 I
+# FOG_BLEND_COLOR_SGIX = 0x81FF # 1 I
+
+###############################################################################
+
+# ATI: 0x8200-0x820F (released by Microsoft 2002/9/16)
+ATI_text_fragment_shader enum:
+ TEXT_FRAGMENT_SHADER_ATI = 0x8200
+
+###############################################################################
+
+# OpenGL ARB: 0x8210-0x823F
+
+VERSION_3_0 enum:
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_RED_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_DEFAULT
+ use ARB_framebuffer_object FRAMEBUFFER_UNDEFINED
+ use ARB_framebuffer_object DEPTH_STENCIL_ATTACHMENT
+
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_DEFAULT = 0x8218 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_UNDEFINED = 0x8219 # VERSION_3_0 / ARB_fbo
+ DEPTH_STENCIL_ATTACHMENT = 0x821A # VERSION_3_0 / ARB_fbo
+
+VERSION_3_0 enum:
+ MAJOR_VERSION = 0x821B # VERSION_3_0
+ MINOR_VERSION = 0x821C # VERSION_3_0
+ NUM_EXTENSIONS = 0x821D # VERSION_3_0
+ CONTEXT_FLAGS = 0x821E # VERSION_3_0
+
+# ARB_future_use: 0x821F-0x8221
+
+VERSION_3_0 enum:
+ use ARB_framebuffer_object INDEX
+
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+ INDEX = 0x8222 # VERSION_3_0 / ARB_fbo
+
+VERSION_3_0 enum:
+ DEPTH_BUFFER = 0x8223 # VERSION_3_0
+ STENCIL_BUFFER = 0x8224 # VERSION_3_0
+ COMPRESSED_RED = 0x8225 # VERSION_3_0
+ COMPRESSED_RG = 0x8226 # VERSION_3_0
+
+VERSION_3_0 enum:
+ use ARB_texture_rg RG
+ use ARB_texture_rg RG_INTEGER
+ use ARB_texture_rg R8
+ use ARB_texture_rg R16
+ use ARB_texture_rg RG8
+ use ARB_texture_rg RG16
+ use ARB_texture_rg R16F
+ use ARB_texture_rg R32F
+ use ARB_texture_rg RG16F
+ use ARB_texture_rg RG32F
+ use ARB_texture_rg R8I
+ use ARB_texture_rg R8UI
+ use ARB_texture_rg R16I
+ use ARB_texture_rg R16UI
+ use ARB_texture_rg R32I
+ use ARB_texture_rg R32UI
+ use ARB_texture_rg RG8I
+ use ARB_texture_rg RG8UI
+ use ARB_texture_rg RG16I
+ use ARB_texture_rg RG16UI
+ use ARB_texture_rg RG32I
+ use ARB_texture_rg RG32UI
+
+ARB_texture_rg enum: (note: no ARB suffixes)
+ RG = 0x8227 # VERSION_3_0 / ARB_trg
+ RG_INTEGER = 0x8228 # VERSION_3_0 / ARB_trg
+ R8 = 0x8229 # VERSION_3_0 / ARB_trg
+ R16 = 0x822A # VERSION_3_0 / ARB_trg
+ RG8 = 0x822B # VERSION_3_0 / ARB_trg
+ RG16 = 0x822C # VERSION_3_0 / ARB_trg
+ R16F = 0x822D # VERSION_3_0 / ARB_trg
+ R32F = 0x822E # VERSION_3_0 / ARB_trg
+ RG16F = 0x822F # VERSION_3_0 / ARB_trg
+ RG32F = 0x8230 # VERSION_3_0 / ARB_trg
+ R8I = 0x8231 # VERSION_3_0 / ARB_trg
+ R8UI = 0x8232 # VERSION_3_0 / ARB_trg
+ R16I = 0x8233 # VERSION_3_0 / ARB_trg
+ R16UI = 0x8234 # VERSION_3_0 / ARB_trg
+ R32I = 0x8235 # VERSION_3_0 / ARB_trg
+ R32UI = 0x8236 # VERSION_3_0 / ARB_trg
+ RG8I = 0x8237 # VERSION_3_0 / ARB_trg
+ RG8UI = 0x8238 # VERSION_3_0 / ARB_trg
+ RG16I = 0x8239 # VERSION_3_0 / ARB_trg
+ RG16UI = 0x823A # VERSION_3_0 / ARB_trg
+ RG32I = 0x823B # VERSION_3_0 / ARB_trg
+ RG32UI = 0x823C # VERSION_3_0 / ARB_trg
+
+# ARB_future_use: 0x823D-0x823F
+
+###############################################################################
+
+# @@@ Any_vendor_future_use: 0x8240-0x82AF (released by Microsoft 2002/9/16)
+
+###############################################################################
+
+# ADD: 0x82B0-0x830F
+
+###############################################################################
+
+SGIX_depth_pass_instrument enum: 0x8310-0x8312
+ DEPTH_PASS_INSTRUMENT_SGIX = 0x8310
+ DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311
+ DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312
+
+###############################################################################
+
+SGIX_fragments_instrument enum: 0x8313-0x8315
+ FRAGMENTS_INSTRUMENT_SGIX = 0x8313 # 1 I
+ FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314 # 1 I
+ FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315 # 1 I
+
+###############################################################################
+
+SGIX_convolution_accuracy enum:
+ CONVOLUTION_HINT_SGIX = 0x8316 # 1 I
+
+###############################################################################
+
+# SGIX_color_matrix_accuracy: 0x8317
+
+###############################################################################
+
+# 0x8318-0x8319
+SGIX_ycrcba enum:
+ YCRCB_SGIX = 0x8318
+ YCRCBA_SGIX = 0x8319
+
+###############################################################################
+
+# 0x831A-0x831F
+SGIX_slim enum:
+ UNPACK_COMPRESSED_SIZE_SGIX = 0x831A
+ PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B
+ PACK_COMPRESSED_SIZE_SGIX = 0x831C
+ SLIM8U_SGIX = 0x831D
+ SLIM10U_SGIX = 0x831E
+ SLIM12S_SGIX = 0x831F
+
+###############################################################################
+
+SGIX_blend_alpha_minmax enum:
+ ALPHA_MIN_SGIX = 0x8320
+ ALPHA_MAX_SGIX = 0x8321
+
+###############################################################################
+
+SGIX_scalebias_hint enum:
+ SCALEBIAS_HINT_SGIX = 0x8322
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_fog_layers: 0x8323-0x8328
+# FOG_TYPE_SGIX = 0x8323 # 1 I
+# UNIFORM_SGIX = 0x8324
+# LAYERED_SGIX = 0x8325
+# FOG_GROUND_PLANE_SGIX = 0x8326 # 4 F
+# FOG_LAYERS_POINTS_SGIX = 0x8327 # 1 I
+# MAX_FOG_LAYERS_POINTS_SGIX = 0x8328 # 1 I
+
+###############################################################################
+
+SGIX_async enum:
+ ASYNC_MARKER_SGIX = 0x8329
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_texture_phase: 0x832A
+# PHASE_SGIX = 0x832A
+
+###############################################################################
+
+# SGIX_pixel_texture (additional; see above): 0x832B
+
+###############################################################################
+
+SGIX_async_histogram enum:
+ ASYNC_HISTOGRAM_SGIX = 0x832C
+ MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_texture_mipmap_anisotropic: 0x832E-0x832F
+# TEXTURE_MIPMAP_ANISOTROPY_SGIX = 0x832E
+# MAX_MIPMAP_ANISOTROPY_SGIX = 0x832F # 1 I
+
+###############################################################################
+
+EXT_pixel_transform enum:
+ PIXEL_TRANSFORM_2D_EXT = 0x8330
+ PIXEL_MAG_FILTER_EXT = 0x8331
+ PIXEL_MIN_FILTER_EXT = 0x8332
+ PIXEL_CUBIC_WEIGHT_EXT = 0x8333
+ CUBIC_EXT = 0x8334
+ AVERAGE_EXT = 0x8335
+ PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
+ MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
+ PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
+
+# SUN_future_use: 0x8339-0x833F
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_cube_map: 0x8340-0x8348
+# ENV_MAP_SGIX = 0x8340
+# CUBE_MAP_SGIX = 0x8341
+# CUBE_MAP_ZP_SGIX = 0x8342
+# CUBE_MAP_ZN_SGIX = 0x8343
+# CUBE_MAP_XN_SGIX = 0x8344
+# CUBE_MAP_XP_SGIX = 0x8345
+# CUBE_MAP_YN_SGIX = 0x8346
+# CUBE_MAP_YP_SGIX = 0x8347
+# CUBE_MAP_BINDING_SGIX = 0x8348 # 1 I
+
+###############################################################################
+
+# Unfortunately, there was a collision promoting to EXT from SGIX.
+# Use fog_coord's value of 0x8452 instead of the previously
+# assigned FRAGMENT_DEPTH_EXT -> 0x834B.
+# EXT_light_texture: 0x8349-0x8352
+EXT_light_texture enum: 0x8349-0x8352
+ FRAGMENT_MATERIAL_EXT = 0x8349
+ FRAGMENT_NORMAL_EXT = 0x834A
+ FRAGMENT_COLOR_EXT = 0x834C
+ ATTENUATION_EXT = 0x834D
+ SHADOW_ATTENUATION_EXT = 0x834E
+ TEXTURE_APPLICATION_MODE_EXT = 0x834F # 1 I
+ TEXTURE_LIGHT_EXT = 0x8350 # 1 I
+ TEXTURE_MATERIAL_FACE_EXT = 0x8351 # 1 I
+ TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 # 1 I
+ use EXT_fog_coord FRAGMENT_DEPTH_EXT
+
+###############################################################################
+
+SGIS_pixel_texture enum:
+ PIXEL_TEXTURE_SGIS = 0x8353 # 1 I
+ PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 # 1 I
+ PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 # 1 I
+ PIXEL_GROUP_COLOR_SGIS = 0x8356 # 1 I
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_pixel_texture_bits: 0x8357-0x8359
+# COLOR_TO_TEXTURE_COORD_SGIX = 0x8357
+# COLOR_BIT_PATTERN_SGIX = 0x8358
+# COLOR_VALUE_SGIX = 0x8359
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_pixel_texture_lod: 0x835A
+# PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX = 0x835A
+
+###############################################################################
+
+SGIX_line_quality_hint enum:
+ LINE_QUALITY_HINT_SGIX = 0x835B
+
+###############################################################################
+
+SGIX_async_pixel enum:
+ ASYNC_TEX_IMAGE_SGIX = 0x835C
+ ASYNC_DRAW_PIXELS_SGIX = 0x835D
+ ASYNC_READ_PIXELS_SGIX = 0x835E
+ MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
+ MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
+ MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
+
+###############################################################################
+
+# EXT_packed_pixels (additional; see above): 0x8362-0x8368
+
+###############################################################################
+
+SGIX_texture_coordinate_clamp enum:
+ TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
+ TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
+ TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_fog_texture: 0x836C-0x836E
+# FRAGMENT_FOG_SGIX = 0x836C
+# TEXTURE_FOG_SGIX = 0x836D # 1 I
+# FOG_PATCHY_FACTOR_SGIX = 0x836E
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_fog_factor_to_alpha: 0x836F
+ FOG_FACTOR_TO_ALPHA_SGIX = 0x836F
+
+###############################################################################
+
+# HP: 0x8370-0x837F
+# NOTE: IBM is using values in this range, because of a bobble
+# when Pat Brown left at the same time as I assigned them the
+# next range and their registry became inconsistent. Unknown
+# whether HP has any conflicts as they have never reported using
+# any values in this range.
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ MIRRORED_REPEAT = 0x8370
+
+ARB_texture_mirrored_repeat enum:
+ MIRRORED_REPEAT_ARB = 0x8370
+
+IBM_texture_mirrored_repeat enum:
+ MIRRORED_REPEAT_IBM = 0x8370
+
+# Aliases ARB_texture_mirrored_repeat enum above
+OES_texture_mirrored_repeat enum: (OpenGL ES only)
+ MIRRORED_REPEAT_OES = 0x8370
+
+###############################################################################
+
+# IBM: 0x8380-0x839F
+
+###############################################################################
+
+# S3: 0x83A0-0x83BF
+
+S3_s3tc enum:
+ RGB_S3TC = 0x83A0
+ RGB4_S3TC = 0x83A1
+ RGBA_S3TC = 0x83A2
+ RGBA4_S3TC = 0x83A3
+
+# S3_future_use: 0x83A4-0x83BF
+
+###############################################################################
+
+# Obsolete extension, never to be put in enumext.spec
+# SGIS_multitexture: 0x83C0-0x83E5
+# SELECTED_TEXTURE_SGIS = 0x83C0 # 1 I
+# SELECTED_TEXTURE_COORD_SET_SGIS = 0x83C1 # 1 I
+# SELECTED_TEXTURE_TRANSFORM_SGIS = 0x83C2 # 1 I
+# MAX_TEXTURES_SGIS = 0x83C3 # 1 I
+# MAX_TEXTURE_COORD_SETS_SGIS = 0x83C4 # 1 I
+# TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS = 0x83C5 # 1 I
+# TEXTURE_ENV_COORD_SET_SGIS = 0x83C6
+# TEXTURE0_SGIS = 0x83C7
+# TEXTURE1_SGIS = 0x83C8
+# TEXTURE2_SGIS = 0x83C9
+# TEXTURE3_SGIS = 0x83CA
+#
+# SGIS_multitexture_future_use: 0x83CB-0x83E5
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_bali_g_instruments: 0x83E6-0x83E9
+# BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX = 0x83E6 # 1 I
+# BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX = 0x83E7 # 1 I
+# BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX = 0x83E8 # 1 I
+# BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX = 0x83E9 # 1 I
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_bali_r_instruments: 0x83EA-0x83EC
+# BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX = 0x83EA # 1 I
+# BALI_DEPTH_PASS_INSTRUMENT_SGIX = 0x83EB # 1 I
+# BALI_R_CHIP_COUNT_SGIX = 0x83EC # 1 I
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_occlusion_instrument: 0x83ED
+# OCCLUSION_INSTRUMENT_SGIX = 0x83ED # 1 I
+
+###############################################################################
+
+SGIX_vertex_preclip enum:
+ VERTEX_PRECLIP_SGIX = 0x83EE
+ VERTEX_PRECLIP_HINT_SGIX = 0x83EF
+
+###############################################################################
+
+# INTEL: 0x83F0-0x83FF
+# Note that this block was reclaimed from NTP, who never shipped it,
+# and reassigned to Intel.
+
+EXT_texture_compression_s3tc enum:
+ COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
+ COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
+ COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
+ COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
+
+INTEL_parallel_arrays enum:
+ PARALLEL_ARRAYS_INTEL = 0x83F4
+ VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
+ NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
+ COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
+ TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
+
+# INTEL_future_use: 0x83F9-0x83FF
+
+###############################################################################
+
+SGIX_fragment_lighting enum:
+ FRAGMENT_LIGHTING_SGIX = 0x8400 # 1 I
+ FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 # 1 I
+ FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 # 1 I
+ FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 # 1 I
+ MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 # 1 I
+ MAX_ACTIVE_LIGHTS_SGIX = 0x8405 # 1 I
+ CURRENT_RASTER_NORMAL_SGIX = 0x8406 # 1 I
+ LIGHT_ENV_MODE_SGIX = 0x8407 # 1 I
+ FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 # 1 I
+ FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 # 1 I
+ FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A # 4 F
+ FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B # 1 I
+ FRAGMENT_LIGHT0_SGIX = 0x840C # 1 I
+ FRAGMENT_LIGHT1_SGIX = 0x840D
+ FRAGMENT_LIGHT2_SGIX = 0x840E
+ FRAGMENT_LIGHT3_SGIX = 0x840F
+ FRAGMENT_LIGHT4_SGIX = 0x8410
+ FRAGMENT_LIGHT5_SGIX = 0x8411
+ FRAGMENT_LIGHT6_SGIX = 0x8412
+ FRAGMENT_LIGHT7_SGIX = 0x8413
+
+# SGIX_fragment_lighting_future_use: 0x8414-0x842B
+
+###############################################################################
+
+SGIX_resample enum:
+ PACK_RESAMPLE_SGIX = 0x842C
+ UNPACK_RESAMPLE_SGIX = 0x842D
+ RESAMPLE_REPLICATE_SGIX = 0x842E
+ RESAMPLE_ZERO_FILL_SGIX = 0x842F
+ RESAMPLE_DECIMATE_SGIX = 0x8430
+
+# SGIX_resample_future_use: 0x8431-0x8435
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_fragment_lighting_space: 0x8436-0x8449
+# EYE_SPACE_SGIX = 0x8436
+# TANGENT_SPACE_SGIX = 0x8437
+# OBJECT_SPACE_SGIX = 0x8438
+# TANGENT_ARRAY_SGIX = 0x8439
+# BINORMAL_ARRAY_SGIX = 0x843A
+# CURRENT_TANGENT_SGIX = 0x843B # 3 F
+# CURRENT_BINORMAL_SGIX = 0x843C # 3 F
+# FRAGMENT_LIGHT_SPACE_SGIX = 0x843D # 1 I
+# TANGENT_ARRAY_TYPE_SGIX = 0x843E
+# TANGENT_ARRAY_STRIDE_SGIX = 0x843F
+# TANGENT_ARRAY_COUNT_SGIX = 0x8440
+# BINORMAL_ARRAY_TYPE_SGIX = 0x8441
+# BINORMAL_ARRAY_STRIDE_SGIX = 0x8442
+# BINORMAL_ARRAY_COUNT_SGIX = 0x8443
+# TANGENT_ARRAY_POINTER_SGIX = 0x8444
+# BINORMAL_ARRAY_POINTER_SGIX = 0x8445
+# MAP1_TANGENT_SGIX = 0x8446
+# MAP2_TANGENT_SGIX = 0x8447
+# MAP1_BINORMAL_SGIX = 0x8448
+# MAP2_BINORMAL_SGIX = 0x8449
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_bali_timer_instruments: 0x844A-0x844C
+# BALI_GEOM_TIMER_INSTRUMENT_SGIX = 0x844A # 1 I
+# BALI_RASTER_TIMER_INSTRUMENT_SGIX = 0x844B # 1 I
+# BALI_INSTRUMENT_TIME_UNIT_SGIX = 0x844C # 1 I
+
+###############################################################################
+
+# SGIX_clipmap (additional; see above): 0x844D-0x844F
+
+###############################################################################
+
+# SGI (actually brokered for Id Software): 0x8450-0x845F
+
+VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5)
+ FOG_COORD_SRC = 0x8450 # alias GL_FOG_COORDINATE_SOURCE
+ FOG_COORD = 0x8451 # alias GL_FOG_COORDINATE
+ CURRENT_FOG_COORD = 0x8453 # alias GL_CURRENT_FOG_COORDINATE
+ FOG_COORD_ARRAY_TYPE = 0x8454 # alias GL_FOG_COORDINATE_ARRAY_TYPE
+ FOG_COORD_ARRAY_STRIDE = 0x8455 # alias GL_FOG_COORDINATE_ARRAY_STRIDE
+ FOG_COORD_ARRAY_POINTER = 0x8456 # alias GL_FOG_COORDINATE_ARRAY_POINTER
+ FOG_COORD_ARRAY = 0x8457 # alias GL_FOG_COORDINATE_ARRAY
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ FOG_COORDINATE_SOURCE = 0x8450 # 1 I
+ FOG_COORDINATE = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453 # 1 F
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454 # 1 I
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455 # 1 I
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457 # 1 I
+
+EXT_fog_coord enum:
+ FOG_COORDINATE_SOURCE_EXT = 0x8450 # 1 I
+ FOG_COORDINATE_EXT = 0x8451
+ FRAGMENT_DEPTH_EXT = 0x8452
+ CURRENT_FOG_COORDINATE_EXT = 0x8453 # 1 F
+ FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 # 1 I
+ FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 # 1 I
+ FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
+ FOG_COORDINATE_ARRAY_EXT = 0x8457 # 1 I
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ COLOR_SUM = 0x8458 # 1 I
+ CURRENT_SECONDARY_COLOR = 0x8459 # 3 F
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A # 1 I
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B # 1 I
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C # 1 I
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E # 1 I
+
+EXT_secondary_color enum:
+ COLOR_SUM_EXT = 0x8458 # 1 I
+ CURRENT_SECONDARY_COLOR_EXT = 0x8459 # 3 F
+ SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A # 1 I
+ SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B # 1 I
+ SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C # 1 I
+ SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
+ SECONDARY_COLOR_ARRAY_EXT = 0x845E # 1 I
+
+ARB_vertex_program enum:
+ COLOR_SUM_ARB = 0x8458 # 1 I # ARB_vertex_program
+
+VERSION_2_1 enum:
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+SGIX_icc_texture enum:
+# RGB_ICC_SGIX = 0x8460
+# RGBA_ICC_SGIX = 0x8461
+# ALPHA_ICC_SGIX = 0x8462
+# LUMINANCE_ICC_SGIX = 0x8463
+# INTENSITY_ICC_SGIX = 0x8464
+# LUMINANCE_ALPHA_ICC_SGIX = 0x8465
+# R5_G6_B5_ICC_SGIX = 0x8466
+# R5_G6_B5_A8_ICC_SGIX = 0x8467
+# ALPHA16_ICC_SGIX = 0x8468
+# LUMINANCE16_ICC_SGIX = 0x8469
+# INTENSITY16_ICC_SGIX = 0x846A
+# LUMINANCE16_ALPHA8_ICC_SGIX = 0x846B
+
+###############################################################################
+
+# SGI_future_use: 0x846C
+
+###############################################################################
+
+# SMOOTH_* enums are new names for pre-1.2 enums.
+VERSION_1_2 enum:
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F
+ ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F
+ ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F
+
+###############################################################################
+
+# SGI_future_use: 0x846F
+
+###############################################################################
+
+# ATI Technologies (vendor multitexture, spec not yet released): 0x8470-0x848F
+
+###############################################################################
+
+# REND (Rendition): 0x8490-0x849F
+
+REND_screen_coordinates enum:
+ SCREEN_COORDINATES_REND = 0x8490
+ INVERTED_SCREEN_W_REND = 0x8491
+
+###############################################################################
+
+# ATI Technologies (vendor multitexture, spec not yet released): 0x84A0-84BF
+
+###############################################################################
+
+# OpenGL ARB: 0x84C0-0x84EF
+
+VERSION_1_3 enum: (Promoted for OpenGL 1.3)
+ TEXTURE0 = 0x84C0
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0 # 1 I
+ CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I
+ MAX_TEXTURE_UNITS = 0x84E2 # 1 I
+
+ARB_multitexture enum:
+ TEXTURE0_ARB = 0x84C0
+ TEXTURE1_ARB = 0x84C1
+ TEXTURE2_ARB = 0x84C2
+ TEXTURE3_ARB = 0x84C3
+ TEXTURE4_ARB = 0x84C4
+ TEXTURE5_ARB = 0x84C5
+ TEXTURE6_ARB = 0x84C6
+ TEXTURE7_ARB = 0x84C7
+ TEXTURE8_ARB = 0x84C8
+ TEXTURE9_ARB = 0x84C9
+ TEXTURE10_ARB = 0x84CA
+ TEXTURE11_ARB = 0x84CB
+ TEXTURE12_ARB = 0x84CC
+ TEXTURE13_ARB = 0x84CD
+ TEXTURE14_ARB = 0x84CE
+ TEXTURE15_ARB = 0x84CF
+ TEXTURE16_ARB = 0x84D0
+ TEXTURE17_ARB = 0x84D1
+ TEXTURE18_ARB = 0x84D2
+ TEXTURE19_ARB = 0x84D3
+ TEXTURE20_ARB = 0x84D4
+ TEXTURE21_ARB = 0x84D5
+ TEXTURE22_ARB = 0x84D6
+ TEXTURE23_ARB = 0x84D7
+ TEXTURE24_ARB = 0x84D8
+ TEXTURE25_ARB = 0x84D9
+ TEXTURE26_ARB = 0x84DA
+ TEXTURE27_ARB = 0x84DB
+ TEXTURE28_ARB = 0x84DC
+ TEXTURE29_ARB = 0x84DD
+ TEXTURE30_ARB = 0x84DE
+ TEXTURE31_ARB = 0x84DF
+ ACTIVE_TEXTURE_ARB = 0x84E0 # 1 I
+ CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 # 1 I
+ MAX_TEXTURE_UNITS_ARB = 0x84E2 # 1 I
+
+# These are really core ES 1.1 enums, but haven't included
+# ES core enums in enum.spec yet
+OES_texture_env_crossbar enum: (OpenGL ES only)
+ use VERSION_1_3 TEXTURE0
+ use VERSION_1_3 TEXTURE1
+ use VERSION_1_3 TEXTURE2
+ use VERSION_1_3 TEXTURE3
+ use VERSION_1_3 TEXTURE4
+ use VERSION_1_3 TEXTURE5
+ use VERSION_1_3 TEXTURE6
+ use VERSION_1_3 TEXTURE7
+ use VERSION_1_3 TEXTURE8
+ use VERSION_1_3 TEXTURE9
+ use VERSION_1_3 TEXTURE10
+ use VERSION_1_3 TEXTURE11
+ use VERSION_1_3 TEXTURE12
+ use VERSION_1_3 TEXTURE13
+ use VERSION_1_3 TEXTURE14
+ use VERSION_1_3 TEXTURE15
+ use VERSION_1_3 TEXTURE16
+ use VERSION_1_3 TEXTURE17
+ use VERSION_1_3 TEXTURE18
+ use VERSION_1_3 TEXTURE19
+ use VERSION_1_3 TEXTURE20
+ use VERSION_1_3 TEXTURE21
+ use VERSION_1_3 TEXTURE22
+ use VERSION_1_3 TEXTURE23
+ use VERSION_1_3 TEXTURE24
+ use VERSION_1_3 TEXTURE25
+ use VERSION_1_3 TEXTURE26
+ use VERSION_1_3 TEXTURE27
+ use VERSION_1_3 TEXTURE28
+ use VERSION_1_3 TEXTURE29
+ use VERSION_1_3 TEXTURE30
+ use VERSION_1_3 TEXTURE31
+
+###############################################################################
+
+VERSION_1_3 enum: (Promoted for OpenGL 1.3)
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F
+ TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F
+
+ARB_transpose_matrix enum:
+ TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 # 16 F
+ TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 # 16 F
+ TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 # 16 F
+ TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 # 16 F
+
+VERSION_1_3 enum: (Promoted for OpenGL 1.3)
+ SUBTRACT = 0x84E7
+
+ARB_texture_env_combine enum:
+ SUBTRACT_ARB = 0x84E7
+
+VERSION_3_0 enum:
+ use ARB_framebuffer_object MAX_RENDERBUFFER_SIZE
+
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+ MAX_RENDERBUFFER_SIZE = 0x84E8 # VERSION_3_0 / ARB_fbo
+
+EXT_framebuffer_object enum: (additional; see below):
+ MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
+
+# Aliases EXT_framebuffer_object enum above
+OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
+ MAX_RENDERBUFFER_SIZE_OES = 0x84E8
+
+VERSION_1_3 enum: (Promoted for OpenGL 1.3)
+ COMPRESSED_ALPHA = 0x84E9
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+
+ARB_texture_compression enum:
+ COMPRESSED_ALPHA_ARB = 0x84E9
+ COMPRESSED_LUMINANCE_ARB = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
+ COMPRESSED_INTENSITY_ARB = 0x84EC
+ COMPRESSED_RGB_ARB = 0x84ED
+ COMPRESSED_RGBA_ARB = 0x84EE
+ TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
+ TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
+ TEXTURE_COMPRESSED_ARB = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
+
+###############################################################################
+
+# NVIDIA: 0x84F0-0x855F
+
+# NV_future_use: 0x84F0-0x84F1
+
+NV_fence enum:
+ ALL_COMPLETED_NV = 0x84F2
+ FENCE_STATUS_NV = 0x84F3
+ FENCE_CONDITION_NV = 0x84F4
+
+VERSION_3_1 enum:
+ TEXTURE_RECTANGLE = 0x84F5
+ TEXTURE_BINDING_RECTANGLE = 0x84F6
+ PROXY_TEXTURE_RECTANGLE = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
+
+ARB_texture_rectangle enum:
+ TEXTURE_RECTANGLE_ARB = 0x84F5
+ TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
+ PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
+
+NV_texture_rectangle enum:
+ TEXTURE_RECTANGLE_NV = 0x84F5
+ TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
+ PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
+
+VERSION_3_0 enum:
+ use ARB_framebuffer_object DEPTH_STENCIL
+ use ARB_framebuffer_object UNSIGNED_INT_24_8
+
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+ DEPTH_STENCIL = 0x84F9 # VERSION_3_0 / ARB_fbo
+ UNSIGNED_INT_24_8 = 0x84FA # VERSION_3_0 / ARB_fbo
+
+EXT_packed_depth_stencil enum:
+ DEPTH_STENCIL_EXT = 0x84F9
+ UNSIGNED_INT_24_8_EXT = 0x84FA
+
+NV_packed_depth_stencil enum:
+ DEPTH_STENCIL_NV = 0x84F9
+ UNSIGNED_INT_24_8_NV = 0x84FA
+
+# Aliases EXT_packed_depth_stencil enums above
+OES_packed_depth_stencil enum: (OpenGL ES only)
+ DEPTH_STENCIL_OES = 0x84F9
+ UNSIGNED_INT_24_8_OES = 0x84FA
+
+# NV_future_use: 0x84FB-0x84FC
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+
+EXT_texture_lod_bias enum:
+ MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
+
+EXT_texture_filter_anisotropic enum:
+ TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
+ MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ TEXTURE_FILTER_CONTROL = 0x8500
+ TEXTURE_LOD_BIAS = 0x8501
+
+EXT_texture_lod_bias enum:
+ TEXTURE_FILTER_CONTROL_EXT = 0x8500
+ TEXTURE_LOD_BIAS_EXT = 0x8501
+
+EXT_vertex_weighting enum:
+ MODELVIEW1_STACK_DEPTH_EXT = 0x8502
+
+# NV_texture_env_combine4 (additional; see below): 0x8503
+
+NV_light_max_exponent enum:
+ MAX_SHININESS_NV = 0x8504
+ MAX_SPOT_EXPONENT_NV = 0x8505
+
+EXT_vertex_weighting enum:
+ MODELVIEW_MATRIX1_EXT = 0x8506
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+
+EXT_stencil_wrap enum:
+ INCR_WRAP_EXT = 0x8507
+ DECR_WRAP_EXT = 0x8508
+
+# Aliases EXT_stencil_wrap enums above
+OES_stencil_wrap enum: (OpenGL ES only)
+ INCR_WRAP_OES = 0x8507
+ DECR_WRAP_OES = 0x8508
+
+EXT_vertex_weighting enum:
+ VERTEX_WEIGHTING_EXT = 0x8509
+ MODELVIEW1_EXT = 0x850A
+ CURRENT_VERTEX_WEIGHT_EXT = 0x850B
+ VERTEX_WEIGHT_ARRAY_EXT = 0x850C
+ VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
+ VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
+ VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
+ VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
+
+VERSION_1_3 enum: (Promoted for OpenGL 1.3)
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+
+EXT_texture_cube_map enum:
+ NORMAL_MAP_EXT = 0x8511
+ REFLECTION_MAP_EXT = 0x8512
+ TEXTURE_CUBE_MAP_EXT = 0x8513
+ TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
+ PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
+
+NV_texgen_reflection enum:
+ NORMAL_MAP = 0x8511
+ REFLECTION_MAP = 0x8512
+
+ARB_texture_cube_map enum:
+ NORMAL_MAP_ARB = 0x8511
+ REFLECTION_MAP_ARB = 0x8512
+ TEXTURE_CUBE_MAP_ARB = 0x8513
+ TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
+ PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
+
+# Aliases ARB_texture_cube_map enums above
+OES_texture_cube_map enum: (OpenGL ES only; additional; see below)
+ NORMAL_MAP_OES = 0x8511
+ REFLECTION_MAP_OES = 0x8512
+ TEXTURE_CUBE_MAP_OES = 0x8513
+ TEXTURE_BINDING_CUBE_MAP_OES = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A
+ MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C
+
+NV_vertex_array_range enum:
+ VERTEX_ARRAY_RANGE_NV = 0x851D
+ VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
+ VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
+ MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
+ VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
+
+# @@@ How does this interact with NV_vertex_array_range?
+APPLE_vertex_array_range enum:
+ VERTEX_ARRAY_RANGE_APPLE = 0x851D
+ VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
+ VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
+ VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
+ STORAGE_CACHED_APPLE = 0x85BE
+ STORAGE_SHARED_APPLE = 0x85BF
+
+NV_register_combiners enum:
+ REGISTER_COMBINERS_NV = 0x8522
+ VARIABLE_A_NV = 0x8523
+ VARIABLE_B_NV = 0x8524
+ VARIABLE_C_NV = 0x8525
+ VARIABLE_D_NV = 0x8526
+ VARIABLE_E_NV = 0x8527
+ VARIABLE_F_NV = 0x8528
+ VARIABLE_G_NV = 0x8529
+ CONSTANT_COLOR0_NV = 0x852A
+ CONSTANT_COLOR1_NV = 0x852B
+ PRIMARY_COLOR_NV = 0x852C
+ SECONDARY_COLOR_NV = 0x852D
+ SPARE0_NV = 0x852E
+ SPARE1_NV = 0x852F
+ DISCARD_NV = 0x8530
+ E_TIMES_F_NV = 0x8531
+ SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
+
+# NV_vertex_array_range2:
+ VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
+
+# NV_multisample_filter_hint:
+ MULTISAMPLE_FILTER_HINT_NV = 0x8534
+
+NV_register_combiners2 enum:
+ PER_STAGE_CONSTANTS_NV = 0x8535
+
+NV_register_combiners enum: (additional; see above):
+ UNSIGNED_IDENTITY_NV = 0x8536
+ UNSIGNED_INVERT_NV = 0x8537
+ EXPAND_NORMAL_NV = 0x8538
+ EXPAND_NEGATE_NV = 0x8539
+ HALF_BIAS_NORMAL_NV = 0x853A
+ HALF_BIAS_NEGATE_NV = 0x853B
+ SIGNED_IDENTITY_NV = 0x853C
+ UNSIGNED_NEGATE_NV = 0x853D
+ SCALE_BY_TWO_NV = 0x853E
+ SCALE_BY_FOUR_NV = 0x853F
+ SCALE_BY_ONE_HALF_NV = 0x8540
+ BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
+ COMBINER_INPUT_NV = 0x8542
+ COMBINER_MAPPING_NV = 0x8543
+ COMBINER_COMPONENT_USAGE_NV = 0x8544
+ COMBINER_AB_DOT_PRODUCT_NV = 0x8545
+ COMBINER_CD_DOT_PRODUCT_NV = 0x8546
+ COMBINER_MUX_SUM_NV = 0x8547
+ COMBINER_SCALE_NV = 0x8548
+ COMBINER_BIAS_NV = 0x8549
+ COMBINER_AB_OUTPUT_NV = 0x854A
+ COMBINER_CD_OUTPUT_NV = 0x854B
+ COMBINER_SUM_OUTPUT_NV = 0x854C
+ MAX_GENERAL_COMBINERS_NV = 0x854D
+ NUM_GENERAL_COMBINERS_NV = 0x854E
+ COLOR_SUM_CLAMP_NV = 0x854F
+ COMBINER0_NV = 0x8550
+ COMBINER1_NV = 0x8551
+ COMBINER2_NV = 0x8552
+ COMBINER3_NV = 0x8553
+ COMBINER4_NV = 0x8554
+ COMBINER5_NV = 0x8555
+ COMBINER6_NV = 0x8556
+ COMBINER7_NV = 0x8557
+
+
+NV_primitive_restart enum:
+ PRIMITIVE_RESTART_NV = 0x8558
+ PRIMITIVE_RESTART_INDEX_NV = 0x8559
+
+NV_fog_distance enum:
+ FOG_GEN_MODE_NV = 0x855A
+ EYE_RADIAL_NV = 0x855B
+ EYE_PLANE_ABSOLUTE_NV = 0x855C
+
+NV_texgen_emboss enum:
+ EMBOSS_LIGHT_NV = 0x855D
+ EMBOSS_CONSTANT_NV = 0x855E
+ EMBOSS_MAP_NV = 0x855F
+
+###############################################################################
+
+# Intergraph/Intense3D/3Dlabs: 0x8560-0x856F
+
+INGR_color_clamp enum:
+ RED_MIN_CLAMP_INGR = 0x8560
+ GREEN_MIN_CLAMP_INGR = 0x8561
+ BLUE_MIN_CLAMP_INGR = 0x8562
+ ALPHA_MIN_CLAMP_INGR = 0x8563
+ RED_MAX_CLAMP_INGR = 0x8564
+ GREEN_MAX_CLAMP_INGR = 0x8565
+ BLUE_MAX_CLAMP_INGR = 0x8566
+ ALPHA_MAX_CLAMP_INGR = 0x8567
+
+INGR_interlace_read enum:
+ INTERLACE_READ_INGR = 0x8568
+
+# 3Dlabs_future_use: 0x8569-0x856F
+
+###############################################################################
+
+# ATI/NVIDIA: 0x8570-0x859F
+
+VERSION_1_5 enum: (Consistent naming scheme for OpenGL 1.5)
+ SRC0_RGB = 0x8580 # alias GL_SOURCE0_RGB
+ SRC1_RGB = 0x8581 # alias GL_SOURCE1_RGB
+ SRC2_RGB = 0x8582 # alias GL_SOURCE2_RGB
+ SRC0_ALPHA = 0x8588 # alias GL_SOURCE0_ALPHA
+ SRC1_ALPHA = 0x8589 # alias GL_SOURCE1_ALPHA
+ SRC2_ALPHA = 0x858A # alias GL_SOURCE2_ALPHA
+
+VERSION_1_3 enum: (Promoted for OpenGL 1.3)
+ COMBINE = 0x8570
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ SOURCE0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+
+EXT_texture_env_combine enum:
+ COMBINE_EXT = 0x8570
+ COMBINE_RGB_EXT = 0x8571
+ COMBINE_ALPHA_EXT = 0x8572
+ RGB_SCALE_EXT = 0x8573
+ ADD_SIGNED_EXT = 0x8574
+ INTERPOLATE_EXT = 0x8575
+ CONSTANT_EXT = 0x8576
+ PRIMARY_COLOR_EXT = 0x8577
+ PREVIOUS_EXT = 0x8578
+ SOURCE0_RGB_EXT = 0x8580
+ SOURCE1_RGB_EXT = 0x8581
+ SOURCE2_RGB_EXT = 0x8582
+ SOURCE0_ALPHA_EXT = 0x8588
+ SOURCE1_ALPHA_EXT = 0x8589
+ SOURCE2_ALPHA_EXT = 0x858A
+ OPERAND0_RGB_EXT = 0x8590
+ OPERAND1_RGB_EXT = 0x8591
+ OPERAND2_RGB_EXT = 0x8592
+ OPERAND0_ALPHA_EXT = 0x8598
+ OPERAND1_ALPHA_EXT = 0x8599
+ OPERAND2_ALPHA_EXT = 0x859A
+
+NV_texture_env_combine4 enum:
+ COMBINE4_NV = 0x8503
+ SOURCE3_RGB_NV = 0x8583
+ SOURCE3_ALPHA_NV = 0x858B
+ OPERAND3_RGB_NV = 0x8593
+ OPERAND3_ALPHA_NV = 0x859B
+
+# "Future use" => "additional combiner input/output enums" only
+# ATI/NVIDIA_future_use: 0x8584-0x8587
+# ATI/NVIDIA_future_use: 0x858C-0x858F
+# ATI/NVIDIA_future_use: 0x8594-0x8597
+# ATI/NVIDIA_future_use: 0x859C-0x859F
+
+###############################################################################
+
+SGIX_subsample enum:
+ PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
+ UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
+ PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
+ PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
+ PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIS_color_range: 0x85A5-0x85AD
+# EXTENDED_RANGE_SGIS = 0x85A5
+# MIN_RED_SGIS = 0x85A6
+# MAX_RED_SGIS = 0x85A7
+# MIN_GREEN_SGIS = 0x85A8
+# MAX_GREEN_SGIS = 0x85A9
+# MIN_BLUE_SGIS = 0x85AA
+# MAX_BLUE_SGIS = 0x85AB
+# MIN_ALPHA_SGIS = 0x85AC
+# MAX_ALPHA_SGIS = 0x85AD
+
+###############################################################################
+
+EXT_texture_perturb_normal enum:
+ PERTURB_EXT = 0x85AE
+ TEXTURE_NORMAL_EXT = 0x85AF
+
+###############################################################################
+
+# Apple: 0x85B0-0x85BF
+
+APPLE_specular_vector enum:
+ LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
+
+APPLE_transform_hint enum:
+ TRANSFORM_HINT_APPLE = 0x85B1
+
+APPLE_client_storage enum:
+ UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
+
+# May also be part of APPLE_fence
+APPLE_object_purgeable enum: (additional; see below)
+ BUFFER_OBJECT_APPLE = 0x85B3
+
+# APPLE_future_use: 0x85B4
+
+## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
+# STORAGE_CLIENT_APPLE = 0x85B4
+
+VERSION_3_0 enum:
+ use ARB_vertex_array_object VERTEX_ARRAY_BINDING
+
+ARB_vertex_array_object enum: (note: no ARB suffixes)
+ VERTEX_ARRAY_BINDING = 0x85B5 # VERSION_3_0 / ARB_vao
+
+APPLE_vertex_array_object enum:
+ VERTEX_ARRAY_BINDING_APPLE = 0x85B5
+
+# APPLE_future_use: 0x85B6
+## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
+# TEXTURE_MINIMIZE_STORAGE_APPLE = 0x85B6
+
+APPLE_texture_range enum: (additional; see below)
+ TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
+ TEXTURE_RANGE_POINTER_APPLE = 0x85B8
+
+APPLE_ycbcr_422 enum:
+ YCBCR_422_APPLE = 0x85B9
+ UNSIGNED_SHORT_8_8_APPLE = 0x85BA
+ UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
+
+MESA_ycbcr_texture enum: (additional; see below)
+ UNSIGNED_SHORT_8_8_MESA = 0x85BA
+ UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
+
+APPLE_texture_range enum:
+ TEXTURE_STORAGE_HINT_APPLE = 0x85BC
+ STORAGE_PRIVATE_APPLE = 0x85BD
+
+APPLE_vertex_array_range enum: (additional; see above):
+ STORAGE_CACHED_APPLE = 0x85BE
+ STORAGE_SHARED_APPLE = 0x85BF
+
+APPLE_texture_range enum:
+ use APPLE_vertex_array_range STORAGE_CACHED_APPLE
+ use APPLE_vertex_array_range STORAGE_SHARED_APPLE
+
+###############################################################################
+
+# Sun: 0x85C0-0x85CF
+
+SUNX_general_triangle_list enum: (additional; see above)
+ REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
+ REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
+ REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
+ REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
+ R1UI_V3F_SUN = 0x85C4
+ R1UI_C4UB_V3F_SUN = 0x85C5
+ R1UI_C3F_V3F_SUN = 0x85C6
+ R1UI_N3F_V3F_SUN = 0x85C7
+ R1UI_C4F_N3F_V3F_SUN = 0x85C8
+ R1UI_T2F_V3F_SUN = 0x85C9
+ R1UI_T2F_N3F_V3F_SUN = 0x85CA
+ R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
+
+SUN_slice_accum enum:
+ SLICE_ACCUM_SUN = 0x85CC
+
+# SUN_future_use: 0x85CD-0x85CF
+
+###############################################################################
+
+# Unknown extension name, not in enumext.spec
+# 3Dlabs/Autodesk: 0x85D0-0x85DF
+# FACET_NORMAL_AUTODESK = 0x85D0
+# FACET_NORMAL_ARRAY_AUTODESK = 0x85D1
+
+###############################################################################
+
+# Incomplete extension, not in enumext.spec
+# SGIX_texture_range: 0x85E0-0x85FB
+# RGB_SIGNED_SGIX = 0x85E0
+# RGBA_SIGNED_SGIX = 0x85E1
+# ALPHA_SIGNED_SGIX = 0x85E2
+# LUMINANCE_SIGNED_SGIX = 0x85E3
+# INTENSITY_SIGNED_SGIX = 0x85E4
+# LUMINANCE_ALPHA_SIGNED_SGIX = 0x85E5
+# RGB16_SIGNED_SGIX = 0x85E6
+# RGBA16_SIGNED_SGIX = 0x85E7
+# ALPHA16_SIGNED_SGIX = 0x85E8
+# LUMINANCE16_SIGNED_SGIX = 0x85E9
+# INTENSITY16_SIGNED_SGIX = 0x85EA
+# LUMINANCE16_ALPHA16_SIGNED_SGIX = 0x85EB
+# RGB_EXTENDED_RANGE_SGIX = 0x85EC
+# RGBA_EXTENDED_RANGE_SGIX = 0x85ED
+# ALPHA_EXTENDED_RANGE_SGIX = 0x85EE
+# LUMINANCE_EXTENDED_RANGE_SGIX = 0x85EF
+# INTENSITY_EXTENDED_RANGE_SGIX = 0x85F0
+# LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX = 0x85F1
+# RGB16_EXTENDED_RANGE_SGIX = 0x85F2
+# RGBA16_EXTENDED_RANGE_SGIX = 0x85F3
+# ALPHA16_EXTENDED_RANGE_SGIX = 0x85F4
+# LUMINANCE16_EXTENDED_RANGE_SGIX = 0x85F5
+# INTENSITY16_EXTENDED_RANGE_SGIX = 0x85F6
+# LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX = 0x85F7
+# MIN_LUMINANCE_SGIS = 0x85F8
+# MAX_LUMINANCE_SGIS = 0x85F9
+# MIN_INTENSITY_SGIS = 0x85FA
+# MAX_INTENSITY_SGIS = 0x85FB
+
+###############################################################################
+
+# SGI_future_use: 0x85FC-0x85FF
+
+###############################################################################
+
+# Sun: 0x8600-0x861F
+
+# SUN_future_use: 0x8600-0x8613
+
+SUN_mesh_array enum: 0x8614-0x8615
+ QUAD_MESH_SUN = 0x8614
+ TRIANGLE_MESH_SUN = 0x8615
+
+# SUN_future_use: 0x8614-0x861F
+
+###############################################################################
+
+# NVIDIA: 0x8620-0x867F
+
+NV_vertex_program enum:
+ VERTEX_PROGRAM_NV = 0x8620
+ VERTEX_STATE_PROGRAM_NV = 0x8621
+ ATTRIB_ARRAY_SIZE_NV = 0x8623
+ ATTRIB_ARRAY_STRIDE_NV = 0x8624
+ ATTRIB_ARRAY_TYPE_NV = 0x8625
+ CURRENT_ATTRIB_NV = 0x8626
+ PROGRAM_LENGTH_NV = 0x8627
+ PROGRAM_STRING_NV = 0x8628
+ MODELVIEW_PROJECTION_NV = 0x8629
+ IDENTITY_NV = 0x862A
+ INVERSE_NV = 0x862B
+ TRANSPOSE_NV = 0x862C
+ INVERSE_TRANSPOSE_NV = 0x862D
+ MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
+ MAX_TRACK_MATRICES_NV = 0x862F
+ MATRIX0_NV = 0x8630
+ MATRIX1_NV = 0x8631
+ MATRIX2_NV = 0x8632
+ MATRIX3_NV = 0x8633
+ MATRIX4_NV = 0x8634
+ MATRIX5_NV = 0x8635
+ MATRIX6_NV = 0x8636
+ MATRIX7_NV = 0x8637
+##################
+#
+# Reserved:
+#
+# MATRIX8_NV = 0x8638
+# MATRIX9_NV = 0x8639
+# MATRIX10_NV = 0x863A
+# MATRIX11_NV = 0x863B
+# MATRIX12_NV = 0x863C
+# MATRIX13_NV = 0x863D
+# MATRIX14_NV = 0x863E
+# MATRIX15_NV = 0x863F
+#
+###################
+ CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
+ CURRENT_MATRIX_NV = 0x8641
+ VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
+ PROGRAM_PARAMETER_NV = 0x8644
+ ATTRIB_ARRAY_POINTER_NV = 0x8645
+ PROGRAM_TARGET_NV = 0x8646
+ PROGRAM_RESIDENT_NV = 0x8647
+ TRACK_MATRIX_NV = 0x8648
+ TRACK_MATRIX_TRANSFORM_NV = 0x8649
+ VERTEX_PROGRAM_BINDING_NV = 0x864A
+ PROGRAM_ERROR_POSITION_NV = 0x864B
+ VERTEX_ATTRIB_ARRAY0_NV = 0x8650
+ VERTEX_ATTRIB_ARRAY1_NV = 0x8651
+ VERTEX_ATTRIB_ARRAY2_NV = 0x8652
+ VERTEX_ATTRIB_ARRAY3_NV = 0x8653
+ VERTEX_ATTRIB_ARRAY4_NV = 0x8654
+ VERTEX_ATTRIB_ARRAY5_NV = 0x8655
+ VERTEX_ATTRIB_ARRAY6_NV = 0x8656
+ VERTEX_ATTRIB_ARRAY7_NV = 0x8657
+ VERTEX_ATTRIB_ARRAY8_NV = 0x8658
+ VERTEX_ATTRIB_ARRAY9_NV = 0x8659
+ VERTEX_ATTRIB_ARRAY10_NV = 0x865A
+ VERTEX_ATTRIB_ARRAY11_NV = 0x865B
+ VERTEX_ATTRIB_ARRAY12_NV = 0x865C
+ VERTEX_ATTRIB_ARRAY13_NV = 0x865D
+ VERTEX_ATTRIB_ARRAY14_NV = 0x865E
+ VERTEX_ATTRIB_ARRAY15_NV = 0x865F
+ MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
+ MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
+ MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
+ MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
+ MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
+ MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
+ MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
+ MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
+ MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
+ MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
+ MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
+ MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
+ MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
+ MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
+ MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
+ MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
+ MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
+ MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
+ MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
+ MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
+ MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
+ MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
+ MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
+ MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
+ MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
+ MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
+ MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
+ MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
+ MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
+ MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
+ MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
+ MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
+
+# NV_texture_shader (additional; see below): 0x864C-0x864E
+
+VERSION_3_2 enum:
+ PROGRAM_POINT_SIZE = 0x8642
+
+ARB_geometry_shader4 enum: (additional; see below)
+ PROGRAM_POINT_SIZE_ARB = 0x8642
+
+NV_geometry_program4 enum: (additional; see below)
+ PROGRAM_POINT_SIZE_EXT = 0x8642
+
+VERSION_3_2 enum:
+ use ARB_depth_clamp DEPTH_CLAMP
+
+ARB_depth_clamp enum:
+ DEPTH_CLAMP = 0x864F
+
+NV_depth_clamp enum:
+ DEPTH_CLAMP_NV = 0x864F
+
+VERSION_2_0 enum: (Promoted from ARB_vertex_shader; only some values)
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # VERSION_2_0
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # VERSION_2_0
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # VERSION_2_0
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # VERSION_2_0
+ CURRENT_VERTEX_ATTRIB = 0x8626 # VERSION_2_0
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642 # VERSION_2_0
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643 # VERSION_2_0
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # VERSION_2_0
+
+ARB_vertex_program enum: (additional; see above; reuses NV_vertex_program values)
+ARB_fragment_program enum: (additional; only some values; see below)
+# (Unfortunately, PROGRAM_BINDING_ARB does accidentally reuse 0x8677)
+ VERTEX_PROGRAM_ARB = 0x8620
+ VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
+ CURRENT_VERTEX_ATTRIB_ARB = 0x8626
+ PROGRAM_LENGTH_ARB = 0x8627 # ARB_fragment_program
+ PROGRAM_STRING_ARB = 0x8628 # ARB_fragment_program
+ MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # ARB_fragment_program
+ MAX_PROGRAM_MATRICES_ARB = 0x862F # ARB_fragment_program
+ CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # ARB_fragment_program
+ CURRENT_MATRIX_ARB = 0x8641 # ARB_fragment_program
+ VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
+ PROGRAM_ERROR_POSITION_ARB = 0x864B # ARB_fragment_program
+ PROGRAM_BINDING_ARB = 0x8677 # ARB_fragment_program
+
+###############################################################################
+
+# Pixelfusion: 0x8680-0x869F
+
+###############################################################################
+
+# OpenGL ARB: 0x86A0-0x86AF
+
+# ARB_texture_compression/1.3 (additional; see above): 0x86A0-0x86A3
+
+ARB_vertex_blend enum:
+ MAX_VERTEX_UNITS_ARB = 0x86A4
+ ACTIVE_VERTEX_UNITS_ARB = 0x86A5
+ WEIGHT_SUM_UNITY_ARB = 0x86A6
+ VERTEX_BLEND_ARB = 0x86A7
+ CURRENT_WEIGHT_ARB = 0x86A8
+ WEIGHT_ARRAY_TYPE_ARB = 0x86A9
+ WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
+ WEIGHT_ARRAY_SIZE_ARB = 0x86AB
+ WEIGHT_ARRAY_POINTER_ARB = 0x86AC
+ WEIGHT_ARRAY_ARB = 0x86AD
+# Note: MODELVIEW0/1 are defined in other extensions, but not as ARB)
+ MODELVIEW0_ARB = 0x1700
+ MODELVIEW1_ARB = 0x850A
+ MODELVIEW2_ARB = 0x8722
+ MODELVIEW3_ARB = 0x8723
+ MODELVIEW4_ARB = 0x8724
+ MODELVIEW5_ARB = 0x8725
+ MODELVIEW6_ARB = 0x8726
+ MODELVIEW7_ARB = 0x8727
+ MODELVIEW8_ARB = 0x8728
+ MODELVIEW9_ARB = 0x8729
+ MODELVIEW10_ARB = 0x872A
+ MODELVIEW11_ARB = 0x872B
+ MODELVIEW12_ARB = 0x872C
+ MODELVIEW13_ARB = 0x872D
+ MODELVIEW14_ARB = 0x872E
+ MODELVIEW15_ARB = 0x872F
+ MODELVIEW16_ARB = 0x8730
+ MODELVIEW17_ARB = 0x8731
+ MODELVIEW18_ARB = 0x8732
+ MODELVIEW19_ARB = 0x8733
+ MODELVIEW20_ARB = 0x8734
+ MODELVIEW21_ARB = 0x8735
+ MODELVIEW22_ARB = 0x8736
+ MODELVIEW23_ARB = 0x8737
+ MODELVIEW24_ARB = 0x8738
+ MODELVIEW25_ARB = 0x8739
+ MODELVIEW26_ARB = 0x873A
+ MODELVIEW27_ARB = 0x873B
+ MODELVIEW28_ARB = 0x873C
+ MODELVIEW29_ARB = 0x873D
+ MODELVIEW30_ARB = 0x873E
+ MODELVIEW31_ARB = 0x873F
+
+# Aliases ARB_vertex_blend enums above
+OES_matrix_palette enum: (OpenGL ES only; additional; see below)
+ MAX_VERTEX_UNITS_OES = 0x86A4
+ WEIGHT_ARRAY_OES = 0x86AD
+ WEIGHT_ARRAY_TYPE_OES = 0x86A9
+ WEIGHT_ARRAY_STRIDE_OES = 0x86AA
+ WEIGHT_ARRAY_SIZE_OES = 0x86AB
+ WEIGHT_ARRAY_POINTER_OES = 0x86AC
+
+VERSION_1_3 enum: (Promoted for OpenGL 1.3)
+ DOT3_RGB = 0x86AE
+ DOT3_RGBA = 0x86AF
+
+ARB_texture_env_dot3 enum:
+ DOT3_RGB_ARB = 0x86AE
+ DOT3_RGBA_ARB = 0x86AF
+
+IMG_texture_env_enhanced_fixed_function enum: (OpenGL ES only; additional; see below)
+ DOT3_RGBA_IMG = 0x86AF
+
+###############################################################################
+
+# 3Dfx: 0x86B0-0x86BF
+
+3DFX_texture_compression_FXT1 enum:
+ COMPRESSED_RGB_FXT1_3DFX = 0x86B0
+ COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
+
+3DFX_multisample enum:
+ MULTISAMPLE_3DFX = 0x86B2
+ SAMPLE_BUFFERS_3DFX = 0x86B3
+ SAMPLES_3DFX = 0x86B4
+ MULTISAMPLE_BIT_3DFX = 0x20000000
+
+# 3DFX_future_use: 0x86B5-0x86BF
+
+###############################################################################
+
+# NVIDIA: 0x86C0-0x871F
+
+NV_evaluators enum:
+ EVAL_2D_NV = 0x86C0
+ EVAL_TRIANGULAR_2D_NV = 0x86C1
+ MAP_TESSELLATION_NV = 0x86C2
+ MAP_ATTRIB_U_ORDER_NV = 0x86C3
+ MAP_ATTRIB_V_ORDER_NV = 0x86C4
+ EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
+ EVAL_VERTEX_ATRRIB0_NV = 0x86C6
+ EVAL_VERTEX_ATRRIB1_NV = 0x86C7
+ EVAL_VERTEX_ATRRIB2_NV = 0x86C8
+ EVAL_VERTEX_ATRRIB3_NV = 0x86C9
+ EVAL_VERTEX_ATRRIB4_NV = 0x86CA
+ EVAL_VERTEX_ATRRIB5_NV = 0x86CB
+ EVAL_VERTEX_ATRRIB6_NV = 0x86CC
+ EVAL_VERTEX_ATRRIB7_NV = 0x86CD
+ EVAL_VERTEX_ATRRIB8_NV = 0x86CE
+ EVAL_VERTEX_ATRRIB9_NV = 0x86CF
+ EVAL_VERTEX_ATRRIB10_NV = 0x86D0
+ EVAL_VERTEX_ATRRIB11_NV = 0x86D1
+ EVAL_VERTEX_ATRRIB12_NV = 0x86D2
+ EVAL_VERTEX_ATRRIB13_NV = 0x86D3
+ EVAL_VERTEX_ATRRIB14_NV = 0x86D4
+ EVAL_VERTEX_ATRRIB15_NV = 0x86D5
+ MAX_MAP_TESSELLATION_NV = 0x86D6
+ MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
+
+# NV_future_use: 0x86D8
+
+NV_texture_shader enum:
+ OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
+ OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
+ DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
+ RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
+ UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
+ UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
+ DSDT_MAG_INTENSITY_NV = 0x86DC
+ SHADER_CONSISTENT_NV = 0x86DD
+ TEXTURE_SHADER_NV = 0x86DE
+ SHADER_OPERATION_NV = 0x86DF
+ CULL_MODES_NV = 0x86E0
+ OFFSET_TEXTURE_MATRIX_NV = 0x86E1
+ OFFSET_TEXTURE_SCALE_NV = 0x86E2
+ OFFSET_TEXTURE_BIAS_NV = 0x86E3
+ OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV
+ OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV
+ OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV
+ PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
+ CONST_EYE_NV = 0x86E5
+ PASS_THROUGH_NV = 0x86E6
+ CULL_FRAGMENT_NV = 0x86E7
+ OFFSET_TEXTURE_2D_NV = 0x86E8
+ DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
+ DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
+ DOT_PRODUCT_NV = 0x86EC
+ DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
+ DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
+ DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
+ DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
+ DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
+ DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
+ HILO_NV = 0x86F4
+ DSDT_NV = 0x86F5
+ DSDT_MAG_NV = 0x86F6
+ DSDT_MAG_VIB_NV = 0x86F7
+ HILO16_NV = 0x86F8
+ SIGNED_HILO_NV = 0x86F9
+ SIGNED_HILO16_NV = 0x86FA
+ SIGNED_RGBA_NV = 0x86FB
+ SIGNED_RGBA8_NV = 0x86FC
+ SIGNED_RGB_NV = 0x86FE
+ SIGNED_RGB8_NV = 0x86FF
+ SIGNED_LUMINANCE_NV = 0x8701
+ SIGNED_LUMINANCE8_NV = 0x8702
+ SIGNED_LUMINANCE_ALPHA_NV = 0x8703
+ SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
+ SIGNED_ALPHA_NV = 0x8705
+ SIGNED_ALPHA8_NV = 0x8706
+ SIGNED_INTENSITY_NV = 0x8707
+ SIGNED_INTENSITY8_NV = 0x8708
+ DSDT8_NV = 0x8709
+ DSDT8_MAG8_NV = 0x870A
+ DSDT8_MAG8_INTENSITY8_NV = 0x870B
+ SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
+ SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
+ HI_SCALE_NV = 0x870E
+ LO_SCALE_NV = 0x870F
+ DS_SCALE_NV = 0x8710
+ DT_SCALE_NV = 0x8711
+ MAGNITUDE_SCALE_NV = 0x8712
+ VIBRANCE_SCALE_NV = 0x8713
+ HI_BIAS_NV = 0x8714
+ LO_BIAS_NV = 0x8715
+ DS_BIAS_NV = 0x8716
+ DT_BIAS_NV = 0x8717
+ MAGNITUDE_BIAS_NV = 0x8718
+ VIBRANCE_BIAS_NV = 0x8719
+ TEXTURE_BORDER_VALUES_NV = 0x871A
+ TEXTURE_HI_SIZE_NV = 0x871B
+ TEXTURE_LO_SIZE_NV = 0x871C
+ TEXTURE_DS_SIZE_NV = 0x871D
+ TEXTURE_DT_SIZE_NV = 0x871E
+ TEXTURE_MAG_SIZE_NV = 0x871F
+
+NV_texture_shader2 enum:
+ DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
+
+# NV_future_use: 0x86EB
+# NV_future_use: 0x86FD
+# NV_future_use: 0x8700
+
+###############################################################################
+
+# OpenGL ARB: 0x8720-0x873F
+
+# ARB_vertex_blend (additional; see above): 0x8720-0x873F
+
+###############################################################################
+
+# ATI: 0x8740-0x874F
+
+EXT_texture_env_dot3 enum:
+ DOT3_RGB_EXT = 0x8740
+ DOT3_RGBA_EXT = 0x8741
+
+# There's a collision between AMD_program_binary_Z400 and EXT_texture_env_dot3!
+AMD_program_binary_Z400 enum: (OpenGL ES only)
+ Z400_BINARY_AMD = 0x8740
+
+# There's a collision between OES_get_program_binary and EXT_texture_env_dot3!
+OES_get_program_binary enum: (OpenGL ES only; additional; see below)
+ PROGRAM_BINARY_LENGTH_OES = 0x8741
+
+ATI_texture_mirror_once enum:
+ MIRROR_CLAMP_ATI = 0x8742
+ MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
+
+EXT_texture_mirror_clamp enum:
+ MIRROR_CLAMP_EXT = 0x8742
+ MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
+
+ATI_texture_env_combine3 enum:
+ MODULATE_ADD_ATI = 0x8744
+ MODULATE_SIGNED_ADD_ATI = 0x8745
+ MODULATE_SUBTRACT_ATI = 0x8746
+
+# ATI_future_use: 0x8747-0x874F
+
+###############################################################################
+
+# MESA: 0x8750-0x875F
+
+MESA_packed_depth_stencil enum:
+ DEPTH_STENCIL_MESA = 0x8750
+ UNSIGNED_INT_24_8_MESA = 0x8751
+ UNSIGNED_INT_8_24_REV_MESA = 0x8752
+ UNSIGNED_SHORT_15_1_MESA = 0x8753
+ UNSIGNED_SHORT_1_15_REV_MESA = 0x8754
+
+MESA_trace enum:
+ TRACE_ALL_BITS_MESA = 0xFFFF
+ TRACE_OPERATIONS_BIT_MESA = 0x0001
+ TRACE_PRIMITIVES_BIT_MESA = 0x0002
+ TRACE_ARRAYS_BIT_MESA = 0x0004
+ TRACE_TEXTURES_BIT_MESA = 0x0008
+ TRACE_PIXELS_BIT_MESA = 0x0010
+ TRACE_ERRORS_BIT_MESA = 0x0020
+ TRACE_MASK_MESA = 0x8755
+ TRACE_NAME_MESA = 0x8756
+
+MESA_ycbcr_texture enum:
+ YCBCR_MESA = 0x8757
+
+MESA_pack_invert enum:
+ PACK_INVERT_MESA = 0x8758
+
+MESAX_texture_stack enum:
+ TEXTURE_1D_STACK_MESAX = 0x8759
+ TEXTURE_2D_STACK_MESAX = 0x875A
+ PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
+ PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
+ TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
+ TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
+
+MESA_shader_debug enum:
+ DEBUG_OBJECT_MESA = 0x8759
+ DEBUG_PRINT_MESA = 0x875A
+ DEBUG_ASSERT_MESA = 0x875B
+
+# MESA_future_use: 0x875F
+
+###############################################################################
+
+# ATI: 0x8760-0x883F
+
+ATI_vertex_array_object enum:
+ STATIC_ATI = 0x8760
+ DYNAMIC_ATI = 0x8761
+ PRESERVE_ATI = 0x8762
+ DISCARD_ATI = 0x8763
+ OBJECT_BUFFER_SIZE_ATI = 0x8764
+ OBJECT_BUFFER_USAGE_ATI = 0x8765
+ ARRAY_OBJECT_BUFFER_ATI = 0x8766
+ ARRAY_OBJECT_OFFSET_ATI = 0x8767
+
+VERSION_1_5 enum: (Promoted for OpenGL 1.5)
+ BUFFER_SIZE = 0x8764
+ BUFFER_USAGE = 0x8765
+
+ARB_vertex_buffer_object enum: (additional; aliases some ATI enums; see below)
+ BUFFER_SIZE_ARB = 0x8764
+ BUFFER_USAGE_ARB = 0x8765
+
+ATI_element_array enum:
+ ELEMENT_ARRAY_ATI = 0x8768
+ ELEMENT_ARRAY_TYPE_ATI = 0x8769
+ ELEMENT_ARRAY_POINTER_ATI = 0x876A
+
+# @@@ (extends ATI_element_array, I think???)
+APPLE_element_array enum:
+ ELEMENT_ARRAY_APPLE = 0x8768
+ ELEMENT_ARRAY_TYPE_APPLE = 0x8769
+ ELEMENT_ARRAY_POINTER_APPLE = 0x876A
+
+ATI_vertex_streams enum:
+ MAX_VERTEX_STREAMS_ATI = 0x876B
+ VERTEX_STREAM0_ATI = 0x876C
+ VERTEX_STREAM1_ATI = 0x876D
+ VERTEX_STREAM2_ATI = 0x876E
+ VERTEX_STREAM3_ATI = 0x876F
+ VERTEX_STREAM4_ATI = 0x8770
+ VERTEX_STREAM5_ATI = 0x8771
+ VERTEX_STREAM6_ATI = 0x8772
+ VERTEX_STREAM7_ATI = 0x8773
+ VERTEX_SOURCE_ATI = 0x8774
+
+ATI_envmap_bumpmap enum:
+ BUMP_ROT_MATRIX_ATI = 0x8775
+ BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
+ BUMP_NUM_TEX_UNITS_ATI = 0x8777
+ BUMP_TEX_UNITS_ATI = 0x8778
+ DUDV_ATI = 0x8779
+ DU8DV8_ATI = 0x877A
+ BUMP_ENVMAP_ATI = 0x877B
+ BUMP_TARGET_ATI = 0x877C
+
+# ATI_future_use: 0x877D-0x877F
+
+EXT_vertex_shader enum:
+ VERTEX_SHADER_EXT = 0x8780
+ VERTEX_SHADER_BINDING_EXT = 0x8781
+ OP_INDEX_EXT = 0x8782
+ OP_NEGATE_EXT = 0x8783
+ OP_DOT3_EXT = 0x8784
+ OP_DOT4_EXT = 0x8785
+ OP_MUL_EXT = 0x8786
+ OP_ADD_EXT = 0x8787
+ OP_MADD_EXT = 0x8788
+ OP_FRAC_EXT = 0x8789
+ OP_MAX_EXT = 0x878A
+ OP_MIN_EXT = 0x878B
+ OP_SET_GE_EXT = 0x878C
+ OP_SET_LT_EXT = 0x878D
+ OP_CLAMP_EXT = 0x878E
+ OP_FLOOR_EXT = 0x878F
+ OP_ROUND_EXT = 0x8790
+ OP_EXP_BASE_2_EXT = 0x8791
+ OP_LOG_BASE_2_EXT = 0x8792
+ OP_POWER_EXT = 0x8793
+ OP_RECIP_EXT = 0x8794
+ OP_RECIP_SQRT_EXT = 0x8795
+ OP_SUB_EXT = 0x8796
+ OP_CROSS_PRODUCT_EXT = 0x8797
+ OP_MULTIPLY_MATRIX_EXT = 0x8798
+ OP_MOV_EXT = 0x8799
+ OUTPUT_VERTEX_EXT = 0x879A
+ OUTPUT_COLOR0_EXT = 0x879B
+ OUTPUT_COLOR1_EXT = 0x879C
+ OUTPUT_TEXTURE_COORD0_EXT = 0x879D
+ OUTPUT_TEXTURE_COORD1_EXT = 0x879E
+ OUTPUT_TEXTURE_COORD2_EXT = 0x879F
+ OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
+ OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
+ OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
+ OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
+ OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
+ OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
+ OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
+ OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
+ OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
+ OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
+ OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
+ OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
+ OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
+ OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
+ OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
+ OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
+ OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
+ OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
+ OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
+ OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
+ OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
+ OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
+ OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
+ OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
+ OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
+ OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
+ OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
+ OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
+ OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
+ OUTPUT_FOG_EXT = 0x87BD
+ SCALAR_EXT = 0x87BE
+ VECTOR_EXT = 0x87BF
+ MATRIX_EXT = 0x87C0
+ VARIANT_EXT = 0x87C1
+ INVARIANT_EXT = 0x87C2
+ LOCAL_CONSTANT_EXT = 0x87C3
+ LOCAL_EXT = 0x87C4
+ MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
+ MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
+ MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
+ MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
+ MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
+ MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
+ MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
+ MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
+ MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
+ MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
+ VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
+ VERTEX_SHADER_VARIANTS_EXT = 0x87D0
+ VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
+ VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
+ VERTEX_SHADER_LOCALS_EXT = 0x87D3
+ VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
+ X_EXT = 0x87D5
+ Y_EXT = 0x87D6
+ Z_EXT = 0x87D7
+ W_EXT = 0x87D8
+ NEGATIVE_X_EXT = 0x87D9
+ NEGATIVE_Y_EXT = 0x87DA
+ NEGATIVE_Z_EXT = 0x87DB
+ NEGATIVE_W_EXT = 0x87DC
+ ZERO_EXT = 0x87DD
+ ONE_EXT = 0x87DE
+ NEGATIVE_ONE_EXT = 0x87DF
+ NORMALIZED_RANGE_EXT = 0x87E0
+ FULL_RANGE_EXT = 0x87E1
+ CURRENT_VERTEX_EXT = 0x87E2
+ MVP_MATRIX_EXT = 0x87E3
+ VARIANT_VALUE_EXT = 0x87E4
+ VARIANT_DATATYPE_EXT = 0x87E5
+ VARIANT_ARRAY_STRIDE_EXT = 0x87E6
+ VARIANT_ARRAY_TYPE_EXT = 0x87E7
+ VARIANT_ARRAY_EXT = 0x87E8
+ VARIANT_ARRAY_POINTER_EXT = 0x87E9
+ INVARIANT_VALUE_EXT = 0x87EA
+ INVARIANT_DATATYPE_EXT = 0x87EB
+ LOCAL_CONSTANT_VALUE_EXT = 0x87EC
+ LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
+
+AMD_compressed_ATC_texture enum: (OpenGL ES only) (additional; see below)
+ ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
+
+ATI_pn_triangles enum:
+ PN_TRIANGLES_ATI = 0x87F0
+ MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
+ PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
+ PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
+ PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
+ PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
+ PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
+ PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
+ PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
+
+AMD_compressed_3DC_texture enum: (OpenGL ES only)
+ 3DC_X_AMD = 0x87F9
+ 3DC_XY_AMD = 0x87FA
+
+ATI_meminfo enum:
+ VBO_FREE_MEMORY_ATI = 0x87FB
+ TEXTURE_FREE_MEMORY_ATI = 0x87FC
+ RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
+
+OES_get_program_binary enum: (OpenGL ES only;
+ NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
+ PROGRAM_BINARY_FORMATS_OES = 0x87FF
+
+VERSION_2_0 enum: (Promoted for OpenGL 2.0)
+ STENCIL_BACK_FUNC = 0x8800 # VERSION_2_0
+ STENCIL_BACK_FAIL = 0x8801 # VERSION_2_0
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # VERSION_2_0
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # VERSION_2_0
+ STENCIL_BACK_FAIL_ATI = 0x8801
+
+ATI_separate_stencil enum:
+ STENCIL_BACK_FUNC_ATI = 0x8800
+ STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
+
+ARB_fragment_program enum:
+ FRAGMENT_PROGRAM_ARB = 0x8804
+ PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
+ PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
+ PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
+ PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
+ PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
+ PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
+ MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
+ MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
+ MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
+ MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
+ MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
+ MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
+
+# ATI_future_use: 0x8811-0x8813
+
+VERSION_3_0 enum:
+ RGBA32F = 0x8814 # VERSION_3_0
+ RGB32F = 0x8815 # VERSION_3_0
+ RGBA16F = 0x881A # VERSION_3_0
+ RGB16F = 0x881B # VERSION_3_0
+
+ARB_texture_float enum:
+ RGBA32F_ARB = 0x8814
+ RGB32F_ARB = 0x8815
+ ALPHA32F_ARB = 0x8816
+ INTENSITY32F_ARB = 0x8817
+ LUMINANCE32F_ARB = 0x8818
+ LUMINANCE_ALPHA32F_ARB = 0x8819
+ RGBA16F_ARB = 0x881A
+ RGB16F_ARB = 0x881B
+ ALPHA16F_ARB = 0x881C
+ INTENSITY16F_ARB = 0x881D
+ LUMINANCE16F_ARB = 0x881E
+ LUMINANCE_ALPHA16F_ARB = 0x881F
+
+ATI_texture_float enum:
+ RGBA_FLOAT32_ATI = 0x8814
+ RGB_FLOAT32_ATI = 0x8815
+ ALPHA_FLOAT32_ATI = 0x8816
+ INTENSITY_FLOAT32_ATI = 0x8817
+ LUMINANCE_FLOAT32_ATI = 0x8818
+ LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
+ RGBA_FLOAT16_ATI = 0x881A
+ RGB_FLOAT16_ATI = 0x881B
+ ALPHA_FLOAT16_ATI = 0x881C
+ INTENSITY_FLOAT16_ATI = 0x881D
+ LUMINANCE_FLOAT16_ATI = 0x881E
+ LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
+
+APPLE_float_pixels enum: (additional; see below)
+ RGBA_FLOAT32_APPLE = 0x8814
+ RGB_FLOAT32_APPLE = 0x8815
+ ALPHA_FLOAT32_APPLE = 0x8816
+ INTENSITY_FLOAT32_APPLE = 0x8817
+ LUMINANCE_FLOAT32_APPLE = 0x8818
+ LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
+ RGBA_FLOAT16_APPLE = 0x881A
+ RGB_FLOAT16_APPLE = 0x881B
+ ALPHA_FLOAT16_APPLE = 0x881C
+ INTENSITY_FLOAT16_APPLE = 0x881D
+ LUMINANCE_FLOAT16_APPLE = 0x881E
+ LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
+
+ARB_color_buffer_float enum:
+ RGBA_FLOAT_MODE_ARB = 0x8820 # Equivalent to TYPE_RGBA_FLOAT_ATI
+
+ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float)
+ TYPE_RGBA_FLOAT_ATI = 0x8820
+
+# ATI_future_use: 0x8821-0x8822
+
+QCOM_writeonly_rendering enum: (OpenGL ES only)
+ WRITEONLY_RENDERING_QCOM = 0x8823
+
+VERSION_2_0 enum: (Promoted for OpenGL 2.0)
+ MAX_DRAW_BUFFERS = 0x8824 # VERSION_2_0
+ DRAW_BUFFER0 = 0x8825 # VERSION_2_0
+ DRAW_BUFFER1 = 0x8826 # VERSION_2_0
+ DRAW_BUFFER2 = 0x8827 # VERSION_2_0
+ DRAW_BUFFER3 = 0x8828 # VERSION_2_0
+ DRAW_BUFFER4 = 0x8829 # VERSION_2_0
+ DRAW_BUFFER5 = 0x882A # VERSION_2_0
+ DRAW_BUFFER6 = 0x882B # VERSION_2_0
+ DRAW_BUFFER7 = 0x882C # VERSION_2_0
+ DRAW_BUFFER8 = 0x882D # VERSION_2_0
+ DRAW_BUFFER9 = 0x882E # VERSION_2_0
+ DRAW_BUFFER10 = 0x882F # VERSION_2_0
+ DRAW_BUFFER11 = 0x8830 # VERSION_2_0
+ DRAW_BUFFER12 = 0x8831 # VERSION_2_0
+ DRAW_BUFFER13 = 0x8832 # VERSION_2_0
+ DRAW_BUFFER14 = 0x8833 # VERSION_2_0
+ DRAW_BUFFER15 = 0x8834 # VERSION_2_0
+
+ARB_draw_buffers enum:
+ MAX_DRAW_BUFFERS_ARB = 0x8824
+ DRAW_BUFFER0_ARB = 0x8825
+ DRAW_BUFFER1_ARB = 0x8826
+ DRAW_BUFFER2_ARB = 0x8827
+ DRAW_BUFFER3_ARB = 0x8828
+ DRAW_BUFFER4_ARB = 0x8829
+ DRAW_BUFFER5_ARB = 0x882A
+ DRAW_BUFFER6_ARB = 0x882B
+ DRAW_BUFFER7_ARB = 0x882C
+ DRAW_BUFFER8_ARB = 0x882D
+ DRAW_BUFFER9_ARB = 0x882E
+ DRAW_BUFFER10_ARB = 0x882F
+ DRAW_BUFFER11_ARB = 0x8830
+ DRAW_BUFFER12_ARB = 0x8831
+ DRAW_BUFFER13_ARB = 0x8832
+ DRAW_BUFFER14_ARB = 0x8833
+ DRAW_BUFFER15_ARB = 0x8834
+
+ATI_draw_buffers enum:
+ MAX_DRAW_BUFFERS_ATI = 0x8824
+ DRAW_BUFFER0_ATI = 0x8825
+ DRAW_BUFFER1_ATI = 0x8826
+ DRAW_BUFFER2_ATI = 0x8827
+ DRAW_BUFFER3_ATI = 0x8828
+ DRAW_BUFFER4_ATI = 0x8829
+ DRAW_BUFFER5_ATI = 0x882A
+ DRAW_BUFFER6_ATI = 0x882B
+ DRAW_BUFFER7_ATI = 0x882C
+ DRAW_BUFFER8_ATI = 0x882D
+ DRAW_BUFFER9_ATI = 0x882E
+ DRAW_BUFFER10_ATI = 0x882F
+ DRAW_BUFFER11_ATI = 0x8830
+ DRAW_BUFFER12_ATI = 0x8831
+ DRAW_BUFFER13_ATI = 0x8832
+ DRAW_BUFFER14_ATI = 0x8833
+ DRAW_BUFFER15_ATI = 0x8834
+
+ATI_pixel_format_float enum: (really WGL_ATI_pixel_format_float) (additional; see above)
+ COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
+
+# ATI_future_use: 0x8836-0x883F
+
+VERSION_2_0 enum: (Promoted for OpenGL 2.0)
+ BLEND_EQUATION_ALPHA = 0x883D # VERSION_2_0
+
+EXT_blend_equation_separate enum:
+ BLEND_EQUATION_ALPHA_EXT = 0x883D
+
+# Aliases EXT_blend_equation_separate enum above
+OES_blend_equation_separate enum: (OpenGL ES only)
+ BLEND_EQUATION_ALPHA_OES = 0x883D
+
+###############################################################################
+
+# OpenGL ARB: 0x8840-0x884F
+
+ARB_matrix_palette enum:
+ MATRIX_PALETTE_ARB = 0x8840
+ MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
+ MAX_PALETTE_MATRICES_ARB = 0x8842
+ CURRENT_PALETTE_MATRIX_ARB = 0x8843
+ MATRIX_INDEX_ARRAY_ARB = 0x8844
+ CURRENT_MATRIX_INDEX_ARB = 0x8845
+ MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
+ MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
+ MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
+ MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
+
+# Aliases ARB_matrix_palette enums above
+OES_matrix_palette enum: (OpenGL ES only; additional; see below)
+ MATRIX_PALETTE_OES = 0x8840
+ MAX_PALETTE_MATRICES_OES = 0x8842
+ CURRENT_PALETTE_MATRIX_OES = 0x8843
+ MATRIX_INDEX_ARRAY_OES = 0x8844
+ MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846
+ MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847
+ MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848
+ MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ TEXTURE_DEPTH_SIZE = 0x884A
+ DEPTH_TEXTURE_MODE = 0x884B
+
+ARB_depth_texture enum:
+ TEXTURE_DEPTH_SIZE_ARB = 0x884A
+ DEPTH_TEXTURE_MODE_ARB = 0x884B
+
+VERSION_3_0 enum: (aliases)
+ COMPARE_REF_TO_TEXTURE = 0x884E # VERSION_3_0 # alias GL_COMPARE_R_TO_TEXTURE_ARB
+
+VERSION_1_4 enum: (Promoted for OpenGL 1.4)
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+ COMPARE_R_TO_TEXTURE = 0x884E
+
+ARB_shadow enum:
+ TEXTURE_COMPARE_MODE_ARB = 0x884C
+ TEXTURE_COMPARE_FUNC_ARB = 0x884D
+ COMPARE_R_TO_TEXTURE_ARB = 0x884E
+
+EXT_texture_array enum: (additional; see below)
+ COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
+
+VERSION_3_2 enum:
+ use ARB_seamless_cube_map TEXTURE_CUBE_MAP_SEAMLESS
+
+ARB_seamless_cube_map enum:
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+
+###############################################################################
+
+# NVIDIA: 0x8850-0x891F
+
+NV_texture_shader3 enum:
+ OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
+ OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
+ OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
+ OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
+ OFFSET_HILO_TEXTURE_2D_NV = 0x8854
+ OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
+ OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
+ OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
+ DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
+ DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
+ DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
+ DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
+ DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
+ DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
+ HILO8_NV = 0x885E
+ SIGNED_HILO8_NV = 0x885F
+ FORCE_BLUE_TO_ONE_NV = 0x8860
+
+VERSION_2_0 enum: (Promoted for OpenGL 2.0)
+ POINT_SPRITE = 0x8861 # VERSION_2_0
+ COORD_REPLACE = 0x8862 # VERSION_2_0
+
+ARB_point_sprite enum:
+ POINT_SPRITE_ARB = 0x8861
+ COORD_REPLACE_ARB = 0x8862
+
+NV_point_sprite enum:
+ POINT_SPRITE_NV = 0x8861
+ COORD_REPLACE_NV = 0x8862
+
+# Aliases ARB_point_sprite enums above
+OES_point_sprite enum: (OpenGL ES only)
+ POINT_SPRITE_ARB = 0x8861
+ COORD_REPLACE_ARB = 0x8862
+
+NV_point_sprite enum:
+ POINT_SPRITE_R_MODE_NV = 0x8863
+
+VERSION_1_5 enum: (Promoted for OpenGL 1.5)
+ QUERY_COUNTER_BITS = 0x8864
+ CURRENT_QUERY = 0x8865
+ QUERY_RESULT = 0x8866
+ QUERY_RESULT_AVAILABLE = 0x8867
+
+ARB_occlusion_query enum:
+ QUERY_COUNTER_BITS_ARB = 0x8864
+ CURRENT_QUERY_ARB = 0x8865
+ QUERY_RESULT_ARB = 0x8866
+ QUERY_RESULT_AVAILABLE_ARB = 0x8867
+
+NV_occlusion_query enum:
+ PIXEL_COUNTER_BITS_NV = 0x8864
+ CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
+ PIXEL_COUNT_NV = 0x8866
+ PIXEL_COUNT_AVAILABLE_NV = 0x8867
+
+NV_fragment_program enum:
+ MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
+
+VERSION_2_0 enum: (Promoted from ARB_vertex_shader)
+ MAX_VERTEX_ATTRIBS = 0x8869 # VERSION_2_0
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # VERSION_2_0
+
+ARB_vertex_program enum: (additional; see above)
+ MAX_VERTEX_ATTRIBS_ARB = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
+
+# NV_future_use: 0x886B-0x886D
+
+NV_copy_depth_to_color enum:
+ DEPTH_STENCIL_TO_RGBA_NV = 0x886E
+ DEPTH_STENCIL_TO_BGRA_NV = 0x886F
+
+NV_fragment_program enum: (additional; see above)
+ FRAGMENT_PROGRAM_NV = 0x8870
+ MAX_TEXTURE_COORDS_NV = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
+ FRAGMENT_PROGRAM_BINDING_NV = 0x8873
+ PROGRAM_ERROR_STRING_NV = 0x8874
+
+VERSION_2_0 enum: (Promoted from ARB_fragment_shader; only some values)
+ MAX_TEXTURE_COORDS = 0x8871 # VERSION_2_0
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872 # VERSION_2_0
+
+ARB_vertex_program enum: (additional; see above)
+ARB_fragment_program enum: (additional; see above)
+ MAX_TEXTURE_COORDS_ARB = 0x8871 # ARB_fragment_program
+ MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 # ARB_fragment_program
+ PROGRAM_ERROR_STRING_ARB = 0x8874 # ARB_vertex_program / ARB_fragment_program
+ PROGRAM_FORMAT_ASCII_ARB = 0x8875 # ARB_vertex_program / ARB_fragment_program
+ PROGRAM_FORMAT_ARB = 0x8876 # ARB_vertex_program / ARB_fragment_program
+
+# 0x8877 *should have been* assigned to PROGRAM_BINDING_ARB. Oops.
+
+NV_pixel_data_range enum:
+ WRITE_PIXEL_DATA_RANGE_NV = 0x8878
+ READ_PIXEL_DATA_RANGE_NV = 0x8879
+ WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
+ READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
+ WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
+ READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
+
+# NV_future_use: 0x887E-0x887F
+
+NV_float_buffer enum:
+ FLOAT_R_NV = 0x8880
+ FLOAT_RG_NV = 0x8881
+ FLOAT_RGB_NV = 0x8882
+ FLOAT_RGBA_NV = 0x8883
+ FLOAT_R16_NV = 0x8884
+ FLOAT_R32_NV = 0x8885
+ FLOAT_RG16_NV = 0x8886
+ FLOAT_RG32_NV = 0x8887
+ FLOAT_RGB16_NV = 0x8888
+ FLOAT_RGB32_NV = 0x8889
+ FLOAT_RGBA16_NV = 0x888A
+ FLOAT_RGBA32_NV = 0x888B
+ TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
+ FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
+ FLOAT_RGBA_MODE_NV = 0x888E
+
+NV_texture_expand_normal enum:
+ TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
+
+EXT_depth_bounds_test enum:
+ DEPTH_BOUNDS_TEST_EXT = 0x8890
+ DEPTH_BOUNDS_EXT = 0x8891
+
+VERSION_1_5 enum: (Promoted for OpenGL 1.5)
+ ARRAY_BUFFER = 0x8892
+ ELEMENT_ARRAY_BUFFER = 0x8893
+ ARRAY_BUFFER_BINDING = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D # alias GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
+
+ARB_vertex_buffer_object enum:
+ ARRAY_BUFFER_ARB = 0x8892
+ ELEMENT_ARRAY_BUFFER_ARB = 0x8893
+ ARRAY_BUFFER_BINDING_ARB = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
+
+# Aliases ARB_vertex_buffer_object enum above
+OES_matrix_palette enum: (OpenGL ES only; additional; see below)
+ WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E
+
+ARB_vertex_program enum: (additional; see above)
+ARB_fragment_program enum: (additional; see above)
+ PROGRAM_INSTRUCTIONS_ARB = 0x88A0
+ MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1
+ PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2
+ MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3
+ PROGRAM_TEMPORARIES_ARB = 0x88A4
+ MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5
+ PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6
+ MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7
+ PROGRAM_PARAMETERS_ARB = 0x88A8
+ MAX_PROGRAM_PARAMETERS_ARB = 0x88A9
+ PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA
+ MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB
+ PROGRAM_ATTRIBS_ARB = 0x88AC
+ MAX_PROGRAM_ATTRIBS_ARB = 0x88AD
+ PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE
+ MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF
+ PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0
+ MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1
+ PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2
+ MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
+ MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4
+ MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5
+ PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6
+ TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7
+
+VERSION_1_5 enum: (Promoted for OpenGL 1.5)
+ READ_ONLY = 0x88B8
+ WRITE_ONLY = 0x88B9
+ READ_WRITE = 0x88BA
+ BUFFER_ACCESS = 0x88BB
+ BUFFER_MAPPED = 0x88BC
+ BUFFER_MAP_POINTER = 0x88BD
+
+ARB_vertex_buffer_object enum: (additional; see above)
+ READ_ONLY_ARB = 0x88B8
+ WRITE_ONLY_ARB = 0x88B9
+ READ_WRITE_ARB = 0x88BA
+ BUFFER_ACCESS_ARB = 0x88BB
+ BUFFER_MAPPED_ARB = 0x88BC
+ BUFFER_MAP_POINTER_ARB = 0x88BD
+
+# Aliases ARB_vertex_buffer_object enums above
+OES_mapbuffer enum: (OpenGL ES only)
+ WRITE_ONLY_OES = 0x88B9
+ BUFFER_ACCESS_OES = 0x88BB
+ BUFFER_MAPPED_OES = 0x88BC
+ BUFFER_MAP_POINTER_OES = 0x88BD
+
+# NV_future_use: 0x88BE
+
+EXT_timer_query enum:
+ TIME_ELAPSED_EXT = 0x88BF
+
+ARB_vertex_program enum: (additional; see above)
+ARB_fragment_program enum: (additional; see above)
+ MATRIX0_ARB = 0x88C0
+ MATRIX1_ARB = 0x88C1
+ MATRIX2_ARB = 0x88C2
+ MATRIX3_ARB = 0x88C3
+ MATRIX4_ARB = 0x88C4
+ MATRIX5_ARB = 0x88C5
+ MATRIX6_ARB = 0x88C6
+ MATRIX7_ARB = 0x88C7
+ MATRIX8_ARB = 0x88C8
+ MATRIX9_ARB = 0x88C9
+ MATRIX10_ARB = 0x88CA
+ MATRIX11_ARB = 0x88CB
+ MATRIX12_ARB = 0x88CC
+ MATRIX13_ARB = 0x88CD
+ MATRIX14_ARB = 0x88CE
+ MATRIX15_ARB = 0x88CF
+ MATRIX16_ARB = 0x88D0
+ MATRIX17_ARB = 0x88D1
+ MATRIX18_ARB = 0x88D2
+ MATRIX19_ARB = 0x88D3
+ MATRIX20_ARB = 0x88D4
+ MATRIX21_ARB = 0x88D5
+ MATRIX22_ARB = 0x88D6
+ MATRIX23_ARB = 0x88D7
+ MATRIX24_ARB = 0x88D8
+ MATRIX25_ARB = 0x88D9
+ MATRIX26_ARB = 0x88DA
+ MATRIX27_ARB = 0x88DB
+ MATRIX28_ARB = 0x88DC
+ MATRIX29_ARB = 0x88DD
+ MATRIX30_ARB = 0x88DE
+ MATRIX31_ARB = 0x88DF
+
+VERSION_1_5 enum: (Promoted for OpenGL 1.5)
+ STREAM_DRAW = 0x88E0
+ STREAM_READ = 0x88E1
+ STREAM_COPY = 0x88E2
+ STATIC_DRAW = 0x88E4
+ STATIC_READ = 0x88E5
+ STATIC_COPY = 0x88E6
+ DYNAMIC_DRAW = 0x88E8
+ DYNAMIC_READ = 0x88E9
+ DYNAMIC_COPY = 0x88EA
+
+ARB_vertex_buffer_object enum: (additional; see above)
+ STREAM_DRAW_ARB = 0x88E0
+ STREAM_READ_ARB = 0x88E1
+ STREAM_COPY_ARB = 0x88E2
+ STATIC_DRAW_ARB = 0x88E4
+ STATIC_READ_ARB = 0x88E5
+ STATIC_COPY_ARB = 0x88E6
+ DYNAMIC_DRAW_ARB = 0x88E8
+ DYNAMIC_READ_ARB = 0x88E9
+ DYNAMIC_COPY_ARB = 0x88EA
+
+VERSION_2_1 enum:
+ PIXEL_PACK_BUFFER = 0x88EB # VERSION_2_1
+ PIXEL_UNPACK_BUFFER = 0x88EC # VERSION_2_1
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED # VERSION_2_1
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # VERSION_2_1
+
+ARB_pixel_buffer_object enum:
+ PIXEL_PACK_BUFFER_ARB = 0x88EB # ARB_pixel_buffer_object
+ PIXEL_UNPACK_BUFFER_ARB = 0x88EC # ARB_pixel_buffer_object
+ PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED # ARB_pixel_buffer_object
+ PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF # ARB_pixel_buffer_object
+
+EXT_pixel_buffer_object enum:
+ PIXEL_PACK_BUFFER_EXT = 0x88EB # EXT_pixel_buffer_object
+ PIXEL_UNPACK_BUFFER_EXT = 0x88EC # EXT_pixel_buffer_object
+ PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED # EXT_pixel_buffer_object
+ PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF # EXT_pixel_buffer_object
+
+# ARB_future_use: 0x88E3, 0x88E7, 0x88EE
+# (for extending ARB_vertex_buffer_object):
+
+VERSION_3_0 enum:
+ use ARB_framebuffer_object DEPTH24_STENCIL8
+ use ARB_framebuffer_object TEXTURE_STENCIL_SIZE
+
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+ DEPTH24_STENCIL8 = 0x88F0 # VERSION_3_0 / ARB_fbo
+ TEXTURE_STENCIL_SIZE = 0x88F1 # VERSION_3_0 / ARB_fbo
+
+EXT_packed_depth_stencil enum: (additional; see above)
+ DEPTH24_STENCIL8_EXT = 0x88F0
+ TEXTURE_STENCIL_SIZE_EXT = 0x88F1
+
+# Aliases EXT_packed_depth_stencil enum above
+OES_packed_depth_stencil enum: (OpenGL ES only; additional; see above)
+ DEPTH24_STENCIL8_OES = 0x88F0
+
+EXT_stencil_clear_tag enum:
+ STENCIL_TAG_BITS_EXT = 0x88F2
+ STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
+
+NV_vertex_program2_option enum: (duplicated in NV_fragment_prgoram2 below)
+ MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
+ MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
+
+NV_fragment_program2 enum:
+ MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
+ MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
+ MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
+ MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
+ MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
+
+# NV_future_use: 0x88F9-0x88FC
+
+VERSION_3_0 enum:
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD # VERSION_3_0
+
+NV_vertex_program4 enum:
+ VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
+
+ARB_instanced_arrays enum:
+ VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
+
+VERSION_3_0 enum:
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF # VERSION_3_0
+
+EXT_texture_array enum: (additional; see below)
+ MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
+
+VERSION_3_0 enum:
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904 # VERSION_3_0
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905 # VERSION_3_0
+
+NV_gpu_program4 enum:
+ MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
+ PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
+ PROGRAM_RESULT_COMPONENTS_NV = 0x8907
+ MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
+ MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
+
+EXT_stencil_two_side enum:
+ STENCIL_TEST_TWO_SIDE_EXT = 0x8910
+ ACTIVE_STENCIL_FACE_EXT = 0x8911
+
+EXT_texture_mirror_clamp enum: (additional; see above):
+ MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
+
+# NV_future_use: 0x8913
+
+VERSION_1_5 enum: (Promoted for OpenGL 1.5)
+ SAMPLES_PASSED = 0x8914
+
+ARB_occlusion_query enum: (additional; see above)
+ SAMPLES_PASSED_ARB = 0x8914
+
+# NV_future_use: 0x8915
+
+VERSION_3_2 enum:
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+
+# NV_future_use: 0x8919
+
+VERSION_3_0 enum:
+ CLAMP_VERTEX_COLOR = 0x891A # VERSION_3_0
+ CLAMP_FRAGMENT_COLOR = 0x891B # VERSION_3_0
+ CLAMP_READ_COLOR = 0x891C # VERSION_3_0
+ FIXED_ONLY = 0x891D # VERSION_3_0
+
+ARB_color_buffer_float enum: (additional; see above)
+ CLAMP_VERTEX_COLOR_ARB = 0x891A
+ CLAMP_FRAGMENT_COLOR_ARB = 0x891B
+ CLAMP_READ_COLOR_ARB = 0x891C
+ FIXED_ONLY_ARB = 0x891D
+
+# NV_future_use: 0x891E-0x891F
+
+###############################################################################
+
+# ATI: 0x8920-0x897F
+
+ATI_fragment_shader enum:
+ FRAGMENT_SHADER_ATI = 0x8920
+ REG_0_ATI = 0x8921
+ REG_1_ATI = 0x8922
+ REG_2_ATI = 0x8923
+ REG_3_ATI = 0x8924
+ REG_4_ATI = 0x8925
+ REG_5_ATI = 0x8926
+ REG_6_ATI = 0x8927
+ REG_7_ATI = 0x8928
+ REG_8_ATI = 0x8929
+ REG_9_ATI = 0x892A
+ REG_10_ATI = 0x892B
+ REG_11_ATI = 0x892C
+ REG_12_ATI = 0x892D
+ REG_13_ATI = 0x892E
+ REG_14_ATI = 0x892F
+ REG_15_ATI = 0x8930
+ REG_16_ATI = 0x8931
+ REG_17_ATI = 0x8932
+ REG_18_ATI = 0x8933
+ REG_19_ATI = 0x8934
+ REG_20_ATI = 0x8935
+ REG_21_ATI = 0x8936
+ REG_22_ATI = 0x8937
+ REG_23_ATI = 0x8938
+ REG_24_ATI = 0x8939
+ REG_25_ATI = 0x893A
+ REG_26_ATI = 0x893B
+ REG_27_ATI = 0x893C
+ REG_28_ATI = 0x893D
+ REG_29_ATI = 0x893E
+ REG_30_ATI = 0x893F
+ REG_31_ATI = 0x8940
+ CON_0_ATI = 0x8941
+ CON_1_ATI = 0x8942
+ CON_2_ATI = 0x8943
+ CON_3_ATI = 0x8944
+ CON_4_ATI = 0x8945
+ CON_5_ATI = 0x8946
+ CON_6_ATI = 0x8947
+ CON_7_ATI = 0x8948
+ CON_8_ATI = 0x8949
+ CON_9_ATI = 0x894A
+ CON_10_ATI = 0x894B
+ CON_11_ATI = 0x894C
+ CON_12_ATI = 0x894D
+ CON_13_ATI = 0x894E
+ CON_14_ATI = 0x894F
+ CON_15_ATI = 0x8950
+ CON_16_ATI = 0x8951
+ CON_17_ATI = 0x8952
+ CON_18_ATI = 0x8953
+ CON_19_ATI = 0x8954
+ CON_20_ATI = 0x8955
+ CON_21_ATI = 0x8956
+ CON_22_ATI = 0x8957
+ CON_23_ATI = 0x8958
+ CON_24_ATI = 0x8959
+ CON_25_ATI = 0x895A
+ CON_26_ATI = 0x895B
+ CON_27_ATI = 0x895C
+ CON_28_ATI = 0x895D
+ CON_29_ATI = 0x895E
+ CON_30_ATI = 0x895F
+ CON_31_ATI = 0x8960
+ MOV_ATI = 0x8961
+ ADD_ATI = 0x8963
+ MUL_ATI = 0x8964
+ SUB_ATI = 0x8965
+ DOT3_ATI = 0x8966
+ DOT4_ATI = 0x8967
+ MAD_ATI = 0x8968
+ LERP_ATI = 0x8969
+ CND_ATI = 0x896A
+ CND0_ATI = 0x896B
+ DOT2_ADD_ATI = 0x896C
+ SECONDARY_INTERPOLATOR_ATI = 0x896D
+ NUM_FRAGMENT_REGISTERS_ATI = 0x896E
+ NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
+ NUM_PASSES_ATI = 0x8970
+ NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
+ NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
+ NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
+ NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
+ COLOR_ALPHA_PAIRING_ATI = 0x8975
+ SWIZZLE_STR_ATI = 0x8976
+ SWIZZLE_STQ_ATI = 0x8977
+ SWIZZLE_STR_DR_ATI = 0x8978
+ SWIZZLE_STQ_DQ_ATI = 0x8979
+ SWIZZLE_STRQ_ATI = 0x897A
+ SWIZZLE_STRQ_DQ_ATI = 0x897B
+# ??? Not clear where to put new types of mask bits yet
+ RED_BIT_ATI = 0x00000001
+ GREEN_BIT_ATI = 0x00000002
+ BLUE_BIT_ATI = 0x00000004
+ 2X_BIT_ATI = 0x00000001
+ 4X_BIT_ATI = 0x00000002
+ 8X_BIT_ATI = 0x00000004
+ HALF_BIT_ATI = 0x00000008
+ QUARTER_BIT_ATI = 0x00000010
+ EIGHTH_BIT_ATI = 0x00000020
+ SATURATE_BIT_ATI = 0x00000040
+ 2X_BIT_ATI = 0x00000001
+ COMP_BIT_ATI = 0x00000002
+ NEGATE_BIT_ATI = 0x00000004
+ BIAS_BIT_ATI = 0x00000008
+
+# ATI_future_use: 0x897C-0x897F
+
+###############################################################################
+
+# Khronos OpenML WG / OpenGL ES WG: 0x8980-0x898F
+
+OML_interlace enum:
+ INTERLACE_OML = 0x8980
+ INTERLACE_READ_OML = 0x8981
+
+OML_subsample enum:
+ FORMAT_SUBSAMPLE_24_24_OML = 0x8982
+ FORMAT_SUBSAMPLE_244_244_OML = 0x8983
+
+OML_resample enum:
+ PACK_RESAMPLE_OML = 0x8984
+ UNPACK_RESAMPLE_OML = 0x8985
+ RESAMPLE_REPLICATE_OML = 0x8986
+ RESAMPLE_ZERO_FILL_OML = 0x8987
+ RESAMPLE_AVERAGE_OML = 0x8988
+ RESAMPLE_DECIMATE_OML = 0x8989
+
+OES_point_size_array enum: (OpenGL ES only)
+ POINT_SIZE_ARRAY_TYPE_OES = 0x898A
+ POINT_SIZE_ARRAY_STRIDE_OES = 0x898B
+ POINT_SIZE_ARRAY_POINTER_OES = 0x898C
+
+OES_matrix_get enum: (OpenGL ES only)
+ MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D
+ PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E
+ TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F
+
+###############################################################################
+
+# 3dlabs: 0x8990-0x899F
+
+###############################################################################
+
+# Matrox: 0x89A0-0x89FF
+
+###############################################################################
+
+# Apple: 0x8A00-0x8A7F
+
+APPLE_vertex_program_evaluators enum:
+ VERTEX_ATTRIB_MAP1_APPLE = 0x8A00
+ VERTEX_ATTRIB_MAP2_APPLE = 0x8A01
+ VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02
+ VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03
+ VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04
+ VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05
+ VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
+ VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07
+ VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08
+ VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
+
+APPLE_fence enum:
+ DRAW_PIXELS_APPLE = 0x8A0A
+ FENCE_APPLE = 0x8A0B
+
+## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
+ ELEMENT_ARRAY_APPLE = 0x8A0C
+ ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D
+ ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E
+
+APPLE_float_pixels enum:
+ COLOR_FLOAT_APPLE = 0x8A0F
+
+# APPLE_future_use: 0x8A10
+## From Jeremy 2006/10/18 (Bugzilla bug 632) - unknown extension name
+# MIN_PBUFFER_VIEWPORT_DIMS_APPLE = 0x8A10
+# ELEMENT_BUFFER_BINDING_APPLE = 0x8A11
+# Apple says the extension that defined ELEMENT_BUFFER_BINDING_APPLE
+# never shipped and there's no actual collision with UNIFORM_BUFFER
+
+VERSION_3_1 enum:
+ use ARB_uniform_buffer_object UNIFORM_BUFFER
+
+ARB_uniform_buffer_object enum: (additional; see below)
+ UNIFORM_BUFFER = 0x8A11
+
+APPLE_flush_buffer_range enum:
+ BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
+ BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
+
+APPLE_aux_depth_stencil enum:
+ AUX_DEPTH_STENCIL_APPLE = 0x8A14
+
+APPLE_row_bytes enum:
+ PACK_ROW_BYTES_APPLE = 0x8A15
+ UNPACK_ROW_BYTES_APPLE = 0x8A16
+
+# APPLE_future_use: 0x8A17-0x8A18
+
+APPLE_object_purgeable enum:
+ RELEASED_APPLE = 0x8A19
+ VOLATILE_APPLE = 0x8A1A
+ RETAINED_APPLE = 0x8A1B
+ UNDEFINED_APPLE = 0x8A1C
+ PURGEABLE_APPLE = 0x8A1D
+
+# APPLE_future_use: 0x8A1E
+
+APPLE_rgb_422 enum:
+ RGB_422_APPLE = 0x8A1F
+ use APPLE_ycbcr_422 UNSIGNED_SHORT_8_8_APPLE
+ use APPLE_ycbcr_422 UNSIGNED_SHORT_8_8_REV_APPLE
+
+# APPLE_future_use: 0x8A20--0x8A27
+
+VERSION_3_1 enum:
+ use ARB_uniform_buffer_object UNIFORM_BUFFER_BINDING
+ use ARB_uniform_buffer_object UNIFORM_BUFFER_START
+ use ARB_uniform_buffer_object UNIFORM_BUFFER_SIZE
+ use ARB_uniform_buffer_object MAX_VERTEX_UNIFORM_BLOCKS
+ use ARB_uniform_buffer_object MAX_GEOMETRY_UNIFORM_BLOCKS
+ use ARB_uniform_buffer_object MAX_FRAGMENT_UNIFORM_BLOCKS
+ use ARB_uniform_buffer_object MAX_COMBINED_UNIFORM_BLOCKS
+ use ARB_uniform_buffer_object MAX_UNIFORM_BUFFER_BINDINGS
+ use ARB_uniform_buffer_object MAX_UNIFORM_BLOCK_SIZE
+ use ARB_uniform_buffer_object MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
+ use ARB_uniform_buffer_object MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
+ use ARB_uniform_buffer_object MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
+ use ARB_uniform_buffer_object UNIFORM_BUFFER_OFFSET_ALIGNMENT
+ use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
+ use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCKS
+ use ARB_uniform_buffer_object UNIFORM_TYPE
+ use ARB_uniform_buffer_object UNIFORM_SIZE
+ use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_INDEX
+ use ARB_uniform_buffer_object UNIFORM_OFFSET
+ use ARB_uniform_buffer_object UNIFORM_ARRAY_STRIDE
+ use ARB_uniform_buffer_object UNIFORM_MATRIX_STRIDE
+ use ARB_uniform_buffer_object UNIFORM_IS_ROW_MAJOR
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_BINDING
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_DATA_SIZE
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_NAME_LENGTH
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORMS
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
+ use ARB_uniform_buffer_object INVALID_INDEX
+
+ARB_uniform_buffer_object enum:
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ INVALID_INDEX = 0xFFFFFFFFu
+
+# APPLE_future_use: 0x8A47-0x8A7F
+
+###############################################################################
+
+# Matrox: 0x8A80-0x8AEF
+
+###############################################################################
+
+# Chromium (Brian Paul): 0x8AF0-0x8B2F
+
+###############################################################################
+
+# ARB HLSL shader extensions: 0x8B30-0x8B8F
+
+
+VERSION_3_1 enum: (Promoted from ARB_shader_objects + ARB_texture_rectangle)
+ SAMPLER_2D_RECT = 0x8B63 # ARB_shader_objects + ARB_texture_rectangle
+ SAMPLER_2D_RECT_SHADOW = 0x8B64 # ARB_shader_objects + ARB_texture_rectangle
+
+#@@ separate extensions
+VERSION_2_0 enum: (Promoted for OpenGL 2.0; only some values; renaming in many cases)
+ARB_shader_objects, ARB_vertex_shader, ARB_fragment_shader enum:
+NV_vertex_program3 enum: (reuses 0x8B4C)
+##Shader types + room for expansion
+ FRAGMENT_SHADER = 0x8B30 # VERSION_2_0
+ FRAGMENT_SHADER_ARB = 0x8B30 # ARB_fragment_shader
+ VERTEX_SHADER = 0x8B31 # VERSION_2_0
+ VERTEX_SHADER_ARB = 0x8B31 # ARB_vertex_shader
+# ARB_future_use: 0x8B32-0x8B3F (for shader types)
+##Container types + room for expansion
+ PROGRAM_OBJECT_ARB = 0x8B40 # ARB_shader_objects
+# ARB_future_use: 0x8B41-0x8B47 (for container types)
+##Misc. shader enums
+ SHADER_OBJECT_ARB = 0x8B48 # ARB_shader_objects
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # VERSION_2_0
+ MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 # ARB_fragment_shader
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # VERSION_2_0
+ MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A # ARB_vertex_shader
+ MAX_VARYING_FLOATS = 0x8B4B # VERSION_2_0
+ MAX_VARYING_FLOATS_ARB = 0x8B4B # ARB_vertex_shader
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # VERSION_2_0
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C # ARB_vertex_shader, NV_vertex_program3
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # VERSION_2_0
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D # ARB_vertex_shader
+ OBJECT_TYPE_ARB = 0x8B4E # ARB_shader_objects
+ SHADER_TYPE = 0x8B4F # VERSION_2_0 (renamed)
+ OBJECT_SUBTYPE_ARB = 0x8B4F # ARB_shader_objects
+##Attribute types + room for expansion.
+ FLOAT_VEC2 = 0x8B50 # VERSION_2_0
+ FLOAT_VEC2_ARB = 0x8B50 # ARB_shader_objects
+ FLOAT_VEC3 = 0x8B51 # VERSION_2_0
+ FLOAT_VEC3_ARB = 0x8B51 # ARB_shader_objects
+ FLOAT_VEC4 = 0x8B52 # VERSION_2_0
+ FLOAT_VEC4_ARB = 0x8B52 # ARB_shader_objects
+ INT_VEC2 = 0x8B53 # VERSION_2_0
+ INT_VEC2_ARB = 0x8B53 # ARB_shader_objects
+ INT_VEC3 = 0x8B54 # VERSION_2_0
+ INT_VEC3_ARB = 0x8B54 # ARB_shader_objects
+ INT_VEC4 = 0x8B55 # VERSION_2_0
+ INT_VEC4_ARB = 0x8B55 # ARB_shader_objects
+ BOOL = 0x8B56 # VERSION_2_0
+ BOOL_ARB = 0x8B56 # ARB_shader_objects
+ BOOL_VEC2 = 0x8B57 # VERSION_2_0
+ BOOL_VEC2_ARB = 0x8B57 # ARB_shader_objects
+ BOOL_VEC3 = 0x8B58 # VERSION_2_0
+ BOOL_VEC3_ARB = 0x8B58 # ARB_shader_objects
+ BOOL_VEC4 = 0x8B59 # VERSION_2_0
+ BOOL_VEC4_ARB = 0x8B59 # ARB_shader_objects
+ FLOAT_MAT2 = 0x8B5A # VERSION_2_0
+ FLOAT_MAT2_ARB = 0x8B5A # ARB_shader_objects
+ FLOAT_MAT3 = 0x8B5B # VERSION_2_0
+ FLOAT_MAT3_ARB = 0x8B5B # ARB_shader_objects
+ FLOAT_MAT4 = 0x8B5C # VERSION_2_0
+ FLOAT_MAT4_ARB = 0x8B5C # ARB_shader_objects
+ SAMPLER_1D = 0x8B5D # VERSION_2_0
+ SAMPLER_1D_ARB = 0x8B5D # ARB_shader_objects
+ SAMPLER_2D = 0x8B5E # VERSION_2_0
+ SAMPLER_2D_ARB = 0x8B5E # ARB_shader_objects
+ SAMPLER_3D = 0x8B5F # VERSION_2_0
+ SAMPLER_3D_ARB = 0x8B5F # ARB_shader_objects
+ SAMPLER_CUBE = 0x8B60 # VERSION_2_0
+ SAMPLER_CUBE_ARB = 0x8B60 # ARB_shader_objects
+ SAMPLER_1D_SHADOW = 0x8B61 # VERSION_2_0
+ SAMPLER_1D_SHADOW_ARB = 0x8B61 # ARB_shader_objects
+ SAMPLER_2D_SHADOW = 0x8B62 # VERSION_2_0
+ SAMPLER_2D_SHADOW_ARB = 0x8B62 # ARB_shader_objects
+ SAMPLER_2D_RECT_ARB = 0x8B63 # ARB_shader_objects
+ SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 # ARB_shader_objects
+ FLOAT_MAT2x3 = 0x8B65 # VERSION_2_1
+ FLOAT_MAT2x4 = 0x8B66 # VERSION_2_1
+ FLOAT_MAT3x2 = 0x8B67 # VERSION_2_1
+ FLOAT_MAT3x4 = 0x8B68 # VERSION_2_1
+ FLOAT_MAT4x2 = 0x8B69 # VERSION_2_1
+ FLOAT_MAT4x3 = 0x8B6A # VERSION_2_1
+# ARB_future_use: 0x8B6B-0x8B7F (for attribute types)
+ DELETE_STATUS = 0x8B80 # VERSION_2_0 (renamed)
+ OBJECT_DELETE_STATUS_ARB = 0x8B80 # ARB_shader_objects
+ COMPILE_STATUS = 0x8B81 # VERSION_2_0 (renamed)
+ OBJECT_COMPILE_STATUS_ARB = 0x8B81 # ARB_shader_objects
+ LINK_STATUS = 0x8B82 # VERSION_2_0 (renamed)
+ OBJECT_LINK_STATUS_ARB = 0x8B82 # ARB_shader_objects
+ VALIDATE_STATUS = 0x8B83 # VERSION_2_0 (renamed)
+ OBJECT_VALIDATE_STATUS_ARB = 0x8B83 # ARB_shader_objects
+ INFO_LOG_LENGTH = 0x8B84 # VERSION_2_0 (renamed)
+ OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 # ARB_shader_objects
+ ATTACHED_SHADERS = 0x8B85 # VERSION_2_0 (renamed)
+ OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 # ARB_shader_objects
+ ACTIVE_UNIFORMS = 0x8B86 # VERSION_2_0 (renamed)
+ OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 # ARB_shader_objects
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # VERSION_2_0 (renamed)
+ OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 # ARB_shader_objects
+ SHADER_SOURCE_LENGTH = 0x8B88 # VERSION_2_0 (renamed)
+ OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 # ARB_shader_objects
+ ACTIVE_ATTRIBUTES = 0x8B89 # VERSION_2_0 (renamed)
+ OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 # ARB_vertex_shader
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # VERSION_2_0 (renamed)
+ OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A # ARB_vertex_shader
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # VERSION_2_0
+ FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B # ARB_fragment_shader
+ SHADING_LANGUAGE_VERSION = 0x8B8C # VERSION_2_0
+ SHADING_LANGUAGE_VERSION_ARB = 0x8B8C # ARB_shading_language_100
+
+# Aliases ARB_shader_objects enum above
+OES_texture3D enum: (OpenGL ES only; additional; see above)
+ SAMPLER_3D_OES = 0x8B5F # ARB_shader_objects
+
+# Aliases ARB_fragment_shader enum above
+OES_standard_derivatives enum: (OpenGL ES only)
+ FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
+
+VERSION_3_0 enum:
+ MAX_VARYING_COMPONENTS = 0x8B4B # VERSION_3_0 # alias GL_MAX_VARYING_FLOATS
+
+ARB_geometry_shader4 enum: (additional; see below; note: no ARB suffixes)
+ use VERSION_3_0 MAX_VARYING_COMPONENTS
+
+EXT_geometry_shader4 enum: (additional; see below)
+ MAX_VARYING_COMPONENTS_EXT = 0x8B4B
+
+VERSION_2_0 enum:
+ CURRENT_PROGRAM = 0x8B8D
+
+# Aliases CURRENT_PROGRAM
+EXT_separate_shader_objects enum:
+ ACTIVE_PROGRAM_EXT = 0x8B8D
+
+# ARB_future_use: 0x8B8E-0x8B8F
+
+###############################################################################
+
+# Khronos OpenGL ES WG: 0x8B90-0x8B9F
+
+OES_compressed_paletted_texture enum: (OpenGL ES only)
+ PALETTE4_RGB8_OES = 0x8B90
+ PALETTE4_RGBA8_OES = 0x8B91
+ PALETTE4_R5_G6_B5_OES = 0x8B92
+ PALETTE4_RGBA4_OES = 0x8B93
+ PALETTE4_RGB5_A1_OES = 0x8B94
+ PALETTE8_RGB8_OES = 0x8B95
+ PALETTE8_RGBA8_OES = 0x8B96
+ PALETTE8_R5_G6_B5_OES = 0x8B97
+ PALETTE8_RGBA4_OES = 0x8B98
+ PALETTE8_RGB5_A1_OES = 0x8B99
+
+OES_read_format enum: (OpenGL ES, also implemented in Mesa)
+ IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
+ IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
+
+OES_point_size_array enum: (OpenGL ES only; additional; see above)
+ POINT_SIZE_ARRAY_OES = 0x8B9C
+
+OES_draw_texture enum: (OpenGL ES only)
+ TEXTURE_CROP_RECT_OES = 0x8B9D
+
+OES_matrix_palette enum: (OpenGL ES only)
+ MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E
+
+OES_point_size_array enum: (OpenGL ES only; additional; see above)
+ POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F
+
+###############################################################################
+
+# Seaweed: 0x8BA0-0x8BAF
+
+###############################################################################
+
+# Mesa: 0x8BB0-0x8BBF
+# Probably one of the two 0x8BB4 enums should be 0x8BB5, but the
+# extension spec is not complete in any event.
+MESA_program_debug enum:
+ FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0
+ FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1
+ FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2
+ FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3
+ VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB4
+ VERTEX_PROGRAM_POSITION_MESA = 0x8BB4
+ VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6
+ VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7
+
+###############################################################################
+
+# ATI: 0x8BC0-0x8BFF
+
+AMD_performance_monitor enum:
+ COUNTER_TYPE_AMD = 0x8BC0
+ COUNTER_RANGE_AMD = 0x8BC1
+ UNSIGNED_INT64_AMD = 0x8BC2
+ PERCENTAGE_AMD = 0x8BC3
+ PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
+ PERFMON_RESULT_SIZE_AMD = 0x8BC5
+ PERFMON_RESULT_AMD = 0x8BC6
+
+# ATI_future_use: 0x8BC7-0x8BD1
+
+QCOM_extended_get enum: (OpenGL ES only)
+ TEXTURE_WIDTH_QCOM = 0x8BD2
+ TEXTURE_HEIGHT_QCOM = 0x8BD3
+ TEXTURE_DEPTH_QCOM = 0x8BD4
+ TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
+ TEXTURE_FORMAT_QCOM = 0x8BD6
+ TEXTURE_TYPE_QCOM = 0x8BD7
+ TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
+ TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
+ TEXTURE_TARGET_QCOM = 0x8BDA
+ TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
+ STATE_RESTORE = 0x8BDC
+
+# ATI_future_use: 0x8BDD-0x8BFF
+
+###############################################################################
+
+# Imagination Tech.: 0x8C00-0x8C0F
+
+IMG_texture_compression_pvrtc enum: (OpenGL ES only)
+ COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
+ COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
+ COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
+ COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
+
+IMG_texture_env_enhanced_fixed_function enum: (OpenGL ES only)
+ MODULATE_COLOR_IMG = 0x8C04
+ RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
+ TEXTURE_ALPHA_MODULATE_IMG = 0x8C06
+ FACTOR_ALPHA_MODULATE_IMG = 0x8C07
+ FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
+ ADD_BLEND_IMG = 0x8C09
+
+IMG_shader_binary: (OpenGL ES only)
+ SGX_BINARY_IMG = 0x8C0A
+
+# IMG_future_use: 0x8C0B-0x8C0F
+
+###############################################################################
+
+# NVIDIA: 0x8C10-0x8C8F (Pat Brown)
+
+VERSION_3_0 enum:
+ use ARB_framebuffer_object TEXTURE_RED_TYPE
+ use ARB_framebuffer_object TEXTURE_GREEN_TYPE
+ use ARB_framebuffer_object TEXTURE_BLUE_TYPE
+ use ARB_framebuffer_object TEXTURE_ALPHA_TYPE
+ use ARB_framebuffer_object TEXTURE_LUMINANCE_TYPE
+ use ARB_framebuffer_object TEXTURE_INTENSITY_TYPE
+ use ARB_framebuffer_object TEXTURE_DEPTH_TYPE
+ use ARB_framebuffer_object UNSIGNED_NORMALIZED
+
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+ TEXTURE_RED_TYPE = 0x8C10 # VERSION_3_0 / ARB_fbo
+ TEXTURE_GREEN_TYPE = 0x8C11 # VERSION_3_0 / ARB_fbo
+ TEXTURE_BLUE_TYPE = 0x8C12 # VERSION_3_0 / ARB_fbo
+ TEXTURE_ALPHA_TYPE = 0x8C13 # VERSION_3_0 / ARB_fbo
+ TEXTURE_LUMINANCE_TYPE = 0x8C14 # VERSION_3_0 / ARB_fbo
+ TEXTURE_INTENSITY_TYPE = 0x8C15 # VERSION_3_0 / ARB_fbo
+ TEXTURE_DEPTH_TYPE = 0x8C16 # VERSION_3_0 / ARB_fbo
+ UNSIGNED_NORMALIZED = 0x8C17 # VERSION_3_0 / ARB_fbo
+
+ARB_texture_float enum: (additional; see above)
+ TEXTURE_RED_TYPE_ARB = 0x8C10
+ TEXTURE_GREEN_TYPE_ARB = 0x8C11
+ TEXTURE_BLUE_TYPE_ARB = 0x8C12
+ TEXTURE_ALPHA_TYPE_ARB = 0x8C13
+ TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
+ TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
+ TEXTURE_DEPTH_TYPE_ARB = 0x8C16
+ UNSIGNED_NORMALIZED_ARB = 0x8C17
+
+VERSION_3_0 enum:
+ TEXTURE_1D_ARRAY = 0x8C18 # VERSION_3_0
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19 # VERSION_3_0
+ TEXTURE_2D_ARRAY = 0x8C1A # VERSION_3_0
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B # VERSION_3_0
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C # VERSION_3_0
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D # VERSION_3_0
+
+EXT_texture_array enum:
+ TEXTURE_1D_ARRAY_EXT = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
+ TEXTURE_2D_ARRAY_EXT = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
+
+# NV_future_use: 0x8C1E-0x8C25
+
+VERSION_3_2 enum:
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+
+ARB_geometry_shader4 enum: (additional; see below)
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
+
+NV_geometry_program4 enum:
+ GEOMETRY_PROGRAM_NV = 0x8C26
+ MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
+ MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
+
+VERSION_3_1 enum:
+ TEXTURE_BUFFER = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
+ TEXTURE_BINDING_BUFFER = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
+ TEXTURE_BUFFER_FORMAT = 0x8C2E
+
+ARB_texture_buffer_object enum:
+ TEXTURE_BUFFER_ARB = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
+ TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
+ TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
+
+EXT_texture_buffer_object enum:
+ TEXTURE_BUFFER_EXT = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
+ TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
+ TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
+
+# NV_future_use: 0x8C2F-0x8C35
+
+ARB_sample_shading enum:
+ SAMPLE_SHADING_ARB = 0x8C36
+ MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37
+
+# NV_future_use: 0x8C38-0x8C39
+
+VERSION_3_0 enum:
+ R11F_G11F_B10F = 0x8C3A # VERSION_3_0
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B # VERSION_3_0
+
+EXT_packed_float enum:
+ R11F_G11F_B10F_EXT = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
+ RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
+
+VERSION_3_0 enum:
+ RGB9_E5 = 0x8C3D # VERSION_3_0
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E # VERSION_3_0
+ TEXTURE_SHARED_SIZE = 0x8C3F # VERSION_3_0
+
+EXT_texture_shared_exponent enum:
+ RGB9_E5_EXT = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
+ TEXTURE_SHARED_SIZE_EXT = 0x8C3F
+
+VERSION_2_1 enum: (Generic formats promoted for OpenGL 2.1)
+ SRGB = 0x8C40 # VERSION_2_1
+ SRGB8 = 0x8C41 # VERSION_2_1
+ SRGB_ALPHA = 0x8C42 # VERSION_2_1
+ SRGB8_ALPHA8 = 0x8C43 # VERSION_2_1
+ SLUMINANCE_ALPHA = 0x8C44 # VERSION_2_1
+ SLUMINANCE8_ALPHA8 = 0x8C45 # VERSION_2_1
+ SLUMINANCE = 0x8C46 # VERSION_2_1
+ SLUMINANCE8 = 0x8C47 # VERSION_2_1
+ COMPRESSED_SRGB = 0x8C48 # VERSION_2_1
+ COMPRESSED_SRGB_ALPHA = 0x8C49 # VERSION_2_1
+ COMPRESSED_SLUMINANCE = 0x8C4A # VERSION_2_1
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # VERSION_2_1
+
+EXT_texture_sRGB enum:
+ SRGB_EXT = 0x8C40 # EXT_texture_sRGB
+ SRGB8_EXT = 0x8C41 # EXT_texture_sRGB
+ SRGB_ALPHA_EXT = 0x8C42 # EXT_texture_sRGB
+ SRGB8_ALPHA8_EXT = 0x8C43 # EXT_texture_sRGB
+ SLUMINANCE_ALPHA_EXT = 0x8C44 # EXT_texture_sRGB
+ SLUMINANCE8_ALPHA8_EXT = 0x8C45 # EXT_texture_sRGB
+ SLUMINANCE_EXT = 0x8C46 # EXT_texture_sRGB
+ SLUMINANCE8_EXT = 0x8C47 # EXT_texture_sRGB
+ COMPRESSED_SRGB_EXT = 0x8C48 # EXT_texture_sRGB
+ COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 # EXT_texture_sRGB
+ COMPRESSED_SLUMINANCE_EXT = 0x8C4A # EXT_texture_sRGB
+ COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B # EXT_texture_sRGB
+ COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
+ COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
+ COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
+ COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
+
+# NV_future_use: 0x8C50-0x8C6F
+
+EXT_texture_compression_latc enum:
+ COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
+ COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
+ COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
+ COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
+
+# NV_future_use: 0x8C74-0x8C75
+
+#@@ separate extensions
+VERSION_3_0 enum:
+EXT_transform_feedback enum:
+NV_transform_feedback enum:
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 # VERSION_3_0
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
+ BACK_PRIMARY_COLOR_NV = 0x8C77
+ BACK_SECONDARY_COLOR_NV = 0x8C78
+ TEXTURE_COORD_NV = 0x8C79
+ CLIP_DISTANCE_NV = 0x8C7A
+ VERTEX_ID_NV = 0x8C7B
+ PRIMITIVE_ID_NV = 0x8C7C
+ GENERIC_ATTRIB_NV = 0x8C7D
+ TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F # VERSION_3_0
+ TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
+ TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 # VERSION_3_0
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
+ ACTIVE_VARYINGS_NV = 0x8C81
+ ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 # VERSION_3_0
+ TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
+ TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 # VERSION_3_0
+ TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 # VERSION_3_0
+ TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
+ TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
+ TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
+ PRIMITIVES_GENERATED = 0x8C87 # VERSION_3_0
+ PRIMITIVES_GENERATED_EXT = 0x8C87
+ PRIMITIVES_GENERATED_NV = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 # VERSION_3_0
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89 # VERSION_3_0
+ RASTERIZER_DISCARD_EXT = 0x8C89
+ RASTERIZER_DISCARD_NV = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A # VERSION_3_0
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B # VERSION_3_0
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C # VERSION_3_0
+ INTERLEAVED_ATTRIBS_EXT = 0x8C8C
+ INTERLEAVED_ATTRIBS_NV = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D # VERSION_3_0
+ SEPARATE_ATTRIBS_EXT = 0x8C8D
+ SEPARATE_ATTRIBS_NV = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E # VERSION_3_0
+ TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F # VERSION_3_0
+ TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
+ TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
+
+###############################################################################
+
+# ATI: 0x8C90-0x8C9F (Affie Munshi, OpenGL ES extensions)
+
+# AMD_future_use: 0x8C90-0x8C91
+
+AMD_compressed_ATC_texture enum: (OpenGL ES only)
+ ATC_RGB_AMD = 0x8C92
+ ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
+
+# AMD_future_use: 0x8C94-0x8C9F
+
+###############################################################################
+
+# OpenGL ARB: 0x8CA0-0x8CAF
+
+VERSION_2_0 enum:
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0
+ LOWER_LEFT = 0x8CA1
+ UPPER_LEFT = 0x8CA2
+ STENCIL_BACK_REF = 0x8CA3
+ STENCIL_BACK_VALUE_MASK = 0x8CA4
+ STENCIL_BACK_WRITEMASK = 0x8CA5
+
+VERSION_3_0 enum:
+ use ARB_framebuffer_object FRAMEBUFFER_BINDING
+ use ARB_framebuffer_object DRAW_FRAMEBUFFER_BINDING
+ use ARB_framebuffer_object RENDERBUFFER_BINDING
+
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+ FRAMEBUFFER_BINDING = 0x8CA6 # VERSION_3_0 / ARB_fbo
+ DRAW_FRAMEBUFFER_BINDING = 0x8CA6 # VERSION_3_0 / ARB_fbo # alias GL_FRAMEBUFFER_BINDING
+ RENDERBUFFER_BINDING = 0x8CA7 # VERSION_3_0 / ARB_fbo
+
+EXT_framebuffer_object enum: (additional; see below)
+ FRAMEBUFFER_BINDING_EXT = 0x8CA6
+ RENDERBUFFER_BINDING_EXT = 0x8CA7
+
+EXT_framebuffer_blit enum: (additional; see below)
+ DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 # EXT_framebuffer_blit # alias GL_FRAMEBUFFER_BINDING_EXT
+
+# Aliases EXT_framebuffer_object enums above
+OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
+ FRAMEBUFFER_BINDING_OES = 0x8CA6
+ RENDERBUFFER_BINDING_OES = 0x8CA7
+
+VERSION_3_0 enum:
+ use ARB_framebuffer_object READ_FRAMEBUFFER
+ use ARB_framebuffer_object DRAW_FRAMEBUFFER
+ use ARB_framebuffer_object READ_FRAMEBUFFER_BINDING
+
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+ READ_FRAMEBUFFER = 0x8CA8 # VERSION_3_0 / ARB_fbo
+ DRAW_FRAMEBUFFER = 0x8CA9 # VERSION_3_0 / ARB_fbo
+ READ_FRAMEBUFFER_BINDING = 0x8CAA # VERSION_3_0 / ARB_fbo
+
+EXT_framebuffer_blit enum:
+ READ_FRAMEBUFFER_EXT = 0x8CA8
+ DRAW_FRAMEBUFFER_EXT = 0x8CA9
+ DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 # alias GL_FRAMEBUFFER_BINDING_EXT
+ READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
+
+VERSION_3_0 enum:
+ use ARB_framebuffer_object RENDERBUFFER_SAMPLES
+
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+ RENDERBUFFER_SAMPLES = 0x8CAB # VERSION_3_0 / ARB_fbo
+
+EXT_framebuffer_multisample enum:
+ RENDERBUFFER_SAMPLES_EXT = 0x8CAB
+
+NV_framebuffer_multisample_coverage enum: (additional; see below)
+ RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
+
+# All enums except external format are incompatible with NV_depth_buffer_float
+VERSION_3_0 enum:
+ARB_depth_buffer_float enum: (note: no ARB suffixes)
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+
+# ARB_future_use: 0x8CAF
+
+###############################################################################
+
+# 3Dlabs: 0x8CB0-0x8CCF (Barthold Lichtenbelt, 2004/12/1)
+
+###############################################################################
+
+# OpenGL ARB: 0x8CD0-0x8D5F (Framebuffer object specification + headroom)
+
+#@@ separate extensions
+VERSION_3_0 enum:
+ARB_geometry_shader4 enum: (additional; see below; note: no ARB suffixes)
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+EXT_framebuffer_object enum: (additional; see above)
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
+## Removed 2005/09/26 in revision #117 of the extension:
+## FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8
+ FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
+ FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
+## Removed 2005/05/31 in revision #113 of the extension:
+## FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE
+ MAX_COLOR_ATTACHMENTS = 0x8CDF # VERSION_3_0 / ARB_fbo
+ MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0 # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT0_EXT = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1 # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT1_EXT = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2 # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT2_EXT = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3 # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT3_EXT = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4 # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT4_EXT = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5 # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT5_EXT = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6 # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT6_EXT = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7 # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT7_EXT = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8 # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT8_EXT = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9 # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT9_EXT = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT10_EXT = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT11_EXT = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT12_EXT = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT13_EXT = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT14_EXT = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF # VERSION_3_0 / ARB_fbo
+ COLOR_ATTACHMENT15_EXT = 0x8CEF
+# 0x8CF0-0x8CFF reserved for color attachments 16-31, if needed
+ DEPTH_ATTACHMENT = 0x8D00 # VERSION_3_0 / ARB_fbo
+ DEPTH_ATTACHMENT_EXT = 0x8D00
+# 0x8D01-0x8D1F reserved for depth attachments 1-31, if needed
+ STENCIL_ATTACHMENT = 0x8D20 # VERSION_3_0 / ARB_fbo
+ STENCIL_ATTACHMENT_EXT = 0x8D20
+# 0x8D21-0x8D3F reserved for stencil attachments 1-31, if needed
+ FRAMEBUFFER = 0x8D40 # VERSION_3_0 / ARB_fbo
+ FRAMEBUFFER_EXT = 0x8D40
+ RENDERBUFFER = 0x8D41 # VERSION_3_0 / ARB_fbo
+ RENDERBUFFER_EXT = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42 # VERSION_3_0 / ARB_fbo
+ RENDERBUFFER_WIDTH_EXT = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43 # VERSION_3_0 / ARB_fbo
+ RENDERBUFFER_HEIGHT_EXT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 # VERSION_3_0 / ARB_fbo
+ RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
+# 0x8D45 unused (reserved for STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead)
+ STENCIL_INDEX1 = 0x8D46 # VERSION_3_0 / ARB_fbo
+ STENCIL_INDEX1_EXT = 0x8D46
+ STENCIL_INDEX4 = 0x8D47 # VERSION_3_0 / ARB_fbo
+ STENCIL_INDEX4_EXT = 0x8D47
+ STENCIL_INDEX8 = 0x8D48 # VERSION_3_0 / ARB_fbo
+ STENCIL_INDEX8_EXT = 0x8D48
+ STENCIL_INDEX16 = 0x8D49 # VERSION_3_0 / ARB_fbo
+ STENCIL_INDEX16_EXT = 0x8D49
+# 0x8D4A-0x8D4D reserved for additional stencil formats
+# Added 2005/05/31 in revision #113 of the extension:
+ RENDERBUFFER_RED_SIZE = 0x8D50 # VERSION_3_0 / ARB_fbo
+ RENDERBUFFER_RED_SIZE_EXT = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51 # VERSION_3_0 / ARB_fbo
+ RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52 # VERSION_3_0 / ARB_fbo
+ RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53 # VERSION_3_0 / ARB_fbo
+ RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54 # VERSION_3_0 / ARB_fbo
+ RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55 # VERSION_3_0 / ARB_fbo
+ RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
+
+# Aliases EXT_framebuffer_object enum above
+# @@@??? does this appear in OES_texture3D, or OES_framebuffer_object?
+# extension spec & gl2ext.h disagree!
+OES_texture3D enum: (OpenGL ES only; additional; see above)
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
+
+# Aliases EXT_framebuffer_object enums above
+OES_framebuffer_object enum: (OpenGL ES only; additional; see below)
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
+ FRAMEBUFFER_COMPLETE_OES = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9
+ FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD
+ COLOR_ATTACHMENT0_OES = 0x8CE0
+ DEPTH_ATTACHMENT_OES = 0x8D00
+ STENCIL_ATTACHMENT_OES = 0x8D20
+ FRAMEBUFFER_OES = 0x8D40
+ RENDERBUFFER_OES = 0x8D41
+ RENDERBUFFER_WIDTH_OES = 0x8D42
+ RENDERBUFFER_HEIGHT_OES = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44
+ STENCIL_INDEX1_OES = 0x8D46
+ STENCIL_INDEX4_OES = 0x8D47
+ STENCIL_INDEX8_OES = 0x8D48
+ RENDERBUFFER_RED_SIZE_OES = 0x8D50
+ RENDERBUFFER_GREEN_SIZE_OES = 0x8D51
+ RENDERBUFFER_BLUE_SIZE_OES = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55
+
+OES_stencil1 enum: (OpenGL ES only; additional; see below)
+ use OES_framebuffer_object STENCIL_INDEX1_OES
+
+OES_stencil4 enum: (OpenGL ES only; additional; see below)
+ use OES_framebuffer_object STENCIL_INDEX4_OES
+
+OES_stencil8 enum: (OpenGL ES only; additional; see below)
+ use OES_framebuffer_object STENCIL_INDEX8_OES
+
+VERSION_3_0 enum:
+ARB_framebuffer_object enum: (note: no ARB suffixes)
+# Added 2006/10/10 in revision #6b of the extension.
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 # VERSION_3_0 / ARB_fbo
+ MAX_SAMPLES = 0x8D57 # VERSION_3_0 / ARB_fbo
+
+EXT_framebuffer_multisample enum: (additional; see above)
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
+ MAX_SAMPLES_EXT = 0x8D57
+
+# 0x8D58-0x8D5F reserved for additional FBO enums
+
+NV_geometry_program4 enum: (additional; see above)
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
+
+###############################################################################
+
+# Khronos OpenGL ES WG: 0x8D60-0x8D6F
+
+OES_texture_cube_map enum: (OpenGL ES only)
+ TEXTURE_GEN_STR_OES = 0x8D60
+
+OES_texture_float enum: (OpenGL ES only)
+ HALF_FLOAT_OES = 0x8D61
+
+OES_vertex_half_float enum: (OpenGL ES only)
+ use OES_texture_float HALF_FLOAT_OES
+
+OES_framebuffer_object enum: (OpenGL ES only)
+ RGB565_OES = 0x8D62
+
+# Khronos_future_use: 0x8D63
+
+OES_compressed_ETC1_RGB8_texture enum: (OpenGL ES only)
+ ETC1_RGB8_OES = 0x8D64
+
+OES_EGL_image_external enum: (OpenGL ES only) (bug 4621)
+ TEXTURE_EXTERNAL_OES = 0x8D65
+ SAMPLER_EXTERNAL_OES = 0x8D66
+ TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
+ REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
+
+# Khronos_future_use: 0x8D69-0x8D6F
+
+###############################################################################
+
+# NVIDIA: 0x8D70-0x8DEF
+# Reserved per email from Pat Brown 2005/10/13
+
+#@@ separate extensions
+VERSION_3_0 enum:
+EXT_texture_integer enum:
+ RGBA32UI = 0x8D70 # VERSION_3_0
+ RGBA32UI_EXT = 0x8D70
+ RGB32UI = 0x8D71 # VERSION_3_0
+ RGB32UI_EXT = 0x8D71
+ ALPHA32UI_EXT = 0x8D72
+ INTENSITY32UI_EXT = 0x8D73
+ LUMINANCE32UI_EXT = 0x8D74
+ LUMINANCE_ALPHA32UI_EXT = 0x8D75
+ RGBA16UI = 0x8D76 # VERSION_3_0
+ RGBA16UI_EXT = 0x8D76
+ RGB16UI = 0x8D77 # VERSION_3_0
+ RGB16UI_EXT = 0x8D77
+ ALPHA16UI_EXT = 0x8D78
+ INTENSITY16UI_EXT = 0x8D79
+ LUMINANCE16UI_EXT = 0x8D7A
+ LUMINANCE_ALPHA16UI_EXT = 0x8D7B
+ RGBA8UI = 0x8D7C # VERSION_3_0
+ RGBA8UI_EXT = 0x8D7C
+ RGB8UI = 0x8D7D # VERSION_3_0
+ RGB8UI_EXT = 0x8D7D
+ ALPHA8UI_EXT = 0x8D7E
+ INTENSITY8UI_EXT = 0x8D7F
+ LUMINANCE8UI_EXT = 0x8D80
+ LUMINANCE_ALPHA8UI_EXT = 0x8D81
+ RGBA32I = 0x8D82 # VERSION_3_0
+ RGBA32I_EXT = 0x8D82
+ RGB32I = 0x8D83 # VERSION_3_0
+ RGB32I_EXT = 0x8D83
+ ALPHA32I_EXT = 0x8D84
+ INTENSITY32I_EXT = 0x8D85
+ LUMINANCE32I_EXT = 0x8D86
+ LUMINANCE_ALPHA32I_EXT = 0x8D87
+ RGBA16I = 0x8D88 # VERSION_3_0
+ RGBA16I_EXT = 0x8D88
+ RGB16I = 0x8D89 # VERSION_3_0
+ RGB16I_EXT = 0x8D89
+ ALPHA16I_EXT = 0x8D8A
+ INTENSITY16I_EXT = 0x8D8B
+ LUMINANCE16I_EXT = 0x8D8C
+ LUMINANCE_ALPHA16I_EXT = 0x8D8D
+ RGBA8I = 0x8D8E # VERSION_3_0
+ RGBA8I_EXT = 0x8D8E
+ RGB8I = 0x8D8F # VERSION_3_0
+ RGB8I_EXT = 0x8D8F
+ ALPHA8I_EXT = 0x8D90
+ INTENSITY8I_EXT = 0x8D91
+ LUMINANCE8I_EXT = 0x8D92
+ LUMINANCE_ALPHA8I_EXT = 0x8D93
+ RED_INTEGER = 0x8D94 # VERSION_3_0
+ RED_INTEGER_EXT = 0x8D94
+ GREEN_INTEGER = 0x8D95 # VERSION_3_0
+ GREEN_INTEGER_EXT = 0x8D95
+ BLUE_INTEGER = 0x8D96 # VERSION_3_0
+ BLUE_INTEGER_EXT = 0x8D96
+ ALPHA_INTEGER = 0x8D97 # VERSION_3_0
+ ALPHA_INTEGER_EXT = 0x8D97
+ RGB_INTEGER = 0x8D98 # VERSION_3_0
+ RGB_INTEGER_EXT = 0x8D98
+ RGBA_INTEGER = 0x8D99 # VERSION_3_0
+ RGBA_INTEGER_EXT = 0x8D99
+ BGR_INTEGER = 0x8D9A # VERSION_3_0
+ BGR_INTEGER_EXT = 0x8D9A
+ BGRA_INTEGER = 0x8D9B # VERSION_3_0
+ BGRA_INTEGER_EXT = 0x8D9B
+ LUMINANCE_INTEGER_EXT = 0x8D9C
+ LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
+ RGBA_INTEGER_MODE_EXT = 0x8D9E
+
+# NV_future_use: 0x8D9F
+
+NV_parameter_buffer_object enum:
+ MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
+ MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
+ VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
+ GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
+ FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
+
+NV_gpu_program4 enum: (additional; see above)
+ MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
+ MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
+
+VERSION_3_2 enum:
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+
+ARB_geometry_shader4 enum: (additional; see below)
+ FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
+ FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
+
+NV_geometry_program4 enum: (additional; see above)
+ FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
+ FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
+
+# NV_future_use: 0x8DAA
+
+VERSION_3_0 enum:
+ARB_depth_buffer_float enum: (additional; see above; some values different from NV; note: no ARB suffixes)
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+
+NV_depth_buffer_float enum:
+ DEPTH_COMPONENT32F_NV = 0x8DAB
+ DEPTH32F_STENCIL8_NV = 0x8DAC
+ FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
+ DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
+
+# NV_future_use: 0x8DAE
+# NV_future_use: 0x8DB0-0x8DB8
+
+VERSION_3_0 enum:
+ARB_framebuffer_sRGB enum: (note: no ARB suffixes)
+ FRAMEBUFFER_SRGB = 0x8DB9 # VERSION_3_0 / ARB_sRGB
+
+EXT_framebuffer_sRGB enum:
+ FRAMEBUFFER_SRGB_EXT = 0x8DB9
+ FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
+
+VERSION_3_0 enum:
+ARB_texture_compression_rgtc enum: (note: no ARB suffixes)
+ COMPRESSED_RED_RGTC1 = 0x8DBB # VERSION_3_0 / ARB_tcrgtc
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC # VERSION_3_0 / ARB_tcrgtc
+ COMPRESSED_RG_RGTC2 = 0x8DBD # VERSION_3_0 / ARB_tcrgtc
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE # VERSION_3_0 / ARB_tcrgtc
+
+EXT_texture_compression_rgtc enum:
+ COMPRESSED_RED_RGTC1_EXT = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
+ COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
+ COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
+
+# NV_future_use: 0x8DBF
+
+VERSION_3_0 enum:
+ SAMPLER_1D_ARRAY = 0x8DC0 # VERSION_3_0
+ SAMPLER_2D_ARRAY = 0x8DC1 # VERSION_3_0
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 # VERSION_3_0
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 # VERSION_3_0
+ SAMPLER_CUBE_SHADOW = 0x8DC5 # VERSION_3_0
+ UNSIGNED_INT_VEC2 = 0x8DC6 # VERSION_3_0
+ UNSIGNED_INT_VEC3 = 0x8DC7 # VERSION_3_0
+ UNSIGNED_INT_VEC4 = 0x8DC8 # VERSION_3_0
+ INT_SAMPLER_1D = 0x8DC9 # VERSION_3_0
+ INT_SAMPLER_2D = 0x8DCA # VERSION_3_0
+ INT_SAMPLER_3D = 0x8DCB # VERSION_3_0
+ INT_SAMPLER_CUBE = 0x8DCC # VERSION_3_0
+ INT_SAMPLER_1D_ARRAY = 0x8DCE # VERSION_3_0
+ INT_SAMPLER_2D_ARRAY = 0x8DCF # VERSION_3_0
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1 # VERSION_3_0
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2 # VERSION_3_0
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3 # VERSION_3_0
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 # VERSION_3_0
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 # VERSION_3_0
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 # VERSION_3_0
+
+VERSION_3_1 enum: (Promoted from EXT_gpu_shader4 + ARB_texture_rectangle / ARB_uniform_buffer_object)
+ SAMPLER_BUFFER = 0x8DC2 # EXT_gpu_shader4 + ARB_texture_buffer_object
+ INT_SAMPLER_2D_RECT = 0x8DCD # EXT_gpu_shader4 + ARB_texture_rectangle
+ INT_SAMPLER_BUFFER = 0x8DD0 # EXT_gpu_shader4 + ARB_texture_buffer_object
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 # EXT_gpu_shader4 + ARB_texture_rectangle
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 # EXT_gpu_shader4 + ARB_texture_buffer_object
+
+EXT_gpu_shader4 enum:
+ SAMPLER_1D_ARRAY_EXT = 0x8DC0
+ SAMPLER_2D_ARRAY_EXT = 0x8DC1
+ SAMPLER_BUFFER_EXT = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
+ SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
+ UNSIGNED_INT_VEC2_EXT = 0x8DC6
+ UNSIGNED_INT_VEC3_EXT = 0x8DC7
+ UNSIGNED_INT_VEC4_EXT = 0x8DC8
+ INT_SAMPLER_1D_EXT = 0x8DC9
+ INT_SAMPLER_2D_EXT = 0x8DCA
+ INT_SAMPLER_3D_EXT = 0x8DCB
+ INT_SAMPLER_CUBE_EXT = 0x8DCC
+ INT_SAMPLER_2D_RECT_EXT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
+ INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
+ INT_SAMPLER_BUFFER_EXT = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
+
+VERSION_3_2 enum:
+ GEOMETRY_SHADER = 0x8DD9
+
+ARB_geometry_shader4 enum:
+ GEOMETRY_SHADER_ARB = 0x8DD9
+
+EXT_geometry_shader4 enum:
+ GEOMETRY_SHADER_EXT = 0x8DD9
+
+ARB_geometry_shader4 enum: (additional; see above)
+ GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
+ GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
+ GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
+
+NV_geometry_program4 enum: (additional; see above)
+ GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
+ GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
+ GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
+
+ARB_geometry_shader4 enum: (additional; see above)
+ MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
+ MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
+ MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
+
+VERSION_3_2 enum:
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+
+EXT_geometry_shader4 enum: (additional; see above)
+ MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
+ MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
+ MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
+
+EXT_bindable_uniform enum:
+ MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
+ MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
+ MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
+
+# NV_future_use: 0x8DE5-0x8DEC
+
+EXT_bindable_uniform enum: (additional; see above)
+ MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
+ UNIFORM_BUFFER_EXT = 0x8DEE
+ UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
+
+###############################################################################
+
+# Khronos OpenGL ES WG: 0x8DF0-0x8E0F
+
+# Khronos_future_use: 0x8DF0-0x8DF5
+
+OES_vertex_type_10_10_10_2 enum: (OpenGL ES only)
+ UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
+ INT_10_10_10_2_OES = 0x8DF7
+
+# Khronos_future_use: 0x8DF8-0x8E0F
+
+###############################################################################
+
+# NVIDIA: 0x8E10-0x8E8F
+# Reserved per email from Michael Gold 2006/8/7
+
+NV_framebuffer_multisample_coverage enum:
+ RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
+ MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
+ MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
+
+VERSION_3_0 enum:
+ QUERY_WAIT = 0x8E13 # VERSION_3_0
+ QUERY_NO_WAIT = 0x8E14 # VERSION_3_0
+ QUERY_BY_REGION_WAIT = 0x8E15 # VERSION_3_0
+ QUERY_BY_REGION_NO_WAIT = 0x8E16 # VERSION_3_0
+
+GL_NV_conditional_render enum:
+ QUERY_WAIT_NV = 0x8E13
+ QUERY_NO_WAIT_NV = 0x8E14
+ QUERY_BY_REGION_WAIT_NV = 0x8E15
+ QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
+
+# NV_future_use: 0x8E17-0x8E21
+
+NV_transform_feedback2 enum:
+ TRANSFORM_FEEDBACK_NV = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
+
+NV_present_video enum:
+ FRAME_NV = 0x8E26
+ FIELDS_NV = 0x8E27
+ CURRENT_TIME_NV = 0x8E28
+ NUM_FILL_STREAMS_NV = 0x8E29
+ PRESENT_TIME_NV = 0x8E2A
+ PRESENT_DURATION_NV = 0x8E2B
+
+# NV_future_use: 0x8E2C
+
+EXT_direct_state_access enum:
+ PROGRAM_MATRIX_EXT = 0x8E2D
+ TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
+ PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
+
+# NV_future_use: 0x8E30-0x8E41
+
+EXT_texture_swizzle enum:
+ TEXTURE_SWIZZLE_R_EXT = 0x8E42
+ TEXTURE_SWIZZLE_G_EXT = 0x8E43
+ TEXTURE_SWIZZLE_B_EXT = 0x8E44
+ TEXTURE_SWIZZLE_A_EXT = 0x8E45
+ TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
+
+# NV_future_use: 0x8E47-0x8E4B
+
+VERSION_3_2 enum:
+ use ARB_provoking_vertex QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
+ use ARB_provoking_vertex FIRST_VERTEX_CONVENTION
+ use ARB_provoking_vertex LAST_VERTEX_CONVENTION
+ use ARB_provoking_vertex PROVOKING_VERTEX
+
+ARB_provoking_vertex enum:
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+
+EXT_provoking_vertex enum:
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
+ FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
+ LAST_VERTEX_CONVENTION_EXT = 0x8E4E
+ PROVOKING_VERTEX_EXT = 0x8E4F
+
+VERSION_3_2 enum:
+ use ARB_texture_multisample SAMPLE_POSITION
+ use ARB_texture_multisample SAMPLE_MASK
+ use ARB_texture_multisample SAMPLE_MASK_VALUE
+ use ARB_texture_multisample MAX_SAMPLE_MASK_WORDS
+
+ARB_texture_multisample enum:
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+
+NV_explicit_multisample enum:
+ SAMPLE_POSITION_NV = 0x8E50
+ SAMPLE_MASK_NV = 0x8E51
+ SAMPLE_MASK_VALUE_NV = 0x8E52
+ TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
+ TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
+ TEXTURE_RENDERBUFFER_NV = 0x8E55
+ SAMPLER_RENDERBUFFER_NV = 0x8E56
+ INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
+ UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
+ MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
+
+# NV_future_use: 0x8E5A-0x8E5D
+
+ARB_texture_gather enum:
+ MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
+ MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
+
+# NV_future_use: 0x8E60-0x8E8F
+
+###############################################################################
+
+# QNX: 0x8E90-0x8E9F
+# For GL_QNX_texture_tiling, GL_QNX_complex_polygon, GL_QNX_stippled_lines
+# (Khronos bug 696)
+
+# QNX_future_use: 0x8E90-0x8E9F
+
+###############################################################################
+
+# Imagination Tech.: 0x8EA0-0x8EAF
+
+###############################################################################
+
+# Khronos OpenGL ES WG: 0x8EB0-0x8EBF
+# Assigned for Affie Munshi on 2007/07/20
+
+###############################################################################
+
+# Vincent: 0x8EC0-0x8ECF
+
+###############################################################################
+
+# NVIDIA: 0x8ED0-0x8F4F
+# Assigned for Pat Brown (Khronos bug 3191)
+
+# NV_future_use: 0x8ED0-0x8F1C
+
+NV_shader_buffer_load enum:
+ BUFFER_GPU_ADDRESS_NV = 0x8F1D
+
+NV_vertex_buffer_unified_memory enum:
+ VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
+ ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
+ VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
+ VERTEX_ARRAY_ADDRESS_NV = 0x8F21
+ NORMAL_ARRAY_ADDRESS_NV = 0x8F22
+ COLOR_ARRAY_ADDRESS_NV = 0x8F23
+ INDEX_ARRAY_ADDRESS_NV = 0x8F24
+ TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
+ EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
+ SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
+ FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
+ ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
+ VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
+ VERTEX_ARRAY_LENGTH_NV = 0x8F2B
+ NORMAL_ARRAY_LENGTH_NV = 0x8F2C
+ COLOR_ARRAY_LENGTH_NV = 0x8F2D
+ INDEX_ARRAY_LENGTH_NV = 0x8F2E
+ TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
+ EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
+ SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
+ FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
+ ELEMENT_ARRAY_LENGTH_NV = 0x8F33
+
+NV_shader_buffer_load enum: (additional; see above)
+ GPU_ADDRESS_NV = 0x8F34
+ MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
+
+ARB_copy_buffer enum:
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+
+VERSION_3_1 enum:
+ use ARB_copy_buffer COPY_READ_BUFFER
+ use ARB_copy_buffer COPY_WRITE_BUFFER
+
+# NVIDIA_future_use: 0x8F38-0x8F4F
+
+###############################################################################
+
+# 3Dlabs: 0x8F50-0x8F5F
+# Assigned for Jon Kennedy (Khronos public bug 75)
+
+###############################################################################
+
+# ARM: 0x8F60-0x8F6F
+# Assigned for Remi Pedersen (Khronos bug 3745)
+
+###############################################################################
+
+# HI Corp: 0x8F70-0x8F7F
+# Assigned for Mark Callow (Khronos bug 4055)
+
+###############################################################################
+
+# Zebra Imaging: 0x8F80-0x8F8F
+# Assigned for Mike Weiblen (Khronos public bug 91)
+
+###############################################################################
+
+# OpenGL ARB: 0x8F90-0x8F9F (SNORM textures, 3.1 primitive restart server state)
+
+VERSION_3_1 enum:
+ RED_SNORM = 0x8F90 # VERSION_3_1
+ RG_SNORM = 0x8F91 # VERSION_3_1
+ RGB_SNORM = 0x8F92 # VERSION_3_1
+ RGBA_SNORM = 0x8F93 # VERSION_3_1
+ R8_SNORM = 0x8F94 # VERSION_3_1
+ RG8_SNORM = 0x8F95 # VERSION_3_1
+ RGB8_SNORM = 0x8F96 # VERSION_3_1
+ RGBA8_SNORM = 0x8F97 # VERSION_3_1
+ R16_SNORM = 0x8F98 # VERSION_3_1
+ RG16_SNORM = 0x8F99 # VERSION_3_1
+ RGB16_SNORM = 0x8F9A # VERSION_3_1
+ RGBA16_SNORM = 0x8F9B # VERSION_3_1
+ SIGNED_NORMALIZED = 0x8F9C # VERSION_3_1
+ PRIMITIVE_RESTART = 0x8F9D # Different from NV_primitive_restart value
+ PRIMITIVE_RESTART_INDEX = 0x8F9E # Different from NV_primitive_restart value
+
+ARB_texture_gather enum: (additional; see above)
+ MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F
+
+###############################################################################
+
+# Qualcomm: 0x8FA0-0x8FBF
+# Assigned for Maurice Ribble (Khronos bug 4512)
+
+QCOM_driver_control enum: (OpenGL ES only)
+ PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
+
+# QCOM_future_use: 0x8FA1-0x8FBF
+
+###############################################################################
+
+# Vivante: 0x8FC0-0x8FDF
+# Assigned for Frido Garritsen (Khronos bug 4526)
+
+###############################################################################
+
+# NVIDIA: 0x8FE0-0x8FFF
+# Assigned for Pat Brown (Khronos bug 4935)
+
+# NV_future_use: 0x8FE0-0x8FFF
+
+###############################################################################
+
+# AMD: 0x9000-0x901F
+# Assigned for Bill Licea-Kane
+
+AMD_vertex_shader_tesselator enum:
+ SAMPLER_BUFFER_AMD = 0x9001
+ INT_SAMPLER_BUFFER_AMD = 0x9002
+ UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
+ TESSELLATION_MODE_AMD = 0x9004
+ TESSELLATION_FACTOR_AMD = 0x9005
+ DISCRETE_AMD = 0x9006
+ CONTINUOUS_AMD = 0x9007
+
+ARB_texture_cube_map_array enum:
+ TEXTURE_CUBE_MAP_ARRAY = 0x9009
+ TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
+ PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
+ SAMPLER_CUBE_MAP_ARRAY = 0x900C
+ SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
+ INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
+ UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
+
+# AMD_future_use: 0x9008-0x900F
+
+EXT_texture_snorm enum:
+ ALPHA_SNORM = 0x9010
+ LUMINANCE_SNORM = 0x9011
+ LUMINANCE_ALPHA_SNORM = 0x9012
+ INTENSITY_SNORM = 0x9013
+ ALPHA8_SNORM = 0x9014
+ LUMINANCE8_SNORM = 0x9015
+ LUMINANCE8_ALPHA8_SNORM = 0x9016
+ INTENSITY8_SNORM = 0x9017
+ ALPHA16_SNORM = 0x9018
+ LUMINANCE16_SNORM = 0x9019
+ LUMINANCE16_ALPHA16_SNORM = 0x901A
+ INTENSITY16_SNORM = 0x901B
+
+# AMD_future_use: 0x901C-0x901F
+
+###############################################################################
+
+# NVIDIA: 0x9020-0x90FF
+# Assigned for Pat Brown (Khronos bug 4935)
+
+NV_video_capture enum:
+ VIDEO_BUFFER_NV = 0x9020
+ VIDEO_BUFFER_BINDING_NV = 0x9021
+ FIELD_UPPER_NV = 0x9022
+ FIELD_LOWER_NV = 0x9023
+ NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
+ NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
+ VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
+ LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
+ VIDEO_BUFFER_PITCH_NV = 0x9028
+ VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
+ VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
+ VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
+ VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
+ VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
+ PARTIAL_SUCCESS_NV = 0x902E
+ SUCCESS_NV = 0x902F
+ FAILURE_NV = 0x9030
+ YCBYCR8_422_NV = 0x9031
+ YCBAYCR8A_4224_NV = 0x9032
+ Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
+ Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
+ Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
+ Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
+ Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
+ VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
+ VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
+ VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
+ VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
+ VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
+
+# NV_future_use: 0x903D-0x90FF
+
+###############################################################################
+
+# OpenGL ARB: 0x9100-0x912F
+
+VERSION_3_2 enum:
+ use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE
+ use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE
+ use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE
+ use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample TEXTURE_SAMPLES
+ use ARB_texture_multisample TEXTURE_FIXED_SAMPLE_LOCATIONS
+ use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE
+ use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE
+ use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
+ use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample MAX_COLOR_TEXTURE_SAMPLES
+ use ARB_texture_multisample MAX_DEPTH_TEXTURE_SAMPLES
+ use ARB_texture_multisample MAX_INTEGER_SAMPLES
+
+ARB_texture_multisample enum:
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+
+VERSION_3_2 enum:
+ use ARB_sync MAX_SERVER_WAIT_TIMEOUT
+ use ARB_sync OBJECT_TYPE
+ use ARB_sync SYNC_CONDITION
+ use ARB_sync SYNC_STATUS
+ use ARB_sync SYNC_FLAGS
+ use ARB_sync SYNC_FENCE
+ use ARB_sync SYNC_GPU_COMMANDS_COMPLETE
+ use ARB_sync UNSIGNALED
+ use ARB_sync SIGNALED
+ use ARB_sync ALREADY_SIGNALED
+ use ARB_sync TIMEOUT_EXPIRED
+ use ARB_sync CONDITION_SATISFIED
+ use ARB_sync WAIT_FAILED
+ use ARB_sync TIMEOUT_IGNORED
+ use ARB_sync SYNC_FLUSH_COMMANDS_BIT
+ use ARB_sync TIMEOUT_IGNORED
+
+ARB_sync enum:
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull
+
+VERSION_3_0 enum:
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+
+VERSION_3_2 enum:
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+
+VERSION_3_2 enum:
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ CONTEXT_PROFILE_MASK = 0x9126
+
+# ARB_future_use: 0x9127-0x912F
+
+###############################################################################
+
+# Imagination Tech.: 0x9130-0x913F (bug 882)
+
+IMG_program_binary: (OpenGL ES only)
+ SGX_PROGRAM_BINARY_IMG = 0x9130
+
+# IMG_future_use: 0x9131-0x913F
+
+###############################################################################
+### Please remember that new enumerant allocations must be obtained by request
+### to the Khronos API registrar (see comments at the top of this file)
+### File requests in the Khronos Bugzilla, OpenGL project, Registry component.
+###############################################################################
+
+# Any_vendor_future_use: 0x9140-0xFFFF
+#
+# This range must be the last range in the file. To generate a new
+# range, allocate multiples of 16 from the beginning of the
+# Any_vendor_future_use range and update enum.spec
+
+# (NOTE: first fill the gap from 0x8FE0-0x8FFF before proceeding here)
+
+###############################################################################
+
+# ARB: 100000-100999 (GLU enumerants only)
+# ARB: 101000-101999 (Conformance tests only)
+
+###############################################################################
+
+# IBM: 103000-103999
+# CULL_VERTEX_IBM = 103050
+# VERTEX_ARRAY_LIST_IBM = 103070
+# NORMAL_ARRAY_LIST_IBM = 103071
+# COLOR_ARRAY_LIST_IBM = 103072
+# INDEX_ARRAY_LIST_IBM = 103073
+# TEXTURE_COORD_ARRAY_LIST_IBM = 103074
+# EDGE_FLAG_ARRAY_LIST_IBM = 103075
+# FOG_COORDINATE_ARRAY_LIST_IBM = 103076
+# SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
+# VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
+# NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
+# COLOR_ARRAY_LIST_STRIDE_IBM = 103082
+# INDEX_ARRAY_LIST_STRIDE_IBM = 103083
+# TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
+# EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
+# FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
+# SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
+
+###############################################################################
+
+# NEC: 104000-104999
+# Compaq: 105000-105999 (Compaq was acquired by HP)
+# KPC: 106000-106999 (Kubota is out of business)
+# PGI: 107000-107999 (Portable was acquired by Template Graphics)
+# E&S: 108000-108999
+
+###############################################################################
--- /dev/null
+# List of GL enumerants for glext.h header
+#
+# This is derived from the master GL enumerant registry (enum.spec).
+#
+# Unlike enum.spec, enumext.spec is
+# (1) Grouped by GL core version or extension number
+# (2) While it includes all extension and core enumerants, the
+# generator scripts for glext.h leave out VERSION_1_1
+# tokens since it's assumed all <gl.h> today support at least
+# OpenGL 1.1
+# (3) Has no 'Extensions' section, since enums are always
+# conditionally protected against multiple definition
+# by glextenum.pl.
+# (4) Is processed by glextenum.pl, which has evolved
+# from enum.pl - should merge back into one script.
+
+# glext.h version number - this should be automatically updated,
+# when changing either enum or template spec files.
+
+###############################################################################
+#
+# OpenGL 1.0/1.1 enums (there is no VERSION_1_0 token)
+#
+###############################################################################
+
+VERSION_1_1 enum:
+passthru: /* AttribMask */
+ DEPTH_BUFFER_BIT = 0x00000100 # AttribMask
+ STENCIL_BUFFER_BIT = 0x00000400 # AttribMask
+ COLOR_BUFFER_BIT = 0x00004000 # AttribMask
+passthru: /* Boolean */
+ FALSE = 0 # Boolean
+ TRUE = 1 # Boolean
+passthru: /* BeginMode */
+ POINTS = 0x0000 # BeginMode
+ LINES = 0x0001 # BeginMode
+ LINE_LOOP = 0x0002 # BeginMode
+ LINE_STRIP = 0x0003 # BeginMode
+ TRIANGLES = 0x0004 # BeginMode
+ TRIANGLE_STRIP = 0x0005 # BeginMode
+ TRIANGLE_FAN = 0x0006 # BeginMode
+passthru: /* AlphaFunction */
+ NEVER = 0x0200 # AlphaFunction
+ LESS = 0x0201 # AlphaFunction
+ EQUAL = 0x0202 # AlphaFunction
+ LEQUAL = 0x0203 # AlphaFunction
+ GREATER = 0x0204 # AlphaFunction
+ NOTEQUAL = 0x0205 # AlphaFunction
+ GEQUAL = 0x0206 # AlphaFunction
+ ALWAYS = 0x0207 # AlphaFunction
+passthru: /* BlendingFactorDest */
+ ZERO = 0 # BlendingFactorDest
+ ONE = 1 # BlendingFactorDest
+ SRC_COLOR = 0x0300 # BlendingFactorDest
+ ONE_MINUS_SRC_COLOR = 0x0301 # BlendingFactorDest
+ SRC_ALPHA = 0x0302 # BlendingFactorDest
+ ONE_MINUS_SRC_ALPHA = 0x0303 # BlendingFactorDest
+ DST_ALPHA = 0x0304 # BlendingFactorDest
+ ONE_MINUS_DST_ALPHA = 0x0305 # BlendingFactorDest
+passthru: /* BlendingFactorSrc */
+ DST_COLOR = 0x0306 # BlendingFactorSrc
+ ONE_MINUS_DST_COLOR = 0x0307 # BlendingFactorSrc
+ SRC_ALPHA_SATURATE = 0x0308 # BlendingFactorSrc
+passthru: /* DrawBufferMode */
+ NONE = 0 # DrawBufferMode
+ FRONT_LEFT = 0x0400 # DrawBufferMode
+ FRONT_RIGHT = 0x0401 # DrawBufferMode
+ BACK_LEFT = 0x0402 # DrawBufferMode
+ BACK_RIGHT = 0x0403 # DrawBufferMode
+ FRONT = 0x0404 # DrawBufferMode
+ BACK = 0x0405 # DrawBufferMode
+ LEFT = 0x0406 # DrawBufferMode
+ RIGHT = 0x0407 # DrawBufferMode
+ FRONT_AND_BACK = 0x0408 # DrawBufferMode
+passthru: /* ErrorCode */
+ NO_ERROR = 0 # ErrorCode
+ INVALID_ENUM = 0x0500 # ErrorCode
+ INVALID_VALUE = 0x0501 # ErrorCode
+ INVALID_OPERATION = 0x0502 # ErrorCode
+ OUT_OF_MEMORY = 0x0505 # ErrorCode
+passthru: /* FrontFaceDirection */
+ CW = 0x0900 # FrontFaceDirection
+ CCW = 0x0901 # FrontFaceDirection
+passthru: /* GetPName */
+ POINT_SIZE = 0x0B11 # 1 F # GetPName
+ POINT_SIZE_RANGE = 0x0B12 # 2 F # GetPName
+ POINT_SIZE_GRANULARITY = 0x0B13 # 1 F # GetPName
+ LINE_SMOOTH = 0x0B20 # 1 I # GetPName
+ LINE_WIDTH = 0x0B21 # 1 F # GetPName
+ LINE_WIDTH_RANGE = 0x0B22 # 2 F # GetPName
+ LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F # GetPName
+ POLYGON_SMOOTH = 0x0B41 # 1 I # GetPName
+ CULL_FACE = 0x0B44 # 1 I # GetPName
+ CULL_FACE_MODE = 0x0B45 # 1 I # GetPName
+ FRONT_FACE = 0x0B46 # 1 I # GetPName
+ DEPTH_RANGE = 0x0B70 # 2 F # GetPName
+ DEPTH_TEST = 0x0B71 # 1 I # GetPName
+ DEPTH_WRITEMASK = 0x0B72 # 1 I # GetPName
+ DEPTH_CLEAR_VALUE = 0x0B73 # 1 F # GetPName
+ DEPTH_FUNC = 0x0B74 # 1 I # GetPName
+ STENCIL_TEST = 0x0B90 # 1 I # GetPName
+ STENCIL_CLEAR_VALUE = 0x0B91 # 1 I # GetPName
+ STENCIL_FUNC = 0x0B92 # 1 I # GetPName
+ STENCIL_VALUE_MASK = 0x0B93 # 1 I # GetPName
+ STENCIL_FAIL = 0x0B94 # 1 I # GetPName
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95 # 1 I # GetPName
+ STENCIL_PASS_DEPTH_PASS = 0x0B96 # 1 I # GetPName
+ STENCIL_REF = 0x0B97 # 1 I # GetPName
+ STENCIL_WRITEMASK = 0x0B98 # 1 I # GetPName
+ VIEWPORT = 0x0BA2 # 4 I # GetPName
+ DITHER = 0x0BD0 # 1 I # GetPName
+ BLEND_DST = 0x0BE0 # 1 I # GetPName
+ BLEND_SRC = 0x0BE1 # 1 I # GetPName
+ BLEND = 0x0BE2 # 1 I # GetPName
+ LOGIC_OP_MODE = 0x0BF0 # 1 I # GetPName
+ COLOR_LOGIC_OP = 0x0BF2 # 1 I # GetPName
+ DRAW_BUFFER = 0x0C01 # 1 I # GetPName
+ READ_BUFFER = 0x0C02 # 1 I # GetPName
+ SCISSOR_BOX = 0x0C10 # 4 I # GetPName
+ SCISSOR_TEST = 0x0C11 # 1 I # GetPName
+ COLOR_CLEAR_VALUE = 0x0C22 # 4 F # GetPName
+ COLOR_WRITEMASK = 0x0C23 # 4 I # GetPName
+ DOUBLEBUFFER = 0x0C32 # 1 I # GetPName
+ STEREO = 0x0C33 # 1 I # GetPName
+ LINE_SMOOTH_HINT = 0x0C52 # 1 I # GetPName
+ POLYGON_SMOOTH_HINT = 0x0C53 # 1 I # GetPName
+ UNPACK_SWAP_BYTES = 0x0CF0 # 1 I # GetPName
+ UNPACK_LSB_FIRST = 0x0CF1 # 1 I # GetPName
+ UNPACK_ROW_LENGTH = 0x0CF2 # 1 I # GetPName
+ UNPACK_SKIP_ROWS = 0x0CF3 # 1 I # GetPName
+ UNPACK_SKIP_PIXELS = 0x0CF4 # 1 I # GetPName
+ UNPACK_ALIGNMENT = 0x0CF5 # 1 I # GetPName
+ PACK_SWAP_BYTES = 0x0D00 # 1 I # GetPName
+ PACK_LSB_FIRST = 0x0D01 # 1 I # GetPName
+ PACK_ROW_LENGTH = 0x0D02 # 1 I # GetPName
+ PACK_SKIP_ROWS = 0x0D03 # 1 I # GetPName
+ PACK_SKIP_PIXELS = 0x0D04 # 1 I # GetPName
+ PACK_ALIGNMENT = 0x0D05 # 1 I # GetPName
+ MAX_TEXTURE_SIZE = 0x0D33 # 1 I # GetPName
+ MAX_VIEWPORT_DIMS = 0x0D3A # 2 F # GetPName
+ SUBPIXEL_BITS = 0x0D50 # 1 I # GetPName
+ TEXTURE_1D = 0x0DE0 # 1 I # GetPName
+ TEXTURE_2D = 0x0DE1 # 1 I # GetPName
+ POLYGON_OFFSET_UNITS = 0x2A00 # 1 F # GetPName
+ POLYGON_OFFSET_POINT = 0x2A01 # 1 I # GetPName
+ POLYGON_OFFSET_LINE = 0x2A02 # 1 I # GetPName
+ POLYGON_OFFSET_FILL = 0x8037 # 1 I # GetPName
+ POLYGON_OFFSET_FACTOR = 0x8038 # 1 F # GetPName
+ TEXTURE_BINDING_1D = 0x8068 # 1 I # GetPName
+ TEXTURE_BINDING_2D = 0x8069 # 1 I # GetPName
+passthru: /* GetTextureParameter */
+ TEXTURE_WIDTH = 0x1000 # GetTextureParameter
+ TEXTURE_HEIGHT = 0x1001 # GetTextureParameter
+ TEXTURE_INTERNAL_FORMAT = 0x1003 # GetTextureParameter
+ TEXTURE_BORDER_COLOR = 0x1004 # GetTextureParameter
+ TEXTURE_RED_SIZE = 0x805C # GetTextureParameter
+ TEXTURE_GREEN_SIZE = 0x805D # GetTextureParameter
+ TEXTURE_BLUE_SIZE = 0x805E # GetTextureParameter
+ TEXTURE_ALPHA_SIZE = 0x805F # GetTextureParameter
+passthru: /* HintMode */
+ DONT_CARE = 0x1100 # HintMode
+ FASTEST = 0x1101 # HintMode
+ NICEST = 0x1102 # HintMode
+passthru: /* DataType */
+ BYTE = 0x1400 # DataType
+ UNSIGNED_BYTE = 0x1401 # DataType
+ SHORT = 0x1402 # DataType
+ UNSIGNED_SHORT = 0x1403 # DataType
+ INT = 0x1404 # DataType
+ UNSIGNED_INT = 0x1405 # DataType
+ FLOAT = 0x1406 # DataType
+ DOUBLE = 0x140A # DataType
+passthru: /* LogicOp */
+ CLEAR = 0x1500 # LogicOp
+ AND = 0x1501 # LogicOp
+ AND_REVERSE = 0x1502 # LogicOp
+ COPY = 0x1503 # LogicOp
+ AND_INVERTED = 0x1504 # LogicOp
+ NOOP = 0x1505 # LogicOp
+ XOR = 0x1506 # LogicOp
+ OR = 0x1507 # LogicOp
+ NOR = 0x1508 # LogicOp
+ EQUIV = 0x1509 # LogicOp
+ INVERT = 0x150A # LogicOp
+ OR_REVERSE = 0x150B # LogicOp
+ COPY_INVERTED = 0x150C # LogicOp
+ OR_INVERTED = 0x150D # LogicOp
+ NAND = 0x150E # LogicOp
+ SET = 0x150F # LogicOp
+passthru: /* MatrixMode (for gl3.h, FBO attachment type) */
+ TEXTURE = 0x1702 # MatrixMode
+passthru: /* PixelCopyType */
+ COLOR = 0x1800 # PixelCopyType
+ DEPTH = 0x1801 # PixelCopyType
+ STENCIL = 0x1802 # PixelCopyType
+passthru: /* PixelFormat */
+ STENCIL_INDEX = 0x1901 # PixelFormat
+ DEPTH_COMPONENT = 0x1902 # PixelFormat
+ RED = 0x1903 # PixelFormat
+ GREEN = 0x1904 # PixelFormat
+ BLUE = 0x1905 # PixelFormat
+ ALPHA = 0x1906 # PixelFormat
+ RGB = 0x1907 # PixelFormat
+ RGBA = 0x1908 # PixelFormat
+passthru: /* PolygonMode */
+ POINT = 0x1B00 # PolygonMode
+ LINE = 0x1B01 # PolygonMode
+ FILL = 0x1B02 # PolygonMode
+passthru: /* StencilOp */
+ KEEP = 0x1E00 # StencilOp
+ REPLACE = 0x1E01 # StencilOp
+ INCR = 0x1E02 # StencilOp
+ DECR = 0x1E03 # StencilOp
+passthru: /* StringName */
+ VENDOR = 0x1F00 # StringName
+ RENDERER = 0x1F01 # StringName
+ VERSION = 0x1F02 # StringName
+ EXTENSIONS = 0x1F03 # StringName
+passthru: /* TextureMagFilter */
+ NEAREST = 0x2600 # TextureMagFilter
+ LINEAR = 0x2601 # TextureMagFilter
+passthru: /* TextureMinFilter */
+ NEAREST_MIPMAP_NEAREST = 0x2700 # TextureMinFilter
+ LINEAR_MIPMAP_NEAREST = 0x2701 # TextureMinFilter
+ NEAREST_MIPMAP_LINEAR = 0x2702 # TextureMinFilter
+ LINEAR_MIPMAP_LINEAR = 0x2703 # TextureMinFilter
+passthru: /* TextureParameterName */
+ TEXTURE_MAG_FILTER = 0x2800 # TextureParameterName
+ TEXTURE_MIN_FILTER = 0x2801 # TextureParameterName
+ TEXTURE_WRAP_S = 0x2802 # TextureParameterName
+ TEXTURE_WRAP_T = 0x2803 # TextureParameterName
+passthru: /* TextureTarget */
+ PROXY_TEXTURE_1D = 0x8063 # TextureTarget
+ PROXY_TEXTURE_2D = 0x8064 # TextureTarget
+passthru: /* TextureWrapMode */
+ REPEAT = 0x2901 # TextureWrapMode
+passthru: /* PixelInternalFormat */
+ R3_G3_B2 = 0x2A10 # PixelInternalFormat
+ RGB4 = 0x804F # PixelInternalFormat
+ RGB5 = 0x8050 # PixelInternalFormat
+ RGB8 = 0x8051 # PixelInternalFormat
+ RGB10 = 0x8052 # PixelInternalFormat
+ RGB12 = 0x8053 # PixelInternalFormat
+ RGB16 = 0x8054 # PixelInternalFormat
+ RGBA2 = 0x8055 # PixelInternalFormat
+ RGBA4 = 0x8056 # PixelInternalFormat
+ RGB5_A1 = 0x8057 # PixelInternalFormat
+ RGBA8 = 0x8058 # PixelInternalFormat
+ RGB10_A2 = 0x8059 # PixelInternalFormat
+ RGBA12 = 0x805A # PixelInternalFormat
+ RGBA16 = 0x805B # PixelInternalFormat
+
+VERSION_1_1_DEPRECATED enum:
+passthru: /* AttribMask */
+ CURRENT_BIT = 0x00000001 # AttribMask
+ POINT_BIT = 0x00000002 # AttribMask
+ LINE_BIT = 0x00000004 # AttribMask
+ POLYGON_BIT = 0x00000008 # AttribMask
+ POLYGON_STIPPLE_BIT = 0x00000010 # AttribMask
+ PIXEL_MODE_BIT = 0x00000020 # AttribMask
+ LIGHTING_BIT = 0x00000040 # AttribMask
+ FOG_BIT = 0x00000080 # AttribMask
+ ACCUM_BUFFER_BIT = 0x00000200 # AttribMask
+ VIEWPORT_BIT = 0x00000800 # AttribMask
+ TRANSFORM_BIT = 0x00001000 # AttribMask
+ ENABLE_BIT = 0x00002000 # AttribMask
+ HINT_BIT = 0x00008000 # AttribMask
+ EVAL_BIT = 0x00010000 # AttribMask
+ LIST_BIT = 0x00020000 # AttribMask
+ TEXTURE_BIT = 0x00040000 # AttribMask
+ SCISSOR_BIT = 0x00080000 # AttribMask
+ ALL_ATTRIB_BITS = 0xFFFFFFFF # AttribMask
+passthru: /* ClientAttribMask */
+ CLIENT_PIXEL_STORE_BIT = 0x00000001 # ClientAttribMask
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002 # ClientAttribMask
+ CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF # ClientAttribMask
+passthru: /* BeginMode */
+ QUADS = 0x0007 # BeginMode
+ QUAD_STRIP = 0x0008 # BeginMode
+ POLYGON = 0x0009 # BeginMode
+passthru: /* AccumOp */
+ ACCUM = 0x0100 # AccumOp
+ LOAD = 0x0101 # AccumOp
+ RETURN = 0x0102 # AccumOp
+ MULT = 0x0103 # AccumOp
+ ADD = 0x0104 # AccumOp
+passthru: /* DrawBufferMode */
+ AUX0 = 0x0409 # DrawBufferMode
+ AUX1 = 0x040A # DrawBufferMode
+ AUX2 = 0x040B # DrawBufferMode
+ AUX3 = 0x040C # DrawBufferMode
+passthru: /* ErrorCode */
+ STACK_OVERFLOW = 0x0503 # ErrorCode
+ STACK_UNDERFLOW = 0x0504 # ErrorCode
+passthru: /* FeedbackType */
+ 2D = 0x0600 # FeedbackType
+ 3D = 0x0601 # FeedbackType
+ 3D_COLOR = 0x0602 # FeedbackType
+ 3D_COLOR_TEXTURE = 0x0603 # FeedbackType
+ 4D_COLOR_TEXTURE = 0x0604 # FeedbackType
+passthru: /* FeedBackToken */
+ PASS_THROUGH_TOKEN = 0x0700 # FeedBackToken
+ POINT_TOKEN = 0x0701 # FeedBackToken
+ LINE_TOKEN = 0x0702 # FeedBackToken
+ POLYGON_TOKEN = 0x0703 # FeedBackToken
+ BITMAP_TOKEN = 0x0704 # FeedBackToken
+ DRAW_PIXEL_TOKEN = 0x0705 # FeedBackToken
+ COPY_PIXEL_TOKEN = 0x0706 # FeedBackToken
+ LINE_RESET_TOKEN = 0x0707 # FeedBackToken
+passthru: /* FogMode */
+ EXP = 0x0800 # FogMode
+ EXP2 = 0x0801 # FogMode
+passthru: /* GetMapQuery */
+ COEFF = 0x0A00 # GetMapQuery
+ ORDER = 0x0A01 # GetMapQuery
+ DOMAIN = 0x0A02 # GetMapQuery
+passthru: /* GetPixelMap */
+ PIXEL_MAP_I_TO_I = 0x0C70 # GetPixelMap
+ PIXEL_MAP_S_TO_S = 0x0C71 # GetPixelMap
+ PIXEL_MAP_I_TO_R = 0x0C72 # GetPixelMap
+ PIXEL_MAP_I_TO_G = 0x0C73 # GetPixelMap
+ PIXEL_MAP_I_TO_B = 0x0C74 # GetPixelMap
+ PIXEL_MAP_I_TO_A = 0x0C75 # GetPixelMap
+ PIXEL_MAP_R_TO_R = 0x0C76 # GetPixelMap
+ PIXEL_MAP_G_TO_G = 0x0C77 # GetPixelMap
+ PIXEL_MAP_B_TO_B = 0x0C78 # GetPixelMap
+ PIXEL_MAP_A_TO_A = 0x0C79 # GetPixelMap
+passthru: /* GetPointervPName */
+ VERTEX_ARRAY_POINTER = 0x808E # GetPointervPName
+ NORMAL_ARRAY_POINTER = 0x808F # GetPointervPName
+ COLOR_ARRAY_POINTER = 0x8090 # GetPointervPName
+ INDEX_ARRAY_POINTER = 0x8091 # GetPointervPName
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092 # GetPointervPName
+ EDGE_FLAG_ARRAY_POINTER = 0x8093 # GetPointervPName
+ FEEDBACK_BUFFER_POINTER = 0x0DF0 # GetPointervPName
+ SELECTION_BUFFER_POINTER = 0x0DF3 # GetPointervPName
+passthru: /* GetPName */
+ CURRENT_COLOR = 0x0B00 # 4 F # GetPName
+ CURRENT_INDEX = 0x0B01 # 1 F # GetPName
+ CURRENT_NORMAL = 0x0B02 # 3 F # GetPName
+ CURRENT_TEXTURE_COORDS = 0x0B03 # 4 F # GetPName
+ CURRENT_RASTER_COLOR = 0x0B04 # 4 F # GetPName
+ CURRENT_RASTER_INDEX = 0x0B05 # 1 F # GetPName
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 # 4 F # GetPName
+ CURRENT_RASTER_POSITION = 0x0B07 # 4 F # GetPName
+ CURRENT_RASTER_POSITION_VALID = 0x0B08 # 1 I # GetPName
+ CURRENT_RASTER_DISTANCE = 0x0B09 # 1 F # GetPName
+ POINT_SMOOTH = 0x0B10 # 1 I # GetPName
+ LINE_STIPPLE = 0x0B24 # 1 I # GetPName
+ LINE_STIPPLE_PATTERN = 0x0B25 # 1 I # GetPName
+ LINE_STIPPLE_REPEAT = 0x0B26 # 1 I # GetPName
+ LIST_MODE = 0x0B30 # 1 I # GetPName
+ MAX_LIST_NESTING = 0x0B31 # 1 I # GetPName
+ LIST_BASE = 0x0B32 # 1 I # GetPName
+ LIST_INDEX = 0x0B33 # 1 I # GetPName
+ POLYGON_MODE = 0x0B40 # 2 I # GetPName
+ POLYGON_STIPPLE = 0x0B42 # 1 I # GetPName
+ EDGE_FLAG = 0x0B43 # 1 I # GetPName
+ LIGHTING = 0x0B50 # 1 I # GetPName
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 # 1 I # GetPName
+ LIGHT_MODEL_TWO_SIDE = 0x0B52 # 1 I # GetPName
+ LIGHT_MODEL_AMBIENT = 0x0B53 # 4 F # GetPName
+ SHADE_MODEL = 0x0B54 # 1 I # GetPName
+ COLOR_MATERIAL_FACE = 0x0B55 # 1 I # GetPName
+ COLOR_MATERIAL_PARAMETER = 0x0B56 # 1 I # GetPName
+ COLOR_MATERIAL = 0x0B57 # 1 I # GetPName
+ FOG = 0x0B60 # 1 I # GetPName
+ FOG_INDEX = 0x0B61 # 1 I # GetPName
+ FOG_DENSITY = 0x0B62 # 1 F # GetPName
+ FOG_START = 0x0B63 # 1 F # GetPName
+ FOG_END = 0x0B64 # 1 F # GetPName
+ FOG_MODE = 0x0B65 # 1 I # GetPName
+ FOG_COLOR = 0x0B66 # 4 F # GetPName
+ ACCUM_CLEAR_VALUE = 0x0B80 # 4 F # GetPName
+ MATRIX_MODE = 0x0BA0 # 1 I # GetPName
+ NORMALIZE = 0x0BA1 # 1 I # GetPName
+ MODELVIEW_STACK_DEPTH = 0x0BA3 # 1 I # GetPName
+ PROJECTION_STACK_DEPTH = 0x0BA4 # 1 I # GetPName
+ TEXTURE_STACK_DEPTH = 0x0BA5 # 1 I # GetPName
+ MODELVIEW_MATRIX = 0x0BA6 # 16 F # GetPName
+ PROJECTION_MATRIX = 0x0BA7 # 16 F # GetPName
+ TEXTURE_MATRIX = 0x0BA8 # 16 F # GetPName
+ ATTRIB_STACK_DEPTH = 0x0BB0 # 1 I # GetPName
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 # 1 I # GetPName
+ ALPHA_TEST = 0x0BC0 # 1 I # GetPName
+ ALPHA_TEST_FUNC = 0x0BC1 # 1 I # GetPName
+ ALPHA_TEST_REF = 0x0BC2 # 1 F # GetPName
+ INDEX_LOGIC_OP = 0x0BF1 # 1 I # GetPName
+ LOGIC_OP = 0x0BF1 # 1 I # GetPName
+ AUX_BUFFERS = 0x0C00 # 1 I # GetPName
+ INDEX_CLEAR_VALUE = 0x0C20 # 1 I # GetPName
+ INDEX_WRITEMASK = 0x0C21 # 1 I # GetPName
+ INDEX_MODE = 0x0C30 # 1 I # GetPName
+ RGBA_MODE = 0x0C31 # 1 I # GetPName
+ RENDER_MODE = 0x0C40 # 1 I # GetPName
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50 # 1 I # GetPName
+ POINT_SMOOTH_HINT = 0x0C51 # 1 I # GetPName
+ FOG_HINT = 0x0C54 # 1 I # GetPName
+ TEXTURE_GEN_S = 0x0C60 # 1 I # GetPName
+ TEXTURE_GEN_T = 0x0C61 # 1 I # GetPName
+ TEXTURE_GEN_R = 0x0C62 # 1 I # GetPName
+ TEXTURE_GEN_Q = 0x0C63 # 1 I # GetPName
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 # 1 I # GetPName
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 # 1 I # GetPName
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 # 1 I # GetPName
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 # 1 I # GetPName
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 # 1 I # GetPName
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 # 1 I # GetPName
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 # 1 I # GetPName
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 # 1 I # GetPName
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 # 1 I # GetPName
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 # 1 I # GetPName
+ MAP_COLOR = 0x0D10 # 1 I # GetPName
+ MAP_STENCIL = 0x0D11 # 1 I # GetPName
+ INDEX_SHIFT = 0x0D12 # 1 I # GetPName
+ INDEX_OFFSET = 0x0D13 # 1 I # GetPName
+ RED_SCALE = 0x0D14 # 1 F # GetPName
+ RED_BIAS = 0x0D15 # 1 F # GetPName
+ ZOOM_X = 0x0D16 # 1 F # GetPName
+ ZOOM_Y = 0x0D17 # 1 F # GetPName
+ GREEN_SCALE = 0x0D18 # 1 F # GetPName
+ GREEN_BIAS = 0x0D19 # 1 F # GetPName
+ BLUE_SCALE = 0x0D1A # 1 F # GetPName
+ BLUE_BIAS = 0x0D1B # 1 F # GetPName
+ ALPHA_SCALE = 0x0D1C # 1 F # GetPName
+ ALPHA_BIAS = 0x0D1D # 1 F # GetPName
+ DEPTH_SCALE = 0x0D1E # 1 F # GetPName
+ DEPTH_BIAS = 0x0D1F # 1 F # GetPName
+ MAX_EVAL_ORDER = 0x0D30 # 1 I # GetPName
+ MAX_LIGHTS = 0x0D31 # 1 I # GetPName
+ MAX_CLIP_PLANES = 0x0D32 # 1 I # GetPName
+ MAX_PIXEL_MAP_TABLE = 0x0D34 # 1 I # GetPName
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35 # 1 I # GetPName
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36 # 1 I # GetPName
+ MAX_NAME_STACK_DEPTH = 0x0D37 # 1 I # GetPName
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38 # 1 I # GetPName
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39 # 1 I # GetPName
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B # 1 I # GetPName
+ INDEX_BITS = 0x0D51 # 1 I # GetPName
+ RED_BITS = 0x0D52 # 1 I # GetPName
+ GREEN_BITS = 0x0D53 # 1 I # GetPName
+ BLUE_BITS = 0x0D54 # 1 I # GetPName
+ ALPHA_BITS = 0x0D55 # 1 I # GetPName
+ DEPTH_BITS = 0x0D56 # 1 I # GetPName
+ STENCIL_BITS = 0x0D57 # 1 I # GetPName
+ ACCUM_RED_BITS = 0x0D58 # 1 I # GetPName
+ ACCUM_GREEN_BITS = 0x0D59 # 1 I # GetPName
+ ACCUM_BLUE_BITS = 0x0D5A # 1 I # GetPName
+ ACCUM_ALPHA_BITS = 0x0D5B # 1 I # GetPName
+ NAME_STACK_DEPTH = 0x0D70 # 1 I # GetPName
+ AUTO_NORMAL = 0x0D80 # 1 I # GetPName
+ MAP1_COLOR_4 = 0x0D90 # 1 I # GetPName
+ MAP1_INDEX = 0x0D91 # 1 I # GetPName
+ MAP1_NORMAL = 0x0D92 # 1 I # GetPName
+ MAP1_TEXTURE_COORD_1 = 0x0D93 # 1 I # GetPName
+ MAP1_TEXTURE_COORD_2 = 0x0D94 # 1 I # GetPName
+ MAP1_TEXTURE_COORD_3 = 0x0D95 # 1 I # GetPName
+ MAP1_TEXTURE_COORD_4 = 0x0D96 # 1 I # GetPName
+ MAP1_VERTEX_3 = 0x0D97 # 1 I # GetPName
+ MAP1_VERTEX_4 = 0x0D98 # 1 I # GetPName
+ MAP2_COLOR_4 = 0x0DB0 # 1 I # GetPName
+ MAP2_INDEX = 0x0DB1 # 1 I # GetPName
+ MAP2_NORMAL = 0x0DB2 # 1 I # GetPName
+ MAP2_TEXTURE_COORD_1 = 0x0DB3 # 1 I # GetPName
+ MAP2_TEXTURE_COORD_2 = 0x0DB4 # 1 I # GetPName
+ MAP2_TEXTURE_COORD_3 = 0x0DB5 # 1 I # GetPName
+ MAP2_TEXTURE_COORD_4 = 0x0DB6 # 1 I # GetPName
+ MAP2_VERTEX_3 = 0x0DB7 # 1 I # GetPName
+ MAP2_VERTEX_4 = 0x0DB8 # 1 I # GetPName
+ MAP1_GRID_DOMAIN = 0x0DD0 # 2 F # GetPName
+ MAP1_GRID_SEGMENTS = 0x0DD1 # 1 I # GetPName
+ MAP2_GRID_DOMAIN = 0x0DD2 # 4 F # GetPName
+ MAP2_GRID_SEGMENTS = 0x0DD3 # 2 I # GetPName
+ FEEDBACK_BUFFER_SIZE = 0x0DF1 # 1 I # GetPName
+ FEEDBACK_BUFFER_TYPE = 0x0DF2 # 1 I # GetPName
+ SELECTION_BUFFER_SIZE = 0x0DF4 # 1 I # GetPName
+ VERTEX_ARRAY = 0x8074 # 1 I # GetPName
+ NORMAL_ARRAY = 0x8075 # 1 I # GetPName
+ COLOR_ARRAY = 0x8076 # 1 I # GetPName
+ INDEX_ARRAY = 0x8077 # 1 I # GetPName
+ TEXTURE_COORD_ARRAY = 0x8078 # 1 I # GetPName
+ EDGE_FLAG_ARRAY = 0x8079 # 1 I # GetPName
+ VERTEX_ARRAY_SIZE = 0x807A # 1 I # GetPName
+ VERTEX_ARRAY_TYPE = 0x807B # 1 I # GetPName
+ VERTEX_ARRAY_STRIDE = 0x807C # 1 I # GetPName
+ NORMAL_ARRAY_TYPE = 0x807E # 1 I # GetPName
+ NORMAL_ARRAY_STRIDE = 0x807F # 1 I # GetPName
+ COLOR_ARRAY_SIZE = 0x8081 # 1 I # GetPName
+ COLOR_ARRAY_TYPE = 0x8082 # 1 I # GetPName
+ COLOR_ARRAY_STRIDE = 0x8083 # 1 I # GetPName
+ INDEX_ARRAY_TYPE = 0x8085 # 1 I # GetPName
+ INDEX_ARRAY_STRIDE = 0x8086 # 1 I # GetPName
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088 # 1 I # GetPName
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089 # 1 I # GetPName
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A # 1 I # GetPName
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C # 1 I # GetPName
+passthru: /* GetTextureParameter */
+ TEXTURE_COMPONENTS = 0x1003 # GetTextureParameter
+ TEXTURE_BORDER = 0x1005 # GetTextureParameter
+ TEXTURE_LUMINANCE_SIZE = 0x8060 # GetTextureParameter
+ TEXTURE_INTENSITY_SIZE = 0x8061 # GetTextureParameter
+ TEXTURE_PRIORITY = 0x8066 # GetTextureParameter
+ TEXTURE_RESIDENT = 0x8067 # GetTextureParameter
+passthru: /* LightParameter */
+ AMBIENT = 0x1200 # LightParameter
+ DIFFUSE = 0x1201 # LightParameter
+ SPECULAR = 0x1202 # LightParameter
+ POSITION = 0x1203 # LightParameter
+ SPOT_DIRECTION = 0x1204 # LightParameter
+ SPOT_EXPONENT = 0x1205 # LightParameter
+ SPOT_CUTOFF = 0x1206 # LightParameter
+ CONSTANT_ATTENUATION = 0x1207 # LightParameter
+ LINEAR_ATTENUATION = 0x1208 # LightParameter
+ QUADRATIC_ATTENUATION = 0x1209 # LightParameter
+passthru: /* ListMode */
+ COMPILE = 0x1300 # ListMode
+ COMPILE_AND_EXECUTE = 0x1301 # ListMode
+passthru: /* DataType */
+ 2_BYTES = 0x1407 # DataType
+ 3_BYTES = 0x1408 # DataType
+ 4_BYTES = 0x1409 # DataType
+passthru: /* MaterialParameter */
+ EMISSION = 0x1600 # MaterialParameter
+ SHININESS = 0x1601 # MaterialParameter
+ AMBIENT_AND_DIFFUSE = 0x1602 # MaterialParameter
+ COLOR_INDEXES = 0x1603 # MaterialParameter
+passthru: /* MatrixMode */
+ MODELVIEW = 0x1700 # MatrixMode
+ PROJECTION = 0x1701 # MatrixMode
+passthru: /* PixelFormat */
+ COLOR_INDEX = 0x1900 # PixelFormat
+ LUMINANCE = 0x1909 # PixelFormat
+ LUMINANCE_ALPHA = 0x190A # PixelFormat
+passthru: /* PixelType */
+ BITMAP = 0x1A00 # PixelType
+passthru: /* RenderingMode */
+ RENDER = 0x1C00 # RenderingMode
+ FEEDBACK = 0x1C01 # RenderingMode
+ SELECT = 0x1C02 # RenderingMode
+passthru: /* ShadingModel */
+ FLAT = 0x1D00 # ShadingModel
+ SMOOTH = 0x1D01 # ShadingModel
+passthru: /* TextureCoordName */
+ S = 0x2000 # TextureCoordName
+ T = 0x2001 # TextureCoordName
+ R = 0x2002 # TextureCoordName
+ Q = 0x2003 # TextureCoordName
+passthru: /* TextureEnvMode */
+ MODULATE = 0x2100 # TextureEnvMode
+ DECAL = 0x2101 # TextureEnvMode
+passthru: /* TextureEnvParameter */
+ TEXTURE_ENV_MODE = 0x2200 # TextureEnvParameter
+ TEXTURE_ENV_COLOR = 0x2201 # TextureEnvParameter
+passthru: /* TextureEnvTarget */
+ TEXTURE_ENV = 0x2300 # TextureEnvTarget
+passthru: /* TextureGenMode */
+ EYE_LINEAR = 0x2400 # TextureGenMode
+ OBJECT_LINEAR = 0x2401 # TextureGenMode
+ SPHERE_MAP = 0x2402 # TextureGenMode
+passthru: /* TextureGenParameter */
+ TEXTURE_GEN_MODE = 0x2500 # TextureGenParameter
+ OBJECT_PLANE = 0x2501 # TextureGenParameter
+ EYE_PLANE = 0x2502 # TextureGenParameter
+passthru: /* TextureWrapMode */
+ CLAMP = 0x2900 # TextureWrapMode
+passthru: /* PixelInternalFormat */
+ ALPHA4 = 0x803B # PixelInternalFormat
+ ALPHA8 = 0x803C # PixelInternalFormat
+ ALPHA12 = 0x803D # PixelInternalFormat
+ ALPHA16 = 0x803E # PixelInternalFormat
+ LUMINANCE4 = 0x803F # PixelInternalFormat
+ LUMINANCE8 = 0x8040 # PixelInternalFormat
+ LUMINANCE12 = 0x8041 # PixelInternalFormat
+ LUMINANCE16 = 0x8042 # PixelInternalFormat
+ LUMINANCE4_ALPHA4 = 0x8043 # PixelInternalFormat
+ LUMINANCE6_ALPHA2 = 0x8044 # PixelInternalFormat
+ LUMINANCE8_ALPHA8 = 0x8045 # PixelInternalFormat
+ LUMINANCE12_ALPHA4 = 0x8046 # PixelInternalFormat
+ LUMINANCE12_ALPHA12 = 0x8047 # PixelInternalFormat
+ LUMINANCE16_ALPHA16 = 0x8048 # PixelInternalFormat
+ INTENSITY = 0x8049 # PixelInternalFormat
+ INTENSITY4 = 0x804A # PixelInternalFormat
+ INTENSITY8 = 0x804B # PixelInternalFormat
+ INTENSITY12 = 0x804C # PixelInternalFormat
+ INTENSITY16 = 0x804D # PixelInternalFormat
+passthru: /* InterleavedArrayFormat */
+ V2F = 0x2A20 # InterleavedArrayFormat
+ V3F = 0x2A21 # InterleavedArrayFormat
+ C4UB_V2F = 0x2A22 # InterleavedArrayFormat
+ C4UB_V3F = 0x2A23 # InterleavedArrayFormat
+ C3F_V3F = 0x2A24 # InterleavedArrayFormat
+ N3F_V3F = 0x2A25 # InterleavedArrayFormat
+ C4F_N3F_V3F = 0x2A26 # InterleavedArrayFormat
+ T2F_V3F = 0x2A27 # InterleavedArrayFormat
+ T4F_V4F = 0x2A28 # InterleavedArrayFormat
+ T2F_C4UB_V3F = 0x2A29 # InterleavedArrayFormat
+ T2F_C3F_V3F = 0x2A2A # InterleavedArrayFormat
+ T2F_N3F_V3F = 0x2A2B # InterleavedArrayFormat
+ T2F_C4F_N3F_V3F = 0x2A2C # InterleavedArrayFormat
+ T4F_C4F_N3F_V4F = 0x2A2D # InterleavedArrayFormat
+passthru: /* ClipPlaneName */
+ CLIP_PLANE0 = 0x3000 # 1 I # ClipPlaneName
+ CLIP_PLANE1 = 0x3001 # 1 I # ClipPlaneName
+ CLIP_PLANE2 = 0x3002 # 1 I # ClipPlaneName
+ CLIP_PLANE3 = 0x3003 # 1 I # ClipPlaneName
+ CLIP_PLANE4 = 0x3004 # 1 I # ClipPlaneName
+ CLIP_PLANE5 = 0x3005 # 1 I # ClipPlaneName
+passthru: /* LightName */
+ LIGHT0 = 0x4000 # 1 I # LightName
+ LIGHT1 = 0x4001 # 1 I # LightName
+ LIGHT2 = 0x4002 # 1 I # LightName
+ LIGHT3 = 0x4003 # 1 I # LightName
+ LIGHT4 = 0x4004 # 1 I # LightName
+ LIGHT5 = 0x4005 # 1 I # LightName
+ LIGHT6 = 0x4006 # 1 I # LightName
+ LIGHT7 = 0x4007 # 1 I # LightName
+
+
+###############################################################################
+#
+# OpenGL 1.2 enums
+#
+###############################################################################
+
+VERSION_1_2 enum:
+ UNSIGNED_BYTE_3_3_2 = 0x8032 # Equivalent to EXT_packed_pixels
+ UNSIGNED_SHORT_4_4_4_4 = 0x8033
+ UNSIGNED_SHORT_5_5_5_1 = 0x8034
+ UNSIGNED_INT_8_8_8_8 = 0x8035
+ UNSIGNED_INT_10_10_10_2 = 0x8036
+ TEXTURE_BINDING_3D = 0x806A # 1 I
+ PACK_SKIP_IMAGES = 0x806B # 1 I
+ PACK_IMAGE_HEIGHT = 0x806C # 1 F
+ UNPACK_SKIP_IMAGES = 0x806D # 1 I
+ UNPACK_IMAGE_HEIGHT = 0x806E # 1 F
+ TEXTURE_3D = 0x806F # 1 I
+ PROXY_TEXTURE_3D = 0x8070
+ TEXTURE_DEPTH = 0x8071
+ TEXTURE_WRAP_R = 0x8072
+ MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I
+ UNSIGNED_BYTE_2_3_3_REV = 0x8362 # New for OpenGL 1.2
+ UNSIGNED_SHORT_5_6_5 = 0x8363
+ UNSIGNED_SHORT_5_6_5_REV = 0x8364
+ UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
+ UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
+ UNSIGNED_INT_8_8_8_8_REV = 0x8367
+ UNSIGNED_INT_2_10_10_10_REV = 0x8368
+ BGR = 0x80E0
+ BGRA = 0x80E1
+ MAX_ELEMENTS_VERTICES = 0x80E8
+ MAX_ELEMENTS_INDICES = 0x80E9
+ CLAMP_TO_EDGE = 0x812F # Equivalent to SGIS_texture_edge_clamp
+ TEXTURE_MIN_LOD = 0x813A # Equivalent to SGIS_texture_lod
+ TEXTURE_MAX_LOD = 0x813B
+ TEXTURE_BASE_LEVEL = 0x813C
+ TEXTURE_MAX_LEVEL = 0x813D
+ SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F
+ SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F
+ SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F
+ SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F
+ ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F
+
+VERSION_1_2_DEPRECATED enum:
+ RESCALE_NORMAL = 0x803A # 1 I # Equivalent to EXT_rescale_normal
+ LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I
+ SINGLE_COLOR = 0x81F9
+ SEPARATE_SPECULAR_COLOR = 0x81FA
+ ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F
+
+ARB_imaging enum:
+ CONSTANT_COLOR = 0x8001 # Equivalent to EXT_blend_color
+ ONE_MINUS_CONSTANT_COLOR = 0x8002
+ CONSTANT_ALPHA = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA = 0x8004
+ BLEND_COLOR = 0x8005 # 4 F
+ FUNC_ADD = 0x8006 # Equivalent to EXT_blend_minmax
+ MIN = 0x8007
+ MAX = 0x8008
+ BLEND_EQUATION = 0x8009 # 1 I
+ FUNC_SUBTRACT = 0x800A # Equivalent to EXT_blend_subtract
+ FUNC_REVERSE_SUBTRACT = 0x800B
+
+ARB_imaging_DEPRECATED enum:
+ CONVOLUTION_1D = 0x8010 # 1 I # Equivalent to EXT_convolution
+ CONVOLUTION_2D = 0x8011 # 1 I
+ SEPARABLE_2D = 0x8012 # 1 I
+ CONVOLUTION_BORDER_MODE = 0x8013
+ CONVOLUTION_FILTER_SCALE = 0x8014
+ CONVOLUTION_FILTER_BIAS = 0x8015
+ REDUCE = 0x8016
+ CONVOLUTION_FORMAT = 0x8017
+ CONVOLUTION_WIDTH = 0x8018
+ CONVOLUTION_HEIGHT = 0x8019
+ MAX_CONVOLUTION_WIDTH = 0x801A
+ MAX_CONVOLUTION_HEIGHT = 0x801B
+ POST_CONVOLUTION_RED_SCALE = 0x801C # 1 F
+ POST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 F
+ POST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 F
+ POST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 F
+ POST_CONVOLUTION_RED_BIAS = 0x8020 # 1 F
+ POST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 F
+ POST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 F
+ POST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 F
+ HISTOGRAM = 0x8024 # 1 I # Equivalent to EXT_histogram
+ PROXY_HISTOGRAM = 0x8025
+ HISTOGRAM_WIDTH = 0x8026
+ HISTOGRAM_FORMAT = 0x8027
+ HISTOGRAM_RED_SIZE = 0x8028
+ HISTOGRAM_GREEN_SIZE = 0x8029
+ HISTOGRAM_BLUE_SIZE = 0x802A
+ HISTOGRAM_ALPHA_SIZE = 0x802B
+ HISTOGRAM_LUMINANCE_SIZE = 0x802C
+ HISTOGRAM_SINK = 0x802D
+ MINMAX = 0x802E # 1 I
+ MINMAX_FORMAT = 0x802F
+ MINMAX_SINK = 0x8030
+ TABLE_TOO_LARGE = 0x8031
+ COLOR_MATRIX = 0x80B1 # 16 F # Equivalent to SGI_color_matrix
+ COLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 I
+ MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 I
+ POST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 F
+ POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 F
+ POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 F
+ POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 F
+ POST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 F
+ POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 F
+ POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 F
+ POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 F
+ COLOR_TABLE = 0x80D0 # 1 I # Equivalent to SGI_color_table
+ POST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 I
+ POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 I
+ PROXY_COLOR_TABLE = 0x80D3
+ PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
+ PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
+ COLOR_TABLE_SCALE = 0x80D6
+ COLOR_TABLE_BIAS = 0x80D7
+ COLOR_TABLE_FORMAT = 0x80D8
+ COLOR_TABLE_WIDTH = 0x80D9
+ COLOR_TABLE_RED_SIZE = 0x80DA
+ COLOR_TABLE_GREEN_SIZE = 0x80DB
+ COLOR_TABLE_BLUE_SIZE = 0x80DC
+ COLOR_TABLE_ALPHA_SIZE = 0x80DD
+ COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
+ COLOR_TABLE_INTENSITY_SIZE = 0x80DF
+ CONSTANT_BORDER = 0x8151
+ REPLICATE_BORDER = 0x8153
+ CONVOLUTION_BORDER_COLOR = 0x8154
+
+
+###############################################################################
+#
+# OpenGL 1.3 enums
+#
+###############################################################################
+
+VERSION_1_3 enum:
+ TEXTURE0 = 0x84C0 # Promoted from ARB_multitexture
+ TEXTURE1 = 0x84C1
+ TEXTURE2 = 0x84C2
+ TEXTURE3 = 0x84C3
+ TEXTURE4 = 0x84C4
+ TEXTURE5 = 0x84C5
+ TEXTURE6 = 0x84C6
+ TEXTURE7 = 0x84C7
+ TEXTURE8 = 0x84C8
+ TEXTURE9 = 0x84C9
+ TEXTURE10 = 0x84CA
+ TEXTURE11 = 0x84CB
+ TEXTURE12 = 0x84CC
+ TEXTURE13 = 0x84CD
+ TEXTURE14 = 0x84CE
+ TEXTURE15 = 0x84CF
+ TEXTURE16 = 0x84D0
+ TEXTURE17 = 0x84D1
+ TEXTURE18 = 0x84D2
+ TEXTURE19 = 0x84D3
+ TEXTURE20 = 0x84D4
+ TEXTURE21 = 0x84D5
+ TEXTURE22 = 0x84D6
+ TEXTURE23 = 0x84D7
+ TEXTURE24 = 0x84D8
+ TEXTURE25 = 0x84D9
+ TEXTURE26 = 0x84DA
+ TEXTURE27 = 0x84DB
+ TEXTURE28 = 0x84DC
+ TEXTURE29 = 0x84DD
+ TEXTURE30 = 0x84DE
+ TEXTURE31 = 0x84DF
+ ACTIVE_TEXTURE = 0x84E0 # 1 I
+ MULTISAMPLE = 0x809D # Promoted from ARB_multisample
+ SAMPLE_ALPHA_TO_COVERAGE = 0x809E
+ SAMPLE_ALPHA_TO_ONE = 0x809F
+ SAMPLE_COVERAGE = 0x80A0
+ SAMPLE_BUFFERS = 0x80A8
+ SAMPLES = 0x80A9
+ SAMPLE_COVERAGE_VALUE = 0x80AA
+ SAMPLE_COVERAGE_INVERT = 0x80AB
+ TEXTURE_CUBE_MAP = 0x8513
+ TEXTURE_BINDING_CUBE_MAP = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
+ PROXY_TEXTURE_CUBE_MAP = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
+ COMPRESSED_RGB = 0x84ED
+ COMPRESSED_RGBA = 0x84EE
+ TEXTURE_COMPRESSION_HINT = 0x84EF
+ TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
+ TEXTURE_COMPRESSED = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS = 0x86A3
+ CLAMP_TO_BORDER = 0x812D # Promoted from ARB_texture_border_clamp
+
+VERSION_1_3_DEPRECATED enum:
+ CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I
+ MAX_TEXTURE_UNITS = 0x84E2 # 1 I
+ TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F # Promoted from ARB_transpose_matrix
+ TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F
+ TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F
+ TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F
+ MULTISAMPLE_BIT = 0x20000000
+ NORMAL_MAP = 0x8511 # Promoted from ARB_texture_cube_map
+ REFLECTION_MAP = 0x8512
+ COMPRESSED_ALPHA = 0x84E9 # Promoted from ARB_texture_compression
+ COMPRESSED_LUMINANCE = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA = 0x84EB
+ COMPRESSED_INTENSITY = 0x84EC
+ COMBINE = 0x8570 # Promoted from ARB_texture_env_combine
+ COMBINE_RGB = 0x8571
+ COMBINE_ALPHA = 0x8572
+ SOURCE0_RGB = 0x8580
+ SOURCE1_RGB = 0x8581
+ SOURCE2_RGB = 0x8582
+ SOURCE0_ALPHA = 0x8588
+ SOURCE1_ALPHA = 0x8589
+ SOURCE2_ALPHA = 0x858A
+ OPERAND0_RGB = 0x8590
+ OPERAND1_RGB = 0x8591
+ OPERAND2_RGB = 0x8592
+ OPERAND0_ALPHA = 0x8598
+ OPERAND1_ALPHA = 0x8599
+ OPERAND2_ALPHA = 0x859A
+ RGB_SCALE = 0x8573
+ ADD_SIGNED = 0x8574
+ INTERPOLATE = 0x8575
+ SUBTRACT = 0x84E7
+ CONSTANT = 0x8576
+ PRIMARY_COLOR = 0x8577
+ PREVIOUS = 0x8578
+ DOT3_RGB = 0x86AE # Promoted from ARB_texture_env_dot3
+ DOT3_RGBA = 0x86AF
+
+
+###############################################################################
+#
+# OpenGL 1.4 enums
+#
+###############################################################################
+
+VERSION_1_4 enum:
+ BLEND_DST_RGB = 0x80C8
+ BLEND_SRC_RGB = 0x80C9
+ BLEND_DST_ALPHA = 0x80CA
+ BLEND_SRC_ALPHA = 0x80CB
+ POINT_FADE_THRESHOLD_SIZE = 0x8128 # 1 F
+ DEPTH_COMPONENT16 = 0x81A5
+ DEPTH_COMPONENT24 = 0x81A6
+ DEPTH_COMPONENT32 = 0x81A7
+ MIRRORED_REPEAT = 0x8370
+ MAX_TEXTURE_LOD_BIAS = 0x84FD
+ TEXTURE_LOD_BIAS = 0x8501
+ INCR_WRAP = 0x8507
+ DECR_WRAP = 0x8508
+ TEXTURE_DEPTH_SIZE = 0x884A
+ TEXTURE_COMPARE_MODE = 0x884C
+ TEXTURE_COMPARE_FUNC = 0x884D
+
+VERSION_1_4_DEPRECATED enum:
+ POINT_SIZE_MIN = 0x8126 # 1 F
+ POINT_SIZE_MAX = 0x8127 # 1 F
+ POINT_DISTANCE_ATTENUATION = 0x8129 # 3 F
+ GENERATE_MIPMAP = 0x8191
+ GENERATE_MIPMAP_HINT = 0x8192 # 1 I
+ FOG_COORDINATE_SOURCE = 0x8450 # 1 I
+ FOG_COORDINATE = 0x8451
+ FRAGMENT_DEPTH = 0x8452
+ CURRENT_FOG_COORDINATE = 0x8453 # 1 F
+ FOG_COORDINATE_ARRAY_TYPE = 0x8454 # 1 I
+ FOG_COORDINATE_ARRAY_STRIDE = 0x8455 # 1 I
+ FOG_COORDINATE_ARRAY_POINTER = 0x8456
+ FOG_COORDINATE_ARRAY = 0x8457 # 1 I
+ COLOR_SUM = 0x8458 # 1 I
+ CURRENT_SECONDARY_COLOR = 0x8459 # 3 F
+ SECONDARY_COLOR_ARRAY_SIZE = 0x845A # 1 I
+ SECONDARY_COLOR_ARRAY_TYPE = 0x845B # 1 I
+ SECONDARY_COLOR_ARRAY_STRIDE = 0x845C # 1 I
+ SECONDARY_COLOR_ARRAY_POINTER = 0x845D
+ SECONDARY_COLOR_ARRAY = 0x845E # 1 I
+ TEXTURE_FILTER_CONTROL = 0x8500
+ DEPTH_TEXTURE_MODE = 0x884B
+ COMPARE_R_TO_TEXTURE = 0x884E
+
+
+###############################################################################
+#
+# OpenGL 1.5 enums
+#
+###############################################################################
+
+VERSION_1_5 enum:
+ BUFFER_SIZE = 0x8764 # ARB_vertex_buffer_object
+ BUFFER_USAGE = 0x8765 # ARB_vertex_buffer_object
+ QUERY_COUNTER_BITS = 0x8864 # ARB_occlusion_query
+ CURRENT_QUERY = 0x8865 # ARB_occlusion_query
+ QUERY_RESULT = 0x8866 # ARB_occlusion_query
+ QUERY_RESULT_AVAILABLE = 0x8867 # ARB_occlusion_query
+ ARRAY_BUFFER = 0x8892 # ARB_vertex_buffer_object
+ ELEMENT_ARRAY_BUFFER = 0x8893 # ARB_vertex_buffer_object
+ ARRAY_BUFFER_BINDING = 0x8894 # ARB_vertex_buffer_object
+ ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 # ARB_vertex_buffer_object
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F # ARB_vertex_buffer_object
+ READ_ONLY = 0x88B8 # ARB_vertex_buffer_object
+ WRITE_ONLY = 0x88B9 # ARB_vertex_buffer_object
+ READ_WRITE = 0x88BA # ARB_vertex_buffer_object
+ BUFFER_ACCESS = 0x88BB # ARB_vertex_buffer_object
+ BUFFER_MAPPED = 0x88BC # ARB_vertex_buffer_object
+ BUFFER_MAP_POINTER = 0x88BD # ARB_vertex_buffer_object
+ STREAM_DRAW = 0x88E0 # ARB_vertex_buffer_object
+ STREAM_READ = 0x88E1 # ARB_vertex_buffer_object
+ STREAM_COPY = 0x88E2 # ARB_vertex_buffer_object
+ STATIC_DRAW = 0x88E4 # ARB_vertex_buffer_object
+ STATIC_READ = 0x88E5 # ARB_vertex_buffer_object
+ STATIC_COPY = 0x88E6 # ARB_vertex_buffer_object
+ DYNAMIC_DRAW = 0x88E8 # ARB_vertex_buffer_object
+ DYNAMIC_READ = 0x88E9 # ARB_vertex_buffer_object
+ DYNAMIC_COPY = 0x88EA # ARB_vertex_buffer_object
+ SAMPLES_PASSED = 0x8914 # ARB_occlusion_query
+
+VERSION_1_5_DEPRECATED enum:
+ VERTEX_ARRAY_BUFFER_BINDING = 0x8896 # ARB_vertex_buffer_object
+ NORMAL_ARRAY_BUFFER_BINDING = 0x8897 # ARB_vertex_buffer_object
+ COLOR_ARRAY_BUFFER_BINDING = 0x8898 # ARB_vertex_buffer_object
+ INDEX_ARRAY_BUFFER_BINDING = 0x8899 # ARB_vertex_buffer_object
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A # ARB_vertex_buffer_object
+ EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B # ARB_vertex_buffer_object
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C # ARB_vertex_buffer_object
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D # ARB_vertex_buffer_object
+ WEIGHT_ARRAY_BUFFER_BINDING = 0x889E # ARB_vertex_buffer_object
+ FOG_COORD_SRC = 0x8450 # alias GL_FOG_COORDINATE_SOURCE
+ FOG_COORD = 0x8451 # alias GL_FOG_COORDINATE
+ CURRENT_FOG_COORD = 0x8453 # alias GL_CURRENT_FOG_COORDINATE
+ FOG_COORD_ARRAY_TYPE = 0x8454 # alias GL_FOG_COORDINATE_ARRAY_TYPE
+ FOG_COORD_ARRAY_STRIDE = 0x8455 # alias GL_FOG_COORDINATE_ARRAY_STRIDE
+ FOG_COORD_ARRAY_POINTER = 0x8456 # alias GL_FOG_COORDINATE_ARRAY_POINTER
+ FOG_COORD_ARRAY = 0x8457 # alias GL_FOG_COORDINATE_ARRAY
+ FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D # alias GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+# New naming scheme
+ SRC0_RGB = 0x8580 # alias GL_SOURCE0_RGB
+ SRC1_RGB = 0x8581 # alias GL_SOURCE1_RGB
+ SRC2_RGB = 0x8582 # alias GL_SOURCE2_RGB
+ SRC0_ALPHA = 0x8588 # alias GL_SOURCE0_ALPHA
+ SRC1_ALPHA = 0x8589 # alias GL_SOURCE1_ALPHA
+ SRC2_ALPHA = 0x858A # alias GL_SOURCE2_ALPHA
+
+###############################################################################
+#
+# OpenGL 2.0 enums
+#
+###############################################################################
+
+VERSION_2_0 enum:
+ BLEND_EQUATION_RGB = 0x8009 # EXT_blend_equation_separate # alias GL_BLEND_EQUATION
+ VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader
+ VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader
+ VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader
+ VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # ARB_vertex_shader
+ CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader
+ VERTEX_PROGRAM_POINT_SIZE = 0x8642 # ARB_vertex_shader
+ VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # ARB_vertex_shader
+ STENCIL_BACK_FUNC = 0x8800 # ARB_stencil_two_side
+ STENCIL_BACK_FAIL = 0x8801 # ARB_stencil_two_side
+ STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # ARB_stencil_two_side
+ STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # ARB_stencil_two_side
+ MAX_DRAW_BUFFERS = 0x8824 # ARB_draw_buffers
+ DRAW_BUFFER0 = 0x8825 # ARB_draw_buffers
+ DRAW_BUFFER1 = 0x8826 # ARB_draw_buffers
+ DRAW_BUFFER2 = 0x8827 # ARB_draw_buffers
+ DRAW_BUFFER3 = 0x8828 # ARB_draw_buffers
+ DRAW_BUFFER4 = 0x8829 # ARB_draw_buffers
+ DRAW_BUFFER5 = 0x882A # ARB_draw_buffers
+ DRAW_BUFFER6 = 0x882B # ARB_draw_buffers
+ DRAW_BUFFER7 = 0x882C # ARB_draw_buffers
+ DRAW_BUFFER8 = 0x882D # ARB_draw_buffers
+ DRAW_BUFFER9 = 0x882E # ARB_draw_buffers
+ DRAW_BUFFER10 = 0x882F # ARB_draw_buffers
+ DRAW_BUFFER11 = 0x8830 # ARB_draw_buffers
+ DRAW_BUFFER12 = 0x8831 # ARB_draw_buffers
+ DRAW_BUFFER13 = 0x8832 # ARB_draw_buffers
+ DRAW_BUFFER14 = 0x8833 # ARB_draw_buffers
+ DRAW_BUFFER15 = 0x8834 # ARB_draw_buffers
+ BLEND_EQUATION_ALPHA = 0x883D # EXT_blend_equation_separate
+ MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader
+ MAX_TEXTURE_IMAGE_UNITS = 0x8872 # ARB_vertex_shader, ARB_fragment_shader
+ FRAGMENT_SHADER = 0x8B30 # ARB_fragment_shader
+ VERTEX_SHADER = 0x8B31 # ARB_vertex_shader
+ MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # ARB_fragment_shader
+ MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # ARB_vertex_shader
+ MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader
+ SHADER_TYPE = 0x8B4F # ARB_shader_objects
+ FLOAT_VEC2 = 0x8B50 # ARB_shader_objects
+ FLOAT_VEC3 = 0x8B51 # ARB_shader_objects
+ FLOAT_VEC4 = 0x8B52 # ARB_shader_objects
+ INT_VEC2 = 0x8B53 # ARB_shader_objects
+ INT_VEC3 = 0x8B54 # ARB_shader_objects
+ INT_VEC4 = 0x8B55 # ARB_shader_objects
+ BOOL = 0x8B56 # ARB_shader_objects
+ BOOL_VEC2 = 0x8B57 # ARB_shader_objects
+ BOOL_VEC3 = 0x8B58 # ARB_shader_objects
+ BOOL_VEC4 = 0x8B59 # ARB_shader_objects
+ FLOAT_MAT2 = 0x8B5A # ARB_shader_objects
+ FLOAT_MAT3 = 0x8B5B # ARB_shader_objects
+ FLOAT_MAT4 = 0x8B5C # ARB_shader_objects
+ SAMPLER_1D = 0x8B5D # ARB_shader_objects
+ SAMPLER_2D = 0x8B5E # ARB_shader_objects
+ SAMPLER_3D = 0x8B5F # ARB_shader_objects
+ SAMPLER_CUBE = 0x8B60 # ARB_shader_objects
+ SAMPLER_1D_SHADOW = 0x8B61 # ARB_shader_objects
+ SAMPLER_2D_SHADOW = 0x8B62 # ARB_shader_objects
+ DELETE_STATUS = 0x8B80 # ARB_shader_objects
+ COMPILE_STATUS = 0x8B81 # ARB_shader_objects
+ LINK_STATUS = 0x8B82 # ARB_shader_objects
+ VALIDATE_STATUS = 0x8B83 # ARB_shader_objects
+ INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects
+ ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects
+ ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects
+ ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects
+ SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects
+ ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader
+ ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader
+ FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader
+ SHADING_LANGUAGE_VERSION = 0x8B8C # ARB_shading_language_100
+ CURRENT_PROGRAM = 0x8B8D # ARB_shader_objects (added for 2.0)
+ POINT_SPRITE_COORD_ORIGIN = 0x8CA0 # ARB_point_sprite (added for 2.0)
+ LOWER_LEFT = 0x8CA1 # ARB_point_sprite (added for 2.0)
+ UPPER_LEFT = 0x8CA2 # ARB_point_sprite (added for 2.0)
+ STENCIL_BACK_REF = 0x8CA3 # ARB_stencil_two_side
+ STENCIL_BACK_VALUE_MASK = 0x8CA4 # ARB_stencil_two_side
+ STENCIL_BACK_WRITEMASK = 0x8CA5 # ARB_stencil_two_side
+
+VERSION_2_0_DEPRECATED enum:
+ VERTEX_PROGRAM_TWO_SIDE = 0x8643 # ARB_vertex_shader
+ POINT_SPRITE = 0x8861 # ARB_point_sprite
+ COORD_REPLACE = 0x8862 # ARB_point_sprite
+ MAX_TEXTURE_COORDS = 0x8871 # ARB_vertex_shader, ARB_fragment_shader
+
+
+###############################################################################
+#
+# OpenGL 2.1 enums
+#
+###############################################################################
+
+VERSION_2_1 enum:
+ PIXEL_PACK_BUFFER = 0x88EB # ARB_pixel_buffer_object
+ PIXEL_UNPACK_BUFFER = 0x88EC # ARB_pixel_buffer_object
+ PIXEL_PACK_BUFFER_BINDING = 0x88ED # ARB_pixel_buffer_object
+ PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # ARB_pixel_buffer_object
+ FLOAT_MAT2x3 = 0x8B65 # New for 2.1
+ FLOAT_MAT2x4 = 0x8B66 # New for 2.1
+ FLOAT_MAT3x2 = 0x8B67 # New for 2.1
+ FLOAT_MAT3x4 = 0x8B68 # New for 2.1
+ FLOAT_MAT4x2 = 0x8B69 # New for 2.1
+ FLOAT_MAT4x3 = 0x8B6A # New for 2.1
+ SRGB = 0x8C40 # EXT_texture_sRGB
+ SRGB8 = 0x8C41 # EXT_texture_sRGB
+ SRGB_ALPHA = 0x8C42 # EXT_texture_sRGB
+ SRGB8_ALPHA8 = 0x8C43 # EXT_texture_sRGB
+ COMPRESSED_SRGB = 0x8C48 # EXT_texture_sRGB
+ COMPRESSED_SRGB_ALPHA = 0x8C49 # EXT_texture_sRGB
+
+VERSION_2_1_DEPRECATED enum:
+ CURRENT_RASTER_SECONDARY_COLOR = 0x845F # New for 2.1
+ SLUMINANCE_ALPHA = 0x8C44 # EXT_texture_sRGB
+ SLUMINANCE8_ALPHA8 = 0x8C45 # EXT_texture_sRGB
+ SLUMINANCE = 0x8C46 # EXT_texture_sRGB
+ SLUMINANCE8 = 0x8C47 # EXT_texture_sRGB
+ COMPRESSED_SLUMINANCE = 0x8C4A # EXT_texture_sRGB
+ COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # EXT_texture_sRGB
+
+
+###############################################################################
+#
+# OpenGL 3.0 enums
+#
+###############################################################################
+
+VERSION_3_0 enum:
+ COMPARE_REF_TO_TEXTURE = 0x884E # alias GL_COMPARE_R_TO_TEXTURE_ARB
+ CLIP_DISTANCE0 = 0x3000 # alias GL_CLIP_PLANE0
+ CLIP_DISTANCE1 = 0x3001 # alias GL_CLIP_PLANE1
+ CLIP_DISTANCE2 = 0x3002 # alias GL_CLIP_PLANE2
+ CLIP_DISTANCE3 = 0x3003 # alias GL_CLIP_PLANE3
+ CLIP_DISTANCE4 = 0x3004 # alias GL_CLIP_PLANE4
+ CLIP_DISTANCE5 = 0x3005 # alias GL_CLIP_PLANE5
+ CLIP_DISTANCE6 = 0x3006
+ CLIP_DISTANCE7 = 0x3007
+ MAX_CLIP_DISTANCES = 0x0D32 # alias GL_MAX_CLIP_PLANES
+ MAJOR_VERSION = 0x821B
+ MINOR_VERSION = 0x821C
+ NUM_EXTENSIONS = 0x821D
+ CONTEXT_FLAGS = 0x821E
+ DEPTH_BUFFER = 0x8223
+ STENCIL_BUFFER = 0x8224
+ COMPRESSED_RED = 0x8225
+ COMPRESSED_RG = 0x8226
+ CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001
+ RGBA32F = 0x8814
+ RGB32F = 0x8815
+ RGBA16F = 0x881A
+ RGB16F = 0x881B
+ VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
+ MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
+ MIN_PROGRAM_TEXEL_OFFSET = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET = 0x8905
+ CLAMP_READ_COLOR = 0x891C
+ FIXED_ONLY = 0x891D
+ MAX_VARYING_COMPONENTS = 0x8B4B # alias GL_MAX_VARYING_FLOATS
+ TEXTURE_1D_ARRAY = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY = 0x8C19
+ TEXTURE_2D_ARRAY = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY = 0x8C1D
+ R11F_G11F_B10F = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
+ RGB9_E5 = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
+ TEXTURE_SHARED_SIZE = 0x8C3F
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
+ TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
+ PRIMITIVES_GENERATED = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
+ RASTERIZER_DISCARD = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
+ INTERLEAVED_ATTRIBS = 0x8C8C
+ SEPARATE_ATTRIBS = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
+ RGBA32UI = 0x8D70
+ RGB32UI = 0x8D71
+ RGBA16UI = 0x8D76
+ RGB16UI = 0x8D77
+ RGBA8UI = 0x8D7C
+ RGB8UI = 0x8D7D
+ RGBA32I = 0x8D82
+ RGB32I = 0x8D83
+ RGBA16I = 0x8D88
+ RGB16I = 0x8D89
+ RGBA8I = 0x8D8E
+ RGB8I = 0x8D8F
+ RED_INTEGER = 0x8D94
+ GREEN_INTEGER = 0x8D95
+ BLUE_INTEGER = 0x8D96
+ RGB_INTEGER = 0x8D98
+ RGBA_INTEGER = 0x8D99
+ BGR_INTEGER = 0x8D9A
+ BGRA_INTEGER = 0x8D9B
+ SAMPLER_1D_ARRAY = 0x8DC0
+ SAMPLER_2D_ARRAY = 0x8DC1
+ SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
+ SAMPLER_CUBE_SHADOW = 0x8DC5
+ UNSIGNED_INT_VEC2 = 0x8DC6
+ UNSIGNED_INT_VEC3 = 0x8DC7
+ UNSIGNED_INT_VEC4 = 0x8DC8
+ INT_SAMPLER_1D = 0x8DC9
+ INT_SAMPLER_2D = 0x8DCA
+ INT_SAMPLER_3D = 0x8DCB
+ INT_SAMPLER_CUBE = 0x8DCC
+ INT_SAMPLER_1D_ARRAY = 0x8DCE
+ INT_SAMPLER_2D_ARRAY = 0x8DCF
+ UNSIGNED_INT_SAMPLER_1D = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
+ UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
+ QUERY_WAIT = 0x8E13
+ QUERY_NO_WAIT = 0x8E14
+ QUERY_BY_REGION_WAIT = 0x8E15
+ QUERY_BY_REGION_NO_WAIT = 0x8E16
+ BUFFER_ACCESS_FLAGS = 0x911F
+ BUFFER_MAP_LENGTH = 0x9120
+ BUFFER_MAP_OFFSET = 0x9121
+passthru: /* Reuse tokens from ARB_depth_buffer_float */
+ use ARB_depth_buffer_float DEPTH_COMPONENT32F
+ use ARB_depth_buffer_float DEPTH32F_STENCIL8
+ use ARB_depth_buffer_float FLOAT_32_UNSIGNED_INT_24_8_REV
+passthru: /* Reuse tokens from ARB_framebuffer_object */
+ use ARB_framebuffer_object INVALID_FRAMEBUFFER_OPERATION
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_RED_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_DEFAULT
+ use ARB_framebuffer_object FRAMEBUFFER_UNDEFINED
+ use ARB_framebuffer_object DEPTH_STENCIL_ATTACHMENT
+ use ARB_framebuffer_object INDEX
+ use ARB_framebuffer_object MAX_RENDERBUFFER_SIZE
+ use ARB_framebuffer_object DEPTH_STENCIL
+ use ARB_framebuffer_object UNSIGNED_INT_24_8
+ use ARB_framebuffer_object DEPTH24_STENCIL8
+ use ARB_framebuffer_object TEXTURE_STENCIL_SIZE
+ use ARB_framebuffer_object TEXTURE_RED_TYPE
+ use ARB_framebuffer_object TEXTURE_GREEN_TYPE
+ use ARB_framebuffer_object TEXTURE_BLUE_TYPE
+ use ARB_framebuffer_object TEXTURE_ALPHA_TYPE
+ use ARB_framebuffer_object TEXTURE_DEPTH_TYPE
+ use ARB_framebuffer_object UNSIGNED_NORMALIZED
+ use ARB_framebuffer_object FRAMEBUFFER_BINDING
+ use ARB_framebuffer_object DRAW_FRAMEBUFFER_BINDING
+ use ARB_framebuffer_object RENDERBUFFER_BINDING
+ use ARB_framebuffer_object READ_FRAMEBUFFER
+ use ARB_framebuffer_object DRAW_FRAMEBUFFER
+ use ARB_framebuffer_object READ_FRAMEBUFFER_BINDING
+ use ARB_framebuffer_object RENDERBUFFER_SAMPLES
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
+ use ARB_framebuffer_object FRAMEBUFFER_COMPLETE
+ use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_ATTACHMENT
+ use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
+ use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
+ use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_READ_BUFFER
+ use ARB_framebuffer_object FRAMEBUFFER_UNSUPPORTED
+ use ARB_framebuffer_object MAX_COLOR_ATTACHMENTS
+ use ARB_framebuffer_object COLOR_ATTACHMENT0
+ use ARB_framebuffer_object COLOR_ATTACHMENT1
+ use ARB_framebuffer_object COLOR_ATTACHMENT2
+ use ARB_framebuffer_object COLOR_ATTACHMENT3
+ use ARB_framebuffer_object COLOR_ATTACHMENT4
+ use ARB_framebuffer_object COLOR_ATTACHMENT5
+ use ARB_framebuffer_object COLOR_ATTACHMENT6
+ use ARB_framebuffer_object COLOR_ATTACHMENT7
+ use ARB_framebuffer_object COLOR_ATTACHMENT8
+ use ARB_framebuffer_object COLOR_ATTACHMENT9
+ use ARB_framebuffer_object COLOR_ATTACHMENT10
+ use ARB_framebuffer_object COLOR_ATTACHMENT11
+ use ARB_framebuffer_object COLOR_ATTACHMENT12
+ use ARB_framebuffer_object COLOR_ATTACHMENT13
+ use ARB_framebuffer_object COLOR_ATTACHMENT14
+ use ARB_framebuffer_object COLOR_ATTACHMENT15
+ use ARB_framebuffer_object DEPTH_ATTACHMENT
+ use ARB_framebuffer_object STENCIL_ATTACHMENT
+ use ARB_framebuffer_object FRAMEBUFFER
+ use ARB_framebuffer_object RENDERBUFFER
+ use ARB_framebuffer_object RENDERBUFFER_WIDTH
+ use ARB_framebuffer_object RENDERBUFFER_HEIGHT
+ use ARB_framebuffer_object RENDERBUFFER_INTERNAL_FORMAT
+ use ARB_framebuffer_object STENCIL_INDEX1
+ use ARB_framebuffer_object STENCIL_INDEX4
+ use ARB_framebuffer_object STENCIL_INDEX8
+ use ARB_framebuffer_object STENCIL_INDEX16
+ use ARB_framebuffer_object RENDERBUFFER_RED_SIZE
+ use ARB_framebuffer_object RENDERBUFFER_GREEN_SIZE
+ use ARB_framebuffer_object RENDERBUFFER_BLUE_SIZE
+ use ARB_framebuffer_object RENDERBUFFER_ALPHA_SIZE
+ use ARB_framebuffer_object RENDERBUFFER_DEPTH_SIZE
+ use ARB_framebuffer_object RENDERBUFFER_STENCIL_SIZE
+ use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
+ use ARB_framebuffer_object MAX_SAMPLES
+passthru: /* Reuse tokens from ARB_framebuffer_sRGB */
+ use ARB_framebuffer_sRGB FRAMEBUFFER_SRGB
+passthru: /* Reuse tokens from ARB_half_float_vertex */
+ use ARB_half_float_vertex HALF_FLOAT
+passthru: /* Reuse tokens from ARB_map_buffer_range */
+ use ARB_map_buffer_range MAP_READ_BIT
+ use ARB_map_buffer_range MAP_WRITE_BIT
+ use ARB_map_buffer_range MAP_INVALIDATE_RANGE_BIT
+ use ARB_map_buffer_range MAP_INVALIDATE_BUFFER_BIT
+ use ARB_map_buffer_range MAP_FLUSH_EXPLICIT_BIT
+ use ARB_map_buffer_range MAP_UNSYNCHRONIZED_BIT
+passthru: /* Reuse tokens from ARB_texture_compression_rgtc */
+ use ARB_texture_compression_rgtc COMPRESSED_RED_RGTC1
+ use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RED_RGTC1
+ use ARB_texture_compression_rgtc COMPRESSED_RG_RGTC2
+ use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RG_RGTC2
+passthru: /* Reuse tokens from ARB_texture_rg */
+ use ARB_texture_rg RG
+ use ARB_texture_rg RG_INTEGER
+ use ARB_texture_rg R8
+ use ARB_texture_rg R16
+ use ARB_texture_rg RG8
+ use ARB_texture_rg RG16
+ use ARB_texture_rg R16F
+ use ARB_texture_rg R32F
+ use ARB_texture_rg RG16F
+ use ARB_texture_rg RG32F
+ use ARB_texture_rg R8I
+ use ARB_texture_rg R8UI
+ use ARB_texture_rg R16I
+ use ARB_texture_rg R16UI
+ use ARB_texture_rg R32I
+ use ARB_texture_rg R32UI
+ use ARB_texture_rg RG8I
+ use ARB_texture_rg RG8UI
+ use ARB_texture_rg RG16I
+ use ARB_texture_rg RG16UI
+ use ARB_texture_rg RG32I
+ use ARB_texture_rg RG32UI
+passthru: /* Reuse tokens from ARB_vertex_array_object */
+ use ARB_vertex_array_object VERTEX_ARRAY_BINDING
+
+VERSION_3_0_DEPRECATED enum:
+ CLAMP_VERTEX_COLOR = 0x891A
+ CLAMP_FRAGMENT_COLOR = 0x891B
+ ALPHA_INTEGER = 0x8D97
+passthru: /* Reuse tokens from ARB_framebuffer_object */
+ use ARB_framebuffer_object TEXTURE_LUMINANCE_TYPE
+ use ARB_framebuffer_object TEXTURE_INTENSITY_TYPE
+
+
+###############################################################################
+#
+# OpenGL 3.1 enums
+#
+###############################################################################
+
+VERSION_3_1 enum:
+ SAMPLER_2D_RECT = 0x8B63 # ARB_shader_objects + ARB_texture_rectangle
+ SAMPLER_2D_RECT_SHADOW = 0x8B64 # ARB_shader_objects + ARB_texture_rectangle
+ SAMPLER_BUFFER = 0x8DC2 # EXT_gpu_shader4 + ARB_texture_buffer_object
+ INT_SAMPLER_2D_RECT = 0x8DCD # EXT_gpu_shader4 + ARB_texture_rectangle
+ INT_SAMPLER_BUFFER = 0x8DD0 # EXT_gpu_shader4 + ARB_texture_buffer_object
+ UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 # EXT_gpu_shader4 + ARB_texture_rectangle
+ UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 # EXT_gpu_shader4 + ARB_texture_buffer_object
+ TEXTURE_BUFFER = 0x8C2A # ARB_texture_buffer_object
+ MAX_TEXTURE_BUFFER_SIZE = 0x8C2B # ARB_texture_buffer_object
+ TEXTURE_BINDING_BUFFER = 0x8C2C # ARB_texture_buffer_object
+ TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D # ARB_texture_buffer_object
+ TEXTURE_BUFFER_FORMAT = 0x8C2E # ARB_texture_buffer_object
+ TEXTURE_RECTANGLE = 0x84F5 # ARB_texture_rectangle
+ TEXTURE_BINDING_RECTANGLE = 0x84F6 # ARB_texture_rectangle
+ PROXY_TEXTURE_RECTANGLE = 0x84F7 # ARB_texture_rectangle
+ MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 # ARB_texture_rectangle
+ RED_SNORM = 0x8F90 # 3.1
+ RG_SNORM = 0x8F91 # 3.1
+ RGB_SNORM = 0x8F92 # 3.1
+ RGBA_SNORM = 0x8F93 # 3.1
+ R8_SNORM = 0x8F94 # 3.1
+ RG8_SNORM = 0x8F95 # 3.1
+ RGB8_SNORM = 0x8F96 # 3.1
+ RGBA8_SNORM = 0x8F97 # 3.1
+ R16_SNORM = 0x8F98 # 3.1
+ RG16_SNORM = 0x8F99 # 3.1
+ RGB16_SNORM = 0x8F9A # 3.1
+ RGBA16_SNORM = 0x8F9B # 3.1
+ SIGNED_NORMALIZED = 0x8F9C # 3.1
+ PRIMITIVE_RESTART = 0x8F9D # 3.1 (different from NV_primitive_restart)
+ PRIMITIVE_RESTART_INDEX = 0x8F9E # 3.1 (different from NV_primitive_restart)
+passthru: /* Reuse tokens from ARB_copy_buffer */
+ use ARB_copy_buffer COPY_READ_BUFFER
+ use ARB_copy_buffer COPY_WRITE_BUFFER
+passthru: /* Would reuse tokens from ARB_draw_instanced, but it has none */
+passthru: /* Reuse tokens from ARB_uniform_buffer_object */
+ use ARB_uniform_buffer_object UNIFORM_BUFFER
+ use ARB_uniform_buffer_object UNIFORM_BUFFER_BINDING
+ use ARB_uniform_buffer_object UNIFORM_BUFFER_START
+ use ARB_uniform_buffer_object UNIFORM_BUFFER_SIZE
+ use ARB_uniform_buffer_object MAX_VERTEX_UNIFORM_BLOCKS
+ use ARB_uniform_buffer_object MAX_FRAGMENT_UNIFORM_BLOCKS
+ use ARB_uniform_buffer_object MAX_COMBINED_UNIFORM_BLOCKS
+ use ARB_uniform_buffer_object MAX_UNIFORM_BUFFER_BINDINGS
+ use ARB_uniform_buffer_object MAX_UNIFORM_BLOCK_SIZE
+ use ARB_uniform_buffer_object MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
+ use ARB_uniform_buffer_object MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
+ use ARB_uniform_buffer_object UNIFORM_BUFFER_OFFSET_ALIGNMENT
+ use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
+ use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCKS
+ use ARB_uniform_buffer_object UNIFORM_TYPE
+ use ARB_uniform_buffer_object UNIFORM_SIZE
+ use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_INDEX
+ use ARB_uniform_buffer_object UNIFORM_OFFSET
+ use ARB_uniform_buffer_object UNIFORM_ARRAY_STRIDE
+ use ARB_uniform_buffer_object UNIFORM_MATRIX_STRIDE
+ use ARB_uniform_buffer_object UNIFORM_IS_ROW_MAJOR
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_BINDING
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_DATA_SIZE
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_NAME_LENGTH
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORMS
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
+ use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
+ use ARB_uniform_buffer_object INVALID_INDEX
+
+
+###############################################################################
+#
+# OpenGL 3.2 enums
+#
+###############################################################################
+
+VERSION_3_2 enum:
+ CONTEXT_CORE_PROFILE_BIT = 0x00000001
+ CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
+ LINES_ADJACENCY = 0x000A
+ LINE_STRIP_ADJACENCY = 0x000B
+ TRIANGLES_ADJACENCY = 0x000C
+ TRIANGLE_STRIP_ADJACENCY = 0x000D
+ PROGRAM_POINT_SIZE = 0x8642
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
+ FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
+ GEOMETRY_SHADER = 0x8DD9
+ GEOMETRY_VERTICES_OUT = 0x8916
+ GEOMETRY_INPUT_TYPE = 0x8917
+ GEOMETRY_OUTPUT_TYPE = 0x8918
+ MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
+ MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
+ MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
+ MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
+ MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
+ CONTEXT_PROFILE_MASK = 0x9126
+ use VERSION_3_0 MAX_VARYING_COMPONENTS
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
+passthru: /* Reuse tokens from ARB_depth_clamp */
+ use ARB_depth_clamp DEPTH_CLAMP
+passthru: /* Would reuse tokens from ARB_draw_elements_base_vertex, but it has none */
+passthru: /* Would reuse tokens from ARB_fragment_coord_conventions, but it has none */
+passthru: /* Reuse tokens from ARB_provoking_vertex */
+ use ARB_provoking_vertex QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
+ use ARB_provoking_vertex FIRST_VERTEX_CONVENTION
+ use ARB_provoking_vertex LAST_VERTEX_CONVENTION
+ use ARB_provoking_vertex PROVOKING_VERTEX
+passthru: /* Reuse tokens from ARB_seamless_cube_map */
+ use ARB_seamless_cube_map TEXTURE_CUBE_MAP_SEAMLESS
+passthru: /* Reuse tokens from ARB_sync */
+ use ARB_sync MAX_SERVER_WAIT_TIMEOUT
+ use ARB_sync OBJECT_TYPE
+ use ARB_sync SYNC_CONDITION
+ use ARB_sync SYNC_STATUS
+ use ARB_sync SYNC_FLAGS
+ use ARB_sync SYNC_FENCE
+ use ARB_sync SYNC_GPU_COMMANDS_COMPLETE
+ use ARB_sync UNSIGNALED
+ use ARB_sync SIGNALED
+ use ARB_sync ALREADY_SIGNALED
+ use ARB_sync TIMEOUT_EXPIRED
+ use ARB_sync CONDITION_SATISFIED
+ use ARB_sync WAIT_FAILED
+ use ARB_sync TIMEOUT_IGNORED
+ use ARB_sync SYNC_FLUSH_COMMANDS_BIT
+ use ARB_sync TIMEOUT_IGNORED
+passthru: /* Reuse tokens from ARB_texture_multisample */
+ use ARB_texture_multisample SAMPLE_POSITION
+ use ARB_texture_multisample SAMPLE_MASK
+ use ARB_texture_multisample SAMPLE_MASK_VALUE
+ use ARB_texture_multisample MAX_SAMPLE_MASK_WORDS
+ use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE
+ use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE
+ use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE
+ use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample TEXTURE_SAMPLES
+ use ARB_texture_multisample TEXTURE_FIXED_SAMPLE_LOCATIONS
+ use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE
+ use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE
+ use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
+ use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
+ use ARB_texture_multisample MAX_COLOR_TEXTURE_SAMPLES
+ use ARB_texture_multisample MAX_DEPTH_TEXTURE_SAMPLES
+ use ARB_texture_multisample MAX_INTEGER_SAMPLES
+passthru: /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
+
+###############################################################################
+#
+# ARB extensions, in ARB extension order
+#
+###############################################################################
+
+###############################################################################
+
+# ARB Extension #1
+ARB_multitexture enum:
+ TEXTURE0_ARB = 0x84C0
+ TEXTURE1_ARB = 0x84C1
+ TEXTURE2_ARB = 0x84C2
+ TEXTURE3_ARB = 0x84C3
+ TEXTURE4_ARB = 0x84C4
+ TEXTURE5_ARB = 0x84C5
+ TEXTURE6_ARB = 0x84C6
+ TEXTURE7_ARB = 0x84C7
+ TEXTURE8_ARB = 0x84C8
+ TEXTURE9_ARB = 0x84C9
+ TEXTURE10_ARB = 0x84CA
+ TEXTURE11_ARB = 0x84CB
+ TEXTURE12_ARB = 0x84CC
+ TEXTURE13_ARB = 0x84CD
+ TEXTURE14_ARB = 0x84CE
+ TEXTURE15_ARB = 0x84CF
+ TEXTURE16_ARB = 0x84D0
+ TEXTURE17_ARB = 0x84D1
+ TEXTURE18_ARB = 0x84D2
+ TEXTURE19_ARB = 0x84D3
+ TEXTURE20_ARB = 0x84D4
+ TEXTURE21_ARB = 0x84D5
+ TEXTURE22_ARB = 0x84D6
+ TEXTURE23_ARB = 0x84D7
+ TEXTURE24_ARB = 0x84D8
+ TEXTURE25_ARB = 0x84D9
+ TEXTURE26_ARB = 0x84DA
+ TEXTURE27_ARB = 0x84DB
+ TEXTURE28_ARB = 0x84DC
+ TEXTURE29_ARB = 0x84DD
+ TEXTURE30_ARB = 0x84DE
+ TEXTURE31_ARB = 0x84DF
+ ACTIVE_TEXTURE_ARB = 0x84E0 # 1 I
+ CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 # 1 I
+ MAX_TEXTURE_UNITS_ARB = 0x84E2 # 1 I
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #2 - GLX_ARB_get_proc_address
+
+###############################################################################
+
+# ARB Extension #3
+ARB_transpose_matrix enum:
+ TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 # 16 F
+ TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 # 16 F
+ TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 # 16 F
+ TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 # 16 F
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #4 - WGL_ARB_buffer_region
+
+###############################################################################
+
+# ARB Extension #5
+ARB_multisample enum:
+ MULTISAMPLE_ARB = 0x809D
+ SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E
+ SAMPLE_ALPHA_TO_ONE_ARB = 0x809F
+ SAMPLE_COVERAGE_ARB = 0x80A0
+ SAMPLE_BUFFERS_ARB = 0x80A8
+ SAMPLES_ARB = 0x80A9
+ SAMPLE_COVERAGE_VALUE_ARB = 0x80AA
+ SAMPLE_COVERAGE_INVERT_ARB = 0x80AB
+ MULTISAMPLE_BIT_ARB = 0x20000000
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #6
+ARB_texture_env_add enum:
+
+###############################################################################
+
+# ARB Extension #7
+ARB_texture_cube_map enum:
+ NORMAL_MAP_ARB = 0x8511
+ REFLECTION_MAP_ARB = 0x8512
+ TEXTURE_CUBE_MAP_ARB = 0x8513
+ TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A
+ PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #8 - WGL_ARB_extensions_string
+# ARB Extension #9 - WGL_ARB_pixel_format
+# ARB Extension #10 - WGL_ARB_make_current_read
+# ARB Extension #11 - WGL_ARB_pbuffer
+
+###############################################################################
+
+# ARB Extension #12
+ARB_texture_compression enum:
+ COMPRESSED_ALPHA_ARB = 0x84E9
+ COMPRESSED_LUMINANCE_ARB = 0x84EA
+ COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB
+ COMPRESSED_INTENSITY_ARB = 0x84EC
+ COMPRESSED_RGB_ARB = 0x84ED
+ COMPRESSED_RGBA_ARB = 0x84EE
+ TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
+ TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0
+ TEXTURE_COMPRESSED_ARB = 0x86A1
+ NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2
+ COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
+
+###############################################################################
+
+# ARB Extension #13
+# Promoted from #36 SGIS_texture_border_clamp
+ARB_texture_border_clamp enum:
+ CLAMP_TO_BORDER_ARB = 0x812D
+
+###############################################################################
+
+# ARB Extension #14 - promoted from #54 EXT_point_parameters
+# Promoted from #54 {SGIS,EXT}_point_parameters
+ARB_point_parameters enum:
+ POINT_SIZE_MIN_ARB = 0x8126 # 1 F
+ POINT_SIZE_MAX_ARB = 0x8127 # 1 F
+ POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 # 1 F
+ POINT_DISTANCE_ATTENUATION_ARB = 0x8129 # 3 F
+
+###############################################################################
+
+# ARB Extension #15
+ARB_vertex_blend enum:
+ MAX_VERTEX_UNITS_ARB = 0x86A4
+ ACTIVE_VERTEX_UNITS_ARB = 0x86A5
+ WEIGHT_SUM_UNITY_ARB = 0x86A6
+ VERTEX_BLEND_ARB = 0x86A7
+ CURRENT_WEIGHT_ARB = 0x86A8
+ WEIGHT_ARRAY_TYPE_ARB = 0x86A9
+ WEIGHT_ARRAY_STRIDE_ARB = 0x86AA
+ WEIGHT_ARRAY_SIZE_ARB = 0x86AB
+ WEIGHT_ARRAY_POINTER_ARB = 0x86AC
+ WEIGHT_ARRAY_ARB = 0x86AD
+ MODELVIEW0_ARB = 0x1700
+ MODELVIEW1_ARB = 0x850A
+ MODELVIEW2_ARB = 0x8722
+ MODELVIEW3_ARB = 0x8723
+ MODELVIEW4_ARB = 0x8724
+ MODELVIEW5_ARB = 0x8725
+ MODELVIEW6_ARB = 0x8726
+ MODELVIEW7_ARB = 0x8727
+ MODELVIEW8_ARB = 0x8728
+ MODELVIEW9_ARB = 0x8729
+ MODELVIEW10_ARB = 0x872A
+ MODELVIEW11_ARB = 0x872B
+ MODELVIEW12_ARB = 0x872C
+ MODELVIEW13_ARB = 0x872D
+ MODELVIEW14_ARB = 0x872E
+ MODELVIEW15_ARB = 0x872F
+ MODELVIEW16_ARB = 0x8730
+ MODELVIEW17_ARB = 0x8731
+ MODELVIEW18_ARB = 0x8732
+ MODELVIEW19_ARB = 0x8733
+ MODELVIEW20_ARB = 0x8734
+ MODELVIEW21_ARB = 0x8735
+ MODELVIEW22_ARB = 0x8736
+ MODELVIEW23_ARB = 0x8737
+ MODELVIEW24_ARB = 0x8738
+ MODELVIEW25_ARB = 0x8739
+ MODELVIEW26_ARB = 0x873A
+ MODELVIEW27_ARB = 0x873B
+ MODELVIEW28_ARB = 0x873C
+ MODELVIEW29_ARB = 0x873D
+ MODELVIEW30_ARB = 0x873E
+ MODELVIEW31_ARB = 0x873F
+
+###############################################################################
+
+# ARB Extension #16
+ARB_matrix_palette enum:
+ MATRIX_PALETTE_ARB = 0x8840
+ MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841
+ MAX_PALETTE_MATRICES_ARB = 0x8842
+ CURRENT_PALETTE_MATRIX_ARB = 0x8843
+ MATRIX_INDEX_ARRAY_ARB = 0x8844
+ CURRENT_MATRIX_INDEX_ARB = 0x8845
+ MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846
+ MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847
+ MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848
+ MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
+
+###############################################################################
+
+# ARB Extension #17
+# Shares enum values with EXT_texture_env_combine
+ARB_texture_env_combine enum:
+ COMBINE_ARB = 0x8570
+ COMBINE_RGB_ARB = 0x8571
+ COMBINE_ALPHA_ARB = 0x8572
+ SOURCE0_RGB_ARB = 0x8580
+ SOURCE1_RGB_ARB = 0x8581
+ SOURCE2_RGB_ARB = 0x8582
+ SOURCE0_ALPHA_ARB = 0x8588
+ SOURCE1_ALPHA_ARB = 0x8589
+ SOURCE2_ALPHA_ARB = 0x858A
+ OPERAND0_RGB_ARB = 0x8590
+ OPERAND1_RGB_ARB = 0x8591
+ OPERAND2_RGB_ARB = 0x8592
+ OPERAND0_ALPHA_ARB = 0x8598
+ OPERAND1_ALPHA_ARB = 0x8599
+ OPERAND2_ALPHA_ARB = 0x859A
+ RGB_SCALE_ARB = 0x8573
+ ADD_SIGNED_ARB = 0x8574
+ INTERPOLATE_ARB = 0x8575
+ SUBTRACT_ARB = 0x84E7
+ CONSTANT_ARB = 0x8576
+ PRIMARY_COLOR_ARB = 0x8577
+ PREVIOUS_ARB = 0x8578
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #18
+ARB_texture_env_crossbar enum:
+
+###############################################################################
+
+# ARB Extension #19
+# Promoted from #220 EXT_texture_env_dot3; enum values changed
+ARB_texture_env_dot3 enum:
+ DOT3_RGB_ARB = 0x86AE
+ DOT3_RGBA_ARB = 0x86AF
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #20 - WGL_ARB_render_texture
+
+###############################################################################
+
+# ARB Extension #21
+ARB_texture_mirrored_repeat enum:
+ MIRRORED_REPEAT_ARB = 0x8370
+
+###############################################################################
+
+# ARB Extension #22
+ARB_depth_texture enum:
+ DEPTH_COMPONENT16_ARB = 0x81A5
+ DEPTH_COMPONENT24_ARB = 0x81A6
+ DEPTH_COMPONENT32_ARB = 0x81A7
+ TEXTURE_DEPTH_SIZE_ARB = 0x884A
+ DEPTH_TEXTURE_MODE_ARB = 0x884B
+
+###############################################################################
+
+# ARB Extension #23
+ARB_shadow enum:
+ TEXTURE_COMPARE_MODE_ARB = 0x884C
+ TEXTURE_COMPARE_FUNC_ARB = 0x884D
+ COMPARE_R_TO_TEXTURE_ARB = 0x884E
+
+###############################################################################
+
+# ARB Extension #24
+ARB_shadow_ambient enum:
+ TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #25
+ARB_window_pos enum:
+
+###############################################################################
+
+# ARB Extension #26
+# ARB_vertex_program enums are shared by ARB_fragment_program are so marked.
+# Unfortunately, PROGRAM_BINDING_ARB does accidentally reuse 0x8677 -
+# this was a spec editing typo that's now uncorrectable.
+ARB_vertex_program enum:
+ COLOR_SUM_ARB = 0x8458
+ VERTEX_PROGRAM_ARB = 0x8620
+ VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622
+ VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623
+ VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624
+ VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625
+ CURRENT_VERTEX_ATTRIB_ARB = 0x8626
+ PROGRAM_LENGTH_ARB = 0x8627 # shared
+ PROGRAM_STRING_ARB = 0x8628 # shared
+ MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # shared
+ MAX_PROGRAM_MATRICES_ARB = 0x862F # shared
+ CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # shared
+ CURRENT_MATRIX_ARB = 0x8641 # shared
+ VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643
+ VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645
+ PROGRAM_ERROR_POSITION_ARB = 0x864B # shared
+ PROGRAM_BINDING_ARB = 0x8677 # shared
+ MAX_VERTEX_ATTRIBS_ARB = 0x8869
+ VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A
+ PROGRAM_ERROR_STRING_ARB = 0x8874 # shared
+ PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared
+ PROGRAM_FORMAT_ARB = 0x8876 # shared
+ PROGRAM_INSTRUCTIONS_ARB = 0x88A0 # shared
+ MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 # shared
+ PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 # shared
+ MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 # shared
+ PROGRAM_TEMPORARIES_ARB = 0x88A4 # shared
+ MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 # shared
+ PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 # shared
+ MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 # shared
+ PROGRAM_PARAMETERS_ARB = 0x88A8 # shared
+ MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 # shared
+ PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA # shared
+ MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB # shared
+ PROGRAM_ATTRIBS_ARB = 0x88AC # shared
+ MAX_PROGRAM_ATTRIBS_ARB = 0x88AD # shared
+ PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE # shared
+ MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF # shared
+ PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 # shared
+ MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 # shared
+ PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 # shared
+ MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 # shared
+ MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 # shared
+ MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 # shared
+ PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 # shared
+ TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 # shared
+ MATRIX0_ARB = 0x88C0 # shared
+ MATRIX1_ARB = 0x88C1 # shared
+ MATRIX2_ARB = 0x88C2 # shared
+ MATRIX3_ARB = 0x88C3 # shared
+ MATRIX4_ARB = 0x88C4 # shared
+ MATRIX5_ARB = 0x88C5 # shared
+ MATRIX6_ARB = 0x88C6 # shared
+ MATRIX7_ARB = 0x88C7 # shared
+ MATRIX8_ARB = 0x88C8 # shared
+ MATRIX9_ARB = 0x88C9 # shared
+ MATRIX10_ARB = 0x88CA # shared
+ MATRIX11_ARB = 0x88CB # shared
+ MATRIX12_ARB = 0x88CC # shared
+ MATRIX13_ARB = 0x88CD # shared
+ MATRIX14_ARB = 0x88CE # shared
+ MATRIX15_ARB = 0x88CF # shared
+ MATRIX16_ARB = 0x88D0 # shared
+ MATRIX17_ARB = 0x88D1 # shared
+ MATRIX18_ARB = 0x88D2 # shared
+ MATRIX19_ARB = 0x88D3 # shared
+ MATRIX20_ARB = 0x88D4 # shared
+ MATRIX21_ARB = 0x88D5 # shared
+ MATRIX22_ARB = 0x88D6 # shared
+ MATRIX23_ARB = 0x88D7 # shared
+ MATRIX24_ARB = 0x88D8 # shared
+ MATRIX25_ARB = 0x88D9 # shared
+ MATRIX26_ARB = 0x88DA # shared
+ MATRIX27_ARB = 0x88DB # shared
+ MATRIX28_ARB = 0x88DC # shared
+ MATRIX29_ARB = 0x88DD # shared
+ MATRIX30_ARB = 0x88DE # shared
+ MATRIX31_ARB = 0x88DF # shared
+
+###############################################################################
+
+# ARB Extension #27
+# Some ARB_fragment_program enums are shared with ARB_vertex_program,
+# and are only included in that #define block, for now.
+ARB_fragment_program enum:
+# PROGRAM_LENGTH_ARB = 0x8627 # shared
+# PROGRAM_STRING_ARB = 0x8628 # shared
+# MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # shared
+# MAX_PROGRAM_MATRICES_ARB = 0x862F # shared
+# CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # shared
+# CURRENT_MATRIX_ARB = 0x8641 # shared
+# PROGRAM_ERROR_POSITION_ARB = 0x864B # shared
+# PROGRAM_BINDING_ARB = 0x8677 # shared
+ FRAGMENT_PROGRAM_ARB = 0x8804
+ PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805
+ PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806
+ PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807
+ PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808
+ PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809
+ PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A
+ MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B
+ MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C
+ MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D
+ MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E
+ MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F
+ MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810
+ MAX_TEXTURE_COORDS_ARB = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872
+# PROGRAM_ERROR_STRING_ARB = 0x8874 # shared
+# PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared
+# PROGRAM_FORMAT_ARB = 0x8876 # shared
+# PROGRAM_INSTRUCTIONS_ARB = 0x88A0 # shared
+# MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 # shared
+# PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 # shared
+# MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 # shared
+# PROGRAM_TEMPORARIES_ARB = 0x88A4 # shared
+# MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 # shared
+# PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 # shared
+# MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 # shared
+# PROGRAM_PARAMETERS_ARB = 0x88A8 # shared
+# MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 # shared
+# PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA # shared
+# MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB # shared
+# PROGRAM_ATTRIBS_ARB = 0x88AC # shared
+# MAX_PROGRAM_ATTRIBS_ARB = 0x88AD # shared
+# PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE # shared
+# MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF # shared
+# PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 # shared
+# MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 # shared
+# PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 # shared
+# MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 # shared
+# MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 # shared
+# MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 # shared
+# PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 # shared
+# TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 # shared
+# MATRIX0_ARB = 0x88C0 # shared
+# MATRIX1_ARB = 0x88C1 # shared
+# MATRIX2_ARB = 0x88C2 # shared
+# MATRIX3_ARB = 0x88C3 # shared
+# MATRIX4_ARB = 0x88C4 # shared
+# MATRIX5_ARB = 0x88C5 # shared
+# MATRIX6_ARB = 0x88C6 # shared
+# MATRIX7_ARB = 0x88C7 # shared
+# MATRIX8_ARB = 0x88C8 # shared
+# MATRIX9_ARB = 0x88C9 # shared
+# MATRIX10_ARB = 0x88CA # shared
+# MATRIX11_ARB = 0x88CB # shared
+# MATRIX12_ARB = 0x88CC # shared
+# MATRIX13_ARB = 0x88CD # shared
+# MATRIX14_ARB = 0x88CE # shared
+# MATRIX15_ARB = 0x88CF # shared
+# MATRIX16_ARB = 0x88D0 # shared
+# MATRIX17_ARB = 0x88D1 # shared
+# MATRIX18_ARB = 0x88D2 # shared
+# MATRIX19_ARB = 0x88D3 # shared
+# MATRIX20_ARB = 0x88D4 # shared
+# MATRIX21_ARB = 0x88D5 # shared
+# MATRIX22_ARB = 0x88D6 # shared
+# MATRIX23_ARB = 0x88D7 # shared
+# MATRIX24_ARB = 0x88D8 # shared
+# MATRIX25_ARB = 0x88D9 # shared
+# MATRIX26_ARB = 0x88DA # shared
+# MATRIX27_ARB = 0x88DB # shared
+# MATRIX28_ARB = 0x88DC # shared
+# MATRIX29_ARB = 0x88DD # shared
+# MATRIX30_ARB = 0x88DE # shared
+# MATRIX31_ARB = 0x88DF # shared
+
+
+###############################################################################
+
+# ARB Extension #28
+ARB_vertex_buffer_object enum:
+ BUFFER_SIZE_ARB = 0x8764
+ BUFFER_USAGE_ARB = 0x8765
+ ARRAY_BUFFER_ARB = 0x8892
+ ELEMENT_ARRAY_BUFFER_ARB = 0x8893
+ ARRAY_BUFFER_BINDING_ARB = 0x8894
+ ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
+ VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
+ NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
+ COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
+ INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
+ TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
+ EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
+ SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
+ FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
+ WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
+ READ_ONLY_ARB = 0x88B8
+ WRITE_ONLY_ARB = 0x88B9
+ READ_WRITE_ARB = 0x88BA
+ BUFFER_ACCESS_ARB = 0x88BB
+ BUFFER_MAPPED_ARB = 0x88BC
+ BUFFER_MAP_POINTER_ARB = 0x88BD
+ STREAM_DRAW_ARB = 0x88E0
+ STREAM_READ_ARB = 0x88E1
+ STREAM_COPY_ARB = 0x88E2
+ STATIC_DRAW_ARB = 0x88E4
+ STATIC_READ_ARB = 0x88E5
+ STATIC_COPY_ARB = 0x88E6
+ DYNAMIC_DRAW_ARB = 0x88E8
+ DYNAMIC_READ_ARB = 0x88E9
+ DYNAMIC_COPY_ARB = 0x88EA
+
+###############################################################################
+
+# ARB Extension #29
+ARB_occlusion_query enum:
+ QUERY_COUNTER_BITS_ARB = 0x8864
+ CURRENT_QUERY_ARB = 0x8865
+ QUERY_RESULT_ARB = 0x8866
+ QUERY_RESULT_AVAILABLE_ARB = 0x8867
+ SAMPLES_PASSED_ARB = 0x8914
+
+###############################################################################
+
+# ARB Extension #30
+ARB_shader_objects enum:
+ PROGRAM_OBJECT_ARB = 0x8B40
+ SHADER_OBJECT_ARB = 0x8B48
+ OBJECT_TYPE_ARB = 0x8B4E
+ OBJECT_SUBTYPE_ARB = 0x8B4F
+ FLOAT_VEC2_ARB = 0x8B50
+ FLOAT_VEC3_ARB = 0x8B51
+ FLOAT_VEC4_ARB = 0x8B52
+ INT_VEC2_ARB = 0x8B53
+ INT_VEC3_ARB = 0x8B54
+ INT_VEC4_ARB = 0x8B55
+ BOOL_ARB = 0x8B56
+ BOOL_VEC2_ARB = 0x8B57
+ BOOL_VEC3_ARB = 0x8B58
+ BOOL_VEC4_ARB = 0x8B59
+ FLOAT_MAT2_ARB = 0x8B5A
+ FLOAT_MAT3_ARB = 0x8B5B
+ FLOAT_MAT4_ARB = 0x8B5C
+ SAMPLER_1D_ARB = 0x8B5D
+ SAMPLER_2D_ARB = 0x8B5E
+ SAMPLER_3D_ARB = 0x8B5F
+ SAMPLER_CUBE_ARB = 0x8B60
+ SAMPLER_1D_SHADOW_ARB = 0x8B61
+ SAMPLER_2D_SHADOW_ARB = 0x8B62
+ SAMPLER_2D_RECT_ARB = 0x8B63
+ SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
+ OBJECT_DELETE_STATUS_ARB = 0x8B80
+ OBJECT_COMPILE_STATUS_ARB = 0x8B81
+ OBJECT_LINK_STATUS_ARB = 0x8B82
+ OBJECT_VALIDATE_STATUS_ARB = 0x8B83
+ OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
+ OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
+ OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
+ OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
+ OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
+
+###############################################################################
+
+# ARB Extension #31
+# Additional enums are reused from ARB_vertex/fragment_program and ARB_shader_objects
+ARB_vertex_shader enum:
+ VERTEX_SHADER_ARB = 0x8B31
+ MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A
+ MAX_VARYING_FLOATS_ARB = 0x8B4B
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D
+ OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89
+ OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
+
+###############################################################################
+
+# ARB Extension #32
+# Additional enums are reused from ARB_fragment_program and ARB_shader_objects
+ARB_fragment_shader enum:
+ FRAGMENT_SHADER_ARB = 0x8B30
+ MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49
+ FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
+
+###############################################################################
+
+# ARB Extension #33
+ARB_shading_language_100 enum:
+ SHADING_LANGUAGE_VERSION_ARB = 0x8B8C
+
+###############################################################################
+
+# ARB Extension #34
+# No new tokens
+ARB_texture_non_power_of_two enum:
+
+###############################################################################
+
+# ARB Extension #35
+ARB_point_sprite enum:
+ POINT_SPRITE_ARB = 0x8861
+ COORD_REPLACE_ARB = 0x8862
+
+###############################################################################
+
+# ARB Extension #36
+# No new tokens
+ARB_fragment_program_shadow enum:
+
+###############################################################################
+
+# ARB Extension #37
+ARB_draw_buffers enum:
+ MAX_DRAW_BUFFERS_ARB = 0x8824
+ DRAW_BUFFER0_ARB = 0x8825
+ DRAW_BUFFER1_ARB = 0x8826
+ DRAW_BUFFER2_ARB = 0x8827
+ DRAW_BUFFER3_ARB = 0x8828
+ DRAW_BUFFER4_ARB = 0x8829
+ DRAW_BUFFER5_ARB = 0x882A
+ DRAW_BUFFER6_ARB = 0x882B
+ DRAW_BUFFER7_ARB = 0x882C
+ DRAW_BUFFER8_ARB = 0x882D
+ DRAW_BUFFER9_ARB = 0x882E
+ DRAW_BUFFER10_ARB = 0x882F
+ DRAW_BUFFER11_ARB = 0x8830
+ DRAW_BUFFER12_ARB = 0x8831
+ DRAW_BUFFER13_ARB = 0x8832
+ DRAW_BUFFER14_ARB = 0x8833
+ DRAW_BUFFER15_ARB = 0x8834
+
+###############################################################################
+
+# ARB Extension #38
+ARB_texture_rectangle enum:
+ TEXTURE_RECTANGLE_ARB = 0x84F5
+ TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6
+ PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8
+
+###############################################################################
+
+# ARB Extension #39
+ARB_color_buffer_float enum:
+ RGBA_FLOAT_MODE_ARB = 0x8820
+ CLAMP_VERTEX_COLOR_ARB = 0x891A
+ CLAMP_FRAGMENT_COLOR_ARB = 0x891B
+ CLAMP_READ_COLOR_ARB = 0x891C
+ FIXED_ONLY_ARB = 0x891D
+
+###############################################################################
+
+# ARB Extension #40
+ARB_half_float_pixel enum:
+ HALF_FLOAT_ARB = 0x140B
+
+###############################################################################
+
+# ARB Extension #41
+ARB_texture_float enum:
+ TEXTURE_RED_TYPE_ARB = 0x8C10
+ TEXTURE_GREEN_TYPE_ARB = 0x8C11
+ TEXTURE_BLUE_TYPE_ARB = 0x8C12
+ TEXTURE_ALPHA_TYPE_ARB = 0x8C13
+ TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
+ TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
+ TEXTURE_DEPTH_TYPE_ARB = 0x8C16
+ UNSIGNED_NORMALIZED_ARB = 0x8C17
+ RGBA32F_ARB = 0x8814
+ RGB32F_ARB = 0x8815
+ ALPHA32F_ARB = 0x8816
+ INTENSITY32F_ARB = 0x8817
+ LUMINANCE32F_ARB = 0x8818
+ LUMINANCE_ALPHA32F_ARB = 0x8819
+ RGBA16F_ARB = 0x881A
+ RGB16F_ARB = 0x881B
+ ALPHA16F_ARB = 0x881C
+ INTENSITY16F_ARB = 0x881D
+ LUMINANCE16F_ARB = 0x881E
+ LUMINANCE_ALPHA16F_ARB = 0x881F
+
+###############################################################################
+
+# ARB Extension #42
+ARB_pixel_buffer_object enum:
+ PIXEL_PACK_BUFFER_ARB = 0x88EB
+ PIXEL_UNPACK_BUFFER_ARB = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF
+
+###############################################################################
+
+# ARB Extension #43
+ARB_depth_buffer_float enum:
+ DEPTH_COMPONENT32F = 0x8CAC
+ DEPTH32F_STENCIL8 = 0x8CAD
+ FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
+
+###############################################################################
+
+# ARB Extension #44
+# No new tokens
+ARB_draw_instanced enum:
+
+###############################################################################
+
+# ARB Extension #45
+ARB_framebuffer_object enum:
+ INVALID_FRAMEBUFFER_OPERATION = 0x0506
+ FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
+ FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
+ FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
+ FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
+ FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
+ FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
+ FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
+ FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
+ FRAMEBUFFER_DEFAULT = 0x8218
+ FRAMEBUFFER_UNDEFINED = 0x8219
+ DEPTH_STENCIL_ATTACHMENT = 0x821A
+ MAX_RENDERBUFFER_SIZE = 0x84E8
+ DEPTH_STENCIL = 0x84F9
+ UNSIGNED_INT_24_8 = 0x84FA
+ DEPTH24_STENCIL8 = 0x88F0
+ TEXTURE_STENCIL_SIZE = 0x88F1
+ TEXTURE_RED_TYPE = 0x8C10
+ TEXTURE_GREEN_TYPE = 0x8C11
+ TEXTURE_BLUE_TYPE = 0x8C12
+ TEXTURE_ALPHA_TYPE = 0x8C13
+ TEXTURE_DEPTH_TYPE = 0x8C16
+ UNSIGNED_NORMALIZED = 0x8C17
+ FRAMEBUFFER_BINDING = 0x8CA6
+ DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING
+ RENDERBUFFER_BINDING = 0x8CA7
+ READ_FRAMEBUFFER = 0x8CA8
+ DRAW_FRAMEBUFFER = 0x8CA9
+ READ_FRAMEBUFFER_BINDING = 0x8CAA
+ RENDERBUFFER_SAMPLES = 0x8CAB
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
+ FRAMEBUFFER_COMPLETE = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED = 0x8CDD
+ MAX_COLOR_ATTACHMENTS = 0x8CDF
+ COLOR_ATTACHMENT0 = 0x8CE0
+ COLOR_ATTACHMENT1 = 0x8CE1
+ COLOR_ATTACHMENT2 = 0x8CE2
+ COLOR_ATTACHMENT3 = 0x8CE3
+ COLOR_ATTACHMENT4 = 0x8CE4
+ COLOR_ATTACHMENT5 = 0x8CE5
+ COLOR_ATTACHMENT6 = 0x8CE6
+ COLOR_ATTACHMENT7 = 0x8CE7
+ COLOR_ATTACHMENT8 = 0x8CE8
+ COLOR_ATTACHMENT9 = 0x8CE9
+ COLOR_ATTACHMENT10 = 0x8CEA
+ COLOR_ATTACHMENT11 = 0x8CEB
+ COLOR_ATTACHMENT12 = 0x8CEC
+ COLOR_ATTACHMENT13 = 0x8CED
+ COLOR_ATTACHMENT14 = 0x8CEE
+ COLOR_ATTACHMENT15 = 0x8CEF
+ DEPTH_ATTACHMENT = 0x8D00
+ STENCIL_ATTACHMENT = 0x8D20
+ FRAMEBUFFER = 0x8D40
+ RENDERBUFFER = 0x8D41
+ RENDERBUFFER_WIDTH = 0x8D42
+ RENDERBUFFER_HEIGHT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
+ STENCIL_INDEX1 = 0x8D46
+ STENCIL_INDEX4 = 0x8D47
+ STENCIL_INDEX8 = 0x8D48
+ STENCIL_INDEX16 = 0x8D49
+ RENDERBUFFER_RED_SIZE = 0x8D50
+ RENDERBUFFER_GREEN_SIZE = 0x8D51
+ RENDERBUFFER_BLUE_SIZE = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE = 0x8D55
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
+ MAX_SAMPLES = 0x8D57
+
+ARB_framebuffer_object_DEPRECATED enum:
+ INDEX = 0x8222
+ TEXTURE_LUMINANCE_TYPE = 0x8C14
+ TEXTURE_INTENSITY_TYPE = 0x8C15
+
+###############################################################################
+
+# ARB Extension #46
+ARB_framebuffer_sRGB enum:
+ FRAMEBUFFER_SRGB = 0x8DB9
+
+###############################################################################
+
+# ARB Extension #47
+ARB_geometry_shader4 enum:
+ LINES_ADJACENCY_ARB = 0x000A
+ LINE_STRIP_ADJACENCY_ARB = 0x000B
+ TRIANGLES_ADJACENCY_ARB = 0x000C
+ TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
+ PROGRAM_POINT_SIZE_ARB = 0x8642
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29
+ FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8
+ FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9
+ GEOMETRY_SHADER_ARB = 0x8DD9
+ GEOMETRY_VERTICES_OUT_ARB = 0x8DDA
+ GEOMETRY_INPUT_TYPE_ARB = 0x8DDB
+ GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC
+ MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD
+ MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE
+ MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
+ use VERSION_3_0 MAX_VARYING_COMPONENTS
+ use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
+
+###############################################################################
+
+# ARB Extension #48
+ARB_half_float_vertex enum:
+ HALF_FLOAT = 0x140B
+
+###############################################################################
+
+# ARB Extension #49
+ARB_instanced_arrays enum:
+ VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE
+
+###############################################################################
+
+# ARB Extension #50
+ARB_map_buffer_range enum:
+ MAP_READ_BIT = 0x0001
+ MAP_WRITE_BIT = 0x0002
+ MAP_INVALIDATE_RANGE_BIT = 0x0004
+ MAP_INVALIDATE_BUFFER_BIT = 0x0008
+ MAP_FLUSH_EXPLICIT_BIT = 0x0010
+ MAP_UNSYNCHRONIZED_BIT = 0x0020
+
+###############################################################################
+
+# ARB Extension #51
+ARB_texture_buffer_object enum:
+ TEXTURE_BUFFER_ARB = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B
+ TEXTURE_BINDING_BUFFER_ARB = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D
+ TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
+
+###############################################################################
+
+# ARB Extension #52
+ARB_texture_compression_rgtc enum:
+ COMPRESSED_RED_RGTC1 = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
+ COMPRESSED_RG_RGTC2 = 0x8DBD
+ COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
+
+###############################################################################
+
+# ARB Extension #53
+ARB_texture_rg enum:
+ RG = 0x8227
+ RG_INTEGER = 0x8228
+ R8 = 0x8229
+ R16 = 0x822A
+ RG8 = 0x822B
+ RG16 = 0x822C
+ R16F = 0x822D
+ R32F = 0x822E
+ RG16F = 0x822F
+ RG32F = 0x8230
+ R8I = 0x8231
+ R8UI = 0x8232
+ R16I = 0x8233
+ R16UI = 0x8234
+ R32I = 0x8235
+ R32UI = 0x8236
+ RG8I = 0x8237
+ RG8UI = 0x8238
+ RG16I = 0x8239
+ RG16UI = 0x823A
+ RG32I = 0x823B
+ RG32UI = 0x823C
+
+###############################################################################
+
+# ARB Extension #54
+ARB_vertex_array_object enum:
+ VERTEX_ARRAY_BINDING = 0x85B5
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #55 - WGL_ARB_create_context
+# ARB Extension #56 - GLX_ARB_create_context
+
+###############################################################################
+
+# ARB Extension #57
+ARB_uniform_buffer_object enum:
+ UNIFORM_BUFFER = 0x8A11
+ UNIFORM_BUFFER_BINDING = 0x8A28
+ UNIFORM_BUFFER_START = 0x8A29
+ UNIFORM_BUFFER_SIZE = 0x8A2A
+ MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
+ MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
+ MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
+ MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
+ MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
+ MAX_UNIFORM_BLOCK_SIZE = 0x8A30
+ MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
+ MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
+ MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
+ UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
+ ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
+ ACTIVE_UNIFORM_BLOCKS = 0x8A36
+ UNIFORM_TYPE = 0x8A37
+ UNIFORM_SIZE = 0x8A38
+ UNIFORM_NAME_LENGTH = 0x8A39
+ UNIFORM_BLOCK_INDEX = 0x8A3A
+ UNIFORM_OFFSET = 0x8A3B
+ UNIFORM_ARRAY_STRIDE = 0x8A3C
+ UNIFORM_MATRIX_STRIDE = 0x8A3D
+ UNIFORM_IS_ROW_MAJOR = 0x8A3E
+ UNIFORM_BLOCK_BINDING = 0x8A3F
+ UNIFORM_BLOCK_DATA_SIZE = 0x8A40
+ UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
+ UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
+ UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
+ UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
+ UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
+ UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
+ INVALID_INDEX = 0xFFFFFFFFu
+
+###############################################################################
+
+# ARB Extension #58
+# No new tokens
+ARB_compatibility enum:
+passthru: /* ARB_compatibility just defines tokens from core 3.0 */
+
+###############################################################################
+
+# ARB Extension #59
+ARB_copy_buffer enum:
+ COPY_READ_BUFFER = 0x8F36
+ COPY_WRITE_BUFFER = 0x8F37
+
+###############################################################################
+
+# ARB Extension #60
+# No new tokens
+ARB_shader_texture_lod enum:
+
+###############################################################################
+
+# ARB Extension #61
+ARB_depth_clamp enum:
+ DEPTH_CLAMP = 0x864F
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #62
+ARB_draw_elements_base_vertex enum:
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #63
+ARB_fragment_coord_conventions enum:
+
+###############################################################################
+
+# ARB Extension #64
+ARB_provoking_vertex enum:
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ FIRST_VERTEX_CONVENTION = 0x8E4D
+ LAST_VERTEX_CONVENTION = 0x8E4E
+ PROVOKING_VERTEX = 0x8E4F
+
+###############################################################################
+
+# ARB Extension #65
+ARB_seamless_cube_map enum:
+ TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+
+###############################################################################
+
+# ARB Extension #66
+ARB_sync enum:
+ MAX_SERVER_WAIT_TIMEOUT = 0x9111
+ OBJECT_TYPE = 0x9112
+ SYNC_CONDITION = 0x9113
+ SYNC_STATUS = 0x9114
+ SYNC_FLAGS = 0x9115
+ SYNC_FENCE = 0x9116
+ SYNC_GPU_COMMANDS_COMPLETE = 0x9117
+ UNSIGNALED = 0x9118
+ SIGNALED = 0x9119
+ ALREADY_SIGNALED = 0x911A
+ TIMEOUT_EXPIRED = 0x911B
+ CONDITION_SATISFIED = 0x911C
+ WAIT_FAILED = 0x911D
+ SYNC_FLUSH_COMMANDS_BIT = 0x00000001
+ TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull
+
+###############################################################################
+
+# ARB Extension #67
+ARB_texture_multisample enum:
+ SAMPLE_POSITION = 0x8E50
+ SAMPLE_MASK = 0x8E51
+ SAMPLE_MASK_VALUE = 0x8E52
+ MAX_SAMPLE_MASK_WORDS = 0x8E59
+ TEXTURE_2D_MULTISAMPLE = 0x9100
+ PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
+ TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
+ PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
+ TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
+ TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
+ TEXTURE_SAMPLES = 0x9106
+ TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
+ SAMPLER_2D_MULTISAMPLE = 0x9108
+ INT_SAMPLER_2D_MULTISAMPLE = 0x9109
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
+ SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
+ INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
+ UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ MAX_COLOR_TEXTURE_SAMPLES = 0x910E
+ MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
+ MAX_INTEGER_SAMPLES = 0x9110
+
+###############################################################################
+
+# ARB Extension #68
+ARB_vertex_array_bgra enum:
+ use VERSION_1_2 BGRA
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #69
+ARB_draw_buffers_blend enum:
+
+###############################################################################
+
+# ARB Extension #70
+ARB_sample_shading enum:
+ SAMPLE_SHADING = 0x8C36
+ MIN_SAMPLE_SHADING_VALUE = 0x8C37
+
+###############################################################################
+
+# ARB Extension #71
+ARB_texture_cube_map_array enum:
+ TEXTURE_CUBE_MAP_ARRAY = 0x9009
+ TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
+ PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
+ SAMPLER_CUBE_MAP_ARRAY = 0x900C
+ SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
+ INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
+ UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
+
+###############################################################################
+
+# ARB Extension #72
+ARB_texture_gather enum:
+ MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
+ MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
+ MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #73
+ARB_texture_query_lod enum:
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #74 - WGL_ARB_create_context_profile
+# ARB Extension #75 - GLX_ARB_create_context_profile
+
+###############################################################################
+#
+# non-ARB extensions follow, in registry order
+#
+###############################################################################
+
+###############################################################################
+
+# Extension #1
+EXT_abgr enum:
+ ABGR_EXT = 0x8000
+
+###############################################################################
+
+# Extension #2
+EXT_blend_color enum:
+ CONSTANT_COLOR_EXT = 0x8001
+ ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
+ CONSTANT_ALPHA_EXT = 0x8003
+ ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
+ BLEND_COLOR_EXT = 0x8005 # 4 F
+
+###############################################################################
+
+# Extension #3
+EXT_polygon_offset enum:
+ POLYGON_OFFSET_EXT = 0x8037
+ POLYGON_OFFSET_FACTOR_EXT = 0x8038
+ POLYGON_OFFSET_BIAS_EXT = 0x8039 # 1 F
+
+###############################################################################
+
+# Extension #4
+EXT_texture enum:
+ ALPHA4_EXT = 0x803B
+ ALPHA8_EXT = 0x803C
+ ALPHA12_EXT = 0x803D
+ ALPHA16_EXT = 0x803E
+ LUMINANCE4_EXT = 0x803F
+ LUMINANCE8_EXT = 0x8040
+ LUMINANCE12_EXT = 0x8041
+ LUMINANCE16_EXT = 0x8042
+ LUMINANCE4_ALPHA4_EXT = 0x8043
+ LUMINANCE6_ALPHA2_EXT = 0x8044
+ LUMINANCE8_ALPHA8_EXT = 0x8045
+ LUMINANCE12_ALPHA4_EXT = 0x8046
+ LUMINANCE12_ALPHA12_EXT = 0x8047
+ LUMINANCE16_ALPHA16_EXT = 0x8048
+ INTENSITY_EXT = 0x8049
+ INTENSITY4_EXT = 0x804A
+ INTENSITY8_EXT = 0x804B
+ INTENSITY12_EXT = 0x804C
+ INTENSITY16_EXT = 0x804D
+ RGB2_EXT = 0x804E
+ RGB4_EXT = 0x804F
+ RGB5_EXT = 0x8050
+ RGB8_EXT = 0x8051
+ RGB10_EXT = 0x8052
+ RGB12_EXT = 0x8053
+ RGB16_EXT = 0x8054
+ RGBA2_EXT = 0x8055
+ RGBA4_EXT = 0x8056
+ RGB5_A1_EXT = 0x8057
+ RGBA8_EXT = 0x8058
+ RGB10_A2_EXT = 0x8059
+ RGBA12_EXT = 0x805A
+ RGBA16_EXT = 0x805B
+ TEXTURE_RED_SIZE_EXT = 0x805C
+ TEXTURE_GREEN_SIZE_EXT = 0x805D
+ TEXTURE_BLUE_SIZE_EXT = 0x805E
+ TEXTURE_ALPHA_SIZE_EXT = 0x805F
+ TEXTURE_LUMINANCE_SIZE_EXT = 0x8060
+ TEXTURE_INTENSITY_SIZE_EXT = 0x8061
+ REPLACE_EXT = 0x8062
+ PROXY_TEXTURE_1D_EXT = 0x8063
+ PROXY_TEXTURE_2D_EXT = 0x8064
+ TEXTURE_TOO_LARGE_EXT = 0x8065
+
+###############################################################################
+
+# Extension #5 - skipped
+
+###############################################################################
+
+# Extension #6
+EXT_texture3D enum:
+ PACK_SKIP_IMAGES_EXT = 0x806B # 1 I
+ PACK_IMAGE_HEIGHT_EXT = 0x806C # 1 F
+ UNPACK_SKIP_IMAGES_EXT = 0x806D # 1 I
+ UNPACK_IMAGE_HEIGHT_EXT = 0x806E # 1 F
+ TEXTURE_3D_EXT = 0x806F # 1 I
+ PROXY_TEXTURE_3D_EXT = 0x8070
+ TEXTURE_DEPTH_EXT = 0x8071
+ TEXTURE_WRAP_R_EXT = 0x8072
+ MAX_3D_TEXTURE_SIZE_EXT = 0x8073 # 1 I
+
+###############################################################################
+
+# Extension #7
+SGIS_texture_filter4 enum:
+ FILTER4_SGIS = 0x8146
+ TEXTURE_FILTER4_SIZE_SGIS = 0x8147
+
+###############################################################################
+
+# Extension #8 - skipped
+
+###############################################################################
+
+# No new tokens
+# Extension #9
+EXT_subtexture enum:
+
+###############################################################################
+
+# No new tokens
+# Extension #10
+EXT_copy_texture enum:
+
+###############################################################################
+
+# Extension #11
+EXT_histogram enum:
+ HISTOGRAM_EXT = 0x8024 # 1 I
+ PROXY_HISTOGRAM_EXT = 0x8025
+ HISTOGRAM_WIDTH_EXT = 0x8026
+ HISTOGRAM_FORMAT_EXT = 0x8027
+ HISTOGRAM_RED_SIZE_EXT = 0x8028
+ HISTOGRAM_GREEN_SIZE_EXT = 0x8029
+ HISTOGRAM_BLUE_SIZE_EXT = 0x802A
+ HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
+ HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
+ HISTOGRAM_SINK_EXT = 0x802D
+ MINMAX_EXT = 0x802E # 1 I
+ MINMAX_FORMAT_EXT = 0x802F
+ MINMAX_SINK_EXT = 0x8030
+ TABLE_TOO_LARGE_EXT = 0x8031
+
+###############################################################################
+
+# Extension #12
+EXT_convolution enum:
+ CONVOLUTION_1D_EXT = 0x8010 # 1 I
+ CONVOLUTION_2D_EXT = 0x8011 # 1 I
+ SEPARABLE_2D_EXT = 0x8012 # 1 I
+ CONVOLUTION_BORDER_MODE_EXT = 0x8013
+ CONVOLUTION_FILTER_SCALE_EXT = 0x8014
+ CONVOLUTION_FILTER_BIAS_EXT = 0x8015
+ REDUCE_EXT = 0x8016
+ CONVOLUTION_FORMAT_EXT = 0x8017
+ CONVOLUTION_WIDTH_EXT = 0x8018
+ CONVOLUTION_HEIGHT_EXT = 0x8019
+ MAX_CONVOLUTION_WIDTH_EXT = 0x801A
+ MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
+ POST_CONVOLUTION_RED_SCALE_EXT = 0x801C # 1 F
+ POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D # 1 F
+ POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E # 1 F
+ POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F # 1 F
+ POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 # 1 F
+ POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 # 1 F
+ POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 # 1 F
+ POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 # 1 F
+
+###############################################################################
+
+# Extension #13
+SGI_color_matrix enum:
+ COLOR_MATRIX_SGI = 0x80B1 # 16 F
+ COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 # 1 I
+ MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 # 1 I
+ POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 # 1 F
+ POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 # 1 F
+ POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 # 1 F
+ POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 # 1 F
+ POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 # 1 F
+ POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 # 1 F
+ POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA # 1 F
+ POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB # 1 F
+
+###############################################################################
+
+# Extension #14
+SGI_color_table enum:
+ COLOR_TABLE_SGI = 0x80D0 # 1 I
+ POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 # 1 I
+ POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 # 1 I
+ PROXY_COLOR_TABLE_SGI = 0x80D3
+ PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
+ PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
+ COLOR_TABLE_SCALE_SGI = 0x80D6
+ COLOR_TABLE_BIAS_SGI = 0x80D7
+ COLOR_TABLE_FORMAT_SGI = 0x80D8
+ COLOR_TABLE_WIDTH_SGI = 0x80D9
+ COLOR_TABLE_RED_SIZE_SGI = 0x80DA
+ COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
+ COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
+ COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
+ COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
+ COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
+
+###############################################################################
+
+# Extension #15
+SGIS_pixel_texture enum:
+ PIXEL_TEXTURE_SGIS = 0x8353 # 1 I
+ PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 # 1 I
+ PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 # 1 I
+ PIXEL_GROUP_COLOR_SGIS = 0x8356 # 1 I
+
+###############################################################################
+
+# Extension #15a
+SGIX_pixel_texture enum:
+ PIXEL_TEX_GEN_SGIX = 0x8139 # 1 I
+ PIXEL_TEX_GEN_MODE_SGIX = 0x832B # 1 I
+
+###############################################################################
+
+# Extension #16
+SGIS_texture4D enum:
+ PACK_SKIP_VOLUMES_SGIS = 0x8130 # 1 I
+ PACK_IMAGE_DEPTH_SGIS = 0x8131 # 1 I
+ UNPACK_SKIP_VOLUMES_SGIS = 0x8132 # 1 I
+ UNPACK_IMAGE_DEPTH_SGIS = 0x8133 # 1 I
+ TEXTURE_4D_SGIS = 0x8134 # 1 I
+ PROXY_TEXTURE_4D_SGIS = 0x8135
+ TEXTURE_4DSIZE_SGIS = 0x8136
+ TEXTURE_WRAP_Q_SGIS = 0x8137
+ MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 # 1 I
+ TEXTURE_4D_BINDING_SGIS = 0x814F # 1 I
+
+###############################################################################
+
+# Extension #17
+SGI_texture_color_table enum:
+ TEXTURE_COLOR_TABLE_SGI = 0x80BC # 1 I
+ PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
+
+###############################################################################
+
+# Extension #18
+EXT_cmyka enum:
+ CMYK_EXT = 0x800C
+ CMYKA_EXT = 0x800D
+ PACK_CMYK_HINT_EXT = 0x800E # 1 I
+ UNPACK_CMYK_HINT_EXT = 0x800F # 1 I
+
+###############################################################################
+
+# Extension #19 - skipped
+
+###############################################################################
+
+# Extension #20
+EXT_texture_object enum:
+ TEXTURE_PRIORITY_EXT = 0x8066
+ TEXTURE_RESIDENT_EXT = 0x8067
+ TEXTURE_1D_BINDING_EXT = 0x8068
+ TEXTURE_2D_BINDING_EXT = 0x8069
+ TEXTURE_3D_BINDING_EXT = 0x806A # 1 I
+
+###############################################################################
+
+# Extension #21
+SGIS_detail_texture enum:
+ DETAIL_TEXTURE_2D_SGIS = 0x8095
+ DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 # 1 I
+ LINEAR_DETAIL_SGIS = 0x8097
+ LINEAR_DETAIL_ALPHA_SGIS = 0x8098
+ LINEAR_DETAIL_COLOR_SGIS = 0x8099
+ DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
+ DETAIL_TEXTURE_MODE_SGIS = 0x809B
+ DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
+
+###############################################################################
+
+# Extension #22
+SGIS_sharpen_texture enum:
+ LINEAR_SHARPEN_SGIS = 0x80AD
+ LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
+ LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
+ SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
+
+###############################################################################
+
+# Extension #23
+EXT_packed_pixels enum:
+ UNSIGNED_BYTE_3_3_2_EXT = 0x8032
+ UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
+ UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
+ UNSIGNED_INT_8_8_8_8_EXT = 0x8035
+ UNSIGNED_INT_10_10_10_2_EXT = 0x8036
+
+###############################################################################
+
+# Extension #24
+SGIS_texture_lod enum:
+ TEXTURE_MIN_LOD_SGIS = 0x813A
+ TEXTURE_MAX_LOD_SGIS = 0x813B
+ TEXTURE_BASE_LEVEL_SGIS = 0x813C
+ TEXTURE_MAX_LEVEL_SGIS = 0x813D
+
+###############################################################################
+
+# Extension #25
+SGIS_multisample enum:
+ MULTISAMPLE_SGIS = 0x809D # 1 I
+ SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E # 1 I
+ SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F # 1 I
+ SAMPLE_MASK_SGIS = 0x80A0 # 1 I
+ 1PASS_SGIS = 0x80A1
+ 2PASS_0_SGIS = 0x80A2
+ 2PASS_1_SGIS = 0x80A3
+ 4PASS_0_SGIS = 0x80A4
+ 4PASS_1_SGIS = 0x80A5
+ 4PASS_2_SGIS = 0x80A6
+ 4PASS_3_SGIS = 0x80A7
+ SAMPLE_BUFFERS_SGIS = 0x80A8 # 1 I
+ SAMPLES_SGIS = 0x80A9 # 1 I
+ SAMPLE_MASK_VALUE_SGIS = 0x80AA # 1 F
+ SAMPLE_MASK_INVERT_SGIS = 0x80AB # 1 I
+ SAMPLE_PATTERN_SGIS = 0x80AC # 1 I
+
+###############################################################################
+
+# Extension #26 - no specification?
+# SGIS_premultiply_blend enum:
+
+##############################################################################
+
+# Extension #27
+# Diamond ships an otherwise identical IBM_rescale_normal extension;
+# Dan Brokenshire says this is deprecated and should not be advertised.
+EXT_rescale_normal enum:
+ RESCALE_NORMAL_EXT = 0x803A # 1 I
+
+###############################################################################
+
+# Extension #28 - GLX_EXT_visual_info
+
+###############################################################################
+
+# Extension #29 - skipped
+
+###############################################################################
+
+# Extension #30
+EXT_vertex_array enum:
+ VERTEX_ARRAY_EXT = 0x8074
+ NORMAL_ARRAY_EXT = 0x8075
+ COLOR_ARRAY_EXT = 0x8076
+ INDEX_ARRAY_EXT = 0x8077
+ TEXTURE_COORD_ARRAY_EXT = 0x8078
+ EDGE_FLAG_ARRAY_EXT = 0x8079
+ VERTEX_ARRAY_SIZE_EXT = 0x807A
+ VERTEX_ARRAY_TYPE_EXT = 0x807B
+ VERTEX_ARRAY_STRIDE_EXT = 0x807C
+ VERTEX_ARRAY_COUNT_EXT = 0x807D # 1 I
+ NORMAL_ARRAY_TYPE_EXT = 0x807E
+ NORMAL_ARRAY_STRIDE_EXT = 0x807F
+ NORMAL_ARRAY_COUNT_EXT = 0x8080 # 1 I
+ COLOR_ARRAY_SIZE_EXT = 0x8081
+ COLOR_ARRAY_TYPE_EXT = 0x8082
+ COLOR_ARRAY_STRIDE_EXT = 0x8083
+ COLOR_ARRAY_COUNT_EXT = 0x8084 # 1 I
+ INDEX_ARRAY_TYPE_EXT = 0x8085
+ INDEX_ARRAY_STRIDE_EXT = 0x8086
+ INDEX_ARRAY_COUNT_EXT = 0x8087 # 1 I
+ TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088
+ TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089
+ TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A
+ TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B # 1 I
+ EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C
+ EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D # 1 I
+ VERTEX_ARRAY_POINTER_EXT = 0x808E
+ NORMAL_ARRAY_POINTER_EXT = 0x808F
+ COLOR_ARRAY_POINTER_EXT = 0x8090
+ INDEX_ARRAY_POINTER_EXT = 0x8091
+ TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
+ EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
+
+###############################################################################
+
+# Extension #31
+EXT_misc_attribute enum:
+# MISC_BIT = 0x????
+
+###############################################################################
+
+# Extension #32
+SGIS_generate_mipmap enum:
+ GENERATE_MIPMAP_SGIS = 0x8191
+ GENERATE_MIPMAP_HINT_SGIS = 0x8192 # 1 I
+
+###############################################################################
+
+# Extension #33
+SGIX_clipmap enum:
+ LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
+ TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
+ TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
+ TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
+ TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
+ TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
+ TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
+ MAX_CLIPMAP_DEPTH_SGIX = 0x8177 # 1 I
+ MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 # 1 I
+ NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
+ NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
+ LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
+
+###############################################################################
+
+# Extension #34
+SGIX_shadow enum:
+ TEXTURE_COMPARE_SGIX = 0x819A
+ TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
+ TEXTURE_LEQUAL_R_SGIX = 0x819C
+ TEXTURE_GEQUAL_R_SGIX = 0x819D
+
+###############################################################################
+
+# Extension #35
+SGIS_texture_edge_clamp enum:
+ CLAMP_TO_EDGE_SGIS = 0x812F
+
+###############################################################################
+
+# Extension #36
+# Promoted to ARB_texture_border_clamp
+SGIS_texture_border_clamp enum:
+ CLAMP_TO_BORDER_SGIS = 0x812D
+
+###############################################################################
+
+# Extension #37
+EXT_blend_minmax enum:
+ FUNC_ADD_EXT = 0x8006
+ MIN_EXT = 0x8007
+ MAX_EXT = 0x8008
+ BLEND_EQUATION_EXT = 0x8009 # 1 I
+
+###############################################################################
+
+# Extension #38
+EXT_blend_subtract enum:
+ FUNC_SUBTRACT_EXT = 0x800A
+ FUNC_REVERSE_SUBTRACT_EXT = 0x800B
+
+###############################################################################
+
+# No new tokens
+# Extension #39
+EXT_blend_logic_op enum:
+
+###############################################################################
+
+# Extension #40 - GLX_SGI_swap_control
+# Extension #41 - GLX_SGI_video_sync
+# Extension #42 - GLX_SGI_make_current_read
+# Extension #43 - GLX_SGIX_video_source
+# Extension #44 - GLX_EXT_visual_rating
+
+###############################################################################
+
+# Extension #45
+SGIX_interlace enum:
+ INTERLACE_SGIX = 0x8094 # 1 I
+
+###############################################################################
+
+# Extension #46
+SGIX_pixel_tiles enum:
+ PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E # 1 I
+ PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F # 1 I
+ PIXEL_TILE_WIDTH_SGIX = 0x8140 # 1 I
+ PIXEL_TILE_HEIGHT_SGIX = 0x8141 # 1 I
+ PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 # 1 I
+ PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 # 1 I
+ PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 # 1 I
+ PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 # 1 I
+
+###############################################################################
+
+# Extension #47 - GLX_EXT_import_context
+
+###############################################################################
+
+# Extension #48 - skipped
+
+###############################################################################
+
+# Extension #49 - GLX_SGIX_fbconfig
+# Extension #50 - GLX_SGIX_pbuffer
+
+###############################################################################
+
+# Extension #51
+SGIS_texture_select enum:
+ DUAL_ALPHA4_SGIS = 0x8110
+ DUAL_ALPHA8_SGIS = 0x8111
+ DUAL_ALPHA12_SGIS = 0x8112
+ DUAL_ALPHA16_SGIS = 0x8113
+ DUAL_LUMINANCE4_SGIS = 0x8114
+ DUAL_LUMINANCE8_SGIS = 0x8115
+ DUAL_LUMINANCE12_SGIS = 0x8116
+ DUAL_LUMINANCE16_SGIS = 0x8117
+ DUAL_INTENSITY4_SGIS = 0x8118
+ DUAL_INTENSITY8_SGIS = 0x8119
+ DUAL_INTENSITY12_SGIS = 0x811A
+ DUAL_INTENSITY16_SGIS = 0x811B
+ DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
+ DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
+ QUAD_ALPHA4_SGIS = 0x811E
+ QUAD_ALPHA8_SGIS = 0x811F
+ QUAD_LUMINANCE4_SGIS = 0x8120
+ QUAD_LUMINANCE8_SGIS = 0x8121
+ QUAD_INTENSITY4_SGIS = 0x8122
+ QUAD_INTENSITY8_SGIS = 0x8123
+ DUAL_TEXTURE_SELECT_SGIS = 0x8124
+ QUAD_TEXTURE_SELECT_SGIS = 0x8125
+
+###############################################################################
+
+# Extension #52
+SGIX_sprite enum:
+ SPRITE_SGIX = 0x8148 # 1 I
+ SPRITE_MODE_SGIX = 0x8149 # 1 I
+ SPRITE_AXIS_SGIX = 0x814A # 3 F
+ SPRITE_TRANSLATION_SGIX = 0x814B # 3 F
+ SPRITE_AXIAL_SGIX = 0x814C
+ SPRITE_OBJECT_ALIGNED_SGIX = 0x814D
+ SPRITE_EYE_ALIGNED_SGIX = 0x814E
+
+###############################################################################
+
+# Extension #53
+SGIX_texture_multi_buffer enum:
+ TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
+
+###############################################################################
+
+# Extension #54
+# EXT form promoted from SGIS form; both are included
+EXT_point_parameters enum:
+ POINT_SIZE_MIN_EXT = 0x8126 # 1 F
+ POINT_SIZE_MAX_EXT = 0x8127 # 1 F
+ POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 # 1 F
+ DISTANCE_ATTENUATION_EXT = 0x8129 # 3 F
+
+SGIS_point_parameters enum:
+ POINT_SIZE_MIN_SGIS = 0x8126 # 1 F
+ POINT_SIZE_MAX_SGIS = 0x8127 # 1 F
+ POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 # 1 F
+ DISTANCE_ATTENUATION_SGIS = 0x8129 # 3 F
+
+###############################################################################
+
+# Extension #55
+SGIX_instruments enum:
+ INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
+ INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 # 1 I
+
+###############################################################################
+
+# Extension #56
+SGIX_texture_scale_bias enum:
+ POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
+ POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
+ POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B # 2 F
+ POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C # 2 F
+
+###############################################################################
+
+# Extension #57
+SGIX_framezoom enum:
+ FRAMEZOOM_SGIX = 0x818B # 1 I
+ FRAMEZOOM_FACTOR_SGIX = 0x818C # 1 I
+ MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D # 1 I
+
+###############################################################################
+
+# No new tokens
+# Extension #58
+SGIX_tag_sample_buffer enum:
+
+###############################################################################
+
+# Extension #59
+FfdMaskSGIX enum:
+ TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001
+ GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002
+SGIX_polynomial_ffd enum:
+ GEOMETRY_DEFORMATION_SGIX = 0x8194
+ TEXTURE_DEFORMATION_SGIX = 0x8195
+ DEFORMATIONS_MASK_SGIX = 0x8196 # 1 I
+ MAX_DEFORMATION_ORDER_SGIX = 0x8197
+
+###############################################################################
+
+# Extension #60
+SGIX_reference_plane enum:
+ REFERENCE_PLANE_SGIX = 0x817D # 1 I
+ REFERENCE_PLANE_EQUATION_SGIX = 0x817E # 4 F
+
+###############################################################################
+
+# No new tokens
+# Extension #61
+SGIX_flush_raster enum:
+
+###############################################################################
+
+# Extension #62 - GLX_SGIX_cushion
+
+###############################################################################
+
+# Extension #63
+SGIX_depth_texture enum:
+ DEPTH_COMPONENT16_SGIX = 0x81A5
+ DEPTH_COMPONENT24_SGIX = 0x81A6
+ DEPTH_COMPONENT32_SGIX = 0x81A7
+
+###############################################################################
+
+# Extension #64
+SGIS_fog_function enum:
+ FOG_FUNC_SGIS = 0x812A
+ FOG_FUNC_POINTS_SGIS = 0x812B # 1 I
+ MAX_FOG_FUNC_POINTS_SGIS = 0x812C # 1 I
+
+###############################################################################
+
+# Extension #65
+SGIX_fog_offset enum:
+ FOG_OFFSET_SGIX = 0x8198 # 1 I
+ FOG_OFFSET_VALUE_SGIX = 0x8199 # 4 F
+
+###############################################################################
+
+# Extension #66
+HP_image_transform enum:
+ IMAGE_SCALE_X_HP = 0x8155
+ IMAGE_SCALE_Y_HP = 0x8156
+ IMAGE_TRANSLATE_X_HP = 0x8157
+ IMAGE_TRANSLATE_Y_HP = 0x8158
+ IMAGE_ROTATE_ANGLE_HP = 0x8159
+ IMAGE_ROTATE_ORIGIN_X_HP = 0x815A
+ IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B
+ IMAGE_MAG_FILTER_HP = 0x815C
+ IMAGE_MIN_FILTER_HP = 0x815D
+ IMAGE_CUBIC_WEIGHT_HP = 0x815E
+ CUBIC_HP = 0x815F
+ AVERAGE_HP = 0x8160
+ IMAGE_TRANSFORM_2D_HP = 0x8161
+ POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162
+ PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
+
+###############################################################################
+
+# Extension #67
+HP_convolution_border_modes enum:
+ IGNORE_BORDER_HP = 0x8150
+ CONSTANT_BORDER_HP = 0x8151
+ REPLICATE_BORDER_HP = 0x8153
+ CONVOLUTION_BORDER_COLOR_HP = 0x8154
+
+###############################################################################
+
+# Extension #68
+# (Unknown token values???)
+INGR_palette_buffer enum:
+
+###############################################################################
+
+# Extension #69
+SGIX_texture_add_env enum:
+ TEXTURE_ENV_BIAS_SGIX = 0x80BE
+
+###############################################################################
+
+# Extension #70 - skipped
+# Extension #71 - skipped
+# Extension #72 - skipped
+# Extension #73 - skipped
+
+###############################################################################
+
+# No new tokens
+# Extension #74
+EXT_color_subtable enum:
+
+###############################################################################
+
+# Extension #75 - GLU_EXT_object_space_tess
+
+###############################################################################
+
+# Extension #76
+PGI_vertex_hints enum:
+ VERTEX_DATA_HINT_PGI = 0x1A22A
+ VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
+ MATERIAL_SIDE_HINT_PGI = 0x1A22C
+ MAX_VERTEX_HINT_PGI = 0x1A22D
+ COLOR3_BIT_PGI = 0x00010000
+ COLOR4_BIT_PGI = 0x00020000
+ EDGEFLAG_BIT_PGI = 0x00040000
+ INDEX_BIT_PGI = 0x00080000
+ MAT_AMBIENT_BIT_PGI = 0x00100000
+ MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000
+ MAT_DIFFUSE_BIT_PGI = 0x00400000
+ MAT_EMISSION_BIT_PGI = 0x00800000
+ MAT_COLOR_INDEXES_BIT_PGI = 0x01000000
+ MAT_SHININESS_BIT_PGI = 0x02000000
+ MAT_SPECULAR_BIT_PGI = 0x04000000
+ NORMAL_BIT_PGI = 0x08000000
+ TEXCOORD1_BIT_PGI = 0x10000000
+ TEXCOORD2_BIT_PGI = 0x20000000
+ TEXCOORD3_BIT_PGI = 0x40000000
+ TEXCOORD4_BIT_PGI = 0x80000000
+ VERTEX23_BIT_PGI = 0x00000004
+ VERTEX4_BIT_PGI = 0x00000008
+
+###############################################################################
+
+# Extension #77
+PGI_misc_hints enum:
+ PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
+ CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
+ RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
+ NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202
+ NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
+ NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
+ ALWAYS_FAST_HINT_PGI = 0x1A20C
+ ALWAYS_SOFT_HINT_PGI = 0x1A20D
+ ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
+ ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
+ ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
+ ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
+ STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
+ STRICT_LIGHTING_HINT_PGI = 0x1A217
+ STRICT_SCISSOR_HINT_PGI = 0x1A218
+ FULL_STIPPLE_HINT_PGI = 0x1A219
+ CLIP_NEAR_HINT_PGI = 0x1A220
+ CLIP_FAR_HINT_PGI = 0x1A221
+ WIDE_LINE_HINT_PGI = 0x1A222
+ BACK_NORMALS_HINT_PGI = 0x1A223
+
+###############################################################################
+
+# Extension #78
+EXT_paletted_texture enum:
+ COLOR_INDEX1_EXT = 0x80E2
+ COLOR_INDEX2_EXT = 0x80E3
+ COLOR_INDEX4_EXT = 0x80E4
+ COLOR_INDEX8_EXT = 0x80E5
+ COLOR_INDEX12_EXT = 0x80E6
+ COLOR_INDEX16_EXT = 0x80E7
+ TEXTURE_INDEX_SIZE_EXT = 0x80ED
+
+###############################################################################
+
+# Extension #79
+EXT_clip_volume_hint enum:
+ CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
+
+###############################################################################
+
+# Extension #80
+SGIX_list_priority enum:
+ LIST_PRIORITY_SGIX = 0x8182
+
+###############################################################################
+
+# Extension #81
+SGIX_ir_instrument1 enum:
+ IR_INSTRUMENT1_SGIX = 0x817F # 1 I
+
+###############################################################################
+
+# Extension #82
+SGIX_calligraphic_fragment enum:
+ CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 # 1 I
+
+###############################################################################
+
+# Extension #83 - GLX_SGIX_video_resize
+
+###############################################################################
+
+# Extension #84
+SGIX_texture_lod_bias enum:
+ TEXTURE_LOD_BIAS_S_SGIX = 0x818E
+ TEXTURE_LOD_BIAS_T_SGIX = 0x818F
+ TEXTURE_LOD_BIAS_R_SGIX = 0x8190
+
+###############################################################################
+
+# Extension #85 - skipped
+
+###############################################################################
+
+# Extension #86 - GLX_SGIX_dmbuffer
+
+###############################################################################
+
+# Extension #87 - skipped
+# Extension #88 - skipped
+# Extension #89 - skipped
+
+###############################################################################
+
+# Extension #90
+SGIX_shadow_ambient enum:
+ SHADOW_AMBIENT_SGIX = 0x80BF
+
+###############################################################################
+
+# Extension #91 - GLX_SGIX_swap_group
+# Extension #92 - GLX_SGIX_swap_barrier
+
+###############################################################################
+
+# No new tokens
+# Extension #93
+EXT_index_texture enum:
+
+###############################################################################
+
+# Extension #94
+# Promoted from SGI?
+EXT_index_material enum:
+ INDEX_MATERIAL_EXT = 0x81B8
+ INDEX_MATERIAL_PARAMETER_EXT = 0x81B9
+ INDEX_MATERIAL_FACE_EXT = 0x81BA
+
+###############################################################################
+
+# Extension #95
+# Promoted from SGI?
+EXT_index_func enum:
+ INDEX_TEST_EXT = 0x81B5
+ INDEX_TEST_FUNC_EXT = 0x81B6
+ INDEX_TEST_REF_EXT = 0x81B7
+
+###############################################################################
+
+# Extension #96
+# Promoted from SGI?
+EXT_index_array_formats enum:
+ IUI_V2F_EXT = 0x81AD
+ IUI_V3F_EXT = 0x81AE
+ IUI_N3F_V2F_EXT = 0x81AF
+ IUI_N3F_V3F_EXT = 0x81B0
+ T2F_IUI_V2F_EXT = 0x81B1
+ T2F_IUI_V3F_EXT = 0x81B2
+ T2F_IUI_N3F_V2F_EXT = 0x81B3
+ T2F_IUI_N3F_V3F_EXT = 0x81B4
+
+###############################################################################
+
+# Extension #97
+# Promoted from SGI?
+EXT_compiled_vertex_array enum:
+ ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8
+ ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9
+
+###############################################################################
+
+# Extension #98
+# Promoted from SGI?
+EXT_cull_vertex enum:
+ CULL_VERTEX_EXT = 0x81AA
+ CULL_VERTEX_EYE_POSITION_EXT = 0x81AB
+ CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC
+
+###############################################################################
+
+# Extension #99 - skipped
+
+###############################################################################
+
+# Extension #100 - GLU_EXT_nurbs_tessellator
+
+###############################################################################
+
+# Extension #101
+SGIX_ycrcb enum:
+ YCRCB_422_SGIX = 0x81BB
+ YCRCB_444_SGIX = 0x81BC
+
+###############################################################################
+
+# Extension #102
+SGIX_fragment_lighting enum:
+ FRAGMENT_LIGHTING_SGIX = 0x8400 # 1 I
+ FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 # 1 I
+ FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 # 1 I
+ FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 # 1 I
+ MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 # 1 I
+ MAX_ACTIVE_LIGHTS_SGIX = 0x8405 # 1 I
+ CURRENT_RASTER_NORMAL_SGIX = 0x8406 # 1 I
+ LIGHT_ENV_MODE_SGIX = 0x8407 # 1 I
+ FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 # 1 I
+ FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 # 1 I
+ FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A # 4 F
+ FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B # 1 I
+ FRAGMENT_LIGHT0_SGIX = 0x840C # 1 I
+ FRAGMENT_LIGHT1_SGIX = 0x840D
+ FRAGMENT_LIGHT2_SGIX = 0x840E
+ FRAGMENT_LIGHT3_SGIX = 0x840F
+ FRAGMENT_LIGHT4_SGIX = 0x8410
+ FRAGMENT_LIGHT5_SGIX = 0x8411
+ FRAGMENT_LIGHT6_SGIX = 0x8412
+ FRAGMENT_LIGHT7_SGIX = 0x8413
+
+###############################################################################
+
+# Extension #103 - skipped
+# Extension #104 - skipped
+# Extension #105 - skipped
+# Extension #106 - skipped
+# Extension #107 - skipped
+# Extension #108 - skipped
+# Extension #109 - skipped
+
+###############################################################################
+
+# Extension #110
+IBM_rasterpos_clip enum:
+ RASTER_POSITION_UNCLIPPED_IBM = 0x19262
+
+###############################################################################
+
+# Extension #111
+HP_texture_lighting enum:
+ TEXTURE_LIGHTING_MODE_HP = 0x8167
+ TEXTURE_POST_SPECULAR_HP = 0x8168
+ TEXTURE_PRE_SPECULAR_HP = 0x8169
+
+###############################################################################
+
+# Extension #112
+EXT_draw_range_elements enum:
+ MAX_ELEMENTS_VERTICES_EXT = 0x80E8
+ MAX_ELEMENTS_INDICES_EXT = 0x80E9
+
+###############################################################################
+
+# Extension #113
+WIN_phong_shading enum:
+ PHONG_WIN = 0x80EA
+ PHONG_HINT_WIN = 0x80EB
+
+###############################################################################
+
+# Extension #114
+WIN_specular_fog enum:
+ FOG_SPECULAR_TEXTURE_WIN = 0x80EC
+
+###############################################################################
+
+# Extension #115 - skipped
+# Extension #116 - skipped
+
+###############################################################################
+
+# Extension #117
+EXT_light_texture enum:
+ FRAGMENT_MATERIAL_EXT = 0x8349
+ FRAGMENT_NORMAL_EXT = 0x834A
+ FRAGMENT_COLOR_EXT = 0x834C
+ ATTENUATION_EXT = 0x834D
+ SHADOW_ATTENUATION_EXT = 0x834E
+ TEXTURE_APPLICATION_MODE_EXT = 0x834F # 1 I
+ TEXTURE_LIGHT_EXT = 0x8350 # 1 I
+ TEXTURE_MATERIAL_FACE_EXT = 0x8351 # 1 I
+ TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 # 1 I
+ use EXT_fog_coord FRAGMENT_DEPTH_EXT
+
+###############################################################################
+
+# Extension #118 - skipped
+
+###############################################################################
+
+# Extension #119
+SGIX_blend_alpha_minmax enum:
+ ALPHA_MIN_SGIX = 0x8320
+ ALPHA_MAX_SGIX = 0x8321
+
+###############################################################################
+
+# Extension #120 - skipped
+# Extension #121 - skipped
+# Extension #122 - skipped
+# Extension #123 - skipped
+# Extension #124 - skipped
+# Extension #125 - skipped
+
+###############################################################################
+
+# Extension #126
+SGIX_impact_pixel_texture enum:
+ PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
+ PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
+ PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
+ PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
+ PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
+ PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
+ PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
+
+###############################################################################
+
+# Extension #127 - skipped
+# Extension #128 - skipped
+
+###############################################################################
+
+# Extension #129
+EXT_bgra enum:
+ BGR_EXT = 0x80E0
+ BGRA_EXT = 0x80E1
+
+###############################################################################
+
+# Extension #130 - skipped
+# Extension #131 - skipped
+
+###############################################################################
+
+# Extension #132
+SGIX_async enum:
+ ASYNC_MARKER_SGIX = 0x8329
+
+###############################################################################
+
+# Extension #133
+SGIX_async_pixel enum:
+ ASYNC_TEX_IMAGE_SGIX = 0x835C
+ ASYNC_DRAW_PIXELS_SGIX = 0x835D
+ ASYNC_READ_PIXELS_SGIX = 0x835E
+ MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
+ MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
+ MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
+
+###############################################################################
+
+# Extension #134
+SGIX_async_histogram enum:
+ ASYNC_HISTOGRAM_SGIX = 0x832C
+ MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
+
+###############################################################################
+
+# Intel has not implemented this; enums never assigned
+# Extension #135
+INTEL_texture_scissor enum:
+# TEXTURE_SCISSOR_INTEL = 0x????
+# TEXTURE_SCISSOR_INTEL = 0x????
+# TEXTURE_SCISSOR_FUNC_INTEL = 0x????
+# TEXTURE_SCISSOR_S_INTEL = 0x????
+# TEXTURE_SCISSOR_T_INTEL = 0x????
+# TEXTURE_SCISSOR_R_INTEL = 0x????
+
+###############################################################################
+
+# Extension #136
+INTEL_parallel_arrays enum:
+ PARALLEL_ARRAYS_INTEL = 0x83F4
+ VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5
+ NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6
+ COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7
+ TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
+
+###############################################################################
+
+# Extension #137
+HP_occlusion_test enum:
+ OCCLUSION_TEST_HP = 0x8165
+ OCCLUSION_TEST_RESULT_HP = 0x8166
+
+###############################################################################
+
+# Extension #138
+EXT_pixel_transform enum:
+ PIXEL_TRANSFORM_2D_EXT = 0x8330
+ PIXEL_MAG_FILTER_EXT = 0x8331
+ PIXEL_MIN_FILTER_EXT = 0x8332
+ PIXEL_CUBIC_WEIGHT_EXT = 0x8333
+ CUBIC_EXT = 0x8334
+ AVERAGE_EXT = 0x8335
+ PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336
+ MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337
+ PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
+
+###############################################################################
+
+# Unknown enum values
+# Extension #139
+EXT_pixel_transform_color_table enum:
+
+# PIXEL_TRANSFORM_COLOR_TABLE_EXT
+# PROXY_PIXEL_TRANSFORM_COLOR_TABLE_EXT
+
+###############################################################################
+
+# Extension #140 - skipped
+
+###############################################################################
+
+# Extension #141
+EXT_shared_texture_palette enum:
+ SHARED_TEXTURE_PALETTE_EXT = 0x81FB
+
+###############################################################################
+
+# Extension #142 - GLX_SGIS_blended_overlay
+
+###############################################################################
+
+# Extension #143 - SGIS_shared_multisample
+# MULTISAMPLE_SUB_RECT_POSITION_SGIS = <TBD>
+# MULTISAMPLE_SUB_RECT_DIMS_SGIS = <TBD>
+
+###############################################################################
+
+# Extension #144
+EXT_separate_specular_color enum:
+ LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
+ SINGLE_COLOR_EXT = 0x81F9
+ SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
+
+###############################################################################
+
+# Extension #145
+EXT_secondary_color enum:
+ COLOR_SUM_EXT = 0x8458 # 1 I
+ CURRENT_SECONDARY_COLOR_EXT = 0x8459 # 3 F
+ SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A # 1 I
+ SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B # 1 I
+ SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C # 1 I
+ SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D
+ SECONDARY_COLOR_ARRAY_EXT = 0x845E # 1 I
+
+###############################################################################
+
+# Dead extension - EXT_texture_env_combine was finished instead
+# Extension #146
+#EXT_texture_env enum:
+
+###############################################################################
+
+# Extension #147
+EXT_texture_perturb_normal enum:
+ PERTURB_EXT = 0x85AE
+ TEXTURE_NORMAL_EXT = 0x85AF
+
+###############################################################################
+
+# No new tokens
+# Extension #148
+# Diamond ships an otherwise identical IBM_multi_draw_arrays extension;
+# Dan Brokenshire says this is deprecated and should not be advertised.
+EXT_multi_draw_arrays enum:
+
+###############################################################################
+
+# Extension #149
+EXT_fog_coord enum:
+ FOG_COORDINATE_SOURCE_EXT = 0x8450 # 1 I
+ FOG_COORDINATE_EXT = 0x8451
+ FRAGMENT_DEPTH_EXT = 0x8452
+ CURRENT_FOG_COORDINATE_EXT = 0x8453 # 1 F
+ FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 # 1 I
+ FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 # 1 I
+ FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456
+ FOG_COORDINATE_ARRAY_EXT = 0x8457 # 1 I
+
+###############################################################################
+
+# Extension #150 - skipped
+# Extension #151 - skipped
+# Extension #152 - skipped
+# Extension #153 - skipped
+# Extension #154 - skipped
+
+###############################################################################
+
+# Extension #155
+REND_screen_coordinates enum:
+ SCREEN_COORDINATES_REND = 0x8490
+ INVERTED_SCREEN_W_REND = 0x8491
+
+###############################################################################
+
+# Extension #156
+EXT_coordinate_frame enum:
+ TANGENT_ARRAY_EXT = 0x8439
+ BINORMAL_ARRAY_EXT = 0x843A
+ CURRENT_TANGENT_EXT = 0x843B
+ CURRENT_BINORMAL_EXT = 0x843C
+ TANGENT_ARRAY_TYPE_EXT = 0x843E
+ TANGENT_ARRAY_STRIDE_EXT = 0x843F
+ BINORMAL_ARRAY_TYPE_EXT = 0x8440
+ BINORMAL_ARRAY_STRIDE_EXT = 0x8441
+ TANGENT_ARRAY_POINTER_EXT = 0x8442
+ BINORMAL_ARRAY_POINTER_EXT = 0x8443
+ MAP1_TANGENT_EXT = 0x8444
+ MAP2_TANGENT_EXT = 0x8445
+ MAP1_BINORMAL_EXT = 0x8446
+ MAP2_BINORMAL_EXT = 0x8447
+
+###############################################################################
+
+# Extension #157 - skipped
+
+###############################################################################
+
+# Extension #158
+EXT_texture_env_combine enum:
+ COMBINE_EXT = 0x8570
+ COMBINE_RGB_EXT = 0x8571
+ COMBINE_ALPHA_EXT = 0x8572
+ RGB_SCALE_EXT = 0x8573
+ ADD_SIGNED_EXT = 0x8574
+ INTERPOLATE_EXT = 0x8575
+ CONSTANT_EXT = 0x8576
+ PRIMARY_COLOR_EXT = 0x8577
+ PREVIOUS_EXT = 0x8578
+ SOURCE0_RGB_EXT = 0x8580
+ SOURCE1_RGB_EXT = 0x8581
+ SOURCE2_RGB_EXT = 0x8582
+ SOURCE0_ALPHA_EXT = 0x8588
+ SOURCE1_ALPHA_EXT = 0x8589
+ SOURCE2_ALPHA_EXT = 0x858A
+ OPERAND0_RGB_EXT = 0x8590
+ OPERAND1_RGB_EXT = 0x8591
+ OPERAND2_RGB_EXT = 0x8592
+ OPERAND0_ALPHA_EXT = 0x8598
+ OPERAND1_ALPHA_EXT = 0x8599
+ OPERAND2_ALPHA_EXT = 0x859A
+
+###############################################################################
+
+# Extension #159
+APPLE_specular_vector enum:
+ LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0
+
+###############################################################################
+
+# Extension #160
+APPLE_transform_hint enum:
+ TRANSFORM_HINT_APPLE = 0x85B1
+
+###############################################################################
+
+# Extension #161
+SGIX_fog_scale enum:
+ FOG_SCALE_SGIX = 0x81FC
+ FOG_SCALE_VALUE_SGIX = 0x81FD
+
+###############################################################################
+
+# Extension #162 - skipped
+
+###############################################################################
+
+# Extension #163
+SUNX_constant_data enum:
+ UNPACK_CONSTANT_DATA_SUNX = 0x81D5
+ TEXTURE_CONSTANT_DATA_SUNX = 0x81D6
+
+###############################################################################
+
+# Extension #164
+SUN_global_alpha enum:
+ GLOBAL_ALPHA_SUN = 0x81D9
+ GLOBAL_ALPHA_FACTOR_SUN = 0x81DA
+
+###############################################################################
+
+# Extension #165
+SUN_triangle_list enum:
+ RESTART_SUN = 0x0001
+ REPLACE_MIDDLE_SUN = 0x0002
+ REPLACE_OLDEST_SUN = 0x0003
+ TRIANGLE_LIST_SUN = 0x81D7
+ REPLACEMENT_CODE_SUN = 0x81D8
+ REPLACEMENT_CODE_ARRAY_SUN = 0x85C0
+ REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1
+ REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2
+ REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3
+ R1UI_V3F_SUN = 0x85C4
+ R1UI_C4UB_V3F_SUN = 0x85C5
+ R1UI_C3F_V3F_SUN = 0x85C6
+ R1UI_N3F_V3F_SUN = 0x85C7
+ R1UI_C4F_N3F_V3F_SUN = 0x85C8
+ R1UI_T2F_V3F_SUN = 0x85C9
+ R1UI_T2F_N3F_V3F_SUN = 0x85CA
+ R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
+
+###############################################################################
+
+# No new tokens
+# Extension #166
+SUN_vertex enum:
+
+###############################################################################
+
+# Extension #167 - WGL_EXT_display_color_table
+# Extension #168 - WGL_EXT_extensions_string
+# Extension #169 - WGL_EXT_make_current_read
+# Extension #170 - WGL_EXT_pixel_format
+# Extension #171 - WGL_EXT_pbuffer
+# Extension #172 - WGL_EXT_swap_control
+
+###############################################################################
+
+# Extension #173
+EXT_blend_func_separate enum:
+ BLEND_DST_RGB_EXT = 0x80C8
+ BLEND_SRC_RGB_EXT = 0x80C9
+ BLEND_DST_ALPHA_EXT = 0x80CA
+ BLEND_SRC_ALPHA_EXT = 0x80CB
+
+###############################################################################
+
+# Extension #174
+INGR_color_clamp enum:
+ RED_MIN_CLAMP_INGR = 0x8560
+ GREEN_MIN_CLAMP_INGR = 0x8561
+ BLUE_MIN_CLAMP_INGR = 0x8562
+ ALPHA_MIN_CLAMP_INGR = 0x8563
+ RED_MAX_CLAMP_INGR = 0x8564
+ GREEN_MAX_CLAMP_INGR = 0x8565
+ BLUE_MAX_CLAMP_INGR = 0x8566
+ ALPHA_MAX_CLAMP_INGR = 0x8567
+
+###############################################################################
+
+# Extension #175
+INGR_interlace_read enum:
+ INTERLACE_READ_INGR = 0x8568
+
+###############################################################################
+
+# Extension #176
+EXT_stencil_wrap enum:
+ INCR_WRAP_EXT = 0x8507
+ DECR_WRAP_EXT = 0x8508
+
+###############################################################################
+
+# Extension #177 - skipped
+
+###############################################################################
+
+# Extension #178
+EXT_422_pixels enum:
+ 422_EXT = 0x80CC
+ 422_REV_EXT = 0x80CD
+ 422_AVERAGE_EXT = 0x80CE
+ 422_REV_AVERAGE_EXT = 0x80CF
+
+###############################################################################
+
+# Extension #179
+NV_texgen_reflection enum:
+ NORMAL_MAP_NV = 0x8511
+ REFLECTION_MAP_NV = 0x8512
+
+###############################################################################
+
+# Extension #180 - skipped
+# Extension #181 - skipped
+
+###############################################################################
+
+# Is this shipping? No extension number assigned.
+# Extension #?
+EXT_texture_cube_map enum:
+ NORMAL_MAP_EXT = 0x8511
+ REFLECTION_MAP_EXT = 0x8512
+ TEXTURE_CUBE_MAP_EXT = 0x8513
+ TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514
+ TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515
+ TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516
+ TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517
+ TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518
+ TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519
+ TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A
+ PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B
+ MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
+
+###############################################################################
+
+# Extension #182
+SUN_convolution_border_modes enum:
+ WRAP_BORDER_SUN = 0x81D4
+
+###############################################################################
+
+# Extension #183 - GLX_SUN_transparent_index
+
+###############################################################################
+
+# Extension #184 - skipped
+
+###############################################################################
+
+# No new tokens
+# Extension #185
+EXT_texture_env_add enum:
+
+###############################################################################
+
+# Extension #186
+EXT_texture_lod_bias enum:
+ MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD
+ TEXTURE_FILTER_CONTROL_EXT = 0x8500
+ TEXTURE_LOD_BIAS_EXT = 0x8501
+
+###############################################################################
+
+# Extension #187
+EXT_texture_filter_anisotropic enum:
+ TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
+ MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
+
+###############################################################################
+
+# Extension #188
+EXT_vertex_weighting enum:
+ MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH
+ MODELVIEW1_STACK_DEPTH_EXT = 0x8502
+ MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX
+ MODELVIEW1_MATRIX_EXT = 0x8506
+ VERTEX_WEIGHTING_EXT = 0x8509
+ MODELVIEW0_EXT = GL_MODELVIEW
+ MODELVIEW1_EXT = 0x850A
+ CURRENT_VERTEX_WEIGHT_EXT = 0x850B
+ VERTEX_WEIGHT_ARRAY_EXT = 0x850C
+ VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D
+ VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E
+ VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F
+ VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
+
+###############################################################################
+
+# Extension #189
+NV_light_max_exponent enum:
+ MAX_SHININESS_NV = 0x8504
+ MAX_SPOT_EXPONENT_NV = 0x8505
+
+###############################################################################
+
+# Extension #190
+NV_vertex_array_range enum:
+ VERTEX_ARRAY_RANGE_NV = 0x851D
+ VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E
+ VERTEX_ARRAY_RANGE_VALID_NV = 0x851F
+ MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520
+ VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
+
+###############################################################################
+
+# Extension #191
+NV_register_combiners enum:
+ REGISTER_COMBINERS_NV = 0x8522
+ VARIABLE_A_NV = 0x8523
+ VARIABLE_B_NV = 0x8524
+ VARIABLE_C_NV = 0x8525
+ VARIABLE_D_NV = 0x8526
+ VARIABLE_E_NV = 0x8527
+ VARIABLE_F_NV = 0x8528
+ VARIABLE_G_NV = 0x8529
+ CONSTANT_COLOR0_NV = 0x852A
+ CONSTANT_COLOR1_NV = 0x852B
+ PRIMARY_COLOR_NV = 0x852C
+ SECONDARY_COLOR_NV = 0x852D
+ SPARE0_NV = 0x852E
+ SPARE1_NV = 0x852F
+ DISCARD_NV = 0x8530
+ E_TIMES_F_NV = 0x8531
+ SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532
+ UNSIGNED_IDENTITY_NV = 0x8536
+ UNSIGNED_INVERT_NV = 0x8537
+ EXPAND_NORMAL_NV = 0x8538
+ EXPAND_NEGATE_NV = 0x8539
+ HALF_BIAS_NORMAL_NV = 0x853A
+ HALF_BIAS_NEGATE_NV = 0x853B
+ SIGNED_IDENTITY_NV = 0x853C
+ SIGNED_NEGATE_NV = 0x853D
+ SCALE_BY_TWO_NV = 0x853E
+ SCALE_BY_FOUR_NV = 0x853F
+ SCALE_BY_ONE_HALF_NV = 0x8540
+ BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541
+ COMBINER_INPUT_NV = 0x8542
+ COMBINER_MAPPING_NV = 0x8543
+ COMBINER_COMPONENT_USAGE_NV = 0x8544
+ COMBINER_AB_DOT_PRODUCT_NV = 0x8545
+ COMBINER_CD_DOT_PRODUCT_NV = 0x8546
+ COMBINER_MUX_SUM_NV = 0x8547
+ COMBINER_SCALE_NV = 0x8548
+ COMBINER_BIAS_NV = 0x8549
+ COMBINER_AB_OUTPUT_NV = 0x854A
+ COMBINER_CD_OUTPUT_NV = 0x854B
+ COMBINER_SUM_OUTPUT_NV = 0x854C
+ MAX_GENERAL_COMBINERS_NV = 0x854D
+ NUM_GENERAL_COMBINERS_NV = 0x854E
+ COLOR_SUM_CLAMP_NV = 0x854F
+ COMBINER0_NV = 0x8550
+ COMBINER1_NV = 0x8551
+ COMBINER2_NV = 0x8552
+ COMBINER3_NV = 0x8553
+ COMBINER4_NV = 0x8554
+ COMBINER5_NV = 0x8555
+ COMBINER6_NV = 0x8556
+ COMBINER7_NV = 0x8557
+ use ARB_multitexture TEXTURE0_ARB
+ use ARB_multitexture TEXTURE1_ARB
+ use BlendingFactorDest ZERO
+ use DrawBufferMode NONE
+ use GetPName FOG
+
+###############################################################################
+
+# Extension #192
+NV_fog_distance enum:
+ FOG_DISTANCE_MODE_NV = 0x855A
+ EYE_RADIAL_NV = 0x855B
+ EYE_PLANE_ABSOLUTE_NV = 0x855C
+ use TextureGenParameter EYE_PLANE
+
+###############################################################################
+
+# Extension #193
+NV_texgen_emboss enum:
+ EMBOSS_LIGHT_NV = 0x855D
+ EMBOSS_CONSTANT_NV = 0x855E
+ EMBOSS_MAP_NV = 0x855F
+
+###############################################################################
+
+# No new tokens
+# Extension #194
+NV_blend_square enum:
+
+###############################################################################
+
+# Extension #195
+NV_texture_env_combine4 enum:
+ COMBINE4_NV = 0x8503
+ SOURCE3_RGB_NV = 0x8583
+ SOURCE3_ALPHA_NV = 0x858B
+ OPERAND3_RGB_NV = 0x8593
+ OPERAND3_ALPHA_NV = 0x859B
+
+###############################################################################
+
+# No new tokens
+# Extension #196
+MESA_resize_buffers enum:
+
+###############################################################################
+
+# No new tokens
+# Extension #197
+MESA_window_pos enum:
+
+###############################################################################
+
+# Extension #198
+EXT_texture_compression_s3tc enum:
+ COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
+ COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
+ COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
+ COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
+
+###############################################################################
+
+# Extension #199
+IBM_cull_vertex enum:
+ CULL_VERTEX_IBM = 103050
+
+###############################################################################
+
+# No new tokens
+# Extension #200
+IBM_multimode_draw_arrays enum:
+
+###############################################################################
+
+# Extension #201
+IBM_vertex_array_lists enum:
+ VERTEX_ARRAY_LIST_IBM = 103070
+ NORMAL_ARRAY_LIST_IBM = 103071
+ COLOR_ARRAY_LIST_IBM = 103072
+ INDEX_ARRAY_LIST_IBM = 103073
+ TEXTURE_COORD_ARRAY_LIST_IBM = 103074
+ EDGE_FLAG_ARRAY_LIST_IBM = 103075
+ FOG_COORDINATE_ARRAY_LIST_IBM = 103076
+ SECONDARY_COLOR_ARRAY_LIST_IBM = 103077
+ VERTEX_ARRAY_LIST_STRIDE_IBM = 103080
+ NORMAL_ARRAY_LIST_STRIDE_IBM = 103081
+ COLOR_ARRAY_LIST_STRIDE_IBM = 103082
+ INDEX_ARRAY_LIST_STRIDE_IBM = 103083
+ TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084
+ EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085
+ FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086
+ SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
+
+###############################################################################
+
+# Extension #202
+SGIX_subsample enum:
+ PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
+ UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
+ PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
+ PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
+ PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
+
+###############################################################################
+
+# Extension #203
+SGIX_ycrcb_subsample enum:
+ PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
+ UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
+ PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
+ PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
+ PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
+
+###############################################################################
+
+# Extension #204
+SGIX_ycrcba enum:
+ YCRCB_SGIX = 0x8318
+ YCRCBA_SGIX = 0x8319
+
+###############################################################################
+
+# Extension #205
+SGI_depth_pass_instrument enum:
+ DEPTH_PASS_INSTRUMENT_SGIX = 0x8310
+ DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311
+ DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312
+
+###############################################################################
+
+# Extension #206
+3DFX_texture_compression_FXT1 enum:
+ COMPRESSED_RGB_FXT1_3DFX = 0x86B0
+ COMPRESSED_RGBA_FXT1_3DFX = 0x86B1
+
+###############################################################################
+
+# Extension #207
+3DFX_multisample enum:
+ MULTISAMPLE_3DFX = 0x86B2
+ SAMPLE_BUFFERS_3DFX = 0x86B3
+ SAMPLES_3DFX = 0x86B4
+ MULTISAMPLE_BIT_3DFX = 0x20000000
+
+###############################################################################
+
+# No new tokens
+# Extension #208
+3DFX_tbuffer enum:
+
+###############################################################################
+
+# Extension #209
+EXT_multisample enum:
+ MULTISAMPLE_EXT = 0x809D
+ SAMPLE_ALPHA_TO_MASK_EXT = 0x809E
+ SAMPLE_ALPHA_TO_ONE_EXT = 0x809F
+ SAMPLE_MASK_EXT = 0x80A0
+ 1PASS_EXT = 0x80A1
+ 2PASS_0_EXT = 0x80A2
+ 2PASS_1_EXT = 0x80A3
+ 4PASS_0_EXT = 0x80A4
+ 4PASS_1_EXT = 0x80A5
+ 4PASS_2_EXT = 0x80A6
+ 4PASS_3_EXT = 0x80A7
+ SAMPLE_BUFFERS_EXT = 0x80A8 # 1 I
+ SAMPLES_EXT = 0x80A9 # 1 I
+ SAMPLE_MASK_VALUE_EXT = 0x80AA # 1 F
+ SAMPLE_MASK_INVERT_EXT = 0x80AB # 1 I
+ SAMPLE_PATTERN_EXT = 0x80AC # 1 I
+ MULTISAMPLE_BIT_EXT = 0x20000000
+
+###############################################################################
+
+# Extension #210
+SGIX_vertex_preclip enum:
+ VERTEX_PRECLIP_SGIX = 0x83EE
+ VERTEX_PRECLIP_HINT_SGIX = 0x83EF
+
+###############################################################################
+
+# Extension #211
+SGIX_convolution_accuracy enum:
+ CONVOLUTION_HINT_SGIX = 0x8316 # 1 I
+
+###############################################################################
+
+# Extension #212
+SGIX_resample enum:
+ PACK_RESAMPLE_SGIX = 0x842C
+ UNPACK_RESAMPLE_SGIX = 0x842D
+ RESAMPLE_REPLICATE_SGIX = 0x842E
+ RESAMPLE_ZERO_FILL_SGIX = 0x842F
+ RESAMPLE_DECIMATE_SGIX = 0x8430
+
+###############################################################################
+
+# Extension #213
+SGIS_point_line_texgen enum:
+ EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
+ OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
+ EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
+ OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
+ EYE_POINT_SGIS = 0x81F4
+ OBJECT_POINT_SGIS = 0x81F5
+ EYE_LINE_SGIS = 0x81F6
+ OBJECT_LINE_SGIS = 0x81F7
+
+###############################################################################
+
+# Extension #214
+SGIS_texture_color_mask enum:
+ TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF
+
+###############################################################################
+
+# Extension #220
+# Promoted to ARB_texture_env_dot3, enum values changed
+EXT_texture_env_dot3 enum:
+ DOT3_RGB_EXT = 0x8740
+ DOT3_RGBA_EXT = 0x8741
+
+###############################################################################
+
+# Extension #221
+ATI_texture_mirror_once enum:
+ MIRROR_CLAMP_ATI = 0x8742
+ MIRROR_CLAMP_TO_EDGE_ATI = 0x8743
+
+###############################################################################
+
+# Extension #222
+NV_fence enum:
+ ALL_COMPLETED_NV = 0x84F2
+ FENCE_STATUS_NV = 0x84F3
+ FENCE_CONDITION_NV = 0x84F4
+
+###############################################################################
+
+# Extension #224
+IBM_texture_mirrored_repeat enum:
+ MIRRORED_REPEAT_IBM = 0x8370
+
+###############################################################################
+
+# Extension #225
+NV_evaluators enum:
+ EVAL_2D_NV = 0x86C0
+ EVAL_TRIANGULAR_2D_NV = 0x86C1
+ MAP_TESSELLATION_NV = 0x86C2
+ MAP_ATTRIB_U_ORDER_NV = 0x86C3
+ MAP_ATTRIB_V_ORDER_NV = 0x86C4
+ EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5
+ EVAL_VERTEX_ATTRIB0_NV = 0x86C6
+ EVAL_VERTEX_ATTRIB1_NV = 0x86C7
+ EVAL_VERTEX_ATTRIB2_NV = 0x86C8
+ EVAL_VERTEX_ATTRIB3_NV = 0x86C9
+ EVAL_VERTEX_ATTRIB4_NV = 0x86CA
+ EVAL_VERTEX_ATTRIB5_NV = 0x86CB
+ EVAL_VERTEX_ATTRIB6_NV = 0x86CC
+ EVAL_VERTEX_ATTRIB7_NV = 0x86CD
+ EVAL_VERTEX_ATTRIB8_NV = 0x86CE
+ EVAL_VERTEX_ATTRIB9_NV = 0x86CF
+ EVAL_VERTEX_ATTRIB10_NV = 0x86D0
+ EVAL_VERTEX_ATTRIB11_NV = 0x86D1
+ EVAL_VERTEX_ATTRIB12_NV = 0x86D2
+ EVAL_VERTEX_ATTRIB13_NV = 0x86D3
+ EVAL_VERTEX_ATTRIB14_NV = 0x86D4
+ EVAL_VERTEX_ATTRIB15_NV = 0x86D5
+ MAX_MAP_TESSELLATION_NV = 0x86D6
+ MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
+
+###############################################################################
+
+# Extension #226
+NV_packed_depth_stencil enum:
+ DEPTH_STENCIL_NV = 0x84F9
+ UNSIGNED_INT_24_8_NV = 0x84FA
+
+###############################################################################
+
+# Extension #227
+NV_register_combiners2 enum:
+ PER_STAGE_CONSTANTS_NV = 0x8535
+
+###############################################################################
+
+# No new tokens
+# Extension #228
+NV_texture_compression_vtc enum:
+
+###############################################################################
+
+# Extension #229
+NV_texture_rectangle enum:
+ TEXTURE_RECTANGLE_NV = 0x84F5
+ TEXTURE_BINDING_RECTANGLE_NV = 0x84F6
+ PROXY_TEXTURE_RECTANGLE_NV = 0x84F7
+ MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8
+
+###############################################################################
+
+# Extension #230
+NV_texture_shader enum:
+ OFFSET_TEXTURE_RECTANGLE_NV = 0x864C
+ OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D
+ DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E
+ RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9
+ UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA
+ UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB
+ DSDT_MAG_INTENSITY_NV = 0x86DC
+ SHADER_CONSISTENT_NV = 0x86DD
+ TEXTURE_SHADER_NV = 0x86DE
+ SHADER_OPERATION_NV = 0x86DF
+ CULL_MODES_NV = 0x86E0
+ OFFSET_TEXTURE_MATRIX_NV = 0x86E1
+ OFFSET_TEXTURE_SCALE_NV = 0x86E2
+ OFFSET_TEXTURE_BIAS_NV = 0x86E3
+ OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV
+ OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV
+ OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV
+ PREVIOUS_TEXTURE_INPUT_NV = 0x86E4
+ CONST_EYE_NV = 0x86E5
+ PASS_THROUGH_NV = 0x86E6
+ CULL_FRAGMENT_NV = 0x86E7
+ OFFSET_TEXTURE_2D_NV = 0x86E8
+ DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9
+ DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA
+ DOT_PRODUCT_NV = 0x86EC
+ DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED
+ DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE
+ DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0
+ DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1
+ DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2
+ DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3
+ HILO_NV = 0x86F4
+ DSDT_NV = 0x86F5
+ DSDT_MAG_NV = 0x86F6
+ DSDT_MAG_VIB_NV = 0x86F7
+ HILO16_NV = 0x86F8
+ SIGNED_HILO_NV = 0x86F9
+ SIGNED_HILO16_NV = 0x86FA
+ SIGNED_RGBA_NV = 0x86FB
+ SIGNED_RGBA8_NV = 0x86FC
+ SIGNED_RGB_NV = 0x86FE
+ SIGNED_RGB8_NV = 0x86FF
+ SIGNED_LUMINANCE_NV = 0x8701
+ SIGNED_LUMINANCE8_NV = 0x8702
+ SIGNED_LUMINANCE_ALPHA_NV = 0x8703
+ SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704
+ SIGNED_ALPHA_NV = 0x8705
+ SIGNED_ALPHA8_NV = 0x8706
+ SIGNED_INTENSITY_NV = 0x8707
+ SIGNED_INTENSITY8_NV = 0x8708
+ DSDT8_NV = 0x8709
+ DSDT8_MAG8_NV = 0x870A
+ DSDT8_MAG8_INTENSITY8_NV = 0x870B
+ SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C
+ SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D
+ HI_SCALE_NV = 0x870E
+ LO_SCALE_NV = 0x870F
+ DS_SCALE_NV = 0x8710
+ DT_SCALE_NV = 0x8711
+ MAGNITUDE_SCALE_NV = 0x8712
+ VIBRANCE_SCALE_NV = 0x8713
+ HI_BIAS_NV = 0x8714
+ LO_BIAS_NV = 0x8715
+ DS_BIAS_NV = 0x8716
+ DT_BIAS_NV = 0x8717
+ MAGNITUDE_BIAS_NV = 0x8718
+ VIBRANCE_BIAS_NV = 0x8719
+ TEXTURE_BORDER_VALUES_NV = 0x871A
+ TEXTURE_HI_SIZE_NV = 0x871B
+ TEXTURE_LO_SIZE_NV = 0x871C
+ TEXTURE_DS_SIZE_NV = 0x871D
+ TEXTURE_DT_SIZE_NV = 0x871E
+ TEXTURE_MAG_SIZE_NV = 0x871F
+
+###############################################################################
+
+# Extension #231
+NV_texture_shader2 enum:
+ DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF
+
+###############################################################################
+
+# Extension #232
+NV_vertex_array_range2 enum:
+ VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533
+
+###############################################################################
+
+# Extension #233
+NV_vertex_program enum:
+ VERTEX_PROGRAM_NV = 0x8620
+ VERTEX_STATE_PROGRAM_NV = 0x8621
+ ATTRIB_ARRAY_SIZE_NV = 0x8623
+ ATTRIB_ARRAY_STRIDE_NV = 0x8624
+ ATTRIB_ARRAY_TYPE_NV = 0x8625
+ CURRENT_ATTRIB_NV = 0x8626
+ PROGRAM_LENGTH_NV = 0x8627
+ PROGRAM_STRING_NV = 0x8628
+ MODELVIEW_PROJECTION_NV = 0x8629
+ IDENTITY_NV = 0x862A
+ INVERSE_NV = 0x862B
+ TRANSPOSE_NV = 0x862C
+ INVERSE_TRANSPOSE_NV = 0x862D
+ MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E
+ MAX_TRACK_MATRICES_NV = 0x862F
+ MATRIX0_NV = 0x8630
+ MATRIX1_NV = 0x8631
+ MATRIX2_NV = 0x8632
+ MATRIX3_NV = 0x8633
+ MATRIX4_NV = 0x8634
+ MATRIX5_NV = 0x8635
+ MATRIX6_NV = 0x8636
+ MATRIX7_NV = 0x8637
+##################
+#
+# Reserved:
+#
+# MATRIX8_NV = 0x8638
+# MATRIX9_NV = 0x8639
+# MATRIX10_NV = 0x863A
+# MATRIX11_NV = 0x863B
+# MATRIX12_NV = 0x863C
+# MATRIX13_NV = 0x863D
+# MATRIX14_NV = 0x863E
+# MATRIX15_NV = 0x863F
+#
+###################
+ CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640
+ CURRENT_MATRIX_NV = 0x8641
+ VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642
+ VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643
+ PROGRAM_PARAMETER_NV = 0x8644
+ ATTRIB_ARRAY_POINTER_NV = 0x8645
+ PROGRAM_TARGET_NV = 0x8646
+ PROGRAM_RESIDENT_NV = 0x8647
+ TRACK_MATRIX_NV = 0x8648
+ TRACK_MATRIX_TRANSFORM_NV = 0x8649
+ VERTEX_PROGRAM_BINDING_NV = 0x864A
+ PROGRAM_ERROR_POSITION_NV = 0x864B
+ VERTEX_ATTRIB_ARRAY0_NV = 0x8650
+ VERTEX_ATTRIB_ARRAY1_NV = 0x8651
+ VERTEX_ATTRIB_ARRAY2_NV = 0x8652
+ VERTEX_ATTRIB_ARRAY3_NV = 0x8653
+ VERTEX_ATTRIB_ARRAY4_NV = 0x8654
+ VERTEX_ATTRIB_ARRAY5_NV = 0x8655
+ VERTEX_ATTRIB_ARRAY6_NV = 0x8656
+ VERTEX_ATTRIB_ARRAY7_NV = 0x8657
+ VERTEX_ATTRIB_ARRAY8_NV = 0x8658
+ VERTEX_ATTRIB_ARRAY9_NV = 0x8659
+ VERTEX_ATTRIB_ARRAY10_NV = 0x865A
+ VERTEX_ATTRIB_ARRAY11_NV = 0x865B
+ VERTEX_ATTRIB_ARRAY12_NV = 0x865C
+ VERTEX_ATTRIB_ARRAY13_NV = 0x865D
+ VERTEX_ATTRIB_ARRAY14_NV = 0x865E
+ VERTEX_ATTRIB_ARRAY15_NV = 0x865F
+ MAP1_VERTEX_ATTRIB0_4_NV = 0x8660
+ MAP1_VERTEX_ATTRIB1_4_NV = 0x8661
+ MAP1_VERTEX_ATTRIB2_4_NV = 0x8662
+ MAP1_VERTEX_ATTRIB3_4_NV = 0x8663
+ MAP1_VERTEX_ATTRIB4_4_NV = 0x8664
+ MAP1_VERTEX_ATTRIB5_4_NV = 0x8665
+ MAP1_VERTEX_ATTRIB6_4_NV = 0x8666
+ MAP1_VERTEX_ATTRIB7_4_NV = 0x8667
+ MAP1_VERTEX_ATTRIB8_4_NV = 0x8668
+ MAP1_VERTEX_ATTRIB9_4_NV = 0x8669
+ MAP1_VERTEX_ATTRIB10_4_NV = 0x866A
+ MAP1_VERTEX_ATTRIB11_4_NV = 0x866B
+ MAP1_VERTEX_ATTRIB12_4_NV = 0x866C
+ MAP1_VERTEX_ATTRIB13_4_NV = 0x866D
+ MAP1_VERTEX_ATTRIB14_4_NV = 0x866E
+ MAP1_VERTEX_ATTRIB15_4_NV = 0x866F
+ MAP2_VERTEX_ATTRIB0_4_NV = 0x8670
+ MAP2_VERTEX_ATTRIB1_4_NV = 0x8671
+ MAP2_VERTEX_ATTRIB2_4_NV = 0x8672
+ MAP2_VERTEX_ATTRIB3_4_NV = 0x8673
+ MAP2_VERTEX_ATTRIB4_4_NV = 0x8674
+ MAP2_VERTEX_ATTRIB5_4_NV = 0x8675
+ MAP2_VERTEX_ATTRIB6_4_NV = 0x8676
+ MAP2_VERTEX_ATTRIB7_4_NV = 0x8677
+ MAP2_VERTEX_ATTRIB8_4_NV = 0x8678
+ MAP2_VERTEX_ATTRIB9_4_NV = 0x8679
+ MAP2_VERTEX_ATTRIB10_4_NV = 0x867A
+ MAP2_VERTEX_ATTRIB11_4_NV = 0x867B
+ MAP2_VERTEX_ATTRIB12_4_NV = 0x867C
+ MAP2_VERTEX_ATTRIB13_4_NV = 0x867D
+ MAP2_VERTEX_ATTRIB14_4_NV = 0x867E
+ MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
+
+###############################################################################
+
+# Extension #235
+SGIX_texture_coordinate_clamp enum:
+ TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
+ TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
+ TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
+
+###############################################################################
+
+# Extension #236
+SGIX_scalebias_hint enum:
+ SCALEBIAS_HINT_SGIX = 0x8322
+
+###############################################################################
+
+# Extension #237 - GLX_OML_swap_method
+# Extension #238 - GLX_OML_sync_control
+
+###############################################################################
+
+# Extension #239
+OML_interlace enum:
+ INTERLACE_OML = 0x8980
+ INTERLACE_READ_OML = 0x8981
+
+###############################################################################
+
+# Extension #240
+OML_subsample enum:
+ FORMAT_SUBSAMPLE_24_24_OML = 0x8982
+ FORMAT_SUBSAMPLE_244_244_OML = 0x8983
+
+###############################################################################
+
+# Extension #241
+OML_resample enum:
+ PACK_RESAMPLE_OML = 0x8984
+ UNPACK_RESAMPLE_OML = 0x8985
+ RESAMPLE_REPLICATE_OML = 0x8986
+ RESAMPLE_ZERO_FILL_OML = 0x8987
+ RESAMPLE_AVERAGE_OML = 0x8988
+ RESAMPLE_DECIMATE_OML = 0x8989
+
+###############################################################################
+
+# Extension #242 - WGL_OML_sync_control
+
+###############################################################################
+
+# Extension #243
+NV_copy_depth_to_color enum:
+ DEPTH_STENCIL_TO_RGBA_NV = 0x886E
+ DEPTH_STENCIL_TO_BGRA_NV = 0x886F
+
+###############################################################################
+
+# Extension #244
+ATI_envmap_bumpmap enum:
+ BUMP_ROT_MATRIX_ATI = 0x8775
+ BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
+ BUMP_NUM_TEX_UNITS_ATI = 0x8777
+ BUMP_TEX_UNITS_ATI = 0x8778
+ DUDV_ATI = 0x8779
+ DU8DV8_ATI = 0x877A
+ BUMP_ENVMAP_ATI = 0x877B
+ BUMP_TARGET_ATI = 0x877C
+
+###############################################################################
+
+# Extension #245
+ATI_fragment_shader enum:
+ FRAGMENT_SHADER_ATI = 0x8920
+ REG_0_ATI = 0x8921
+ REG_1_ATI = 0x8922
+ REG_2_ATI = 0x8923
+ REG_3_ATI = 0x8924
+ REG_4_ATI = 0x8925
+ REG_5_ATI = 0x8926
+ REG_6_ATI = 0x8927
+ REG_7_ATI = 0x8928
+ REG_8_ATI = 0x8929
+ REG_9_ATI = 0x892A
+ REG_10_ATI = 0x892B
+ REG_11_ATI = 0x892C
+ REG_12_ATI = 0x892D
+ REG_13_ATI = 0x892E
+ REG_14_ATI = 0x892F
+ REG_15_ATI = 0x8930
+ REG_16_ATI = 0x8931
+ REG_17_ATI = 0x8932
+ REG_18_ATI = 0x8933
+ REG_19_ATI = 0x8934
+ REG_20_ATI = 0x8935
+ REG_21_ATI = 0x8936
+ REG_22_ATI = 0x8937
+ REG_23_ATI = 0x8938
+ REG_24_ATI = 0x8939
+ REG_25_ATI = 0x893A
+ REG_26_ATI = 0x893B
+ REG_27_ATI = 0x893C
+ REG_28_ATI = 0x893D
+ REG_29_ATI = 0x893E
+ REG_30_ATI = 0x893F
+ REG_31_ATI = 0x8940
+ CON_0_ATI = 0x8941
+ CON_1_ATI = 0x8942
+ CON_2_ATI = 0x8943
+ CON_3_ATI = 0x8944
+ CON_4_ATI = 0x8945
+ CON_5_ATI = 0x8946
+ CON_6_ATI = 0x8947
+ CON_7_ATI = 0x8948
+ CON_8_ATI = 0x8949
+ CON_9_ATI = 0x894A
+ CON_10_ATI = 0x894B
+ CON_11_ATI = 0x894C
+ CON_12_ATI = 0x894D
+ CON_13_ATI = 0x894E
+ CON_14_ATI = 0x894F
+ CON_15_ATI = 0x8950
+ CON_16_ATI = 0x8951
+ CON_17_ATI = 0x8952
+ CON_18_ATI = 0x8953
+ CON_19_ATI = 0x8954
+ CON_20_ATI = 0x8955
+ CON_21_ATI = 0x8956
+ CON_22_ATI = 0x8957
+ CON_23_ATI = 0x8958
+ CON_24_ATI = 0x8959
+ CON_25_ATI = 0x895A
+ CON_26_ATI = 0x895B
+ CON_27_ATI = 0x895C
+ CON_28_ATI = 0x895D
+ CON_29_ATI = 0x895E
+ CON_30_ATI = 0x895F
+ CON_31_ATI = 0x8960
+ MOV_ATI = 0x8961
+ ADD_ATI = 0x8963
+ MUL_ATI = 0x8964
+ SUB_ATI = 0x8965
+ DOT3_ATI = 0x8966
+ DOT4_ATI = 0x8967
+ MAD_ATI = 0x8968
+ LERP_ATI = 0x8969
+ CND_ATI = 0x896A
+ CND0_ATI = 0x896B
+ DOT2_ADD_ATI = 0x896C
+ SECONDARY_INTERPOLATOR_ATI = 0x896D
+ NUM_FRAGMENT_REGISTERS_ATI = 0x896E
+ NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
+ NUM_PASSES_ATI = 0x8970
+ NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
+ NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
+ NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
+ NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
+ COLOR_ALPHA_PAIRING_ATI = 0x8975
+ SWIZZLE_STR_ATI = 0x8976
+ SWIZZLE_STQ_ATI = 0x8977
+ SWIZZLE_STR_DR_ATI = 0x8978
+ SWIZZLE_STQ_DQ_ATI = 0x8979
+ SWIZZLE_STRQ_ATI = 0x897A
+ SWIZZLE_STRQ_DQ_ATI = 0x897B
+ RED_BIT_ATI = 0x00000001
+ GREEN_BIT_ATI = 0x00000002
+ BLUE_BIT_ATI = 0x00000004
+ 2X_BIT_ATI = 0x00000001
+ 4X_BIT_ATI = 0x00000002
+ 8X_BIT_ATI = 0x00000004
+ HALF_BIT_ATI = 0x00000008
+ QUARTER_BIT_ATI = 0x00000010
+ EIGHTH_BIT_ATI = 0x00000020
+ SATURATE_BIT_ATI = 0x00000040
+ 2X_BIT_ATI = 0x00000001
+ COMP_BIT_ATI = 0x00000002
+ NEGATE_BIT_ATI = 0x00000004
+ BIAS_BIT_ATI = 0x00000008
+
+###############################################################################
+
+# Extension #246
+ATI_pn_triangles enum:
+ PN_TRIANGLES_ATI = 0x87F0
+ MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
+ PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
+ PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
+ PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4
+ PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
+ PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
+ PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
+ PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
+
+###############################################################################
+
+# Extension #247
+ATI_vertex_array_object enum:
+ STATIC_ATI = 0x8760
+ DYNAMIC_ATI = 0x8761
+ PRESERVE_ATI = 0x8762
+ DISCARD_ATI = 0x8763
+ OBJECT_BUFFER_SIZE_ATI = 0x8764
+ OBJECT_BUFFER_USAGE_ATI = 0x8765
+ ARRAY_OBJECT_BUFFER_ATI = 0x8766
+ ARRAY_OBJECT_OFFSET_ATI = 0x8767
+
+###############################################################################
+
+# Extension #248
+EXT_vertex_shader enum:
+ VERTEX_SHADER_EXT = 0x8780
+ VERTEX_SHADER_BINDING_EXT = 0x8781
+ OP_INDEX_EXT = 0x8782
+ OP_NEGATE_EXT = 0x8783
+ OP_DOT3_EXT = 0x8784
+ OP_DOT4_EXT = 0x8785
+ OP_MUL_EXT = 0x8786
+ OP_ADD_EXT = 0x8787
+ OP_MADD_EXT = 0x8788
+ OP_FRAC_EXT = 0x8789
+ OP_MAX_EXT = 0x878A
+ OP_MIN_EXT = 0x878B
+ OP_SET_GE_EXT = 0x878C
+ OP_SET_LT_EXT = 0x878D
+ OP_CLAMP_EXT = 0x878E
+ OP_FLOOR_EXT = 0x878F
+ OP_ROUND_EXT = 0x8790
+ OP_EXP_BASE_2_EXT = 0x8791
+ OP_LOG_BASE_2_EXT = 0x8792
+ OP_POWER_EXT = 0x8793
+ OP_RECIP_EXT = 0x8794
+ OP_RECIP_SQRT_EXT = 0x8795
+ OP_SUB_EXT = 0x8796
+ OP_CROSS_PRODUCT_EXT = 0x8797
+ OP_MULTIPLY_MATRIX_EXT = 0x8798
+ OP_MOV_EXT = 0x8799
+ OUTPUT_VERTEX_EXT = 0x879A
+ OUTPUT_COLOR0_EXT = 0x879B
+ OUTPUT_COLOR1_EXT = 0x879C
+ OUTPUT_TEXTURE_COORD0_EXT = 0x879D
+ OUTPUT_TEXTURE_COORD1_EXT = 0x879E
+ OUTPUT_TEXTURE_COORD2_EXT = 0x879F
+ OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
+ OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
+ OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
+ OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
+ OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
+ OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
+ OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
+ OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
+ OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
+ OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
+ OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
+ OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
+ OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
+ OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
+ OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
+ OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
+ OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
+ OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
+ OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
+ OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
+ OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
+ OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
+ OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
+ OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
+ OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
+ OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
+ OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
+ OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
+ OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
+ OUTPUT_FOG_EXT = 0x87BD
+ SCALAR_EXT = 0x87BE
+ VECTOR_EXT = 0x87BF
+ MATRIX_EXT = 0x87C0
+ VARIANT_EXT = 0x87C1
+ INVARIANT_EXT = 0x87C2
+ LOCAL_CONSTANT_EXT = 0x87C3
+ LOCAL_EXT = 0x87C4
+ MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
+ MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
+ MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
+ MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
+ MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
+ MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
+ MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
+ MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
+ MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
+ MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
+ VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
+ VERTEX_SHADER_VARIANTS_EXT = 0x87D0
+ VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
+ VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
+ VERTEX_SHADER_LOCALS_EXT = 0x87D3
+ VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
+ X_EXT = 0x87D5
+ Y_EXT = 0x87D6
+ Z_EXT = 0x87D7
+ W_EXT = 0x87D8
+ NEGATIVE_X_EXT = 0x87D9
+ NEGATIVE_Y_EXT = 0x87DA
+ NEGATIVE_Z_EXT = 0x87DB
+ NEGATIVE_W_EXT = 0x87DC
+ ZERO_EXT = 0x87DD
+ ONE_EXT = 0x87DE
+ NEGATIVE_ONE_EXT = 0x87DF
+ NORMALIZED_RANGE_EXT = 0x87E0
+ FULL_RANGE_EXT = 0x87E1
+ CURRENT_VERTEX_EXT = 0x87E2
+ MVP_MATRIX_EXT = 0x87E3
+ VARIANT_VALUE_EXT = 0x87E4
+ VARIANT_DATATYPE_EXT = 0x87E5
+ VARIANT_ARRAY_STRIDE_EXT = 0x87E6
+ VARIANT_ARRAY_TYPE_EXT = 0x87E7
+ VARIANT_ARRAY_EXT = 0x87E8
+ VARIANT_ARRAY_POINTER_EXT = 0x87E9
+ INVARIANT_VALUE_EXT = 0x87EA
+ INVARIANT_DATATYPE_EXT = 0x87EB
+ LOCAL_CONSTANT_VALUE_EXT = 0x87EC
+ LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
+
+###############################################################################
+
+# Extension #249
+ATI_vertex_streams enum:
+ MAX_VERTEX_STREAMS_ATI = 0x876B
+ VERTEX_STREAM0_ATI = 0x876C
+ VERTEX_STREAM1_ATI = 0x876D
+ VERTEX_STREAM2_ATI = 0x876E
+ VERTEX_STREAM3_ATI = 0x876F
+ VERTEX_STREAM4_ATI = 0x8770
+ VERTEX_STREAM5_ATI = 0x8771
+ VERTEX_STREAM6_ATI = 0x8772
+ VERTEX_STREAM7_ATI = 0x8773
+ VERTEX_SOURCE_ATI = 0x8774
+
+###############################################################################
+
+# Extension #250 - WGL_I3D_digital_video_control
+# Extension #251 - WGL_I3D_gamma
+# Extension #252 - WGL_I3D_genlock
+# Extension #253 - WGL_I3D_image_buffer
+# Extension #254 - WGL_I3D_swap_frame_lock
+# Extension #255 - WGL_I3D_swap_frame_usage
+
+###############################################################################
+
+# Extension #256
+ATI_element_array enum:
+ ELEMENT_ARRAY_ATI = 0x8768
+ ELEMENT_ARRAY_TYPE_ATI = 0x8769
+ ELEMENT_ARRAY_POINTER_ATI = 0x876A
+
+###############################################################################
+
+# Extension #257
+SUN_mesh_array enum:
+ QUAD_MESH_SUN = 0x8614
+ TRIANGLE_MESH_SUN = 0x8615
+
+###############################################################################
+
+# Extension #258
+SUN_slice_accum enum:
+ SLICE_ACCUM_SUN = 0x85CC
+
+###############################################################################
+
+# Extension #259
+NV_multisample_filter_hint enum:
+ MULTISAMPLE_FILTER_HINT_NV = 0x8534
+
+###############################################################################
+
+# Extension #260
+NV_depth_clamp enum:
+ DEPTH_CLAMP_NV = 0x864F
+
+###############################################################################
+
+# Extension #261
+NV_occlusion_query enum:
+ PIXEL_COUNTER_BITS_NV = 0x8864
+ CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865
+ PIXEL_COUNT_NV = 0x8866
+ PIXEL_COUNT_AVAILABLE_NV = 0x8867
+
+###############################################################################
+
+# Extension #262
+NV_point_sprite enum:
+ POINT_SPRITE_NV = 0x8861
+ COORD_REPLACE_NV = 0x8862
+ POINT_SPRITE_R_MODE_NV = 0x8863
+
+###############################################################################
+
+# Extension #263 - WGL_NV_render_depth_texture
+# Extension #264 - WGL_NV_render_texture_rectangle
+
+###############################################################################
+
+# Extension #265
+NV_texture_shader3 enum:
+ OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
+ OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
+ OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
+ OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
+ OFFSET_HILO_TEXTURE_2D_NV = 0x8854
+ OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
+ OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
+ OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
+ DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
+ DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
+ DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
+ DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
+ DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
+ DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
+ HILO8_NV = 0x885E
+ SIGNED_HILO8_NV = 0x885F
+ FORCE_BLUE_TO_ONE_NV = 0x8860
+
+###############################################################################
+
+# No new tokens
+# Extension #266
+NV_vertex_program1_1 enum:
+
+###############################################################################
+
+# No new tokens
+# Extension #267
+EXT_shadow_funcs enum:
+
+###############################################################################
+
+# Extension #268
+EXT_stencil_two_side enum:
+ STENCIL_TEST_TWO_SIDE_EXT = 0x8910
+ ACTIVE_STENCIL_FACE_EXT = 0x8911
+
+###############################################################################
+
+# Extension #269
+ATI_text_fragment_shader enum:
+ TEXT_FRAGMENT_SHADER_ATI = 0x8200
+
+###############################################################################
+
+# Extension #270
+APPLE_client_storage enum:
+ UNPACK_CLIENT_STORAGE_APPLE = 0x85B2
+
+###############################################################################
+
+# Extension #271
+# (extends ATI_element_array???)
+APPLE_element_array enum:
+ ELEMENT_ARRAY_APPLE = 0x8768
+ ELEMENT_ARRAY_TYPE_APPLE = 0x8769
+ ELEMENT_ARRAY_POINTER_APPLE = 0x876A
+
+###############################################################################
+
+# Extension #272
+# ??? BUFFER_OBJECT_APPLE appears to be part of the shipping extension,
+# but is not in the spec in the registry. Also appears in
+# APPLE_object_purgeable below.
+APPLE_fence enum:
+ DRAW_PIXELS_APPLE = 0x8A0A
+ FENCE_APPLE = 0x8A0B
+
+###############################################################################
+
+# Extension #273
+APPLE_vertex_array_object enum:
+ VERTEX_ARRAY_BINDING_APPLE = 0x85B5
+
+###############################################################################
+
+# Extension #274
+# (How does this interact with NV_vertex_array_range???)
+APPLE_vertex_array_range enum:
+ VERTEX_ARRAY_RANGE_APPLE = 0x851D
+ VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E
+ VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
+ VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521
+ STORAGE_CACHED_APPLE = 0x85BE
+ STORAGE_SHARED_APPLE = 0x85BF
+
+###############################################################################
+
+# Extension #275
+APPLE_ycbcr_422 enum:
+ YCBCR_422_APPLE = 0x85B9
+ UNSIGNED_SHORT_8_8_APPLE = 0x85BA
+ UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
+
+###############################################################################
+
+# Extension #276
+S3_s3tc enum:
+ RGB_S3TC = 0x83A0
+ RGB4_S3TC = 0x83A1
+ RGBA_S3TC = 0x83A2
+ RGBA4_S3TC = 0x83A3
+
+###############################################################################
+
+# Extension #277
+ATI_draw_buffers enum:
+ MAX_DRAW_BUFFERS_ATI = 0x8824
+ DRAW_BUFFER0_ATI = 0x8825
+ DRAW_BUFFER1_ATI = 0x8826
+ DRAW_BUFFER2_ATI = 0x8827
+ DRAW_BUFFER3_ATI = 0x8828
+ DRAW_BUFFER4_ATI = 0x8829
+ DRAW_BUFFER5_ATI = 0x882A
+ DRAW_BUFFER6_ATI = 0x882B
+ DRAW_BUFFER7_ATI = 0x882C
+ DRAW_BUFFER8_ATI = 0x882D
+ DRAW_BUFFER9_ATI = 0x882E
+ DRAW_BUFFER10_ATI = 0x882F
+ DRAW_BUFFER11_ATI = 0x8830
+ DRAW_BUFFER12_ATI = 0x8831
+ DRAW_BUFFER13_ATI = 0x8832
+ DRAW_BUFFER14_ATI = 0x8833
+ DRAW_BUFFER15_ATI = 0x8834
+
+###############################################################################
+
+# Extension #278
+# This is really a WGL extension, but if defined there are
+# some associated GL enumerants.
+ATI_pixel_format_float enum:
+ TYPE_RGBA_FLOAT_ATI = 0x8820
+ COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835
+
+###############################################################################
+
+# Extension #279
+ATI_texture_env_combine3 enum:
+ MODULATE_ADD_ATI = 0x8744
+ MODULATE_SIGNED_ADD_ATI = 0x8745
+ MODULATE_SUBTRACT_ATI = 0x8746
+
+###############################################################################
+
+# Extension #280
+ATI_texture_float enum:
+ RGBA_FLOAT32_ATI = 0x8814
+ RGB_FLOAT32_ATI = 0x8815
+ ALPHA_FLOAT32_ATI = 0x8816
+ INTENSITY_FLOAT32_ATI = 0x8817
+ LUMINANCE_FLOAT32_ATI = 0x8818
+ LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
+ RGBA_FLOAT16_ATI = 0x881A
+ RGB_FLOAT16_ATI = 0x881B
+ ALPHA_FLOAT16_ATI = 0x881C
+ INTENSITY_FLOAT16_ATI = 0x881D
+ LUMINANCE_FLOAT16_ATI = 0x881E
+ LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
+
+###############################################################################
+
+# Extension #281 (also WGL_NV_float_buffer)
+NV_float_buffer enum:
+ FLOAT_R_NV = 0x8880
+ FLOAT_RG_NV = 0x8881
+ FLOAT_RGB_NV = 0x8882
+ FLOAT_RGBA_NV = 0x8883
+ FLOAT_R16_NV = 0x8884
+ FLOAT_R32_NV = 0x8885
+ FLOAT_RG16_NV = 0x8886
+ FLOAT_RG32_NV = 0x8887
+ FLOAT_RGB16_NV = 0x8888
+ FLOAT_RGB32_NV = 0x8889
+ FLOAT_RGBA16_NV = 0x888A
+ FLOAT_RGBA32_NV = 0x888B
+ TEXTURE_FLOAT_COMPONENTS_NV = 0x888C
+ FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
+ FLOAT_RGBA_MODE_NV = 0x888E
+
+###############################################################################
+
+# Extension #282
+NV_fragment_program enum:
+ MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868
+ FRAGMENT_PROGRAM_NV = 0x8870
+ MAX_TEXTURE_COORDS_NV = 0x8871
+ MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872
+ FRAGMENT_PROGRAM_BINDING_NV = 0x8873
+ PROGRAM_ERROR_STRING_NV = 0x8874
+
+###############################################################################
+
+# Extension #283
+NV_half_float enum:
+ HALF_FLOAT_NV = 0x140B
+
+###############################################################################
+
+# Extension #284
+NV_pixel_data_range enum:
+ WRITE_PIXEL_DATA_RANGE_NV = 0x8878
+ READ_PIXEL_DATA_RANGE_NV = 0x8879
+ WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A
+ READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B
+ WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C
+ READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
+
+###############################################################################
+
+# Extension #285
+NV_primitive_restart enum:
+ PRIMITIVE_RESTART_NV = 0x8558
+ PRIMITIVE_RESTART_INDEX_NV = 0x8559
+
+###############################################################################
+
+# Extension #286
+NV_texture_expand_normal enum:
+ TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F
+
+###############################################################################
+
+# No new tokens
+# Extension #287
+NV_vertex_program2 enum:
+
+###############################################################################
+
+# No new tokens
+# Extension #288
+ATI_map_object_buffer enum:
+
+###############################################################################
+
+# Extension #289
+ATI_separate_stencil enum:
+ STENCIL_BACK_FUNC_ATI = 0x8800
+ STENCIL_BACK_FAIL_ATI = 0x8801
+ STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802
+ STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803
+
+###############################################################################
+
+# No new tokens
+# Extension #290
+ATI_vertex_attrib_array_object enum:
+
+###############################################################################
+
+# No new tokens
+# Extension #291 - OpenGL ES only, not in glext.h
+# OES_byte_coordinates enum:
+
+###############################################################################
+
+# Extension #292 - OpenGL ES only, not in glext.h
+# OES_fixed_point enum:
+# FIXED_OES = 0x140C
+
+###############################################################################
+
+# No new tokens
+# Extension #293 - OpenGL ES only, not in glext.h
+# OES_single_precision enum:
+
+###############################################################################
+
+# Extension #294 - OpenGL ES only, not in glext.h
+# OES_compressed_paletted_texture enum:
+# PALETTE4_RGB8_OES = 0x8B90
+# PALETTE4_RGBA8_OES = 0x8B91
+# PALETTE4_R5_G6_B5_OES = 0x8B92
+# PALETTE4_RGBA4_OES = 0x8B93
+# PALETTE4_RGB5_A1_OES = 0x8B94
+# PALETTE8_RGB8_OES = 0x8B95
+# PALETTE8_RGBA8_OES = 0x8B96
+# PALETTE8_R5_G6_B5_OES = 0x8B97
+# PALETTE8_RGBA4_OES = 0x8B98
+# PALETTE8_RGB5_A1_OES = 0x8B99
+
+###############################################################################
+
+# Extension #295 - This is an OpenGL ES extension, but also implemented in Mesa
+OES_read_format enum:
+ IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A
+ IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B
+
+###############################################################################
+
+# No new tokens
+# Extension #296 - OpenGL ES only, not in glext.h
+# OES_query_matrix enum:
+
+###############################################################################
+
+# Extension #297
+EXT_depth_bounds_test enum:
+ DEPTH_BOUNDS_TEST_EXT = 0x8890
+ DEPTH_BOUNDS_EXT = 0x8891
+
+###############################################################################
+
+# Extension #298
+EXT_texture_mirror_clamp enum:
+ MIRROR_CLAMP_EXT = 0x8742
+ MIRROR_CLAMP_TO_EDGE_EXT = 0x8743
+ MIRROR_CLAMP_TO_BORDER_EXT = 0x8912
+
+###############################################################################
+
+# Extension #299
+EXT_blend_equation_separate enum:
+ BLEND_EQUATION_RGB_EXT = 0x8009 # alias GL_BLEND_EQUATION_EXT
+ BLEND_EQUATION_ALPHA_EXT = 0x883D
+
+###############################################################################
+
+# Extension #300
+MESA_pack_invert enum:
+ PACK_INVERT_MESA = 0x8758
+
+###############################################################################
+
+# Extension #301
+MESA_ycbcr_texture enum:
+ UNSIGNED_SHORT_8_8_MESA = 0x85BA
+ UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB
+ YCBCR_MESA = 0x8757
+
+###############################################################################
+
+# Extension #302
+EXT_pixel_buffer_object enum:
+ PIXEL_PACK_BUFFER_EXT = 0x88EB
+ PIXEL_UNPACK_BUFFER_EXT = 0x88EC
+ PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED
+ PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF
+
+###############################################################################
+
+# No new tokens
+# Extension #303
+NV_fragment_program_option enum:
+
+###############################################################################
+
+# Extension #304
+NV_fragment_program2 enum:
+ MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4
+ MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5
+ MAX_PROGRAM_IF_DEPTH_NV = 0x88F6
+ MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7
+ MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
+
+###############################################################################
+
+# Extension #305
+NV_vertex_program2_option enum:
+ use NV_fragment_program2 MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
+ use NV_fragment_program2 MAX_PROGRAM_CALL_DEPTH_NV
+
+###############################################################################
+
+# Extension #306
+NV_vertex_program3 enum:
+ use ARB_vertex_shader MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
+
+###############################################################################
+
+# Extension #307 - GLX_SGIX_hyperpipe
+# Extension #308 - GLX_MESA_agp_offset
+# Extension #309 - GL_EXT_texture_compression_dxt1 (OpenGL ES only, subset of _s3tc version)
+
+###############################################################################
+
+# Extension #310
+EXT_framebuffer_object enum:
+ INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
+ MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
+ FRAMEBUFFER_BINDING_EXT = 0x8CA6
+ RENDERBUFFER_BINDING_EXT = 0x8CA7
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
+ FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
+## Removed 2005/09/26 in revision #117 of the extension:
+## FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8
+ FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
+ FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
+ FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
+## Removed 2005/05/31 in revision #113 of the extension:
+## FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE
+ MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
+ COLOR_ATTACHMENT0_EXT = 0x8CE0
+ COLOR_ATTACHMENT1_EXT = 0x8CE1
+ COLOR_ATTACHMENT2_EXT = 0x8CE2
+ COLOR_ATTACHMENT3_EXT = 0x8CE3
+ COLOR_ATTACHMENT4_EXT = 0x8CE4
+ COLOR_ATTACHMENT5_EXT = 0x8CE5
+ COLOR_ATTACHMENT6_EXT = 0x8CE6
+ COLOR_ATTACHMENT7_EXT = 0x8CE7
+ COLOR_ATTACHMENT8_EXT = 0x8CE8
+ COLOR_ATTACHMENT9_EXT = 0x8CE9
+ COLOR_ATTACHMENT10_EXT = 0x8CEA
+ COLOR_ATTACHMENT11_EXT = 0x8CEB
+ COLOR_ATTACHMENT12_EXT = 0x8CEC
+ COLOR_ATTACHMENT13_EXT = 0x8CED
+ COLOR_ATTACHMENT14_EXT = 0x8CEE
+ COLOR_ATTACHMENT15_EXT = 0x8CEF
+ DEPTH_ATTACHMENT_EXT = 0x8D00
+ STENCIL_ATTACHMENT_EXT = 0x8D20
+ FRAMEBUFFER_EXT = 0x8D40
+ RENDERBUFFER_EXT = 0x8D41
+ RENDERBUFFER_WIDTH_EXT = 0x8D42
+ RENDERBUFFER_HEIGHT_EXT = 0x8D43
+ RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
+# removed STENCIL_INDEX_EXT = 0x8D45 in rev. #114 of the spec
+ STENCIL_INDEX1_EXT = 0x8D46
+ STENCIL_INDEX4_EXT = 0x8D47
+ STENCIL_INDEX8_EXT = 0x8D48
+ STENCIL_INDEX16_EXT = 0x8D49
+ RENDERBUFFER_RED_SIZE_EXT = 0x8D50
+ RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
+ RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
+ RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
+ RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
+ RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
+
+###############################################################################
+
+# No new tokens
+# Extension #311
+GREMEDY_string_marker enum:
+
+###############################################################################
+
+# Extension #312
+EXT_packed_depth_stencil enum:
+ DEPTH_STENCIL_EXT = 0x84F9
+ UNSIGNED_INT_24_8_EXT = 0x84FA
+ DEPTH24_STENCIL8_EXT = 0x88F0
+ TEXTURE_STENCIL_SIZE_EXT = 0x88F1
+
+###############################################################################
+
+# Extension #313 - WGL_3DL_stereo_control
+
+###############################################################################
+
+# Extension #314
+EXT_stencil_clear_tag enum:
+ STENCIL_TAG_BITS_EXT = 0x88F2
+ STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3
+
+###############################################################################
+
+# Extension #315
+EXT_texture_sRGB enum:
+ SRGB_EXT = 0x8C40
+ SRGB8_EXT = 0x8C41
+ SRGB_ALPHA_EXT = 0x8C42
+ SRGB8_ALPHA8_EXT = 0x8C43
+ SLUMINANCE_ALPHA_EXT = 0x8C44
+ SLUMINANCE8_ALPHA8_EXT = 0x8C45
+ SLUMINANCE_EXT = 0x8C46
+ SLUMINANCE8_EXT = 0x8C47
+ COMPRESSED_SRGB_EXT = 0x8C48
+ COMPRESSED_SRGB_ALPHA_EXT = 0x8C49
+ COMPRESSED_SLUMINANCE_EXT = 0x8C4A
+ COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B
+ COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C
+ COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D
+ COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E
+ COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
+
+###############################################################################
+
+# Extension #316
+EXT_framebuffer_blit enum:
+ READ_FRAMEBUFFER_EXT = 0x8CA8
+ DRAW_FRAMEBUFFER_EXT = 0x8CA9
+ DRAW_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT
+ READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA
+
+###############################################################################
+
+# Extension #317
+EXT_framebuffer_multisample enum:
+ RENDERBUFFER_SAMPLES_EXT = 0x8CAB
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
+ MAX_SAMPLES_EXT = 0x8D57
+
+###############################################################################
+
+# Extension #318
+MESAX_texture_stack enum:
+ TEXTURE_1D_STACK_MESAX = 0x8759
+ TEXTURE_2D_STACK_MESAX = 0x875A
+ PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
+ PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
+ TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
+ TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
+
+###############################################################################
+
+# Extension #319
+EXT_timer_query enum:
+ TIME_ELAPSED_EXT = 0x88BF
+
+###############################################################################
+
+# No new tokens
+# Extension #320
+EXT_gpu_program_parameters enum:
+
+###############################################################################
+
+# Extension #321
+APPLE_flush_buffer_range enum:
+ BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12
+ BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13
+
+###############################################################################
+
+# Extension #322
+NV_gpu_program4 enum:
+ MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904
+ MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905
+ PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906
+ PROGRAM_RESULT_COMPONENTS_NV = 0x8907
+ MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908
+ MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909
+ MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5
+ MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
+
+###############################################################################
+
+# Extension #323
+NV_geometry_program4 enum:
+ LINES_ADJACENCY_EXT = 0x000A
+ LINE_STRIP_ADJACENCY_EXT = 0x000B
+ TRIANGLES_ADJACENCY_EXT = 0x000C
+ TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
+ GEOMETRY_PROGRAM_NV = 0x8C26
+ MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27
+ MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28
+ GEOMETRY_VERTICES_OUT_EXT = 0x8DDA
+ GEOMETRY_INPUT_TYPE_EXT = 0x8DDB
+ GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC
+ MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
+ FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
+ FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
+ PROGRAM_POINT_SIZE_EXT = 0x8642
+
+###############################################################################
+
+# Extension #324
+EXT_geometry_shader4 enum:
+ GEOMETRY_SHADER_EXT = 0x8DD9
+ use NV_geometry_program4 GEOMETRY_VERTICES_OUT_EXT
+ use NV_geometry_program4 GEOMETRY_INPUT_TYPE_EXT
+ use NV_geometry_program4 GEOMETRY_OUTPUT_TYPE_EXT
+ use NV_geometry_program4 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
+ MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
+ MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE
+ MAX_VARYING_COMPONENTS_EXT = 0x8B4B
+ MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
+ MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
+ MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
+ use NV_geometry_program4 LINES_ADJACENCY_EXT
+ use NV_geometry_program4 LINE_STRIP_ADJACENCY_EXT
+ use NV_geometry_program4 TRIANGLES_ADJACENCY_EXT
+ use NV_geometry_program4 TRIANGLE_STRIP_ADJACENCY_EXT
+ use NV_geometry_program4 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
+ use NV_geometry_program4 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
+ use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
+ use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
+ use NV_geometry_program4 PROGRAM_POINT_SIZE_EXT
+
+###############################################################################
+
+# Extension #325
+NV_vertex_program4 enum:
+ VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD
+
+###############################################################################
+
+# Extension #326
+EXT_gpu_shader4 enum:
+ SAMPLER_1D_ARRAY_EXT = 0x8DC0
+ SAMPLER_2D_ARRAY_EXT = 0x8DC1
+ SAMPLER_BUFFER_EXT = 0x8DC2
+ SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
+ SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
+ SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
+ UNSIGNED_INT_VEC2_EXT = 0x8DC6
+ UNSIGNED_INT_VEC3_EXT = 0x8DC7
+ UNSIGNED_INT_VEC4_EXT = 0x8DC8
+ INT_SAMPLER_1D_EXT = 0x8DC9
+ INT_SAMPLER_2D_EXT = 0x8DCA
+ INT_SAMPLER_3D_EXT = 0x8DCB
+ INT_SAMPLER_CUBE_EXT = 0x8DCC
+ INT_SAMPLER_2D_RECT_EXT = 0x8DCD
+ INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
+ INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
+ INT_SAMPLER_BUFFER_EXT = 0x8DD0
+ UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
+ UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
+ UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
+ UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
+ UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
+ UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
+ UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
+ UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
+
+###############################################################################
+
+# No new tokens
+# Extension #327
+EXT_draw_instanced enum:
+
+###############################################################################
+
+# Extension #328
+EXT_packed_float enum:
+ R11F_G11F_B10F_EXT = 0x8C3A
+ UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B
+ RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C
+
+###############################################################################
+
+# Extension #329
+EXT_texture_array enum:
+ TEXTURE_1D_ARRAY_EXT = 0x8C18
+ PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
+ TEXTURE_2D_ARRAY_EXT = 0x8C1A
+ PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
+ TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
+ MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
+ COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
+ use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
+
+###############################################################################
+
+# Extension #330
+EXT_texture_buffer_object enum:
+ TEXTURE_BUFFER_EXT = 0x8C2A
+ MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
+ TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
+ TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
+ TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
+
+###############################################################################
+
+# Extension #331
+EXT_texture_compression_latc enum:
+ COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70
+ COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71
+ COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72
+ COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73
+
+###############################################################################
+
+# Extension #332
+EXT_texture_compression_rgtc enum:
+ COMPRESSED_RED_RGTC1_EXT = 0x8DBB
+ COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC
+ COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD
+ COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE
+
+###############################################################################
+
+# Extension #333
+EXT_texture_shared_exponent enum:
+ RGB9_E5_EXT = 0x8C3D
+ UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E
+ TEXTURE_SHARED_SIZE_EXT = 0x8C3F
+
+###############################################################################
+
+# Extension #334
+NV_depth_buffer_float enum:
+ DEPTH_COMPONENT32F_NV = 0x8DAB
+ DEPTH32F_STENCIL8_NV = 0x8DAC
+ FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD
+ DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
+
+###############################################################################
+
+# No new tokens
+# Extension #335
+NV_fragment_program4 enum:
+
+###############################################################################
+
+# Extension #336
+NV_framebuffer_multisample_coverage enum:
+ RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB
+ RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
+ MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
+ MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
+
+###############################################################################
+
+# Extension #337
+# ??? Also WGL/GLX extensions ???
+EXT_framebuffer_sRGB enum:
+ FRAMEBUFFER_SRGB_EXT = 0x8DB9
+ FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA
+
+###############################################################################
+
+# No new tokens
+# Extension #338
+NV_geometry_shader4 enum:
+
+###############################################################################
+
+# Extension #339
+NV_parameter_buffer_object enum:
+ MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0
+ MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1
+ VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2
+ GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3
+ FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
+
+###############################################################################
+
+# No new tokens
+# Extension #340
+EXT_draw_buffers2 enum:
+
+###############################################################################
+
+# Extension #341
+NV_transform_feedback enum:
+ BACK_PRIMARY_COLOR_NV = 0x8C77
+ BACK_SECONDARY_COLOR_NV = 0x8C78
+ TEXTURE_COORD_NV = 0x8C79
+ CLIP_DISTANCE_NV = 0x8C7A
+ VERTEX_ID_NV = 0x8C7B
+ PRIMITIVE_ID_NV = 0x8C7C
+ GENERIC_ATTRIB_NV = 0x8C7D
+ TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E
+ TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80
+ ACTIVE_VARYINGS_NV = 0x8C81
+ ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82
+ TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85
+ TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86
+ PRIMITIVES_GENERATED_NV = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88
+ RASTERIZER_DISCARD_NV = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B
+ INTERLEAVED_ATTRIBS_NV = 0x8C8C
+ SEPARATE_ATTRIBS_NV = 0x8C8D
+ TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F
+
+###############################################################################
+
+# Extension #342
+EXT_bindable_uniform enum:
+ MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2
+ MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3
+ MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4
+ MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED
+ UNIFORM_BUFFER_EXT = 0x8DEE
+ UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
+
+###############################################################################
+
+# Extension #343
+EXT_texture_integer enum:
+ RGBA32UI_EXT = 0x8D70
+ RGB32UI_EXT = 0x8D71
+ ALPHA32UI_EXT = 0x8D72
+ INTENSITY32UI_EXT = 0x8D73
+ LUMINANCE32UI_EXT = 0x8D74
+ LUMINANCE_ALPHA32UI_EXT = 0x8D75
+ RGBA16UI_EXT = 0x8D76
+ RGB16UI_EXT = 0x8D77
+ ALPHA16UI_EXT = 0x8D78
+ INTENSITY16UI_EXT = 0x8D79
+ LUMINANCE16UI_EXT = 0x8D7A
+ LUMINANCE_ALPHA16UI_EXT = 0x8D7B
+ RGBA8UI_EXT = 0x8D7C
+ RGB8UI_EXT = 0x8D7D
+ ALPHA8UI_EXT = 0x8D7E
+ INTENSITY8UI_EXT = 0x8D7F
+ LUMINANCE8UI_EXT = 0x8D80
+ LUMINANCE_ALPHA8UI_EXT = 0x8D81
+ RGBA32I_EXT = 0x8D82
+ RGB32I_EXT = 0x8D83
+ ALPHA32I_EXT = 0x8D84
+ INTENSITY32I_EXT = 0x8D85
+ LUMINANCE32I_EXT = 0x8D86
+ LUMINANCE_ALPHA32I_EXT = 0x8D87
+ RGBA16I_EXT = 0x8D88
+ RGB16I_EXT = 0x8D89
+ ALPHA16I_EXT = 0x8D8A
+ INTENSITY16I_EXT = 0x8D8B
+ LUMINANCE16I_EXT = 0x8D8C
+ LUMINANCE_ALPHA16I_EXT = 0x8D8D
+ RGBA8I_EXT = 0x8D8E
+ RGB8I_EXT = 0x8D8F
+ ALPHA8I_EXT = 0x8D90
+ INTENSITY8I_EXT = 0x8D91
+ LUMINANCE8I_EXT = 0x8D92
+ LUMINANCE_ALPHA8I_EXT = 0x8D93
+ RED_INTEGER_EXT = 0x8D94
+ GREEN_INTEGER_EXT = 0x8D95
+ BLUE_INTEGER_EXT = 0x8D96
+ ALPHA_INTEGER_EXT = 0x8D97
+ RGB_INTEGER_EXT = 0x8D98
+ RGBA_INTEGER_EXT = 0x8D99
+ BGR_INTEGER_EXT = 0x8D9A
+ BGRA_INTEGER_EXT = 0x8D9B
+ LUMINANCE_INTEGER_EXT = 0x8D9C
+ LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D
+ RGBA_INTEGER_MODE_EXT = 0x8D9E
+
+###############################################################################
+
+# Extension #344 - GLX_EXT_texture_from_pixmap
+
+###############################################################################
+
+# No new tokens
+# Extension #345
+GREMEDY_frame_terminator enum:
+
+###############################################################################
+
+# Extension #346
+NV_conditional_render enum:
+ QUERY_WAIT_NV = 0x8E13
+ QUERY_NO_WAIT_NV = 0x8E14
+ QUERY_BY_REGION_WAIT_NV = 0x8E15
+ QUERY_BY_REGION_NO_WAIT_NV = 0x8E16
+
+###############################################################################
+
+# Extension #347
+NV_present_video enum:
+ FRAME_NV = 0x8E26
+ FIELDS_NV = 0x8E27
+ CURRENT_TIME_NV = 0x8E28
+ NUM_FILL_STREAMS_NV = 0x8E29
+ PRESENT_TIME_NV = 0x8E2A
+ PRESENT_DURATION_NV = 0x8E2B
+
+###############################################################################
+
+# Extension #348 - GLX_NV_video_out
+# Extension #349 - WGL_NV_video_out
+# Extension #350 - GLX_NV_swap_group
+# Extension #351 - WGL_NV_swap_group
+
+###############################################################################
+
+# Extension #352
+EXT_transform_feedback enum:
+ TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E
+ TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84
+ TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85
+ TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F
+ INTERLEAVED_ATTRIBS_EXT = 0x8C8C
+ SEPARATE_ATTRIBS_EXT = 0x8C8D
+ PRIMITIVES_GENERATED_EXT = 0x8C87
+ TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88
+ RASTERIZER_DISCARD_EXT = 0x8C89
+ MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B
+ MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80
+ TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83
+ TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F
+ TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
+
+###############################################################################
+
+# Extension #353
+EXT_direct_state_access enum:
+ PROGRAM_MATRIX_EXT = 0x8E2D
+ TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E
+ PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F
+
+###############################################################################
+
+# Extension #354
+EXT_vertex_array_bgra enum:
+ use VERSION_1_2 BGRA
+
+###############################################################################
+
+# Extension #355 - WGL_NV_gpu_affinity
+
+###############################################################################
+
+# Extension #356
+EXT_texture_swizzle enum:
+ TEXTURE_SWIZZLE_R_EXT = 0x8E42
+ TEXTURE_SWIZZLE_G_EXT = 0x8E43
+ TEXTURE_SWIZZLE_B_EXT = 0x8E44
+ TEXTURE_SWIZZLE_A_EXT = 0x8E45
+ TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
+
+###############################################################################
+
+# Extension #357
+NV_explicit_multisample enum:
+ SAMPLE_POSITION_NV = 0x8E50
+ SAMPLE_MASK_NV = 0x8E51
+ SAMPLE_MASK_VALUE_NV = 0x8E52
+ TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53
+ TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54
+ TEXTURE_RENDERBUFFER_NV = 0x8E55
+ SAMPLER_RENDERBUFFER_NV = 0x8E56
+ INT_SAMPLER_RENDERBUFFER_NV = 0x8E57
+ UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58
+ MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
+
+###############################################################################
+
+# Extension #358
+NV_transform_feedback2 enum:
+ TRANSFORM_FEEDBACK_NV = 0x8E22
+ TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23
+ TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24
+ TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25
+
+###############################################################################
+
+# Extension #359
+ATI_meminfo enum:
+ VBO_FREE_MEMORY_ATI = 0x87FB
+ TEXTURE_FREE_MEMORY_ATI = 0x87FC
+ RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD
+
+###############################################################################
+
+# Extension #360
+AMD_performance_monitor enum:
+ COUNTER_TYPE_AMD = 0x8BC0
+ COUNTER_RANGE_AMD = 0x8BC1
+ UNSIGNED_INT64_AMD = 0x8BC2
+ PERCENTAGE_AMD = 0x8BC3
+ PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
+ PERFMON_RESULT_SIZE_AMD = 0x8BC5
+ PERFMON_RESULT_AMD = 0x8BC6
+
+###############################################################################
+
+# Extension #361 - WGL_AMD_gpu_association
+
+###############################################################################
+
+# No new tokens
+# Extension #362
+AMD_texture_texture4 enum:
+
+###############################################################################
+
+# Extension #363
+AMD_vertex_shader_tesselator enum:
+ SAMPLER_BUFFER_AMD = 0x9001
+ INT_SAMPLER_BUFFER_AMD = 0x9002
+ UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
+ TESSELLATION_MODE_AMD = 0x9004
+ TESSELLATION_FACTOR_AMD = 0x9005
+ DISCRETE_AMD = 0x9006
+ CONTINUOUS_AMD = 0x9007
+
+###############################################################################
+
+# Extension #364
+EXT_provoking_vertex enum:
+ QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C
+ FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
+ LAST_VERTEX_CONVENTION_EXT = 0x8E4E
+ PROVOKING_VERTEX_EXT = 0x8E4F
+
+###############################################################################
+
+# Extension #365
+EXT_texture_snorm enum:
+ ALPHA_SNORM = 0x9010
+ LUMINANCE_SNORM = 0x9011
+ LUMINANCE_ALPHA_SNORM = 0x9012
+ INTENSITY_SNORM = 0x9013
+ ALPHA8_SNORM = 0x9014
+ LUMINANCE8_SNORM = 0x9015
+ LUMINANCE8_ALPHA8_SNORM = 0x9016
+ INTENSITY8_SNORM = 0x9017
+ ALPHA16_SNORM = 0x9018
+ LUMINANCE16_SNORM = 0x9019
+ LUMINANCE16_ALPHA16_SNORM = 0x901A
+ INTENSITY16_SNORM = 0x901B
+ use VERSION_3_1 RED_SNORM
+ use VERSION_3_1 RG_SNORM
+ use VERSION_3_1 RGB_SNORM
+ use VERSION_3_1 RGBA_SNORM
+ use VERSION_3_1 R8_SNORM
+ use VERSION_3_1 RG8_SNORM
+ use VERSION_3_1 RGB8_SNORM
+ use VERSION_3_1 RGBA8_SNORM
+ use VERSION_3_1 R16_SNORM
+ use VERSION_3_1 RG16_SNORM
+ use VERSION_3_1 RGB16_SNORM
+ use VERSION_3_1 RGBA16_SNORM
+ use VERSION_3_1 SIGNED_NORMALIZED
+
+###############################################################################
+
+# No new tokens
+# Extension #366
+AMD_draw_buffers_blend enum:
+
+###############################################################################
+
+# Extension #367
+APPLE_texture_range enum:
+ TEXTURE_RANGE_LENGTH_APPLE = 0x85B7
+ TEXTURE_RANGE_POINTER_APPLE = 0x85B8
+ TEXTURE_STORAGE_HINT_APPLE = 0x85BC
+ STORAGE_PRIVATE_APPLE = 0x85BD
+ use APPLE_vertex_array_range STORAGE_CACHED_APPLE
+ use APPLE_vertex_array_range STORAGE_SHARED_APPLE
+
+###############################################################################
+
+# Extension #368
+APPLE_float_pixels enum:
+ HALF_APPLE = 0x140B
+ RGBA_FLOAT32_APPLE = 0x8814
+ RGB_FLOAT32_APPLE = 0x8815
+ ALPHA_FLOAT32_APPLE = 0x8816
+ INTENSITY_FLOAT32_APPLE = 0x8817
+ LUMINANCE_FLOAT32_APPLE = 0x8818
+ LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
+ RGBA_FLOAT16_APPLE = 0x881A
+ RGB_FLOAT16_APPLE = 0x881B
+ ALPHA_FLOAT16_APPLE = 0x881C
+ INTENSITY_FLOAT16_APPLE = 0x881D
+ LUMINANCE_FLOAT16_APPLE = 0x881E
+ LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
+ COLOR_FLOAT_APPLE = 0x8A0F
+
+###############################################################################
+
+# Extension #369
+APPLE_vertex_program_evaluators enum:
+ VERTEX_ATTRIB_MAP1_APPLE = 0x8A00
+ VERTEX_ATTRIB_MAP2_APPLE = 0x8A01
+ VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02
+ VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03
+ VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04
+ VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05
+ VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06
+ VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07
+ VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08
+ VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
+
+###############################################################################
+
+# Extension #370
+APPLE_aux_depth_stencil enum:
+ AUX_DEPTH_STENCIL_APPLE = 0x8A14
+
+###############################################################################
+
+# Extension #371
+APPLE_object_purgeable enum:
+ BUFFER_OBJECT_APPLE = 0x85B3
+ RELEASED_APPLE = 0x8A19
+ VOLATILE_APPLE = 0x8A1A
+ RETAINED_APPLE = 0x8A1B
+ UNDEFINED_APPLE = 0x8A1C
+ PURGEABLE_APPLE = 0x8A1D
+
+###############################################################################
+
+# Extension #372
+APPLE_row_bytes enum:
+ PACK_ROW_BYTES_APPLE = 0x8A15
+ UNPACK_ROW_BYTES_APPLE = 0x8A16
+
+###############################################################################
+
+# Extension #373
+APPLE_rgb_422 enum:
+ RGB_422_APPLE = 0x8A1F
+ use APPLE_ycbcr_422 UNSIGNED_SHORT_8_8_APPLE
+ use APPLE_ycbcr_422 UNSIGNED_SHORT_8_8_REV_APPLE
+
+###############################################################################
+
+# Extension #374
+
+NV_video_capture enum:
+ VIDEO_BUFFER_NV = 0x9020
+ VIDEO_BUFFER_BINDING_NV = 0x9021
+ FIELD_UPPER_NV = 0x9022
+ FIELD_LOWER_NV = 0x9023
+ NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024
+ NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025
+ VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026
+ LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027
+ VIDEO_BUFFER_PITCH_NV = 0x9028
+ VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029
+ VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A
+ VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B
+ VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C
+ VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D
+ PARTIAL_SUCCESS_NV = 0x902E
+ SUCCESS_NV = 0x902F
+ FAILURE_NV = 0x9030
+ YCBYCR8_422_NV = 0x9031
+ YCBAYCR8A_4224_NV = 0x9032
+ Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033
+ Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034
+ Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035
+ Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036
+ Z4Y12Z4CB12Z4CR12_444_NV = 0x9037
+ VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038
+ VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039
+ VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A
+ VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B
+ VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
+
+###############################################################################
+
+# Extension #375 - GLX_EXT_swap_control
+
+###############################################################################
+
+# No new tokens
+# Extension #376 - also GLX_NV_copy_image, WGL_NV_copy_image
+NV_copy_image enum:
+
+###############################################################################
+
+# Extension #377
+EXT_separate_shader_objects enum:
+ ACTIVE_PROGRAM_EXT = 0x8B8D
+
+###############################################################################
+
+# No new tokens
+# Extension #378
+NV_parameter_buffer_object2 enum:
+
+###############################################################################
+
+# Extension #379
+NV_shader_buffer_load enum:
+ BUFFER_GPU_ADDRESS_NV = 0x8F1D
+ GPU_ADDRESS_NV = 0x8F34
+ MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35
+
+###############################################################################
+
+# Extension #380
+NV_vertex_buffer_unified_memory enum:
+ VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E
+ ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F
+ VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20
+ VERTEX_ARRAY_ADDRESS_NV = 0x8F21
+ NORMAL_ARRAY_ADDRESS_NV = 0x8F22
+ COLOR_ARRAY_ADDRESS_NV = 0x8F23
+ INDEX_ARRAY_ADDRESS_NV = 0x8F24
+ TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25
+ EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26
+ SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27
+ FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28
+ ELEMENT_ARRAY_ADDRESS_NV = 0x8F29
+ VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A
+ VERTEX_ARRAY_LENGTH_NV = 0x8F2B
+ NORMAL_ARRAY_LENGTH_NV = 0x8F2C
+ COLOR_ARRAY_LENGTH_NV = 0x8F2D
+ INDEX_ARRAY_LENGTH_NV = 0x8F2E
+ TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F
+ EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30
+ SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31
+ FOG_COORD_ARRAY_LENGTH_NV = 0x8F32
+ ELEMENT_ARRAY_LENGTH_NV = 0x8F33
+
+###############################################################################
+
+# No new tokens
+# Extension #381
+NV_texture_barrier enum:
--- /dev/null
+# gl.spec file
+# DON'T REMOVE PREVIOUS LINE!!! libspec depends on it!
+#
+# Copyright (c) 1991-2005 Silicon Graphics, Inc. All Rights Reserved.
+# Copyright (c) 2006-2009 The Khronos Group Inc.
+#
+# This document is licensed under the SGI Free Software B License Version
+# 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+
+
+required-props:
+# Description of a parameter
+param: retval retained
+# Display list flags
+dlflags: notlistable handcode
+# GLX implementation flags
+glxflags: client-intercept client-handcode server-handcode EXT SGI ignore ARB
+# Vector ('v') equivalent form of a command taking 1-4 explicit xyzw/rgba arguments
+vectorequiv: *
+# Category this function falls in. While there are many categories for
+# early GL 1.0 functions, later functions just have a core version
+# (e.g. VERSION_major_minor) or extension name for the category.
+category: display-list drawing drawing-control feedback framebuf misc modeling pixel-op pixel-rw state-req xform VERSION_1_0 VERSION_1_0_DEPRECATED VERSION_1_1 VERSION_1_1_DEPRECATED VERSION_1_2 VERSION_1_2_DEPRECATED VERSION_1_3 VERSION_1_3_DEPRECATED VERSION_1_4 VERSION_1_4_DEPRECATED VERSION_1_5 VERSION_2_0 VERSION_2_1 VERSION_3_0 VERSION_3_0_DEPRECATED VERSION_3_1 VERSION_3_2 ATI_element_array ATI_envmap_bumpmap ATI_fragment_shader ATI_pn_triangles ATI_vertex_array_object ATI_vertex_streams EXT_blend_color EXT_blend_minmax EXT_convolution EXT_copy_texture EXT_histogram EXT_polygon_offset EXT_subtexture EXT_texture3D EXT_texture_object EXT_vertex_array EXT_vertex_shader SGIS_detail_texture SGIS_multisample SGIS_pixel_texture ARB_point_parameters EXT_point_parameters SGIS_point_parameters SGIS_sharpen_texture SGIS_texture4D SGIS_texture_filter4 SGIX_async SGIX_flush_raster SGIX_fragment_lighting SGIX_framezoom SGIX_igloo_interface SGIX_instruments SGIX_list_priority SGIX_pixel_texture SGIX_polynomial_ffd SGIX_reference_plane SGIX_sprite SGIX_tag_sample_buffer SGI_color_table ARB_multitexture ARB_multisample ARB_texture_compression ARB_transpose_matrix ARB_vertex_blend ARB_matrix_palette EXT_compiled_vertex_array EXT_cull_vertex EXT_index_func EXT_index_material EXT_draw_range_elements EXT_vertex_weighting INGR_blend_func_separate NV_evaluators NV_fence NV_occlusion_query NV_point_sprite NV_register_combiners NV_register_combiners2 NV_vertex_array_range NV_vertex_program NV_vertex_program1_1_dcc MESA_resize_buffers MESA_window_pos PGI_misc_hints EXT_fog_coord EXT_blend_func_separate EXT_color_subtable EXT_coordinate_frame EXT_light_texture EXT_multi_draw_arrays EXT_paletted_texture EXT_pixel_transform EXT_secondary_color EXT_texture_perturb_normal HP_image_transform IBM_multimode_draw_arrays IBM_vertex_array_lists INTEL_parallel_arrays SUNX_constant_data SUN_global_alpha SUN_mesh_array SUN_triangle_list SUN_vertex 3DFX_tbuffer EXT_multisample SGIS_fog_function SGIS_texture_color_mask ARB_window_pos EXT_stencil_two_side EXT_depth_bounds_test EXT_blend_equation_separate ARB_vertex_program ARB_fragment_program ARB_vertex_buffer_object ARB_occlusion_query ARB_shader_objects ARB_vertex_shader ARB_fragment_shader S3_s3tc ATI_draw_buffers ATI_texture_env_combine3 ATI_texture_float NV_float_buffer NV_fragment_program NV_half_float NV_pixel_data_range NV_primitive_restart NV_texture_expand_normal NV_texture_expand_normal NV_vertex_program2 APPLE_element_array APPLE_fence APPLE_vertex_array_object APPLE_vertex_array_range ATI_draw_buffers NV_fragment_program NV_half_float NV_pixel_data_range NV_primitive_restart ATI_map_object_buffer ATI_separate_stencil ATI_vertex_attrib_array_object ARB_draw_buffers ARB_texture_rectangle ARB_color_buffer_float EXT_framebuffer_object GREMEDY_string_marker EXT_stencil_clear_tag EXT_framebuffer_blit EXT_framebuffer_multisample MESAX_texture_stack EXT_timer_query EXT_gpu_program_parameters APPLE_flush_buffer_range NV_gpu_program4 NV_geometry_program4 EXT_geometry_shader4 NV_vertex_program4 EXT_gpu_shader4 EXT_draw_instanced EXT_texture_buffer_object NV_depth_buffer_float NV_framebuffer_multisample_coverage NV_parameter_buffer_object EXT_draw_buffers2 NV_transform_feedback EXT_bindable_uniform EXT_texture_integer GREMEDY_frame_terminator NV_conditional_render NV_present_video EXT_transform_feedback ARB_depth_buffer_float ARB_draw_instanced ARB_framebuffer_object ARB_framebuffer_sRGB ARB_geometry_shader4 ARB_half_float_vertex ARB_instanced_arrays ARB_map_buffer_range ARB_texture_buffer_object ARB_texture_compression_rgtc ARB_texture_rg ARB_vertex_array_object EXT_direct_state_access EXT_vertex_array_bgra EXT_texture_swizzle NV_explicit_multisample NV_transform_feedback2 ATI_meminfo AMD_performance_monitor AMD_vertex_shader_tesselator EXT_provoking_vertex ARB_uniform_buffer_object ARB_copy_buffer EXT_texture_snorm AMD_draw_buffers_blend APPLE_texture_range APPLE_float_pixels APPLE_vertex_program_evaluators APPLE_aux_depth_stencil APPLE_object_purgeable APPLE_row_bytes ARB_draw_elements_base_vertex ARB_provoking_vertex ARB_sync ARB_texture_multisample ARB_draw_buffers_blend ARB_sample_shading NV_video_capture NV_copy_image EXT_separate_shader_objects NV_parameter_buffer_object2 NV_shader_buffer_load NV_vertex_buffer_unified_memory NV_texture_barrier
+
+# Categories for extensions with no functions - need not be included now
+# ARB_texture_env_add ARB_texture_cube_map ARB_texture_border_clamp
+# ARB_shading_language_100 ARB_texture_non_power_of_two ARB_point_sprite
+# ARB_half_float_pixel ARB_texture_float ARB_pixel_buffer_object EXT_abgr
+# EXT_texture SGI_color_matrix SGI_texture_color_table EXT_cmyka
+# EXT_packed_pixels SGIS_texture_lod EXT_rescale_normal EXT_misc_attribute
+# SGIS_generate_mipmap SGIX_clipmap SGIX_shadow SGIS_texture_edge_clamp
+# SGIS_texture_border_clamp EXT_blend_subtract EXT_blend_logic_op
+# SGIX_async_histogram SGIX_async_pixel SGIX_interlace SGIX_pixel_tiles
+# SGIX_texture_select SGIX_texture_multi_buffer SGIX_texture_scale_bias
+# SGIX_depth_texture SGIX_fog_offset HP_convolution_border_modes
+# SGIX_texture_add_env PGI_vertex_hints EXT_clip_volume_hint
+# SGIX_ir_instrument1 SGIX_calligraphic_fragment SGIX_texture_lod_bias
+# SGIX_shadow_ambient EXT_index_texture EXT_index_array_formats SGIX_ycrcb
+# IBM_rasterpos_clip HP_texture_lighting WIN_phong_shading
+# WIN_specular_fog SGIX_blend_alpha_minmax EXT_bgra HP_occlusion_test
+# EXT_pixel_transform_color_table EXT_shared_texture_palette
+# EXT_separate_specular_color EXT_texture_env REND_screen_coordinates
+# EXT_texture_env_combine APPLE_specular_vector APPLE_transform_hint
+# SGIX_fog_scale INGR_color_clamp INGR_interlace_read EXT_stencil_wrap
+# EXT_422_pixels NV_texgen_reflection SUN_convolution_border_modes
+# SUN_slice_accum EXT_texture_env_add EXT_texture_lod_bias
+# EXT_texture_filter_anisotropic NV_light_max_exponent NV_fog_distance
+# NV_texgen_emboss NV_blend_square NV_texture_env_combine4
+# NV_packed_depth_stencil NV_texture_compression_vtc NV_texture_rectangle
+# NV_texture_shader NV_texture_shader2 NV_vertex_array_range2
+# IBM_cull_vertex SGIX_subsample SGIX_ycrcba SGIX_ycrcb_subsample
+# SGIX_depth_pass_instrument 3DFX_texture_compression_FXT1
+# 3DFX_multisample SGIX_vertex_preclip SGIX_convolution_accuracy
+# SGIX_resample SGIX_scalebias_hint SGIX_texture_coordinate_clamp
+# EXT_shadow_funcs MESA_pack_invert MESA_ycbcr_texture EXT_packed_float
+# EXT_texture_array EXT_texture_compression_latc
+# EXT_texture_compression_rgtc EXT_texture_shared_exponent
+# NV_fragment_program4 EXT_framebuffer_sRGB NV_geometry_shader4
+# EXT_vertex_array_bgra ARB_depth_clamp ARB_fragment_coord_conventions
+# ARB_seamless_cube_map ARB_vertex_array_bgra ARB_texture_cube_map_array
+# ARB_texture_gather ARB_texture_query_lod
+
+# Core version in which a function was introduced, or against
+# which an extension can be implemented
+version: 1.0 1.1 1.2 1.3 1.4 1.5 2.0 2.1 3.0 3.1 3.2
+# Core version in which a function was removed
+deprecated: 3.1
+# GLX Single, Rendering, or Vendor Private opcode
+glxsingle: *
+glxropcode: *
+glxvendorpriv: *
+# WGL implementation flags (incomplete)
+wglflags: client-handcode server-handcode small-data batchable
+# Drivers in which this is implemented (very incomplete)
+extension: future not_implemented soft WINSOFT NV10 NV20 NV50
+# Function this aliases (indistinguishable to the GL)
+alias: *
+# Mesa dispatch table offset (incomplete)
+offset: *
+# These properties are picked up from NVIDIA .spec files, we don't use them
+glfflags: *
+beginend: *
+glxvectorequiv: *
+subcategory: *
+glextmask: *
+
+###############################################################################
+#
+# glxsingle, glxropcode, and other GLX allocations to vendors
+# are used here, but the master registry for GLX is in
+# /ogl/trunk/doc/registry/extensions.reserved
+#
+# XFree86 dispatch offsets: 0-645
+# 578-641 NV_vertex_program
+# GLS opcodes: 0x0030-0x0269
+#
+###############################################################################
+
+###############################################################################
+#
+# things to remember when adding an extension command
+#
+# - append new ARB and non-ARB extensions to the appropriate portion of
+# the spec file, in extension number order.
+# - use tabs, not spaces
+# - set glxflags to "ignore" until GLX is updated to support the new command
+# - add new data types to typemaps/spec2wire.map
+# - add extension name in alphabetical order to category list
+# - add commands within an extension in spec order
+# - use existing command entries as a model (where possible)
+# - when reserving new glxropcodes, update
+# gfx/lib/opengl/doc/glspec/extensions.reserved to indicate this
+#
+###############################################################################
+
+# New type declarations
+
+passthru: #include <stddef.h>
+
+passthru: #ifndef GL_VERSION_2_0
+passthru: /* GL type for program/shader text */
+passthru: typedef char GLchar;
+passthru: #endif
+passthru:
+passthru: #ifndef GL_VERSION_1_5
+passthru: /* GL types for handling large vertex buffer objects */
+passthru: typedef ptrdiff_t GLintptr;
+passthru: typedef ptrdiff_t GLsizeiptr;
+passthru: #endif
+passthru:
+passthru: #ifndef GL_ARB_vertex_buffer_object
+passthru: /* GL types for handling large vertex buffer objects */
+passthru: typedef ptrdiff_t GLintptrARB;
+passthru: typedef ptrdiff_t GLsizeiptrARB;
+passthru: #endif
+passthru:
+passthru: #ifndef GL_ARB_shader_objects
+passthru: /* GL types for program/shader text and shader object handles */
+passthru: typedef char GLcharARB;
+passthru: typedef unsigned int GLhandleARB;
+passthru: #endif
+passthru:
+passthru: /* GL type for "half" precision (s10e5) float data in host memory */
+passthru: #ifndef GL_ARB_half_float_pixel
+passthru: typedef unsigned short GLhalfARB;
+passthru: #endif
+passthru:
+passthru: #ifndef GL_NV_half_float
+passthru: typedef unsigned short GLhalfNV;
+passthru: #endif
+passthru:
+passthru: #ifndef GLEXT_64_TYPES_DEFINED
+passthru: /* This code block is duplicated in glxext.h, so must be protected */
+passthru: #define GLEXT_64_TYPES_DEFINED
+passthru: /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+passthru: /* (as used in the GL_EXT_timer_query extension). */
+passthru: #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+passthru: #include <inttypes.h>
+passthru: #elif defined(__sun__) || defined(__digital__)
+passthru: #include <inttypes.h>
+passthru: #if defined(__STDC__)
+passthru: #if defined(__arch64__) || defined(_LP64)
+passthru: typedef long int int64_t;
+passthru: typedef unsigned long int uint64_t;
+passthru: #else
+passthru: typedef long long int int64_t;
+passthru: typedef unsigned long long int uint64_t;
+passthru: #endif /* __arch64__ */
+passthru: #endif /* __STDC__ */
+passthru: #elif defined( __VMS ) || defined(__sgi)
+passthru: #include <inttypes.h>
+passthru: #elif defined(__SCO__) || defined(__USLC__)
+passthru: #include <stdint.h>
+passthru: #elif defined(__UNIXOS2__) || defined(__SOL64__)
+passthru: typedef long int int32_t;
+passthru: typedef long long int int64_t;
+passthru: typedef unsigned long long int uint64_t;
+passthru: #elif defined(_WIN32) && defined(__GNUC__)
+passthru: #include <stdint.h>
+passthru: #elif defined(_WIN32)
+passthru: typedef __int32 int32_t;
+passthru: typedef __int64 int64_t;
+passthru: typedef unsigned __int64 uint64_t;
+passthru: #else
+passthru: /* Fallback if nothing above works */
+passthru: #include <inttypes.h>
+passthru: #endif
+passthru: #endif
+passthru:
+passthru: #ifndef GL_EXT_timer_query
+passthru: typedef int64_t GLint64EXT;
+passthru: typedef uint64_t GLuint64EXT;
+passthru: #endif
+passthru:
+passthru: #ifndef ARB_sync
+passthru: typedef int64_t GLint64;
+passthru: typedef uint64_t GLuint64;
+passthru: typedef struct __GLsync *GLsync;
+passthru: #endif
+passthru:
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 1.0 commands
+#
+###############################################################################
+###############################################################################
+
+###############################################################################
+#
+# drawing-control commands
+#
+###############################################################################
+
+CullFace(mode)
+ return void
+ param mode CullFaceMode in value
+ category VERSION_1_0 # old: drawing-control
+ version 1.0
+ glxropcode 79
+ offset 152
+
+FrontFace(mode)
+ return void
+ param mode FrontFaceDirection in value
+ category VERSION_1_0 # old: drawing-control
+ version 1.0
+ glxropcode 84
+ offset 157
+
+Hint(target, mode)
+ return void
+ param target HintTarget in value
+ param mode HintMode in value
+ category VERSION_1_0 # old: drawing-control
+ version 1.0
+ glxropcode 85
+ offset 158
+
+LineWidth(width)
+ return void
+ param width CheckedFloat32 in value
+ category VERSION_1_0 # old: drawing-control
+ version 1.0
+ glxropcode 95
+ offset 168
+
+PointSize(size)
+ return void
+ param size CheckedFloat32 in value
+ category VERSION_1_0 # old: drawing-control
+ version 1.0
+ glxropcode 100
+ offset 173
+
+PolygonMode(face, mode)
+ return void
+ param face MaterialFace in value
+ param mode PolygonMode in value
+ category VERSION_1_0 # old: drawing-control
+ version 1.0
+ glxropcode 101
+ offset 174
+
+Scissor(x, y, width, height)
+ return void
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category VERSION_1_0 # old: drawing-control
+ version 1.0
+ glxropcode 103
+ offset 176
+
+TexParameterf(target, pname, param)
+ return void
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param param CheckedFloat32 in value
+ category VERSION_1_0 # old: drawing-control
+ version 1.0
+ glxropcode 105
+ wglflags small-data
+ offset 178
+
+TexParameterfv(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category VERSION_1_0 # old: drawing-control
+ version 1.0
+ glxropcode 106
+ wglflags small-data
+ offset 179
+
+TexParameteri(target, pname, param)
+ return void
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param param CheckedInt32 in value
+ category VERSION_1_0 # old: drawing-control
+ version 1.0
+ glxropcode 107
+ wglflags small-data
+ offset 180
+
+TexParameteriv(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category VERSION_1_0 # old: drawing-control
+ version 1.0
+ glxropcode 108
+ wglflags small-data
+ offset 181
+
+TexImage1D(target, level, internalformat, width, border, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureComponentCount in value
+ param width SizeI in value
+ param border CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width)]
+ category VERSION_1_0 # old: drawing-control
+ dlflags handcode
+ glxflags client-handcode server-handcode
+ version 1.0
+ glxropcode 109
+ wglflags client-handcode server-handcode
+ offset 182
+
+TexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureComponentCount in value
+ param width SizeI in value
+ param height SizeI in value
+ param border CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height)]
+ category VERSION_1_0 # old: drawing-control
+ dlflags handcode
+ glxflags client-handcode server-handcode
+ version 1.0
+ glxropcode 110
+ wglflags client-handcode server-handcode
+ offset 183
+
+###############################################################################
+#
+# framebuf commands
+#
+###############################################################################
+
+DrawBuffer(mode)
+ return void
+ param mode DrawBufferMode in value
+ category VERSION_1_0 # old: framebuf
+ version 1.0
+ glxropcode 126
+ offset 202
+
+Clear(mask)
+ return void
+ param mask ClearBufferMask in value
+ category VERSION_1_0 # old: framebuf
+ version 1.0
+ glxropcode 127
+ offset 203
+
+ClearColor(red, green, blue, alpha)
+ return void
+ param red ClampedColorF in value
+ param green ClampedColorF in value
+ param blue ClampedColorF in value
+ param alpha ClampedColorF in value
+ category VERSION_1_0 # old: framebuf
+ version 1.0
+ glxropcode 130
+ offset 206
+
+ClearStencil(s)
+ return void
+ param s StencilValue in value
+ category VERSION_1_0 # old: framebuf
+ version 1.0
+ glxropcode 131
+ offset 207
+
+ClearDepth(depth)
+ return void
+ param depth ClampedFloat64 in value
+ category VERSION_1_0 # old: framebuf
+ version 1.0
+ glxropcode 132
+ offset 208
+
+StencilMask(mask)
+ return void
+ param mask MaskedStencilValue in value
+ category VERSION_1_0 # old: framebuf
+ version 1.0
+ glxropcode 133
+ offset 209
+
+ColorMask(red, green, blue, alpha)
+ return void
+ param red Boolean in value
+ param green Boolean in value
+ param blue Boolean in value
+ param alpha Boolean in value
+ category VERSION_1_0 # old: framebuf
+ version 1.0
+ glxropcode 134
+ offset 210
+
+DepthMask(flag)
+ return void
+ param flag Boolean in value
+ category VERSION_1_0 # old: framebuf
+ version 1.0
+ glxropcode 135
+ offset 211
+
+###############################################################################
+#
+# misc commands
+#
+###############################################################################
+
+Disable(cap)
+ return void
+ param cap EnableCap in value
+ category VERSION_1_0 # old: misc
+ version 1.0
+ dlflags handcode
+ glxflags client-handcode client-intercept
+ glxropcode 138
+ offset 214
+
+Enable(cap)
+ return void
+ param cap EnableCap in value
+ category VERSION_1_0 # old: misc
+ version 1.0
+ dlflags handcode
+ glxflags client-handcode client-intercept
+ glxropcode 139
+ offset 215
+
+Finish()
+ return void
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category VERSION_1_0 # old: misc
+ version 1.0
+ glxsingle 108
+ offset 216
+
+Flush()
+ return void
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ category VERSION_1_0 # old: misc
+ version 1.0
+ glxsingle 142
+ offset 217
+
+###############################################################################
+#
+# pixel-op commands
+#
+###############################################################################
+
+BlendFunc(sfactor, dfactor)
+ return void
+ param sfactor BlendingFactorSrc in value
+ param dfactor BlendingFactorDest in value
+ category VERSION_1_0 # old: pixel-op
+ version 1.0
+ glxropcode 160
+ offset 241
+
+LogicOp(opcode)
+ return void
+ param opcode LogicOp in value
+ category VERSION_1_0 # old: pixel-op
+ version 1.0
+ glxropcode 161
+ offset 242
+
+StencilFunc(func, ref, mask)
+ return void
+ param func StencilFunction in value
+ param ref ClampedStencilValue in value
+ param mask MaskedStencilValue in value
+ category VERSION_1_0 # old: pixel-op
+ version 1.0
+ glxropcode 162
+ offset 243
+
+StencilOp(fail, zfail, zpass)
+ return void
+ param fail StencilOp in value
+ param zfail StencilOp in value
+ param zpass StencilOp in value
+ category VERSION_1_0 # old: pixel-op
+ version 1.0
+ glxropcode 163
+ offset 244
+
+DepthFunc(func)
+ return void
+ param func DepthFunction in value
+ category VERSION_1_0 # old: pixel-op
+ version 1.0
+ glxropcode 164
+ offset 245
+
+###############################################################################
+#
+# pixel-rw commands
+#
+###############################################################################
+
+PixelStoref(pname, param)
+ return void
+ param pname PixelStoreParameter in value
+ param param CheckedFloat32 in value
+ dlflags notlistable
+ glxflags client-handcode
+ category VERSION_1_0 # old: pixel-rw
+ version 1.0
+ glxsingle 109
+ wglflags batchable
+ offset 249
+
+PixelStorei(pname, param)
+ return void
+ param pname PixelStoreParameter in value
+ param param CheckedInt32 in value
+ dlflags notlistable
+ glxflags client-handcode
+ category VERSION_1_0 # old: pixel-rw
+ version 1.0
+ glxsingle 110
+ wglflags batchable
+ offset 250
+
+ReadBuffer(mode)
+ return void
+ param mode ReadBufferMode in value
+ category VERSION_1_0 # old: pixel-rw
+ version 1.0
+ glxropcode 171
+ offset 254
+
+ReadPixels(x, y, width, height, format, type, pixels)
+ return void
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void out array [COMPSIZE(format/type/width/height)]
+ category VERSION_1_0 # old: pixel-rw
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ version 1.0
+ glxsingle 111
+ wglflags client-handcode server-handcode
+ offset 256
+
+###############################################################################
+#
+# state-req commands
+#
+###############################################################################
+
+GetBooleanv(pname, params)
+ return void
+ param pname GetPName in value
+ param params Boolean out array [COMPSIZE(pname)]
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ glxflags client-handcode
+ version 1.0
+ glxsingle 112
+ wglflags small-data
+ offset 258
+
+GetDoublev(pname, params)
+ return void
+ param pname GetPName in value
+ param params Float64 out array [COMPSIZE(pname)]
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ glxflags client-handcode
+ version 1.0
+ glxsingle 114
+ wglflags small-data
+ offset 260
+
+GetError()
+ return ErrorCode
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ glxflags client-handcode
+ version 1.0
+ glxsingle 115
+ offset 261
+
+GetFloatv(pname, params)
+ return void
+ param pname GetPName in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ glxflags client-handcode
+ version 1.0
+ glxsingle 116
+ wglflags small-data
+ offset 262
+
+GetIntegerv(pname, params)
+ return void
+ param pname GetPName in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ glxflags client-handcode
+ version 1.0
+ glxsingle 117
+ wglflags small-data
+ offset 263
+
+GetString(name)
+ return String
+ param name StringName in value
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ version 1.0
+ glxsingle 129
+ wglflags client-handcode server-handcode
+ offset 275
+
+GetTexImage(target, level, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void out array [COMPSIZE(target/level/format/type)]
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ version 1.0
+ glxsingle 135
+ wglflags client-handcode server-handcode
+ offset 281
+
+GetTexParameterfv(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ version 1.0
+ glxsingle 136
+ wglflags small-data
+ offset 282
+
+GetTexParameteriv(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ version 1.0
+ glxsingle 137
+ wglflags small-data
+ offset 283
+
+GetTexLevelParameterfv(target, level, pname, params)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param pname GetTextureParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ version 1.0
+ glxsingle 138
+ wglflags small-data
+ offset 284
+
+GetTexLevelParameteriv(target, level, pname, params)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param pname GetTextureParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ version 1.0
+ glxsingle 139
+ wglflags small-data
+ offset 285
+
+IsEnabled(cap)
+ return Boolean
+ param cap EnableCap in value
+ category VERSION_1_0 # old: state-req
+ dlflags notlistable
+ version 1.0
+ glxflags client-handcode client-intercept
+ glxsingle 140
+ offset 286
+
+###############################################################################
+#
+# xform commands
+#
+###############################################################################
+
+DepthRange(near, far)
+ return void
+ param near ClampedFloat64 in value
+ param far ClampedFloat64 in value
+ category VERSION_1_0 # old: xform
+ version 1.0
+ glxropcode 174
+ offset 288
+
+Viewport(x, y, width, height)
+ return void
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category VERSION_1_0 # old: xform
+ version 1.0
+ glxropcode 191
+ offset 305
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 1.0 deprecated commands
+#
+###############################################################################
+###############################################################################
+
+# display-list commands
+
+NewList(list, mode)
+ return void
+ param list List in value
+ param mode ListMode in value
+ dlflags notlistable
+ category VERSION_1_0_DEPRECATED # old: display-list
+ version 1.0
+ deprecated 3.1
+ glxsingle 101
+ wglflags batchable
+ offset 0
+
+EndList()
+ return void
+ dlflags notlistable
+ category VERSION_1_0_DEPRECATED # old: display-list
+ version 1.0
+ deprecated 3.1
+ glxsingle 102
+ wglflags batchable
+ offset 1
+
+CallList(list)
+ return void
+ param list List in value
+ category VERSION_1_0_DEPRECATED # old: display-list
+ version 1.0
+ deprecated 3.1
+ glxropcode 1
+ offset 2
+
+CallLists(n, type, lists)
+ return void
+ param n SizeI in value
+ param type ListNameType in value
+ param lists Void in array [COMPSIZE(n/type)]
+ category VERSION_1_0_DEPRECATED # old: display-list
+ glxflags client-handcode server-handcode
+ version 1.0
+ deprecated 3.1
+ glxropcode 2
+ offset 3
+
+DeleteLists(list, range)
+ return void
+ param list List in value
+ param range SizeI in value
+ dlflags notlistable
+ category VERSION_1_0_DEPRECATED # old: display-list
+ version 1.0
+ deprecated 3.1
+ glxsingle 103
+ wglflags batchable
+ offset 4
+
+GenLists(range)
+ return List
+ param range SizeI in value
+ dlflags notlistable
+ category VERSION_1_0_DEPRECATED # old: display-list
+ version 1.0
+ deprecated 3.1
+ glxsingle 104
+ offset 5
+
+ListBase(base)
+ return void
+ param base List in value
+ category VERSION_1_0_DEPRECATED # old: display-list
+ version 1.0
+ deprecated 3.1
+ glxropcode 3
+ offset 6
+
+# drawing commands
+
+Begin(mode)
+ return void
+ param mode BeginMode in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 4
+ offset 7
+
+Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap)
+ return void
+ param width SizeI in value
+ param height SizeI in value
+ param xorig CoordF in value
+ param yorig CoordF in value
+ param xmove CoordF in value
+ param ymove CoordF in value
+ param bitmap UInt8 in array [COMPSIZE(width/height)]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ dlflags handcode
+ glxflags client-handcode server-handcode
+ version 1.0
+ deprecated 3.1
+ glxropcode 5
+ wglflags client-handcode server-handcode
+ offset 8
+
+Color3b(red, green, blue)
+ return void
+ param red ColorB in value
+ param green ColorB in value
+ param blue ColorB in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color3bv
+ version 1.0
+ deprecated 3.1
+ offset 9
+
+Color3bv(v)
+ return void
+ param v ColorB in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 6
+ offset 10
+
+Color3d(red, green, blue)
+ return void
+ param red ColorD in value
+ param green ColorD in value
+ param blue ColorD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color3dv
+ version 1.0
+ deprecated 3.1
+ offset 11
+
+Color3dv(v)
+ return void
+ param v ColorD in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 7
+ offset 12
+
+Color3f(red, green, blue)
+ return void
+ param red ColorF in value
+ param green ColorF in value
+ param blue ColorF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color3fv
+ version 1.0
+ deprecated 3.1
+ offset 13
+
+Color3fv(v)
+ return void
+ param v ColorF in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 8
+ offset 14
+
+Color3i(red, green, blue)
+ return void
+ param red ColorI in value
+ param green ColorI in value
+ param blue ColorI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color3iv
+ version 1.0
+ deprecated 3.1
+ offset 15
+
+Color3iv(v)
+ return void
+ param v ColorI in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 9
+ offset 16
+
+Color3s(red, green, blue)
+ return void
+ param red ColorS in value
+ param green ColorS in value
+ param blue ColorS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color3sv
+ version 1.0
+ deprecated 3.1
+ offset 17
+
+Color3sv(v)
+ return void
+ param v ColorS in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 10
+ offset 18
+
+Color3ub(red, green, blue)
+ return void
+ param red ColorUB in value
+ param green ColorUB in value
+ param blue ColorUB in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color3ubv
+ version 1.0
+ deprecated 3.1
+ offset 19
+
+Color3ubv(v)
+ return void
+ param v ColorUB in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 11
+ offset 20
+
+Color3ui(red, green, blue)
+ return void
+ param red ColorUI in value
+ param green ColorUI in value
+ param blue ColorUI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color3uiv
+ version 1.0
+ deprecated 3.1
+ offset 21
+
+Color3uiv(v)
+ return void
+ param v ColorUI in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 12
+ offset 22
+
+Color3us(red, green, blue)
+ return void
+ param red ColorUS in value
+ param green ColorUS in value
+ param blue ColorUS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color3usv
+ version 1.0
+ deprecated 3.1
+ offset 23
+
+Color3usv(v)
+ return void
+ param v ColorUS in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 13
+ offset 24
+
+Color4b(red, green, blue, alpha)
+ return void
+ param red ColorB in value
+ param green ColorB in value
+ param blue ColorB in value
+ param alpha ColorB in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color4bv
+ version 1.0
+ deprecated 3.1
+ offset 25
+
+Color4bv(v)
+ return void
+ param v ColorB in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 14
+ offset 26
+
+Color4d(red, green, blue, alpha)
+ return void
+ param red ColorD in value
+ param green ColorD in value
+ param blue ColorD in value
+ param alpha ColorD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color4dv
+ version 1.0
+ deprecated 3.1
+ offset 27
+
+Color4dv(v)
+ return void
+ param v ColorD in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 15
+ offset 28
+
+Color4f(red, green, blue, alpha)
+ return void
+ param red ColorF in value
+ param green ColorF in value
+ param blue ColorF in value
+ param alpha ColorF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color4fv
+ version 1.0
+ deprecated 3.1
+ offset 29
+
+Color4fv(v)
+ return void
+ param v ColorF in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 16
+ offset 30
+
+Color4i(red, green, blue, alpha)
+ return void
+ param red ColorI in value
+ param green ColorI in value
+ param blue ColorI in value
+ param alpha ColorI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color4iv
+ version 1.0
+ deprecated 3.1
+ offset 31
+
+Color4iv(v)
+ return void
+ param v ColorI in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 17
+ offset 32
+
+Color4s(red, green, blue, alpha)
+ return void
+ param red ColorS in value
+ param green ColorS in value
+ param blue ColorS in value
+ param alpha ColorS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color4sv
+ version 1.0
+ deprecated 3.1
+ offset 33
+
+Color4sv(v)
+ return void
+ param v ColorS in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 18
+ offset 34
+
+Color4ub(red, green, blue, alpha)
+ return void
+ param red ColorUB in value
+ param green ColorUB in value
+ param blue ColorUB in value
+ param alpha ColorUB in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color4ubv
+ version 1.0
+ deprecated 3.1
+ offset 35
+
+Color4ubv(v)
+ return void
+ param v ColorUB in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 19
+ offset 36
+
+Color4ui(red, green, blue, alpha)
+ return void
+ param red ColorUI in value
+ param green ColorUI in value
+ param blue ColorUI in value
+ param alpha ColorUI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color4uiv
+ version 1.0
+ deprecated 3.1
+ offset 37
+
+Color4uiv(v)
+ return void
+ param v ColorUI in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 20
+ offset 38
+
+Color4us(red, green, blue, alpha)
+ return void
+ param red ColorUS in value
+ param green ColorUS in value
+ param blue ColorUS in value
+ param alpha ColorUS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Color4usv
+ version 1.0
+ deprecated 3.1
+ offset 39
+
+Color4usv(v)
+ return void
+ param v ColorUS in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 21
+ offset 40
+
+EdgeFlag(flag)
+ return void
+ param flag Boolean in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv EdgeFlagv
+ version 1.0
+ deprecated 3.1
+ offset 41
+
+EdgeFlagv(flag)
+ return void
+ param flag Boolean in array [1]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 22
+ offset 42
+
+End()
+ return void
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 23
+ offset 43
+
+Indexd(c)
+ return void
+ param c ColorIndexValueD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Indexdv
+ version 1.0
+ deprecated 3.1
+ offset 44
+
+Indexdv(c)
+ return void
+ param c ColorIndexValueD in array [1]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 24
+ offset 45
+
+Indexf(c)
+ return void
+ param c ColorIndexValueF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Indexfv
+ version 1.0
+ deprecated 3.1
+ offset 46
+
+Indexfv(c)
+ return void
+ param c ColorIndexValueF in array [1]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 25
+ offset 47
+
+Indexi(c)
+ return void
+ param c ColorIndexValueI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Indexiv
+ version 1.0
+ deprecated 3.1
+ offset 48
+
+Indexiv(c)
+ return void
+ param c ColorIndexValueI in array [1]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 26
+ offset 49
+
+Indexs(c)
+ return void
+ param c ColorIndexValueS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Indexsv
+ version 1.0
+ deprecated 3.1
+ offset 50
+
+Indexsv(c)
+ return void
+ param c ColorIndexValueS in array [1]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 27
+ offset 51
+
+Normal3b(nx, ny, nz)
+ return void
+ param nx Int8 in value
+ param ny Int8 in value
+ param nz Int8 in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Normal3bv
+ version 1.0
+ deprecated 3.1
+ offset 52
+
+Normal3bv(v)
+ return void
+ param v Int8 in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 28
+ offset 53
+
+Normal3d(nx, ny, nz)
+ return void
+ param nx CoordD in value
+ param ny CoordD in value
+ param nz CoordD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Normal3dv
+ version 1.0
+ deprecated 3.1
+ offset 54
+
+Normal3dv(v)
+ return void
+ param v CoordD in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 29
+ offset 55
+
+Normal3f(nx, ny, nz)
+ return void
+ param nx CoordF in value
+ param ny CoordF in value
+ param nz CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Normal3fv
+ version 1.0
+ deprecated 3.1
+ offset 56
+
+Normal3fv(v)
+ return void
+ param v CoordF in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 30
+ offset 57
+
+Normal3i(nx, ny, nz)
+ return void
+ param nx Int32 in value
+ param ny Int32 in value
+ param nz Int32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Normal3iv
+ version 1.0
+ deprecated 3.1
+ offset 58
+
+Normal3iv(v)
+ return void
+ param v Int32 in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 31
+ offset 59
+
+Normal3s(nx, ny, nz)
+ return void
+ param nx Int16 in value
+ param ny Int16 in value
+ param nz Int16 in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Normal3sv
+ version 1.0
+ deprecated 3.1
+ offset 60
+
+Normal3sv(v)
+ return void
+ param v Int16 in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 32
+ offset 61
+
+RasterPos2d(x, y)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv RasterPos2dv
+ version 1.0
+ deprecated 3.1
+ offset 62
+
+RasterPos2dv(v)
+ return void
+ param v CoordD in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 33
+ offset 63
+
+RasterPos2f(x, y)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv RasterPos2fv
+ version 1.0
+ deprecated 3.1
+ offset 64
+
+RasterPos2fv(v)
+ return void
+ param v CoordF in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 34
+ offset 65
+
+RasterPos2i(x, y)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv RasterPos2iv
+ version 1.0
+ deprecated 3.1
+ offset 66
+
+RasterPos2iv(v)
+ return void
+ param v CoordI in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 35
+ offset 67
+
+RasterPos2s(x, y)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv RasterPos2sv
+ version 1.0
+ deprecated 3.1
+ offset 68
+
+RasterPos2sv(v)
+ return void
+ param v CoordS in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 36
+ offset 69
+
+RasterPos3d(x, y, z)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ param z CoordD in value
+ vectorequiv RasterPos3dv
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ offset 70
+
+RasterPos3dv(v)
+ return void
+ param v CoordD in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 37
+ offset 71
+
+RasterPos3f(x, y, z)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ param z CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv RasterPos3fv
+ version 1.0
+ deprecated 3.1
+ offset 72
+
+RasterPos3fv(v)
+ return void
+ param v CoordF in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 38
+ offset 73
+
+RasterPos3i(x, y, z)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ param z CoordI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv RasterPos3iv
+ version 1.0
+ deprecated 3.1
+ offset 74
+
+RasterPos3iv(v)
+ return void
+ param v CoordI in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 39
+ offset 75
+
+RasterPos3s(x, y, z)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ param z CoordS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv RasterPos3sv
+ version 1.0
+ deprecated 3.1
+ offset 76
+
+RasterPos3sv(v)
+ return void
+ param v CoordS in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 40
+ offset 77
+
+RasterPos4d(x, y, z, w)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ param z CoordD in value
+ param w CoordD in value
+ vectorequiv RasterPos4dv
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ offset 78
+
+RasterPos4dv(v)
+ return void
+ param v CoordD in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 41
+ offset 79
+
+RasterPos4f(x, y, z, w)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ param z CoordF in value
+ param w CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv RasterPos4fv
+ version 1.0
+ deprecated 3.1
+ offset 80
+
+RasterPos4fv(v)
+ return void
+ param v CoordF in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 42
+ offset 81
+
+RasterPos4i(x, y, z, w)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ param z CoordI in value
+ param w CoordI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv RasterPos4iv
+ version 1.0
+ deprecated 3.1
+ offset 82
+
+RasterPos4iv(v)
+ return void
+ param v CoordI in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 43
+ offset 83
+
+RasterPos4s(x, y, z, w)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ param z CoordS in value
+ param w CoordS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv RasterPos4sv
+ version 1.0
+ deprecated 3.1
+ offset 84
+
+RasterPos4sv(v)
+ return void
+ param v CoordS in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 44
+ offset 85
+
+Rectd(x1, y1, x2, y2)
+ return void
+ param x1 CoordD in value
+ param y1 CoordD in value
+ param x2 CoordD in value
+ param y2 CoordD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Rectdv
+ version 1.0
+ deprecated 3.1
+ offset 86
+
+Rectdv(v1, v2)
+ return void
+ param v1 CoordD in array [2]
+ param v2 CoordD in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 45
+ offset 87
+
+Rectf(x1, y1, x2, y2)
+ return void
+ param x1 CoordF in value
+ param y1 CoordF in value
+ param x2 CoordF in value
+ param y2 CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Rectfv
+ version 1.0
+ deprecated 3.1
+ offset 88
+
+Rectfv(v1, v2)
+ return void
+ param v1 CoordF in array [2]
+ param v2 CoordF in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 46
+ offset 89
+
+Recti(x1, y1, x2, y2)
+ return void
+ param x1 CoordI in value
+ param y1 CoordI in value
+ param x2 CoordI in value
+ param y2 CoordI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Rectiv
+ version 1.0
+ deprecated 3.1
+ offset 90
+
+Rectiv(v1, v2)
+ return void
+ param v1 CoordI in array [2]
+ param v2 CoordI in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 47
+ offset 91
+
+Rects(x1, y1, x2, y2)
+ return void
+ param x1 CoordS in value
+ param y1 CoordS in value
+ param x2 CoordS in value
+ param y2 CoordS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Rectsv
+ version 1.0
+ deprecated 3.1
+ offset 92
+
+Rectsv(v1, v2)
+ return void
+ param v1 CoordS in array [2]
+ param v2 CoordS in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 48
+ offset 93
+
+TexCoord1d(s)
+ return void
+ param s CoordD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord1dv
+ version 1.0
+ deprecated 3.1
+ offset 94
+
+TexCoord1dv(v)
+ return void
+ param v CoordD in array [1]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 49
+ offset 95
+
+TexCoord1f(s)
+ return void
+ param s CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord1fv
+ version 1.0
+ deprecated 3.1
+ offset 96
+
+TexCoord1fv(v)
+ return void
+ param v CoordF in array [1]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 50
+ offset 97
+
+TexCoord1i(s)
+ return void
+ param s CoordI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord1iv
+ version 1.0
+ deprecated 3.1
+ offset 98
+
+TexCoord1iv(v)
+ return void
+ param v CoordI in array [1]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 51
+ offset 99
+
+TexCoord1s(s)
+ return void
+ param s CoordS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord1sv
+ version 1.0
+ deprecated 3.1
+ offset 100
+
+TexCoord1sv(v)
+ return void
+ param v CoordS in array [1]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 52
+ offset 101
+
+TexCoord2d(s, t)
+ return void
+ param s CoordD in value
+ param t CoordD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord2dv
+ version 1.0
+ deprecated 3.1
+ offset 102
+
+TexCoord2dv(v)
+ return void
+ param v CoordD in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 53
+ offset 103
+
+TexCoord2f(s, t)
+ return void
+ param s CoordF in value
+ param t CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord2fv
+ version 1.0
+ deprecated 3.1
+ offset 104
+
+TexCoord2fv(v)
+ return void
+ param v CoordF in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 54
+ offset 105
+
+TexCoord2i(s, t)
+ return void
+ param s CoordI in value
+ param t CoordI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord2iv
+ version 1.0
+ deprecated 3.1
+ offset 106
+
+TexCoord2iv(v)
+ return void
+ param v CoordI in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 55
+ offset 107
+
+TexCoord2s(s, t)
+ return void
+ param s CoordS in value
+ param t CoordS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord2sv
+ version 1.0
+ deprecated 3.1
+ offset 108
+
+TexCoord2sv(v)
+ return void
+ param v CoordS in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 56
+ offset 109
+
+TexCoord3d(s, t, r)
+ return void
+ param s CoordD in value
+ param t CoordD in value
+ param r CoordD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord3dv
+ version 1.0
+ deprecated 3.1
+ offset 110
+
+TexCoord3dv(v)
+ return void
+ param v CoordD in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 57
+ offset 111
+
+TexCoord3f(s, t, r)
+ return void
+ param s CoordF in value
+ param t CoordF in value
+ param r CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord3fv
+ version 1.0
+ deprecated 3.1
+ offset 112
+
+TexCoord3fv(v)
+ return void
+ param v CoordF in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 58
+ offset 113
+
+TexCoord3i(s, t, r)
+ return void
+ param s CoordI in value
+ param t CoordI in value
+ param r CoordI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord3iv
+ version 1.0
+ deprecated 3.1
+ offset 114
+
+TexCoord3iv(v)
+ return void
+ param v CoordI in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 59
+ offset 115
+
+TexCoord3s(s, t, r)
+ return void
+ param s CoordS in value
+ param t CoordS in value
+ param r CoordS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord3sv
+ version 1.0
+ deprecated 3.1
+ offset 116
+
+TexCoord3sv(v)
+ return void
+ param v CoordS in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 60
+ offset 117
+
+TexCoord4d(s, t, r, q)
+ return void
+ param s CoordD in value
+ param t CoordD in value
+ param r CoordD in value
+ param q CoordD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord4dv
+ version 1.0
+ deprecated 3.1
+ offset 118
+
+TexCoord4dv(v)
+ return void
+ param v CoordD in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 61
+ offset 119
+
+TexCoord4f(s, t, r, q)
+ return void
+ param s CoordF in value
+ param t CoordF in value
+ param r CoordF in value
+ param q CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord4fv
+ version 1.0
+ deprecated 3.1
+ offset 120
+
+TexCoord4fv(v)
+ return void
+ param v CoordF in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 62
+ offset 121
+
+TexCoord4i(s, t, r, q)
+ return void
+ param s CoordI in value
+ param t CoordI in value
+ param r CoordI in value
+ param q CoordI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord4iv
+ version 1.0
+ deprecated 3.1
+ offset 122
+
+TexCoord4iv(v)
+ return void
+ param v CoordI in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 63
+ offset 123
+
+TexCoord4s(s, t, r, q)
+ return void
+ param s CoordS in value
+ param t CoordS in value
+ param r CoordS in value
+ param q CoordS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv TexCoord4sv
+ version 1.0
+ deprecated 3.1
+ offset 124
+
+TexCoord4sv(v)
+ return void
+ param v CoordS in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 64
+ offset 125
+
+Vertex2d(x, y)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex2dv
+ version 1.0
+ deprecated 3.1
+ offset 126
+
+Vertex2dv(v)
+ return void
+ param v CoordD in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 65
+ offset 127
+
+Vertex2f(x, y)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex2fv
+ version 1.0
+ deprecated 3.1
+ offset 128
+
+Vertex2fv(v)
+ return void
+ param v CoordF in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 66
+ offset 129
+
+Vertex2i(x, y)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex2iv
+ version 1.0
+ deprecated 3.1
+ offset 130
+
+Vertex2iv(v)
+ return void
+ param v CoordI in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 67
+ offset 131
+
+Vertex2s(x, y)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex2sv
+ version 1.0
+ deprecated 3.1
+ offset 132
+
+Vertex2sv(v)
+ return void
+ param v CoordS in array [2]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 68
+ offset 133
+
+Vertex3d(x, y, z)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ param z CoordD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex3dv
+ version 1.0
+ deprecated 3.1
+ offset 134
+
+Vertex3dv(v)
+ return void
+ param v CoordD in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 69
+ offset 135
+
+Vertex3f(x, y, z)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ param z CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex3fv
+ version 1.0
+ deprecated 3.1
+ offset 136
+
+Vertex3fv(v)
+ return void
+ param v CoordF in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 70
+ offset 137
+
+Vertex3i(x, y, z)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ param z CoordI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex3iv
+ version 1.0
+ deprecated 3.1
+ offset 138
+
+Vertex3iv(v)
+ return void
+ param v CoordI in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 71
+ offset 139
+
+Vertex3s(x, y, z)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ param z CoordS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex3sv
+ version 1.0
+ deprecated 3.1
+ offset 140
+
+Vertex3sv(v)
+ return void
+ param v CoordS in array [3]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 72
+ offset 141
+
+Vertex4d(x, y, z, w)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ param z CoordD in value
+ param w CoordD in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex4dv
+ version 1.0
+ deprecated 3.1
+ offset 142
+
+Vertex4dv(v)
+ return void
+ param v CoordD in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 73
+ offset 143
+
+Vertex4f(x, y, z, w)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ param z CoordF in value
+ param w CoordF in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex4fv
+ version 1.0
+ deprecated 3.1
+ offset 144
+
+Vertex4fv(v)
+ return void
+ param v CoordF in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 74
+ offset 145
+
+Vertex4i(x, y, z, w)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ param z CoordI in value
+ param w CoordI in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex4iv
+ version 1.0
+ deprecated 3.1
+ offset 146
+
+Vertex4iv(v)
+ return void
+ param v CoordI in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 75
+ offset 147
+
+Vertex4s(x, y, z, w)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ param z CoordS in value
+ param w CoordS in value
+ category VERSION_1_0_DEPRECATED # old: drawing
+ vectorequiv Vertex4sv
+ version 1.0
+ deprecated 3.1
+ offset 148
+
+Vertex4sv(v)
+ return void
+ param v CoordS in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing
+ version 1.0
+ deprecated 3.1
+ glxropcode 76
+ offset 149
+
+ClipPlane(plane, equation)
+ return void
+ param plane ClipPlaneName in value
+ param equation Float64 in array [4]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 77
+ offset 150
+
+ColorMaterial(face, mode)
+ return void
+ param face MaterialFace in value
+ param mode ColorMaterialParameter in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 78
+ offset 151
+
+Fogf(pname, param)
+ return void
+ param pname FogParameter in value
+ param param CheckedFloat32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 80
+ wglflags small-data
+ offset 153
+
+Fogfv(pname, params)
+ return void
+ param pname FogParameter in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 81
+ wglflags small-data
+ offset 154
+
+Fogi(pname, param)
+ return void
+ param pname FogParameter in value
+ param param CheckedInt32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 82
+ wglflags small-data
+ offset 155
+
+Fogiv(pname, params)
+ return void
+ param pname FogParameter in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 83
+ wglflags small-data
+ offset 156
+
+Lightf(light, pname, param)
+ return void
+ param light LightName in value
+ param pname LightParameter in value
+ param param CheckedFloat32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 86
+ wglflags small-data
+ offset 159
+
+Lightfv(light, pname, params)
+ return void
+ param light LightName in value
+ param pname LightParameter in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 87
+ wglflags small-data
+ offset 160
+
+Lighti(light, pname, param)
+ return void
+ param light LightName in value
+ param pname LightParameter in value
+ param param CheckedInt32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 88
+ wglflags small-data
+ offset 161
+
+Lightiv(light, pname, params)
+ return void
+ param light LightName in value
+ param pname LightParameter in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 89
+ wglflags small-data
+ offset 162
+
+LightModelf(pname, param)
+ return void
+ param pname LightModelParameter in value
+ param param Float32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 90
+ wglflags small-data
+ offset 163
+
+LightModelfv(pname, params)
+ return void
+ param pname LightModelParameter in value
+ param params Float32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 91
+ wglflags small-data
+ offset 164
+
+LightModeli(pname, param)
+ return void
+ param pname LightModelParameter in value
+ param param Int32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 92
+ wglflags small-data
+ offset 165
+
+LightModeliv(pname, params)
+ return void
+ param pname LightModelParameter in value
+ param params Int32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 93
+ wglflags small-data
+ offset 166
+
+LineStipple(factor, pattern)
+ return void
+ param factor CheckedInt32 in value
+ param pattern LineStipple in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 94
+ offset 167
+
+Materialf(face, pname, param)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param param CheckedFloat32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 96
+ wglflags small-data
+ offset 169
+
+Materialfv(face, pname, params)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 97
+ wglflags small-data
+ offset 170
+
+Materiali(face, pname, param)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param param CheckedInt32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 98
+ wglflags small-data
+ offset 171
+
+Materialiv(face, pname, params)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 99
+ wglflags small-data
+ offset 172
+
+PolygonStipple(mask)
+ return void
+ param mask UInt8 in array [COMPSIZE()]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ dlflags handcode
+ glxflags client-handcode server-handcode
+ version 1.0
+ deprecated 3.1
+ glxropcode 102
+ wglflags client-handcode server-handcode
+ offset 175
+
+ShadeModel(mode)
+ return void
+ param mode ShadingModel in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 104
+ offset 177
+
+TexEnvf(target, pname, param)
+ return void
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param param CheckedFloat32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 111
+ wglflags small-data
+ offset 184
+
+TexEnvfv(target, pname, params)
+ return void
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 112
+ wglflags small-data
+ offset 185
+
+TexEnvi(target, pname, param)
+ return void
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param param CheckedInt32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 113
+ wglflags small-data
+ offset 186
+
+TexEnviv(target, pname, params)
+ return void
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 114
+ wglflags small-data
+ offset 187
+
+TexGend(coord, pname, param)
+ return void
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param param Float64 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 115
+ wglflags small-data
+ offset 188
+
+TexGendv(coord, pname, params)
+ return void
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params Float64 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 116
+ wglflags small-data
+ offset 189
+
+TexGenf(coord, pname, param)
+ return void
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param param CheckedFloat32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 117
+ wglflags small-data
+ offset 190
+
+TexGenfv(coord, pname, params)
+ return void
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 118
+ wglflags small-data
+ offset 191
+
+TexGeni(coord, pname, param)
+ return void
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param param CheckedInt32 in value
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 119
+ wglflags small-data
+ offset 192
+
+TexGeniv(coord, pname, params)
+ return void
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: drawing-control
+ version 1.0
+ deprecated 3.1
+ glxropcode 120
+ wglflags small-data
+ offset 193
+
+# feedback commands
+
+FeedbackBuffer(size, type, buffer)
+ return void
+ param size SizeI in value
+ param type FeedbackType in value
+ param buffer FeedbackElement out array [size] retained
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category VERSION_1_0_DEPRECATED # old: feedback
+ version 1.0
+ deprecated 3.1
+ glxsingle 105
+ wglflags client-handcode server-handcode batchable
+ offset 194
+
+SelectBuffer(size, buffer)
+ return void
+ param size SizeI in value
+ param buffer SelectName out array [size] retained
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category VERSION_1_0_DEPRECATED # old: feedback
+ version 1.0
+ deprecated 3.1
+ glxsingle 106
+ wglflags client-handcode server-handcode batchable
+ offset 195
+
+RenderMode(mode)
+ return Int32
+ param mode RenderingMode in value
+ category VERSION_1_0_DEPRECATED # old: feedback
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ version 1.0
+ deprecated 3.1
+ glxsingle 107
+ wglflags client-handcode server-handcode
+ offset 196
+
+InitNames()
+ return void
+ category VERSION_1_0_DEPRECATED # old: feedback
+ version 1.0
+ deprecated 3.1
+ glxropcode 121
+ offset 197
+
+LoadName(name)
+ return void
+ param name SelectName in value
+ category VERSION_1_0_DEPRECATED # old: feedback
+ version 1.0
+ deprecated 3.1
+ glxropcode 122
+ offset 198
+
+PassThrough(token)
+ return void
+ param token FeedbackElement in value
+ category VERSION_1_0_DEPRECATED # old: feedback
+ version 1.0
+ deprecated 3.1
+ glxropcode 123
+ offset 199
+
+PopName()
+ return void
+ category VERSION_1_0_DEPRECATED # old: feedback
+ version 1.0
+ deprecated 3.1
+ glxropcode 124
+ offset 200
+
+PushName(name)
+ return void
+ param name SelectName in value
+ category VERSION_1_0_DEPRECATED # old: feedback
+ version 1.0
+ deprecated 3.1
+ glxropcode 125
+ offset 201
+
+ClearAccum(red, green, blue, alpha)
+ return void
+ param red Float32 in value
+ param green Float32 in value
+ param blue Float32 in value
+ param alpha Float32 in value
+ category VERSION_1_0_DEPRECATED # old: framebuf
+ version 1.0
+ deprecated 3.1
+ glxropcode 128
+ offset 204
+
+ClearIndex(c)
+ return void
+ param c MaskedColorIndexValueF in value
+ category VERSION_1_0_DEPRECATED # old: framebuf
+ version 1.0
+ deprecated 3.1
+ glxropcode 129
+ offset 205
+
+IndexMask(mask)
+ return void
+ param mask MaskedColorIndexValueI in value
+ category VERSION_1_0_DEPRECATED # old: framebuf
+ version 1.0
+ deprecated 3.1
+ glxropcode 136
+ offset 212
+
+Accum(op, value)
+ return void
+ param op AccumOp in value
+ param value CoordF in value
+ category VERSION_1_0_DEPRECATED # old: misc
+ version 1.0
+ deprecated 3.1
+ glxropcode 137
+ offset 213
+
+PopAttrib()
+ return void
+ category VERSION_1_0_DEPRECATED # old: misc
+ version 1.0
+ deprecated 3.1
+ glxropcode 141
+ offset 218
+
+PushAttrib(mask)
+ return void
+ param mask AttribMask in value
+ category VERSION_1_0_DEPRECATED # old: misc
+ version 1.0
+ deprecated 3.1
+ glxropcode 142
+ offset 219
+
+# modeling commands
+
+Map1d(target, u1, u2, stride, order, points)
+ return void
+ param target MapTarget in value
+ param u1 CoordD in value
+ param u2 CoordD in value
+ param stride Int32 in value
+ param order CheckedInt32 in value
+ param points CoordD in array [COMPSIZE(target/stride/order)]
+ category VERSION_1_0_DEPRECATED # old: modeling
+ dlflags handcode
+ glxflags client-handcode server-handcode
+ version 1.0
+ deprecated 3.1
+ glxropcode 143
+ wglflags client-handcode server-handcode
+ offset 220
+
+Map1f(target, u1, u2, stride, order, points)
+ return void
+ param target MapTarget in value
+ param u1 CoordF in value
+ param u2 CoordF in value
+ param stride Int32 in value
+ param order CheckedInt32 in value
+ param points CoordF in array [COMPSIZE(target/stride/order)]
+ category VERSION_1_0_DEPRECATED # old: modeling
+ dlflags handcode
+ glxflags client-handcode server-handcode
+ version 1.0
+ deprecated 3.1
+ glxropcode 144
+ wglflags client-handcode server-handcode
+ offset 221
+
+Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)
+ return void
+ param target MapTarget in value
+ param u1 CoordD in value
+ param u2 CoordD in value
+ param ustride Int32 in value
+ param uorder CheckedInt32 in value
+ param v1 CoordD in value
+ param v2 CoordD in value
+ param vstride Int32 in value
+ param vorder CheckedInt32 in value
+ param points CoordD in array [COMPSIZE(target/ustride/uorder/vstride/vorder)]
+ category VERSION_1_0_DEPRECATED # old: modeling
+ dlflags handcode
+ glxflags client-handcode server-handcode
+ version 1.0
+ deprecated 3.1
+ glxropcode 145
+ wglflags client-handcode server-handcode
+ offset 222
+
+Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)
+ return void
+ param target MapTarget in value
+ param u1 CoordF in value
+ param u2 CoordF in value
+ param ustride Int32 in value
+ param uorder CheckedInt32 in value
+ param v1 CoordF in value
+ param v2 CoordF in value
+ param vstride Int32 in value
+ param vorder CheckedInt32 in value
+ param points CoordF in array [COMPSIZE(target/ustride/uorder/vstride/vorder)]
+ category VERSION_1_0_DEPRECATED # old: modeling
+ dlflags handcode
+ glxflags client-handcode server-handcode
+ version 1.0
+ deprecated 3.1
+ glxropcode 146
+ wglflags client-handcode server-handcode
+ offset 223
+
+MapGrid1d(un, u1, u2)
+ return void
+ param un Int32 in value
+ param u1 CoordD in value
+ param u2 CoordD in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 147
+ offset 224
+
+MapGrid1f(un, u1, u2)
+ return void
+ param un Int32 in value
+ param u1 CoordF in value
+ param u2 CoordF in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 148
+ offset 225
+
+MapGrid2d(un, u1, u2, vn, v1, v2)
+ return void
+ param un Int32 in value
+ param u1 CoordD in value
+ param u2 CoordD in value
+ param vn Int32 in value
+ param v1 CoordD in value
+ param v2 CoordD in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 149
+ offset 226
+
+MapGrid2f(un, u1, u2, vn, v1, v2)
+ return void
+ param un Int32 in value
+ param u1 CoordF in value
+ param u2 CoordF in value
+ param vn Int32 in value
+ param v1 CoordF in value
+ param v2 CoordF in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 150
+ offset 227
+
+EvalCoord1d(u)
+ return void
+ param u CoordD in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ vectorequiv EvalCoord1dv
+ version 1.0
+ deprecated 3.1
+ offset 228
+
+EvalCoord1dv(u)
+ return void
+ param u CoordD in array [1]
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 151
+ offset 229
+
+EvalCoord1f(u)
+ return void
+ param u CoordF in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ vectorequiv EvalCoord1fv
+ version 1.0
+ deprecated 3.1
+ offset 230
+
+EvalCoord1fv(u)
+ return void
+ param u CoordF in array [1]
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 152
+ offset 231
+
+EvalCoord2d(u, v)
+ return void
+ param u CoordD in value
+ param v CoordD in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ vectorequiv EvalCoord2dv
+ version 1.0
+ deprecated 3.1
+ offset 232
+
+EvalCoord2dv(u)
+ return void
+ param u CoordD in array [2]
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 153
+ offset 233
+
+EvalCoord2f(u, v)
+ return void
+ param u CoordF in value
+ param v CoordF in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ vectorequiv EvalCoord2fv
+ version 1.0
+ deprecated 3.1
+ offset 234
+
+EvalCoord2fv(u)
+ return void
+ param u CoordF in array [2]
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 154
+ offset 235
+
+EvalMesh1(mode, i1, i2)
+ return void
+ param mode MeshMode1 in value
+ param i1 CheckedInt32 in value
+ param i2 CheckedInt32 in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 155
+ offset 236
+
+EvalPoint1(i)
+ return void
+ param i Int32 in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 156
+ offset 237
+
+EvalMesh2(mode, i1, i2, j1, j2)
+ return void
+ param mode MeshMode2 in value
+ param i1 CheckedInt32 in value
+ param i2 CheckedInt32 in value
+ param j1 CheckedInt32 in value
+ param j2 CheckedInt32 in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 157
+ offset 238
+
+EvalPoint2(i, j)
+ return void
+ param i CheckedInt32 in value
+ param j CheckedInt32 in value
+ category VERSION_1_0_DEPRECATED # old: modeling
+ version 1.0
+ deprecated 3.1
+ glxropcode 158
+ offset 239
+
+AlphaFunc(func, ref)
+ return void
+ param func AlphaFunction in value
+ param ref ClampedFloat32 in value
+ category VERSION_1_0_DEPRECATED # old: pixel-op
+ version 1.0
+ deprecated 3.1
+ glxropcode 159
+ offset 240
+
+PixelZoom(xfactor, yfactor)
+ return void
+ param xfactor Float32 in value
+ param yfactor Float32 in value
+ category VERSION_1_0_DEPRECATED # old: pixel-rw
+ version 1.0
+ deprecated 3.1
+ glxropcode 165
+ offset 246
+
+PixelTransferf(pname, param)
+ return void
+ param pname PixelTransferParameter in value
+ param param CheckedFloat32 in value
+ category VERSION_1_0_DEPRECATED # old: pixel-rw
+ version 1.0
+ deprecated 3.1
+ glxropcode 166
+ offset 247
+
+PixelTransferi(pname, param)
+ return void
+ param pname PixelTransferParameter in value
+ param param CheckedInt32 in value
+ category VERSION_1_0_DEPRECATED # old: pixel-rw
+ version 1.0
+ deprecated 3.1
+ glxropcode 167
+ offset 248
+
+PixelMapfv(map, mapsize, values)
+ return void
+ param map PixelMap in value
+ param mapsize CheckedInt32 in value
+ param values Float32 in array [mapsize]
+ category VERSION_1_0_DEPRECATED # old: pixel-rw
+ glxflags client-handcode
+ version 1.0
+ deprecated 3.1
+ glxropcode 168
+ offset 251
+
+PixelMapuiv(map, mapsize, values)
+ return void
+ param map PixelMap in value
+ param mapsize CheckedInt32 in value
+ param values UInt32 in array [mapsize]
+ category VERSION_1_0_DEPRECATED # old: pixel-rw
+ glxflags client-handcode
+ version 1.0
+ deprecated 3.1
+ glxropcode 169
+ offset 252
+
+PixelMapusv(map, mapsize, values)
+ return void
+ param map PixelMap in value
+ param mapsize CheckedInt32 in value
+ param values UInt16 in array [mapsize]
+ category VERSION_1_0_DEPRECATED # old: pixel-rw
+ glxflags client-handcode
+ version 1.0
+ deprecated 3.1
+ glxropcode 170
+ offset 253
+
+CopyPixels(x, y, width, height, type)
+ return void
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ param type PixelCopyType in value
+ category VERSION_1_0_DEPRECATED # old: pixel-rw
+ version 1.0
+ deprecated 3.1
+ glxropcode 172
+ offset 255
+
+DrawPixels(width, height, format, type, pixels)
+ return void
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height)]
+ category VERSION_1_0_DEPRECATED # old: pixel-rw
+ dlflags handcode
+ glxflags client-handcode server-handcode
+ version 1.0
+ deprecated 3.1
+ glxropcode 173
+ wglflags client-handcode server-handcode
+ offset 257
+
+GetClipPlane(plane, equation)
+ return void
+ param plane ClipPlaneName in value
+ param equation Float64 out array [4]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 113
+ glxflags client-handcode server-handcode
+ offset 259
+
+GetLightfv(light, pname, params)
+ return void
+ param light LightName in value
+ param pname LightParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 118
+ wglflags small-data
+ offset 264
+
+GetLightiv(light, pname, params)
+ return void
+ param light LightName in value
+ param pname LightParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 119
+ wglflags small-data
+ offset 265
+
+GetMapdv(target, query, v)
+ return void
+ param target MapTarget in value
+ param query GetMapQuery in value
+ param v Float64 out array [COMPSIZE(target/query)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 120
+ offset 266
+
+GetMapfv(target, query, v)
+ return void
+ param target MapTarget in value
+ param query GetMapQuery in value
+ param v Float32 out array [COMPSIZE(target/query)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 121
+ offset 267
+
+GetMapiv(target, query, v)
+ return void
+ param target MapTarget in value
+ param query GetMapQuery in value
+ param v Int32 out array [COMPSIZE(target/query)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 122
+ offset 268
+
+GetMaterialfv(face, pname, params)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 123
+ wglflags small-data
+ offset 269
+
+GetMaterialiv(face, pname, params)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 124
+ wglflags small-data
+ offset 270
+
+GetPixelMapfv(map, values)
+ return void
+ param map PixelMap in value
+ param values Float32 out array [COMPSIZE(map)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 125
+ offset 271
+
+GetPixelMapuiv(map, values)
+ return void
+ param map PixelMap in value
+ param values UInt32 out array [COMPSIZE(map)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 126
+ offset 272
+
+GetPixelMapusv(map, values)
+ return void
+ param map PixelMap in value
+ param values UInt16 out array [COMPSIZE(map)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 127
+ offset 273
+
+GetPolygonStipple(mask)
+ return void
+ param mask UInt8 out array [COMPSIZE()]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ version 1.0
+ deprecated 3.1
+ glxsingle 128
+ wglflags client-handcode server-handcode
+ offset 274
+
+GetTexEnvfv(target, pname, params)
+ return void
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 130
+ wglflags small-data
+ offset 276
+
+GetTexEnviv(target, pname, params)
+ return void
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 131
+ wglflags small-data
+ offset 277
+
+GetTexGendv(coord, pname, params)
+ return void
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params Float64 out array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 132
+ wglflags small-data
+ offset 278
+
+GetTexGenfv(coord, pname, params)
+ return void
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 133
+ wglflags small-data
+ offset 279
+
+GetTexGeniv(coord, pname, params)
+ return void
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 134
+ wglflags small-data
+ offset 280
+
+IsList(list)
+ return Boolean
+ param list List in value
+ category VERSION_1_0_DEPRECATED # old: state-req
+ dlflags notlistable
+ version 1.0
+ deprecated 3.1
+ glxsingle 141
+ offset 287
+
+Frustum(left, right, bottom, top, zNear, zFar)
+ return void
+ param left Float64 in value
+ param right Float64 in value
+ param bottom Float64 in value
+ param top Float64 in value
+ param zNear Float64 in value
+ param zFar Float64 in value
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 175
+ offset 289
+
+LoadIdentity()
+ return void
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 176
+ offset 290
+
+LoadMatrixf(m)
+ return void
+ param m Float32 in array [16]
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 177
+ offset 291
+
+LoadMatrixd(m)
+ return void
+ param m Float64 in array [16]
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 178
+ offset 292
+
+MatrixMode(mode)
+ return void
+ param mode MatrixMode in value
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 179
+ offset 293
+
+MultMatrixf(m)
+ return void
+ param m Float32 in array [16]
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 180
+ offset 294
+
+MultMatrixd(m)
+ return void
+ param m Float64 in array [16]
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 181
+ offset 295
+
+Ortho(left, right, bottom, top, zNear, zFar)
+ return void
+ param left Float64 in value
+ param right Float64 in value
+ param bottom Float64 in value
+ param top Float64 in value
+ param zNear Float64 in value
+ param zFar Float64 in value
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 182
+ offset 296
+
+PopMatrix()
+ return void
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 183
+ offset 297
+
+PushMatrix()
+ return void
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 184
+ offset 298
+
+Rotated(angle, x, y, z)
+ return void
+ param angle Float64 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 185
+ offset 299
+
+Rotatef(angle, x, y, z)
+ return void
+ param angle Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 186
+ offset 300
+
+Scaled(x, y, z)
+ return void
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 187
+ offset 301
+
+Scalef(x, y, z)
+ return void
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 188
+ offset 302
+
+Translated(x, y, z)
+ return void
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 189
+ offset 303
+
+Translatef(x, y, z)
+ return void
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category VERSION_1_0_DEPRECATED # old: xform
+ version 1.0
+ deprecated 3.1
+ glxropcode 190
+ offset 304
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 1.1 commands
+#
+###############################################################################
+###############################################################################
+
+DrawArrays(mode, first, count)
+ return void
+ param mode BeginMode in value
+ param first Int32 in value
+ param count SizeI in value
+ category VERSION_1_1
+ dlflags handcode
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ glxropcode 193
+ offset 310
+
+DrawElements(mode, count, type, indices)
+ return void
+ param mode BeginMode in value
+ param count SizeI in value
+ param type DrawElementsType in value
+ param indices Void in array [COMPSIZE(count/type)]
+ category VERSION_1_1
+ dlflags handcode
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ offset 311
+
+GetPointerv(pname, params)
+ return void
+ param pname GetPointervPName in value
+ param params VoidPointer out array [1]
+ category VERSION_1_1
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ offset 329
+
+PolygonOffset(factor, units)
+ return void
+ param factor Float32 in value
+ param units Float32 in value
+ category VERSION_1_1
+ version 1.1
+ glxropcode 192
+ offset 319
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+CopyTexImage1D(target, level, internalformat, x, y, width, border)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param border CheckedInt32 in value
+ category VERSION_1_1
+ version 1.1
+ glxropcode 4119
+ glxflags EXT
+ offset 323
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+CopyTexImage2D(target, level, internalformat, x, y, width, height, border)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ param border CheckedInt32 in value
+ category VERSION_1_1
+ version 1.1
+ glxropcode 4120
+ glxflags EXT
+ offset 324
+
+CopyTexSubImage1D(target, level, xoffset, x, y, width)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ category VERSION_1_1
+ version 1.1
+ glxropcode 4121
+ glxflags EXT
+ offset 325
+
+CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category VERSION_1_1
+ version 1.1
+ glxropcode 4122
+ glxflags EXT
+ offset 326
+
+TexSubImage1D(target, level, xoffset, width, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width)]
+ category VERSION_1_1
+ dlflags handcode
+ glxflags EXT client-handcode server-handcode
+ version 1.1
+ glxropcode 4099
+ offset 332
+
+TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height)]
+ category VERSION_1_1
+ dlflags handcode
+ glxflags EXT client-handcode server-handcode
+ version 1.1
+ glxropcode 4100
+ offset 333
+
+BindTexture(target, texture)
+ return void
+ param target TextureTarget in value
+ param texture Texture in value
+ category VERSION_1_1
+ version 1.1
+ glxropcode 4117
+ glxflags EXT
+ offset 307
+
+DeleteTextures(n, textures)
+ return void
+ param n SizeI in value
+ param textures Texture in array [n]
+ category VERSION_1_1
+ dlflags notlistable
+ version 1.1
+ glxsingle 144
+ offset 327
+
+GenTextures(n, textures)
+ return void
+ param n SizeI in value
+ param textures Texture out array [n]
+ category VERSION_1_1
+ dlflags notlistable
+ version 1.1
+ glxsingle 145
+ offset 328
+
+IsTexture(texture)
+ return Boolean
+ param texture Texture in value
+ category VERSION_1_1
+ dlflags notlistable
+ version 1.1
+ glxsingle 146
+ offset 330
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 1.1 deprecated commands
+#
+###############################################################################
+###############################################################################
+
+ArrayElement(i)
+ return void
+ param i Int32 in value
+ category VERSION_1_1_DEPRECATED
+ dlflags handcode
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ deprecated 3.1
+ offset 306
+
+ColorPointer(size, type, stride, pointer)
+ return void
+ param size Int32 in value
+ param type ColorPointerType in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride)] retained
+ category VERSION_1_1_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ deprecated 3.1
+ offset 308
+
+DisableClientState(array)
+ return void
+ param array EnableCap in value
+ category VERSION_1_1_DEPRECATED
+ version 1.1
+ deprecated 3.1
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ offset 309
+
+EdgeFlagPointer(stride, pointer)
+ return void
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(stride)] retained
+ category VERSION_1_1_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ deprecated 3.1
+ offset 312
+
+EnableClientState(array)
+ return void
+ param array EnableCap in value
+ category VERSION_1_1_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ deprecated 3.1
+ offset 313
+
+IndexPointer(type, stride, pointer)
+ return void
+ param type IndexPointerType in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(type/stride)] retained
+ category VERSION_1_1_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ deprecated 3.1
+ offset 314
+
+InterleavedArrays(format, stride, pointer)
+ return void
+ param format InterleavedArrayFormat in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(format/stride)] retained
+ category VERSION_1_1_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ deprecated 3.1
+ offset 317
+
+NormalPointer(type, stride, pointer)
+ return void
+ param type NormalPointerType in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(type/stride)] retained
+ category VERSION_1_1_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ deprecated 3.1
+ offset 318
+
+TexCoordPointer(size, type, stride, pointer)
+ return void
+ param size Int32 in value
+ param type TexCoordPointerType in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride)] retained
+ category VERSION_1_1_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ deprecated 3.1
+ offset 320
+
+VertexPointer(size, type, stride, pointer)
+ return void
+ param size Int32 in value
+ param type VertexPointerType in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride)] retained
+ category VERSION_1_1_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ deprecated 3.1
+ offset 321
+
+AreTexturesResident(n, textures, residences)
+ return Boolean
+ param n SizeI in value
+ param textures Texture in array [n]
+ param residences Boolean out array [n]
+ category VERSION_1_1_DEPRECATED
+ glxsingle 143
+ dlflags notlistable
+ version 1.1
+ deprecated 3.1
+ offset 322
+
+PrioritizeTextures(n, textures, priorities)
+ return void
+ param n SizeI in value
+ param textures Texture in array [n]
+ param priorities ClampedFloat32 in array [n]
+ category VERSION_1_1_DEPRECATED
+ version 1.1
+ deprecated 3.1
+ glxropcode 4118
+ glxflags EXT
+ offset 331
+
+Indexub(c)
+ return void
+ param c ColorIndexValueUB in value
+ category VERSION_1_1_DEPRECATED
+ vectorequiv Indexubv
+ version 1.1
+ offset 315
+
+Indexubv(c)
+ return void
+ param c ColorIndexValueUB in array [1]
+ category VERSION_1_1_DEPRECATED
+ version 1.1
+ glxropcode 194
+ offset 316
+
+PopClientAttrib()
+ return void
+ category VERSION_1_1_DEPRECATED
+ version 1.1
+ deprecated 3.1
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ offset 334
+
+PushClientAttrib(mask)
+ return void
+ param mask ClientAttribMask in value
+ category VERSION_1_1_DEPRECATED
+ version 1.1
+ deprecated 3.1
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ offset 335
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 1.2 commands
+#
+###############################################################################
+###############################################################################
+
+BlendColor(red, green, blue, alpha)
+ return void
+ param red ClampedColorF in value
+ param green ClampedColorF in value
+ param blue ClampedColorF in value
+ param alpha ClampedColorF in value
+ category VERSION_1_2
+ glxflags EXT
+ version 1.2
+ glxropcode 4096
+ offset 336
+
+BlendEquation(mode)
+ return void
+ param mode BlendEquationMode in value
+ category VERSION_1_2
+ glxflags EXT
+ version 1.2
+ glxropcode 4097
+ offset 337
+
+DrawRangeElements(mode, start, end, count, type, indices)
+ return void
+ param mode BeginMode in value
+ param start UInt32 in value
+ param end UInt32 in value
+ param count SizeI in value
+ param type DrawElementsType in value
+ param indices Void in array [COMPSIZE(count/type)]
+ category VERSION_1_2
+ dlflags handcode
+ glxflags client-handcode client-intercept server-handcode
+ version 1.2
+ offset 338
+
+# OpenGL 1.2 (EXT_texture3D) commands
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureComponentCount in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param border CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
+ category VERSION_1_2
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4114
+ offset 371
+
+TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
+ category VERSION_1_2
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.2
+ glxropcode 4115
+ offset 372
+
+# OpenGL 1.2 (EXT_copy_texture) commands (specific to texture3D)
+
+CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category VERSION_1_2
+ glxflags EXT
+ version 1.2
+ glxropcode 4123
+ offset 373
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 1.2 deprecated commands
+#
+###############################################################################
+###############################################################################
+
+# OpenGL 1.2 (SGI_color_table) commands
+
+ColorTable(target, internalformat, width, format, type, table)
+ return void
+ param target ColorTableTarget in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param table Void in array [COMPSIZE(format/type/width)]
+ category VERSION_1_2_DEPRECATED
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 2053
+ offset 339
+
+ColorTableParameterfv(target, pname, params)
+ return void
+ param target ColorTableTarget in value
+ param pname ColorTableParameterPName in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 2054
+ offset 340
+
+ColorTableParameteriv(target, pname, params)
+ return void
+ param target ColorTableTarget in value
+ param pname ColorTableParameterPName in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 2055
+ offset 341
+
+CopyColorTable(target, internalformat, x, y, width)
+ return void
+ param target ColorTableTarget in value
+ param internalformat PixelInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 2056
+ offset 342
+
+GetColorTable(target, format, type, table)
+ return void
+ param target ColorTableTarget in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param table Void out array [COMPSIZE(target/format/type)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ version 1.2
+ deprecated 3.1
+ glxsingle 147
+ offset 343
+
+GetColorTableParameterfv(target, pname, params)
+ return void
+ param target ColorTableTarget in value
+ param pname GetColorTableParameterPName in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ version 1.2
+ deprecated 3.1
+ glxsingle 148
+ offset 344
+
+GetColorTableParameteriv(target, pname, params)
+ return void
+ param target ColorTableTarget in value
+ param pname GetColorTableParameterPName in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ version 1.2
+ deprecated 3.1
+ glxsingle 149
+ offset 345
+
+# OpenGL 1.2 (EXT_color_subtable) commands
+
+ColorSubTable(target, start, count, format, type, data)
+ return void
+ param target ColorTableTarget in value
+ param start SizeI in value
+ param count SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param data Void in array [COMPSIZE(format/type/count)]
+ category VERSION_1_2_DEPRECATED
+ dlflags handcode
+ glxflags client-handcode server-handcode
+ version 1.2
+ deprecated 3.1
+ glxropcode 195
+ offset 346
+
+CopyColorSubTable(target, start, x, y, width)
+ return void
+ param target ColorTableTarget in value
+ param start SizeI in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ category VERSION_1_2_DEPRECATED
+ version 1.2
+ deprecated 3.1
+ glxropcode 196
+ offset 347
+
+# OpenGL 1.2 (EXT_convolution) commands
+
+ConvolutionFilter1D(target, internalformat, width, format, type, image)
+ return void
+ param target ConvolutionTarget in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param image Void in array [COMPSIZE(format/type/width)]
+ category VERSION_1_2_DEPRECATED
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4101
+ offset 348
+
+ConvolutionFilter2D(target, internalformat, width, height, format, type, image)
+ return void
+ param target ConvolutionTarget in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param image Void in array [COMPSIZE(format/type/width/height)]
+ category VERSION_1_2_DEPRECATED
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4102
+ offset 349
+
+ConvolutionParameterf(target, pname, params)
+ return void
+ param target ConvolutionTarget in value
+ param pname ConvolutionParameter in value
+ param params CheckedFloat32 in value
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4103
+ offset 350
+
+ConvolutionParameterfv(target, pname, params)
+ return void
+ param target ConvolutionTarget in value
+ param pname ConvolutionParameter in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4104
+ offset 351
+
+ConvolutionParameteri(target, pname, params)
+ return void
+ param target ConvolutionTarget in value
+ param pname ConvolutionParameter in value
+ param params CheckedInt32 in value
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4105
+ offset 352
+
+ConvolutionParameteriv(target, pname, params)
+ return void
+ param target ConvolutionTarget in value
+ param pname ConvolutionParameter in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4106
+ offset 353
+
+CopyConvolutionFilter1D(target, internalformat, x, y, width)
+ return void
+ param target ConvolutionTarget in value
+ param internalformat PixelInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4107
+ offset 354
+
+CopyConvolutionFilter2D(target, internalformat, x, y, width, height)
+ return void
+ param target ConvolutionTarget in value
+ param internalformat PixelInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4108
+ offset 355
+
+GetConvolutionFilter(target, format, type, image)
+ return void
+ param target ConvolutionTarget in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param image Void out array [COMPSIZE(target/format/type)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ version 1.2
+ deprecated 3.1
+ glxsingle 150
+ offset 356
+
+GetConvolutionParameterfv(target, pname, params)
+ return void
+ param target ConvolutionTarget in value
+ param pname GetConvolutionParameterPName in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ version 1.2
+ deprecated 3.1
+ glxsingle 151
+ offset 357
+
+GetConvolutionParameteriv(target, pname, params)
+ return void
+ param target ConvolutionTarget in value
+ param pname GetConvolutionParameterPName in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ version 1.2
+ deprecated 3.1
+ glxsingle 152
+ offset 358
+
+GetSeparableFilter(target, format, type, row, column, span)
+ return void
+ param target SeparableTarget in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param row Void out array [COMPSIZE(target/format/type)]
+ param column Void out array [COMPSIZE(target/format/type)]
+ param span Void out array [COMPSIZE(target/format/type)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ version 1.2
+ deprecated 3.1
+ glxsingle 153
+ offset 359
+
+SeparableFilter2D(target, internalformat, width, height, format, type, row, column)
+ return void
+ param target SeparableTarget in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param row Void in array [COMPSIZE(target/format/type/width)]
+ param column Void in array [COMPSIZE(target/format/type/height)]
+ category VERSION_1_2_DEPRECATED
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4109
+ offset 360
+
+# OpenGL 1.2 (EXT_histogram) commands
+
+GetHistogram(target, reset, format, type, values)
+ return void
+ param target HistogramTarget in value
+ param reset Boolean in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param values Void out array [COMPSIZE(target/format/type)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ version 1.2
+ deprecated 3.1
+ glxsingle 154
+ offset 361
+
+GetHistogramParameterfv(target, pname, params)
+ return void
+ param target HistogramTarget in value
+ param pname GetHistogramParameterPName in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ version 1.2
+ deprecated 3.1
+ glxsingle 155
+ offset 362
+
+GetHistogramParameteriv(target, pname, params)
+ return void
+ param target HistogramTarget in value
+ param pname GetHistogramParameterPName in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ version 1.2
+ deprecated 3.1
+ glxsingle 156
+ offset 363
+
+GetMinmax(target, reset, format, type, values)
+ return void
+ param target MinmaxTarget in value
+ param reset Boolean in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param values Void out array [COMPSIZE(target/format/type)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ version 1.2
+ deprecated 3.1
+ glxsingle 157
+ offset 364
+
+GetMinmaxParameterfv(target, pname, params)
+ return void
+ param target MinmaxTarget in value
+ param pname GetMinmaxParameterPName in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ version 1.2
+ deprecated 3.1
+ glxsingle 158
+ offset 365
+
+GetMinmaxParameteriv(target, pname, params)
+ return void
+ param target MinmaxTarget in value
+ param pname GetMinmaxParameterPName in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_2_DEPRECATED
+ dlflags notlistable
+ version 1.2
+ deprecated 3.1
+ glxsingle 159
+ offset 366
+
+Histogram(target, width, internalformat, sink)
+ return void
+ param target HistogramTarget in value
+ param width SizeI in value
+ param internalformat PixelInternalFormat in value
+ param sink Boolean in value
+ category VERSION_1_2_DEPRECATED
+ dlflags handcode
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4110
+ offset 367
+
+Minmax(target, internalformat, sink)
+ return void
+ param target MinmaxTarget in value
+ param internalformat PixelInternalFormat in value
+ param sink Boolean in value
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4111
+ offset 368
+
+ResetHistogram(target)
+ return void
+ param target HistogramTarget in value
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4112
+ offset 369
+
+ResetMinmax(target)
+ return void
+ param target MinmaxTarget in value
+ category VERSION_1_2_DEPRECATED
+ glxflags EXT
+ version 1.2
+ deprecated 3.1
+ glxropcode 4113
+ offset 370
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 1.3 commands
+#
+###############################################################################
+###############################################################################
+
+# OpenGL 1.3 (ARB_multitexture) commands
+
+ActiveTexture(texture)
+ return void
+ param texture TextureUnit in value
+ category VERSION_1_3
+ glxflags ARB
+ version 1.3
+ glxropcode 197
+ offset 374
+
+# OpenGL 1.3 (ARB_multisample) commands
+
+SampleCoverage(value, invert)
+ return void
+ param value ClampedFloat32 in value
+ param invert Boolean in value
+ category VERSION_1_3
+ glxflags ARB
+ version 1.3
+ glxropcode 229
+ offset 412
+
+# OpenGL 1.3 (ARB_texture_compression) commands
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category VERSION_1_3
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.3
+ glxropcode 216
+ wglflags client-handcode server-handcode
+ offset 554
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category VERSION_1_3
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.3
+ glxropcode 215
+ wglflags client-handcode server-handcode
+ offset 555
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category VERSION_1_3
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.3
+ glxropcode 214
+ wglflags client-handcode server-handcode
+ offset 556
+
+CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category VERSION_1_3
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.3
+ glxropcode 219
+ wglflags client-handcode server-handcode
+ offset 557
+
+CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category VERSION_1_3
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.3
+ glxropcode 218
+ wglflags client-handcode server-handcode
+ offset 558
+
+CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category VERSION_1_3
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.3
+ glxropcode 217
+ wglflags client-handcode server-handcode
+ offset 559
+
+GetCompressedTexImage(target, level, img)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param img CompressedTextureARB out array [COMPSIZE(target/level)]
+ category VERSION_1_3
+ dlflags notlistable
+ glxflags ARB client-handcode server-handcode
+ version 1.3
+ glxsingle 160
+ wglflags client-handcode server-handcode
+ offset 560
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 1.3 deprecated commands
+#
+###############################################################################
+###############################################################################
+
+ClientActiveTexture(texture)
+ return void
+ param texture TextureUnit in value
+ category VERSION_1_3_DEPRECATED
+ dlflags notlistable
+ glxflags ARB client-handcode client-intercept server-handcode
+ version 1.3
+ deprecated 3.1
+ offset 375
+
+MultiTexCoord1d(target, s)
+ return void
+ param target TextureUnit in value
+ param s CoordD in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord1dv
+ offset 376
+
+MultiTexCoord1dv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordD in array [1]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 198
+ offset 377
+
+MultiTexCoord1f(target, s)
+ return void
+ param target TextureUnit in value
+ param s CoordF in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord1fv
+ offset 378
+
+MultiTexCoord1fv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordF in array [1]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 199
+ offset 379
+
+MultiTexCoord1i(target, s)
+ return void
+ param target TextureUnit in value
+ param s CoordI in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord1iv
+ offset 380
+
+MultiTexCoord1iv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordI in array [1]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 200
+ offset 381
+
+MultiTexCoord1s(target, s)
+ return void
+ param target TextureUnit in value
+ param s CoordS in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord1sv
+ offset 382
+
+MultiTexCoord1sv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordS in array [1]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 201
+ offset 383
+
+MultiTexCoord2d(target, s, t)
+ return void
+ param target TextureUnit in value
+ param s CoordD in value
+ param t CoordD in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord2dv
+ offset 384
+
+MultiTexCoord2dv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordD in array [2]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 202
+ offset 385
+
+MultiTexCoord2f(target, s, t)
+ return void
+ param target TextureUnit in value
+ param s CoordF in value
+ param t CoordF in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord2fv
+ offset 386
+
+MultiTexCoord2fv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordF in array [2]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 203
+ offset 387
+
+MultiTexCoord2i(target, s, t)
+ return void
+ param target TextureUnit in value
+ param s CoordI in value
+ param t CoordI in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord2iv
+ offset 388
+
+MultiTexCoord2iv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordI in array [2]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 204
+ offset 389
+
+MultiTexCoord2s(target, s, t)
+ return void
+ param target TextureUnit in value
+ param s CoordS in value
+ param t CoordS in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord2sv
+ offset 390
+
+MultiTexCoord2sv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordS in array [2]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 205
+ offset 391
+
+MultiTexCoord3d(target, s, t, r)
+ return void
+ param target TextureUnit in value
+ param s CoordD in value
+ param t CoordD in value
+ param r CoordD in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord3dv
+ offset 392
+
+MultiTexCoord3dv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordD in array [3]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 206
+ offset 393
+
+MultiTexCoord3f(target, s, t, r)
+ return void
+ param target TextureUnit in value
+ param s CoordF in value
+ param t CoordF in value
+ param r CoordF in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord3fv
+ offset 394
+
+MultiTexCoord3fv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordF in array [3]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 207
+ offset 395
+
+MultiTexCoord3i(target, s, t, r)
+ return void
+ param target TextureUnit in value
+ param s CoordI in value
+ param t CoordI in value
+ param r CoordI in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord3iv
+ offset 396
+
+MultiTexCoord3iv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordI in array [3]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 208
+ offset 397
+
+MultiTexCoord3s(target, s, t, r)
+ return void
+ param target TextureUnit in value
+ param s CoordS in value
+ param t CoordS in value
+ param r CoordS in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord3sv
+ offset 398
+
+MultiTexCoord3sv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordS in array [3]
+ category VERSION_1_3_DEPRECATED
+ version 1.3
+ deprecated 3.1
+ glxflags ARB
+ glxropcode 209
+ offset 399
+
+MultiTexCoord4d(target, s, t, r, q)
+ return void
+ param target TextureUnit in value
+ param s CoordD in value
+ param t CoordD in value
+ param r CoordD in value
+ param q CoordD in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord4dv
+ offset 400
+
+MultiTexCoord4dv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordD in array [4]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 210
+ offset 401
+
+MultiTexCoord4f(target, s, t, r, q)
+ return void
+ param target TextureUnit in value
+ param s CoordF in value
+ param t CoordF in value
+ param r CoordF in value
+ param q CoordF in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord4fv
+ offset 402
+
+MultiTexCoord4fv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordF in array [4]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 211
+ offset 403
+
+MultiTexCoord4i(target, s, t, r, q)
+ return void
+ param target TextureUnit in value
+ param s CoordI in value
+ param t CoordI in value
+ param r CoordI in value
+ param q CoordI in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord4iv
+ offset 404
+
+MultiTexCoord4iv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordI in array [4]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 212
+ offset 405
+
+MultiTexCoord4s(target, s, t, r, q)
+ return void
+ param target TextureUnit in value
+ param s CoordS in value
+ param t CoordS in value
+ param r CoordS in value
+ param q CoordS in value
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ vectorequiv MultiTexCoord4sv
+ offset 406
+
+MultiTexCoord4sv(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordS in array [4]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB
+ version 1.3
+ deprecated 3.1
+ glxropcode 213
+ offset 407
+
+# OpenGL 1.3 (ARB_transpose_matrix) commands
+
+LoadTransposeMatrixf(m)
+ return void
+ param m Float32 in array [16]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB client-handcode client-intercept server-handcode
+ version 1.3
+ deprecated 3.1
+ offset 408
+
+LoadTransposeMatrixd(m)
+ return void
+ param m Float64 in array [16]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB client-handcode client-intercept server-handcode
+ version 1.3
+ deprecated 3.1
+ offset 409
+
+MultTransposeMatrixf(m)
+ return void
+ param m Float32 in array [16]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB client-handcode client-intercept server-handcode
+ version 1.3
+ deprecated 3.1
+ offset 410
+
+MultTransposeMatrixd(m)
+ return void
+ param m Float64 in array [16]
+ category VERSION_1_3_DEPRECATED
+ glxflags ARB client-handcode client-intercept server-handcode
+ version 1.3
+ deprecated 3.1
+ offset 411
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 1.4 commands
+#
+###############################################################################
+###############################################################################
+
+# OpenGL 1.4 (EXT_blend_func_separate) commands
+
+BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
+ return void
+ param sfactorRGB BlendFuncSeparateParameterEXT in value
+ param dfactorRGB BlendFuncSeparateParameterEXT in value
+ param sfactorAlpha BlendFuncSeparateParameterEXT in value
+ param dfactorAlpha BlendFuncSeparateParameterEXT in value
+ category VERSION_1_4
+ glxropcode 4134
+ version 1.4
+ extension
+ offset 537
+
+# OpenGL 1.4 (EXT_multi_draw_arrays) commands
+
+# first and count are really 'in'
+MultiDrawArrays(mode, first, count, primcount)
+ return void
+ param mode BeginMode in value
+ param first Int32 out array [COMPSIZE(count)]
+ param count SizeI out array [COMPSIZE(primcount)]
+ param primcount SizeI in value
+ category VERSION_1_4
+ version 1.4
+ glxropcode ?
+ offset 644
+
+MultiDrawElements(mode, count, type, indices, primcount)
+ return void
+ param mode BeginMode in value
+ param count SizeI in array [COMPSIZE(primcount)]
+ param type DrawElementsType in value
+ param indices VoidPointer in array [COMPSIZE(primcount)]
+ param primcount SizeI in value
+ category VERSION_1_4
+ version 1.4
+ glxropcode ?
+ offset 645
+
+# OpenGL 1.4 (ARB_point_parameters, NV_point_sprite) commands
+
+PointParameterf(pname, param)
+ return void
+ param pname PointParameterNameARB in value
+ param param CheckedFloat32 in value
+ category VERSION_1_4
+ version 1.4
+ glxropcode 2065
+ extension
+ offset 458
+
+PointParameterfv(pname, params)
+ return void
+ param pname PointParameterNameARB in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category VERSION_1_4
+ version 1.4
+ glxropcode 2066
+ extension
+ offset 459
+
+PointParameteri(pname, param)
+ return void
+ param pname PointParameterNameARB in value
+ param param Int32 in value
+ category VERSION_1_4
+ version 1.4
+ extension soft WINSOFT NV20
+ glxropcode 4221
+ offset 642
+
+PointParameteriv(pname, params)
+ return void
+ param pname PointParameterNameARB in value
+ param params Int32 in array [COMPSIZE(pname)]
+ category VERSION_1_4
+ version 1.4
+ extension soft WINSOFT NV20
+ glxropcode 4222re
+ offset 643
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 1.4 deprecated commands
+#
+###############################################################################
+###############################################################################
+
+# OpenGL 1.4 (EXT_fog_coord) commands
+
+FogCoordf(coord)
+ return void
+ param coord CoordF in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv FogCoordfv
+ version 1.4
+ deprecated 3.1
+ offset 545
+
+FogCoordfv(coord)
+ return void
+ param coord CoordF in array [1]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 4124
+ offset 546
+
+FogCoordd(coord)
+ return void
+ param coord CoordD in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv FogCoorddv
+ version 1.4
+ deprecated 3.1
+ offset 547
+
+FogCoorddv(coord)
+ return void
+ param coord CoordD in array [1]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 4125
+ offset 548
+
+FogCoordPointer(type, stride, pointer)
+ return void
+ param type FogPointerTypeEXT in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(type/stride)] retained
+ category VERSION_1_4_DEPRECATED
+ dlflags notlistable
+ version 1.4
+ deprecated 3.1
+ glxflags client-handcode server-handcode
+ offset 549
+
+# OpenGL 1.4 (EXT_secondary_color) commands
+
+SecondaryColor3b(red, green, blue)
+ return void
+ param red ColorB in value
+ param green ColorB in value
+ param blue ColorB in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv SecondaryColor3bv
+ version 1.4
+ deprecated 3.1
+ offset 561
+
+SecondaryColor3bv(v)
+ return void
+ param v ColorB in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 4126
+ offset 562
+
+SecondaryColor3d(red, green, blue)
+ return void
+ param red ColorD in value
+ param green ColorD in value
+ param blue ColorD in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv SecondaryColor3dv
+ version 1.4
+ deprecated 3.1
+ offset 563
+
+SecondaryColor3dv(v)
+ return void
+ param v ColorD in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 4130
+ offset 564
+
+SecondaryColor3f(red, green, blue)
+ return void
+ param red ColorF in value
+ param green ColorF in value
+ param blue ColorF in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv SecondaryColor3fv
+ version 1.4
+ deprecated 3.1
+ offset 565
+
+SecondaryColor3fv(v)
+ return void
+ param v ColorF in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 4129
+ offset 566
+
+SecondaryColor3i(red, green, blue)
+ return void
+ param red ColorI in value
+ param green ColorI in value
+ param blue ColorI in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv SecondaryColor3iv
+ version 1.4
+ deprecated 3.1
+ offset 567
+
+SecondaryColor3iv(v)
+ return void
+ param v ColorI in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 4128
+ offset 568
+
+SecondaryColor3s(red, green, blue)
+ return void
+ param red ColorS in value
+ param green ColorS in value
+ param blue ColorS in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv SecondaryColor3sv
+ version 1.4
+ deprecated 3.1
+ offset 569
+
+SecondaryColor3sv(v)
+ return void
+ param v ColorS in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 4127
+ offset 570
+
+SecondaryColor3ub(red, green, blue)
+ return void
+ param red ColorUB in value
+ param green ColorUB in value
+ param blue ColorUB in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv SecondaryColor3ubv
+ version 1.4
+ deprecated 3.1
+ offset 571
+
+SecondaryColor3ubv(v)
+ return void
+ param v ColorUB in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 4131
+ offset 572
+
+SecondaryColor3ui(red, green, blue)
+ return void
+ param red ColorUI in value
+ param green ColorUI in value
+ param blue ColorUI in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv SecondaryColor3uiv
+ version 1.4
+ deprecated 3.1
+ offset 573
+
+SecondaryColor3uiv(v)
+ return void
+ param v ColorUI in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 4133
+ offset 574
+
+SecondaryColor3us(red, green, blue)
+ return void
+ param red ColorUS in value
+ param green ColorUS in value
+ param blue ColorUS in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv SecondaryColor3usv
+ version 1.4
+ deprecated 3.1
+ offset 575
+
+SecondaryColor3usv(v)
+ return void
+ param v ColorUS in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 4132
+ offset 576
+
+SecondaryColorPointer(size, type, stride, pointer)
+ return void
+ param size Int32 in value
+ param type ColorPointerType in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride)] retained
+ category VERSION_1_4_DEPRECATED
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ version 1.4
+ deprecated 3.1
+ extension
+ offset 577
+
+# OpenGL 1.4 (ARB_window_pos) commands
+# Note: all WindowPos* entry points use glxropcode ropcode 230, with 3 float parameters
+
+WindowPos2d(x, y)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv WindowPos2dv
+ version 1.4
+ deprecated 3.1
+ offset 513
+
+WindowPos2dv(v)
+ return void
+ param v CoordD in array [2]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ offset 514
+
+WindowPos2f(x, y)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv WindowPos2fv
+ version 1.4
+ deprecated 3.1
+ offset 515
+
+WindowPos2fv(v)
+ return void
+ param v CoordF in array [2]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ offset 516
+
+WindowPos2i(x, y)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv WindowPos2iv
+ version 1.4
+ deprecated 3.1
+ offset 517
+
+WindowPos2iv(v)
+ return void
+ param v CoordI in array [2]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ offset 518
+
+WindowPos2s(x, y)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv WindowPos2sv
+ version 1.4
+ deprecated 3.1
+ offset 519
+
+WindowPos2sv(v)
+ return void
+ param v CoordS in array [2]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ offset 520
+
+WindowPos3d(x, y, z)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ param z CoordD in value
+ vectorequiv WindowPos3dv
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ offset 521
+
+WindowPos3dv(v)
+ return void
+ param v CoordD in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ offset 522
+
+WindowPos3f(x, y, z)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ param z CoordF in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv WindowPos3fv
+ version 1.4
+ deprecated 3.1
+ offset 523
+
+WindowPos3fv(v)
+ return void
+ param v CoordF in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ offset 524
+
+WindowPos3i(x, y, z)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ param z CoordI in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv WindowPos3iv
+ version 1.4
+ deprecated 3.1
+ offset 525
+
+WindowPos3iv(v)
+ return void
+ param v CoordI in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ offset 526
+
+WindowPos3s(x, y, z)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ param z CoordS in value
+ category VERSION_1_4_DEPRECATED
+ vectorequiv WindowPos3sv
+ version 1.4
+ deprecated 3.1
+ offset 527
+
+WindowPos3sv(v)
+ return void
+ param v CoordS in array [3]
+ category VERSION_1_4_DEPRECATED
+ version 1.4
+ deprecated 3.1
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ offset 528
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 1.5 commands
+#
+###############################################################################
+###############################################################################
+
+# OpenGL 1.5 (ARB_occlusion_query) commands
+
+GenQueries(n, ids)
+ return void
+ param n SizeI in value
+ param ids UInt32 out array [n]
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxsingle 162
+ glxflags ignore
+ offset 700
+
+DeleteQueries(n, ids)
+ return void
+ param n SizeI in value
+ param ids UInt32 in array [n]
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxsingle 161
+ glxflags ignore
+ offset 701
+
+IsQuery(id)
+ return Boolean
+ param id UInt32 in value
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxsingle 163
+ glxflags ignore
+ offset 702
+
+BeginQuery(target, id)
+ return void
+ param target GLenum in value
+ param id UInt32 in value
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxropcode 231
+ glxflags ignore
+ offset 703
+
+EndQuery(target)
+ return void
+ param target GLenum in value
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxropcode 232
+ glxflags ignore
+ offset 704
+
+GetQueryiv(target, pname, params)
+ return void
+ param target GLenum in value
+ param pname GLenum in value
+ param params Int32 out array [pname]
+ category VERSION_1_5
+ dlflags notlistable
+ version 1.5
+ extension
+ glxsingle 164
+ glxflags ignore
+ offset 705
+
+GetQueryObjectiv(id, pname, params)
+ return void
+ param id UInt32 in value
+ param pname GLenum in value
+ param params Int32 out array [pname]
+ category VERSION_1_5
+ dlflags notlistable
+ version 1.5
+ extension
+ glxsingle 165
+ glxflags ignore
+ offset 706
+
+GetQueryObjectuiv(id, pname, params)
+ return void
+ param id UInt32 in value
+ param pname GLenum in value
+ param params UInt32 out array [pname]
+ category VERSION_1_5
+ dlflags notlistable
+ version 1.5
+ extension
+ glxsingle 166
+ glxflags ignore
+ offset 707
+
+# OpenGL 1.5 (ARB_vertex_buffer_object) commands
+
+BindBuffer(target, buffer)
+ return void
+ param target BufferTargetARB in value
+ param buffer UInt32 in value
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 688
+
+DeleteBuffers(n, buffers)
+ return void
+ param n SizeI in value
+ param buffers ConstUInt32 in array [n]
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 691
+
+GenBuffers(n, buffers)
+ return void
+ param n SizeI in value
+ param buffers UInt32 out array [n]
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 692
+
+IsBuffer(buffer)
+ return Boolean
+ param buffer UInt32 in value
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 696
+
+BufferData(target, size, data, usage)
+ return void
+ param target BufferTargetARB in value
+ param size BufferSize in value
+ param data ConstVoid in array [size]
+ param usage BufferUsageARB in value
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 689
+
+BufferSubData(target, offset, size, data)
+ return void
+ param target BufferTargetARB in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ param data ConstVoid in array [size]
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 690
+
+GetBufferSubData(target, offset, size, data)
+ return void
+ param target BufferTargetARB in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ param data Void out array [size]
+ category VERSION_1_5
+ dlflags notlistable
+ version 1.5
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset 695
+
+MapBuffer(target, access)
+ return VoidPointer
+ param target BufferTargetARB in value
+ param access BufferAccessARB in value
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 697
+
+UnmapBuffer(target)
+ return Boolean
+ param target BufferTargetARB in value
+ category VERSION_1_5
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 698
+
+GetBufferParameteriv(target, pname, params)
+ return void
+ param target BufferTargetARB in value
+ param pname BufferPNameARB in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_1_5
+ dlflags notlistable
+ version 1.5
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset 693
+
+GetBufferPointerv(target, pname, params)
+ return void
+ param target BufferTargetARB in value
+ param pname BufferPointerNameARB in value
+ param params VoidPointer out array [1]
+ category VERSION_1_5
+ dlflags notlistable
+ version 1.5
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset 694
+
+# OpenGL 1.5 (EXT_shadow_funcs) commands - none
+
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 2.0 commands
+#
+###############################################################################
+###############################################################################
+
+# OpenGL 2.0 (EXT_blend_equation_separate) commands
+
+BlendEquationSeparate(modeRGB, modeAlpha)
+ return void
+ param modeRGB BlendEquationModeEXT in value
+ param modeAlpha BlendEquationModeEXT in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode 4228
+
+# OpenGL 2.0 (ARB_draw_buffers) commands
+
+DrawBuffers(n, bufs)
+ return void
+ param n SizeI in value
+ param bufs DrawBufferModeATI in array [n]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode 233
+ glxflags ignore
+ offset ?
+
+# OpenGL 2.0 (ARB_stencil_two_side) commands
+
+StencilOpSeparate(face, sfail, dpfail, dppass)
+ return void
+ param face StencilFaceDirection in value
+ param sfail StencilOp in value
+ param dpfail StencilOp in value
+ param dppass StencilOp in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+StencilFuncSeparate(frontfunc, backfunc, ref, mask)
+ return void
+ param frontfunc StencilFunction in value
+ param backfunc StencilFunction in value
+ param ref ClampedStencilValue in value
+ param mask MaskedStencilValue in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+StencilMaskSeparate(face, mask)
+ return void
+ param face StencilFaceDirection in value
+ param mask MaskedStencilValue in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# OpenGL 2.0 (ARB_shader_objects / ARB_vertex_shader / ARB_fragment_shader) commands
+
+AttachShader(program, shader)
+ return void
+ param program UInt32 in value
+ param shader UInt32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BindAttribLocation(program, index, name)
+ return void
+ param program UInt32 in value
+ param index UInt32 in value
+ param name Char in array []
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+CompileShader(shader)
+ return void
+ param shader UInt32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+CreateProgram()
+ return UInt32
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+CreateShader(type)
+ return UInt32
+ param type GLenum in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DeleteProgram(program)
+ return void
+ param program UInt32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DeleteShader(shader)
+ return void
+ param shader UInt32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DetachShader(program, shader)
+ return void
+ param program UInt32 in value
+ param shader UInt32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DisableVertexAttribArray(index)
+ return void
+ param index UInt32 in value
+ dlflags notlistable
+ category VERSION_2_0
+ version 2.0
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 666
+
+EnableVertexAttribArray(index)
+ return void
+ param index UInt32 in value
+ dlflags notlistable
+ category VERSION_2_0
+ version 2.0
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 665
+
+GetActiveAttrib(program, index, bufSize, length, size, type, name)
+ return void
+ param program UInt32 in value
+ param index UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param size Int32 out array [1]
+ param type GLenum out array [1]
+ param name Char out array []
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetActiveUniform(program, index, bufSize, length, size, type, name)
+ return void
+ param program UInt32 in value
+ param index UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param size Int32 out array [1]
+ param type GLenum out array [1]
+ param name Char out array []
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetAttachedShaders(program, maxCount, count, obj)
+ return void
+ param program UInt32 in value
+ param maxCount SizeI in value
+ param count SizeI out array [1]
+ param obj UInt32 out array [count]
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetAttribLocation(program, name)
+ return Int32
+ param program UInt32 in value
+ param name Char in array []
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramiv(program, pname, params)
+ return void
+ param program UInt32 in value
+ param pname GLenum in value
+ param params Int32 out array [pname]
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetProgramInfoLog(program, bufSize, length, infoLog)
+ return void
+ param program UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param infoLog Char out array [length]
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetShaderiv(shader, pname, params)
+ return void
+ param shader UInt32 in value
+ param pname GLenum in value
+ param params Int32 out array [pname]
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetShaderInfoLog(shader, bufSize, length, infoLog)
+ return void
+ param shader UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param infoLog Char out array [length]
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetShaderSource(shader, bufSize, length, source)
+ return void
+ param shader UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param source Char out array [length]
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetUniformLocation(program, name)
+ return Int32
+ param program UInt32 in value
+ param name Char in array []
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetUniformfv(program, location, params)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param params Float32 out array [location]
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetUniformiv(program, location, params)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param params Int32 out array [location]
+ category VERSION_2_0
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVertexAttribdv(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribPropertyARB in value
+ param params Float64 out array [4]
+ dlflags notlistable
+ category VERSION_2_0
+ version 2.0
+ extension soft WINSOFT NV10
+ glxvendorpriv 1301
+ offset 588
+
+GetVertexAttribfv(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribPropertyARB in value
+ param params Float32 out array [4]
+ dlflags notlistable
+ category VERSION_2_0
+ version 2.0
+ extension soft WINSOFT NV10
+ glxvendorpriv 1302
+ offset 589
+
+GetVertexAttribiv(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribPropertyARB in value
+ param params Int32 out array [4]
+ dlflags notlistable
+ category VERSION_2_0
+ version 2.0
+ extension soft WINSOFT NV10
+ glxvendorpriv 1303
+ offset 590
+
+GetVertexAttribPointerv(index, pname, pointer)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribPointerPropertyARB in value
+ param pointer VoidPointer out array [1]
+ dlflags notlistable
+ category VERSION_2_0
+ version 2.0
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 591
+
+IsProgram(program)
+ return Boolean
+ param program UInt32 in value
+ dlflags notlistable
+ category VERSION_2_0
+ version 2.0
+ extension soft WINSOFT NV10
+ glxvendorpriv 1304
+ offset 592
+
+IsShader(shader)
+ return Boolean
+ param shader UInt32 in value
+ dlflags notlistable
+ category VERSION_2_0
+ version 2.0
+ extension soft WINSOFT NV10
+ glxvendorpriv ?
+ offset ?
+
+LinkProgram(program)
+ return void
+ param program UInt32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ShaderSource(shader, count, string, length)
+ return void
+ param shader UInt32 in value
+ param count SizeI in value
+ param string CharPointer in array [count]
+ param length Int32 in array [1]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+UseProgram(program)
+ return void
+ param program UInt32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform1f(location, v0)
+ return void
+ param location Int32 in value
+ param v0 Float32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform2f(location, v0, v1)
+ return void
+ param location Int32 in value
+ param v0 Float32 in value
+ param v1 Float32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform3f(location, v0, v1, v2)
+ return void
+ param location Int32 in value
+ param v0 Float32 in value
+ param v1 Float32 in value
+ param v2 Float32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform4f(location, v0, v1, v2, v3)
+ return void
+ param location Int32 in value
+ param v0 Float32 in value
+ param v1 Float32 in value
+ param v2 Float32 in value
+ param v3 Float32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform1i(location, v0)
+ return void
+ param location Int32 in value
+ param v0 Int32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform2i(location, v0, v1)
+ return void
+ param location Int32 in value
+ param v0 Int32 in value
+ param v1 Int32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform3i(location, v0, v1, v2)
+ return void
+ param location Int32 in value
+ param v0 Int32 in value
+ param v1 Int32 in value
+ param v2 Int32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform4i(location, v0, v1, v2, v3)
+ return void
+ param location Int32 in value
+ param v0 Int32 in value
+ param v1 Int32 in value
+ param v2 Int32 in value
+ param v3 Int32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform1fv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform2fv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform3fv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform4fv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform1iv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform2iv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform3iv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniform4iv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+UniformMatrix2fv(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+UniformMatrix3fv(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+UniformMatrix4fv(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count]
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ValidateProgram(program)
+ return void
+ param program UInt32 in value
+ category VERSION_2_0
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttrib1d(index, x)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib1dv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 603
+
+VertexAttrib1dv(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [1]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxropcode 4197
+ offset 604
+
+VertexAttrib1f(index, x)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib1fv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 605
+
+VertexAttrib1fv(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [1]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxropcode 4193
+ offset 606
+
+VertexAttrib1s(index, x)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib1sv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 607
+
+VertexAttrib1sv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [1]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxropcode 4189
+ offset 608
+
+VertexAttrib2d(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib2dv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 609
+
+VertexAttrib2dv(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [2]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxropcode 4198
+ offset 610
+
+VertexAttrib2f(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib2fv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 611
+
+VertexAttrib2fv(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [2]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxropcode 4194
+ offset 612
+
+VertexAttrib2s(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ param y Int16 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib2sv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 613
+
+VertexAttrib2sv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [2]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxropcode 4190
+ offset 614
+
+VertexAttrib3d(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib3dv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 615
+
+VertexAttrib3dv(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [3]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxropcode 4199
+ offset 616
+
+VertexAttrib3f(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib3fv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 617
+
+VertexAttrib3fv(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [3]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxropcode 4195
+ offset 618
+
+VertexAttrib3s(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ param y Int16 in value
+ param z Int16 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib3sv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 619
+
+VertexAttrib3sv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [3]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxropcode 4191
+ offset 620
+
+VertexAttrib4Nbv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int8 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 659
+
+VertexAttrib4Niv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 661
+
+VertexAttrib4Nsv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 660
+
+VertexAttrib4Nub(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x UInt8 in value
+ param y UInt8 in value
+ param z UInt8 in value
+ param w UInt8 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 627
+
+VertexAttrib4Nubv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt8 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ glxropcode 4201
+ offset 628
+
+VertexAttrib4Nuiv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 663
+
+VertexAttrib4Nusv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt16 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 662
+
+VertexAttrib4bv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int8 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 654
+
+VertexAttrib4d(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ param w Float64 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib4dv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 621
+
+VertexAttrib4dv(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxropcode 4200
+ offset 622
+
+VertexAttrib4f(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ param w Float32 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib4fv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 623
+
+VertexAttrib4fv(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxropcode 4196
+ offset 624
+
+VertexAttrib4iv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 655
+
+VertexAttrib4s(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ param y Int16 in value
+ param z Int16 in value
+ param w Int16 in value
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ vectorequiv VertexAttrib4sv
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 625
+
+VertexAttrib4sv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ glxropcode 4192
+ offset 626
+
+VertexAttrib4ubv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt8 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 656
+
+VertexAttrib4uiv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 658
+
+VertexAttrib4usv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt16 in array [4]
+ category VERSION_2_0
+ version 2.0
+ deprecated 3.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 657
+
+VertexAttribPointer(index, size, type, normalized, stride, pointer)
+ return void
+ param index UInt32 in value
+ param size Int32 in value
+ param type VertexAttribPointerTypeARB in value
+ param normalized Boolean in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride)] retained
+ dlflags notlistable
+ category VERSION_2_0
+ version 2.0
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 664
+
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 2.1 commands
+#
+###############################################################################
+###############################################################################
+
+# OpenGL 2.1 (ARB_pixel_buffer_object) commands - none
+
+# OpenGL 2.1 (EXT_texture_sRGB) commands - none
+
+# New commands in OpenGL 2.1
+
+UniformMatrix2x3fv(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [6]
+ category VERSION_2_1
+ version 2.1
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+UniformMatrix3x2fv(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [6]
+ category VERSION_2_1
+ version 2.1
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+UniformMatrix2x4fv(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [8]
+ category VERSION_2_1
+ version 2.1
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+UniformMatrix4x2fv(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [8]
+ category VERSION_2_1
+ version 2.1
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+UniformMatrix3x4fv(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [12]
+ category VERSION_2_1
+ version 2.1
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+UniformMatrix4x3fv(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [12]
+ category VERSION_2_1
+ version 2.1
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 3.0 commands
+#
+###############################################################################
+###############################################################################
+
+# OpenGL 3.0 (EXT_draw_buffers2) commands
+
+ColorMaski(index, r, g, b, a)
+ return void
+ param index UInt32 in value
+ param r Boolean in value
+ param g Boolean in value
+ param b Boolean in value
+ param a Boolean in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ glxflags ignore
+ glfflags ignore
+
+GetBooleani_v(target, index, data)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param data Boolean out array [COMPSIZE(target)]
+ category VERSION_3_0
+ version 3.0
+ extension
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+GetIntegeri_v(target, index, data)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param data Int32 out array [COMPSIZE(target)]
+ category VERSION_3_0
+ version 3.0
+ extension
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+Enablei(target, index)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ glxflags ignore
+ glfflags ignore
+
+Disablei(target, index)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ glxflags ignore
+ glfflags ignore
+
+IsEnabledi(target, index)
+ return Boolean
+ param target GLenum in value
+ param index UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+# OpenGL 3.0 (EXT_transform_feedback) commands
+
+BeginTransformFeedback(primitiveMode)
+ return void
+ param primitiveMode GLenum in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+EndTransformFeedback()
+ return void
+ category VERSION_3_0
+ version 3.0
+ extension
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+BindBufferRange(target, index, buffer, offset, size)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+BindBufferBase(target, index, buffer)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param buffer UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+TransformFeedbackVaryings(program, count, varyings, bufferMode)
+ return void
+ param program UInt32 in value
+ param count SizeI in value
+ param varyings CharPointer in array [count]
+ param bufferMode GLenum in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name)
+ return void
+ param program UInt32 in value
+ param index UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param size SizeI out array [1]
+ param type GLenum out array [1]
+ param name Char out array [COMPSIZE(length)]
+ category VERSION_3_0
+ dlflags notlistable
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+ClampColor(target, clamp)
+ return void
+ param target ClampColorTargetARB in value
+ param clamp ClampColorModeARB in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ glxropcode 234
+ glxflags ignore
+ offset ?
+
+BeginConditionalRender(id, mode)
+ return void
+ param id UInt32 in value
+ param mode TypeEnum in value
+ category VERSION_3_0
+ version 3.0
+ glfflags ignore
+ glxflags ignore
+
+EndConditionalRender()
+ return void
+ category VERSION_3_0
+ version 3.0
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribIPointer(index, size, type, stride, pointer)
+ return void
+ param index UInt32 in value
+ param size Int32 in value
+ param type VertexAttribEnum in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride)] retained
+ category VERSION_3_0
+ version 3.0
+ dlflags notlistable
+ extension
+ glfflags ignore
+ glxflags ignore
+
+GetVertexAttribIiv(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribEnum in value
+ param params Int32 out array [1]
+ category VERSION_3_0
+ version 3.0
+ dlflags notlistable
+ extension
+ glfflags ignore
+ glxflags ignore
+
+GetVertexAttribIuiv(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribEnum in value
+ param params UInt32 out array [1]
+ category VERSION_3_0
+ version 3.0
+ dlflags notlistable
+ extension
+ glfflags ignore
+ glxflags ignore
+
+# OpenGL 3.0 (NV_vertex_program4) commands
+
+VertexAttribI1i(index, x)
+ return void
+ param index UInt32 in value
+ param x Int32 in value
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ vectorequiv VertexAttribI1iv
+ glxvectorequiv VertexAttribI1iv
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI2i(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Int32 in value
+ param y Int32 in value
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ vectorequiv VertexAttribI2iv
+ glxvectorequiv VertexAttribI2iv
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI3i(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Int32 in value
+ param y Int32 in value
+ param z Int32 in value
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ vectorequiv VertexAttribI3iv
+ glxvectorequiv VertexAttribI3iv
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI4i(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Int32 in value
+ param y Int32 in value
+ param z Int32 in value
+ param w Int32 in value
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ vectorequiv VertexAttribI4iv
+ glxvectorequiv VertexAttribI4iv
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI1ui(index, x)
+ return void
+ param index UInt32 in value
+ param x UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ vectorequiv VertexAttribI1uiv
+ glxvectorequiv VertexAttribI1uiv
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI2ui(index, x, y)
+ return void
+ param index UInt32 in value
+ param x UInt32 in value
+ param y UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ vectorequiv VertexAttribI2uiv
+ glxvectorequiv VertexAttribI2uiv
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI3ui(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x UInt32 in value
+ param y UInt32 in value
+ param z UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ vectorequiv VertexAttribI3uiv
+ glxvectorequiv VertexAttribI3uiv
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI4ui(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x UInt32 in value
+ param y UInt32 in value
+ param z UInt32 in value
+ param w UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ vectorequiv VertexAttribI4uiv
+ glxvectorequiv VertexAttribI4uiv
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI1iv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [1]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI2iv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [2]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI3iv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [3]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI4iv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [4]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI1uiv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [1]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI2uiv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [2]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI3uiv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [3]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI4uiv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [4]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI4bv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int8 in array [4]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI4sv(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [4]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI4ubv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt8 in array [4]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+VertexAttribI4usv(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt16 in array [4]
+ category VERSION_3_0
+ version 3.0
+ deprecated 3.1
+ beginend allow-inside
+ extension
+ glfflags ignore
+ glxflags ignore
+
+# OpenGL 3.0 (EXT_gpu_shader4) commands
+
+GetUniformuiv(program, location, params)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param params UInt32 out array [COMPSIZE(program/location)]
+ category VERSION_3_0
+ dlflags notlistable
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+BindFragDataLocation(program, color, name)
+ return void
+ param program UInt32 in value
+ param color UInt32 in value
+ param name Char in array [COMPSIZE(name)]
+ category VERSION_3_0
+ dlflags notlistable
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+GetFragDataLocation(program, name)
+ return Int32
+ param program UInt32 in value
+ param name Char in array [COMPSIZE(name)]
+ category VERSION_3_0
+ dlflags notlistable
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+Uniform1ui(location, v0)
+ return void
+ param location Int32 in value
+ param v0 UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+Uniform2ui(location, v0, v1)
+ return void
+ param location Int32 in value
+ param v0 UInt32 in value
+ param v1 UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+Uniform3ui(location, v0, v1, v2)
+ return void
+ param location Int32 in value
+ param v0 UInt32 in value
+ param v1 UInt32 in value
+ param v2 UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+Uniform4ui(location, v0, v1, v2, v3)
+ return void
+ param location Int32 in value
+ param v0 UInt32 in value
+ param v1 UInt32 in value
+ param v2 UInt32 in value
+ param v3 UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+Uniform1uiv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count]
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+Uniform2uiv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count*2]
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+Uniform3uiv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count*3]
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+Uniform4uiv(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count*4]
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+# OpenGL 3.0 (EXT_texture_integer) commands
+
+TexParameterIiv(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params Int32 in array [COMPSIZE(pname)]
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+TexParameterIuiv(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params UInt32 in array [COMPSIZE(pname)]
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+GetTexParameterIiv(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category VERSION_3_0
+ dlflags notlistable
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+GetTexParameterIuiv(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params UInt32 out array [COMPSIZE(pname)]
+ category VERSION_3_0
+ dlflags notlistable
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+# New commands in OpenGL 3.0
+
+ClearBufferiv(buffer, drawbuffer, value)
+ return void
+ param buffer GLenum in value
+ param drawbuffer DrawBufferName in value
+ param value Int32 in array [COMPSIZE(buffer)]
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+ClearBufferuiv(buffer, drawbuffer, value)
+ return void
+ param buffer GLenum in value
+ param drawbuffer DrawBufferName in value
+ param value UInt32 in array [COMPSIZE(buffer)]
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+ClearBufferfv(buffer, drawbuffer, value)
+ return void
+ param buffer GLenum in value
+ param drawbuffer DrawBufferName in value
+ param value Float32 in array [COMPSIZE(buffer)]
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+ClearBufferfi(buffer, drawbuffer, depth, stencil)
+ return void
+ param buffer GLenum in value
+ param drawbuffer DrawBufferName in value
+ param depth Float32 in value
+ param stencil Int32 in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+GetStringi(name, index)
+ return String
+ param name GLenum in value
+ param index UInt32 in value
+ category VERSION_3_0
+ version 3.0
+ extension
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glfflags ignore
+ glxsingle ?
+
+passthru: /* OpenGL 3.0 also reuses entry points from these extensions: */
+passthru: /* ARB_framebuffer_object */
+passthru: /* ARB_map_buffer_range */
+passthru: /* ARB_vertex_array_object */
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 3.0 deprecated commands
+#
+###############################################################################
+###############################################################################
+
+# (none - VertexAttribI* were moved back into non-deprecated)
+
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 3.1 commands
+#
+###############################################################################
+###############################################################################
+
+# New commands in OpenGL 3.1 - none
+
+# OpenGL 3.1 (ARB_draw_instanced) commands
+
+DrawArraysInstanced(mode, first, count, primcount)
+ return void
+ param mode BeginMode in value
+ param first Int32 in value
+ param count SizeI in value
+ param primcount SizeI in value
+ category VERSION_3_1
+ version 3.1
+ extension
+ dlflags notlistable
+ vectorequiv ArrayElement
+ glfflags ignore
+ glxflags ignore
+
+DrawElementsInstanced(mode, count, type, indices, primcount)
+ return void
+ param mode BeginMode in value
+ param count SizeI in value
+ param type DrawElementsType in value
+ param indices Void in array [COMPSIZE(count/type)]
+ param primcount SizeI in value
+ category VERSION_3_1
+ version 3.1
+ extension
+ dlflags notlistable
+ vectorequiv ArrayElement
+ glfflags ignore
+ glxflags ignore
+
+# OpenGL 3.1 (ARB_texture_buffer_object) commands
+
+TexBuffer(target, internalformat, buffer)
+ return void
+ param target TextureTarget in value
+ param internalformat GLenum in value
+ param buffer UInt32 in value
+ category VERSION_3_1
+ version 3.1
+ extension
+ glfflags ignore
+ glxflags ignore
+
+# OpenGL 3.1 (ARB_texture_rectangle) commands - none
+
+# OpenGL 3.1 (SNORM texture) commands - none
+
+# OpenGL 3.1 (NV_primitive_restart) commands
+# This is *not* an alias of PrimitiveRestartIndexNV, since it sets
+# server instead of client state.
+
+PrimitiveRestartIndex(index)
+ return void
+ param index UInt32 in value
+ category VERSION_3_1
+ version 3.1
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+passthru: /* OpenGL 3.1 also reuses entry points from these extensions: */
+passthru: /* ARB_copy_buffer */
+passthru: /* ARB_uniform_buffer_object */
+
+
+###############################################################################
+###############################################################################
+#
+# OpenGL 3.2 commands
+#
+###############################################################################
+###############################################################################
+
+# New commands in OpenGL 3.2
+
+GetInteger64i_v(target, index, data)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param data Int64 out array [COMPSIZE(target)]
+ category VERSION_3_2
+ version 3.2
+ extension
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+
+GetBufferParameteri64v(target, pname, params)
+ return void
+ param target BufferTargetARB in value
+ param pname BufferPNameARB in value
+ param params Int64 out array [COMPSIZE(pname)]
+ category VERSION_3_2
+ dlflags notlistable
+ version 3.2
+ extension
+ glxsingle ?
+ glxflags ignore
+
+# OpenGL 3.2 (ARB_depth_clamp) commands - none
+# OpenGL 3.2 (ARB_fragment_coord_conventions) commands - none
+
+# OpenGL 3.2 (ARB_geometry_shader4) commands
+
+ProgramParameteri(program, pname, value)
+ return void
+ param program UInt32 in value
+ param pname GLenum in value
+ param value Int32 in value
+ category VERSION_3_2
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+FramebufferTexture(target, attachment, texture, level)
+ return void
+ param target GLenum in value
+ param attachment GLenum in value
+ param texture UInt32 in value
+ param level Int32 in value
+ category VERSION_3_2
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# FramebufferTextureLayer redeclared in ARB_framebuffer_object
+# FramebufferTextureLayer(target, attachment, texture, level, layer)
+# return void
+# param target GLenum in value
+# param attachment GLenum in value
+# param texture UInt32 in value
+# param level Int32 in value
+# param layer Int32 in value
+# category VERSION_3_2
+# version 1.2
+# extension
+# glxropcode ?
+# glxflags ignore
+# offset ?
+
+FramebufferTextureFace(target, attachment, texture, level, face)
+ return void
+ param target GLenum in value
+ param attachment GLenum in value
+ param texture UInt32 in value
+ param level Int32 in value
+ param face GLenum in value
+ category VERSION_3_2
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# OpenGL 3.2 (ARB_seamless_cube_map) commands - none
+# OpenGL 3.2 (ARB_vertex_array_bgra) commands - none
+
+passthru: /* OpenGL 3.2 also reuses entry points from these extensions: */
+passthru: /* ARB_draw_elements_base_vertex */
+passthru: /* ARB_provoking_vertex */
+passthru: /* ARB_sync */
+passthru: /* ARB_texture_multisample */
+
+
+###############################################################################
+###############################################################################
+#
+# ARB extensions, in order by ARB extension number
+#
+###############################################################################
+###############################################################################
+
+###############################################################################
+#
+# ARB Extension #1
+# ARB_multitexture commands
+#
+###############################################################################
+
+ActiveTextureARB(texture)
+ return void
+ param texture TextureUnit in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 197
+ alias ActiveTexture
+
+ClientActiveTextureARB(texture)
+ return void
+ param texture TextureUnit in value
+ category ARB_multitexture
+ dlflags notlistable
+ glxflags ARB client-handcode client-intercept server-handcode
+ version 1.2
+ alias ClientActiveTexture
+
+MultiTexCoord1dARB(target, s)
+ return void
+ param target TextureUnit in value
+ param s CoordD in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord1dv
+
+MultiTexCoord1dvARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordD in array [1]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 198
+ alias MultiTexCoord1dv
+
+MultiTexCoord1fARB(target, s)
+ return void
+ param target TextureUnit in value
+ param s CoordF in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord1fv
+
+MultiTexCoord1fvARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordF in array [1]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 199
+ alias MultiTexCoord1fv
+
+MultiTexCoord1iARB(target, s)
+ return void
+ param target TextureUnit in value
+ param s CoordI in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord1iv
+
+MultiTexCoord1ivARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordI in array [1]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 200
+ alias MultiTexCoord1iv
+
+MultiTexCoord1sARB(target, s)
+ return void
+ param target TextureUnit in value
+ param s CoordS in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord1sv
+
+MultiTexCoord1svARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordS in array [1]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 201
+ alias MultiTexCoord1sv
+
+MultiTexCoord2dARB(target, s, t)
+ return void
+ param target TextureUnit in value
+ param s CoordD in value
+ param t CoordD in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord2dv
+
+MultiTexCoord2dvARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordD in array [2]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 202
+ alias MultiTexCoord2dv
+
+MultiTexCoord2fARB(target, s, t)
+ return void
+ param target TextureUnit in value
+ param s CoordF in value
+ param t CoordF in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord2fv
+
+MultiTexCoord2fvARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordF in array [2]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 203
+ alias MultiTexCoord2fv
+
+MultiTexCoord2iARB(target, s, t)
+ return void
+ param target TextureUnit in value
+ param s CoordI in value
+ param t CoordI in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord2iv
+
+MultiTexCoord2ivARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordI in array [2]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 204
+ alias MultiTexCoord2iv
+
+MultiTexCoord2sARB(target, s, t)
+ return void
+ param target TextureUnit in value
+ param s CoordS in value
+ param t CoordS in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord2sv
+
+MultiTexCoord2svARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordS in array [2]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 205
+ alias MultiTexCoord2sv
+
+MultiTexCoord3dARB(target, s, t, r)
+ return void
+ param target TextureUnit in value
+ param s CoordD in value
+ param t CoordD in value
+ param r CoordD in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord3dv
+
+MultiTexCoord3dvARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordD in array [3]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 206
+ alias MultiTexCoord3dv
+
+MultiTexCoord3fARB(target, s, t, r)
+ return void
+ param target TextureUnit in value
+ param s CoordF in value
+ param t CoordF in value
+ param r CoordF in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord3fv
+
+MultiTexCoord3fvARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordF in array [3]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 207
+ alias MultiTexCoord3fv
+
+MultiTexCoord3iARB(target, s, t, r)
+ return void
+ param target TextureUnit in value
+ param s CoordI in value
+ param t CoordI in value
+ param r CoordI in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord3iv
+
+MultiTexCoord3ivARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordI in array [3]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 208
+ alias MultiTexCoord3iv
+
+MultiTexCoord3sARB(target, s, t, r)
+ return void
+ param target TextureUnit in value
+ param s CoordS in value
+ param t CoordS in value
+ param r CoordS in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord3sv
+
+MultiTexCoord3svARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordS in array [3]
+ category ARB_multitexture
+ version 1.2
+ glxflags ARB
+ glxropcode 209
+ alias MultiTexCoord3sv
+
+MultiTexCoord4dARB(target, s, t, r, q)
+ return void
+ param target TextureUnit in value
+ param s CoordD in value
+ param t CoordD in value
+ param r CoordD in value
+ param q CoordD in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord4dv
+
+MultiTexCoord4dvARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordD in array [4]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 210
+ alias MultiTexCoord4dv
+
+MultiTexCoord4fARB(target, s, t, r, q)
+ return void
+ param target TextureUnit in value
+ param s CoordF in value
+ param t CoordF in value
+ param r CoordF in value
+ param q CoordF in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord4fv
+
+MultiTexCoord4fvARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordF in array [4]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 211
+ alias MultiTexCoord4fv
+
+MultiTexCoord4iARB(target, s, t, r, q)
+ return void
+ param target TextureUnit in value
+ param s CoordI in value
+ param t CoordI in value
+ param r CoordI in value
+ param q CoordI in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord4iv
+
+MultiTexCoord4ivARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordI in array [4]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 212
+ alias MultiTexCoord4iv
+
+MultiTexCoord4sARB(target, s, t, r, q)
+ return void
+ param target TextureUnit in value
+ param s CoordS in value
+ param t CoordS in value
+ param r CoordS in value
+ param q CoordS in value
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ vectorequiv MultiTexCoord4sv
+
+MultiTexCoord4svARB(target, v)
+ return void
+ param target TextureUnit in value
+ param v CoordS in array [4]
+ category ARB_multitexture
+ glxflags ARB
+ version 1.2
+ glxropcode 213
+ alias MultiTexCoord4sv
+
+################################################################################
+#
+# ARB Extension #2 - GLX_ARB_get_proc_address
+#
+###############################################################################
+
+################################################################################
+#
+# ARB Extension #3
+# ARB_transpose_matrix commands
+#
+###############################################################################
+
+LoadTransposeMatrixfARB(m)
+ return void
+ param m Float32 in array [16]
+ category ARB_transpose_matrix
+ glxflags ARB client-handcode client-intercept server-handcode
+ version 1.2
+ alias LoadTransposeMatrixf
+
+LoadTransposeMatrixdARB(m)
+ return void
+ param m Float64 in array [16]
+ category ARB_transpose_matrix
+ glxflags ARB client-handcode client-intercept server-handcode
+ version 1.2
+ alias LoadTransposeMatrixd
+
+MultTransposeMatrixfARB(m)
+ return void
+ param m Float32 in array [16]
+ category ARB_transpose_matrix
+ glxflags ARB client-handcode client-intercept server-handcode
+ version 1.2
+ alias MultTransposeMatrixf
+
+MultTransposeMatrixdARB(m)
+ return void
+ param m Float64 in array [16]
+ category ARB_transpose_matrix
+ glxflags ARB client-handcode client-intercept server-handcode
+ version 1.2
+ alias MultTransposeMatrixd
+
+################################################################################
+#
+# ARB Extension #4 - WGL_ARB_buffer_region
+#
+###############################################################################
+
+################################################################################
+#
+# ARB Extension #5
+# ARB_multisample commands
+#
+###############################################################################
+
+SampleCoverageARB(value, invert)
+ return void
+ param value ClampedFloat32 in value
+ param invert Boolean in value
+ category ARB_multisample
+ glxflags ARB
+ version 1.2
+ alias SampleCoverage
+
+################################################################################
+#
+# ARB Extension #6
+# ARB_texture_env_add commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_env_add
+
+################################################################################
+#
+# ARB Extension #7
+# ARB_texture_cube_map commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_cube_map
+
+################################################################################
+#
+# ARB Extension #8 - WGL_ARB_extensions_string
+# ARB Extension #9 - WGL_ARB_pixel_format commands
+# ARB Extension #10 - WGL_ARB_make_current_read commands
+# ARB Extension #11 - WGL_ARB_pbuffer
+#
+###############################################################################
+
+################################################################################
+#
+# ARB Extension #12
+# ARB_texture_compression commands
+#
+###############################################################################
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+CompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category ARB_texture_compression
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.2
+ glxropcode 216
+ alias CompressedTexImage3D
+ wglflags client-handcode server-handcode
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+CompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category ARB_texture_compression
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.2
+ glxropcode 215
+ alias CompressedTexImage2D
+ wglflags client-handcode server-handcode
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+CompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category ARB_texture_compression
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.2
+ glxropcode 214
+ alias CompressedTexImage1D
+ wglflags client-handcode server-handcode
+
+CompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category ARB_texture_compression
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.2
+ glxropcode 219
+ alias CompressedTexSubImage3D
+ wglflags client-handcode server-handcode
+
+CompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category ARB_texture_compression
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.2
+ glxropcode 218
+ alias CompressedTexSubImage2D
+ wglflags client-handcode server-handcode
+
+CompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param data CompressedTextureARB in array [imageSize]
+ category ARB_texture_compression
+ dlflags handcode
+ glxflags ARB client-handcode server-handcode
+ version 1.2
+ glxropcode 217
+ alias CompressedTexSubImage1D
+ wglflags client-handcode server-handcode
+
+GetCompressedTexImageARB(target, level, img)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param img CompressedTextureARB out array [COMPSIZE(target/level)]
+ category ARB_texture_compression
+ dlflags notlistable
+ glxflags ARB client-handcode server-handcode
+ version 1.2
+ glxsingle 160
+ alias GetCompressedTexImage
+ wglflags client-handcode server-handcode
+
+################################################################################
+#
+# ARB Extension #13
+# ARB_texture_border_clamp commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_border_clamp
+
+###############################################################################
+#
+# ARB Extension #14
+# ARB_point_parameters commands
+#
+###############################################################################
+
+PointParameterfARB(pname, param)
+ return void
+ param pname PointParameterNameARB in value
+ param param CheckedFloat32 in value
+ category ARB_point_parameters
+ version 1.0
+ glxflags ARB
+ glxropcode 2065
+ extension
+ alias PointParameterf
+
+PointParameterfvARB(pname, params)
+ return void
+ param pname PointParameterNameARB in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category ARB_point_parameters
+ version 1.0
+ glxflags ARB
+ glxropcode 2066
+ extension
+ alias PointParameterfv
+
+################################################################################
+#
+# ARB Extension #15
+# ARB_vertex_blend commands
+#
+###############################################################################
+
+WeightbvARB(size, weights)
+ return void
+ param size Int32 in value
+ param weights Int8 in array [size]
+ category ARB_vertex_blend
+ version 1.1
+ extension
+ glxropcode 220
+ glxflags ignore
+ offset ?
+
+WeightsvARB(size, weights)
+ return void
+ param size Int32 in value
+ param weights Int16 in array [size]
+ category ARB_vertex_blend
+ version 1.1
+ extension
+ glxropcode 222
+ glxflags ignore
+ offset ?
+
+WeightivARB(size, weights)
+ return void
+ param size Int32 in value
+ param weights Int32 in array [size]
+ category ARB_vertex_blend
+ version 1.1
+ extension
+ glxropcode 224
+ glxflags ignore
+ offset ?
+
+WeightfvARB(size, weights)
+ return void
+ param size Int32 in value
+ param weights Float32 in array [size]
+ category ARB_vertex_blend
+ version 1.1
+ extension
+ glxropcode 227
+ glxflags ignore
+ offset ?
+
+WeightdvARB(size, weights)
+ return void
+ param size Int32 in value
+ param weights Float64 in array [size]
+ category ARB_vertex_blend
+ version 1.1
+ extension
+ glxropcode 228
+ glxflags ignore
+ offset ?
+
+WeightubvARB(size, weights)
+ return void
+ param size Int32 in value
+ param weights UInt8 in array [size]
+ category ARB_vertex_blend
+ version 1.1
+ extension
+ glxropcode 221
+ glxflags ignore
+ offset ?
+
+WeightusvARB(size, weights)
+ return void
+ param size Int32 in value
+ param weights UInt16 in array [size]
+ category ARB_vertex_blend
+ version 1.1
+ extension
+ glxropcode 223
+ glxflags ignore
+ offset ?
+
+WeightuivARB(size, weights)
+ return void
+ param size Int32 in value
+ param weights UInt32 in array [size]
+ category ARB_vertex_blend
+ version 1.1
+ extension
+ glxropcode 225
+ glxflags ignore
+ offset ?
+
+WeightPointerARB(size, type, stride, pointer)
+ return void
+ param size Int32 in value
+ param type WeightPointerTypeARB in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(type/stride)] retained
+ category ARB_vertex_blend
+ version 1.1
+ extension
+ dlflags notlistable
+ glxflags ignore
+ offset ?
+
+VertexBlendARB(count)
+ return void
+ param count Int32 in value
+ category ARB_vertex_blend
+ version 1.1
+ extension
+ glxropcode 226
+ glxflags ignore
+ offset ?
+
+################################################################################
+#
+# ARB Extension #16
+# ARB_matrix_palette commands
+#
+###############################################################################
+
+CurrentPaletteMatrixARB(index)
+ return void
+ param index Int32 in value
+ category ARB_matrix_palette
+ version 1.1
+ extension
+ glxropcode 4329
+ glxflags ignore
+ offset ?
+
+MatrixIndexubvARB(size, indices)
+ return void
+ param size Int32 in value
+ param indices UInt8 in array [size]
+ category ARB_matrix_palette
+ version 1.1
+ extension
+ glxropcode 4326
+ glxflags ignore
+ offset ?
+
+MatrixIndexusvARB(size, indices)
+ return void
+ param size Int32 in value
+ param indices UInt16 in array [size]
+ category ARB_matrix_palette
+ version 1.1
+ extension
+ glxropcode 4327
+ glxflags ignore
+ offset ?
+
+MatrixIndexuivARB(size, indices)
+ return void
+ param size Int32 in value
+ param indices UInt32 in array [size]
+ category ARB_matrix_palette
+ version 1.1
+ extension
+ glxropcode 4328
+ glxflags ignore
+ offset ?
+
+MatrixIndexPointerARB(size, type, stride, pointer)
+ return void
+ param size Int32 in value
+ param type MatrixIndexPointerTypeARB in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(type/stride)] retained
+ category ARB_matrix_palette
+ version 1.1
+ extension
+ dlflags notlistable
+ glxflags ignore
+ offset ?
+
+################################################################################
+#
+# ARB Extension #17
+# ARB_texture_env_combine commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_env_combine
+
+################################################################################
+#
+# ARB Extension #18
+# ARB_texture_env_crossbar commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_env_crossbar
+
+################################################################################
+#
+# ARB Extension #19
+# ARB_texture_env_dot3 commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_env_dot3
+
+###############################################################################
+#
+# ARB Extension #20 - WGL_ARB_render_texture
+#
+###############################################################################
+
+###############################################################################
+#
+# ARB Extension #21
+# ARB_texture_mirrored_repeat commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_mirrored_repeat
+
+###############################################################################
+#
+# ARB Extension #22
+# ARB_depth_texture commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_depth_texture
+
+###############################################################################
+#
+# ARB Extension #23
+# ARB_shadow commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_shadow
+
+###############################################################################
+#
+# ARB Extension #24
+# ARB_shadow_ambient commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_shadow_ambient
+
+###############################################################################
+#
+# ARB Extension #25
+# ARB_window_pos commands
+# Note: all entry points use glxropcode ropcode 230, with 3 float parameters
+#
+###############################################################################
+
+WindowPos2dARB(x, y)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ category ARB_window_pos
+ vectorequiv WindowPos2dvARB
+ version 1.0
+ alias WindowPos2d
+
+WindowPos2dvARB(v)
+ return void
+ param v CoordD in array [2]
+ category ARB_window_pos
+ version 1.0
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ alias WindowPos2dv
+
+WindowPos2fARB(x, y)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ category ARB_window_pos
+ vectorequiv WindowPos2fvARB
+ version 1.0
+ alias WindowPos2f
+
+WindowPos2fvARB(v)
+ return void
+ param v CoordF in array [2]
+ category ARB_window_pos
+ version 1.0
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ alias WindowPos2fv
+
+WindowPos2iARB(x, y)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ category ARB_window_pos
+ vectorequiv WindowPos2ivARB
+ version 1.0
+ alias WindowPos2i
+
+WindowPos2ivARB(v)
+ return void
+ param v CoordI in array [2]
+ category ARB_window_pos
+ version 1.0
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ alias WindowPos2iv
+
+WindowPos2sARB(x, y)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ category ARB_window_pos
+ vectorequiv WindowPos2svARB
+ version 1.0
+ alias WindowPos2s
+
+WindowPos2svARB(v)
+ return void
+ param v CoordS in array [2]
+ category ARB_window_pos
+ version 1.0
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ alias WindowPos2sv
+
+WindowPos3dARB(x, y, z)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ param z CoordD in value
+ vectorequiv WindowPos3dvARB
+ category ARB_window_pos
+ version 1.0
+ alias WindowPos3d
+
+WindowPos3dvARB(v)
+ return void
+ param v CoordD in array [3]
+ category ARB_window_pos
+ version 1.0
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ alias WindowPos3dv
+
+WindowPos3fARB(x, y, z)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ param z CoordF in value
+ category ARB_window_pos
+ vectorequiv WindowPos3fvARB
+ version 1.0
+ alias WindowPos3f
+
+WindowPos3fvARB(v)
+ return void
+ param v CoordF in array [3]
+ category ARB_window_pos
+ version 1.0
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ alias WindowPos3fv
+
+WindowPos3iARB(x, y, z)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ param z CoordI in value
+ category ARB_window_pos
+ vectorequiv WindowPos3ivARB
+ version 1.0
+ alias WindowPos3i
+
+WindowPos3ivARB(v)
+ return void
+ param v CoordI in array [3]
+ category ARB_window_pos
+ version 1.0
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ alias WindowPos3iv
+
+WindowPos3sARB(x, y, z)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ param z CoordS in value
+ category ARB_window_pos
+ vectorequiv WindowPos3svARB
+ version 1.0
+ alias WindowPos3s
+
+WindowPos3svARB(v)
+ return void
+ param v CoordS in array [3]
+ category ARB_window_pos
+ version 1.0
+ glxropcode 230
+ glxflags client-handcode server-handcode
+ alias WindowPos3sv
+
+###############################################################################
+#
+# ARB Extension #26
+# ARB_vertex_program commands
+#
+###############################################################################
+
+VertexAttrib1dARB(index, x)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib1dvARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib1d
+
+VertexAttrib1dvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [1]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4197
+ alias VertexAttrib1dv
+
+VertexAttrib1fARB(index, x)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib1fvARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib1f
+
+VertexAttrib1fvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [1]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4193
+ alias VertexAttrib1fv
+
+VertexAttrib1sARB(index, x)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib1svARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib1s
+
+VertexAttrib1svARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [1]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4189
+ alias VertexAttrib1sv
+
+VertexAttrib2dARB(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib2dvARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib2d
+
+VertexAttrib2dvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [2]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4198
+ alias VertexAttrib2dv
+
+VertexAttrib2fARB(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib2fvARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib2f
+
+VertexAttrib2fvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [2]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4194
+ alias VertexAttrib2fv
+
+VertexAttrib2sARB(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ param y Int16 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib2svARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib2s
+
+VertexAttrib2svARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [2]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4190
+ alias VertexAttrib2sv
+
+VertexAttrib3dARB(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib3dvARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib3d
+
+VertexAttrib3dvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [3]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4199
+ alias VertexAttrib3dv
+
+VertexAttrib3fARB(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib3fvARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib3f
+
+VertexAttrib3fvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [3]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4195
+ alias VertexAttrib3fv
+
+VertexAttrib3sARB(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ param y Int16 in value
+ param z Int16 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib3svARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib3s
+
+VertexAttrib3svARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [3]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4191
+ alias VertexAttrib3sv
+
+VertexAttrib4NbvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Int8 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttrib4Nbv
+
+VertexAttrib4NivARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttrib4Niv
+
+VertexAttrib4NsvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttrib4Nsv
+
+VertexAttrib4NubARB(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x UInt8 in value
+ param y UInt8 in value
+ param z UInt8 in value
+ param w UInt8 in value
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttrib4Nub
+
+VertexAttrib4NubvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt8 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4201
+ alias VertexAttrib4Nubv
+
+VertexAttrib4NuivARB(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttrib4Nuiv
+
+VertexAttrib4NusvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt16 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttrib4Nusv
+
+VertexAttrib4bvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Int8 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttrib4bv
+
+VertexAttrib4dARB(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ param w Float64 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib4dvARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib4d
+
+VertexAttrib4dvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4200
+ alias VertexAttrib4dv
+
+VertexAttrib4fARB(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ param w Float32 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib4fvARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib4f
+
+VertexAttrib4fvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4196
+ alias VertexAttrib4fv
+
+VertexAttrib4ivARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttrib4iv
+
+VertexAttrib4sARB(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ param y Int16 in value
+ param z Int16 in value
+ param w Int16 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv VertexAttrib4svARB
+ extension soft WINSOFT NV10
+ alias VertexAttrib4s
+
+VertexAttrib4svARB(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4192
+ alias VertexAttrib4sv
+
+VertexAttrib4ubvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt8 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttrib4ubv
+
+VertexAttrib4uivARB(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttrib4uiv
+
+VertexAttrib4usvARB(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt16 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttrib4usv
+
+VertexAttribPointerARB(index, size, type, normalized, stride, pointer)
+ return void
+ param index UInt32 in value
+ param size Int32 in value
+ param type VertexAttribPointerTypeARB in value
+ param normalized Boolean in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride)] retained
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias VertexAttribPointer
+
+EnableVertexAttribArrayARB(index)
+ return void
+ param index UInt32 in value
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias EnableVertexAttribArray
+
+DisableVertexAttribArrayARB(index)
+ return void
+ param index UInt32 in value
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ alias DisableVertexAttribArray
+
+ProgramStringARB(target, format, len, string)
+ return void
+ param target ProgramTargetARB in value
+ param format ProgramFormatARB in value
+ param len SizeI in value
+ param string Void in array [len]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 667
+
+BindProgramARB(target, program)
+ return void
+ param target ProgramTargetARB in value
+ param program UInt32 in value
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxropcode 4180
+ offset 579
+
+DeleteProgramsARB(n, programs)
+ return void
+ param n SizeI in value
+ param programs UInt32 in array [n]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxvendorpriv 1294
+ offset 580
+
+GenProgramsARB(n, programs)
+ return void
+ param n SizeI in value
+ param programs UInt32 out array [n]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxvendorpriv 1295
+ offset 582
+
+ProgramEnvParameter4dARB(target, index, x, y, z, w)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ param w Float64 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv ProgramEnvParameter4dvARB
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 668
+
+ProgramEnvParameter4dvARB(target, index, params)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param params Float64 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 669
+
+ProgramEnvParameter4fARB(target, index, x, y, z, w)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ param w Float32 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv ProgramEnvParameter4fvARB
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 670
+
+ProgramEnvParameter4fvARB(target, index, params)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param params Float32 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 671
+
+ProgramLocalParameter4dARB(target, index, x, y, z, w)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ param w Float64 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv ProgramLocalParameter4dvARB
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 672
+
+ProgramLocalParameter4dvARB(target, index, params)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param params Float64 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 673
+
+ProgramLocalParameter4fARB(target, index, x, y, z, w)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ param w Float32 in value
+ category ARB_vertex_program
+ version 1.3
+ vectorequiv ProgramLocalParameter4fvARB
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 674
+
+ProgramLocalParameter4fvARB(target, index, params)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param params Float32 in array [4]
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 675
+
+GetProgramEnvParameterdvARB(target, index, params)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param params Float64 out array [4]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 676
+
+GetProgramEnvParameterfvARB(target, index, params)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param params Float32 out array [4]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 677
+
+GetProgramLocalParameterdvARB(target, index, params)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param params Float64 out array [4]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 678
+
+GetProgramLocalParameterfvARB(target, index, params)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param params Float32 out array [4]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 679
+
+GetProgramivARB(target, pname, params)
+ return void
+ param target ProgramTargetARB in value
+ param pname ProgramPropertyARB in value
+ param params Int32 out array [1]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 680
+
+GetProgramStringARB(target, pname, string)
+ return void
+ param target ProgramTargetARB in value
+ param pname ProgramStringPropertyARB in value
+ param string Void out array [COMPSIZE(target,pname)]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 681
+
+GetVertexAttribdvARB(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribPropertyARB in value
+ param params Float64 out array [4]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxvendorpriv 1301
+ alias GetVertexAttribdv
+
+GetVertexAttribfvARB(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribPropertyARB in value
+ param params Float32 out array [4]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxvendorpriv 1302
+ alias GetVertexAttribfv
+
+GetVertexAttribivARB(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribPropertyARB in value
+ param params Int32 out array [4]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxvendorpriv 1303
+ alias GetVertexAttribiv
+
+GetVertexAttribPointervARB(index, pname, pointer)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribPointerPropertyARB in value
+ param pointer VoidPointer out array [1]
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxflags ignore
+ alias GetVertexAttribPointerv
+
+IsProgramARB(program)
+ return Boolean
+ param program UInt32 in value
+ dlflags notlistable
+ category ARB_vertex_program
+ version 1.3
+ extension soft WINSOFT NV10
+ glxvendorpriv 1304
+ alias IsProgram
+
+
+###############################################################################
+#
+# ARB Extension #27
+# ARB_fragment_program commands
+#
+###############################################################################
+
+# All ARB_fragment_program entry points are shared with ARB_vertex_program,
+# and are only included in that #define block, for now.
+newcategory: ARB_fragment_program
+passthru: /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+
+###############################################################################
+#
+# ARB Extension #28
+# ARB_vertex_buffer_object commands
+#
+###############################################################################
+
+BindBufferARB(target, buffer)
+ return void
+ param target BufferTargetARB in value
+ param buffer UInt32 in value
+ category ARB_vertex_buffer_object
+ version 1.2
+ extension
+ alias BindBuffer
+
+DeleteBuffersARB(n, buffers)
+ return void
+ param n SizeI in value
+ param buffers ConstUInt32 in array [n]
+ category ARB_vertex_buffer_object
+ version 1.2
+ extension
+ alias DeleteBuffers
+
+GenBuffersARB(n, buffers)
+ return void
+ param n SizeI in value
+ param buffers UInt32 out array [n]
+ category ARB_vertex_buffer_object
+ version 1.2
+ extension
+ alias GenBuffers
+
+IsBufferARB(buffer)
+ return Boolean
+ param buffer UInt32 in value
+ category ARB_vertex_buffer_object
+ version 1.2
+ extension
+ alias IsBuffer
+
+BufferDataARB(target, size, data, usage)
+ return void
+ param target BufferTargetARB in value
+ param size BufferSizeARB in value
+ param data ConstVoid in array [size]
+ param usage BufferUsageARB in value
+ category ARB_vertex_buffer_object
+ version 1.2
+ extension
+ alias BufferData
+
+BufferSubDataARB(target, offset, size, data)
+ return void
+ param target BufferTargetARB in value
+ param offset BufferOffsetARB in value
+ param size BufferSizeARB in value
+ param data ConstVoid in array [size]
+ category ARB_vertex_buffer_object
+ version 1.2
+ extension
+ alias BufferSubData
+
+GetBufferSubDataARB(target, offset, size, data)
+ return void
+ param target BufferTargetARB in value
+ param offset BufferOffsetARB in value
+ param size BufferSizeARB in value
+ param data Void out array [size]
+ category ARB_vertex_buffer_object
+ dlflags notlistable
+ version 1.2
+ extension
+ alias GetBufferSubData
+
+MapBufferARB(target, access)
+ return VoidPointer
+ param target BufferTargetARB in value
+ param access BufferAccessARB in value
+ category ARB_vertex_buffer_object
+ version 1.2
+ extension
+ alias MapBuffer
+
+UnmapBufferARB(target)
+ return Boolean
+ param target BufferTargetARB in value
+ category ARB_vertex_buffer_object
+ version 1.2
+ extension
+ alias UnmapBuffer
+
+GetBufferParameterivARB(target, pname, params)
+ return void
+ param target BufferTargetARB in value
+ param pname BufferPNameARB in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category ARB_vertex_buffer_object
+ dlflags notlistable
+ version 1.2
+ extension
+ alias GetBufferParameteriv
+
+GetBufferPointervARB(target, pname, params)
+ return void
+ param target BufferTargetARB in value
+ param pname BufferPointerNameARB in value
+ param params VoidPointer out array [1]
+ category ARB_vertex_buffer_object
+ dlflags notlistable
+ version 1.2
+ extension
+ alias GetBufferPointerv
+
+###############################################################################
+#
+# ARB Extension #29
+# ARB_occlusion_query commands
+#
+###############################################################################
+
+GenQueriesARB(n, ids)
+ return void
+ param n SizeI in value
+ param ids UInt32 out array [n]
+ category ARB_occlusion_query
+ version 1.5
+ extension
+ alias GenQueries
+
+DeleteQueriesARB(n, ids)
+ return void
+ param n SizeI in value
+ param ids UInt32 in array [n]
+ category ARB_occlusion_query
+ version 1.5
+ extension
+ alias DeleteQueries
+
+IsQueryARB(id)
+ return Boolean
+ param id UInt32 in value
+ category ARB_occlusion_query
+ version 1.5
+ extension
+ alias IsQuery
+
+BeginQueryARB(target, id)
+ return void
+ param target GLenum in value
+ param id UInt32 in value
+ category ARB_occlusion_query
+ version 1.5
+ extension
+ alias BeginQuery
+
+EndQueryARB(target)
+ return void
+ param target GLenum in value
+ category ARB_occlusion_query
+ version 1.5
+ extension
+ alias EndQuery
+
+GetQueryivARB(target, pname, params)
+ return void
+ param target GLenum in value
+ param pname GLenum in value
+ param params Int32 out array [pname]
+ category ARB_occlusion_query
+ dlflags notlistable
+ version 1.5
+ extension
+ alias GetQueryiv
+
+GetQueryObjectivARB(id, pname, params)
+ return void
+ param id UInt32 in value
+ param pname GLenum in value
+ param params Int32 out array [pname]
+ category ARB_occlusion_query
+ dlflags notlistable
+ version 1.5
+ extension
+ alias GetQueryObjectiv
+
+GetQueryObjectuivARB(id, pname, params)
+ return void
+ param id UInt32 in value
+ param pname GLenum in value
+ param params UInt32 out array [pname]
+ category ARB_occlusion_query
+ dlflags notlistable
+ version 1.5
+ extension
+ alias GetQueryObjectuiv
+
+###############################################################################
+#
+# ARB Extension #30
+# ARB_shader_objects commands
+#
+###############################################################################
+
+DeleteObjectARB(obj)
+ return void
+ param obj handleARB in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetHandleARB(pname)
+ return handleARB
+ param pname GLenum in value
+ category ARB_shader_objects
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+DetachObjectARB(containerObj, attachedObj)
+ return void
+ param containerObj handleARB in value
+ param attachedObj handleARB in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias DetachShader
+
+CreateShaderObjectARB(shaderType)
+ return handleARB
+ param shaderType GLenum in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias CreateShader
+
+ShaderSourceARB(shaderObj, count, string, length)
+ return void
+ param shaderObj handleARB in value
+ param count SizeI in value
+ param string charPointerARB in array [count]
+ param length Int32 in array [1]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias ShaderSource
+
+CompileShaderARB(shaderObj)
+ return void
+ param shaderObj handleARB in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias CompileShader
+
+CreateProgramObjectARB()
+ return handleARB
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias CreateProgram
+
+AttachObjectARB(containerObj, obj)
+ return void
+ param containerObj handleARB in value
+ param obj handleARB in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias AttachShader
+
+LinkProgramARB(programObj)
+ return void
+ param programObj handleARB in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias LinkProgram
+
+UseProgramObjectARB(programObj)
+ return void
+ param programObj handleARB in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias UseProgram
+
+ValidateProgramARB(programObj)
+ return void
+ param programObj handleARB in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias ValidateProgram
+
+Uniform1fARB(location, v0)
+ return void
+ param location Int32 in value
+ param v0 Float32 in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform1f
+
+Uniform2fARB(location, v0, v1)
+ return void
+ param location Int32 in value
+ param v0 Float32 in value
+ param v1 Float32 in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform2f
+
+Uniform3fARB(location, v0, v1, v2)
+ return void
+ param location Int32 in value
+ param v0 Float32 in value
+ param v1 Float32 in value
+ param v2 Float32 in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform3f
+
+Uniform4fARB(location, v0, v1, v2, v3)
+ return void
+ param location Int32 in value
+ param v0 Float32 in value
+ param v1 Float32 in value
+ param v2 Float32 in value
+ param v3 Float32 in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform4f
+
+Uniform1iARB(location, v0)
+ return void
+ param location Int32 in value
+ param v0 Int32 in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform1i
+
+Uniform2iARB(location, v0, v1)
+ return void
+ param location Int32 in value
+ param v0 Int32 in value
+ param v1 Int32 in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform2i
+
+Uniform3iARB(location, v0, v1, v2)
+ return void
+ param location Int32 in value
+ param v0 Int32 in value
+ param v1 Int32 in value
+ param v2 Int32 in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform3i
+
+Uniform4iARB(location, v0, v1, v2, v3)
+ return void
+ param location Int32 in value
+ param v0 Int32 in value
+ param v1 Int32 in value
+ param v2 Int32 in value
+ param v3 Int32 in value
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform4i
+
+Uniform1fvARB(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform1fv
+
+Uniform2fvARB(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform2fv
+
+Uniform3fvARB(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform3fv
+
+Uniform4fvARB(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform4fv
+
+Uniform1ivARB(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform1iv
+
+Uniform2ivARB(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform2iv
+
+Uniform3ivARB(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform3iv
+
+Uniform4ivARB(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias Uniform4iv
+
+UniformMatrix2fvARB(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias UniformMatrix2fv
+
+UniformMatrix3fvARB(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias UniformMatrix3fv
+
+UniformMatrix4fvARB(location, count, transpose, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count]
+ category ARB_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias UniformMatrix4fv
+
+GetObjectParameterfvARB(obj, pname, params)
+ return void
+ param obj handleARB in value
+ param pname GLenum in value
+ param params Float32 out array [pname]
+ category ARB_shader_objects
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetObjectParameterivARB(obj, pname, params)
+ return void
+ param obj handleARB in value
+ param pname GLenum in value
+ param params Int32 out array [pname]
+ category ARB_shader_objects
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetInfoLogARB(obj, maxLength, length, infoLog)
+ return void
+ param obj handleARB in value
+ param maxLength SizeI in value
+ param length SizeI out array [1]
+ param infoLog charARB out array [length]
+ category ARB_shader_objects
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetAttachedObjectsARB(containerObj, maxCount, count, obj)
+ return void
+ param containerObj handleARB in value
+ param maxCount SizeI in value
+ param count SizeI out array [1]
+ param obj handleARB out array [count]
+ category ARB_shader_objects
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ alias GetAttachedShaders
+
+GetUniformLocationARB(programObj, name)
+ return Int32
+ param programObj handleARB in value
+ param name charARB in array []
+ category ARB_shader_objects
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ alias GetUniformLocation
+
+GetActiveUniformARB(programObj, index, maxLength, length, size, type, name)
+ return void
+ param programObj handleARB in value
+ param index UInt32 in value
+ param maxLength SizeI in value
+ param length SizeI out array [1]
+ param size Int32 out array [1]
+ param type GLenum out array [1]
+ param name charARB out array []
+ category ARB_shader_objects
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ alias GetActiveUniform
+
+GetUniformfvARB(programObj, location, params)
+ return void
+ param programObj handleARB in value
+ param location Int32 in value
+ param params Float32 out array [location]
+ category ARB_shader_objects
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ alias GetUniformfv
+
+GetUniformivARB(programObj, location, params)
+ return void
+ param programObj handleARB in value
+ param location Int32 in value
+ param params Int32 out array [location]
+ category ARB_shader_objects
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ alias GetUniformiv
+
+GetShaderSourceARB(obj, maxLength, length, source)
+ return void
+ param obj handleARB in value
+ param maxLength SizeI in value
+ param length SizeI out array [1]
+ param source charARB out array [length]
+ category ARB_shader_objects
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ alias GetShaderSource
+
+
+###############################################################################
+#
+# ARB Extension #31
+# ARB_vertex_shader commands
+#
+###############################################################################
+
+BindAttribLocationARB(programObj, index, name)
+ return void
+ param programObj handleARB in value
+ param index UInt32 in value
+ param name charARB in array []
+ category ARB_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias BindAttribLocation
+
+GetActiveAttribARB(programObj, index, maxLength, length, size, type, name)
+ return void
+ param programObj handleARB in value
+ param index UInt32 in value
+ param maxLength SizeI in value
+ param length SizeI out array [1]
+ param size Int32 out array [1]
+ param type GLenum out array [1]
+ param name charARB out array []
+ category ARB_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ alias GetActiveAttrib
+
+GetAttribLocationARB(programObj, name)
+ return Int32
+ param programObj handleARB in value
+ param name charARB in array []
+ category ARB_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ alias GetAttribLocation
+
+###############################################################################
+#
+# ARB Extension #32
+# ARB_fragment_shader commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_fragment_shader
+
+###############################################################################
+#
+# ARB Extension #33
+# ARB_shading_language_100 commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_shading_language_100
+
+###############################################################################
+#
+# ARB Extension #34
+# ARB_texture_non_power_of_two commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_non_power_of_two
+
+###############################################################################
+#
+# ARB Extension #35
+# ARB_point_sprite commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_point_sprite
+
+###############################################################################
+#
+# ARB Extension #36
+# ARB_fragment_program_shadow commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_fragment_program_shadow
+
+###############################################################################
+#
+# ARB Extension #37
+# ARB_draw_buffers commands
+#
+###############################################################################
+
+DrawBuffersARB(n, bufs)
+ return void
+ param n SizeI in value
+ param bufs DrawBufferModeATI in array [n]
+ category ARB_draw_buffers
+ version 1.5
+ extension
+ alias DrawBuffers
+
+###############################################################################
+#
+# ARB Extension #38
+# ARB_texture_rectangle commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_rectangle
+
+###############################################################################
+#
+# ARB Extension #39
+# ARB_color_buffer_float commands
+#
+###############################################################################
+
+ClampColorARB(target, clamp)
+ return void
+ param target ClampColorTargetARB in value
+ param clamp ClampColorModeARB in value
+ category ARB_color_buffer_float
+ version 1.5
+ extension
+ glxropcode 234
+ glxflags ignore
+ alias ClampColor
+
+###############################################################################
+#
+# ARB Extension #40
+# ARB_half_float_pixel commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_half_float_pixel
+
+###############################################################################
+#
+# ARB Extension #41
+# ARB_texture_float commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_float
+
+###############################################################################
+#
+# ARB Extension #42
+# ARB_pixel_buffer_object commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_pixel_buffer_object
+
+###############################################################################
+#
+# ARB Extension #43
+# ARB_depth_buffer_float commands (also OpenGL 3.0)
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_depth_buffer_float
+
+###############################################################################
+#
+# ARB Extension #44
+# ARB_draw_instanced commands
+#
+###############################################################################
+
+DrawArraysInstancedARB(mode, first, count, primcount)
+ return void
+ param mode BeginMode in value
+ param first Int32 in value
+ param count SizeI in value
+ param primcount SizeI in value
+ category ARB_draw_instanced
+ version 2.0
+ extension soft WINSOFT
+ dlflags notlistable
+ vectorequiv ArrayElement
+ glfflags ignore
+ glxflags ignore
+ alias DrawArraysInstanced
+
+DrawElementsInstancedARB(mode, count, type, indices, primcount)
+ return void
+ param mode BeginMode in value
+ param count SizeI in value
+ param type DrawElementsType in value
+ param indices Void in array [COMPSIZE(count/type)]
+ param primcount SizeI in value
+ category ARB_draw_instanced
+ version 2.0
+ extension soft WINSOFT
+ dlflags notlistable
+ vectorequiv ArrayElement
+ glfflags ignore
+ glxflags ignore
+ alias DrawElementsInstanced
+
+###############################################################################
+#
+# ARB Extension #45
+# ARB_framebuffer_object commands (also OpenGL 3.0)
+#
+###############################################################################
+
+# Promoted from EXT_framebuffer_object
+IsRenderbuffer(renderbuffer)
+ return Boolean
+ param renderbuffer UInt32 in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxvendorpriv 1422
+ glxflags ignore
+ offset ?
+
+BindRenderbuffer(target, renderbuffer)
+ return void
+ param target RenderbufferTarget in value
+ param renderbuffer UInt32 in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxropcode 4316
+ glxflags ignore
+ offset ?
+
+DeleteRenderbuffers(n, renderbuffers)
+ return void
+ param n SizeI in value
+ param renderbuffers UInt32 in array [n]
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxropcode 4317
+ glxflags ignore
+ offset ?
+
+GenRenderbuffers(n, renderbuffers)
+ return void
+ param n SizeI in value
+ param renderbuffers UInt32 out array [n]
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxvendorpriv 1423
+ glxflags ignore
+ offset ?
+
+RenderbufferStorage(target, internalformat, width, height)
+ return void
+ param target RenderbufferTarget in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxropcode 4318
+ glxflags ignore
+ offset ?
+
+GetRenderbufferParameteriv(target, pname, params)
+ return void
+ param target RenderbufferTarget in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category ARB_framebuffer_object
+ dlflags notlistable
+ version 3.0
+ extension
+ glxvendorpriv 1424
+ glxflags ignore
+ offset ?
+
+IsFramebuffer(framebuffer)
+ return Boolean
+ param framebuffer UInt32 in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxvendorpriv 1425
+ glxflags ignore
+ offset ?
+
+BindFramebuffer(target, framebuffer)
+ return void
+ param target FramebufferTarget in value
+ param framebuffer UInt32 in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxropcode 4319
+ glxflags ignore
+ offset ?
+
+DeleteFramebuffers(n, framebuffers)
+ return void
+ param n SizeI in value
+ param framebuffers UInt32 in array [n]
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxropcode 4320
+ glxflags ignore
+ offset ?
+
+GenFramebuffers(n, framebuffers)
+ return void
+ param n SizeI in value
+ param framebuffers UInt32 out array [n]
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxvendorpriv 1426
+ glxflags ignore
+ offset ?
+
+CheckFramebufferStatus(target)
+ return GLenum
+ param target FramebufferTarget in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxvendorpriv 1427
+ glxflags ignore
+ offset ?
+
+FramebufferTexture1D(target, attachment, textarget, texture, level)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param textarget GLenum in value
+ param texture UInt32 in value
+ param level Int32 in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxropcode 4321
+ glxflags ignore
+ offset ?
+
+FramebufferTexture2D(target, attachment, textarget, texture, level)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param textarget GLenum in value
+ param texture UInt32 in value
+ param level Int32 in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxropcode 4322
+ glxflags ignore
+ offset ?
+
+FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param textarget GLenum in value
+ param texture UInt32 in value
+ param level Int32 in value
+ param zoffset Int32 in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxropcode 4323
+ glxflags ignore
+ offset ?
+
+FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param renderbuffertarget RenderbufferTarget in value
+ param renderbuffer UInt32 in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxropcode 4324
+ glxflags ignore
+ offset ?
+
+GetFramebufferAttachmentParameteriv(target, attachment, pname, params)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category ARB_framebuffer_object
+ dlflags notlistable
+ version 3.0
+ extension
+ glxvendorpriv 1428
+ glxflags ignore
+ offset ?
+
+GenerateMipmap(target)
+ return void
+ param target GLenum in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension
+ glxropcode 4325
+ glxflags ignore
+ offset ?
+
+# Promoted from EXT_framebuffer_blit
+BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
+ return void
+ param srcX0 Int32 in value
+ param srcY0 Int32 in value
+ param srcX1 Int32 in value
+ param srcY1 Int32 in value
+ param dstX0 Int32 in value
+ param dstY0 Int32 in value
+ param dstX1 Int32 in value
+ param dstY1 Int32 in value
+ param mask ClearBufferMask in value
+ param filter GLenum in value
+ category ARB_framebuffer_object
+ version 3.0
+ glxropcode 4330
+ offset ?
+
+# Promoted from EXT_framebuffer_multisample
+RenderbufferStorageMultisample(target, samples, internalformat, width, height)
+ return void
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ category ARB_framebuffer_object
+ version 3.0
+ glxropcode 4331
+ offset ?
+
+# Promoted from ARB_geometry_shader4
+FramebufferTextureLayer(target, attachment, texture, level, layer)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ param layer CheckedInt32 in value
+ category ARB_framebuffer_object
+ version 3.0
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+
+
+###############################################################################
+#
+# ARB Extension #46
+# ARB_framebuffer_sRGB commands (also OpenGL 3.0)
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_framebuffer_sRGB
+
+###############################################################################
+#
+# ARB Extension #47
+# ARB_geometry_shader4 commands
+#
+###############################################################################
+
+ProgramParameteriARB(program, pname, value)
+ return void
+ param program UInt32 in value
+ param pname ProgramParameterPName in value
+ param value Int32 in value
+ category ARB_geometry_shader4
+ version 3.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+
+FramebufferTextureARB(target, attachment, texture, level)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ category ARB_geometry_shader4
+ version 3.0
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+
+FramebufferTextureLayerARB(target, attachment, texture, level, layer)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ param layer CheckedInt32 in value
+ category ARB_geometry_shader4
+ version 3.0
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ alias FramebufferTextureLayer
+
+FramebufferTextureFaceARB(target, attachment, texture, level, face)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ param face TextureTarget in value
+ category ARB_geometry_shader4
+ version 3.0
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+
+###############################################################################
+#
+# ARB Extension #48
+# ARB_half_float_vertex commands (also OpenGL 3.0)
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_half_float_vertex
+
+###############################################################################
+#
+# ARB Extension #49
+# ARB_instanced_arrays commands
+#
+###############################################################################
+
+VertexAttribDivisorARB(index, divisor)
+ return void
+ param index UInt32 in value
+ param divisor UInt32 in value
+ category ARB_instanced_arrays
+ version 2.0
+ extension
+ glfflags ignore
+ glxflags ignore
+
+###############################################################################
+#
+# ARB Extension #50
+# ARB_map_buffer_range commands (also OpenGL 3.0)
+#
+###############################################################################
+
+MapBufferRange(target, offset, length, access)
+ return VoidPointer
+ param target BufferTargetARB in value
+ param offset BufferOffset in value
+ param length BufferSize in value
+ param access BufferAccessMask in value
+ category ARB_map_buffer_range
+ version 3.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# Promoted from APPLE_flush_buffer_range
+FlushMappedBufferRange(target, offset, length)
+ return void
+ param target BufferTargetARB in value
+ param offset BufferOffset in value
+ param length BufferSize in value
+ category ARB_map_buffer_range
+ version 3.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# ARB Extension #51
+# ARB_texture_buffer_object commands
+#
+###############################################################################
+
+TexBufferARB(target, internalformat, buffer)
+ return void
+ param target TextureTarget in value
+ param internalformat GLenum in value
+ param buffer UInt32 in value
+ category ARB_texture_buffer_object
+ version 3.0
+ extension soft WINSOFT NV50
+ glfflags ignore
+ alias TexBuffer
+
+###############################################################################
+#
+# ARB Extension #52
+# ARB_texture_compression_rgtc commands (also OpenGL 3.0)
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_compression_rgtc
+
+###############################################################################
+#
+# ARB Extension #53
+# ARB_texture_rg commands (also OpenGL 3.0)
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_rg
+
+###############################################################################
+#
+# ARB Extension #54
+# ARB_vertex_array_object commands (also OpenGL 3.0)
+#
+###############################################################################
+
+# Promoted from APPLE_vertex_array_object
+BindVertexArray(array)
+ return void
+ param array UInt32 in value
+ category ARB_vertex_array_object
+ version 3.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DeleteVertexArrays(n, arrays)
+ return void
+ param n SizeI in value
+ param arrays UInt32 in array [n]
+ category ARB_vertex_array_object
+ version 3.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GenVertexArrays(n, arrays)
+ return void
+ param n SizeI in value
+ param arrays UInt32 out array [n]
+ category ARB_vertex_array_object
+ version 3.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+IsVertexArray(array)
+ return Boolean
+ param array UInt32 in value
+ category ARB_vertex_array_object
+ version 3.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# ARB Extension #55 - WGL_ARB_create_context
+# ARB Extension #56 - GLX_ARB_create_context
+#
+###############################################################################
+
+###############################################################################
+#
+# ARB Extension #57
+# ARB_uniform_buffer_object commands
+#
+###############################################################################
+
+GetUniformIndices(program, uniformCount, uniformNames, uniformIndices)
+ return void
+ param program UInt32 in value
+ param uniformCount SizeI in value
+ param uniformNames CharPointer in array [COMPSIZE(uniformCount)]
+ param uniformIndices UInt32 out array [COMPSIZE(uniformCount)]
+ category ARB_uniform_buffer_object
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)
+ return void
+ param program UInt32 in value
+ param uniformCount SizeI in value
+ param uniformIndices UInt32 in array [COMPSIZE(uniformCount)]
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category ARB_uniform_buffer_object
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName)
+ return void
+ param program UInt32 in value
+ param uniformIndex UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param uniformName Char out array [bufSize]
+ category ARB_uniform_buffer_object
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetUniformBlockIndex(program, uniformBlockName)
+ return UInt32
+ param program UInt32 in value
+ param uniformBlockName Char in array [COMPSIZE()]
+ category ARB_uniform_buffer_object
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)
+ return void
+ param program UInt32 in value
+ param uniformBlockIndex UInt32 in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category ARB_uniform_buffer_object
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)
+ return void
+ param program UInt32 in value
+ param uniformBlockIndex UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param uniformBlockName Char out array [bufSize]
+ category ARB_uniform_buffer_object
+ dlflags notlistable
+ version 2.0
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
+ return void
+ param program UInt32 in value
+ param uniformBlockIndex UInt32 in value
+ param uniformBlockBinding UInt32 in value
+ category ARB_uniform_buffer_object
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+
+###############################################################################
+#
+# ARB Extension #58
+# ARB_compatibility commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_compatibility
+
+###############################################################################
+#
+# ARB Extension #59
+# ARB_copy_buffer commands
+#
+###############################################################################
+
+CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
+ return void
+ param readTarget GLenum in value
+ param writeTarget GLenum in value
+ param readOffset BufferOffset in value
+ param writeOffset BufferOffset in value
+ param size BufferSize in value
+ category ARB_copy_buffer
+ version 3.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# ARB Extension #60
+# ARB_shader_texture_lod commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_shader_texture_lod
+
+###############################################################################
+#
+# ARB Extension #61
+# ARB_depth_clamp commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_depth_clamp
+
+###############################################################################
+#
+# ARB Extension #62
+# ARB_draw_elements_base_vertex commands
+#
+###############################################################################
+
+DrawElementsBaseVertex(mode, count, type, indices, basevertex)
+ return void
+ param mode GLenum in value
+ param count SizeI in value
+ param type DrawElementsType in value
+ param indices Void in array [COMPSIZE(count/type)]
+ param basevertex Int32 in value
+ category ARB_draw_elements_base_vertex
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex)
+ return void
+ param mode GLenum in value
+ param start UInt32 in value
+ param end UInt32 in value
+ param count SizeI in value
+ param type DrawElementsType in value
+ param indices Void in array [COMPSIZE(count/type)]
+ param basevertex Int32 in value
+ category ARB_draw_elements_base_vertex
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DrawElementsInstancedBaseVertex(mode, count, type, indices, primcount, basevertex)
+ return void
+ param mode GLenum in value
+ param count SizeI in value
+ param type DrawElementsType in value
+ param indices Void in array [COMPSIZE(count/type)]
+ param primcount SizeI in value
+ param basevertex Int32 in value
+ category ARB_draw_elements_base_vertex
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiDrawElementsBaseVertex(mode, count, type, indices, primcount, basevertex)
+ return void
+ param mode GLenum in value
+ param count SizeI in array [COMPSIZE(primcount)]
+ param type DrawElementsType in value
+ param indices VoidPointer in array [COMPSIZE(primcount)]
+ param primcount SizeI in value
+ param basevertex Int32 in array [COMPSIZE(primcount)]
+ category ARB_draw_elements_base_vertex
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# ARB Extension #63
+# ARB_fragment_coord_conventions commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_fragment_coord_conventions
+
+###############################################################################
+#
+# ARB Extension #64
+# ARB_provoking_vertex commands
+#
+###############################################################################
+
+ProvokingVertex(mode)
+ return void
+ param mode GLenum in value
+ category ARB_provoking_vertex
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# ARB Extension #65
+# ARB_seamless_cube_map commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_seamless_cube_map
+
+###############################################################################
+#
+# ARB Extension #66
+# ARB_sync commands
+#
+###############################################################################
+
+FenceSync(condition, flags)
+ return sync
+ param condition GLenum in value
+ param flags GLbitfield in value
+ category ARB_sync
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+IsSync(sync)
+ return Boolean
+ param sync sync in value
+ category ARB_sync
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DeleteSync(sync)
+ return void
+ param sync sync in value
+ category ARB_sync
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ClientWaitSync(sync, flags, timeout)
+ return GLenum
+ param sync sync in value
+ param flags GLbitfield in value
+ param timeout UInt64 in value
+ category ARB_sync
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+WaitSync(sync, flags, timeout)
+ return void
+ param sync sync in value
+ param flags GLbitfield in value
+ param timeout UInt64 in value
+ category ARB_sync
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetInteger64v(pname, params)
+ return void
+ param pname GLenum in value
+ param params Int64 out array [COMPSIZE(pname)]
+ category ARB_sync
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetSynciv(sync, pname, bufSize, length, values)
+ return void
+ param sync sync in value
+ param pname GLenum in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param values Int32 out array [length]
+ category ARB_sync
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# ARB Extension #67
+# ARB_texture_multisample commands
+#
+###############################################################################
+
+TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
+ return void
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat Int32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param fixedsamplelocations Boolean in value
+ category ARB_texture_multisample
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
+ return void
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat Int32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param fixedsamplelocations Boolean in value
+ category ARB_texture_multisample
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetMultisamplefv(pname, index, val)
+ return void
+ param pname GLenum in value
+ param index UInt32 in value
+ param val Float32 out array [COMPSIZE(pname)]
+ category ARB_texture_multisample
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+SampleMaski(index, mask)
+ return void
+ param index UInt32 in value
+ param mask GLbitfield in value
+ category ARB_texture_multisample
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# ARB Extension #68
+# ARB_vertex_array_bgra commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_vertex_array_bgra
+
+###############################################################################
+#
+# ARB Extension #69
+# ARB_draw_buffers_blend commands
+#
+###############################################################################
+
+BlendEquationi(buf, mode)
+ return void
+ param buf UInt32 in value
+ param mode GLenum in value
+ category ARB_draw_buffers_blend
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BlendEquationSeparatei(buf, modeRGB, modeAlpha)
+ return void
+ param buf UInt32 in value
+ param modeRGB GLenum in value
+ param modeAlpha GLenum in value
+ category ARB_draw_buffers_blend
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BlendFunci(buf, src, dst)
+ return void
+ param buf UInt32 in value
+ param src GLenum in value
+ param dst GLenum in value
+ category ARB_draw_buffers_blend
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
+ return void
+ param buf UInt32 in value
+ param srcRGB GLenum in value
+ param dstRGB GLenum in value
+ param srcAlpha GLenum in value
+ param dstAlpha GLenum in value
+ category ARB_draw_buffers_blend
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# ARB Extension #70
+# ARB_sample_shading commands
+#
+###############################################################################
+
+MinSampleShading(value)
+ return void
+ param value ClampedColorF in value
+ category ARB_sample_shading
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# ARB Extension #71
+# ARB_texture_cube_map_array commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_cube_map_array
+
+###############################################################################
+#
+# ARB Extension #72
+# ARB_texture_gather commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_gather
+
+###############################################################################
+#
+# ARB Extension #73
+# ARB_texture_query_lod commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_texture_query_lod
+
+###############################################################################
+#
+# ARB Extension #74 - WGL_ARB_create_context_profile
+# ARB Extension #75 - GLX_ARB_create_context_profile
+#
+###############################################################################
+
+
+###############################################################################
+###############################################################################
+#
+# Non-ARB extensions, in order by registry extension number
+#
+###############################################################################
+###############################################################################
+
+###############################################################################
+#
+# Extension #1
+# EXT_abgr commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_abgr
+
+###############################################################################
+#
+# Extension #2
+# EXT_blend_color commands
+#
+###############################################################################
+
+BlendColorEXT(red, green, blue, alpha)
+ return void
+ param red ClampedColorF in value
+ param green ClampedColorF in value
+ param blue ClampedColorF in value
+ param alpha ClampedColorF in value
+ category EXT_blend_color
+ version 1.0
+ glxropcode 4096
+ glxflags EXT
+ extension soft
+ alias BlendColor
+
+###############################################################################
+#
+# Extension #3
+# EXT_polygon_offset commands
+#
+###############################################################################
+
+PolygonOffsetEXT(factor, bias)
+ return void
+ param factor Float32 in value
+ param bias Float32 in value
+ category EXT_polygon_offset
+ version 1.0
+ glxropcode 4098
+ glxflags EXT
+ extension soft
+ offset 414
+
+###############################################################################
+#
+# Extension #4
+# EXT_texture commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture
+
+###############################################################################
+#
+# Extension #5 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #6
+# EXT_texture3D commands
+#
+###############################################################################
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+TexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param border CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
+ category EXT_texture3D
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxropcode 4114
+ extension
+ alias TexImage3D
+
+TexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
+ category EXT_texture3D
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxropcode 4115
+ extension
+ alias TexSubImage3D
+
+###############################################################################
+#
+# Extension #7
+# SGIS_texture_filter4 commands
+#
+###############################################################################
+
+GetTexFilterFuncSGIS(target, filter, weights)
+ return void
+ param target TextureTarget in value
+ param filter TextureFilterSGIS in value
+ param weights Float32 out array [COMPSIZE(target/filter)]
+ category SGIS_texture_filter4
+ dlflags notlistable
+ version 1.0
+ glxflags SGI
+ glxvendorpriv 4101
+ extension
+ offset 415
+
+TexFilterFuncSGIS(target, filter, n, weights)
+ return void
+ param target TextureTarget in value
+ param filter TextureFilterSGIS in value
+ param n SizeI in value
+ param weights Float32 in array [n]
+ category SGIS_texture_filter4
+ glxflags SGI
+ version 1.0
+ glxropcode 2064
+ extension
+ offset 416
+
+###############################################################################
+#
+# Extension #8 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #9
+# EXT_subtexture commands
+#
+###############################################################################
+
+TexSubImage1DEXT(target, level, xoffset, width, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width)]
+ category EXT_subtexture
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxropcode 4099
+ extension
+ alias TexSubImage1D
+
+TexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height)]
+ category EXT_subtexture
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxropcode 4100
+ extension
+ alias TexSubImage2D
+
+###############################################################################
+#
+# Extension #10
+# EXT_copy_texture commands
+#
+###############################################################################
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+CopyTexImage1DEXT(target, level, internalformat, x, y, width, border)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param border CheckedInt32 in value
+ category EXT_copy_texture
+ version 1.0
+ glxflags EXT
+ glxropcode 4119
+ extension
+ alias CopyTexImage1D
+
+# Arguably TexelInternalFormat, not PixelInternalFormat
+CopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ param border CheckedInt32 in value
+ category EXT_copy_texture
+ version 1.0
+ glxflags EXT
+ glxropcode 4120
+ extension
+ alias CopyTexImage2D
+
+CopyTexSubImage1DEXT(target, level, xoffset, x, y, width)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ category EXT_copy_texture
+ version 1.0
+ glxflags EXT
+ glxropcode 4121
+ extension
+ alias CopyTexSubImage1D
+
+CopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_copy_texture
+ version 1.0
+ glxflags EXT
+ glxropcode 4122
+ extension
+ alias CopyTexSubImage2D
+
+CopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_copy_texture
+ version 1.0
+ glxflags EXT
+ glxropcode 4123
+ extension
+ alias CopyTexSubImage3D
+
+###############################################################################
+#
+# Extension #11
+# EXT_histogram commands
+#
+###############################################################################
+
+GetHistogramEXT(target, reset, format, type, values)
+ return void
+ param target HistogramTargetEXT in value
+ param reset Boolean in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param values Void out array [COMPSIZE(target/format/type)]
+ category EXT_histogram
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxvendorpriv 5
+ extension
+ offset 417
+
+GetHistogramParameterfvEXT(target, pname, params)
+ return void
+ param target HistogramTargetEXT in value
+ param pname GetHistogramParameterPNameEXT in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category EXT_histogram
+ dlflags notlistable
+ version 1.0
+ glxvendorpriv 6
+ glxflags EXT
+ extension
+ offset 418
+
+GetHistogramParameterivEXT(target, pname, params)
+ return void
+ param target HistogramTargetEXT in value
+ param pname GetHistogramParameterPNameEXT in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_histogram
+ dlflags notlistable
+ version 1.0
+ glxvendorpriv 7
+ glxflags EXT
+ extension
+ offset 419
+
+GetMinmaxEXT(target, reset, format, type, values)
+ return void
+ param target MinmaxTargetEXT in value
+ param reset Boolean in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param values Void out array [COMPSIZE(target/format/type)]
+ category EXT_histogram
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxvendorpriv 8
+ extension
+ offset 420
+
+GetMinmaxParameterfvEXT(target, pname, params)
+ return void
+ param target MinmaxTargetEXT in value
+ param pname GetMinmaxParameterPNameEXT in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category EXT_histogram
+ dlflags notlistable
+ version 1.0
+ glxvendorpriv 9
+ glxflags EXT
+ extension
+ offset 421
+
+GetMinmaxParameterivEXT(target, pname, params)
+ return void
+ param target MinmaxTargetEXT in value
+ param pname GetMinmaxParameterPNameEXT in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_histogram
+ dlflags notlistable
+ version 1.0
+ glxvendorpriv 10
+ glxflags EXT
+ extension
+ offset 422
+
+HistogramEXT(target, width, internalformat, sink)
+ return void
+ param target HistogramTargetEXT in value
+ param width SizeI in value
+ param internalformat PixelInternalFormat in value
+ param sink Boolean in value
+ category EXT_histogram
+ version 1.0
+ glxropcode 4110
+ glxflags EXT
+ extension
+ alias Histogram
+
+MinmaxEXT(target, internalformat, sink)
+ return void
+ param target MinmaxTargetEXT in value
+ param internalformat PixelInternalFormat in value
+ param sink Boolean in value
+ category EXT_histogram
+ version 1.0
+ glxropcode 4111
+ glxflags EXT
+ extension
+ alias Minmax
+
+ResetHistogramEXT(target)
+ return void
+ param target HistogramTargetEXT in value
+ category EXT_histogram
+ version 1.0
+ glxropcode 4112
+ glxflags EXT
+ extension
+ alias ResetHistogram
+
+ResetMinmaxEXT(target)
+ return void
+ param target MinmaxTargetEXT in value
+ category EXT_histogram
+ version 1.0
+ glxropcode 4113
+ glxflags EXT
+ extension
+ alias ResetMinmax
+
+###############################################################################
+#
+# Extension #12
+# EXT_convolution commands
+#
+###############################################################################
+
+ConvolutionFilter1DEXT(target, internalformat, width, format, type, image)
+ return void
+ param target ConvolutionTargetEXT in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param image Void in array [COMPSIZE(format/type/width)]
+ category EXT_convolution
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxropcode 4101
+ extension
+ alias ConvolutionFilter1D
+
+ConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image)
+ return void
+ param target ConvolutionTargetEXT in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param image Void in array [COMPSIZE(format/type/width/height)]
+ category EXT_convolution
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxropcode 4102
+ extension
+ alias ConvolutionFilter2D
+
+ConvolutionParameterfEXT(target, pname, params)
+ return void
+ param target ConvolutionTargetEXT in value
+ param pname ConvolutionParameterEXT in value
+ param params CheckedFloat32 in value
+ category EXT_convolution
+ version 1.0
+ glxropcode 4103
+ glxflags EXT
+ extension
+ alias ConvolutionParameterf
+
+ConvolutionParameterfvEXT(target, pname, params)
+ return void
+ param target ConvolutionTargetEXT in value
+ param pname ConvolutionParameterEXT in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category EXT_convolution
+ version 1.0
+ glxropcode 4104
+ glxflags EXT
+ extension
+ alias ConvolutionParameterfv
+
+ConvolutionParameteriEXT(target, pname, params)
+ return void
+ param target ConvolutionTargetEXT in value
+ param pname ConvolutionParameterEXT in value
+ param params CheckedInt32 in value
+ category EXT_convolution
+ version 1.0
+ glxropcode 4105
+ glxflags EXT
+ extension
+ alias ConvolutionParameteri
+
+ConvolutionParameterivEXT(target, pname, params)
+ return void
+ param target ConvolutionTargetEXT in value
+ param pname ConvolutionParameterEXT in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category EXT_convolution
+ version 1.0
+ glxropcode 4106
+ glxflags EXT
+ extension
+ alias ConvolutionParameteriv
+
+CopyConvolutionFilter1DEXT(target, internalformat, x, y, width)
+ return void
+ param target ConvolutionTargetEXT in value
+ param internalformat PixelInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ category EXT_convolution
+ version 1.0
+ glxropcode 4107
+ glxflags EXT
+ extension
+ alias CopyConvolutionFilter1D
+
+CopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height)
+ return void
+ param target ConvolutionTargetEXT in value
+ param internalformat PixelInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_convolution
+ version 1.0
+ glxropcode 4108
+ glxflags EXT
+ extension
+ alias CopyConvolutionFilter2D
+
+GetConvolutionFilterEXT(target, format, type, image)
+ return void
+ param target ConvolutionTargetEXT in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param image Void out array [COMPSIZE(target/format/type)]
+ category EXT_convolution
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxvendorpriv 1
+ extension
+ offset 423
+
+GetConvolutionParameterfvEXT(target, pname, params)
+ return void
+ param target ConvolutionTargetEXT in value
+ param pname ConvolutionParameterEXT in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category EXT_convolution
+ dlflags notlistable
+ version 1.0
+ glxvendorpriv 2
+ glxflags EXT
+ extension
+ offset 424
+
+GetConvolutionParameterivEXT(target, pname, params)
+ return void
+ param target ConvolutionTargetEXT in value
+ param pname ConvolutionParameterEXT in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_convolution
+ dlflags notlistable
+ version 1.0
+ glxvendorpriv 3
+ glxflags EXT
+ extension
+ offset 425
+
+GetSeparableFilterEXT(target, format, type, row, column, span)
+ return void
+ param target SeparableTargetEXT in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param row Void out array [COMPSIZE(target/format/type)]
+ param column Void out array [COMPSIZE(target/format/type)]
+ param span Void out array [COMPSIZE(target/format/type)]
+ category EXT_convolution
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxvendorpriv 4
+ extension
+ offset 426
+
+SeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column)
+ return void
+ param target SeparableTargetEXT in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param row Void in array [COMPSIZE(target/format/type/width)]
+ param column Void in array [COMPSIZE(target/format/type/height)]
+ category EXT_convolution
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxropcode 4109
+ extension
+ alias SeparableFilter2D
+
+###############################################################################
+#
+# Extension #13
+# SGI_color_matrix commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGI_color_matrix
+
+###############################################################################
+#
+# Extension #14
+# SGI_color_table commands
+#
+###############################################################################
+
+ColorTableSGI(target, internalformat, width, format, type, table)
+ return void
+ param target ColorTableTargetSGI in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param table Void in array [COMPSIZE(format/type/width)]
+ category SGI_color_table
+ dlflags handcode
+ glxflags client-handcode server-handcode SGI
+ version 1.0
+ glxropcode 2053
+ extension
+ alias ColorTable
+
+ColorTableParameterfvSGI(target, pname, params)
+ return void
+ param target ColorTableTargetSGI in value
+ param pname ColorTableParameterPNameSGI in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category SGI_color_table
+ version 1.0
+ glxropcode 2054
+ glxflags SGI
+ extension
+ alias ColorTableParameterfv
+
+ColorTableParameterivSGI(target, pname, params)
+ return void
+ param target ColorTableTargetSGI in value
+ param pname ColorTableParameterPNameSGI in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category SGI_color_table
+ version 1.0
+ glxropcode 2055
+ glxflags SGI
+ extension
+ alias ColorTableParameteriv
+
+CopyColorTableSGI(target, internalformat, x, y, width)
+ return void
+ param target ColorTableTargetSGI in value
+ param internalformat PixelInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ category SGI_color_table
+ version 1.0
+ glxropcode 2056
+ glxflags SGI
+ extension
+ alias CopyColorTable
+
+GetColorTableSGI(target, format, type, table)
+ return void
+ param target ColorTableTargetSGI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param table Void out array [COMPSIZE(target/format/type)]
+ category SGI_color_table
+ dlflags notlistable
+ glxflags client-handcode server-handcode SGI
+ version 1.0
+ glxvendorpriv 4098
+ extension
+ offset 427
+
+GetColorTableParameterfvSGI(target, pname, params)
+ return void
+ param target ColorTableTargetSGI in value
+ param pname GetColorTableParameterPNameSGI in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category SGI_color_table
+ dlflags notlistable
+ version 1.0
+ glxflags SGI
+ glxvendorpriv 4099
+ extension
+ offset 428
+
+GetColorTableParameterivSGI(target, pname, params)
+ return void
+ param target ColorTableTargetSGI in value
+ param pname GetColorTableParameterPNameSGI in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category SGI_color_table
+ dlflags notlistable
+ version 1.0
+ glxflags SGI
+ glxvendorpriv 4100
+ extension
+ offset 429
+
+###############################################################################
+#
+# Extension #15
+# SGIX_pixel_texture commands
+#
+###############################################################################
+
+PixelTexGenSGIX(mode)
+ return void
+ param mode PixelTexGenModeSGIX in value
+ category SGIX_pixel_texture
+ version 1.0
+ glxflags SGI
+ glxropcode 2059
+ extension
+ offset 430
+
+###############################################################################
+#
+# Extension #15 (variant)
+# SGIS_pixel_texture commands
+# Both SGIS and SGIX forms have extension #15!
+#
+###############################################################################
+
+PixelTexGenParameteriSGIS(pname, param)
+ return void
+ param pname PixelTexGenParameterNameSGIS in value
+ param param CheckedInt32 in value
+ category SGIS_pixel_texture
+ version 1.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 431
+
+PixelTexGenParameterivSGIS(pname, params)
+ return void
+ param pname PixelTexGenParameterNameSGIS in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category SGIS_pixel_texture
+ version 1.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 432
+
+PixelTexGenParameterfSGIS(pname, param)
+ return void
+ param pname PixelTexGenParameterNameSGIS in value
+ param param CheckedFloat32 in value
+ category SGIS_pixel_texture
+ version 1.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 433
+
+PixelTexGenParameterfvSGIS(pname, params)
+ return void
+ param pname PixelTexGenParameterNameSGIS in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category SGIS_pixel_texture
+ version 1.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 434
+
+GetPixelTexGenParameterivSGIS(pname, params)
+ return void
+ param pname PixelTexGenParameterNameSGIS in value
+ param params CheckedInt32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category SGIS_pixel_texture
+ version 1.0
+ extension
+ glxvendorpriv ?
+ glxflags ignore
+ offset 435
+
+GetPixelTexGenParameterfvSGIS(pname, params)
+ return void
+ param pname PixelTexGenParameterNameSGIS in value
+ param params CheckedFloat32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category SGIS_pixel_texture
+ version 1.0
+ extension
+ glxvendorpriv ?
+ glxflags ignore
+ offset 436
+
+###############################################################################
+#
+# Extension #16
+# SGIS_texture4D commands
+#
+###############################################################################
+
+TexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param size4d SizeI in value
+ param border CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height/depth/size4d)]
+ category SGIS_texture4D
+ dlflags handcode
+ glxflags client-handcode server-handcode SGI
+ version 1.0
+ glxropcode 2057
+ extension
+ offset 437
+
+TexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels)
+ return void
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param woffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param size4d SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height/depth/size4d)]
+ category SGIS_texture4D
+ dlflags handcode
+ glxflags client-handcode server-handcode SGI
+ version 1.0
+ glxropcode 2058
+ extension
+ offset 438
+
+###############################################################################
+#
+# Extension #17
+# SGI_texture_color_table commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGI_texture_color_table
+
+###############################################################################
+#
+# Extension #18
+# EXT_cmyka commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_cmyka
+
+###############################################################################
+#
+# Extension #19 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #20
+# EXT_texture_object commands
+#
+###############################################################################
+
+AreTexturesResidentEXT(n, textures, residences)
+ return Boolean
+ param n SizeI in value
+ param textures Texture in array [n]
+ param residences Boolean out array [n]
+ category EXT_texture_object
+ glxflags EXT
+ glxvendorpriv 11
+ dlflags notlistable
+ version 1.0
+ extension
+ offset 439
+
+BindTextureEXT(target, texture)
+ return void
+ param target TextureTarget in value
+ param texture Texture in value
+ category EXT_texture_object
+ version 1.0
+ glxflags EXT
+ glxropcode 4117
+ extension
+ alias BindTexture
+
+DeleteTexturesEXT(n, textures)
+ return void
+ param n SizeI in value
+ param textures Texture in array [n]
+ category EXT_texture_object
+ dlflags notlistable
+ version 1.0
+ glxflags EXT
+ glxvendorpriv 12
+ extension
+ offset 561
+
+GenTexturesEXT(n, textures)
+ return void
+ param n SizeI in value
+ param textures Texture out array [n]
+ category EXT_texture_object
+ dlflags notlistable
+ version 1.0
+ glxflags EXT
+ glxvendorpriv 13
+ extension
+ offset 440
+
+IsTextureEXT(texture)
+ return Boolean
+ param texture Texture in value
+ category EXT_texture_object
+ dlflags notlistable
+ version 1.0
+ glxflags EXT
+ glxvendorpriv 14
+ extension
+ offset 441
+
+PrioritizeTexturesEXT(n, textures, priorities)
+ return void
+ param n SizeI in value
+ param textures Texture in array [n]
+ param priorities ClampedFloat32 in array [n]
+ category EXT_texture_object
+ glxflags EXT
+ version 1.0
+ glxropcode 4118
+ extension
+ alias PrioritizeTextures
+
+###############################################################################
+#
+# Extension #21
+# SGIS_detail_texture commands
+#
+###############################################################################
+
+DetailTexFuncSGIS(target, n, points)
+ return void
+ param target TextureTarget in value
+ param n SizeI in value
+ param points Float32 in array [n*2]
+ category SGIS_detail_texture
+ glxflags SGI
+ version 1.0
+ glxropcode 2051
+ extension
+ offset 442
+
+GetDetailTexFuncSGIS(target, points)
+ return void
+ param target TextureTarget in value
+ param points Float32 out array [COMPSIZE(target)]
+ category SGIS_detail_texture
+ dlflags notlistable
+ version 1.0
+ glxflags SGI
+ glxvendorpriv 4096
+ extension
+ offset 443
+
+###############################################################################
+#
+# Extension #22
+# SGIS_sharpen_texture commands
+#
+###############################################################################
+
+SharpenTexFuncSGIS(target, n, points)
+ return void
+ param target TextureTarget in value
+ param n SizeI in value
+ param points Float32 in array [n*2]
+ category SGIS_sharpen_texture
+ glxflags SGI
+ version 1.0
+ glxropcode 2052
+ extension
+ offset 444
+
+GetSharpenTexFuncSGIS(target, points)
+ return void
+ param target TextureTarget in value
+ param points Float32 out array [COMPSIZE(target)]
+ category SGIS_sharpen_texture
+ dlflags notlistable
+ version 1.0
+ glxflags SGI
+ glxvendorpriv 4097
+ extension
+ offset 445
+
+###############################################################################
+#
+# EXT_packed_pixels commands
+# Extension #23
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_packed_pixels
+
+###############################################################################
+#
+# Extension #24
+# SGIS_texture_lod commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIS_texture_lod
+
+###############################################################################
+#
+# Extension #25
+# SGIS_multisample commands
+#
+###############################################################################
+
+SampleMaskSGIS(value, invert)
+ return void
+ param value ClampedFloat32 in value
+ param invert Boolean in value
+ category SGIS_multisample
+ version 1.1
+ glxropcode 2048
+ glxflags SGI
+ extension
+ alias SampleMaskEXT
+
+SamplePatternSGIS(pattern)
+ return void
+ param pattern SamplePatternSGIS in value
+ category SGIS_multisample
+ version 1.0
+ glxropcode 2049
+ glxflags SGI
+ extension
+ alias SamplePatternEXT
+
+###############################################################################
+#
+# Extension #26 - no specification?
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #27
+# EXT_rescale_normal commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_rescale_normal
+
+###############################################################################
+#
+# Extension #28 - GLX_EXT_visual_info
+# Extension #29 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #30
+# EXT_vertex_array commands
+#
+###############################################################################
+
+ArrayElementEXT(i)
+ return void
+ param i Int32 in value
+ category EXT_vertex_array
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ extension
+ alias ArrayElement
+
+ColorPointerEXT(size, type, stride, count, pointer)
+ return void
+ param size Int32 in value
+ param type ColorPointerType in value
+ param stride SizeI in value
+ param count SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride/count)] retained
+ category EXT_vertex_array
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ extension
+ offset 448
+
+DrawArraysEXT(mode, first, count)
+ return void
+ param mode BeginMode in value
+ param first Int32 in value
+ param count SizeI in value
+ category EXT_vertex_array
+ dlflags handcode
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ glxropcode 4116
+ extension
+ alias DrawArrays
+
+EdgeFlagPointerEXT(stride, count, pointer)
+ return void
+ param stride SizeI in value
+ param count SizeI in value
+ param pointer Boolean in array [COMPSIZE(stride/count)] retained
+ category EXT_vertex_array
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ extension
+ offset 449
+
+GetPointervEXT(pname, params)
+ return void
+ param pname GetPointervPName in value
+ param params VoidPointer out array [1]
+ category EXT_vertex_array
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ extension
+ alias GetPointerv
+
+IndexPointerEXT(type, stride, count, pointer)
+ return void
+ param type IndexPointerType in value
+ param stride SizeI in value
+ param count SizeI in value
+ param pointer Void in array [COMPSIZE(type/stride/count)] retained
+ category EXT_vertex_array
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ extension
+ offset 450
+
+NormalPointerEXT(type, stride, count, pointer)
+ return void
+ param type NormalPointerType in value
+ param stride SizeI in value
+ param count SizeI in value
+ param pointer Void in array [COMPSIZE(type/stride/count)] retained
+ category EXT_vertex_array
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ extension
+ offset 451
+
+TexCoordPointerEXT(size, type, stride, count, pointer)
+ return void
+ param size Int32 in value
+ param type TexCoordPointerType in value
+ param stride SizeI in value
+ param count SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride/count)] retained
+ category EXT_vertex_array
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ extension
+ offset 452
+
+VertexPointerEXT(size, type, stride, count, pointer)
+ return void
+ param size Int32 in value
+ param type VertexPointerType in value
+ param stride SizeI in value
+ param count SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride/count)] retained
+ category EXT_vertex_array
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.0
+ extension
+ offset 453
+
+###############################################################################
+#
+# Extension #31
+# EXT_misc_attribute commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_misc_attribute
+
+###############################################################################
+#
+# Extension #32
+# SGIS_generate_mipmap commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIS_generate_mipmap
+
+###############################################################################
+#
+# Extension #33
+# SGIX_clipmap commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_clipmap
+
+###############################################################################
+#
+# Extension #34
+# SGIX_shadow commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_shadow
+
+###############################################################################
+#
+# Extension #35
+# SGIS_texture_edge_clamp commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIS_texture_edge_clamp
+
+###############################################################################
+#
+# Extension #36
+# SGIS_texture_border_clamp commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIS_texture_border_clamp
+
+###############################################################################
+#
+# Extension #37
+# EXT_blend_minmax commands
+#
+###############################################################################
+
+BlendEquationEXT(mode)
+ return void
+ param mode BlendEquationModeEXT in value
+ category EXT_blend_minmax
+ version 1.0
+ glxropcode 4097
+ glxflags EXT
+ extension soft
+ alias BlendEquation
+
+###############################################################################
+#
+# Extension #38
+# EXT_blend_subtract commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_blend_subtract
+
+###############################################################################
+#
+# Extension #39
+# EXT_blend_logic_op commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_blend_logic_op
+
+###############################################################################
+#
+# Extension #40 - GLX_SGI_swap_control
+# Extension #41 - GLX_SGI_video_sync
+# Extension #42 - GLX_SGI_make_current_read
+# Extension #43 - GLX_SGIX_video_source
+# Extension #44 - GLX_EXT_visual_rating
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #45
+# SGIX_interlace commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_interlace
+
+###############################################################################
+#
+# Extension #46
+# SGIX_pixel_tiles commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_pixel_tiles
+
+###############################################################################
+#
+# Extension #47 - GLX_EXT_import_context
+# Extension #48 - skipped
+# Extension #49 - GLX_SGIX_fbconfig
+# Extension #50 - GLX_SGIX_pbuffer
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #51
+# SGIX_texture_select commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_texture_select
+
+###############################################################################
+#
+# Extension #52
+# SGIX_sprite commands
+#
+###############################################################################
+
+SpriteParameterfSGIX(pname, param)
+ return void
+ param pname SpriteParameterNameSGIX in value
+ param param CheckedFloat32 in value
+ category SGIX_sprite
+ version 1.0
+ glxflags SGI
+ glxropcode 2060
+ extension
+ offset 454
+
+SpriteParameterfvSGIX(pname, params)
+ return void
+ param pname SpriteParameterNameSGIX in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category SGIX_sprite
+ version 1.0
+ glxflags SGI
+ glxropcode 2061
+ extension
+ offset 455
+
+SpriteParameteriSGIX(pname, param)
+ return void
+ param pname SpriteParameterNameSGIX in value
+ param param CheckedInt32 in value
+ category SGIX_sprite
+ version 1.0
+ glxflags SGI
+ glxropcode 2062
+ extension
+ offset 456
+
+SpriteParameterivSGIX(pname, params)
+ return void
+ param pname SpriteParameterNameSGIX in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category SGIX_sprite
+ version 1.0
+ glxflags SGI
+ glxropcode 2063
+ extension
+ offset 457
+
+###############################################################################
+#
+# Extension #53
+# SGIX_texture_multi_buffer commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_texture_multi_buffer
+
+###############################################################################
+#
+# Extension #54
+# EXT_point_parameters / SGIS_point_parameters commands
+#
+###############################################################################
+
+PointParameterfEXT(pname, param)
+ return void
+ param pname PointParameterNameARB in value
+ param param CheckedFloat32 in value
+ category EXT_point_parameters
+ version 1.0
+ glxflags SGI
+ extension
+ alias PointParameterfARB
+
+PointParameterfvEXT(pname, params)
+ return void
+ param pname PointParameterNameARB in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category EXT_point_parameters
+ version 1.0
+ glxflags SGI
+ extension
+ alias PointParameterfvARB
+
+PointParameterfSGIS(pname, param)
+ return void
+ param pname PointParameterNameARB in value
+ param param CheckedFloat32 in value
+ category SGIS_point_parameters
+ version 1.0
+ glxflags SGI
+ extension
+ alias PointParameterfARB
+
+PointParameterfvSGIS(pname, params)
+ return void
+ param pname PointParameterNameARB in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category SGIS_point_parameters
+ version 1.0
+ glxflags SGI
+ extension
+ alias PointParameterfvARB
+
+###############################################################################
+#
+# Extension #55
+# SGIX_instruments commands
+#
+###############################################################################
+
+GetInstrumentsSGIX()
+ return Int32
+ dlflags notlistable
+ category SGIX_instruments
+ version 1.0
+ glxflags SGI
+ glxvendorpriv 4102
+ extension
+ offset 460
+
+InstrumentsBufferSGIX(size, buffer)
+ return void
+ param size SizeI in value
+ param buffer Int32 out array [size] retained
+ dlflags notlistable
+ category SGIX_instruments
+ version 1.0
+ glxflags SGI
+ glxvendorpriv 4103
+ extension
+ offset 461
+
+PollInstrumentsSGIX(marker_p)
+ return Int32
+ param marker_p Int32 out array [1]
+ dlflags notlistable
+ category SGIX_instruments
+ version 1.0
+ glxflags SGI
+ glxvendorpriv 4104
+ extension
+ offset 462
+
+ReadInstrumentsSGIX(marker)
+ return void
+ param marker Int32 in value
+ category SGIX_instruments
+ version 1.0
+ glxflags SGI
+ glxropcode 2077
+ extension
+ offset 463
+
+StartInstrumentsSGIX()
+ return void
+ category SGIX_instruments
+ version 1.0
+ glxflags SGI
+ glxropcode 2069
+ extension
+ offset 464
+
+StopInstrumentsSGIX(marker)
+ return void
+ param marker Int32 in value
+ category SGIX_instruments
+ version 1.0
+ glxflags SGI
+ glxropcode 2070
+ extension
+ offset 465
+
+###############################################################################
+#
+# Extension #56
+# SGIX_texture_scale_bias commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_texture_scale_bias
+
+###############################################################################
+#
+# Extension #57
+# SGIX_framezoom commands
+#
+###############################################################################
+
+FrameZoomSGIX(factor)
+ return void
+ param factor CheckedInt32 in value
+ category SGIX_framezoom
+ version 1.0
+ glxflags SGI
+ glxropcode 2072
+ extension
+ offset 466
+
+###############################################################################
+#
+# Extension #58
+# SGIX_tag_sample_buffer commands
+#
+###############################################################################
+
+TagSampleBufferSGIX()
+ return void
+ category SGIX_tag_sample_buffer
+ version 1.0
+ glxropcode 2050
+ glxflags SGI
+ extension
+ offset 467
+
+###############################################################################
+#
+# Extension #59
+# SGIX_polynomial_ffd commands
+#
+###############################################################################
+
+DeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points)
+ return void
+ param target FfdTargetSGIX in value
+ param u1 CoordD in value
+ param u2 CoordD in value
+ param ustride Int32 in value
+ param uorder CheckedInt32 in value
+ param v1 CoordD in value
+ param v2 CoordD in value
+ param vstride Int32 in value
+ param vorder CheckedInt32 in value
+ param w1 CoordD in value
+ param w2 CoordD in value
+ param wstride Int32 in value
+ param worder CheckedInt32 in value
+ param points CoordD in array [COMPSIZE(target/ustride/uorder/vstride/vorder/wstride/worder)]
+ dlflags handcode
+ category SGIX_polynomial_ffd
+ version 1.0
+ glxflags SGI ignore
+ glxropcode 2073
+ extension
+ offset ?
+
+DeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points)
+ return void
+ param target FfdTargetSGIX in value
+ param u1 CoordF in value
+ param u2 CoordF in value
+ param ustride Int32 in value
+ param uorder CheckedInt32 in value
+ param v1 CoordF in value
+ param v2 CoordF in value
+ param vstride Int32 in value
+ param vorder CheckedInt32 in value
+ param w1 CoordF in value
+ param w2 CoordF in value
+ param wstride Int32 in value
+ param worder CheckedInt32 in value
+ param points CoordF in array [COMPSIZE(target/ustride/uorder/vstride/vorder/wstride/worder)]
+ category SGIX_polynomial_ffd
+ dlflags handcode
+ version 1.0
+ glxflags SGI ignore
+ glxropcode 2074
+ extension
+ offset ?
+
+DeformSGIX(mask)
+ return void
+ param mask FfdMaskSGIX in value
+ category SGIX_polynomial_ffd
+ version 1.0
+ glxflags SGI ignore
+ glxropcode 2075
+ extension
+ offset ?
+
+LoadIdentityDeformationMapSGIX(mask)
+ return void
+ param mask FfdMaskSGIX in value
+ category SGIX_polynomial_ffd
+ version 1.0
+ glxflags SGI ignore
+ glxropcode 2076
+ extension
+ offset ?
+
+###############################################################################
+#
+# Extension #60
+# SGIX_reference_plane commands
+#
+###############################################################################
+
+ReferencePlaneSGIX(equation)
+ return void
+ param equation Float64 in array [4]
+ category SGIX_reference_plane
+ version 1.0
+ glxflags SGI
+ glxropcode 2071
+ extension
+ offset 468
+
+###############################################################################
+#
+# Extension #61
+# SGIX_flush_raster commands
+#
+###############################################################################
+
+FlushRasterSGIX()
+ return void
+ category SGIX_flush_raster
+ version 1.0
+ dlflags notlistable
+ glxflags SGI
+ glxvendorpriv 4105
+ extension
+ offset 469
+
+###############################################################################
+#
+# Extension #62 - GLX_SGIX_cushion
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #63
+# SGIX_depth_texture commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_depth_texture
+
+###############################################################################
+#
+# Extension #64
+# SGIS_fog_function commands
+#
+###############################################################################
+
+FogFuncSGIS(n, points)
+ return void
+ param n SizeI in value
+ param points Float32 in array [n*2]
+ category SGIS_fog_function
+ version 1.1
+ glxflags SGI
+ glxropcode 2067
+ extension
+ offset
+
+# Need to insert GLX information
+GetFogFuncSGIS(points)
+ return void
+ param points Float32 out array [COMPSIZE()]
+ category SGIS_fog_function
+ version 1.1
+ dlflags notlistable
+ glxflags ignore
+ extension
+ offset
+
+###############################################################################
+#
+# Extension #65
+# SGIX_fog_offset commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_fog_offset
+
+###############################################################################
+#
+# Extension #66
+# HP_image_transform commands
+#
+###############################################################################
+
+ImageTransformParameteriHP(target, pname, param)
+ return void
+ param target ImageTransformTargetHP in value
+ param pname ImageTransformPNameHP in value
+ param param Int32 in value
+ category HP_image_transform
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ImageTransformParameterfHP(target, pname, param)
+ return void
+ param target ImageTransformTargetHP in value
+ param pname ImageTransformPNameHP in value
+ param param Float32 in value
+ category HP_image_transform
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ImageTransformParameterivHP(target, pname, params)
+ return void
+ param target ImageTransformTargetHP in value
+ param pname ImageTransformPNameHP in value
+ param params Int32 in array [COMPSIZE(pname)]
+ category HP_image_transform
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ImageTransformParameterfvHP(target, pname, params)
+ return void
+ param target ImageTransformTargetHP in value
+ param pname ImageTransformPNameHP in value
+ param params Float32 in array [COMPSIZE(pname)]
+ category HP_image_transform
+ version 1.1
+ glxropcode ?
+ offset ?
+
+GetImageTransformParameterivHP(target, pname, params)
+ return void
+ param target ImageTransformTargetHP in value
+ param pname ImageTransformPNameHP in value
+ param params Int32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category HP_image_transform
+ version 1.1
+ glxropcode ?
+ offset ?
+
+GetImageTransformParameterfvHP(target, pname, params)
+ return void
+ param target ImageTransformTargetHP in value
+ param pname ImageTransformPNameHP in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category HP_image_transform
+ version 1.1
+ glxropcode ?
+ offset ?
+
+###############################################################################
+#
+# Extension #67
+# HP_convolution_border_modes commands
+#
+###############################################################################
+
+# (none)
+newcategory: HP_convolution_border_modes
+
+###############################################################################
+#
+# Extension #68
+# INGR_palette_buffer commands
+#
+###############################################################################
+
+#@ (Intergraph hasn't provided a spec)
+
+###############################################################################
+#
+# Extension #69
+# SGIX_texture_add_env commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_texture_add_env
+
+###############################################################################
+#
+# Extension #70 - skipped
+# Extension #71 - skipped
+# Extension #72 - skipped
+# Extension #73 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #74
+# EXT_color_subtable commands
+#
+# This was probably never actually shipped as an EXT - just written up as a
+# reference for OpenGL 1.2 ARB_imaging.
+#
+###############################################################################
+
+ColorSubTableEXT(target, start, count, format, type, data)
+ return void
+ param target ColorTableTarget in value
+ param start SizeI in value
+ param count SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param data Void in array [COMPSIZE(format/type/count)]
+ category EXT_color_subtable
+ version 1.2
+ alias ColorSubTable
+
+CopyColorSubTableEXT(target, start, x, y, width)
+ return void
+ param target ColorTableTarget in value
+ param start SizeI in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ category EXT_color_subtable
+ version 1.2
+ alias CopyColorSubTable
+
+###############################################################################
+#
+# Extension #75 - GLU_EXT_object_space_tess
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #76
+# PGI_vertex_hints commands
+#
+###############################################################################
+
+# (none)
+newcategory: PGI_vertex_hints
+
+###############################################################################
+#
+# Extension #77
+# PGI_misc_hints commands
+#
+###############################################################################
+
+HintPGI(target, mode)
+ return void
+ param target HintTargetPGI in value
+ param mode Int32 in value
+ category PGI_misc_hints
+ version 1.1
+ offset 544
+
+###############################################################################
+#
+# Extension #78
+# EXT_paletted_texture commands
+#
+###############################################################################
+
+ColorTableEXT(target, internalFormat, width, format, type, table)
+ return void
+ param target ColorTableTarget in value
+ param internalFormat PixelInternalFormat in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param table Void in array [COMPSIZE(format/type/width)]
+ category EXT_paletted_texture
+ version 1.1
+ alias ColorTable
+
+GetColorTableEXT(target, format, type, data)
+ return void
+ param target ColorTableTarget in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param data Void out array [COMPSIZE(target/format/type)]
+ category EXT_paletted_texture
+ version 1.1
+ offset 550
+
+GetColorTableParameterivEXT(target, pname, params)
+ return void
+ param target ColorTableTarget in value
+ param pname GetColorTableParameterPName in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_paletted_texture
+ version 1.1
+ offset 551
+
+GetColorTableParameterfvEXT(target, pname, params)
+ return void
+ param target ColorTableTarget in value
+ param pname GetColorTableParameterPName in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category EXT_paletted_texture
+ version 1.1
+ offset 552
+
+###############################################################################
+#
+# Extension #79
+# EXT_clip_volume_hint commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_clip_volume_hint
+
+###############################################################################
+#
+# Extension #80
+# SGIX_list_priority commands
+#
+###############################################################################
+
+# @@@ Needs vendorpriv opcodes assigned
+GetListParameterfvSGIX(list, pname, params)
+ return void
+ param list List in value
+ param pname ListParameterName in value
+ param params CheckedFloat32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ glxflags ignore
+ category SGIX_list_priority
+ version 1.0
+ glxvendorpriv ?
+ extension
+ offset 470
+
+# @@@ Needs vendorpriv opcodes assigned
+GetListParameterivSGIX(list, pname, params)
+ return void
+ param list List in value
+ param pname ListParameterName in value
+ param params CheckedInt32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ glxflags ignore
+ category SGIX_list_priority
+ version 1.0
+ glxvendorpriv ?
+ extension
+ offset 471
+
+ListParameterfSGIX(list, pname, param)
+ return void
+ param list List in value
+ param pname ListParameterName in value
+ param param CheckedFloat32 in value
+ dlflags notlistable
+ glxflags ignore
+ category SGIX_list_priority
+ version 1.0
+ glxropcode 2078
+ extension
+ offset 472
+
+ListParameterfvSGIX(list, pname, params)
+ return void
+ param list List in value
+ param pname ListParameterName in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ dlflags notlistable
+ glxflags ignore
+ category SGIX_list_priority
+ version 1.0
+ glxropcode 2079
+ extension
+ offset 473
+
+ListParameteriSGIX(list, pname, param)
+ return void
+ param list List in value
+ param pname ListParameterName in value
+ param param CheckedInt32 in value
+ dlflags notlistable
+ glxflags ignore
+ category SGIX_list_priority
+ version 1.0
+ glxropcode 2080
+ extension
+ offset 474
+
+ListParameterivSGIX(list, pname, params)
+ return void
+ param list List in value
+ param pname ListParameterName in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ dlflags notlistable
+ glxflags ignore
+ category SGIX_list_priority
+ version 1.0
+ glxropcode 2081
+ extension
+ offset 475
+
+###############################################################################
+#
+# Extension #81
+# SGIX_ir_instrument1 commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_ir_instrument1
+
+###############################################################################
+#
+# Extension #82
+# SGIX_calligraphic_fragment commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_calligraphic_fragment
+
+###############################################################################
+#
+# Extension #83 - GLX_SGIX_video_resize
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #84
+# SGIX_texture_lod_bias commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_texture_lod_bias
+
+###############################################################################
+#
+# Extension #85 - skipped
+# Extension #86 - GLX_SGIX_dmbuffer
+# Extension #87 - skipped
+# Extension #88 - skipped
+# Extension #89 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #90
+# SGIX_shadow_ambient commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_shadow_ambient
+
+###############################################################################
+#
+# Extension #91 - GLX_SGIX_swap_group
+# Extension #92 - GLX_SGIX_swap_barrier
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #93
+# EXT_index_texture commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_index_texture
+
+###############################################################################
+#
+# Extension #94
+# EXT_index_material commands
+#
+###############################################################################
+
+IndexMaterialEXT(face, mode)
+ return void
+ param face MaterialFace in value
+ param mode IndexMaterialParameterEXT in value
+ category EXT_index_material
+ version 1.1
+ extension soft
+ glxflags ignore
+ offset 538
+
+###############################################################################
+#
+# Extension #95
+# EXT_index_func commands
+#
+###############################################################################
+
+IndexFuncEXT(func, ref)
+ return void
+ param func IndexFunctionEXT in value
+ param ref ClampedFloat32 in value
+ category EXT_index_func
+ version 1.1
+ extension soft
+ glxflags ignore
+ offset 539
+
+###############################################################################
+#
+# Extension #96
+# EXT_index_array_formats commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_index_array_formats
+
+###############################################################################
+#
+# Extension #97
+# EXT_compiled_vertex_array commands
+#
+###############################################################################
+
+LockArraysEXT(first, count)
+ return void
+ param first Int32 in value
+ param count SizeI in value
+ category EXT_compiled_vertex_array
+ version 1.1
+ dlflags notlistable
+ extension soft
+ glxflags ignore
+ offset 540
+
+UnlockArraysEXT()
+ return void
+ category EXT_compiled_vertex_array
+ version 1.1
+ dlflags notlistable
+ extension soft
+ glxflags ignore
+ offset 541
+
+###############################################################################
+#
+# Extension #98
+# EXT_cull_vertex commands
+#
+###############################################################################
+
+CullParameterdvEXT(pname, params)
+ return void
+ param pname CullParameterEXT in value
+ param params Float64 out array [4]
+ category EXT_cull_vertex
+ version 1.1
+ dlflags notlistable
+ extension soft
+ glxflags ignore
+ offset 542
+
+CullParameterfvEXT(pname, params)
+ return void
+ param pname CullParameterEXT in value
+ param params Float32 out array [4]
+ category EXT_cull_vertex
+ version 1.1
+ dlflags notlistable
+ extension soft
+ glxflags ignore
+ offset 543
+
+###############################################################################
+#
+# Extension #99 - skipped
+# Extension #100 - GLU_EXT_nurbs_tessellator
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #101
+# SGIX_ycrcb commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_ycrcb
+
+###############################################################################
+#
+# Extension #102
+# SGIX_fragment_lighting commands
+#
+###############################################################################
+
+FragmentColorMaterialSGIX(face, mode)
+ return void
+ param face MaterialFace in value
+ param mode MaterialParameter in value
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 476
+
+FragmentLightfSGIX(light, pname, param)
+ return void
+ param light FragmentLightNameSGIX in value
+ param pname FragmentLightParameterSGIX in value
+ param param CheckedFloat32 in value
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 477
+
+FragmentLightfvSGIX(light, pname, params)
+ return void
+ param light FragmentLightNameSGIX in value
+ param pname FragmentLightParameterSGIX in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 478
+
+FragmentLightiSGIX(light, pname, param)
+ return void
+ param light FragmentLightNameSGIX in value
+ param pname FragmentLightParameterSGIX in value
+ param param CheckedInt32 in value
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 479
+
+FragmentLightivSGIX(light, pname, params)
+ return void
+ param light FragmentLightNameSGIX in value
+ param pname FragmentLightParameterSGIX in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 480
+
+FragmentLightModelfSGIX(pname, param)
+ return void
+ param pname FragmentLightModelParameterSGIX in value
+ param param CheckedFloat32 in value
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 481
+
+FragmentLightModelfvSGIX(pname, params)
+ return void
+ param pname FragmentLightModelParameterSGIX in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 482
+
+FragmentLightModeliSGIX(pname, param)
+ return void
+ param pname FragmentLightModelParameterSGIX in value
+ param param CheckedInt32 in value
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 483
+
+FragmentLightModelivSGIX(pname, params)
+ return void
+ param pname FragmentLightModelParameterSGIX in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 484
+
+FragmentMaterialfSGIX(face, pname, param)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param param CheckedFloat32 in value
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 485
+
+FragmentMaterialfvSGIX(face, pname, params)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 486
+
+FragmentMaterialiSGIX(face, pname, param)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param param CheckedInt32 in value
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 487
+
+FragmentMaterialivSGIX(face, pname, params)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 488
+
+GetFragmentLightfvSGIX(light, pname, params)
+ return void
+ param light FragmentLightNameSGIX in value
+ param pname FragmentLightParameterSGIX in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category SGIX_fragment_lighting
+ dlflags notlistable
+ glxflags ignore
+ version 1.0
+ extension
+ offset 489
+
+GetFragmentLightivSGIX(light, pname, params)
+ return void
+ param light FragmentLightNameSGIX in value
+ param pname FragmentLightParameterSGIX in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category SGIX_fragment_lighting
+ dlflags notlistable
+ glxflags ignore
+ version 1.0
+ extension
+ offset 490
+
+GetFragmentMaterialfvSGIX(face, pname, params)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category SGIX_fragment_lighting
+ dlflags notlistable
+ glxflags ignore
+ version 1.0
+ extension
+ offset 491
+
+GetFragmentMaterialivSGIX(face, pname, params)
+ return void
+ param face MaterialFace in value
+ param pname MaterialParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category SGIX_fragment_lighting
+ dlflags notlistable
+ glxflags ignore
+ version 1.0
+ extension
+ offset 492
+
+LightEnviSGIX(pname, param)
+ return void
+ param pname LightEnvParameterSGIX in value
+ param param CheckedInt32 in value
+ category SGIX_fragment_lighting
+ glxflags ignore
+ version 1.0
+ extension
+ offset 493
+
+###############################################################################
+#
+# Extension #103 - skipped
+# Extension #104 - skipped
+# Extension #105 - skipped
+# Extension #106 - skipped
+# Extension #107 - skipped
+# Extension #108 - skipped
+# Extension #109 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #110
+# IBM_rasterpos_clip commands
+#
+###############################################################################
+
+# (none)
+newcategory: IBM_rasterpos_clip
+
+###############################################################################
+#
+# Extension #111
+# HP_texture_lighting commands
+#
+###############################################################################
+
+# (none)
+newcategory: HP_texture_lighting
+
+###############################################################################
+#
+# Extension #112
+# EXT_draw_range_elements commands
+#
+###############################################################################
+
+# Spec entries to be written
+DrawRangeElementsEXT(mode, start, end, count, type, indices)
+ return void
+ param mode BeginMode in value
+ param start UInt32 in value
+ param end UInt32 in value
+ param count SizeI in value
+ param type DrawElementsType in value
+ param indices Void in array [COMPSIZE(count/type)]
+ category EXT_draw_range_elements
+ dlflags handcode
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ alias DrawRangeElements
+
+###############################################################################
+#
+# Extension #113
+# WIN_phong_shading commands
+#
+###############################################################################
+
+# (none)
+newcategory: WIN_phong_shading
+
+###############################################################################
+#
+# Extension #114
+# WIN_specular_fog commands
+#
+###############################################################################
+
+# (none)
+newcategory: WIN_specular_fog
+
+###############################################################################
+#
+# Extension #115 - skipped
+# Extension #116 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #117
+# EXT_light_texture commands
+#
+###############################################################################
+
+# Spec entries to be written
+ApplyTextureEXT(mode)
+ return void
+ param mode LightTextureModeEXT in value
+ category EXT_light_texture
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TextureLightEXT(pname)
+ return void
+ param pname LightTexturePNameEXT in value
+ category EXT_light_texture
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TextureMaterialEXT(face, mode)
+ return void
+ param face MaterialFace in value
+ param mode MaterialParameter in value
+ category EXT_light_texture
+ version 1.1
+ glxropcode ?
+ offset ?
+
+###############################################################################
+#
+# Extension #118 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #119
+# SGIX_blend_alpha_minmax commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_blend_alpha_minmax
+
+###############################################################################
+#
+# Extension #120 - skipped
+# Extension #121 - skipped
+# Extension #122 - skipped
+# Extension #123 - skipped
+# Extension #124 - skipped
+# Extension #125 - skipped
+# Extension #126 - skipped
+# Extension #127 - skipped
+# Extension #128 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #129
+# EXT_bgra commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_bgra
+
+###############################################################################
+#
+# Extension #130 - skipped
+# Extension #131 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #132
+# SGIX_async commands
+#
+###############################################################################
+
+AsyncMarkerSGIX(marker)
+ return void
+ param marker UInt32 in value
+ category SGIX_async
+ version 1.0
+ glxflags ignore
+ extension
+ offset ?
+
+FinishAsyncSGIX(markerp)
+ return Int32
+ param markerp UInt32 out array [1]
+ category SGIX_async
+ version 1.0
+ dlflags notlistable
+ glxflags ignore
+ extension
+ offset ?
+
+PollAsyncSGIX(markerp)
+ return Int32
+ param markerp UInt32 out array [1]
+ category SGIX_async
+ version 1.0
+ dlflags notlistable
+ glxflags ignore
+ extension
+ offset ?
+
+GenAsyncMarkersSGIX(range)
+ return UInt32
+ param range SizeI in value
+ category SGIX_async
+ version 1.0
+ dlflags notlistable
+ glxflags ignore
+ extension
+ offset ?
+
+DeleteAsyncMarkersSGIX(marker, range)
+ return void
+ param marker UInt32 in value
+ param range SizeI in value
+ category SGIX_async
+ version 1.0
+ dlflags notlistable
+ glxflags ignore
+ extension
+ offset ?
+
+IsAsyncMarkerSGIX(marker)
+ return Boolean
+ param marker UInt32 in value
+ category SGIX_async
+ version 1.0
+ dlflags notlistable
+ glxflags ignore
+ extension
+ offset ?
+
+###############################################################################
+#
+# Extension #133
+# SGIX_async_pixel commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_async_pixel
+
+###############################################################################
+#
+# Extension #134
+# SGIX_async_histogram commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_async_histogram
+
+###############################################################################
+#
+# Extension #135 - skipped (INTEL_texture_scissor was never implemented)
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #136
+# INTEL_parallel_arrays commands
+#
+###############################################################################
+
+VertexPointervINTEL(size, type, pointer)
+ return void
+ param size Int32 in value
+ param type VertexPointerType in value
+ param pointer VoidPointer in array [4] retained
+ category INTEL_parallel_arrays
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.1
+ offset ?
+
+NormalPointervINTEL(type, pointer)
+ return void
+ param type NormalPointerType in value
+ param pointer VoidPointer in array [4] retained
+ category INTEL_parallel_arrays
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.1
+ offset ?
+
+ColorPointervINTEL(size, type, pointer)
+ return void
+ param size Int32 in value
+ param type VertexPointerType in value
+ param pointer VoidPointer in array [4] retained
+ category INTEL_parallel_arrays
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.1
+ offset ?
+
+TexCoordPointervINTEL(size, type, pointer)
+ return void
+ param size Int32 in value
+ param type VertexPointerType in value
+ param pointer VoidPointer in array [4] retained
+ category INTEL_parallel_arrays
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.1
+ offset ?
+
+
+###############################################################################
+#
+# Extension #137
+# HP_occlusion_test commands
+#
+###############################################################################
+
+# (none)
+newcategory: HP_occlusion_test
+
+###############################################################################
+#
+# Extension #138
+# EXT_pixel_transform commands
+#
+###############################################################################
+
+PixelTransformParameteriEXT(target, pname, param)
+ return void
+ param target PixelTransformTargetEXT in value
+ param pname PixelTransformPNameEXT in value
+ param param Int32 in value
+ category EXT_pixel_transform
+ version 1.1
+ glxropcode ?
+ offset ?
+
+PixelTransformParameterfEXT(target, pname, param)
+ return void
+ param target PixelTransformTargetEXT in value
+ param pname PixelTransformPNameEXT in value
+ param param Float32 in value
+ category EXT_pixel_transform
+ version 1.1
+ glxropcode ?
+ offset ?
+
+PixelTransformParameterivEXT(target, pname, params)
+ return void
+ param target PixelTransformTargetEXT in value
+ param pname PixelTransformPNameEXT in value
+ param params Int32 in array [1]
+ category EXT_pixel_transform
+ version 1.1
+ glxropcode ?
+ offset ?
+
+PixelTransformParameterfvEXT(target, pname, params)
+ return void
+ param target PixelTransformTargetEXT in value
+ param pname PixelTransformPNameEXT in value
+ param params Float32 in array [1]
+ category EXT_pixel_transform
+ version 1.1
+ glxropcode ?
+ offset ?
+
+###############################################################################
+#
+# Extension #139
+# EXT_pixel_transform_color_table commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_pixel_transform_color_table
+
+###############################################################################
+#
+# Extension #140 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #141
+# EXT_shared_texture_palette commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_shared_texture_palette
+
+###############################################################################
+#
+# Extension #142 - GLX_SGIS_blended_overlay
+# Extension #143 - GLX_SGIS_shared_multisample
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #144
+# EXT_separate_specular_color commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_separate_specular_color
+
+###############################################################################
+#
+# Extension #145
+# EXT_secondary_color commands
+#
+###############################################################################
+
+SecondaryColor3bEXT(red, green, blue)
+ return void
+ param red ColorB in value
+ param green ColorB in value
+ param blue ColorB in value
+ category EXT_secondary_color
+ vectorequiv SecondaryColor3bvEXT
+ version 1.1
+ alias SecondaryColor3b
+
+SecondaryColor3bvEXT(v)
+ return void
+ param v ColorB in array [3]
+ category EXT_secondary_color
+ version 1.1
+ glxropcode 4126
+ alias SecondaryColor3bv
+
+SecondaryColor3dEXT(red, green, blue)
+ return void
+ param red ColorD in value
+ param green ColorD in value
+ param blue ColorD in value
+ category EXT_secondary_color
+ vectorequiv SecondaryColor3dvEXT
+ version 1.1
+ alias SecondaryColor3d
+
+SecondaryColor3dvEXT(v)
+ return void
+ param v ColorD in array [3]
+ category EXT_secondary_color
+ version 1.1
+ glxropcode 4130
+ alias SecondaryColor3dv
+
+SecondaryColor3fEXT(red, green, blue)
+ return void
+ param red ColorF in value
+ param green ColorF in value
+ param blue ColorF in value
+ category EXT_secondary_color
+ vectorequiv SecondaryColor3fvEXT
+ version 1.1
+ alias SecondaryColor3f
+
+SecondaryColor3fvEXT(v)
+ return void
+ param v ColorF in array [3]
+ category EXT_secondary_color
+ version 1.1
+ glxropcode 4129
+ alias SecondaryColor3fv
+
+SecondaryColor3iEXT(red, green, blue)
+ return void
+ param red ColorI in value
+ param green ColorI in value
+ param blue ColorI in value
+ category EXT_secondary_color
+ vectorequiv SecondaryColor3ivEXT
+ version 1.1
+ alias SecondaryColor3i
+
+SecondaryColor3ivEXT(v)
+ return void
+ param v ColorI in array [3]
+ category EXT_secondary_color
+ version 1.1
+ glxropcode 4128
+ offset 568
+ alias SecondaryColor3iv
+
+SecondaryColor3sEXT(red, green, blue)
+ return void
+ param red ColorS in value
+ param green ColorS in value
+ param blue ColorS in value
+ category EXT_secondary_color
+ vectorequiv SecondaryColor3svEXT
+ version 1.1
+ alias SecondaryColor3s
+
+SecondaryColor3svEXT(v)
+ return void
+ param v ColorS in array [3]
+ category EXT_secondary_color
+ version 1.1
+ glxropcode 4127
+ alias SecondaryColor3sv
+
+SecondaryColor3ubEXT(red, green, blue)
+ return void
+ param red ColorUB in value
+ param green ColorUB in value
+ param blue ColorUB in value
+ category EXT_secondary_color
+ vectorequiv SecondaryColor3ubvEXT
+ version 1.1
+ alias SecondaryColor3ub
+
+SecondaryColor3ubvEXT(v)
+ return void
+ param v ColorUB in array [3]
+ category EXT_secondary_color
+ version 1.1
+ glxropcode 4131
+ alias SecondaryColor3ubv
+
+SecondaryColor3uiEXT(red, green, blue)
+ return void
+ param red ColorUI in value
+ param green ColorUI in value
+ param blue ColorUI in value
+ category EXT_secondary_color
+ vectorequiv SecondaryColor3uivEXT
+ version 1.1
+ alias SecondaryColor3ui
+
+SecondaryColor3uivEXT(v)
+ return void
+ param v ColorUI in array [3]
+ category EXT_secondary_color
+ version 1.1
+ glxropcode 4133
+ alias SecondaryColor3uiv
+
+SecondaryColor3usEXT(red, green, blue)
+ return void
+ param red ColorUS in value
+ param green ColorUS in value
+ param blue ColorUS in value
+ category EXT_secondary_color
+ vectorequiv SecondaryColor3usvEXT
+ version 1.1
+ alias SecondaryColor3us
+
+SecondaryColor3usvEXT(v)
+ return void
+ param v ColorUS in array [3]
+ category EXT_secondary_color
+ version 1.1
+ glxropcode 4132
+ alias SecondaryColor3usv
+
+SecondaryColorPointerEXT(size, type, stride, pointer)
+ return void
+ param size Int32 in value
+ param type ColorPointerType in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride)] retained
+ category EXT_secondary_color
+ dlflags notlistable
+ glxflags client-handcode server-handcode EXT
+ version 1.1
+ extension
+ alias SecondaryColorPointer
+
+###############################################################################
+#
+# Extension #146
+# EXT_texture_env commands
+#
+###############################################################################
+
+# Dead extension - never implemented (removed from registry!)
+# (none)
+# newcategory: EXT_texture_env
+
+###############################################################################
+#
+# Extension #147
+# EXT_texture_perturb_normal commands
+#
+###############################################################################
+
+TextureNormalEXT(mode)
+ return void
+ param mode TextureNormalModeEXT in value
+ category EXT_texture_perturb_normal
+ version 1.1
+ glxropcode ?
+ offset ?
+
+###############################################################################
+#
+# Extension #148
+# EXT_multi_draw_arrays commands
+#
+###############################################################################
+
+# first and count are really 'in'
+MultiDrawArraysEXT(mode, first, count, primcount)
+ return void
+ param mode BeginMode in value
+ param first Int32 out array [COMPSIZE(primcount)]
+ param count SizeI out array [COMPSIZE(primcount)]
+ param primcount SizeI in value
+ category EXT_multi_draw_arrays
+ version 1.1
+ glxropcode ?
+ alias MultiDrawArrays
+
+MultiDrawElementsEXT(mode, count, type, indices, primcount)
+ return void
+ param mode BeginMode in value
+ param count SizeI in array [COMPSIZE(primcount)]
+ param type DrawElementsType in value
+ param indices VoidPointer in array [COMPSIZE(primcount)]
+ param primcount SizeI in value
+ category EXT_multi_draw_arrays
+ version 1.1
+ glxropcode ?
+ alias MultiDrawElements
+
+###############################################################################
+#
+# Extension #149
+# EXT_fog_coord commands
+#
+###############################################################################
+
+FogCoordfEXT(coord)
+ return void
+ param coord CoordF in value
+ category EXT_fog_coord
+ vectorequiv FogCoordfvEXT
+ version 1.1
+ alias FogCoordf
+
+FogCoordfvEXT(coord)
+ return void
+ param coord CoordF in array [1]
+ category EXT_fog_coord
+ version 1.1
+ glxropcode 4124
+ alias FogCoordfv
+
+FogCoorddEXT(coord)
+ return void
+ param coord CoordD in value
+ category EXT_fog_coord
+ vectorequiv FogCoorddvEXT
+ version 1.1
+ alias FogCoordd
+
+FogCoorddvEXT(coord)
+ return void
+ param coord CoordD in array [1]
+ category EXT_fog_coord
+ version 1.1
+ glxropcode 4125
+ alias FogCoorddv
+
+FogCoordPointerEXT(type, stride, pointer)
+ return void
+ param type FogPointerTypeEXT in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(type/stride)] retained
+ category EXT_fog_coord
+ dlflags notlistable
+ version 1.1
+ glxflags client-handcode server-handcode EXT
+ alias FogCoordPointer
+
+###############################################################################
+#
+# Extension #150 - skipped
+# Extension #151 - skipped
+# Extension #152 - skipped
+# Extension #153 - skipped
+# Extension #154 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #155
+# REND_screen_coordinates commands
+#
+###############################################################################
+
+# (none)
+newcategory: REND_screen_coordinates
+
+###############################################################################
+#
+# Extension #156
+# EXT_coordinate_frame commands
+#
+###############################################################################
+
+Tangent3bEXT(tx, ty, tz)
+ return void
+ param tx Int8 in value
+ param ty Int8 in value
+ param tz Int8 in value
+ category EXT_coordinate_frame
+ vectorequiv Tangent3bvEXT
+ version 1.1
+ offset ?
+
+Tangent3bvEXT(v)
+ return void
+ param v Int8 in array [3]
+ category EXT_coordinate_frame
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Tangent3dEXT(tx, ty, tz)
+ return void
+ param tx CoordD in value
+ param ty CoordD in value
+ param tz CoordD in value
+ category EXT_coordinate_frame
+ vectorequiv Tangent3dvEXT
+ version 1.1
+ offset ?
+
+Tangent3dvEXT(v)
+ return void
+ param v CoordD in array [3]
+ category EXT_coordinate_frame
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Tangent3fEXT(tx, ty, tz)
+ return void
+ param tx CoordF in value
+ param ty CoordF in value
+ param tz CoordF in value
+ category EXT_coordinate_frame
+ vectorequiv Tangent3fvEXT
+ version 1.1
+ offset ?
+
+Tangent3fvEXT(v)
+ return void
+ param v CoordF in array [3]
+ category EXT_coordinate_frame
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Tangent3iEXT(tx, ty, tz)
+ return void
+ param tx Int32 in value
+ param ty Int32 in value
+ param tz Int32 in value
+ category EXT_coordinate_frame
+ vectorequiv Tangent3ivEXT
+ version 1.1
+ offset ?
+
+Tangent3ivEXT(v)
+ return void
+ param v Int32 in array [3]
+ category EXT_coordinate_frame
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Tangent3sEXT(tx, ty, tz)
+ return void
+ param tx Int16 in value
+ param ty Int16 in value
+ param tz Int16 in value
+ category EXT_coordinate_frame
+ vectorequiv Tangent3svEXT
+ version 1.1
+ offset ?
+
+Tangent3svEXT(v)
+ return void
+ param v Int16 in array [3]
+ category EXT_coordinate_frame
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Binormal3bEXT(bx, by, bz)
+ return void
+ param bx Int8 in value
+ param by Int8 in value
+ param bz Int8 in value
+ category EXT_coordinate_frame
+ vectorequiv Binormal3bvEXT
+ version 1.1
+ offset ?
+
+Binormal3bvEXT(v)
+ return void
+ param v Int8 in array [3]
+ category EXT_coordinate_frame
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Binormal3dEXT(bx, by, bz)
+ return void
+ param bx CoordD in value
+ param by CoordD in value
+ param bz CoordD in value
+ category EXT_coordinate_frame
+ vectorequiv Binormal3dvEXT
+ version 1.1
+ offset ?
+
+Binormal3dvEXT(v)
+ return void
+ param v CoordD in array [3]
+ category EXT_coordinate_frame
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Binormal3fEXT(bx, by, bz)
+ return void
+ param bx CoordF in value
+ param by CoordF in value
+ param bz CoordF in value
+ category EXT_coordinate_frame
+ vectorequiv Binormal3fvEXT
+ version 1.1
+ offset ?
+
+Binormal3fvEXT(v)
+ return void
+ param v CoordF in array [3]
+ category EXT_coordinate_frame
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Binormal3iEXT(bx, by, bz)
+ return void
+ param bx Int32 in value
+ param by Int32 in value
+ param bz Int32 in value
+ category EXT_coordinate_frame
+ vectorequiv Binormal3ivEXT
+ version 1.1
+ offset ?
+
+Binormal3ivEXT(v)
+ return void
+ param v Int32 in array [3]
+ category EXT_coordinate_frame
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Binormal3sEXT(bx, by, bz)
+ return void
+ param bx Int16 in value
+ param by Int16 in value
+ param bz Int16 in value
+ category EXT_coordinate_frame
+ vectorequiv Binormal3svEXT
+ version 1.1
+ offset ?
+
+Binormal3svEXT(v)
+ return void
+ param v Int16 in array [3]
+ category EXT_coordinate_frame
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TangentPointerEXT(type, stride, pointer)
+ return void
+ param type TangentPointerTypeEXT in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(type/stride)] retained
+ category EXT_coordinate_frame
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ offset ?
+
+BinormalPointerEXT(type, stride, pointer)
+ return void
+ param type BinormalPointerTypeEXT in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(type/stride)] retained
+ category EXT_coordinate_frame
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ offset ?
+
+###############################################################################
+#
+# Extension #157 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #158
+# EXT_texture_env_combine commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_env_combine
+
+###############################################################################
+#
+# Extension #159
+# APPLE_specular_vector commands
+#
+###############################################################################
+
+# (none)
+newcategory: APPLE_specular_vector
+
+###############################################################################
+#
+# Extension #160
+# APPLE_transform_hint commands
+#
+###############################################################################
+
+# (none)
+newcategory: APPLE_transform_hint
+
+###############################################################################
+#
+# Extension #161
+# SGIX_fog_scale commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_fog_scale
+
+###############################################################################
+#
+# Extension #162 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #163
+# SUNX_constant_data commands
+#
+###############################################################################
+
+FinishTextureSUNX()
+ return void
+ category SUNX_constant_data
+ version 1.1
+ glxropcode ?
+ offset ?
+
+###############################################################################
+#
+# Extension #164
+# SUN_global_alpha commands
+#
+###############################################################################
+
+GlobalAlphaFactorbSUN(factor)
+ return void
+ param factor Int8 in value
+ category SUN_global_alpha
+ version 1.1
+ glxropcode ?
+ offset ?
+
+GlobalAlphaFactorsSUN(factor)
+ return void
+ param factor Int16 in value
+ category SUN_global_alpha
+ version 1.1
+ glxropcode ?
+ offset ?
+
+GlobalAlphaFactoriSUN(factor)
+ return void
+ param factor Int32 in value
+ category SUN_global_alpha
+ version 1.1
+ glxropcode ?
+ offset ?
+
+GlobalAlphaFactorfSUN(factor)
+ return void
+ param factor Float32 in value
+ category SUN_global_alpha
+ version 1.1
+ glxropcode ?
+ offset ?
+
+GlobalAlphaFactordSUN(factor)
+ return void
+ param factor Float64 in value
+ category SUN_global_alpha
+ version 1.1
+ glxropcode ?
+ offset ?
+
+GlobalAlphaFactorubSUN(factor)
+ return void
+ param factor UInt8 in value
+ category SUN_global_alpha
+ version 1.1
+ glxropcode ?
+ offset ?
+
+GlobalAlphaFactorusSUN(factor)
+ return void
+ param factor UInt16 in value
+ category SUN_global_alpha
+ version 1.1
+ glxropcode ?
+ offset ?
+
+GlobalAlphaFactoruiSUN(factor)
+ return void
+ param factor UInt32 in value
+ category SUN_global_alpha
+ version 1.1
+ glxropcode ?
+ offset ?
+
+###############################################################################
+#
+# Extension #165
+# SUN_triangle_list commands
+#
+###############################################################################
+
+ReplacementCodeuiSUN(code)
+ return void
+ param code UInt32 in value
+ category SUN_triangle_list
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeusSUN(code)
+ return void
+ param code UInt16 in value
+ category SUN_triangle_list
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeubSUN(code)
+ return void
+ param code UInt8 in value
+ category SUN_triangle_list
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuivSUN(code)
+ return void
+ param code UInt32 in array [COMPSIZE()]
+ category SUN_triangle_list
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeusvSUN(code)
+ return void
+ param code UInt16 in array [COMPSIZE()]
+ category SUN_triangle_list
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeubvSUN(code)
+ return void
+ param code UInt8 in array [COMPSIZE()]
+ category SUN_triangle_list
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodePointerSUN(type, stride, pointer)
+ return void
+ param type ReplacementCodeTypeSUN in value
+ param stride SizeI in value
+ param pointer VoidPointer in array [COMPSIZE(type/stride)] retained
+ category SUN_triangle_list
+ version 1.1
+ glxropcode ?
+ offset ?
+
+###############################################################################
+#
+# Extension #166
+# SUN_vertex commands
+#
+###############################################################################
+
+Color4ubVertex2fSUN(r, g, b, a, x, y)
+ return void
+ param r UInt8 in value
+ param g UInt8 in value
+ param b UInt8 in value
+ param a UInt8 in value
+ param x Float32 in value
+ param y Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Color4ubVertex2fvSUN(c, v)
+ return void
+ param c UInt8 in array [4]
+ param v Float32 in array [2]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Color4ubVertex3fSUN(r, g, b, a, x, y, z)
+ return void
+ param r UInt8 in value
+ param g UInt8 in value
+ param b UInt8 in value
+ param a UInt8 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Color4ubVertex3fvSUN(c, v)
+ return void
+ param c UInt8 in array [4]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Color3fVertex3fSUN(r, g, b, x, y, z)
+ return void
+ param r Float32 in value
+ param g Float32 in value
+ param b Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Color3fVertex3fvSUN(c, v)
+ return void
+ param c Float32 in array [3]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Normal3fVertex3fSUN(nx, ny, nz, x, y, z)
+ return void
+ param nx Float32 in value
+ param ny Float32 in value
+ param nz Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Normal3fVertex3fvSUN(n, v)
+ return void
+ param n Float32 in array [3]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Color4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z)
+ return void
+ param r Float32 in value
+ param g Float32 in value
+ param b Float32 in value
+ param a Float32 in value
+ param nx Float32 in value
+ param ny Float32 in value
+ param nz Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+Color4fNormal3fVertex3fvSUN(c, n, v)
+ return void
+ param c Float32 in array [4]
+ param n Float32 in array [3]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord2fVertex3fSUN(s, t, x, y, z)
+ return void
+ param s Float32 in value
+ param t Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord2fVertex3fvSUN(tc, v)
+ return void
+ param tc Float32 in array [2]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w)
+ return void
+ param s Float32 in value
+ param t Float32 in value
+ param p Float32 in value
+ param q Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ param w Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord4fVertex4fvSUN(tc, v)
+ return void
+ param tc Float32 in array [4]
+ param v Float32 in array [4]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z)
+ return void
+ param s Float32 in value
+ param t Float32 in value
+ param r UInt8 in value
+ param g UInt8 in value
+ param b UInt8 in value
+ param a UInt8 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord2fColor4ubVertex3fvSUN(tc, c, v)
+ return void
+ param tc Float32 in array [2]
+ param c UInt8 in array [4]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z)
+ return void
+ param s Float32 in value
+ param t Float32 in value
+ param r Float32 in value
+ param g Float32 in value
+ param b Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord2fColor3fVertex3fvSUN(tc, c, v)
+ return void
+ param tc Float32 in array [2]
+ param c Float32 in array [3]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z)
+ return void
+ param s Float32 in value
+ param t Float32 in value
+ param nx Float32 in value
+ param ny Float32 in value
+ param nz Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord2fNormal3fVertex3fvSUN(tc, n, v)
+ return void
+ param tc Float32 in array [2]
+ param n Float32 in array [3]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z)
+ return void
+ param s Float32 in value
+ param t Float32 in value
+ param r Float32 in value
+ param g Float32 in value
+ param b Float32 in value
+ param a Float32 in value
+ param nx Float32 in value
+ param ny Float32 in value
+ param nz Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v)
+ return void
+ param tc Float32 in array [2]
+ param c Float32 in array [4]
+ param n Float32 in array [3]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w)
+ return void
+ param s Float32 in value
+ param t Float32 in value
+ param p Float32 in value
+ param q Float32 in value
+ param r Float32 in value
+ param g Float32 in value
+ param b Float32 in value
+ param a Float32 in value
+ param nx Float32 in value
+ param ny Float32 in value
+ param nz Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ param w Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v)
+ return void
+ param tc Float32 in array [4]
+ param c Float32 in array [4]
+ param n Float32 in array [3]
+ param v Float32 in array [4]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiVertex3fSUN(rc, x, y, z)
+ return void
+ param rc ReplacementCodeSUN in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiVertex3fvSUN(rc, v)
+ return void
+ param rc ReplacementCodeSUN in array [1]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z)
+ return void
+ param rc ReplacementCodeSUN in value
+ param r UInt8 in value
+ param g UInt8 in value
+ param b UInt8 in value
+ param a UInt8 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v)
+ return void
+ param rc ReplacementCodeSUN in array [1]
+ param c UInt8 in array [4]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z)
+ return void
+ param rc ReplacementCodeSUN in value
+ param r Float32 in value
+ param g Float32 in value
+ param b Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiColor3fVertex3fvSUN(rc, c, v)
+ return void
+ param rc ReplacementCodeSUN in array [1]
+ param c Float32 in array [3]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z)
+ return void
+ param rc ReplacementCodeSUN in value
+ param nx Float32 in value
+ param ny Float32 in value
+ param nz Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v)
+ return void
+ param rc ReplacementCodeSUN in array [1]
+ param n Float32 in array [3]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z)
+ return void
+ param rc ReplacementCodeSUN in value
+ param r Float32 in value
+ param g Float32 in value
+ param b Float32 in value
+ param a Float32 in value
+ param nx Float32 in value
+ param ny Float32 in value
+ param nz Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v)
+ return void
+ param rc ReplacementCodeSUN in array [1]
+ param c Float32 in array [4]
+ param n Float32 in array [3]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z)
+ return void
+ param rc ReplacementCodeSUN in value
+ param s Float32 in value
+ param t Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v)
+ return void
+ param rc ReplacementCodeSUN in array [1]
+ param tc Float32 in array [2]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z)
+ return void
+ param rc ReplacementCodeSUN in value
+ param s Float32 in value
+ param t Float32 in value
+ param nx Float32 in value
+ param ny Float32 in value
+ param nz Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v)
+ return void
+ param rc ReplacementCodeSUN in array [1]
+ param tc Float32 in array [2]
+ param n Float32 in array [3]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z)
+ return void
+ param rc ReplacementCodeSUN in value
+ param s Float32 in value
+ param t Float32 in value
+ param r Float32 in value
+ param g Float32 in value
+ param b Float32 in value
+ param a Float32 in value
+ param nx Float32 in value
+ param ny Float32 in value
+ param nz Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v)
+ return void
+ param rc ReplacementCodeSUN in array [1]
+ param tc Float32 in array [2]
+ param c Float32 in array [4]
+ param n Float32 in array [3]
+ param v Float32 in array [3]
+ category SUN_vertex
+ version 1.1
+ glxropcode ?
+ offset ?
+
+###############################################################################
+#
+# Extension #167 - WGL_EXT_display_color_table
+# Extension #168 - WGL_EXT_extensions_string
+# Extension #169 - WGL_EXT_make_current_read
+# Extension #170 - WGL_EXT_pixel_format
+# Extension #171 - WGL_EXT_pbuffer
+# Extension #172 - WGL_EXT_swap_control
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #173
+# EXT_blend_func_separate commands (also INGR_blend_func_separate)
+#
+###############################################################################
+
+BlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
+ return void
+ param sfactorRGB BlendFuncSeparateParameterEXT in value
+ param dfactorRGB BlendFuncSeparateParameterEXT in value
+ param sfactorAlpha BlendFuncSeparateParameterEXT in value
+ param dfactorAlpha BlendFuncSeparateParameterEXT in value
+ category EXT_blend_func_separate
+ glxropcode 4134
+ version 1.0
+ extension
+ alias BlendFuncSeparate
+
+BlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
+ return void
+ param sfactorRGB BlendFuncSeparateParameterEXT in value
+ param dfactorRGB BlendFuncSeparateParameterEXT in value
+ param sfactorAlpha BlendFuncSeparateParameterEXT in value
+ param dfactorAlpha BlendFuncSeparateParameterEXT in value
+ category INGR_blend_func_separate
+ glxropcode 4134
+ version 1.0
+ extension
+ alias BlendFuncSeparateEXT
+
+###############################################################################
+#
+# Extension #174
+# INGR_color_clamp commands
+#
+###############################################################################
+
+# (none)
+newcategory: INGR_color_clamp
+
+###############################################################################
+#
+# Extension #175
+# INGR_interlace_read commands
+#
+###############################################################################
+
+# (none)
+newcategory: INGR_interlace_read
+
+###############################################################################
+#
+# Extension #176
+# EXT_stencil_wrap commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_stencil_wrap
+
+###############################################################################
+#
+# Extension #177 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #178
+# EXT_422_pixels commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_422_pixels
+
+###############################################################################
+#
+# Extension #179
+# NV_texgen_reflection commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_texgen_reflection
+
+###############################################################################
+#
+# Extension #???
+# @ EXT_texture_cube_map commands
+#
+###############################################################################
+
+# (none)
+
+###############################################################################
+#
+# Extension #180 - skipped
+# Extension #181 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #182
+# SUN_convolution_border_modes commands
+#
+###############################################################################
+
+# (none)
+newcategory: SUN_convolution_border_modes
+
+###############################################################################
+#
+# Extension #183 - GLX_SUN_get_transparent_index
+# Extension #184 - skipped
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #185
+# EXT_texture_env_add commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_env_add
+
+###############################################################################
+#
+# Extension #186
+# EXT_texture_lod_bias commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_lod_bias
+
+###############################################################################
+#
+# Extension #187
+# EXT_texture_filter_anisotropic commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_filter_anisotropic
+
+###############################################################################
+#
+# Extension #188
+# EXT_vertex_weighting commands
+#
+###############################################################################
+
+# GLX stuff to be written
+VertexWeightfEXT(weight)
+ return void
+ param weight Float32 in value
+ category EXT_vertex_weighting
+ vectorequiv VertexWeightfvEXT
+ version 1.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 494
+
+VertexWeightfvEXT(weight)
+ return void
+ param weight Float32 in array [1]
+ category EXT_vertex_weighting
+ version 1.1
+ extension soft WINSOFT NV10
+ glxropcode 4135
+ glxflags ignore
+ offset 495
+
+VertexWeightPointerEXT(size, type, stride, pointer)
+ return void
+ param size SizeI in value
+ param type VertexWeightPointerTypeEXT in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(type/stride)] retained
+ category EXT_vertex_weighting
+ version 1.1
+ extension soft WINSOFT NV10
+ dlflags notlistable
+ glxflags ignore
+ offset 496
+
+###############################################################################
+#
+# Extension #189
+# NV_light_max_exponent commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_light_max_exponent
+
+###############################################################################
+#
+# Extension #190
+# NV_vertex_array_range commands
+#
+###############################################################################
+
+FlushVertexArrayRangeNV()
+ return void
+ category NV_vertex_array_range
+ version 1.1
+ extension soft WINSOFT NV10
+ dlflags notlistable
+ glxflags client-handcode server-handcode ignore
+ offset 497
+
+VertexArrayRangeNV(length, pointer)
+ return void
+ param length SizeI in value
+ param pointer Void in array [COMPSIZE(length)] retained
+ category NV_vertex_array_range
+ version 1.1
+ extension soft WINSOFT NV10
+ dlflags notlistable
+ glxflags client-handcode server-handcode ignore
+ offset 498
+
+###############################################################################
+#
+# Extension #191
+# NV_register_combiners commands
+#
+###############################################################################
+
+CombinerParameterfvNV(pname, params)
+ return void
+ param pname CombinerParameterNV in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxropcode 4137
+ glxflags ignore
+ offset 499
+
+CombinerParameterfNV(pname, param)
+ return void
+ param pname CombinerParameterNV in value
+ param param Float32 in value
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxropcode 4136
+ glxflags ignore
+ offset 500
+
+CombinerParameterivNV(pname, params)
+ return void
+ param pname CombinerParameterNV in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxropcode 4139
+ glxflags ignore
+ offset 501
+
+CombinerParameteriNV(pname, param)
+ return void
+ param pname CombinerParameterNV in value
+ param param Int32 in value
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxropcode 4138
+ glxflags ignore
+ offset 502
+
+CombinerInputNV(stage, portion, variable, input, mapping, componentUsage)
+ return void
+ param stage CombinerStageNV in value
+ param portion CombinerPortionNV in value
+ param variable CombinerVariableNV in value
+ param input CombinerRegisterNV in value
+ param mapping CombinerMappingNV in value
+ param componentUsage CombinerComponentUsageNV in value
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxropcode 4140
+ glxflags ignore
+ offset 503
+
+CombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)
+ return void
+ param stage CombinerStageNV in value
+ param portion CombinerPortionNV in value
+ param abOutput CombinerRegisterNV in value
+ param cdOutput CombinerRegisterNV in value
+ param sumOutput CombinerRegisterNV in value
+ param scale CombinerScaleNV in value
+ param bias CombinerBiasNV in value
+ param abDotProduct Boolean in value
+ param cdDotProduct Boolean in value
+ param muxSum Boolean in value
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxropcode 4141
+ glxflags ignore
+ offset 504
+
+FinalCombinerInputNV(variable, input, mapping, componentUsage)
+ return void
+ param variable CombinerVariableNV in value
+ param input CombinerRegisterNV in value
+ param mapping CombinerMappingNV in value
+ param componentUsage CombinerComponentUsageNV in value
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxropcode 4142
+ glxflags ignore
+ offset 505
+
+GetCombinerInputParameterfvNV(stage, portion, variable, pname, params)
+ return void
+ param stage CombinerStageNV in value
+ param portion CombinerPortionNV in value
+ param variable CombinerVariableNV in value
+ param pname CombinerParameterNV in value
+ param params Float32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxvendorpriv 1270
+ glxflags ignore
+ offset 506
+
+GetCombinerInputParameterivNV(stage, portion, variable, pname, params)
+ return void
+ param stage CombinerStageNV in value
+ param portion CombinerPortionNV in value
+ param variable CombinerVariableNV in value
+ param pname CombinerParameterNV in value
+ param params Int32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxvendorpriv 1271
+ glxflags ignore
+ offset 507
+
+GetCombinerOutputParameterfvNV(stage, portion, pname, params)
+ return void
+ param stage CombinerStageNV in value
+ param portion CombinerPortionNV in value
+ param pname CombinerParameterNV in value
+ param params Float32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxvendorpriv 1272
+ glxflags ignore
+ offset 508
+
+GetCombinerOutputParameterivNV(stage, portion, pname, params)
+ return void
+ param stage CombinerStageNV in value
+ param portion CombinerPortionNV in value
+ param pname CombinerParameterNV in value
+ param params Int32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxvendorpriv 1273
+ glxflags ignore
+ offset 509
+
+GetFinalCombinerInputParameterfvNV(variable, pname, params)
+ return void
+ param variable CombinerVariableNV in value
+ param pname CombinerParameterNV in value
+ param params Float32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxvendorpriv 1274
+ glxflags ignore
+ offset 510
+
+GetFinalCombinerInputParameterivNV(variable, pname, params)
+ return void
+ param variable CombinerVariableNV in value
+ param pname CombinerParameterNV in value
+ param params Int32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category NV_register_combiners
+ version 1.1
+ extension soft WINSOFT NV10
+ glxvendorpriv 1275
+ glxflags ignore
+ offset 511
+
+###############################################################################
+#
+# Extension #192
+# NV_fog_distance commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_fog_distance
+
+###############################################################################
+#
+# Extension #193
+# NV_texgen_emboss commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_texgen_emboss
+
+###############################################################################
+#
+# Extension #194
+# NV_blend_square commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_blend_square
+
+###############################################################################
+#
+# Extension #195
+# NV_texture_env_combine4 commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_texture_env_combine4
+
+###############################################################################
+#
+# Extension #196
+# MESA_resize_buffers commands
+#
+###############################################################################
+
+ResizeBuffersMESA()
+ return void
+ category MESA_resize_buffers
+ version 1.0
+ glxropcode ?
+ offset 512
+
+###############################################################################
+#
+# Extension #197
+# MESA_window_pos commands
+#
+# Note that the 2- and 3-component versions are now aliases of ARB
+# entry points.
+#
+###############################################################################
+
+WindowPos2dMESA(x, y)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ category MESA_window_pos
+ vectorequiv WindowPos2dvMESA
+ version 1.0
+ alias WindowPos2dARB
+
+WindowPos2dvMESA(v)
+ return void
+ param v CoordD in array [2]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ alias WindowPos2dvARB
+
+WindowPos2fMESA(x, y)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ category MESA_window_pos
+ vectorequiv WindowPos2fvMESA
+ version 1.0
+ alias WindowPos2fARB
+
+WindowPos2fvMESA(v)
+ return void
+ param v CoordF in array [2]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ alias WindowPos2fvARB
+
+WindowPos2iMESA(x, y)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ category MESA_window_pos
+ vectorequiv WindowPos2ivMESA
+ version 1.0
+ alias WindowPos2iARB
+
+WindowPos2ivMESA(v)
+ return void
+ param v CoordI in array [2]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ alias WindowPos2ivARB
+
+WindowPos2sMESA(x, y)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ category MESA_window_pos
+ vectorequiv WindowPos2svMESA
+ version 1.0
+ alias WindowPos2sARB
+
+WindowPos2svMESA(v)
+ return void
+ param v CoordS in array [2]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ alias WindowPos2svARB
+
+WindowPos3dMESA(x, y, z)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ param z CoordD in value
+ vectorequiv WindowPos3dvMESA
+ category MESA_window_pos
+ version 1.0
+ alias WindowPos3dARB
+
+WindowPos3dvMESA(v)
+ return void
+ param v CoordD in array [3]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ alias WindowPos3dvARB
+
+WindowPos3fMESA(x, y, z)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ param z CoordF in value
+ category MESA_window_pos
+ vectorequiv WindowPos3fvMESA
+ version 1.0
+ alias WindowPos3fARB
+
+WindowPos3fvMESA(v)
+ return void
+ param v CoordF in array [3]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ alias WindowPos3fvARB
+
+WindowPos3iMESA(x, y, z)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ param z CoordI in value
+ category MESA_window_pos
+ vectorequiv WindowPos3ivMESA
+ version 1.0
+ alias WindowPos3iARB
+
+WindowPos3ivMESA(v)
+ return void
+ param v CoordI in array [3]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ alias WindowPos3ivARB
+
+WindowPos3sMESA(x, y, z)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ param z CoordS in value
+ category MESA_window_pos
+ vectorequiv WindowPos3svMESA
+ version 1.0
+ alias WindowPos3sARB
+
+WindowPos3svMESA(v)
+ return void
+ param v CoordS in array [3]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ alias WindowPos3svARB
+
+WindowPos4dMESA(x, y, z, w)
+ return void
+ param x CoordD in value
+ param y CoordD in value
+ param z CoordD in value
+ param w CoordD in value
+ vectorequiv WindowPos4dvMESA
+ category MESA_window_pos
+ version 1.0
+ offset 529
+
+WindowPos4dvMESA(v)
+ return void
+ param v CoordD in array [4]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ offset 530
+
+WindowPos4fMESA(x, y, z, w)
+ return void
+ param x CoordF in value
+ param y CoordF in value
+ param z CoordF in value
+ param w CoordF in value
+ category MESA_window_pos
+ vectorequiv WindowPos4fvMESA
+ version 1.0
+ offset 531
+
+WindowPos4fvMESA(v)
+ return void
+ param v CoordF in array [4]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ offset 532
+
+WindowPos4iMESA(x, y, z, w)
+ return void
+ param x CoordI in value
+ param y CoordI in value
+ param z CoordI in value
+ param w CoordI in value
+ category MESA_window_pos
+ vectorequiv WindowPos4ivMESA
+ version 1.0
+ offset 533
+
+WindowPos4ivMESA(v)
+ return void
+ param v CoordI in array [4]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ offset 534
+
+WindowPos4sMESA(x, y, z, w)
+ return void
+ param x CoordS in value
+ param y CoordS in value
+ param z CoordS in value
+ param w CoordS in value
+ category MESA_window_pos
+ vectorequiv WindowPos4svMESA
+ version 1.0
+ offset 535
+
+WindowPos4svMESA(v)
+ return void
+ param v CoordS in array [4]
+ category MESA_window_pos
+ version 1.0
+ glxropcode ?
+ offset 536
+
+###############################################################################
+#
+# Extension #198
+# EXT_texture_compression_s3tc commands
+#
+###############################################################################
+
+#@@ (none yet)
+
+###############################################################################
+#
+# Extension #199
+# IBM_cull_vertex commands
+#
+###############################################################################
+
+# (none)
+newcategory: IBM_cull_vertex
+
+###############################################################################
+#
+# Extension #200
+# IBM_multimode_draw_arrays commands
+#
+###############################################################################
+
+MultiModeDrawArraysIBM(mode, first, count, primcount, modestride)
+ return void
+ param mode BeginMode in array [COMPSIZE(primcount)]
+ param first Int32 in array [COMPSIZE(primcount)]
+ param count SizeI in array [COMPSIZE(primcount)]
+ param primcount SizeI in value
+ param modestride Int32 in value
+ category IBM_multimode_draw_arrays
+ version 1.1
+ glxropcode ?
+ offset 708
+
+
+MultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride)
+ return void
+ param mode BeginMode in array [COMPSIZE(primcount)]
+ param count SizeI in array [COMPSIZE(primcount)]
+ param type DrawElementsType in value
+ param indices ConstVoidPointer in array [COMPSIZE(primcount)]
+ param primcount SizeI in value
+ param modestride Int32 in value
+ category IBM_multimode_draw_arrays
+ version 1.1
+ glxropcode ?
+ offset 709
+
+###############################################################################
+#
+# Extension #201
+# IBM_vertex_array_lists commands
+#
+###############################################################################
+
+ColorPointerListIBM(size, type, stride, pointer, ptrstride)
+ return void
+ param size Int32 in value
+ param type ColorPointerType in value
+ param stride Int32 in value
+ param pointer VoidPointer in array [COMPSIZE(size/type/stride)] retained
+ param ptrstride Int32 in value
+ category IBM_vertex_array_lists
+ version 1.1
+ glxropcode ?
+ offset ?
+
+SecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride)
+ return void
+ param size Int32 in value
+ param type SecondaryColorPointerTypeIBM in value
+ param stride Int32 in value
+ param pointer VoidPointer in array [COMPSIZE(size/type/stride)] retained
+ param ptrstride Int32 in value
+ category IBM_vertex_array_lists
+ version 1.1
+ glxropcode ?
+ offset ?
+
+EdgeFlagPointerListIBM(stride, pointer, ptrstride)
+ return void
+ param stride Int32 in value
+ param pointer BooleanPointer in array [COMPSIZE(stride)] retained
+ param ptrstride Int32 in value
+ category IBM_vertex_array_lists
+ version 1.1
+ glxropcode ?
+ offset ?
+
+FogCoordPointerListIBM(type, stride, pointer, ptrstride)
+ return void
+ param type FogPointerTypeIBM in value
+ param stride Int32 in value
+ param pointer VoidPointer in array [COMPSIZE(type/stride)] retained
+ param ptrstride Int32 in value
+ category IBM_vertex_array_lists
+ version 1.1
+ glxropcode ?
+ offset ?
+
+IndexPointerListIBM(type, stride, pointer, ptrstride)
+ return void
+ param type IndexPointerType in value
+ param stride Int32 in value
+ param pointer VoidPointer in array [COMPSIZE(type/stride)] retained
+ param ptrstride Int32 in value
+ category IBM_vertex_array_lists
+ version 1.1
+ glxropcode ?
+ offset ?
+
+NormalPointerListIBM(type, stride, pointer, ptrstride)
+ return void
+ param type NormalPointerType in value
+ param stride Int32 in value
+ param pointer VoidPointer in array [COMPSIZE(type/stride)] retained
+ param ptrstride Int32 in value
+ category IBM_vertex_array_lists
+ version 1.1
+ glxropcode ?
+ offset ?
+
+TexCoordPointerListIBM(size, type, stride, pointer, ptrstride)
+ return void
+ param size Int32 in value
+ param type TexCoordPointerType in value
+ param stride Int32 in value
+ param pointer VoidPointer in array [COMPSIZE(size/type/stride)] retained
+ param ptrstride Int32 in value
+ category IBM_vertex_array_lists
+ version 1.1
+ glxropcode ?
+ offset ?
+
+VertexPointerListIBM(size, type, stride, pointer, ptrstride)
+ return void
+ param size Int32 in value
+ param type VertexPointerType in value
+ param stride Int32 in value
+ param pointer VoidPointer in array [COMPSIZE(size/type/stride)] retained
+ param ptrstride Int32 in value
+ category IBM_vertex_array_lists
+ version 1.1
+ glxropcode ?
+ offset ?
+
+###############################################################################
+#
+# Extension #202
+# SGIX_subsample commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_subsample
+
+###############################################################################
+#
+# Extension #203
+# SGIX_ycrcba commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_ycrcba
+
+###############################################################################
+#
+# Extension #204
+# SGIX_ycrcb_subsample commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_ycrcb_subsample
+
+###############################################################################
+#
+# Extension #205
+# SGIX_depth_pass_instrument commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_depth_pass_instrument
+
+###############################################################################
+#
+# Extension #206
+# 3DFX_texture_compression_FXT1 commands
+#
+###############################################################################
+
+# (none)
+newcategory: 3DFX_texture_compression_FXT1
+
+###############################################################################
+#
+# Extension #207
+# 3DFX_multisample commands
+#
+###############################################################################
+
+# (none)
+newcategory: 3DFX_multisample
+
+###############################################################################
+#
+# Extension #208
+# 3DFX_tbuffer commands
+#
+###############################################################################
+
+TbufferMask3DFX(mask)
+ return void
+ param mask UInt32 in value
+ category 3DFX_tbuffer
+ version 1.2
+ glxropcode ?
+ offset 553
+
+###############################################################################
+#
+# Extension #209
+# EXT_multisample commands
+#
+###############################################################################
+
+SampleMaskEXT(value, invert)
+ return void
+ param value ClampedFloat32 in value
+ param invert Boolean in value
+ category EXT_multisample
+ version 1.0
+ glxropcode ?
+ extension
+ offset 446
+
+SamplePatternEXT(pattern)
+ return void
+ param pattern SamplePatternEXT in value
+ category EXT_multisample
+ version 1.0
+ glxropcode ?
+ glxflags
+ extension
+ offset 447
+
+###############################################################################
+#
+# Extension #210
+# SGIX_vertex_preclip commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_vertex_preclip
+
+###############################################################################
+#
+# Extension #211
+# SGIX_convolution_accuracy commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_convolution_accuracy
+
+###############################################################################
+#
+# Extension #212
+# SGIX_resample commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_resample
+
+###############################################################################
+#
+# Extension #213
+# SGIS_point_line_texgen commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIS_point_line_texgen
+
+###############################################################################
+#
+# Extension #214
+# SGIS_texture_color_mask commands
+#
+###############################################################################
+
+TextureColorMaskSGIS(red, green, blue, alpha)
+ return void
+ param red Boolean in value
+ param green Boolean in value
+ param blue Boolean in value
+ param alpha Boolean in value
+ category SGIS_texture_color_mask
+ version 1.1
+ glxropcode 2082
+ extension
+ offset ?
+
+###############################################################################
+#
+# Extension #215 - GLX_MESA_copy_sub_buffer
+# Extension #216 - GLX_MESA_pixmap_colormap
+# Extension #217 - GLX_MESA_release_buffers
+# Extension #218 - GLX_MESA_set_3dfx_mode
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #219
+# SGIX_igloo_interface commands
+#
+###############################################################################
+
+IglooInterfaceSGIX(pname, params)
+ return void
+ dlflags notlistable
+ param pname IglooFunctionSelectSGIX in value
+ param params IglooParameterSGIX in array [COMPSIZE(pname)]
+ category SGIX_igloo_interface
+ version 1.0
+ glxflags SGI ignore
+ extension
+ glxropcode 200
+ offset ?
+
+###############################################################################
+#
+# Extension #220
+# EXT_texture_env_dot3 commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_env_dot3
+
+###############################################################################
+#
+# Extension #221
+# ATI_texture_mirror_once commands
+#
+###############################################################################
+# (none)
+newcategory: ATI_texture_mirror_once
+
+###############################################################################
+#
+# Extension #222
+# NV_fence commands
+#
+###############################################################################
+
+DeleteFencesNV(n, fences)
+ return void
+ param n SizeI in value
+ param fences FenceNV in array [n]
+ category NV_fence
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1276
+ glxflags ignore
+ offset 647
+
+GenFencesNV(n, fences)
+ return void
+ param n SizeI in value
+ param fences FenceNV out array [n]
+ category NV_fence
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1277
+ glxflags ignore
+ offset 648
+
+IsFenceNV(fence)
+ return Boolean
+ param fence FenceNV in value
+ category NV_fence
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1278
+ glxflags ignore
+ offset 649
+
+TestFenceNV(fence)
+ return Boolean
+ param fence FenceNV in value
+ category NV_fence
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1279
+ glxflags ignore
+ offset 650
+
+GetFenceivNV(fence, pname, params)
+ return void
+ param fence FenceNV in value
+ param pname FenceParameterNameNV in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category NV_fence
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1280
+ glxflags ignore
+ offset 651
+
+FinishFenceNV(fence)
+ return void
+ param fence FenceNV in value
+ category NV_fence
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1312
+ glxflags ignore
+ offset 652
+
+SetFenceNV(fence, condition)
+ return void
+ param fence FenceNV in value
+ param condition FenceConditionNV in value
+ category NV_fence
+ version 1.2
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 653
+
+###############################################################################
+#
+# Extension #225
+# NV_evaluators commands
+#
+###############################################################################
+
+MapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points)
+ return void
+ param target EvalTargetNV in value
+ param index UInt32 in value
+ param type MapTypeNV in value
+ param ustride SizeI in value
+ param vstride SizeI in value
+ param uorder CheckedInt32 in value
+ param vorder CheckedInt32 in value
+ param packed Boolean in value
+ param points Void in array [COMPSIZE(target/uorder/vorder)]
+ category NV_evaluators
+ dlflags handcode
+ version 1.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset ?
+
+MapParameterivNV(target, pname, params)
+ return void
+ param target EvalTargetNV in value
+ param pname MapParameterNV in value
+ param params CheckedInt32 in array [COMPSIZE(target/pname)]
+ category NV_evaluators
+ version 1.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset ?
+
+MapParameterfvNV(target, pname, params)
+ return void
+ param target EvalTargetNV in value
+ param pname MapParameterNV in value
+ param params CheckedFloat32 in array [COMPSIZE(target/pname)]
+ category NV_evaluators
+ version 1.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset ?
+
+GetMapControlPointsNV(target, index, type, ustride, vstride, packed, points)
+ return void
+ param target EvalTargetNV in value
+ param index UInt32 in value
+ param type MapTypeNV in value
+ param ustride SizeI in value
+ param vstride SizeI in value
+ param packed Boolean in value
+ param points Void out array [COMPSIZE(target)]
+ category NV_evaluators
+ dlflags notlistable
+ version 1.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset ?
+
+GetMapParameterivNV(target, pname, params)
+ return void
+ param target EvalTargetNV in value
+ param pname MapParameterNV in value
+ param params Int32 out array [COMPSIZE(target/pname)]
+ category NV_evaluators
+ dlflags notlistable
+ version 1.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset ?
+
+GetMapParameterfvNV(target, pname, params)
+ return void
+ param target EvalTargetNV in value
+ param pname MapParameterNV in value
+ param params Float32 out array [COMPSIZE(target/pname)]
+ category NV_evaluators
+ dlflags notlistable
+ version 1.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset ?
+
+GetMapAttribParameterivNV(target, index, pname, params)
+ return void
+ param target EvalTargetNV in value
+ param index UInt32 in value
+ param pname MapAttribParameterNV in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category NV_evaluators
+ dlflags notlistable
+ version 1.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset ?
+
+GetMapAttribParameterfvNV(target, index, pname, params)
+ return void
+ param target EvalTargetNV in value
+ param index UInt32 in value
+ param pname MapAttribParameterNV in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category NV_evaluators
+ dlflags notlistable
+ version 1.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset ?
+
+EvalMapsNV(target, mode)
+ return void
+ param target EvalTargetNV in value
+ param mode EvalMapsModeNV in value
+ category NV_evaluators
+ version 1.1
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #226
+# NV_packed_depth_stencil commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_packed_depth_stencil
+
+###############################################################################
+#
+# Extension #227
+# NV_register_combiners2 commands
+#
+###############################################################################
+
+CombinerStageParameterfvNV(stage, pname, params)
+ return void
+ param stage CombinerStageNV in value
+ param pname CombinerParameterNV in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category NV_register_combiners2
+ version 1.1
+ extension
+ glxflags ignore
+ offset ?
+
+GetCombinerStageParameterfvNV(stage, pname, params)
+ return void
+ param stage CombinerStageNV in value
+ param pname CombinerParameterNV in value
+ param params Float32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category NV_register_combiners2
+ version 1.1
+ extension
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #228
+# NV_texture_compression_vtc commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_texture_compression_vtc
+
+###############################################################################
+#
+# Extension #229
+# NV_texture_rectangle commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_texture_rectangle
+
+###############################################################################
+#
+# Extension #230
+# NV_texture_shader commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_texture_shader
+
+###############################################################################
+#
+# Extension #231
+# NV_texture_shader2 commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_texture_shader2
+
+###############################################################################
+#
+# Extension #232
+# NV_vertex_array_range2 commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_vertex_array_range2
+
+###############################################################################
+#
+# Extension #233
+# NV_vertex_program commands
+#
+###############################################################################
+
+AreProgramsResidentNV(n, programs, residences)
+ return Boolean
+ param n SizeI in value
+ param programs UInt32 in array [n]
+ param residences Boolean out array [n]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxflags ignore
+ glxvendorpriv 1293
+ offset 578
+
+BindProgramNV(target, id)
+ return void
+ param target VertexAttribEnumNV in value
+ param id UInt32 in value
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4180
+ alias BindProgramARB
+
+DeleteProgramsNV(n, programs)
+ return void
+ param n SizeI in value
+ param programs UInt32 in array [n]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1294
+ alias DeleteProgramsARB
+
+ExecuteProgramNV(target, id, params)
+ return void
+ param target VertexAttribEnumNV in value
+ param id UInt32 in value
+ param params Float32 in array [4]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxflags ignore
+ glxropcode 4181
+ offset 581
+
+GenProgramsNV(n, programs)
+ return void
+ param n SizeI in value
+ param programs UInt32 out array [n]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1295
+ alias GenProgramsARB
+
+GetProgramParameterdvNV(target, index, pname, params)
+ return void
+ param target VertexAttribEnumNV in value
+ param index UInt32 in value
+ param pname VertexAttribEnumNV in value
+ param params Float64 out array [4]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxflags ignore
+ glxvendorpriv 1297
+ offset 583
+
+GetProgramParameterfvNV(target, index, pname, params)
+ return void
+ param target VertexAttribEnumNV in value
+ param index UInt32 in value
+ param pname VertexAttribEnumNV in value
+ param params Float32 out array [4]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxflags ignore
+ glxvendorpriv 1296
+ offset 584
+
+# GetProgramParameterSigneddvNV(target, index, pname, params)
+# return void
+# param target VertexAttribEnumNV in value
+# param index Int32 in value
+# param pname VertexAttribEnumNV in value
+# param params Float64 out array [4]
+# category NV_vertex_program1_1_dcc
+# dlflags notlistable
+# version 1.2
+# extension soft WINSOFT NV20
+# glxflags ignore
+# offset ?
+#
+# GetProgramParameterSignedfvNV(target, index, pname, params)
+# return void
+# param target VertexAttribEnumNV in value
+# param index Int32 in value
+# param pname VertexAttribEnumNV in value
+# param params Float32 out array [4]
+# category NV_vertex_program1_1_dcc
+# dlflags notlistable
+# version 1.2
+# extension soft WINSOFT NV20
+# glxflags ignore
+# offset ?
+
+GetProgramivNV(id, pname, params)
+ return void
+ param id UInt32 in value
+ param pname VertexAttribEnumNV in value
+ param params Int32 out array [4]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxflags ignore
+ glxvendorpriv 1298
+ offset 585
+
+GetProgramStringNV(id, pname, program)
+ return void
+ param id UInt32 in value
+ param pname VertexAttribEnumNV in value
+ param program ProgramCharacterNV out array [COMPSIZE(id/pname)]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxflags ignore
+ glxvendorpriv 1299
+ offset 586
+
+GetTrackMatrixivNV(target, address, pname, params)
+ return void
+ param target VertexAttribEnumNV in value
+ param address UInt32 in value
+ param pname VertexAttribEnumNV in value
+ param params Int32 out array [1]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxflags ignore
+ glxvendorpriv 1300
+ offset 587
+
+GetVertexAttribdvNV(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribEnumNV in value
+ param params Float64 out array [1]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1301
+ alias GetVertexAttribdv
+
+GetVertexAttribfvNV(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribEnumNV in value
+ param params Float32 out array [1]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1302
+ alias GetVertexAttribfv
+
+GetVertexAttribivNV(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribEnumNV in value
+ param params Int32 out array [1]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1303
+ alias GetVertexAttribiv
+
+GetVertexAttribPointervNV(index, pname, pointer)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribEnumNV in value
+ param pointer VoidPointer out array [1]
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxflags ignore
+ alias GetVertexAttribPointerv
+
+IsProgramNV(id)
+ return Boolean
+ param id UInt32 in value
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxvendorpriv 1304
+ alias IsProgram
+
+LoadProgramNV(target, id, len, program)
+ return void
+ param target VertexAttribEnumNV in value
+ param id UInt32 in value
+ param len SizeI in value
+ param program UInt8 in array [len]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4183
+ offset 593
+
+ProgramParameter4dNV(target, index, x, y, z, w)
+ return void
+ param target VertexAttribEnumNV in value
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ param w Float64 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv ProgramParameter4dvNV
+ extension soft WINSOFT NV10
+ offset 594
+
+ProgramParameter4dvNV(target, index, v)
+ return void
+ param target VertexAttribEnumNV in value
+ param index UInt32 in value
+ param v Float64 in array [4]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4185
+ offset 595
+
+ProgramParameter4fNV(target, index, x, y, z, w)
+ return void
+ param target VertexAttribEnumNV in value
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ param w Float32 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv ProgramParameter4fvNV
+ extension soft WINSOFT NV10
+ offset 596
+
+ProgramParameter4fvNV(target, index, v)
+ return void
+ param target VertexAttribEnumNV in value
+ param index UInt32 in value
+ param v Float32 in array [4]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4184
+ offset 597
+
+#??? 'count' was SizeI in the latest NVIDIA gl.spec, but UInt32 in the
+#??? extension specification in the registry.
+ProgramParameters4dvNV(target, index, count, v)
+ return void
+ param target VertexAttribEnumNV in value
+ param index UInt32 in value
+ param count UInt32 in value
+ param v Float64 in array [count*4]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4187
+ offset 598
+
+#??? 'count' was SizeI in the latest NVIDIA gl.spec, but UInt32 in the
+#??? extension specification in the registry.
+ProgramParameters4fvNV(target, index, count, v)
+ return void
+ param target VertexAttribEnumNV in value
+ param index UInt32 in value
+ param count UInt32 in value
+ param v Float32 in array [count*4]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4186
+ offset 599
+
+# ProgramParameterSigned4dNV(target, index, x, y, z, w)
+# return void
+# param target VertexAttribEnumNV in value
+# param index Int32 in value
+# param x Float64 in value
+# param y Float64 in value
+# param z Float64 in value
+# param w Float64 in value
+# category NV_vertex_program1_1_dcc
+# version 1.2
+# vectorequiv ProgramParameterSigned4dvNV
+# extension soft WINSOFT NV20
+# offset ?
+#
+# ProgramParameterSigned4dvNV(target, index, v)
+# return void
+# param target VertexAttribEnumNV in value
+# param index Int32 in value
+# param v Float64 in array [4]
+# category NV_vertex_program1_1_dcc
+# version 1.2
+# extension soft WINSOFT NV20
+# glxflags ignore
+# offset ?
+#
+# ProgramParameterSigned4fNV(target, index, x, y, z, w)
+# return void
+# param target VertexAttribEnumNV in value
+# param index Int32 in value
+# param x Float32 in value
+# param y Float32 in value
+# param z Float32 in value
+# param w Float32 in value
+# category NV_vertex_program1_1_dcc
+# version 1.2
+# vectorequiv ProgramParameterSigned4fvNV
+# extension soft WINSOFT NV20
+# offset ?
+#
+# ProgramParameterSigned4fvNV(target, index, v)
+# return void
+# param target VertexAttribEnumNV in value
+# param index Int32 in value
+# param v Float32 in array [4]
+# category NV_vertex_program1_1_dcc
+# version 1.2
+# extension soft WINSOFT NV20
+# glxflags ignore
+# offset ?
+#
+# ProgramParametersSigned4dvNV(target, index, count, v)
+# return void
+# param target VertexAttribEnumNV in value
+# param index Int32 in value
+# param count SizeI in value
+# param v Float64 in array [count*4]
+# category NV_vertex_program1_1_dcc
+# version 1.2
+# extension soft WINSOFT NV20
+# glxflags ignore
+# offset ?
+#
+# ProgramParametersSigned4fvNV(target, index, count, v)
+# return void
+# param target VertexAttribEnumNV in value
+# param index Int32 in value
+# param count SizeI in value
+# param v Float32 in array [count*4]
+# category NV_vertex_program1_1_dcc
+# version 1.2
+# extension soft WINSOFT NV20
+# glxflags ignore
+# offset ?
+
+RequestResidentProgramsNV(n, programs)
+ return void
+ param n SizeI in value
+ param programs UInt32 in array [n]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4182
+ offset 600
+
+TrackMatrixNV(target, address, matrix, transform)
+ return void
+ param target VertexAttribEnumNV in value
+ param address UInt32 in value
+ param matrix VertexAttribEnumNV in value
+ param transform VertexAttribEnumNV in value
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4188
+ offset 601
+
+VertexAttribPointerNV(index, fsize, type, stride, pointer)
+ return void
+ param index UInt32 in value
+ param fsize Int32 in value
+ param type VertexAttribEnumNV in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(fsize/type/stride)] retained
+ category NV_vertex_program
+ dlflags notlistable
+ version 1.2
+ extension soft WINSOFT NV10
+ glxflags ignore
+ offset 602
+
+VertexAttrib1dNV(index, x)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib1dvNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib1d
+
+VertexAttrib1dvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [1]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4197
+ alias VertexAttrib1dv
+
+VertexAttrib1fNV(index, x)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib1fvNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib1f
+
+VertexAttrib1fvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [1]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4193
+ alias VertexAttrib1fv
+
+VertexAttrib1sNV(index, x)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib1svNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib1s
+
+VertexAttrib1svNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [1]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4189
+ alias VertexAttrib1sv
+
+VertexAttrib2dNV(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib2dvNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib2d
+
+VertexAttrib2dvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [2]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4198
+ alias VertexAttrib2dv
+
+VertexAttrib2fNV(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib2fvNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib2f
+
+VertexAttrib2fvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [2]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4194
+ alias VertexAttrib2fv
+
+VertexAttrib2sNV(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ param y Int16 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib2svNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib2s
+
+VertexAttrib2svNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [2]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4190
+ alias VertexAttrib2sv
+
+VertexAttrib3dNV(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib3dvNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib3d
+
+VertexAttrib3dvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [3]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4199
+ alias VertexAttrib3dv
+
+VertexAttrib3fNV(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib3fvNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib3f
+
+VertexAttrib3fvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [3]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4195
+ alias VertexAttrib3fv
+
+VertexAttrib3sNV(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ param y Int16 in value
+ param z Int16 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib3svNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib3s
+
+VertexAttrib3svNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [3]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4191
+ alias VertexAttrib3sv
+
+VertexAttrib4dNV(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ param w Float64 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib4dvNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib4d
+
+VertexAttrib4dvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Float64 in array [4]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4200
+ alias VertexAttrib4dv
+
+VertexAttrib4fNV(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ param w Float32 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib4fvNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib4f
+
+VertexAttrib4fvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Float32 in array [4]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4196
+ alias VertexAttrib4fv
+
+VertexAttrib4sNV(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Int16 in value
+ param y Int16 in value
+ param z Int16 in value
+ param w Int16 in value
+ category NV_vertex_program
+ version 1.2
+ vectorequiv VertexAttrib4svNV
+ extension soft WINSOFT NV10
+ alias VertexAttrib4s
+
+VertexAttrib4svNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [4]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4192
+ alias VertexAttrib4sv
+
+VertexAttrib4ubNV(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x ColorUB in value
+ param y ColorUB in value
+ param z ColorUB in value
+ param w ColorUB in value
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ vectorequiv VertexAttrib4ubvNV
+ alias VertexAttrib4Nub
+
+VertexAttrib4ubvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v ColorUB in array [4]
+ category NV_vertex_program
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4201
+ alias VertexAttrib4Nubv
+
+VertexAttribs1dvNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Float64 in array [count]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4210
+ offset 629
+
+VertexAttribs1fvNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Float32 in array [count]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4206
+ offset 630
+
+VertexAttribs1svNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Int16 in array [count]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4202
+ offset 631
+
+VertexAttribs2dvNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Float64 in array [count*2]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4211
+ offset 632
+
+VertexAttribs2fvNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Float32 in array [count*2]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4207
+ offset 633
+
+VertexAttribs2svNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Int16 in array [count*2]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4203
+ offset 634
+
+VertexAttribs3dvNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Float64 in array [count*3]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4212
+ offset 635
+
+VertexAttribs3fvNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Float32 in array [count*3]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4208
+ offset 636
+
+VertexAttribs3svNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Int16 in array [count*3]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4204
+ offset 637
+
+VertexAttribs4dvNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Float64 in array [count*4]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4213
+ offset 638
+
+VertexAttribs4fvNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Float32 in array [count*4]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4209
+ offset 639
+
+VertexAttribs4svNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v Int16 in array [count*4]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4205
+ offset 640
+
+VertexAttribs4ubvNV(index, count, v)
+ return void
+ param index UInt32 in value
+ param count SizeI in value
+ param v ColorUB in array [count*4]
+ category NV_vertex_program
+ dlflags handcode
+ version 1.2
+ extension soft WINSOFT NV10
+ glxropcode 4214
+ offset 641
+
+
+###############################################################################
+#
+# Extension #234 - GLX_SGIX_visual_select_group
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #235
+# SGIX_texture_coordinate_clamp commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_texture_coordinate_clamp
+
+###############################################################################
+#
+# Extension #236
+# SGIX_scalebias_hint commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_scalebias_hint
+
+###############################################################################
+#
+# Extension #237 - GLX_OML_swap_method commands
+# Extension #238 - GLX_OML_sync_control commands
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #239
+# OML_interlace commands
+#
+###############################################################################
+
+# (none)
+newcategory: OML_interlace
+
+###############################################################################
+#
+# Extension #240
+# OML_subsample commands
+#
+###############################################################################
+
+# (none)
+newcategory: OML_subsample
+
+###############################################################################
+#
+# Extension #241
+# OML_resample commands
+#
+###############################################################################
+
+# (none)
+newcategory: OML_resample
+
+###############################################################################
+#
+# Extension #242 - WGL_OML_sync_control commands
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #243
+# NV_copy_depth_to_color commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_copy_depth_to_color
+
+###############################################################################
+#
+# Extension #244
+# ATI_envmap_bumpmap commands
+#
+###############################################################################
+
+TexBumpParameterivATI(pname, param)
+ return void
+ param pname TexBumpParameterATI in value
+ param param Int32 in array [COMPSIZE(pname)]
+ category ATI_envmap_bumpmap
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexBumpParameterfvATI(pname, param)
+ return void
+ param pname TexBumpParameterATI in value
+ param param Float32 in array [COMPSIZE(pname)]
+ category ATI_envmap_bumpmap
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetTexBumpParameterivATI(pname, param)
+ return void
+ param pname GetTexBumpParameterATI in value
+ param param Int32 out array [COMPSIZE(pname)]
+ category ATI_envmap_bumpmap
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetTexBumpParameterfvATI(pname, param)
+ return void
+ param pname GetTexBumpParameterATI in value
+ param param Float32 out array [COMPSIZE(pname)]
+ category ATI_envmap_bumpmap
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #245
+# ATI_fragment_shader commands
+#
+###############################################################################
+
+GenFragmentShadersATI(range)
+ return UInt32
+ param range UInt32 in value
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BindFragmentShaderATI(id)
+ return void
+ param id UInt32 in value
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DeleteFragmentShaderATI(id)
+ return void
+ param id UInt32 in value
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BeginFragmentShaderATI()
+ return void
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+EndFragmentShaderATI()
+ return void
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+PassTexCoordATI(dst, coord, swizzle)
+ return void
+ param dst UInt32 in value
+ param coord UInt32 in value
+ param swizzle SwizzleOpATI in value
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+SampleMapATI(dst, interp, swizzle)
+ return void
+ param dst UInt32 in value
+ param interp UInt32 in value
+ param swizzle SwizzleOpATI in value
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod)
+ return void
+ param op FragmentOpATI in value
+ param dst UInt32 in value
+ param dstMask UInt32 in value
+ param dstMod UInt32 in value
+ param arg1 UInt32 in value
+ param arg1Rep UInt32 in value
+ param arg1Mod UInt32 in value
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)
+ return void
+ param op FragmentOpATI in value
+ param dst UInt32 in value
+ param dstMask UInt32 in value
+ param dstMod UInt32 in value
+ param arg1 UInt32 in value
+ param arg1Rep UInt32 in value
+ param arg1Mod UInt32 in value
+ param arg2 UInt32 in value
+ param arg2Rep UInt32 in value
+ param arg2Mod UInt32 in value
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)
+ return void
+ param op FragmentOpATI in value
+ param dst UInt32 in value
+ param dstMask UInt32 in value
+ param dstMod UInt32 in value
+ param arg1 UInt32 in value
+ param arg1Rep UInt32 in value
+ param arg1Mod UInt32 in value
+ param arg2 UInt32 in value
+ param arg2Rep UInt32 in value
+ param arg2Mod UInt32 in value
+ param arg3 UInt32 in value
+ param arg3Rep UInt32 in value
+ param arg3Mod UInt32 in value
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+AlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod)
+ return void
+ param op FragmentOpATI in value
+ param dst UInt32 in value
+ param dstMod UInt32 in value
+ param arg1 UInt32 in value
+ param arg1Rep UInt32 in value
+ param arg1Mod UInt32 in value
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+AlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)
+ return void
+ param op FragmentOpATI in value
+ param dst UInt32 in value
+ param dstMod UInt32 in value
+ param arg1 UInt32 in value
+ param arg1Rep UInt32 in value
+ param arg1Mod UInt32 in value
+ param arg2 UInt32 in value
+ param arg2Rep UInt32 in value
+ param arg2Mod UInt32 in value
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+AlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)
+ return void
+ param op FragmentOpATI in value
+ param dst UInt32 in value
+ param dstMod UInt32 in value
+ param arg1 UInt32 in value
+ param arg1Rep UInt32 in value
+ param arg1Mod UInt32 in value
+ param arg2 UInt32 in value
+ param arg2Rep UInt32 in value
+ param arg2Mod UInt32 in value
+ param arg3 UInt32 in value
+ param arg3Rep UInt32 in value
+ param arg3Mod UInt32 in value
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+SetFragmentShaderConstantATI(dst, value)
+ return void
+ param dst UInt32 in value
+ param value ConstFloat32 in array [4]
+ category ATI_fragment_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #246
+# ATI_pn_triangles commands
+#
+###############################################################################
+
+PNTrianglesiATI(pname, param)
+ return void
+ param pname PNTrianglesPNameATI in value
+ param param Int32 in value
+ category ATI_pn_triangles
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+PNTrianglesfATI(pname, param)
+ return void
+ param pname PNTrianglesPNameATI in value
+ param param Float32 in value
+ category ATI_pn_triangles
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #247
+# ATI_vertex_array_object commands
+#
+###############################################################################
+
+NewObjectBufferATI(size, pointer, usage)
+ return UInt32
+ param size SizeI in value
+ param pointer ConstVoid in array [size]
+ param usage ArrayObjectUsageATI in value
+ category ATI_vertex_array_object
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+IsObjectBufferATI(buffer)
+ return Boolean
+ param buffer UInt32 in value
+ category ATI_vertex_array_object
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+UpdateObjectBufferATI(buffer, offset, size, pointer, preserve)
+ return void
+ param buffer UInt32 in value
+ param offset UInt32 in value
+ param size SizeI in value
+ param pointer ConstVoid in array [size]
+ param preserve PreserveModeATI in value
+ category ATI_vertex_array_object
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetObjectBufferfvATI(buffer, pname, params)
+ return void
+ param buffer UInt32 in value
+ param pname ArrayObjectPNameATI in value
+ param params Float32 out array [1]
+ category ATI_vertex_array_object
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetObjectBufferivATI(buffer, pname, params)
+ return void
+ param buffer UInt32 in value
+ param pname ArrayObjectPNameATI in value
+ param params Int32 out array [1]
+ category ATI_vertex_array_object
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+FreeObjectBufferATI(buffer)
+ return void
+ param buffer UInt32 in value
+ category ATI_vertex_array_object
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ArrayObjectATI(array, size, type, stride, buffer, offset)
+ return void
+ param array EnableCap in value
+ param size Int32 in value
+ param type ScalarType in value
+ param stride SizeI in value
+ param buffer UInt32 in value
+ param offset UInt32 in value
+ category ATI_vertex_array_object
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetArrayObjectfvATI(array, pname, params)
+ return void
+ param array EnableCap in value
+ param pname ArrayObjectPNameATI in value
+ param params Float32 out array [1]
+ category ATI_vertex_array_object
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetArrayObjectivATI(array, pname, params)
+ return void
+ param array EnableCap in value
+ param pname ArrayObjectPNameATI in value
+ param params Int32 out array [1]
+ category ATI_vertex_array_object
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+VariantArrayObjectATI(id, type, stride, buffer, offset)
+ return void
+ param id UInt32 in value
+ param type ScalarType in value
+ param stride SizeI in value
+ param buffer UInt32 in value
+ param offset UInt32 in value
+ category ATI_vertex_array_object
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetVariantArrayObjectfvATI(id, pname, params)
+ return void
+ param id UInt32 in value
+ param pname ArrayObjectPNameATI in value
+ param params Float32 out array [1]
+ category ATI_vertex_array_object
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVariantArrayObjectivATI(id, pname, params)
+ return void
+ param id UInt32 in value
+ param pname ArrayObjectPNameATI in value
+ param params Int32 out array [1]
+ category ATI_vertex_array_object
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #248
+# EXT_vertex_shader commands
+#
+###############################################################################
+
+BeginVertexShaderEXT()
+ return void
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+EndVertexShaderEXT()
+ return void
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BindVertexShaderEXT(id)
+ return void
+ param id UInt32 in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GenVertexShadersEXT(range)
+ return UInt32
+ param range UInt32 in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DeleteVertexShaderEXT(id)
+ return void
+ param id UInt32 in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ShaderOp1EXT(op, res, arg1)
+ return void
+ param op VertexShaderOpEXT in value
+ param res UInt32 in value
+ param arg1 UInt32 in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ShaderOp2EXT(op, res, arg1, arg2)
+ return void
+ param op VertexShaderOpEXT in value
+ param res UInt32 in value
+ param arg1 UInt32 in value
+ param arg2 UInt32 in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ShaderOp3EXT(op, res, arg1, arg2, arg3)
+ return void
+ param op VertexShaderOpEXT in value
+ param res UInt32 in value
+ param arg1 UInt32 in value
+ param arg2 UInt32 in value
+ param arg3 UInt32 in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+SwizzleEXT(res, in, outX, outY, outZ, outW)
+ return void
+ param res UInt32 in value
+ param in UInt32 in value
+ param outX VertexShaderCoordOutEXT in value
+ param outY VertexShaderCoordOutEXT in value
+ param outZ VertexShaderCoordOutEXT in value
+ param outW VertexShaderCoordOutEXT in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+WriteMaskEXT(res, in, outX, outY, outZ, outW)
+ return void
+ param res UInt32 in value
+ param in UInt32 in value
+ param outX VertexShaderWriteMaskEXT in value
+ param outY VertexShaderWriteMaskEXT in value
+ param outZ VertexShaderWriteMaskEXT in value
+ param outW VertexShaderWriteMaskEXT in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+InsertComponentEXT(res, src, num)
+ return void
+ param res UInt32 in value
+ param src UInt32 in value
+ param num UInt32 in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ExtractComponentEXT(res, src, num)
+ return void
+ param res UInt32 in value
+ param src UInt32 in value
+ param num UInt32 in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GenSymbolsEXT(datatype, storagetype, range, components)
+ return UInt32
+ param datatype DataTypeEXT in value
+ param storagetype VertexShaderStorageTypeEXT in value
+ param range ParameterRangeEXT in value
+ param components UInt32 in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+SetInvariantEXT(id, type, addr)
+ return void
+ param id UInt32 in value
+ param type ScalarType in value
+ param addr Void in array [COMPSIZE(id/type)]
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+SetLocalConstantEXT(id, type, addr)
+ return void
+ param id UInt32 in value
+ param type ScalarType in value
+ param addr Void in array [COMPSIZE(id/type)]
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VariantbvEXT(id, addr)
+ return void
+ param id UInt32 in value
+ param addr Int8 in array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VariantsvEXT(id, addr)
+ return void
+ param id UInt32 in value
+ param addr Int16 in array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VariantivEXT(id, addr)
+ return void
+ param id UInt32 in value
+ param addr Int32 in array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VariantfvEXT(id, addr)
+ return void
+ param id UInt32 in value
+ param addr Float32 in array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VariantdvEXT(id, addr)
+ return void
+ param id UInt32 in value
+ param addr Float64 in array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VariantubvEXT(id, addr)
+ return void
+ param id UInt32 in value
+ param addr UInt8 in array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VariantusvEXT(id, addr)
+ return void
+ param id UInt32 in value
+ param addr UInt16 in array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VariantuivEXT(id, addr)
+ return void
+ param id UInt32 in value
+ param addr UInt32 in array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VariantPointerEXT(id, type, stride, addr)
+ return void
+ param id UInt32 in value
+ param type ScalarType in value
+ param stride UInt32 in value
+ param addr Void in array [COMPSIZE(id/type/stride)]
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+EnableVariantClientStateEXT(id)
+ return void
+ param id UInt32 in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DisableVariantClientStateEXT(id)
+ return void
+ param id UInt32 in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BindLightParameterEXT(light, value)
+ return UInt32
+ param light LightName in value
+ param value LightParameter in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BindMaterialParameterEXT(face, value)
+ return UInt32
+ param face MaterialFace in value
+ param value MaterialParameter in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BindTexGenParameterEXT(unit, coord, value)
+ return UInt32
+ param unit TextureUnit in value
+ param coord TextureCoordName in value
+ param value TextureGenParameter in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BindTextureUnitParameterEXT(unit, value)
+ return UInt32
+ param unit TextureUnit in value
+ param value VertexShaderTextureUnitParameter in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BindParameterEXT(value)
+ return UInt32
+ param value VertexShaderParameterEXT in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+IsVariantEnabledEXT(id, cap)
+ return Boolean
+ param id UInt32 in value
+ param cap VariantCapEXT in value
+ category EXT_vertex_shader
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetVariantBooleanvEXT(id, value, data)
+ return void
+ param id UInt32 in value
+ param value GetVariantValueEXT in value
+ param data Boolean out array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVariantIntegervEXT(id, value, data)
+ return void
+ param id UInt32 in value
+ param value GetVariantValueEXT in value
+ param data Int32 out array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVariantFloatvEXT(id, value, data)
+ return void
+ param id UInt32 in value
+ param value GetVariantValueEXT in value
+ param data Float32 out array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVariantPointervEXT(id, value, data)
+ return void
+ param id UInt32 in value
+ param value GetVariantValueEXT in value
+ param data VoidPointer out array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetInvariantBooleanvEXT(id, value, data)
+ return void
+ param id UInt32 in value
+ param value GetVariantValueEXT in value
+ param data Boolean out array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetInvariantIntegervEXT(id, value, data)
+ return void
+ param id UInt32 in value
+ param value GetVariantValueEXT in value
+ param data Int32 out array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetInvariantFloatvEXT(id, value, data)
+ return void
+ param id UInt32 in value
+ param value GetVariantValueEXT in value
+ param data Float32 out array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetLocalConstantBooleanvEXT(id, value, data)
+ return void
+ param id UInt32 in value
+ param value GetVariantValueEXT in value
+ param data Boolean out array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetLocalConstantIntegervEXT(id, value, data)
+ return void
+ param id UInt32 in value
+ param value GetVariantValueEXT in value
+ param data Int32 out array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetLocalConstantFloatvEXT(id, value, data)
+ return void
+ param id UInt32 in value
+ param value GetVariantValueEXT in value
+ param data Float32 out array [COMPSIZE(id)]
+ category EXT_vertex_shader
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #249
+# ATI_vertex_streams commands
+#
+###############################################################################
+
+VertexStream1sATI(stream, x)
+ return void
+ param stream VertexStreamATI in value
+ param x Int16 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream1svATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Int16 in array [1]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream1iATI(stream, x)
+ return void
+ param stream VertexStreamATI in value
+ param x Int32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream1ivATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Int32 in array [1]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream1fATI(stream, x)
+ return void
+ param stream VertexStreamATI in value
+ param x Float32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream1fvATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Float32 in array [1]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream1dATI(stream, x)
+ return void
+ param stream VertexStreamATI in value
+ param x Float64 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream1dvATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Float64 in array [1]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream2sATI(stream, x, y)
+ return void
+ param stream VertexStreamATI in value
+ param x Int16 in value
+ param y Int16 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream2svATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Int16 in array [2]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream2iATI(stream, x, y)
+ return void
+ param stream VertexStreamATI in value
+ param x Int32 in value
+ param y Int32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream2ivATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Int32 in array [2]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream2fATI(stream, x, y)
+ return void
+ param stream VertexStreamATI in value
+ param x Float32 in value
+ param y Float32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream2fvATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Float32 in array [2]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream2dATI(stream, x, y)
+ return void
+ param stream VertexStreamATI in value
+ param x Float64 in value
+ param y Float64 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream2dvATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Float64 in array [2]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream3sATI(stream, x, y, z)
+ return void
+ param stream VertexStreamATI in value
+ param x Int16 in value
+ param y Int16 in value
+ param z Int16 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream3svATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Int16 in array [3]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream3iATI(stream, x, y, z)
+ return void
+ param stream VertexStreamATI in value
+ param x Int32 in value
+ param y Int32 in value
+ param z Int32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream3ivATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Int32 in array [3]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream3fATI(stream, x, y, z)
+ return void
+ param stream VertexStreamATI in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream3fvATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Float32 in array [3]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream3dATI(stream, x, y, z)
+ return void
+ param stream VertexStreamATI in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream3dvATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Float64 in array [3]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream4sATI(stream, x, y, z, w)
+ return void
+ param stream VertexStreamATI in value
+ param x Int16 in value
+ param y Int16 in value
+ param z Int16 in value
+ param w Int16 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream4svATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Int16 in array [4]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream4iATI(stream, x, y, z, w)
+ return void
+ param stream VertexStreamATI in value
+ param x Int32 in value
+ param y Int32 in value
+ param z Int32 in value
+ param w Int32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream4ivATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Int32 in array [4]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream4fATI(stream, x, y, z, w)
+ return void
+ param stream VertexStreamATI in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ param w Float32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream4fvATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Float32 in array [4]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream4dATI(stream, x, y, z, w)
+ return void
+ param stream VertexStreamATI in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ param w Float64 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexStream4dvATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Float64 in array [4]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NormalStream3bATI(stream, nx, ny, nz)
+ return void
+ param stream VertexStreamATI in value
+ param nx Int8 in value
+ param ny Int8 in value
+ param nz Int8 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NormalStream3bvATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Int8 in array [3]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NormalStream3sATI(stream, nx, ny, nz)
+ return void
+ param stream VertexStreamATI in value
+ param nx Int16 in value
+ param ny Int16 in value
+ param nz Int16 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NormalStream3svATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Int16 in array [3]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NormalStream3iATI(stream, nx, ny, nz)
+ return void
+ param stream VertexStreamATI in value
+ param nx Int32 in value
+ param ny Int32 in value
+ param nz Int32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NormalStream3ivATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Int32 in array [3]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NormalStream3fATI(stream, nx, ny, nz)
+ return void
+ param stream VertexStreamATI in value
+ param nx Float32 in value
+ param ny Float32 in value
+ param nz Float32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NormalStream3fvATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Float32 in array [3]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NormalStream3dATI(stream, nx, ny, nz)
+ return void
+ param stream VertexStreamATI in value
+ param nx Float64 in value
+ param ny Float64 in value
+ param nz Float64 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NormalStream3dvATI(stream, coords)
+ return void
+ param stream VertexStreamATI in value
+ param coords Float64 in array [3]
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ClientActiveVertexStreamATI(stream)
+ return void
+ param stream VertexStreamATI in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexBlendEnviATI(pname, param)
+ return void
+ param pname VertexStreamATI in value
+ param param Int32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexBlendEnvfATI(pname, param)
+ return void
+ param pname VertexStreamATI in value
+ param param Float32 in value
+ category ATI_vertex_streams
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #250 - WGL_I3D_digital_video_control
+# Extension #251 - WGL_I3D_gamma
+# Extension #252 - WGL_I3D_genlock
+# Extension #253 - WGL_I3D_image_buffer
+# Extension #254 - WGL_I3D_swap_frame_lock
+# Extension #255 - WGL_I3D_swap_frame_usage
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #256
+# ATI_element_array commands
+#
+###############################################################################
+
+ElementPointerATI(type, pointer)
+ return void
+ param type ElementPointerTypeATI in value
+ param pointer Void in array [COMPSIZE(type)] retained
+ category ATI_element_array
+ dlflags notlistable
+ glxflags client-handcode client-intercept server-handcode
+ version 1.2
+ offset ?
+
+DrawElementArrayATI(mode, count)
+ return void
+ param mode BeginMode in value
+ param count SizeI in value
+ category ATI_element_array
+ dlflags handcode
+ glxflags client-handcode client-intercept server-handcode
+ version 1.2
+ offset ?
+
+DrawRangeElementArrayATI(mode, start, end, count)
+ return void
+ param mode BeginMode in value
+ param start UInt32 in value
+ param end UInt32 in value
+ param count SizeI in value
+ category ATI_element_array
+ dlflags handcode
+ glxflags client-handcode client-intercept server-handcode
+ version 1.2
+ offset ?
+
+###############################################################################
+#
+# Extension #257
+# SUN_mesh_array commands
+#
+###############################################################################
+
+DrawMeshArraysSUN(mode, first, count, width)
+ return void
+ param mode BeginMode in value
+ param first Int32 in value
+ param count SizeI in value
+ param width SizeI in value
+ category SUN_mesh_array
+ dlflags handcode
+ glxflags client-handcode client-intercept server-handcode
+ version 1.1
+ glxropcode ?
+ offset ?
+
+###############################################################################
+#
+# Extension #258
+# SUN_slice_accum commands
+#
+###############################################################################
+
+# (none)
+newcategory: SUN_slice_accum
+
+###############################################################################
+#
+# Extension #259
+# NV_multisample_filter_hint commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_multisample_filter_hint
+
+###############################################################################
+#
+# Extension #260
+# NV_depth_clamp commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_depth_clamp
+
+###############################################################################
+#
+# Extension #261
+# NV_occlusion_query commands
+#
+###############################################################################
+
+GenOcclusionQueriesNV(n, ids)
+ return void
+ param n SizeI in value
+ param ids UInt32 out array [n]
+ dlflags notlistable
+ category NV_occlusion_query
+ version 1.2
+ extension soft WINSOFT NV20
+ glxflags ignore
+
+DeleteOcclusionQueriesNV(n, ids)
+ return void
+ param n SizeI in value
+ param ids UInt32 in array [n]
+ dlflags notlistable
+ category NV_occlusion_query
+ version 1.2
+ extension soft WINSOFT NV20
+ glxflags ignore
+
+IsOcclusionQueryNV(id)
+ return Boolean
+ param id UInt32 in value
+ dlflags notlistable
+ category NV_occlusion_query
+ version 1.2
+ extension soft WINSOFT NV20
+ glxflags ignore
+
+BeginOcclusionQueryNV(id)
+ return void
+ param id UInt32 in value
+ category NV_occlusion_query
+ version 1.2
+ extension soft WINSOFT NV20
+ glxflags ignore
+
+EndOcclusionQueryNV()
+ return void
+ category NV_occlusion_query
+ version 1.2
+ extension soft WINSOFT NV20
+ glxflags ignore
+
+GetOcclusionQueryivNV(id, pname, params)
+ return void
+ param id UInt32 in value
+ param pname OcclusionQueryParameterNameNV in value
+ param params Int32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category NV_occlusion_query
+ version 1.2
+ extension soft WINSOFT NV20
+ glxflags ignore
+
+GetOcclusionQueryuivNV(id, pname, params)
+ return void
+ param id UInt32 in value
+ param pname OcclusionQueryParameterNameNV in value
+ param params UInt32 out array [COMPSIZE(pname)]
+ dlflags notlistable
+ category NV_occlusion_query
+ version 1.2
+ extension soft WINSOFT NV20
+ glxflags ignore
+
+###############################################################################
+#
+# Extension #262
+# NV_point_sprite commands
+#
+###############################################################################
+
+PointParameteriNV(pname, param)
+ return void
+ param pname PointParameterNameARB in value
+ param param Int32 in value
+ category NV_point_sprite
+ version 1.2
+ extension soft WINSOFT NV20
+ glxropcode 4221
+ alias PointParameteri
+
+PointParameterivNV(pname, params)
+ return void
+ param pname PointParameterNameARB in value
+ param params Int32 in array [COMPSIZE(pname)]
+ category NV_point_sprite
+ version 1.2
+ extension soft WINSOFT NV20
+ glxropcode 4222
+ alias PointParameteriv
+
+###############################################################################
+#
+# Extension #263 - WGL_NV_render_depth_texture
+# Extension #264 - WGL_NV_render_texture_rectangle
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #265
+# NV_texture_shader3 commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_texture_shader3
+
+###############################################################################
+#
+# Extension #266
+# NV_vertex_program1_1 commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_vertex_program1_1
+
+###############################################################################
+#
+# Extension #267
+# EXT_shadow_funcs commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_shadow_funcs
+
+###############################################################################
+#
+# Extension #268
+# EXT_stencil_two_side commands
+#
+###############################################################################
+
+ActiveStencilFaceEXT(face)
+ return void
+ param face StencilFaceDirection in value
+ category EXT_stencil_two_side
+ version 1.3
+ glxropcode 4220
+ offset 646
+
+###############################################################################
+#
+# Extension #269
+# ATI_text_fragment_shader commands
+#
+###############################################################################
+
+# Uses ARB_vertex_program entry points
+newcategory: ATI_text_fragment_shader
+
+###############################################################################
+#
+# Extension #270
+# APPLE_client_storage commands
+#
+###############################################################################
+
+# (none)
+newcategory: APPLE_client_storage
+
+###############################################################################
+#
+# Extension #271
+# APPLE_element_array commands
+#
+###############################################################################
+
+# @@ Need to verify/add GLX protocol
+
+# @@@ like #256 ATI_element_array
+ElementPointerAPPLE(type, pointer)
+ return void
+ param type ElementPointerTypeATI in value
+ param pointer Void in array [type]
+ category APPLE_element_array
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DrawElementArrayAPPLE(mode, first, count)
+ return void
+ param mode BeginMode in value
+ param first Int32 in value
+ param count SizeI in value
+ category APPLE_element_array
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DrawRangeElementArrayAPPLE(mode, start, end, first, count)
+ return void
+ param mode BeginMode in value
+ param start UInt32 in value
+ param end UInt32 in value
+ param first Int32 in value
+ param count SizeI in value
+ category APPLE_element_array
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiDrawElementArrayAPPLE(mode, first, count, primcount)
+ return void
+ param mode BeginMode in value
+ param first Int32 in array [primcount]
+ param count SizeI in array [primcount]
+ param primcount SizeI in value
+ category APPLE_element_array
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount)
+ return void
+ param mode BeginMode in value
+ param start UInt32 in value
+ param end UInt32 in value
+ param first Int32 in array [primcount]
+ param count SizeI in array [primcount]
+ param primcount SizeI in value
+ category APPLE_element_array
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #272
+# APPLE_fence commands
+#
+###############################################################################
+
+# @@ Need to verify/add GLX protocol
+
+# @@@ like #222 NV_fence
+GenFencesAPPLE(n, fences)
+ return void
+ param n SizeI in value
+ param fences FenceNV out array [n]
+ category APPLE_fence
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DeleteFencesAPPLE(n, fences)
+ return void
+ param n SizeI in value
+ param fences FenceNV in array [n]
+ category APPLE_fence
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+SetFenceAPPLE(fence)
+ return void
+ param fence FenceNV in value
+ category APPLE_fence
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+IsFenceAPPLE(fence)
+ return Boolean
+ param fence FenceNV in value
+ category APPLE_fence
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TestFenceAPPLE(fence)
+ return Boolean
+ param fence FenceNV in value
+ category APPLE_fence
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+FinishFenceAPPLE(fence)
+ return void
+ param fence FenceNV in value
+ category APPLE_fence
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TestObjectAPPLE(object, name)
+ return Boolean
+ param object ObjectTypeAPPLE in value
+ param name UInt32 in value
+ category APPLE_fence
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+FinishObjectAPPLE(object, name)
+ return void
+ param object ObjectTypeAPPLE in value
+ param name Int32 in value
+ category APPLE_fence
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #273
+# APPLE_vertex_array_object commands
+#
+###############################################################################
+
+BindVertexArrayAPPLE(array)
+ return void
+ param array UInt32 in value
+ category APPLE_vertex_array_object
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias BindVertexArray
+
+DeleteVertexArraysAPPLE(n, arrays)
+ return void
+ param n SizeI in value
+ param arrays UInt32 in array [n]
+ category APPLE_vertex_array_object
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias DeleteVertexArrays
+
+GenVertexArraysAPPLE(n, arrays)
+ return void
+ param n SizeI in value
+ param arrays UInt32 out array [n]
+ category APPLE_vertex_array_object
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias GenVertexArray
+
+IsVertexArrayAPPLE(array)
+ return Boolean
+ param array UInt32 in value
+ category APPLE_vertex_array_object
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias IsVertexArray
+
+###############################################################################
+#
+# Extension #274
+# APPLE_vertex_array_range commands
+#
+###############################################################################
+
+# @@ Need to verify/add GLX protocol
+
+# @@@ like #190 NV_vertex_array_range,
+VertexArrayRangeAPPLE(length, pointer)
+ return void
+ param length SizeI in value
+ param pointer Void out array [length]
+ category APPLE_vertex_array_range
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+FlushVertexArrayRangeAPPLE(length, pointer)
+ return void
+ param length SizeI in value
+ param pointer Void out array [length]
+ category APPLE_vertex_array_range
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexArrayParameteriAPPLE(pname, param)
+ return void
+ param pname VertexArrayPNameAPPLE in value
+ param param Int32 in value
+ category APPLE_vertex_array_range
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #275
+# APPLE_ycbcr_422 commands
+#
+###############################################################################
+
+# (none)
+newcategory: APPLE_ycbcr_422
+
+###############################################################################
+#
+# Extension #276
+# S3_s3tc commands
+#
+###############################################################################
+
+# (none)
+newcategory: S3_s3tc
+
+###############################################################################
+#
+# Extension #277
+# ATI_draw_buffers commands
+#
+###############################################################################
+
+DrawBuffersATI(n, bufs)
+ return void
+ param n SizeI in value
+ param bufs DrawBufferModeATI in array [n]
+ category ATI_draw_buffers
+ version 1.2
+ extension
+ glxropcode 233
+ alias DrawBuffers
+
+###############################################################################
+#
+# Extension #278 - WGL_ATI_pixel_format_float
+#
+###############################################################################
+newcategory: ATI_pixel_format_float
+passthru: /* This is really a WGL extension, but defines some associated GL enums.
+passthru: * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+passthru: */
+
+###############################################################################
+#
+# Extension #279
+# ATI_texture_env_combine3 commands
+#
+###############################################################################
+
+# (none)
+newcategory: ATI_texture_env_combine3
+
+###############################################################################
+#
+# Extension #280
+# ATI_texture_float commands
+#
+###############################################################################
+
+# (none)
+newcategory: ATI_texture_float
+
+###############################################################################
+#
+# Extension #281 (also WGL_NV_float_buffer)
+# NV_float_buffer commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_float_buffer
+
+###############################################################################
+#
+# Extension #282
+# NV_fragment_program commands
+#
+###############################################################################
+
+# @@ Need to verify/add GLX protocol
+
+# Some NV_fragment_program entry points are shared with ARB_vertex_program,
+# and are only included in that #define block, for now.
+newcategory: NV_fragment_program
+passthru: /* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+
+ProgramNamedParameter4fNV(id, len, name, x, y, z, w)
+ return void
+ param id UInt32 in value
+ param len SizeI in value
+ param name UInt8 in array [1]
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ param w Float32 in value
+ category NV_fragment_program
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 682
+
+ProgramNamedParameter4dNV(id, len, name, x, y, z, w)
+ return void
+ param id UInt32 in value
+ param len SizeI in value
+ param name UInt8 in array [1]
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ param w Float64 in value
+ category NV_fragment_program
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 683
+
+ProgramNamedParameter4fvNV(id, len, name, v)
+ return void
+ param id UInt32 in value
+ param len SizeI in value
+ param name UInt8 in array [1]
+ param v Float32 in array [4]
+ category NV_fragment_program
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 684
+
+ProgramNamedParameter4dvNV(id, len, name, v)
+ return void
+ param id UInt32 in value
+ param len SizeI in value
+ param name UInt8 in array [1]
+ param v Float64 in array [4]
+ category NV_fragment_program
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset 685
+
+GetProgramNamedParameterfvNV(id, len, name, params)
+ return void
+ param id UInt32 in value
+ param len SizeI in value
+ param name UInt8 in array [1]
+ param params Float32 out array [4]
+ category NV_fragment_program
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset 686
+
+GetProgramNamedParameterdvNV(id, len, name, params)
+ return void
+ param id UInt32 in value
+ param len SizeI in value
+ param name UInt8 in array [1]
+ param params Float64 out array [4]
+ category NV_fragment_program
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset 687
+
+###############################################################################
+#
+# Extension #283
+# NV_half_float commands
+#
+###############################################################################
+
+# @@ Need to verify/add GLX protocol
+
+Vertex2hNV(x, y)
+ return void
+ param x Half16NV in value
+ param y Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Vertex2hvNV(v)
+ return void
+ param v Half16NV in array [2]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Vertex3hNV(x, y, z)
+ return void
+ param x Half16NV in value
+ param y Half16NV in value
+ param z Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Vertex3hvNV(v)
+ return void
+ param v Half16NV in array [3]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Vertex4hNV(x, y, z, w)
+ return void
+ param x Half16NV in value
+ param y Half16NV in value
+ param z Half16NV in value
+ param w Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Vertex4hvNV(v)
+ return void
+ param v Half16NV in array [4]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Normal3hNV(nx, ny, nz)
+ return void
+ param nx Half16NV in value
+ param ny Half16NV in value
+ param nz Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Normal3hvNV(v)
+ return void
+ param v Half16NV in array [3]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Color3hNV(red, green, blue)
+ return void
+ param red Half16NV in value
+ param green Half16NV in value
+ param blue Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Color3hvNV(v)
+ return void
+ param v Half16NV in array [3]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Color4hNV(red, green, blue, alpha)
+ return void
+ param red Half16NV in value
+ param green Half16NV in value
+ param blue Half16NV in value
+ param alpha Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Color4hvNV(v)
+ return void
+ param v Half16NV in array [4]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexCoord1hNV(s)
+ return void
+ param s Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexCoord1hvNV(v)
+ return void
+ param v Half16NV in array [1]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexCoord2hNV(s, t)
+ return void
+ param s Half16NV in value
+ param t Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexCoord2hvNV(v)
+ return void
+ param v Half16NV in array [2]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexCoord3hNV(s, t, r)
+ return void
+ param s Half16NV in value
+ param t Half16NV in value
+ param r Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexCoord3hvNV(v)
+ return void
+ param v Half16NV in array [3]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexCoord4hNV(s, t, r, q)
+ return void
+ param s Half16NV in value
+ param t Half16NV in value
+ param r Half16NV in value
+ param q Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexCoord4hvNV(v)
+ return void
+ param v Half16NV in array [4]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiTexCoord1hNV(target, s)
+ return void
+ param target TextureUnit in value
+ param s Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiTexCoord1hvNV(target, v)
+ return void
+ param target TextureUnit in value
+ param v Half16NV in array [1]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiTexCoord2hNV(target, s, t)
+ return void
+ param target TextureUnit in value
+ param s Half16NV in value
+ param t Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiTexCoord2hvNV(target, v)
+ return void
+ param target TextureUnit in value
+ param v Half16NV in array [2]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiTexCoord3hNV(target, s, t, r)
+ return void
+ param target TextureUnit in value
+ param s Half16NV in value
+ param t Half16NV in value
+ param r Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiTexCoord3hvNV(target, v)
+ return void
+ param target TextureUnit in value
+ param v Half16NV in array [3]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiTexCoord4hNV(target, s, t, r, q)
+ return void
+ param target TextureUnit in value
+ param s Half16NV in value
+ param t Half16NV in value
+ param r Half16NV in value
+ param q Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MultiTexCoord4hvNV(target, v)
+ return void
+ param target TextureUnit in value
+ param v Half16NV in array [4]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+FogCoordhNV(fog)
+ return void
+ param fog Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+FogCoordhvNV(fog)
+ return void
+ param fog Half16NV in array [1]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+SecondaryColor3hNV(red, green, blue)
+ return void
+ param red Half16NV in value
+ param green Half16NV in value
+ param blue Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+SecondaryColor3hvNV(v)
+ return void
+ param v Half16NV in array [3]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexWeighthNV(weight)
+ return void
+ param weight Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexWeighthvNV(weight)
+ return void
+ param weight Half16NV in array [1]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttrib1hNV(index, x)
+ return void
+ param index UInt32 in value
+ param x Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttrib1hvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Half16NV in array [1]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttrib2hNV(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Half16NV in value
+ param y Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttrib2hvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Half16NV in array [2]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttrib3hNV(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Half16NV in value
+ param y Half16NV in value
+ param z Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttrib3hvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Half16NV in array [3]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttrib4hNV(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Half16NV in value
+ param y Half16NV in value
+ param z Half16NV in value
+ param w Half16NV in value
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttrib4hvNV(index, v)
+ return void
+ param index UInt32 in value
+ param v Half16NV in array [4]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribs1hvNV(index, n, v)
+ return void
+ param index UInt32 in value
+ param n SizeI in value
+ param v Half16NV in array [n]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribs2hvNV(index, n, v)
+ return void
+ param index UInt32 in value
+ param n SizeI in value
+ param v Half16NV in array [n]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribs3hvNV(index, n, v)
+ return void
+ param index UInt32 in value
+ param n SizeI in value
+ param v Half16NV in array [n]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribs4hvNV(index, n, v)
+ return void
+ param index UInt32 in value
+ param n SizeI in value
+ param v Half16NV in array [n]
+ category NV_half_float
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #284
+# NV_pixel_data_range commands
+#
+###############################################################################
+
+# @@ Need to verify/add GLX protocol
+
+PixelDataRangeNV(target, length, pointer)
+ return void
+ param target PixelDataRangeTargetNV in value
+ param length SizeI in value
+ param pointer Void out array [length]
+ category NV_pixel_data_range
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+FlushPixelDataRangeNV(target)
+ return void
+ param target PixelDataRangeTargetNV in value
+ category NV_pixel_data_range
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #285
+# NV_primitive_restart commands
+#
+###############################################################################
+
+# @@ Need to verify/add GLX protocol
+
+PrimitiveRestartNV()
+ return void
+ category NV_primitive_restart
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+PrimitiveRestartIndexNV(index)
+ return void
+ param index UInt32 in value
+ category NV_primitive_restart
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+
+###############################################################################
+#
+# Extension #286
+# NV_texture_expand_normal commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_texture_expand_normal
+
+###############################################################################
+#
+# Extension #287
+# NV_vertex_program2 commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_vertex_program2
+
+###############################################################################
+#
+# Extension #288
+# ATI_map_object_buffer commands
+#
+###############################################################################
+
+# @@ Need to verify/add GLX protocol
+
+MapObjectBufferATI(buffer)
+ return VoidPointer
+ param buffer UInt32 in value
+ category ATI_map_object_buffer
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+UnmapObjectBufferATI(buffer)
+ return void
+ param buffer UInt32 in value
+ category ATI_map_object_buffer
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #289
+# ATI_separate_stencil commands
+#
+###############################################################################
+
+# @@ Need to verify/add GLX protocol
+
+StencilOpSeparateATI(face, sfail, dpfail, dppass)
+ return void
+ param face StencilFaceDirection in value
+ param sfail StencilOp in value
+ param dpfail StencilOp in value
+ param dppass StencilOp in value
+ category ATI_separate_stencil
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias StencilOpSeparate
+
+StencilFuncSeparateATI(frontfunc, backfunc, ref, mask)
+ return void
+ param frontfunc StencilFunction in value
+ param backfunc StencilFunction in value
+ param ref ClampedStencilValue in value
+ param mask MaskedStencilValue in value
+ category ATI_separate_stencil
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias StencilFuncSeparate
+
+###############################################################################
+#
+# Extension #290
+# ATI_vertex_attrib_array_object commands
+#
+###############################################################################
+
+# @@ Need to verify/add GLX protocol
+
+VertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset)
+ return void
+ param index UInt32 in value
+ param size Int32 in value
+ param type VertexAttribPointerTypeARB in value
+ param normalized Boolean in value
+ param stride SizeI in value
+ param buffer UInt32 in value
+ param offset UInt32 in value
+ category ATI_vertex_attrib_array_object
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetVertexAttribArrayObjectfvATI(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname ArrayObjectPNameATI in value
+ param params Float32 out array [pname]
+ category ATI_vertex_attrib_array_object
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVertexAttribArrayObjectivATI(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname ArrayObjectPNameATI in value
+ param params Int32 out array [pname]
+ category ATI_vertex_attrib_array_object
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #291 - OpenGL ES only, not in glext.h
+# OES_byte_coordinates commands
+#
+###############################################################################
+
+# void Vertex{234}bOES(T coords)
+# void Vertex{234}bvOES(T *coords)
+# void TexCoord{1234}bOES(T coords)
+# void TexCoord{1234}bvOES(T *coords)
+# void MultiTexCoord{1234}bOES(enum texture, T coords)
+# void MultiTexCoord{1234}bvOES(enum texture, T *coords)
+# All are handcode - mapped to non-byte GLX protocol on client side
+
+# newcategory: OES_byte_coordinates
+
+###############################################################################
+#
+# Extension #292 - OpenGL ES only, not in glext.h
+# OES_fixed_point commands
+#
+###############################################################################
+
+# Too many to list in just a comment - see spec in the extension registry
+# All are handcode - mapped to non-byte GLX protocol on client side
+
+# newcategory: OES_fixed_point
+
+###############################################################################
+#
+# Extension #293 - OpenGL ES only, not in glext.h
+# OES_single_precision commands
+#
+###############################################################################
+
+# void DepthRangefOES(clampf n, clampf f)
+# void FrustumfOES(float l, float r, float b, float t, float n, float f)
+# void OrthofOES(float l, float r, float b, float t, float n, float f)
+# void ClipPlanefOES(enum plane, const float* equation)
+# void glClearDepthfOES(clampd depth)
+# GLX ropcodes 4308-4312 (not respectively, see extension spec)
+# void GetClipPlanefOES(enum plane, float* equation)
+# GLX vendor private 1421
+
+# newcategory: OES_single_precision
+
+###############################################################################
+#
+# Extension #294 - OpenGL ES only, not in glext.h
+# OES_compressed_paletted_texture commands
+#
+###############################################################################
+
+# (none)
+# newcategory: OES_compressed_paletted_texture
+
+###############################################################################
+#
+# Extension #295 - This is an OpenGL ES extension, but also implemented in Mesa
+# OES_read_format commands
+#
+###############################################################################
+
+# (none)
+newcategory: OES_read_format
+
+###############################################################################
+#
+# Extension #296 - OpenGL ES only, not in glext.h
+# OES_query_matrix commands
+#
+###############################################################################
+
+# bitfield queryMatrixxOES(fixed mantissa[16], int exponent[16])
+# All are handcode - mapped to non-byte GLX protocol on client side
+
+# newcategory: OES_query_matrix
+
+###############################################################################
+#
+# Extension #297
+# EXT_depth_bounds_test commands
+#
+###############################################################################
+
+DepthBoundsEXT(zmin, zmax)
+ return void
+ param zmin ClampedFloat64 in value
+ param zmax ClampedFloat64 in value
+ category EXT_depth_bounds_test
+ version 1.2
+ extension
+ glxropcode 4229
+ offset 699
+
+###############################################################################
+#
+# Extension #298
+# EXT_texture_mirror_clamp commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_mirror_clamp
+
+###############################################################################
+#
+# Extension #299
+# EXT_blend_equation_separate commands
+#
+###############################################################################
+
+BlendEquationSeparateEXT(modeRGB, modeAlpha)
+ return void
+ param modeRGB BlendEquationModeEXT in value
+ param modeAlpha BlendEquationModeEXT in value
+ category EXT_blend_equation_separate
+ version 1.2
+ extension
+ glxropcode 4228
+ alias BlendEquationSeparate
+
+###############################################################################
+#
+# Extension #300
+# MESA_pack_invert commands
+#
+###############################################################################
+
+# (none)
+newcategory: MESA_pack_invert
+
+###############################################################################
+#
+# Extension #301
+# MESA_ycbcr_texture commands
+#
+###############################################################################
+
+# (none)
+newcategory: MESA_ycbcr_texture
+
+###############################################################################
+#
+# Extension #301
+# MESA_ycbcr_texture commands
+#
+###############################################################################
+
+# (none)
+newcategory: MESA_ycbcr_texture
+
+###############################################################################
+#
+# Extension #302
+# EXT_pixel_buffer_object commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_pixel_buffer_object
+
+###############################################################################
+#
+# Extension #303
+# NV_fragment_program_option commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_fragment_program_option
+
+###############################################################################
+#
+# Extension #304
+# NV_fragment_program2 commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_fragment_program2
+
+###############################################################################
+#
+# Extension #305
+# NV_vertex_program2_option commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_vertex_program2_option
+
+###############################################################################
+#
+# Extension #306
+# NV_vertex_program3 commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_vertex_program3
+
+###############################################################################
+#
+# Extension #307 - GLX_SGIX_hyperpipe commands
+# Extension #308 - GLX_MESA_agp_offset commands
+# Extension #309 - GL_EXT_texture_compression_dxt1 (OpenGL ES only, subset of _st3c version)
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #310
+# EXT_framebuffer_object commands
+#
+###############################################################################
+
+IsRenderbufferEXT(renderbuffer)
+ return Boolean
+ param renderbuffer UInt32 in value
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxvendorpriv 1422
+ glxflags ignore
+ alias IsRenderbuffer
+
+BindRenderbufferEXT(target, renderbuffer)
+ return void
+ param target RenderbufferTarget in value
+ param renderbuffer UInt32 in value
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxropcode 4316
+ glxflags ignore
+ alias BindRenderbuffer
+
+DeleteRenderbuffersEXT(n, renderbuffers)
+ return void
+ param n SizeI in value
+ param renderbuffers UInt32 in array [n]
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxropcode 4317
+ glxflags ignore
+ alias DeleteRenderbuffers
+
+GenRenderbuffersEXT(n, renderbuffers)
+ return void
+ param n SizeI in value
+ param renderbuffers UInt32 out array [n]
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxvendorpriv 1423
+ glxflags ignore
+ alias GenRenderbuffers
+
+RenderbufferStorageEXT(target, internalformat, width, height)
+ return void
+ param target RenderbufferTarget in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxropcode 4318
+ glxflags ignore
+ alias RenderbufferStorage
+
+GetRenderbufferParameterivEXT(target, pname, params)
+ return void
+ param target RenderbufferTarget in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_framebuffer_object
+ dlflags notlistable
+ version 1.2
+ extension
+ glxvendorpriv 1424
+ glxflags ignore
+ alias GetRenderbufferParameteriv
+
+IsFramebufferEXT(framebuffer)
+ return Boolean
+ param framebuffer UInt32 in value
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxvendorpriv 1425
+ glxflags ignore
+ alias IsFramebuffer
+
+BindFramebufferEXT(target, framebuffer)
+ return void
+ param target FramebufferTarget in value
+ param framebuffer UInt32 in value
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxropcode 4319
+ glxflags ignore
+ alias BindFramebuffer
+
+DeleteFramebuffersEXT(n, framebuffers)
+ return void
+ param n SizeI in value
+ param framebuffers UInt32 in array [n]
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxropcode 4320
+ glxflags ignore
+ alias DeleteFramebuffers
+
+GenFramebuffersEXT(n, framebuffers)
+ return void
+ param n SizeI in value
+ param framebuffers UInt32 out array [n]
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxvendorpriv 1426
+ glxflags ignore
+ alias GenFramebuffers
+
+CheckFramebufferStatusEXT(target)
+ return GLenum
+ param target FramebufferTarget in value
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxvendorpriv 1427
+ glxflags ignore
+ alias CheckFramebufferStatus
+
+FramebufferTexture1DEXT(target, attachment, textarget, texture, level)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param textarget GLenum in value
+ param texture UInt32 in value
+ param level Int32 in value
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxropcode 4321
+ glxflags ignore
+ alias FramebufferTexture1D
+
+FramebufferTexture2DEXT(target, attachment, textarget, texture, level)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param textarget GLenum in value
+ param texture UInt32 in value
+ param level Int32 in value
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxropcode 4322
+ glxflags ignore
+ alias FramebufferTexture2D
+
+FramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param textarget GLenum in value
+ param texture UInt32 in value
+ param level Int32 in value
+ param zoffset Int32 in value
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxropcode 4323
+ glxflags ignore
+ alias FramebufferTexture3D
+
+FramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param renderbuffertarget RenderbufferTarget in value
+ param renderbuffer UInt32 in value
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxropcode 4324
+ glxflags ignore
+ alias FramebufferRenderbuffer
+
+GetFramebufferAttachmentParameterivEXT(target, attachment, pname, params)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_framebuffer_object
+ dlflags notlistable
+ version 1.2
+ extension
+ glxvendorpriv 1428
+ glxflags ignore
+ alias GetFramebufferAttachmentParameteriv
+
+GenerateMipmapEXT(target)
+ return void
+ param target GLenum in value
+ category EXT_framebuffer_object
+ version 1.2
+ extension
+ glxropcode 4325
+ glxflags ignore
+ alias GenerateMipmap
+
+
+###############################################################################
+#
+# Extension #311
+# GREMEDY_string_marker commands
+#
+###############################################################################
+
+StringMarkerGREMEDY(len, string)
+ return void
+ param len SizeI in value
+ param string Void in array [len]
+ category GREMEDY_string_marker
+ version 1.0
+ extension
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #312
+# EXT_packed_depth_stencil commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_packed_depth_stencil
+
+###############################################################################
+#
+# Extension #313 - WGL_3DL_stereo_control
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #314
+# EXT_stencil_clear_tag commands
+#
+###############################################################################
+
+StencilClearTagEXT(stencilTagBits, stencilClearTag)
+ return void
+ param stencilTagBits SizeI in value
+ param stencilClearTag UInt32 in value
+ category EXT_stencil_clear_tag
+ version 1.5
+ extension
+ glxropcode 4223
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #315
+# EXT_texture_sRGB commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_sRGB
+
+###############################################################################
+#
+# Extension #316
+# EXT_framebuffer_blit commands
+#
+###############################################################################
+
+BlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
+ return void
+ param srcX0 Int32 in value
+ param srcY0 Int32 in value
+ param srcX1 Int32 in value
+ param srcY1 Int32 in value
+ param dstX0 Int32 in value
+ param dstY0 Int32 in value
+ param dstX1 Int32 in value
+ param dstY1 Int32 in value
+ param mask ClearBufferMask in value
+ param filter GLenum in value
+ category EXT_framebuffer_blit
+ version 1.5
+ glxropcode 4330
+ alias BlitFramebuffer
+
+###############################################################################
+#
+# Extension #317
+# EXT_framebuffer_multisample commands
+#
+###############################################################################
+
+RenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height)
+ return void
+ param target GLenum in value
+ param samples SizeI in value
+ param internalformat GLenum in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_framebuffer_multisample
+ version 1.5
+ glxropcode 4331
+ alias RenderbufferStorageMultisample
+
+###############################################################################
+#
+# Extension #318
+# MESAX_texture_stack commands
+#
+###############################################################################
+
+# (none)
+newcategory: MESAX_texture_stack
+
+###############################################################################
+#
+# Extension #319
+# EXT_timer_query commands
+#
+###############################################################################
+
+GetQueryObjecti64vEXT(id, pname, params)
+ return void
+ param id UInt32 in value
+ param pname GLenum in value
+ param params Int64EXT out array [pname]
+ category EXT_timer_query
+ dlflags notlistable
+ version 1.5
+ glxvendorpriv 1328
+ glxflags ignore
+ offset ?
+
+GetQueryObjectui64vEXT(id, pname, params)
+ return void
+ param id UInt32 in value
+ param pname GLenum in value
+ param params UInt64EXT out array [pname]
+ category EXT_timer_query
+ dlflags notlistable
+ version 1.5
+ glxvendorpriv 1329
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #320
+# EXT_gpu_program_parameters commands
+#
+###############################################################################
+
+ProgramEnvParameters4fvEXT(target, index, count, params)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params Float32 in array [count*4]
+ category EXT_gpu_program_parameters
+ version 1.2
+ glxropcode 4281
+ offset ?
+
+ProgramLocalParameters4fvEXT(target, index, count, params)
+ return void
+ param target ProgramTargetARB in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params Float32 in array [count*4]
+ category EXT_gpu_program_parameters
+ version 1.2
+ glxropcode 4282
+ offset ?
+
+###############################################################################
+#
+# Extension #321
+# APPLE_flush_buffer_range commands
+#
+###############################################################################
+
+BufferParameteriAPPLE(target, pname, param)
+ return void
+ param target GLenum in value
+ param pname GLenum in value
+ param param Int32 in value
+ category APPLE_flush_buffer_range
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+FlushMappedBufferRangeAPPLE(target, offset, size)
+ return void
+ param target GLenum in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ category APPLE_flush_buffer_range
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ alias FlushMappedBufferRange
+
+###############################################################################
+#
+# Extension #322
+# NV_gpu_program4 commands
+#
+###############################################################################
+
+ProgramLocalParameterI4iNV(target, index, x, y, z, w)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param x Int32 in value
+ param y Int32 in value
+ param z Int32 in value
+ param w Int32 in value
+ category NV_gpu_program4
+ version 1.3
+ vectorequiv ProgramLocalParameterI4ivNV
+ glxvectorequiv ProgramLocalParameterI4ivNV
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramLocalParameterI4ivNV(target, index, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params Int32 in array [4]
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramLocalParametersI4ivNV(target, index, count, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params Int32 in array [count*4]
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramLocalParameterI4uiNV(target, index, x, y, z, w)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param x UInt32 in value
+ param y UInt32 in value
+ param z UInt32 in value
+ param w UInt32 in value
+ category NV_gpu_program4
+ version 1.3
+ vectorequiv ProgramLocalParameterI4uivNV
+ glxvectorequiv ProgramLocalParameterI4uivNV
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramLocalParameterI4uivNV(target, index, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params UInt32 in array [4]
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramLocalParametersI4uivNV(target, index, count, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params UInt32 in array [count*4]
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramEnvParameterI4iNV(target, index, x, y, z, w)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param x Int32 in value
+ param y Int32 in value
+ param z Int32 in value
+ param w Int32 in value
+ category NV_gpu_program4
+ version 1.3
+ vectorequiv ProgramEnvParameterI4ivNV
+ glxvectorequiv ProgramEnvParameterI4ivNV
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramEnvParameterI4ivNV(target, index, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params Int32 in array [4]
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramEnvParametersI4ivNV(target, index, count, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params Int32 in array [count*4]
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramEnvParameterI4uiNV(target, index, x, y, z, w)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param x UInt32 in value
+ param y UInt32 in value
+ param z UInt32 in value
+ param w UInt32 in value
+ category NV_gpu_program4
+ version 1.3
+ vectorequiv ProgramEnvParameterI4uivNV
+ glxvectorequiv ProgramEnvParameterI4uivNV
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramEnvParameterI4uivNV(target, index, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params UInt32 in array [4]
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramEnvParametersI4uivNV(target, index, count, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params UInt32 in array [count*4]
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+GetProgramLocalParameterIivNV(target, index, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params Int32 out array [4]
+ dlflags notlistable
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+GetProgramLocalParameterIuivNV(target, index, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params UInt32 out array [4]
+ dlflags notlistable
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+GetProgramEnvParameterIivNV(target, index, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params Int32 out array [4]
+ dlflags notlistable
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+GetProgramEnvParameterIuivNV(target, index, params)
+ return void
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params UInt32 out array [4]
+ dlflags notlistable
+ category NV_gpu_program4
+ version 1.3
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+###############################################################################
+#
+# Extension #323
+# NV_geometry_program4 commands
+#
+###############################################################################
+
+ProgramVertexLimitNV(target, limit)
+ return void
+ param target ProgramTarget in value
+ param limit Int32 in value
+ category NV_geometry_program4
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+
+FramebufferTextureEXT(target, attachment, texture, level)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ category NV_geometry_program4
+ version 2.0
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ alias FramebufferTextureARB
+
+FramebufferTextureLayerEXT(target, attachment, texture, level, layer)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ param layer CheckedInt32 in value
+ category NV_geometry_program4
+ version 2.0
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ alias FramebufferTextureLayer
+
+FramebufferTextureFaceEXT(target, attachment, texture, level, face)
+ return void
+ param target FramebufferTarget in value
+ param attachment FramebufferAttachment in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ param face TextureTarget in value
+ category NV_geometry_program4
+ version 2.0
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ alias FramebufferTextureFaceARB
+
+###############################################################################
+#
+# Extension #324
+# EXT_geometry_shader4 commands
+#
+###############################################################################
+
+ProgramParameteriEXT(program, pname, value)
+ return void
+ param program UInt32 in value
+ param pname ProgramParameterPName in value
+ param value Int32 in value
+ category EXT_geometry_shader4
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias ProgramParameteriARB
+
+###############################################################################
+#
+# Extension #325
+# NV_vertex_program4 commands
+#
+###############################################################################
+
+VertexAttribI1iEXT(index, x)
+ return void
+ param index UInt32 in value
+ param x Int32 in value
+ category NV_vertex_program4
+ beginend allow-inside
+ vectorequiv VertexAttribI1ivEXT
+ glxvectorequiv VertexAttribI1ivEXT
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI1i
+
+VertexAttribI2iEXT(index, x, y)
+ return void
+ param index UInt32 in value
+ param x Int32 in value
+ param y Int32 in value
+ category NV_vertex_program4
+ beginend allow-inside
+ vectorequiv VertexAttribI2ivEXT
+ glxvectorequiv VertexAttribI2ivEXT
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI2i
+
+VertexAttribI3iEXT(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x Int32 in value
+ param y Int32 in value
+ param z Int32 in value
+ category NV_vertex_program4
+ beginend allow-inside
+ vectorequiv VertexAttribI3ivEXT
+ glxvectorequiv VertexAttribI3ivEXT
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI3i
+
+VertexAttribI4iEXT(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x Int32 in value
+ param y Int32 in value
+ param z Int32 in value
+ param w Int32 in value
+ category NV_vertex_program4
+ beginend allow-inside
+ vectorequiv VertexAttribI4ivEXT
+ glxvectorequiv VertexAttribI4ivEXT
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI4i
+
+VertexAttribI1uiEXT(index, x)
+ return void
+ param index UInt32 in value
+ param x UInt32 in value
+ category NV_vertex_program4
+ beginend allow-inside
+ vectorequiv VertexAttribI1uivEXT
+ glxvectorequiv VertexAttribI1uivEXT
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI1ui
+
+VertexAttribI2uiEXT(index, x, y)
+ return void
+ param index UInt32 in value
+ param x UInt32 in value
+ param y UInt32 in value
+ category NV_vertex_program4
+ beginend allow-inside
+ vectorequiv VertexAttribI2uivEXT
+ glxvectorequiv VertexAttribI2uivEXT
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI2ui
+
+VertexAttribI3uiEXT(index, x, y, z)
+ return void
+ param index UInt32 in value
+ param x UInt32 in value
+ param y UInt32 in value
+ param z UInt32 in value
+ category NV_vertex_program4
+ beginend allow-inside
+ vectorequiv VertexAttribI3uivEXT
+ glxvectorequiv VertexAttribI3uivEXT
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI3ui
+
+VertexAttribI4uiEXT(index, x, y, z, w)
+ return void
+ param index UInt32 in value
+ param x UInt32 in value
+ param y UInt32 in value
+ param z UInt32 in value
+ param w UInt32 in value
+ category NV_vertex_program4
+ beginend allow-inside
+ vectorequiv VertexAttribI4uivEXT
+ glxvectorequiv VertexAttribI4uivEXT
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI4ui
+
+VertexAttribI1ivEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [1]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI1iv
+
+VertexAttribI2ivEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [2]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI2iv
+
+VertexAttribI3ivEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [3]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI3iv
+
+VertexAttribI4ivEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v Int32 in array [4]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI4iv
+
+VertexAttribI1uivEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [1]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI1uiv
+
+VertexAttribI2uivEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [2]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI2uiv
+
+VertexAttribI3uivEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [3]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI3uiv
+
+VertexAttribI4uivEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt32 in array [4]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI4uiv
+
+VertexAttribI4bvEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v Int8 in array [4]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI4bv
+
+VertexAttribI4svEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v Int16 in array [4]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI4sv
+
+VertexAttribI4ubvEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt8 in array [4]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI4ubv
+
+VertexAttribI4usvEXT(index, v)
+ return void
+ param index UInt32 in value
+ param v UInt16 in array [4]
+ category NV_vertex_program4
+ beginend allow-inside
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribI4usv
+
+VertexAttribIPointerEXT(index, size, type, stride, pointer)
+ return void
+ param index UInt32 in value
+ param size Int32 in value
+ param type VertexAttribEnum in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride)] retained
+ category NV_vertex_program4
+ dlflags notlistable
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias VertexAttribIPointer
+
+GetVertexAttribIivEXT(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribEnum in value
+ param params Int32 out array [1]
+ category NV_vertex_program4
+ dlflags notlistable
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias GetVertexAttribIiv
+
+GetVertexAttribIuivEXT(index, pname, params)
+ return void
+ param index UInt32 in value
+ param pname VertexAttribEnum in value
+ param params UInt32 out array [1]
+ category NV_vertex_program4
+ dlflags notlistable
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ alias GetVertexAttribIuiv
+
+###############################################################################
+#
+# Extension #326
+# EXT_gpu_shader4 commands
+#
+###############################################################################
+
+GetUniformuivEXT(program, location, params)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param params UInt32 out array [COMPSIZE(program/location)]
+ category EXT_gpu_shader4
+ dlflags notlistable
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias GetUniformuiv
+
+BindFragDataLocationEXT(program, color, name)
+ return void
+ param program UInt32 in value
+ param color UInt32 in value
+ param name Char in array [COMPSIZE(name)]
+ category EXT_gpu_shader4
+ dlflags notlistable
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias BindFragDataLocation
+
+GetFragDataLocationEXT(program, name)
+ return Int32
+ param program UInt32 in value
+ param name Char in array [COMPSIZE(name)]
+ category EXT_gpu_shader4
+ dlflags notlistable
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias GetFragDataLocation
+
+Uniform1uiEXT(location, v0)
+ return void
+ param location Int32 in value
+ param v0 UInt32 in value
+ category EXT_gpu_shader4
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias Uniform1ui
+
+Uniform2uiEXT(location, v0, v1)
+ return void
+ param location Int32 in value
+ param v0 UInt32 in value
+ param v1 UInt32 in value
+ category EXT_gpu_shader4
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias Uniform2ui
+
+Uniform3uiEXT(location, v0, v1, v2)
+ return void
+ param location Int32 in value
+ param v0 UInt32 in value
+ param v1 UInt32 in value
+ param v2 UInt32 in value
+ category EXT_gpu_shader4
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias Uniform3ui
+
+Uniform4uiEXT(location, v0, v1, v2, v3)
+ return void
+ param location Int32 in value
+ param v0 UInt32 in value
+ param v1 UInt32 in value
+ param v2 UInt32 in value
+ param v3 UInt32 in value
+ category EXT_gpu_shader4
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias Uniform4ui
+
+Uniform1uivEXT(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count]
+ category EXT_gpu_shader4
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias Uniform1uiv
+
+Uniform2uivEXT(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count*2]
+ category EXT_gpu_shader4
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias Uniform2uiv
+
+Uniform3uivEXT(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count*3]
+ category EXT_gpu_shader4
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias Uniform3uiv
+
+Uniform4uivEXT(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count*4]
+ category EXT_gpu_shader4
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias Uniform4uiv
+
+###############################################################################
+#
+# Extension #327
+# EXT_draw_instanced commands
+#
+###############################################################################
+
+DrawArraysInstancedEXT(mode, start, count, primcount)
+ return void
+ param mode BeginMode in value
+ param start Int32 in value
+ param count SizeI in value
+ param primcount SizeI in value
+ category EXT_draw_instanced
+ version 2.0
+ extension soft WINSOFT
+ dlflags notlistable
+ vectorequiv ArrayElement
+ glfflags ignore
+ glxflags ignore
+ alias DrawArraysInstancedARB
+
+DrawElementsInstancedEXT(mode, count, type, indices, primcount)
+ return void
+ param mode BeginMode in value
+ param count SizeI in value
+ param type DrawElementsType in value
+ param indices Void in array [COMPSIZE(count/type)]
+ param primcount SizeI in value
+ category EXT_draw_instanced
+ version 2.0
+ extension soft WINSOFT
+ dlflags notlistable
+ vectorequiv ArrayElement
+ glfflags ignore
+ glxflags ignore
+ alias DrawElementsInstancedARB
+
+###############################################################################
+#
+# Extension #328
+# EXT_packed_float commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_packed_float
+
+###############################################################################
+#
+# Extension #329
+# EXT_texture_array commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_array
+
+###############################################################################
+#
+# Extension #330
+# EXT_texture_buffer_object commands
+#
+###############################################################################
+
+TexBufferEXT(target, internalformat, buffer)
+ return void
+ param target TextureTarget in value
+ param internalformat GLenum in value
+ param buffer UInt32 in value
+ category EXT_texture_buffer_object
+ version 2.0
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ alias TexBufferARB
+
+###############################################################################
+#
+# Extension #331
+# EXT_texture_compression_latc commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_compression_latc
+
+###############################################################################
+#
+# Extension #332
+# EXT_texture_compression_rgtc commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_compression_rgtc
+
+###############################################################################
+#
+# Extension #333
+# EXT_texture_shared_exponent commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_shared_exponent
+
+###############################################################################
+#
+# Extension #334
+# NV_depth_buffer_float commands
+#
+###############################################################################
+
+DepthRangedNV(zNear, zFar)
+ return void
+ param zNear Float64 in value
+ param zFar Float64 in value
+ category NV_depth_buffer_float
+ extension soft WINSOFT NV50
+ version 2.0
+ glfflags ignore
+ glxflags ignore
+
+ClearDepthdNV(depth)
+ return void
+ param depth Float64 in value
+ category NV_depth_buffer_float
+ extension soft WINSOFT NV50
+ version 2.0
+ glfflags ignore
+ glxflags ignore
+
+DepthBoundsdNV(zmin, zmax)
+ return void
+ param zmin Float64 in value
+ param zmax Float64 in value
+ category NV_depth_buffer_float
+ extension soft WINSOFT NV50
+ version 2.0
+ glfflags ignore
+ glxflags ignore
+
+###############################################################################
+#
+# Extension #335
+# NV_fragment_program4 commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_fragment_program4
+
+###############################################################################
+#
+# Extension #336
+# NV_framebuffer_multisample_coverage commands
+#
+###############################################################################
+
+RenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height)
+ return void
+ param target RenderbufferTarget in value
+ param coverageSamples SizeI in value
+ param colorSamples SizeI in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ category NV_framebuffer_multisample_coverage
+ version 1.5
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+
+###############################################################################
+#
+# Extension #337
+# EXT_framebuffer_sRGB commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_framebuffer_sRGB
+
+###############################################################################
+#
+# Extension #338
+# NV_geometry_shader4 commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_geometry_shader4
+
+###############################################################################
+#
+# Extension #339
+# NV_parameter_buffer_object commands
+#
+###############################################################################
+
+ProgramBufferParametersfvNV(target, buffer, index, count, params)
+ return void
+ param target ProgramTarget in value
+ param buffer UInt32 in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params Float32 in array [count]
+ category NV_parameter_buffer_object
+ version 1.2
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramBufferParametersIivNV(target, buffer, index, count, params)
+ return void
+ param target ProgramTarget in value
+ param buffer UInt32 in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params Int32 in array [count]
+ category NV_parameter_buffer_object
+ version 1.2
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ProgramBufferParametersIuivNV(target, buffer, index, count, params)
+ return void
+ param target ProgramTarget in value
+ param buffer UInt32 in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params UInt32 in array [count]
+ category NV_parameter_buffer_object
+ version 1.2
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+###############################################################################
+#
+# Extension #340
+# EXT_draw_buffers2 commands
+#
+###############################################################################
+
+ColorMaskIndexedEXT(index, r, g, b, a)
+ return void
+ param index UInt32 in value
+ param r Boolean in value
+ param g Boolean in value
+ param b Boolean in value
+ param a Boolean in value
+ category EXT_draw_buffers2
+ version 2.0
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias ColorMaski
+
+GetBooleanIndexedvEXT(target, index, data)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param data Boolean out array [COMPSIZE(target)]
+ category EXT_draw_buffers2
+ version 2.0
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias GetBooleani_v
+
+GetIntegerIndexedvEXT(target, index, data)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param data Int32 out array [COMPSIZE(target)]
+ category EXT_draw_buffers2
+ version 2.0
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias GetIntegeri_v
+
+EnableIndexedEXT(target, index)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ category EXT_draw_buffers2
+ version 2.0
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias Enablei
+
+DisableIndexedEXT(target, index)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ category EXT_draw_buffers2
+ version 2.0
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias Disablei
+
+IsEnabledIndexedEXT(target, index)
+ return Boolean
+ param target GLenum in value
+ param index UInt32 in value
+ category EXT_draw_buffers2
+ version 2.0
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias IsEnabledi
+
+###############################################################################
+#
+# Extension #341
+# NV_transform_feedback commands
+#
+###############################################################################
+
+BeginTransformFeedbackNV(primitiveMode)
+ return void
+ param primitiveMode GLenum in value
+ category NV_transform_feedback
+ version 1.5
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias BeginTransformFeedback
+
+EndTransformFeedbackNV()
+ return void
+ category NV_transform_feedback
+ version 1.5
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias EndTransformFeedback
+
+TransformFeedbackAttribsNV(count, attribs, bufferMode)
+ return void
+ param count UInt32 in value
+ param attribs Int32 in array [COMPSIZE(count)]
+ param bufferMode GLenum in value
+ category NV_transform_feedback
+ version 1.5
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+
+BindBufferRangeNV(target, index, buffer, offset, size)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ category NV_transform_feedback
+ version 1.5
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias BindBufferRange
+
+BindBufferOffsetNV(target, index, buffer, offset)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ category NV_transform_feedback
+ version 1.5
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias BindBufferOffsetEXT
+
+BindBufferBaseNV(target, index, buffer)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param buffer UInt32 in value
+ category NV_transform_feedback
+ version 1.5
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias BindBufferBase
+
+TransformFeedbackVaryingsNV(program, count, varyings, bufferMode)
+ return void
+ param program UInt32 in value
+ param count SizeI in value
+ param varyings CharPointer in array [count]
+ param bufferMode GLenum in value
+ category NV_transform_feedback
+ version 1.5
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias TransformFeedbackVaryings
+
+ActiveVaryingNV(program, name)
+ return void
+ param program UInt32 in value
+ param name Char in array [COMPSIZE(name)]
+ category NV_transform_feedback
+ version 1.5
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+
+GetVaryingLocationNV(program, name)
+ return Int32
+ param program UInt32 in value
+ param name Char in array [COMPSIZE(name)]
+ category NV_transform_feedback
+ dlflags notlistable
+ version 1.5
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+
+GetActiveVaryingNV(program, index, bufSize, length, size, type, name)
+ return void
+ param program UInt32 in value
+ param index UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param size SizeI out array [1]
+ param type GLenum out array [1]
+ param name Char out array [COMPSIZE(program/index/bufSize)]
+ category NV_transform_feedback
+ dlflags notlistable
+ version 1.5
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+
+GetTransformFeedbackVaryingNV(program, index, location)
+ return void
+ param program UInt32 in value
+ param index UInt32 in value
+ param location Int32 out array [1]
+ category NV_transform_feedback
+ dlflags notlistable
+ version 1.5
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias GetTransformFeedbackVarying
+
+###############################################################################
+#
+# Extension #342
+# EXT_bindable_uniform commands
+#
+###############################################################################
+
+UniformBufferEXT(program, location, buffer)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param buffer UInt32 in value
+ category EXT_bindable_uniform
+ version 2.0
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+GetUniformBufferSizeEXT(program, location)
+ return Int32
+ param program UInt32 in value
+ param location Int32 in value
+ category EXT_bindable_uniform
+ dlflags notlistable
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+
+GetUniformOffsetEXT(program, location)
+ return BufferOffset
+ param program UInt32 in value
+ param location Int32 in value
+ category EXT_bindable_uniform
+ dlflags notlistable
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+
+###############################################################################
+#
+# Extension #343
+# EXT_texture_integer extension commands
+#
+###############################################################################
+
+TexParameterIivEXT(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params Int32 in array [COMPSIZE(pname)]
+ category EXT_texture_integer
+ version 2.0
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ alias TexParameterIiv
+
+TexParameterIuivEXT(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params UInt32 in array [COMPSIZE(pname)]
+ category EXT_texture_integer
+ version 2.0
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ alias TexParameterIuiv
+
+GetTexParameterIivEXT(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_texture_integer
+ dlflags notlistable
+ version 1.0
+ version 2.0
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ alias GetTexParameterIiv
+
+GetTexParameterIuivEXT(target, pname, params)
+ return void
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params UInt32 out array [COMPSIZE(pname)]
+ category EXT_texture_integer
+ dlflags notlistable
+ version 1.0
+ version 2.0
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ alias GetTexParameterIuiv
+
+ClearColorIiEXT(red, green, blue, alpha)
+ return void
+ param red Int32 in value
+ param green Int32 in value
+ param blue Int32 in value
+ param alpha Int32 in value
+ category EXT_texture_integer
+ version 2.0
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+ClearColorIuiEXT(red, green, blue, alpha)
+ return void
+ param red UInt32 in value
+ param green UInt32 in value
+ param blue UInt32 in value
+ param alpha UInt32 in value
+ category EXT_texture_integer
+ version 2.0
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+
+###############################################################################
+#
+# Extension #344 - GLX_EXT_texture_from_pixmap
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #345
+# GREMEDY_frame_terminator commands
+#
+###############################################################################
+
+FrameTerminatorGREMEDY()
+ return void
+ category GREMEDY_frame_terminator
+ version 1.0
+ extension
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #346
+# NV_conditional_render commands
+#
+###############################################################################
+
+BeginConditionalRenderNV(id, mode)
+ return void
+ param id UInt32 in value
+ param mode TypeEnum in value
+ category NV_conditional_render
+ glfflags ignore
+ glxflags ignore
+ alias BeginConditionalRender
+
+EndConditionalRenderNV()
+ return void
+ category NV_conditional_render
+ glfflags ignore
+ glxflags ignore
+ alias EndConditionalRender
+
+###############################################################################
+#
+# Extension #347
+# NV_present_video commands
+#
+###############################################################################
+
+# TBD
+# void PresentFrameKeyedNV(uint video_slot, uint64EXT minPresentTime,
+# uint beginPresentTimeId, uint
+# presentDurationId, enum type, enum target0,
+# uint fill0, uint key0, enum target1, uint
+# fill1, uint key1);
+#
+# void PresentFrameDualFillNV(uint video_slot, uint64EXT
+# minPresentTime, uint beginPresentTimeId,
+# uint presentDurationId, enum type, enum
+# target0, uint fill0, enum target1, uint
+# fill1, enum target2, uint fill2, enum
+# target3, uint fill3);
+#
+# void GetVideoivNV(uint video_slot, enum pname, int *params);
+# void GetVideouivNV(uint video_slot, enum pname, uint *params);
+# void GetVideoi64vNV(uint video_slot, enum pname, int64EXT *params);
+# void GetVideoui64vNV(uint video_slot, enum pname, uint64EXT *params);
+# void VideoParameterivNV(uint video_slot, enum pname, const int *params);
+
+PresentFrameKeyedNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1)
+ return void
+ param video_slot UInt32 in value
+ param minPresentTime UInt64EXT in value
+ param beginPresentTimeId UInt32 in value
+ param presentDurationId UInt32 in value
+ param type GLenum in value
+ param target0 GLenum in value
+ param fill0 UInt32 in value
+ param key0 UInt32 in value
+ param target1 GLenum in value
+ param fill1 UInt32 in value
+ param key1 UInt32 in value
+ category NV_present_video
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+PresentFrameDualFillNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3)
+ return void
+ param video_slot UInt32 in value
+ param minPresentTime UInt64EXT in value
+ param beginPresentTimeId UInt32 in value
+ param presentDurationId UInt32 in value
+ param type GLenum in value
+ param target0 GLenum in value
+ param fill0 UInt32 in value
+ param target1 GLenum in value
+ param fill1 UInt32 in value
+ param target2 GLenum in value
+ param fill2 UInt32 in value
+ param target3 GLenum in value
+ param fill3 UInt32 in value
+ category NV_present_video
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetVideoivNV(video_slot, pname, params)
+ return void
+ param video_slot UInt32 in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category NV_present_video
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVideouivNV(video_slot, pname, params)
+ return void
+ param video_slot UInt32 in value
+ param pname GLenum in value
+ param params UInt32 out array [COMPSIZE(pname)]
+ category NV_present_video
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVideoi64vNV(video_slot, pname, params)
+ return void
+ param video_slot UInt32 in value
+ param pname GLenum in value
+ param params Int64EXT out array [COMPSIZE(pname)]
+ category NV_present_video
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVideoui64vNV(video_slot, pname, params)
+ return void
+ param video_slot UInt32 in value
+ param pname GLenum in value
+ param params UInt64EXT out array [COMPSIZE(pname)]
+ category NV_present_video
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #348 - GLX_NV_video_out
+# Extension #349 - WGL_NV_video_out
+# Extension #350 - GLX_NV_swap_group
+# Extension #351 - WGL_NV_swap_group
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #352
+# EXT_transform_feedback commands
+#
+###############################################################################
+
+# From EXT_draw_buffers2: GetBooleanIndexedvEXT / GetIntegerIndexedvEXT
+
+BeginTransformFeedbackEXT(primitiveMode)
+ return void
+ param primitiveMode GLenum in value
+ category EXT_transform_feedback
+ version 2.0
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias BeginTransformFeedback
+
+EndTransformFeedbackEXT()
+ return void
+ category EXT_transform_feedback
+ version 2.0
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias EndTransformFeedback
+
+BindBufferRangeEXT(target, index, buffer, offset, size)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ param size BufferSize in value
+ category EXT_transform_feedback
+ version 2.0
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias BindBufferRange
+
+# Not promoted to the OpenGL 3.0 core
+BindBufferOffsetEXT(target, index, buffer, offset)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param buffer UInt32 in value
+ param offset BufferOffset in value
+ category EXT_transform_feedback
+ version 2.0
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+
+BindBufferBaseEXT(target, index, buffer)
+ return void
+ param target GLenum in value
+ param index UInt32 in value
+ param buffer UInt32 in value
+ category EXT_transform_feedback
+ version 2.0
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias BindBufferBase
+
+TransformFeedbackVaryingsEXT(program, count, varyings, bufferMode)
+ return void
+ param program UInt32 in value
+ param count SizeI in value
+ param varyings CharPointer in array [count]
+ param bufferMode GLenum in value
+ category EXT_transform_feedback
+ version 2.0
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+ alias TransformFeedbackVaryings
+
+GetTransformFeedbackVaryingEXT(program, index, bufSize, length, size, type, name)
+ return void
+ param program UInt32 in value
+ param index UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param size SizeI out array [1]
+ param type GLenum out array [1]
+ param name Char out array [COMPSIZE(length)]
+ category EXT_transform_feedback
+ dlflags notlistable
+ version 2.0
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ alias GetTransformFeedbackVarying
+
+###############################################################################
+#
+# Extension #353
+# EXT_direct_state_access commands
+#
+###############################################################################
+
+# New 1.1 client commands
+
+ClientAttribDefaultEXT(mask)
+ return void
+ param mask ClientAttribMask in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ dlflags notlistable
+ glxflags ignore ### client-handcode client-intercept server-handcode
+
+PushClientAttribDefaultEXT(mask)
+ return void
+ param mask ClientAttribMask in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ dlflags notlistable
+ glxflags ignore ### client-handcode client-intercept server-handcode
+
+# New 1.0 matrix commands
+
+MatrixLoadfEXT(mode, m)
+ return void
+ param mode MatrixMode in value
+ param m Float32 in array [16]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixLoaddEXT(mode, m)
+ return void
+ param mode MatrixMode in value
+ param m Float64 in array [16]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixMultfEXT(mode, m)
+ return void
+ param mode MatrixMode in value
+ param m Float32 in array [16]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixMultdEXT(mode, m)
+ return void
+ param mode MatrixMode in value
+ param m Float64 in array [16]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixLoadIdentityEXT(mode)
+ return void
+ param mode MatrixMode in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixRotatefEXT(mode, angle, x, y, z)
+ return void
+ param mode MatrixMode in value
+ param angle Float32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixRotatedEXT(mode, angle, x, y, z)
+ return void
+ param mode MatrixMode in value
+ param angle Float64 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixScalefEXT(mode, x, y, z)
+ return void
+ param mode MatrixMode in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixScaledEXT(mode, x, y, z)
+ return void
+ param mode MatrixMode in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixTranslatefEXT(mode, x, y, z)
+ return void
+ param mode MatrixMode in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixTranslatedEXT(mode, x, y, z)
+ return void
+ param mode MatrixMode in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar)
+ return void
+ param mode MatrixMode in value
+ param left Float64 in value
+ param right Float64 in value
+ param bottom Float64 in value
+ param top Float64 in value
+ param zNear Float64 in value
+ param zFar Float64 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar)
+ return void
+ param mode MatrixMode in value
+ param left Float64 in value
+ param right Float64 in value
+ param bottom Float64 in value
+ param top Float64 in value
+ param zNear Float64 in value
+ param zFar Float64 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixPopEXT(mode)
+ return void
+ param mode MatrixMode in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixPushEXT(mode)
+ return void
+ param mode MatrixMode in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+# New 1.3 matrix transpose commands
+
+MatrixLoadTransposefEXT(mode, m)
+ return void
+ param mode MatrixMode in value
+ param m Float32 in array [16]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixLoadTransposedEXT(mode, m)
+ return void
+ param mode MatrixMode in value
+ param m Float64 in array [16]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixMultTransposefEXT(mode, m)
+ return void
+ param mode MatrixMode in value
+ param m Float32 in array [16]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MatrixMultTransposedEXT(mode, m)
+ return void
+ param mode MatrixMode in value
+ param m Float64 in array [16]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+# New 1.1 texture object commands
+
+TextureParameterfEXT(texture, target, pname, param)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param param CheckedFloat32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+ vectorequiv TextureParameterfvEXT
+
+TextureParameterfvEXT(texture, target, pname, params)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+TextureParameteriEXT(texture, target, pname, param)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param param CheckedInt32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+ vectorequiv TextureParameterivEXT
+
+TextureParameterivEXT(texture, target, pname, params)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+TextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param border CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ extension soft WINSOFT
+ glfflags capture-handcode decode-handcode pixel-unpack
+
+TextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param border CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ extension soft WINSOFT
+ glfflags capture-handcode decode-handcode pixel-unpack
+
+TextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### EXT client-handcode server-handcode
+ glxflags ignore
+ extension soft WINSOFT
+ glfflags ignore
+
+TextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### EXT client-handcode server-handcode
+ extension soft WINSOFT
+ glfflags ignore
+
+CopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param border CheckedInt32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore ### EXT
+
+CopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ param border CheckedInt32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore ### EXT
+
+CopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore ### EXT
+
+CopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore ### EXT
+
+# New 1.1 texture object queries
+
+GetTextureImageEXT(texture, target, level, format, type, pixels)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void out array [COMPSIZE(target/level/format/type)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ glxflags ignore ### client-handcode server-handcode
+ extension soft WINSOFT
+ glfflags capture-execute capture-handcode decode-handcode pixel-pack
+
+GetTextureParameterfvEXT(texture, target, pname, params)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+GetTextureParameterivEXT(texture, target, pname, params)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+GetTextureLevelParameterfvEXT(texture, target, level, pname, params)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param pname GetTextureParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+GetTextureLevelParameterivEXT(texture, target, level, pname, params)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param pname GetTextureParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+# New 1.2 3D texture object commands
+
+TextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param border CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode EXT
+ extension soft WINSOFT
+ glfflags ignore
+
+TextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode EXT
+ extension soft WINSOFT
+ glfflags ignore
+
+CopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_direct_state_access
+ glxflags ignore ### EXT
+ extension soft WINSOFT
+ glfflags ignore
+
+# New 1.1 multitexture commands
+
+MultiTexParameterfEXT(texunit, target, pname, param)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param param CheckedFloat32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+ vectorequiv MultiTexParameterfvEXT
+
+MultiTexParameterfvEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MultiTexParameteriEXT(texunit, target, pname, param)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param param CheckedInt32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+ vectorequiv MultiTexParameterivEXT
+
+MultiTexParameterivEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+
+MultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param border CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ extension soft WINSOFT
+ glfflags capture-handcode decode-handcode pixel-unpack
+
+MultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param border CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ extension soft WINSOFT
+ glfflags capture-handcode decode-handcode pixel-unpack
+
+MultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### EXT client-handcode server-handcode
+ extension soft WINSOFT
+ glfflags ignore
+
+MultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### EXT client-handcode server-handcode
+ extension soft WINSOFT
+ glfflags ignore
+
+CopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param border CheckedInt32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore ### EXT
+
+CopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ param border CheckedInt32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore ### EXT
+
+CopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore ### EXT
+
+CopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore ### EXT
+
+# New 1.1 multitexture queries
+
+GetMultiTexImageEXT(texunit, target, level, format, type, pixels)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void out array [COMPSIZE(target/level/format/type)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ glxflags ignore ### client-handcode server-handcode
+ extension soft WINSOFT
+ glfflags capture-execute capture-handcode decode-handcode pixel-pack
+
+GetMultiTexParameterfvEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+GetMultiTexParameterivEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+GetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param pname GetTextureParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+GetMultiTexLevelParameterivEXT(texunit, target, level, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param pname GetTextureParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+# New 1.2 3D multitexture commands
+
+MultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param border CheckedInt32 in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode EXT
+ extension soft WINSOFT
+ glfflags ignore
+
+MultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param format PixelFormat in value
+ param type PixelType in value
+ param pixels Void in array [COMPSIZE(format/type/width/height/depth)]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode EXT
+ extension soft WINSOFT
+ glfflags ignore
+
+CopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param x WinCoord in value
+ param y WinCoord in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_direct_state_access
+ glxflags ignore ### EXT
+ extension soft WINSOFT
+ glfflags ignore
+
+# New 1.2.1 multitexture texture commands
+
+BindMultiTextureEXT(texunit, target, texture)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param texture Texture in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore ### EXT
+
+EnableClientStateIndexedEXT(array, index)
+ return void
+ param array EnableCap in value
+ param index UInt32 in value
+ category EXT_direct_state_access
+ dlflags notlistable
+ glxflags ignore ### client-handcode client-intercept server-handcode
+ extension soft WINSOFT
+
+DisableClientStateIndexedEXT(array, index)
+ return void
+ param array EnableCap in value
+ param index UInt32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ dlflags notlistable
+ glxflags ignore ### client-handcode client-intercept server-handcode
+
+MultiTexCoordPointerEXT(texunit, size, type, stride, pointer)
+ return void
+ param texunit TextureUnit in value
+ param size Int32 in value
+ param type TexCoordPointerType in value
+ param stride SizeI in value
+ param pointer Void in array [COMPSIZE(size/type/stride)] retained
+ category EXT_direct_state_access
+ dlflags notlistable
+ glxflags ignore ### client-handcode client-intercept server-handcode
+ extension soft WINSOFT
+ glfflags ignore
+
+MultiTexEnvfEXT(texunit, target, pname, param)
+ return void
+ param texunit TextureUnit in value
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param param CheckedFloat32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ vectorequiv MultiTexEnvfvEXT
+ glxflags ignore
+ glfflags gl-enum
+
+MultiTexEnvfvEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags gl-enum
+
+MultiTexEnviEXT(texunit, target, pname, param)
+ return void
+ param texunit TextureUnit in value
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param param CheckedInt32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ vectorequiv MultiTexEnvivEXT
+ glxflags ignore
+ glfflags gl-enum
+
+MultiTexEnvivEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags gl-enum
+
+MultiTexGendEXT(texunit, coord, pname, param)
+ return void
+ param texunit TextureUnit in value
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param param Float64 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ vectorequiv MultiTexGendvEXT
+ glxflags ignore
+ glfflags gl-enum
+
+MultiTexGendvEXT(texunit, coord, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params Float64 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags gl-enum
+
+MultiTexGenfEXT(texunit, coord, pname, param)
+ return void
+ param texunit TextureUnit in value
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param param CheckedFloat32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ vectorequiv MultiTexGenfvEXT
+ glxflags ignore
+ glfflags gl-enum
+
+MultiTexGenfvEXT(texunit, coord, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params CheckedFloat32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags gl-enum
+
+MultiTexGeniEXT(texunit, coord, pname, param)
+ return void
+ param texunit TextureUnit in value
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param param CheckedInt32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ vectorequiv MultiTexGenivEXT
+ glxflags ignore
+ glfflags gl-enum
+
+MultiTexGenivEXT(texunit, coord, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags gl-enum
+
+# New 1.2.1 multitexture texture queries
+
+GetMultiTexEnvfvEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+GetMultiTexEnvivEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureEnvTarget in value
+ param pname TextureEnvParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+GetMultiTexGendvEXT(texunit, coord, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params Float64 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+GetMultiTexGenfvEXT(texunit, coord, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+GetMultiTexGenivEXT(texunit, coord, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param coord TextureCoordName in value
+ param pname TextureGenParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+# From EXT_draw_buffers2
+# EnableIndexedEXT
+# DisableIndexedEXT
+# IsEnabledIndexedEXT
+
+GetFloatIndexedvEXT(target, index, data)
+ return void
+ param target TypeEnum in value
+ param index UInt32 in value
+ param data Float32 out array [COMPSIZE(target)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+
+GetDoubleIndexedvEXT(target, index, data)
+ return void
+ param target TypeEnum in value
+ param index UInt32 in value
+ param data Float64 out array [COMPSIZE(target)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+
+GetPointerIndexedvEXT(target, index, data)
+ return void
+ param target TypeEnum in value
+ param index UInt32 in value
+ param data VoidPointer out array [COMPSIZE(target)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+ extension soft WINSOFT
+
+# New compressed texture commands
+
+CompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+CompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+CompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+CompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+CompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+CompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+# New compressed texture query
+
+GetCompressedTextureImageEXT(texture, target, lod, img)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param lod CheckedInt32 in value
+ param img Void out array [COMPSIZE(target/lod)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ glxflags ignore ### server-handcode
+ extension soft WINSOFT
+
+# New compressed multitexture commands
+
+CompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+CompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+CompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param internalformat TextureInternalFormat in value
+ param width SizeI in value
+ param border CheckedInt32 in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+CompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+CompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param yoffset CheckedInt32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+CompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param level CheckedInt32 in value
+ param xoffset CheckedInt32 in value
+ param width SizeI in value
+ param format PixelFormat in value
+ param imageSize SizeI in value
+ param bits Void in array [imageSize]
+ category EXT_direct_state_access
+ dlflags handcode
+ glxflags ignore ### client-handcode server-handcode
+ glfflags ignore
+ extension soft WINSOFT
+
+# New compressed multitexture query
+
+GetCompressedMultiTexImageEXT(texunit, target, lod, img)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param lod CheckedInt32 in value
+ param img Void out array [COMPSIZE(target/lod)]
+ category EXT_direct_state_access
+ dlflags notlistable
+ glxflags ignore ### server-handcode
+ extension soft WINSOFT
+
+# New ARB assembly program named commands
+
+NamedProgramStringEXT(program, target, format, len, string)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param format ProgramFormat in value
+ param len SizeI in value
+ param string Void in array [len]
+ category EXT_direct_state_access
+ subcategory ARB_vertex_program
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore ### client-handcode server-handcode EXT
+ glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
+
+NamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param x Float64 in value
+ param y Float64 in value
+ param z Float64 in value
+ param w Float64 in value
+ category EXT_direct_state_access
+ subcategory ARB_vertex_program
+ vectorequiv NamedProgramLocalParameter4dvEXT
+ glxvectorequiv NamedProgramLocalParameter4dvEXT
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore ### EXT
+ glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
+
+NamedProgramLocalParameter4dvEXT(program, target, index, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params Float64 in array [4]
+ category EXT_direct_state_access
+ subcategory ARB_vertex_program
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore ### EXT
+ glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
+
+NamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param x Float32 in value
+ param y Float32 in value
+ param z Float32 in value
+ param w Float32 in value
+ category EXT_direct_state_access
+ subcategory ARB_vertex_program
+ vectorequiv NamedProgramLocalParameter4fvEXT
+ glxvectorequiv NamedProgramLocalParameter4fvEXT
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore ### EXT
+ glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
+
+NamedProgramLocalParameter4fvEXT(program, target, index, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params Float32 in array [4]
+ category EXT_direct_state_access
+ subcategory ARB_vertex_program
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore ### EXT
+ glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
+
+# New ARB assembly program named queries
+
+GetNamedProgramLocalParameterdvEXT(program, target, index, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params Float64 out array [4]
+ dlflags notlistable
+ category EXT_direct_state_access
+ subcategory ARB_vertex_program
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore ### client-handcode server-handcode EXT
+ glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
+
+GetNamedProgramLocalParameterfvEXT(program, target, index, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params Float32 out array [4]
+ dlflags notlistable
+ category EXT_direct_state_access
+ subcategory ARB_vertex_program
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore ### client-handcode server-handcode EXT
+ glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
+
+GetNamedProgramivEXT(program, target, pname, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param pname ProgramProperty in value
+ param params Int32 out array [1]
+ dlflags notlistable
+ category EXT_direct_state_access
+ subcategory ARB_vertex_program
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore ### client-handcode server-handcode EXT
+ glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
+
+GetNamedProgramStringEXT(program, target, pname, string)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param pname ProgramStringProperty in value
+ param string Void out array [COMPSIZE(program,pname)]
+ dlflags notlistable
+ category EXT_direct_state_access
+ subcategory ARB_vertex_program
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore ### client-handcode server-handcode EXT
+ glextmask GL_MASK_ARB_vertex_program|GL_MASK_ARB_fragment_program
+
+# New EXT_gpu_program_parameters command
+
+NamedProgramLocalParameters4fvEXT(program, target, index, count, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params Float32 in array [count*4]
+ category EXT_direct_state_access
+ subcategory EXT_gpu_program_parameters
+ extension soft WINSOFT NV10
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_gpu_program_parameters
+
+# New NV_gpu_program4 commands
+
+NamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param x Int32 in value
+ param y Int32 in value
+ param z Int32 in value
+ param w Int32 in value
+ category EXT_direct_state_access
+ subcategory NV_gpu_program4
+ vectorequiv NamedProgramLocalParameterI4ivEXT
+ glxvectorequiv NamedProgramLocalParameterI4ivEXT
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_gpu_program4
+
+NamedProgramLocalParameterI4ivEXT(program, target, index, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params Int32 in array [4]
+ category EXT_direct_state_access
+ subcategory NV_gpu_program4
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_gpu_program4
+
+NamedProgramLocalParametersI4ivEXT(program, target, index, count, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params Int32 in array [count*4]
+ category EXT_direct_state_access
+ subcategory NV_gpu_program4
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_gpu_program4
+
+NamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param x UInt32 in value
+ param y UInt32 in value
+ param z UInt32 in value
+ param w UInt32 in value
+ category EXT_direct_state_access
+ subcategory NV_gpu_program4
+ vectorequiv NamedProgramLocalParameterI4uivEXT
+ glxvectorequiv NamedProgramLocalParameterI4uivEXT
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_gpu_program4
+
+NamedProgramLocalParameterI4uivEXT(program, target, index, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params UInt32 in array [4]
+ category EXT_direct_state_access
+ subcategory NV_gpu_program4
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_gpu_program4
+
+NamedProgramLocalParametersI4uivEXT(program, target, index, count, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param count SizeI in value
+ param params UInt32 in array [count*4]
+ category EXT_direct_state_access
+ subcategory NV_gpu_program4
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_gpu_program4
+
+GetNamedProgramLocalParameterIivEXT(program, target, index, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params Int32 out array [4]
+ dlflags notlistable
+ category EXT_direct_state_access
+ subcategory NV_gpu_program4
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_gpu_program4
+
+GetNamedProgramLocalParameterIuivEXT(program, target, index, params)
+ return void
+ param program UInt32 in value
+ param target ProgramTarget in value
+ param index UInt32 in value
+ param params UInt32 out array [4]
+ dlflags notlistable
+ category EXT_direct_state_access
+ subcategory NV_gpu_program4
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_gpu_program4
+
+# New EXT_texture_integer texture object commands
+
+TextureParameterIivEXT(texture, target, pname, params)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ subcategory EXT_texture_integer
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+ glextmask GL_MASK_EXT_texture_integer
+
+TextureParameterIuivEXT(texture, target, pname, params)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params UInt32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ subcategory EXT_texture_integer
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+ glextmask GL_MASK_EXT_texture_integer
+
+# New EXT_texture_integer texture object queries
+
+GetTextureParameterIivEXT(texture, target, pname, params)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ subcategory EXT_texture_integer
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+ glextmask GL_MASK_EXT_texture_integer
+
+GetTextureParameterIuivEXT(texture, target, pname, params)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params UInt32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ subcategory EXT_texture_integer
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+ glextmask GL_MASK_EXT_texture_integer
+
+# New EXT_texture_integer multitexture commands
+
+MultiTexParameterIivEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params CheckedInt32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ subcategory EXT_texture_integer
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+ glextmask GL_MASK_EXT_texture_integer
+
+MultiTexParameterIuivEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param pname TextureParameterName in value
+ param params UInt32 in array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ subcategory EXT_texture_integer
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags ignore
+ glextmask GL_MASK_EXT_texture_integer
+
+# New EXT_texture_integer multitexture queries
+
+GetMultiTexParameterIivEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ subcategory EXT_texture_integer
+ dlflags notlistable
+ extension soft WINSOFT
+ glfflags capture-execute gl-enum
+ glxflags ignore
+ glextmask GL_MASK_EXT_texture_integer
+
+GetMultiTexParameterIuivEXT(texunit, target, pname, params)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param pname GetTextureParameter in value
+ param params UInt32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ subcategory EXT_texture_integer
+ dlflags notlistable
+ extension soft WINSOFT
+ glfflags capture-execute gl-enum
+ glxflags ignore
+ glextmask GL_MASK_EXT_texture_integer
+
+# New GLSL 2.0 uniform commands
+
+ProgramUniform1fEXT(program, location, v0)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 Float32 in value
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform2fEXT(program, location, v0, v1)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 Float32 in value
+ param v1 Float32 in value
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform3fEXT(program, location, v0, v1, v2)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 Float32 in value
+ param v1 Float32 in value
+ param v2 Float32 in value
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform4fEXT(program, location, v0, v1, v2, v3)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 Float32 in value
+ param v1 Float32 in value
+ param v2 Float32 in value
+ param v3 Float32 in value
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform1iEXT(program, location, v0)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 Int32 in value
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform2iEXT(program, location, v0, v1)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 Int32 in value
+ param v1 Int32 in value
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform3iEXT(program, location, v0, v1, v2)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 Int32 in value
+ param v1 Int32 in value
+ param v2 Int32 in value
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform4iEXT(program, location, v0, v1, v2, v3)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 Int32 in value
+ param v1 Int32 in value
+ param v2 Int32 in value
+ param v3 Int32 in value
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform1fvEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count]
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform2fvEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count*2]
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform3fvEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count*3]
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform4fvEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value Float32 in array [count*4]
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform1ivEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count]
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform2ivEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count*2]
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform3ivEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count*3]
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform4ivEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value Int32 in array [count*4]
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniformMatrix2fvEXT(program, location, count, transpose, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count*4]
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniformMatrix3fvEXT(program, location, count, transpose, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count*9]
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniformMatrix4fvEXT(program, location, count, transpose, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count*16]
+ category EXT_direct_state_access
+ subcategory VERSION_2_0
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+# New GLSL 2.1 uniform commands
+
+ProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count*6]
+ category EXT_direct_state_access
+ subcategory VERSION_2_1
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count*6]
+ category EXT_direct_state_access
+ subcategory VERSION_2_1
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count*8]
+ category EXT_direct_state_access
+ subcategory VERSION_2_1
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count*8]
+ category EXT_direct_state_access
+ subcategory VERSION_2_1
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count*12]
+ category EXT_direct_state_access
+ subcategory VERSION_2_1
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param transpose Boolean in value
+ param value Float32 in array [count*12]
+ category EXT_direct_state_access
+ subcategory VERSION_2_1
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+# New EXT_gpu_shader4 commands
+
+ProgramUniform1uiEXT(program, location, v0)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 UInt32 in value
+ category EXT_direct_state_access
+ subcategory EXT_gpu_shader4
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform2uiEXT(program, location, v0, v1)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 UInt32 in value
+ param v1 UInt32 in value
+ category EXT_direct_state_access
+ subcategory EXT_gpu_shader4
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform3uiEXT(program, location, v0, v1, v2)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 UInt32 in value
+ param v1 UInt32 in value
+ param v2 UInt32 in value
+ category EXT_direct_state_access
+ subcategory EXT_gpu_shader4
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform4uiEXT(program, location, v0, v1, v2, v3)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param v0 UInt32 in value
+ param v1 UInt32 in value
+ param v2 UInt32 in value
+ param v3 UInt32 in value
+ category EXT_direct_state_access
+ subcategory EXT_gpu_shader4
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform1uivEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count]
+ category EXT_direct_state_access
+ subcategory EXT_gpu_shader4
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform2uivEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count*2]
+ category EXT_direct_state_access
+ subcategory EXT_gpu_shader4
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform3uivEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count*3]
+ category EXT_direct_state_access
+ subcategory EXT_gpu_shader4
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+ProgramUniform4uivEXT(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt32 in array [count*4]
+ category EXT_direct_state_access
+ subcategory EXT_gpu_shader4
+ glfflags ignore
+ glxflags ignore
+ extension soft WINSOFT
+ glextmask GL_MASK_OpenGL_2_0
+
+# New named buffer commands
+
+NamedBufferDataEXT(buffer, size, data, usage)
+ return void
+ param buffer UInt32 in value
+ param size Sizeiptr in value
+ param data Void in array [COMPSIZE(size)]
+ param usage VertexBufferObjectUsage in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+NamedBufferSubDataEXT(buffer, offset, size, data)
+ return void
+ param buffer UInt32 in value
+ param offset Intptr in value
+ param size Sizeiptr in value
+ param data Void in array [COMPSIZE(size)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+MapNamedBufferEXT(buffer, access)
+ return VoidPointer
+ param buffer UInt32 in value
+ param access VertexBufferObjectAccess in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+UnmapNamedBufferEXT(buffer)
+ return Boolean
+ param buffer UInt32 in value
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+# New named buffer queries
+
+GetNamedBufferParameterivEXT(buffer, pname, params)
+ return void
+ param buffer UInt32 in value
+ param pname VertexBufferObjectParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+GetNamedBufferPointervEXT(buffer, pname, params)
+ return void
+ param buffer UInt32 in value
+ param pname VertexBufferObjectParameter in value
+ param params VoidPointer out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+GetNamedBufferSubDataEXT(buffer, offset, size, data)
+ return void
+ param buffer UInt32 in value
+ param offset Intptr in value
+ param size Sizeiptr in value
+ param data Void out array [COMPSIZE(size)]
+ category EXT_direct_state_access
+ extension soft WINSOFT
+ dlflags notlistable
+ glxflags ignore
+ glfflags ignore
+
+# New named texture buffer texture object command
+
+TextureBufferEXT(texture, target, internalformat, buffer)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param internalformat TypeEnum in value
+ param buffer UInt32 in value
+ category EXT_direct_state_access
+ subcategory EXT_texture_buffer_object
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_texture_buffer_object
+ dlflags notlistable
+
+# New named texture buffer multitexture command
+
+MultiTexBufferEXT(texunit, target, internalformat, buffer)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param internalformat TypeEnum in value
+ param buffer UInt32 in value
+ category EXT_direct_state_access
+ subcategory EXT_texture_buffer_object
+ extension soft WINSOFT NV50
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_texture_buffer_object
+ dlflags notlistable
+
+# New named frame buffer object commands
+
+NamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height)
+ return void
+ param renderbuffer Renderbuffer in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+GetNamedRenderbufferParameterivEXT(renderbuffer, pname, params)
+ return void
+ param renderbuffer Renderbuffer in value
+ param pname RenderbufferParameterName in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+CheckNamedFramebufferStatusEXT(framebuffer, target)
+ return FramebufferStatus
+ param framebuffer Framebuffer in value
+ param target FramebufferTarget in value
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+NamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level)
+ return void
+ param framebuffer Framebuffer in value
+ param attachment FramebufferAttachment in value
+ param textarget TextureTarget in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+NamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level)
+ return void
+ param framebuffer Framebuffer in value
+ param attachment FramebufferAttachment in value
+ param textarget TextureTarget in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+NamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset)
+ return void
+ param framebuffer Framebuffer in value
+ param attachment FramebufferAttachment in value
+ param textarget TextureTarget in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ param zoffset CheckedInt32 in value
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+NamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer)
+ return void
+ param framebuffer Framebuffer in value
+ param attachment FramebufferAttachment in value
+ param renderbuffertarget RenderbufferTarget in value
+ param renderbuffer Renderbuffer in value
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+GetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params)
+ return void
+ param framebuffer Framebuffer in value
+ param attachment FramebufferAttachment in value
+ param pname FramebufferAttachmentParameterName in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+GenerateTextureMipmapEXT(texture, target)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+GenerateMultiTexMipmapEXT(texunit, target)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+FramebufferDrawBufferEXT(framebuffer, mode)
+ return void
+ param framebuffer Framebuffer in value
+ param mode DrawBufferMode in value
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+FramebufferDrawBuffersEXT(framebuffer, n, bufs)
+ return void
+ param framebuffer Framebuffer in value
+ param n SizeI in value
+ param bufs DrawBufferMode in array [n]
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+FramebufferReadBufferEXT(framebuffer, mode)
+ return void
+ param framebuffer Framebuffer in value
+ param mode ReadBufferMode in value
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ extension soft WINSOFT
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_object
+
+GetFramebufferParameterivEXT(framebuffer, pname, params)
+ return void
+ param framebuffer Framebuffer in value
+ param pname GetFramebufferParameter in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_object
+ dlflags notlistable
+ extension soft WINSOFT
+ glxflags ignore
+ glfflags capture-execute gl-enum
+
+# New named framebuffer multisample object commands
+
+NamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height)
+ return void
+ param renderbuffer Renderbuffer in value
+ param samples SizeI in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_direct_state_access
+ subcategory EXT_framebuffer_multisample
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_EXT_framebuffer_multisample
+
+# New named framebuffer multisample coverage object commands
+
+NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height)
+ return void
+ param renderbuffer Renderbuffer in value
+ param coverageSamples SizeI in value
+ param colorSamples SizeI in value
+ param internalformat PixelInternalFormat in value
+ param width SizeI in value
+ param height SizeI in value
+ category EXT_direct_state_access
+ subcategory NV_framebuffer_multisample_coverage
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_framebuffer_multisample_coverage
+
+# New named geometry program/shader frame buffer object commands
+
+NamedFramebufferTextureEXT(framebuffer, attachment, texture, level)
+ return void
+ param framebuffer Framebuffer in value
+ param attachment FramebufferAttachment in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ category EXT_direct_state_access
+ subcategory NV_gpu_program4
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_gpu_program4
+
+NamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer)
+ return void
+ param framebuffer Framebuffer in value
+ param attachment FramebufferAttachment in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ param layer CheckedInt32 in value
+ category EXT_direct_state_access
+ subcategory NV_gpu_program4
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_gpu_program4
+
+NamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face)
+ return void
+ param framebuffer Framebuffer in value
+ param attachment FramebufferAttachment in value
+ param texture Texture in value
+ param level CheckedInt32 in value
+ param face TextureTarget in value
+ category EXT_direct_state_access
+ subcategory NV_gpu_program4
+ extension soft WINSOFT
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_gpu_program4
+
+# New explicit multisample query and commands
+
+TextureRenderbufferEXT(texture, target, renderbuffer)
+ return void
+ param texture Texture in value
+ param target TextureTarget in value
+ param renderbuffer UInt32 in value
+ category EXT_direct_state_access
+ subcategory NV_explicit_multisample
+ extension soft WINSOFT NV50
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_explicit_multisample
+
+MultiTexRenderbufferEXT(texunit, target, renderbuffer)
+ return void
+ param texunit TextureUnit in value
+ param target TextureTarget in value
+ param renderbuffer UInt32 in value
+ category EXT_direct_state_access
+ subcategory NV_explicit_multisample
+ extension soft WINSOFT NV50
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+ glextmask GL_MASK_NV_explicit_multisample
+
+###############################################################################
+#
+# Extension #354
+# EXT_vertex_array_bgra commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_vertex_array_bgra
+
+###############################################################################
+#
+# Extension #355 - WGL_NV_gpu_affinity
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #356
+# EXT_texture_swizzle commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_swizzle
+
+###############################################################################
+#
+# Extension #357
+# NV_explicit_multisample commands
+#
+###############################################################################
+
+# From EXT_draw_buffers2: GetBooleanIndexedvEXT / GetIntegerIndexedvEXT
+
+GetMultisamplefvNV(pname, index, val)
+ return void
+ param pname GetMultisamplePNameNV in value
+ param index UInt32 in value
+ param val Float32 out array [2]
+ category NV_explicit_multisample
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+
+SampleMaskIndexedNV(index, mask)
+ return void
+ param index UInt32 in value
+ param mask SampleMaskNV in value
+ category NV_explicit_multisample
+ glfflags ignore
+ glxflags ignore
+
+TexRenderbufferNV(target, renderbuffer)
+ return void
+ param target TextureTarget in value
+ param renderbuffer UInt32 in value
+ category NV_explicit_multisample
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+
+###############################################################################
+#
+# Extension #358
+# NV_transform_feedback2 commands
+#
+###############################################################################
+
+BindTransformFeedbackNV(target, id)
+ return void
+ param target BufferTargetARB in value
+ param id UInt32 in value
+ category NV_transform_feedback2
+ glfflags ignore
+ glxflags ignore
+
+DeleteTransformFeedbacksNV(n, ids)
+ return void
+ param n SizeI in value
+ param ids UInt32 in array [n]
+ category NV_transform_feedback2
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+
+GenTransformFeedbacksNV(n, ids)
+ return void
+ param n SizeI in value
+ param ids UInt32 out array [n]
+ category NV_transform_feedback2
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+
+IsTransformFeedbackNV(id)
+ return Boolean
+ param id UInt32 in value
+ category NV_transform_feedback2
+ dlflags notlistable
+ glfflags ignore
+ glxflags ignore
+
+PauseTransformFeedbackNV()
+ return void
+ category NV_transform_feedback2
+ glfflags ignore
+ glxflags ignore
+
+ResumeTransformFeedbackNV()
+ return void
+ category NV_transform_feedback2
+ glfflags ignore
+ glxflags ignore
+
+DrawTransformFeedbackNV(mode, id)
+ return void
+ param mode GLenum in value
+ param id UInt32 in value
+ category NV_transform_feedback2
+ glfflags ignore
+ glxflags ignore
+
+###############################################################################
+#
+# Extension #359
+# ATI_meminfo commands
+#
+###############################################################################
+
+# (none)
+newcategory: ATI_meminfo
+
+###############################################################################
+#
+# Extension #360
+# AMD_performance_monitor commands
+#
+###############################################################################
+
+GetPerfMonitorGroupsAMD(numGroups, groupsSize, groups)
+ return void
+ param numGroups Int32 out array [1]
+ param groupsSize SizeI in value
+ param groups UInt32 out array [groupsSize]
+ category AMD_performance_monitor
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetPerfMonitorCountersAMD(group, numCounters, maxActiveCounters, counterSize, counters)
+ return void
+ param group UInt32 in value
+ param numCounters Int32 out array [1]
+ param maxActiveCounters Int32 out array [1]
+ param counterSize SizeI in value
+ param counters UInt32 out array [counterSize]
+ category AMD_performance_monitor
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetPerfMonitorGroupStringAMD(group, bufSize, length, groupString)
+ return void
+ param group UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param groupString Char out array [bufSize]
+ category AMD_performance_monitor
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetPerfMonitorCounterStringAMD(group, counter, bufSize, length, counterString)
+ return void
+ param group UInt32 in value
+ param counter UInt32 in value
+ param bufSize SizeI in value
+ param length SizeI out array [1]
+ param counterString Char out array [bufSize]
+ category AMD_performance_monitor
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetPerfMonitorCounterInfoAMD(group, counter, pname, data)
+ return void
+ param group UInt32 in value
+ param counter UInt32 in value
+ param pname GLenum in value
+ param data void out array [COMPSIZE(pname)]
+ category AMD_performance_monitor
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GenPerfMonitorsAMD(n, monitors)
+ return void
+ param n SizeI in value
+ param monitors UInt32 out array [n]
+ category AMD_performance_monitor
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# 'monitors' is actually in, not out, but extension spec doesn't use const
+DeletePerfMonitorsAMD(n, monitors)
+ return void
+ param n SizeI in value
+ param monitors UInt32 out array [n]
+ category AMD_performance_monitor
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+# 'counterList' is actually in, not out, but extension spec doesn't use const
+SelectPerfMonitorCountersAMD(monitor, enable, group, numCounters, counterList)
+ return void
+ param monitor UInt32 in value
+ param enable Boolean in value
+ param group UInt32 in value
+ param numCounters Int32 in value
+ param counterList UInt32 out array [numCounters]
+ category AMD_performance_monitor
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BeginPerfMonitorAMD(monitor)
+ return void
+ param monitor UInt32 in value
+ category AMD_performance_monitor
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+EndPerfMonitorAMD(monitor)
+ return void
+ param monitor UInt32 in value
+ category AMD_performance_monitor
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetPerfMonitorCounterDataAMD(monitor, pname, dataSize, data, bytesWritten)
+ return void
+ param monitor UInt32 in value
+ param pname GLenum in value
+ param dataSize SizeI in value
+ param data UInt32 out array [dataSize]
+ param bytesWritten Int32 out array [1]
+ category AMD_performance_monitor
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #361 - WGL_AMD_gpu_association
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #362
+# AMD_texture_texture4 commands
+#
+###############################################################################
+
+# (none)
+newcategory: AMD_texture_texture4
+
+###############################################################################
+#
+# Extension #363
+# AMD_vertex_shader_tesselator commands
+#
+###############################################################################
+
+TessellationFactorAMD(factor)
+ return void
+ param factor Float32 in value
+ category AMD_vertex_shader_tesselator
+ version 2.0
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+TessellationModeAMD(mode)
+ return void
+ param mode GLenum in value
+ category AMD_vertex_shader_tesselator
+ version 2.0
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #364
+# EXT_provoking_vertex commands
+#
+###############################################################################
+
+ProvokingVertexEXT(mode)
+ return void
+ param mode GLenum in value
+ category EXT_provoking_vertex
+ version 2.1
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #365
+# EXT_texture_snorm commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_texture_snorm
+
+###############################################################################
+#
+# Extension #366
+# AMD_draw_buffers_blend commands
+#
+###############################################################################
+
+# void BlendFuncIndexedAMD(uint buf, enum src, enum dst)
+# void BlendFuncSeparateIndexedAMD(uint buf, enum srcRGB, enum dstRGB, enum srcAlpha, enum dstAlpha)
+# void BlendEquationIndexedAMD(uint buf, enum mode)
+# void BlendEquationSeparateIndexedAMD(uint buf, enum modeRGB, enum modeAlpha)
+
+BlendFuncIndexedAMD(buf, src, dst)
+ return void
+ param buf UInt32 in value
+ param src GLenum in value
+ param dst GLenum in value
+ category AMD_draw_buffers_blend
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BlendFuncSeparateIndexedAMD(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
+ return void
+ param buf UInt32 in value
+ param srcRGB GLenum in value
+ param dstRGB GLenum in value
+ param srcAlpha GLenum in value
+ param dstAlpha GLenum in value
+ category AMD_draw_buffers_blend
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BlendEquationIndexedAMD(buf, mode)
+ return void
+ param buf UInt32 in value
+ param mode GLenum in value
+ category AMD_draw_buffers_blend
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BlendEquationSeparateIndexedAMD(buf, modeRGB, modeAlpha)
+ return void
+ param buf UInt32 in value
+ param modeRGB GLenum in value
+ param modeAlpha GLenum in value
+ category AMD_draw_buffers_blend
+ version 2.0
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #367
+# APPLE_texture_range commands
+#
+###############################################################################
+
+TextureRangeAPPLE(target, length, pointer)
+ return void
+ param target GLenum in value
+ param length SizeI in value
+ param pointer Void in array [length]
+ category APPLE_texture_range
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetTexParameterPointervAPPLE(target, pname, params)
+ return void
+ param target GLenum in value
+ param pname GLenum in value
+ param params VoidPointer out array [1]
+ category APPLE_texture_range
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #368
+# APPLE_float_pixels commands
+#
+###############################################################################
+
+# (none)
+newcategory: APPLE_float_pixels
+
+###############################################################################
+#
+# Extension #369
+# APPLE_vertex_program_evaluators commands
+#
+###############################################################################
+
+EnableVertexAttribAPPLE(index, pname)
+ return void
+ param index UInt32 in value
+ param pname GLenum in value
+ category APPLE_vertex_program_evaluators
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+DisableVertexAttribAPPLE(index, pname)
+ return void
+ param index UInt32 in value
+ param pname GLenum in value
+ category APPLE_vertex_program_evaluators
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+IsVertexAttribEnabledAPPLE(index, pname)
+ return Boolean
+ param index UInt32 in value
+ param pname GLenum in value
+ category APPLE_vertex_program_evaluators
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MapVertexAttrib1dAPPLE(index, size, u1, u2, stride, order, points)
+ return void
+ param index UInt32 in value
+ param size UInt32 in value
+ param u1 CoordD in value
+ param u2 CoordD in value
+ param stride Int32 in value
+ param order CheckedInt32 in value
+ param points CoordD in array [COMPSIZE(size/stride/order)]
+ category APPLE_vertex_program_evaluators
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MapVertexAttrib1fAPPLE(index, size, u1, u2, stride, order, points)
+ return void
+ param index UInt32 in value
+ param size UInt32 in value
+ param u1 CoordF in value
+ param u2 CoordF in value
+ param stride Int32 in value
+ param order CheckedInt32 in value
+ param points CoordF in array [COMPSIZE(size/stride/order)]
+ category APPLE_vertex_program_evaluators
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MapVertexAttrib2dAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)
+ return void
+ param index UInt32 in value
+ param size UInt32 in value
+ param u1 CoordD in value
+ param u2 CoordD in value
+ param ustride Int32 in value
+ param uorder CheckedInt32 in value
+ param v1 CoordD in value
+ param v2 CoordD in value
+ param vstride Int32 in value
+ param vorder CheckedInt32 in value
+ param points CoordD in array [COMPSIZE(size/ustride/uorder/vstride/vorder)]
+ category APPLE_vertex_program_evaluators
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MapVertexAttrib2fAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)
+ return void
+ param index UInt32 in value
+ param size UInt32 in value
+ param u1 CoordF in value
+ param u2 CoordF in value
+ param ustride Int32 in value
+ param uorder CheckedInt32 in value
+ param v1 CoordF in value
+ param v2 CoordF in value
+ param vstride Int32 in value
+ param vorder CheckedInt32 in value
+ param points CoordF in array [COMPSIZE(size/ustride/uorder/vstride/vorder)]
+ category APPLE_vertex_program_evaluators
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #370
+# APPLE_aux_depth_stencil commands
+#
+###############################################################################
+
+# (none)
+newcategory: APPLE_aux_depth_stencil
+
+###############################################################################
+#
+# Extension #371
+# APPLE_object_purgeable commands
+#
+###############################################################################
+
+ObjectPurgeableAPPLE(objectType, name, option)
+ return GLenum
+ param objectType GLenum in value
+ param name UInt32 in value
+ param option GLenum in value
+ category APPLE_object_purgeable
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ObjectUnpurgeableAPPLE(objectType, name, option)
+ return GLenum
+ param objectType GLenum in value
+ param name UInt32 in value
+ param option GLenum in value
+ category APPLE_object_purgeable
+ version 1.5
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetObjectParameterivAPPLE(objectType, name, pname, params)
+ return void
+ param objectType GLenum in value
+ param name UInt32 in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category APPLE_object_purgeable
+ dlflags notlistable
+ version 1.5
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #372
+# APPLE_row_bytes commands
+#
+###############################################################################
+
+# (none)
+newcategory: APPLE_row_bytes
+
+###############################################################################
+#
+# Extension #373
+# APPLE_rgb_422 commands
+#
+###############################################################################
+
+# (none)
+newcategory: APPLE_rgb_422
+
+###############################################################################
+#
+# Extension #374
+# NV_video_capture commands
+#
+###############################################################################
+
+BeginVideoCaptureNV(video_capture_slot)
+ return void
+ param video_capture_slot UInt32 in value
+ category NV_video_capture
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BindVideoCaptureStreamBufferNV(video_capture_slot, stream, frame_region, offset)
+ return void
+ param video_capture_slot UInt32 in value
+ param stream UInt32 in value
+ param frame_region GLenum in value
+ param offset BufferOffsetARB in value
+ category NV_video_capture
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+BindVideoCaptureStreamTextureNV(video_capture_slot, stream, frame_region, target, texture)
+ return void
+ param video_capture_slot UInt32 in value
+ param stream UInt32 in value
+ param frame_region GLenum in value
+ param target GLenum in value
+ param texture UInt32 in value
+ category NV_video_capture
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+EndVideoCaptureNV(video_capture_slot)
+ return void
+ param video_capture_slot UInt32 in value
+ category NV_video_capture
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetVideoCaptureivNV(video_capture_slot, pname, params)
+ return void
+ param video_capture_slot UInt32 in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category NV_video_capture
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVideoCaptureStreamivNV(video_capture_slot, stream, pname, params)
+ return void
+ param video_capture_slot UInt32 in value
+ param stream UInt32 in value
+ param pname GLenum in value
+ param params Int32 out array [COMPSIZE(pname)]
+ category NV_video_capture
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVideoCaptureStreamfvNV(video_capture_slot, stream, pname, params)
+ return void
+ param video_capture_slot UInt32 in value
+ param stream UInt32 in value
+ param pname GLenum in value
+ param params Float32 out array [COMPSIZE(pname)]
+ category NV_video_capture
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetVideoCaptureStreamdvNV(video_capture_slot, stream, pname, params)
+ return void
+ param video_capture_slot UInt32 in value
+ param stream UInt32 in value
+ param pname GLenum in value
+ param params Float64 out array [COMPSIZE(pname)]
+ category NV_video_capture
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+VideoCaptureNV(video_capture_slot, sequence_num, capture_time)
+ return GLenum
+ param video_capture_slot UInt32 in value
+ param sequence_num UInt32 out reference
+ param capture_time UInt64EXT out reference
+ category NV_video_capture
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VideoCaptureStreamParameterivNV(video_capture_slot, stream, pname, params)
+ return void
+ param video_capture_slot UInt32 in value
+ param stream UInt32 in value
+ param pname GLenum in value
+ param params Int32 in array [COMPSIZE(pname)]
+ category NV_video_capture
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VideoCaptureStreamParameterfvNV(video_capture_slot, stream, pname, params)
+ return void
+ param video_capture_slot UInt32 in value
+ param stream UInt32 in value
+ param pname GLenum in value
+ param params Float32 in array [COMPSIZE(pname)]
+ category NV_video_capture
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VideoCaptureStreamParameterdvNV(video_capture_slot, stream, pname, params)
+ return void
+ param video_capture_slot UInt32 in value
+ param stream UInt32 in value
+ param pname GLenum in value
+ param params Float64 in array [COMPSIZE(pname)]
+ category NV_video_capture
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #375 - GLX_EXT_swap_control
+#
+###############################################################################
+
+###############################################################################
+#
+# Extension #376 - also GLX_NV_copy_image, WGL_NV_copy_image
+# NV_copy_image commands
+#
+###############################################################################
+
+CopyImageSubDataNV(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth)
+ return void
+ param srcName UInt32 in value
+ param srcTarget GLenum in value
+ param srcLevel Int32 in value
+ param srcX Int32 in value
+ param srcY Int32 in value
+ param srcZ Int32 in value
+ param dstName UInt32 in value
+ param dstTarget GLenum in value
+ param dstLevel Int32 in value
+ param dstX Int32 in value
+ param dstY Int32 in value
+ param dstZ Int32 in value
+ param width SizeI in value
+ param height SizeI in value
+ param depth SizeI in value
+ category NV_copy_image
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #377
+# EXT_separate_shader_objects commands
+#
+###############################################################################
+
+UseShaderProgramEXT(type, program)
+ return void
+ param type GLenum in value
+ param program UInt32 in value
+ category EXT_separate_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ActiveProgramEXT(program)
+ return void
+ param program UInt32 in value
+ category EXT_separate_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+CreateShaderProgramEXT(type, string)
+ return UInt32
+ param type GLenum in value
+ param string Char in array []
+ category EXT_separate_shader_objects
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #378
+# NV_parameter_buffer_object2 commands
+#
+###############################################################################
+
+newcategory: NV_parameter_buffer_object2
+
+###############################################################################
+#
+# Extension #379
+# NV_shader_buffer_load commands
+#
+###############################################################################
+
+MakeBufferResidentNV(target, access)
+ return void
+ param target GLenum in value
+ param access GLenum in value
+ category NV_shader_buffer_load
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+MakeBufferNonResidentNV(target)
+ return void
+ param target GLenum in value
+ category NV_shader_buffer_load
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+IsBufferResidentNV(target)
+ return Boolean
+ param target GLenum in value
+ category NV_shader_buffer_load
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NamedMakeBufferResidentNV(buffer, access)
+ return void
+ param buffer UInt32 in value
+ param access GLenum in value
+ category NV_shader_buffer_load
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NamedMakeBufferNonResidentNV(buffer)
+ return void
+ param buffer UInt32 in value
+ category NV_shader_buffer_load
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+IsNamedBufferResidentNV(buffer)
+ return Boolean
+ param buffer UInt32 in value
+ category NV_shader_buffer_load
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetBufferParameterui64vNV(target, pname, params)
+ return void
+ param target GLenum in value
+ param pname GLenum in value
+ param params UInt64EXT out array [COMPSIZE(pname)]
+ category NV_shader_buffer_load
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetNamedBufferParameterui64vNV(buffer, pname, params)
+ return void
+ param buffer UInt32 in value
+ param pname GLenum in value
+ param params UInt64EXT out array [COMPSIZE(pname)]
+ category NV_shader_buffer_load
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+GetIntegerui64vNV(value, result)
+ return void
+ param value GLenum in value
+ param result UInt64EXT out array [COMPSIZE(value)]
+ category NV_shader_buffer_load
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+Uniformui64NV(location, value)
+ return void
+ param location Int32 in value
+ param value UInt64EXT in value
+ category NV_shader_buffer_load
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+Uniformui64vNV(location, count, value)
+ return void
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt64EXT in array [count]
+ category NV_shader_buffer_load
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetUniformui64vNV(program, location, params)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param params UInt64EXT out array [COMPSIZE(program/location)]
+ category NV_shader_buffer_load
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+ProgramUniformui64NV(program, location, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param value UInt64EXT in value
+ category NV_shader_buffer_load
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ProgramUniformui64vNV(program, location, count, value)
+ return void
+ param program UInt32 in value
+ param location Int32 in value
+ param count SizeI in value
+ param value UInt64EXT in array [count]
+ category NV_shader_buffer_load
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #380
+# NV_vertex_buffer_unified_memory commands
+#
+###############################################################################
+
+BufferAddressRangeNV(pname, index, address, length)
+ return void
+ param pname GLenum in value
+ param index UInt32 in value
+ param address UInt64EXT in value
+ param length BufferSize in value
+ category NV_vertex_buffer_unified_memory
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexFormatNV(size, type, stride)
+ return void
+ param size Int32 in value
+ param type GLenum in value
+ param stride SizeI in value
+ category NV_vertex_buffer_unified_memory
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+NormalFormatNV(type, stride)
+ return void
+ param type GLenum in value
+ param stride SizeI in value
+ category NV_vertex_buffer_unified_memory
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+ColorFormatNV(size, type, stride)
+ return void
+ param size Int32 in value
+ param type GLenum in value
+ param stride SizeI in value
+ category NV_vertex_buffer_unified_memory
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+IndexFormatNV(type, stride)
+ return void
+ param type GLenum in value
+ param stride SizeI in value
+ category NV_vertex_buffer_unified_memory
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+TexCoordFormatNV(size, type, stride)
+ return void
+ param size Int32 in value
+ param type GLenum in value
+ param stride SizeI in value
+ category NV_vertex_buffer_unified_memory
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+EdgeFlagFormatNV(stride)
+ return void
+ param stride SizeI in value
+ category NV_vertex_buffer_unified_memory
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+SecondaryColorFormatNV(size, type, stride)
+ return void
+ param size Int32 in value
+ param type GLenum in value
+ param stride SizeI in value
+ category NV_vertex_buffer_unified_memory
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+FogCoordFormatNV(type, stride)
+ return void
+ param type GLenum in value
+ param stride SizeI in value
+ category NV_vertex_buffer_unified_memory
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribFormatNV(index, size, type, normalized, stride)
+ return void
+ param index UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param normalized Boolean in value
+ param stride SizeI in value
+ category NV_vertex_buffer_unified_memory
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+VertexAttribIFormatNV(index, size, type, stride)
+ return void
+ param index UInt32 in value
+ param size Int32 in value
+ param type GLenum in value
+ param stride SizeI in value
+ category NV_vertex_buffer_unified_memory
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
+GetIntegerui64i_vNV(value, index, result)
+ return void
+ param value GLenum in value
+ param index UInt32 in value
+ param result UInt64EXT out array [COMPSIZE(value)]
+ category NV_vertex_buffer_unified_memory
+ dlflags notlistable
+ version 1.2
+ extension
+ glxsingle ?
+ glxflags ignore
+ offset ?
+
+###############################################################################
+#
+# Extension #381
+# NV_texture_barrier commands
+#
+###############################################################################
+
+TextureBarrierNV()
+ return void
+ category NV_texture_barrier
+ version 1.2
+ extension
+ glxropcode ?
+ glxflags ignore
+ offset ?
+
--- /dev/null
+AccumOp,*,*, GLenum,*,*
+AlphaFunction,*,*, GLenum,*,*
+AttribMask,*,*, GLbitfield,*,*
+BeginMode,*,*, GLenum,*,*
+BinormalPointerTypeEXT,*,*, GLenum,*,*
+BlendEquationMode,*,*, GLenum,*,*
+BlendEquationModeEXT,*,*, GLenum,*,*
+BlendFuncSeparateParameterEXT,*,*, GLenum,*,*
+BlendingFactorDest,*,*, GLenum,*,*
+BlendingFactorSrc,*,*, GLenum,*,*
+Boolean,*,*, GLboolean,*,*
+BooleanPointer,*,*, GLboolean*,*,*
+Char,*,*, GLchar,*,*
+CharPointer,*,*, GLchar*,*,*
+CheckedFloat32,*,*, GLfloat,*,*
+CheckedInt32,*,*, GLint,*,*
+ClampColorTargetARB,*,*, GLenum,*,*
+ClampColorModeARB,*,*, GLenum,*,*
+ClampedColorF,*,*, GLclampf,*,*
+ClampedFloat32,*,*, GLclampf,*,*
+ClampedFloat64,*,*, GLclampd,*,*
+ClampedStencilValue,*,*, GLint,*,*
+ClearBufferMask,*,*, GLbitfield,*,*
+ClientAttribMask,*,*, GLbitfield,*,*
+ClipPlaneName,*,*, GLenum,*,*
+ColorB,*,*, GLbyte,*,*
+ColorD,*,*, GLdouble,*,*
+ColorF,*,*, GLfloat,*,*
+ColorI,*,*, GLint,*,*
+ColorIndexValueD,*,*, GLdouble,*,*
+ColorIndexValueF,*,*, GLfloat,*,*
+ColorIndexValueI,*,*, GLint,*,*
+ColorIndexValueS,*,*, GLshort,*,*
+ColorIndexValueUB,*,*, GLubyte,*,*
+ColorMaterialParameter,*,*, GLenum,*,*
+ColorPointerType,*,*, GLenum,*,*
+ColorS,*,*, GLshort,*,*
+ColorTableParameterPName,*,*, GLenum,*,*
+ColorTableParameterPNameSGI,*,*, GLenum,*,*
+ColorTableTarget,*,*, GLenum,*,*
+ColorTableTargetSGI,*,*, GLenum,*,*
+ColorUB,*,*, GLubyte,*,*
+ColorUI,*,*, GLuint,*,*
+ColorUS,*,*, GLushort,*,*
+CombinerBiasNV,*,*, GLenum,*,*
+CombinerComponentUsageNV,*,*, GLenum,*,*
+CombinerMappingNV,*,*, GLenum,*,*
+CombinerParameterNV,*,*, GLenum,*,*
+CombinerPortionNV,*,*, GLenum,*,*
+CombinerRegisterNV,*,*, GLenum,*,*
+CombinerScaleNV,*,*, GLenum,*,*
+CombinerStageNV,*,*, GLenum,*,*
+CombinerVariableNV,*,*, GLenum,*,*
+CompressedTextureARB,*,*, GLvoid,*,*
+ControlPointNV,*,*, GLvoid,*,*
+ControlPointTypeNV,*,*, GLenum,*,*
+ConvolutionParameter,*,*, GLenum,*,*
+ConvolutionParameterEXT,*,*, GLenum,*,*
+ConvolutionTarget,*,*, GLenum,*,*
+ConvolutionTargetEXT,*,*, GLenum,*,*
+CoordD,*,*, GLdouble,*,*
+CoordF,*,*, GLfloat,*,*
+CoordI,*,*, GLint,*,*
+CoordS,*,*, GLshort,*,*
+CullFaceMode,*,*, GLenum,*,*
+CullParameterEXT,*,*, GLenum,*,*
+DepthFunction,*,*, GLenum,*,*
+DrawBufferMode,*,*, GLenum,*,*
+DrawBufferName,*,*, GLint,*,*
+DrawElementsType,*,*, GLenum,*,*
+ElementPointerTypeATI,*,*, GLenum,*,*
+EnableCap,*,*, GLenum,*,*
+ErrorCode,*,*, GLenum,*,*
+EvalMapsModeNV,*,*, GLenum,*,*
+EvalTargetNV,*,*, GLenum,*,*
+FeedbackElement,*,*, GLfloat,*,*
+FeedbackType,*,*, GLenum,*,*
+FenceNV,*,*, GLuint,*,*
+FenceConditionNV,*,*, GLenum,*,*
+FenceParameterNameNV,*,*, GLenum,*,*
+FfdMaskSGIX,*,*, GLbitfield,*,*
+FfdTargetSGIX,*,*, GLenum,*,*
+Float32,*,*, GLfloat,*,*
+Float32Pointer,*,*, GLfloat*,*,*
+Float64,*,*, GLdouble,*,*
+Float64Pointer,*,*, GLdouble*,*,*
+FogParameter,*,*, GLenum,*,*
+FogPointerTypeEXT,*,*, GLenum,*,*
+FogPointerTypeIBM,*,*, GLenum,*,*
+FragmentLightModelParameterSGIX,*,*,GLenum,*,*
+FragmentLightNameSGIX,*,*, GLenum,*,*
+FragmentLightParameterSGIX,*,*, GLenum,*,*
+FramebufferAttachment,*,*, GLenum,*,*
+FramebufferTarget,*,*, GLenum,*,*
+FrontFaceDirection,*,*, GLenum,*,*
+FunctionPointer,*,*, _GLfuncptr,*,*
+GetColorTableParameterPName,*,*, GLenum,*,*
+GetColorTableParameterPNameSGI,*,*, GLenum,*,*
+GetConvolutionParameterPName,*,*, GLenum,*,*
+GetHistogramParameterPName,*,*, GLenum,*,*
+GetHistogramParameterPNameEXT,*,*, GLenum,*,*
+GetMapQuery,*,*, GLenum,*,*
+GetMinmaxParameterPName,*,*, GLenum,*,*
+GetMinmaxParameterPNameEXT,*,*, GLenum,*,*
+GetPName,*,*, GLenum,*,*
+GetPointervPName,*,*, GLenum,*,*
+GetTextureParameter,*,*, GLenum,*,*
+HintMode,*,*, GLenum,*,*
+HintTarget,*,*, GLenum,*,*
+HintTargetPGI,*,*, GLenum,*,*
+HistogramTarget,*,*, GLenum,*,*
+HistogramTargetEXT,*,*, GLenum,*,*
+IglooFunctionSelectSGIX,*,*, GLenum,*,*
+IglooParameterSGIX,*,*, GLvoid,*,*
+ImageTransformPNameHP,*,*, GLenum,*,*
+ImageTransformTargetHP,*,*, GLenum,*,*
+IndexFunctionEXT,*,*, GLenum,*,*
+IndexMaterialParameterEXT,*,*, GLenum,*,*
+IndexPointerType,*,*, GLenum,*,*
+Int16,*,*, GLshort,*,*
+Int32,*,*, GLint,*,*
+Int8,*,*, GLbyte,*,*
+InterleavedArrayFormat,*,*, GLenum,*,*
+LightEnvParameterSGIX,*,*, GLenum,*,*
+LightModelParameter,*,*, GLenum,*,*
+LightName,*,*, GLenum,*,*
+LightParameter,*,*, GLenum,*,*
+LightTextureModeEXT,*,*, GLenum,*,*
+LightTexturePNameEXT,*,*, GLenum,*,*
+LineStipple,*,*, GLushort,*,*
+List,*,*, GLuint,*,*
+ListMode,*,*, GLenum,*,*
+ListNameType,*,*, GLenum,*,*
+ListParameterName,*,*, GLenum,*,*
+LogicOp,*,*, GLenum,*,*
+MapAttribParameterNV,*,*, GLenum,*,*
+MapParameterNV,*,*, GLenum,*,*
+MapTarget,*,*, GLenum,*,*
+MapTargetNV,*,*, GLenum,*,*
+MapTypeNV,*,*, GLenum,*,*
+MaskedColorIndexValueF,*,*, GLfloat,*,*
+MaskedColorIndexValueI,*,*, GLuint,*,*
+MaskedStencilValue,*,*, GLuint,*,*
+MaterialFace,*,*, GLenum,*,*
+MaterialParameter,*,*, GLenum,*,*
+MatrixIndexPointerTypeARB,*,*, GLenum,*,*
+MatrixMode,*,*, GLenum,*,*
+MatrixTransformNV,*,*, GLenum,*,*
+MeshMode1,*,*, GLenum,*,*
+MeshMode2,*,*, GLenum,*,*
+MinmaxTarget,*,*, GLenum,*,*
+MinmaxTargetEXT,*,*, GLenum,*,*
+NormalPointerType,*,*, GLenum,*,*
+NurbsCallback,*,*, GLenum,*,*
+NurbsObj,*,*, GLUnurbs*,*,*
+NurbsProperty,*,*, GLenum,*,*
+NurbsTrim,*,*, GLenum,*,*
+OcclusionQueryParameterNameNV,*,*, GLenum,*,*
+PixelCopyType,*,*, GLenum,*,*
+PixelFormat,*,*, GLenum,*,*
+PixelInternalFormat,*,*, GLenum,*,*
+PixelMap,*,*, GLenum,*,*
+PixelStoreParameter,*,*, GLenum,*,*
+PixelTexGenModeSGIX,*,*, GLenum,*,*
+PixelTexGenParameterNameSGIS,*,*, GLenum,*,*
+PixelTransferParameter,*,*, GLenum,*,*
+PixelTransformPNameEXT,*,*, GLenum,*,*
+PixelTransformTargetEXT,*,*, GLenum,*,*
+PixelType,*,*, GLenum,*,*
+PointParameterNameARB,*,*, GLenum,*,*
+PolygonMode,*,*, GLenum,*,*
+ProgramNV,*,*, GLuint,*,*
+ProgramCharacterNV,*,*, GLubyte,*,*
+ProgramParameterNV,*,*, GLenum,*,*
+ProgramParameterPName,*,*, GLenum,*,*
+QuadricCallback,*,*, GLenum,*,*
+QuadricDrawStyle,*,*, GLenum,*,*
+QuadricNormal,*,*, GLenum,*,*
+QuadricObj,*,*, GLUquadric*,*,*
+QuadricOrientation,*,*, GLenum,*,*
+ReadBufferMode,*,*, GLenum,*,*
+RenderbufferTarget,*,*, GLenum,*,*
+RenderingMode,*,*, GLenum,*,*
+ReplacementCodeSUN,*,*, GLuint,*,*
+ReplacementCodeTypeSUN,*,*, GLenum,*,*
+SamplePassARB,*,*, GLenum,*,*
+SamplePatternEXT,*,*, GLenum,*,*
+SamplePatternSGIS,*,*, GLenum,*,*
+SecondaryColorPointerTypeIBM,*,*, GLenum,*,*
+SelectName,*,*, GLuint,*,*
+SeparableTarget,*,*, GLenum,*,*
+SeparableTargetEXT,*,*, GLenum,*,*
+ShadingModel,*,*, GLenum,*,*
+SizeI,*,*, GLsizei,*,*
+SpriteParameterNameSGIX,*,*, GLenum,*,*
+StencilFunction,*,*, GLenum,*,*
+StencilFaceDirection,*,*, GLenum,*,*
+StencilOp,*,*, GLenum,*,*
+StencilValue,*,*, GLint,*,*
+String,*,*, const GLubyte *,*,*
+StringName,*,*, GLenum,*,*
+TangentPointerTypeEXT,*,*, GLenum,*,*
+TessCallback,*,*, GLenum,*,*
+TessContour,*,*, GLenum,*,*
+TessProperty,*,*, GLenum,*,*
+TesselatorObj,*,*, GLUtesselator*,*,*
+TexCoordPointerType,*,*, GLenum,*,*
+Texture,*,*, GLuint,*,*
+TextureComponentCount,*,*, GLint,*,*
+TextureCoordName,*,*, GLenum,*,*
+TextureEnvParameter,*,*, GLenum,*,*
+TextureEnvTarget,*,*, GLenum,*,*
+TextureFilterSGIS,*,*, GLenum,*,*
+TextureGenParameter,*,*, GLenum,*,*
+TextureNormalModeEXT,*,*, GLenum,*,*
+TextureParameterName,*,*, GLenum,*,*
+TextureTarget,*,*, GLenum,*,*
+TextureUnit,*,*, GLenum,*,*
+UInt16,*,*, GLushort,*,*
+UInt32,*,*, GLuint,*,*
+UInt8,*,*, GLubyte,*,*
+VertexAttribEnum,*,*, GLenum,*,*
+VertexAttribEnumNV,*,*, GLenum,*,*
+VertexAttribPointerTypeNV,*,*, GLenum,*,*
+VertexPointerType,*,*, GLenum,*,*
+VertexWeightPointerTypeEXT,*,*, GLenum,*,*
+Void,*,*, GLvoid,*,*
+VoidPointer,*,*, GLvoid*,*,*
+ConstVoidPointer,*,*, GLvoid* const,*,*
+WeightPointerTypeARB,*,*, GLenum,*,*
+WinCoord,*,*, GLint,*,*
+void,*,*, *,*,*
+ArrayObjectPNameATI,*,*, GLenum,*,*
+ArrayObjectUsageATI,*,*, GLenum,*,*,
+ConstFloat32,*,*, GLfloat,*,*
+ConstInt32,*,*, GLint,*,*
+ConstUInt32,*,*, GLuint,*,*
+ConstVoid,*,*, GLvoid,*,*
+DataTypeEXT,*,*, GLenum,*,*
+FragmentOpATI,*,*, GLenum,*,*
+GetTexBumpParameterATI,*,*, GLenum,*,*
+GetVariantValueEXT,*,*, GLenum,*,*
+ParameterRangeEXT,*,*, GLenum,*,*
+PreserveModeATI,*,*, GLenum,*,*
+ProgramFormatARB,*,*, GLenum,*,*
+ProgramTargetARB,*,*, GLenum,*,*
+ProgramTarget,*,*, GLenum,*,*
+ProgramPropertyARB,*,*, GLenum,*,*
+ProgramStringPropertyARB,*,*, GLenum,*,*
+ScalarType,*,*, GLenum,*,*
+SwizzleOpATI,*,*, GLenum,*,*
+TexBumpParameterATI,*,*, GLenum,*,*
+VariantCapEXT,*,*, GLenum,*,*
+VertexAttribPointerPropertyARB,*,*, GLenum,*,*
+VertexAttribPointerTypeARB,*,*, GLenum,*,*
+VertexAttribPropertyARB,*,*, GLenum,*,*
+VertexShaderCoordOutEXT,*,*, GLenum,*,*
+VertexShaderOpEXT,*,*, GLenum,*,*
+VertexShaderParameterEXT,*,*, GLenum,*,*
+VertexShaderStorageTypeEXT,*,*, GLenum,*,*
+VertexShaderTextureUnitParameter,*,*, GLenum,*,*
+VertexShaderWriteMaskEXT,*,*, GLenum,*,*
+VertexStreamATI,*,*, GLenum,*,*
+PNTrianglesPNameATI,*,*, GLenum,*,*
+# ARB_vertex_buffer_object types and core equivalents for new types
+BufferOffset,*,*, GLintptr,*,*
+BufferSize,*,*, GLsizeiptr,*,*
+BufferAccessARB,*,*, GLenum,*,*
+BufferOffsetARB,*,*, GLintptrARB,*,*
+BufferPNameARB,*,*, GLenum,*,*
+BufferPointerNameARB,*,*, GLenum,*,*
+BufferSizeARB,*,*, GLsizeiptrARB,*,*
+BufferTargetARB,*,*, GLenum,*,*
+BufferUsageARB,*,*, GLenum,*,*
+# APPLE_fence
+ObjectTypeAPPLE,*,*, GLenum,*,*
+# APPLE_vertex_array_range
+VertexArrayPNameAPPLE,*,*, GLenum,*,*
+# ATI_draw_buffers
+DrawBufferModeATI,*,*, GLenum,*,*
+# NV_half
+Half16NV,*,*, GLhalfNV,*,*
+# NV_pixel_data_range
+PixelDataRangeTargetNV,*,*, GLenum,*,*
+# Generic types for as-yet-unspecified enums
+TypeEnum,*,*, GLenum,*,*
+GLenum,*,*, GLenum,*,*
+handleARB,*,*, GLhandleARB,*,*
+charARB,*,*, GLcharARB,*,*
+charPointerARB,*,*, GLcharARB*,*,*
+# EXT_timer_query
+Int64EXT,*,*, GLint64EXT,*,*
+UInt64EXT,*,*, GLuint64EXT,*,*
+# EXT_direct_state_access
+FramebufferAttachment,*,*, GLenum,*,*
+FramebufferAttachmentParameterName,*,*, GLenum,*,*
+Framebuffer,*,*, GLuint,*,*
+FramebufferStatus,*,*, GLenum,*,*
+FramebufferTarget,*,*, GLenum,*,*
+GetFramebufferParameter,*,*, GLenum,*,*
+Intptr,*,*, GLintptr,*,*
+ProgramFormat,*,*, GLenum,*,*
+ProgramProperty,*,*, GLenum,*,*
+ProgramStringProperty,*,*, GLenum,*,*
+ProgramTarget,*,*, GLenum,*,*
+Renderbuffer,*,*, GLuint,*,*
+RenderbufferParameterName,*,*, GLenum,*,*
+Sizeiptr,*,*, GLsizeiptr,*,*
+TextureInternalFormat,*,*, GLenum,*,*
+VertexBufferObjectAccess,*,*, GLenum,*,*
+VertexBufferObjectParameter,*,*, GLenum,*,*
+VertexBufferObjectUsage,*,*, GLenum,*,*
+# ARB_map_buffer_range
+BufferAccessMask,*,*, GLbitfield,*,*
+# NV_explicit_multisample
+GetMultisamplePNameNV,*,*, GLenum,*,*
+SampleMaskNV,*,*, GLbitfield,*,*
--- /dev/null
+# Copyright (C) 1991-2005 Silicon Graphics, Inc. All Rights Reserved.
+#
+# This document is licensed under the SGI Free Software B License Version
+# 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+
+required-props:
+param: retval retained
+dlflags: notlistable handcode nop
+glxflags: client-handcode server-handcode
+glxvendorglx: *
+vectorequiv: *
+category: pixel-rw bgn-end display-list drawing drawing-control feedback framebuf misc modeling pixel-op pixel-rw state-req xform glx glxopcode
+glxopcode: *
+
+###############################################################################
+#
+# GLX1.0 commands
+#
+###############################################################################
+Render()
+ return void
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxopcode 1
+
+
+RenderLarge()
+ return void
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxopcode 2
+
+
+CreateContext(gc_id, screen, visual, share_list)
+ return void
+ param gc_id Int32 in value
+ param screen Int32 in value
+ param visual Int32 in value
+ param share_list Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxopcode 3
+
+
+DestroyContext(context)
+ return void
+ param context Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxopcode 4
+
+
+MakeCurrent(drawable, context)
+ return void
+ param drawable Int32 in value
+ param context Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxopcode 5
+
+
+IsDirect(dpy, context)
+ return void
+ param dpy Int32 in value
+ param context Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxopcode 6
+
+
+QueryVersion(major, minor)
+ return void
+ param major Int32 out reference
+ param minor Int32 out reference
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxopcode 7
+
+
+WaitGL(context)
+ return void
+ param context Int32 in value
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxopcode 8
+
+
+WaitX()
+ return void
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxopcode 9
+
+
+CopyContext(source, dest, mask)
+ return void
+ param source Int32 in value
+ param dest Int32 in value
+ param mask Int32 in value
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxopcode 10
+
+
+SwapBuffers(drawable)
+ return void
+ param drawable Int32 in value
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxopcode 11
+
+
+UseXFont(font, first, count, list_base)
+ return void
+ param font Int32 in value
+ param first Int32 in value
+ param count Int32 in value
+ param list_base Int32 in value
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxopcode 12
+
+
+CreateGLXPixmap(visual, pixmap, glxpixmap)
+ return void
+ param visual Int32 in value
+ param pixmap Int32 in value
+ param glxpixmap Int32 in value
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxopcode 13
+
+GetVisualConfigs()
+ return void
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxopcode 14
+
+
+DestroyGLXPixmap(pixmap)
+ return void
+ param pixmap Int32 in value
+ glxflags client-handcode
+ category glx
+ dlflags notlistable
+ glxopcode 15
+
+
+VendorPrivate()
+ return void
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxopcode 16
+
+
+VendorPrivateWithReply()
+ return void
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxopcode 17
+
+###############################################################################
+#
+# GLX1.1 commands
+#
+###############################################################################
+QueryExtensionsString(screen)
+ return void
+ param screen Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxopcode 18
+
+QueryServerString(screen, name)
+ return void
+ param screen Int32 in value
+ param name Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxopcode 19
+
+ClientInfo()
+ return void
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxopcode 20
+
+###############################################################################
+#
+# GLX1.3 commands
+#
+###############################################################################
+GetFBConfigs()
+ return void
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxopcode 21
+
+CreatePixmap(config, pixmap, glxpixmap)
+ return void
+ param config Int32 in value
+ param pixmap Int32 in value
+ param glxpixmap Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxopcode 22
+
+DestroyPixmap(glxpixmap)
+ return void
+ param glxpixmap Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxopcode 23
+
+CreateNewContext(config, render_type, share_list, direct)
+ return void
+ param config Int32 in value
+ param render_type Int32 in value
+ param share_list Int32 in value
+ param direct Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxopcode 24
+
+QueryContext()
+ return void
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxopcode 25
+
+MakeContextCurrent(drawable, readdrawable, context)
+ return void
+ param drawable Int32 in value
+ param readdrawable Int32 in value
+ param context Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxopcode 26
+
+CreatePbuffer(config, pbuffer)
+ return void
+ param config Int32 in value
+ param pbuffer Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxopcode 27
+
+DestroyPbuffer(pbuffer)
+ return void
+ param pbuffer Int32 in value
+ dlflags notlistable
+ glxflags client-handcode
+ category glx
+ glxopcode 28
+
+GetDrawableAttributes(drawable)
+ return void
+ param drawable Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxopcode 29
+
+ChangeDrawableAttributes(drawable)
+ return void
+ param drawable Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxopcode 30
+
+CreateWindow(config, window, glxwindow)
+ return void
+ param config Int32 in value
+ param window Int32 in value
+ param glxwindow Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxopcode 31
+
+DestroyWindow(glxwindow)
+ return void
+ param glxwindow Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxopcode 32
+
+###############################################################################
+#
+# IRIX5.3 extension commands
+#
+###############################################################################
+
+###############################################################################
+#
+# SGI_swap_control extension commands
+#
+###############################################################################
+SwapIntervalSGI()
+ return void
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65536
+
+###############################################################################
+#
+# IRIX5.3-PATCH154 extension commands
+#
+###############################################################################
+
+###############################################################################
+#
+# SGI_make_current_read extension commands
+#
+###############################################################################
+MakeCurrentReadSGI(drawable, readdrawable, context)
+ return void
+ param drawable Int32 in value
+ param readdrawable Int32 in value
+ param context Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65537
+
+###############################################################################
+#
+# SGIX_video_source extension commands
+#
+###############################################################################
+CreateGLXVideoSourceSGIX(dpy, screen, server, path, class, node)
+ return void
+ param dpy Int32 in value
+ param screen Int32 in value
+ param server Int32 in value
+ param path Int32 in value
+ param class Int32 in value
+ param node Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65538
+
+DestroyGLXVideoSourceSGIX(dpy, glxvideosource)
+ return void
+ param dpy Int32 in value
+ param glxvideosource Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65539
+
+###############################################################################
+#
+# IRIX6.2 extension commands
+#
+###############################################################################
+
+###############################################################################
+#
+# EXT_import_context extension commands
+#
+###############################################################################
+QueryContextInfoEXT()
+ return void
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxvendorglx 1024
+
+###############################################################################
+#
+# SGIX_fbconfig extension commands
+#
+###############################################################################
+GetFBConfigsSGIX()
+ return void
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxvendorglx 65540
+
+CreateContextWithConfigSGIX(gc_id, screen, config, share_list)
+ return void
+ param gc_id Int32 in value
+ param screen Int32 in value
+ param config Int32 in value
+ param share_list Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65541
+
+CreateGLXPixmapWithConfigSGIX(config, pixmap, glxpixmap)
+ return void
+ param config Int32 in value
+ param pixmap Int32 in value
+ param glxpixmap Int32 in value
+ category glx
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ glxvendorglx 65542
+
+###############################################################################
+#
+# SGIX_pbuffer extension commands
+#
+###############################################################################
+
+CreateGLXPbufferSGIX(config, pbuffer)
+ return void
+ param config Int32 in value
+ param pbuffer Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxvendorglx 65543
+
+DestroyGLXPbufferSGIX(pbuffer)
+ return void
+ param pbuffer Int32 in value
+ dlflags notlistable
+ glxflags client-handcode
+ category glx
+ glxvendorglx 65544
+
+ChangeDrawableAttributesSGIX(drawable)
+ return void
+ param drawable Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxvendorglx 65545
+
+GetDrawableAttributesSGIX(drawable)
+ return void
+ param drawable Int32 in value
+ dlflags notlistable
+ glxflags client-handcode server-handcode
+ category glx
+ glxvendorglx 65546
+
+###############################################################################
+#
+# SGIX_swap_group extension commands
+#
+###############################################################################
+
+JoinSwapGroupSGIX(window,group)
+ return void
+ param window Int32 in value
+ param group Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65547
+
+###############################################################################
+#
+# SGIX_swap_barrier extension commands
+#
+###############################################################################
+
+BindSwapBarrierSGIX(window,barrier)
+ return void
+ param window Int32 in value
+ param barrier Int32 in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65548
+
+QueryMaxSwapBarriersSGIX()
+ return void
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65549
+
+###############################################################################
+#
+# SGIX_hyperpipe extension commands
+#
+###############################################################################
+
+QueryHyperpipeNetworkSGIX(dpy, npipes)
+ return GLXHyperpipeNetworkPointer
+ param dpy Display out reference
+ param npipes int out reference
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65550
+
+HyperpipeConfigSGIX(dpy, networkId, npipes, cfg, hpId)
+ return int
+ param dpy Display out reference
+ param networkId int in value
+ param npipes int in value
+ param cfg GLXHyperpipeConfig in array[npipes]
+ param hpId int out reference
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65552
+
+QueryHyperpipeConfigSGIX(dpy, hpId, npipes)
+ return GLXHyperpipeConfigPointer
+ param dpy Display out reference
+ param hpId int in value
+ param npipes int out reference
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65551
+
+DestroyHyperpipeConfigSGIX(dpy, hpId)
+ return int
+ param dpy Display out reference
+ param hpId int in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx 65553
+
+BindHyperpipeSGIX(dpy, hpId)
+ return int
+ param dpy Display out reference
+ param hpId int in value
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx ???
+
+QueryHyperpipeBestAttribSGIX(dpy, timeSlice, attrib, size, attribList, returnAttribList)
+ return int
+ param dpy Display out reference
+ param timeSlice int in value
+ param attrib int in value
+ param size int in value
+ param attribList Void in array[size]
+ param returnAttribList Void out array[size]
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx ???
+
+HyperpipeAttribSGIX(dpy, timeSlice, attrib, size, attribList)
+ return int
+ param dpy Display out reference
+ param timeSlice int in value
+ param attrib int in value
+ param size int in value
+ param attribList void in array[size]
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx ???
+
+QueryHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, returnAttribList)
+ return int
+ param dpy Display out reference
+ param timeSlice int in value
+ param attrib int in value
+ param size int in value
+ param returnAttribList void in array[size]
+ glxflags client-handcode server-handcode
+ category glx
+ dlflags notlistable
+ glxvendorglx ???
--- /dev/null
+# Copyright (C) 1991-2005 Silicon Graphics, Inc. All Rights Reserved.
+#
+# This document is licensed under the SGI Free Software B License Version
+# 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+
+# This is the GLX enumerant registry.
+#
+# It is an extremely important file. Do not mess with it unless
+# you know what you're doing and have permission to do so.
+#
+# Rules for modification are the same as the rules for the OpenGL
+# enumerant registry (gl.spec). Basically, don't modify this
+# file unless you're the Khronos API Registrar.
+
+Extensions define:
+ VERSION_1_1 = 1
+ VERSION_1_2 = 1
+ VERSION_1_3 = 1
+ VERSION_1_4 = 1
+ SGIS_multisample = 1
+ EXT_visual_info = 1
+ SGI_swap_control = 1
+ SGI_video_sync = 1
+ SGI_make_current_read = 1
+ SGIX_video_source = 1
+ EXT_visual_rating = 1
+ EXT_import_context = 1
+ SGIX_fbconfig = 1
+ SGIX_pbuffer = 1
+ SGI_cushion = 1
+ SGIX_video_resize = 1
+ SGIX_dmbuffer = 1
+ SGIX_swap_group = 1
+ SGIX_swap_barrier = 1
+ SGIS_blended_overlay = 1
+ SGIS_shared_multisample = 1
+ SUN_get_transparent_index = 1
+ 3DFX_multisample = 1
+ MESA_copy_sub_buffer = 1
+ MESA_pixmap_colormap = 1
+ MESA_release_buffers = 1
+ MESA_set_3dfx_mode = 1
+ SGIX_visual_select_group = 1
+ SGIX_hyperpipe = 1
+
+GLXStringName enum:
+ VENDOR = 0x1
+ VERSION = 0x2
+ EXTENSIONS = 0x3
+
+GLXErrorCode enum:
+ BAD_SCREEN = 1
+ BAD_ATTRIBUTE = 2
+ NO_EXTENSION = 3
+ BAD_VISUAL = 4
+ BAD_CONTEXT = 5
+ BAD_VALUE = 6
+ BAD_ENUM = 7
+ BAD_HYPERPIPE_CONFIG_SGIX = 91 # SGIX_hyperpipe
+ BAD_HYPERPIPE_SGIX = 92 # "
+
+# Reserved bits in bitfields of various purposes
+
+GLXDrawableTypeMask enum:
+ WINDOW_BIT = 0x00000001 # DRAWABLE_TYPE value
+ PIXMAP_BIT = 0x00000002 # "
+ PBUFFER_BIT = 0x00000004 # "
+ WINDOW_BIT_SGIX = 0x00000001 # DRAWABLE_TYPE_SGIX value
+ PIXMAP_BIT_SGIX = 0x00000002 # "
+ PBUFFER_BIT_SGIX = 0x00000004 # "
+
+GLXRenderTypeMask enum:
+ RGBA_BIT = 0x00000001 # RENDER_TYPE value
+ COLOR_INDEX_BIT = 0x00000002 # "
+ RGBA_BIT_SGIX = 0x00000001 # RENDER_TYPE_SGIX value
+ COLOR_INDEX_BIT_SGIX = 0x00000002 # "
+ RGBA_FLOAT_BIT_ARB = 0x00000004 # RENDER_TYPE value (from ARB_fbconfig_float)
+ RGBA_UNSIGNED_FLOAT_BIT_EXT = 0x00000008 # RENDER_TYPE value (from EXT_fbconfig_packed_float)
+
+GLXSyncType enum:
+ SYNC_FRAME_SGIX = 0x00000000 # ChannelRectSyncSGIX synctype
+ SYNC_SWAP_SGIX = 0x00000001 # "
+
+GLXEventMask enum:
+ PBUFFER_CLOBBER_MASK = 0x08000000 # SelectEvent mask
+ BUFFER_CLOBBER_MASK_SGIX = 0x08000000 # SelectEventSGIX mask
+# INTEL_future_use = 0x04000000 # SelectEvent mask (for GLX_INTEL_swap_event)
+
+GLXPbufferClobberMask enum:
+ FRONT_LEFT_BUFFER_BIT = 0x00000001 # PbufferClobberEvent mask
+ FRONT_RIGHT_BUFFER_BIT = 0x00000002 # "
+ BACK_LEFT_BUFFER_BIT = 0x00000004 # "
+ BACK_RIGHT_BUFFER_BIT = 0x00000008 # "
+ AUX_BUFFERS_BIT = 0x00000010 # "
+ DEPTH_BUFFER_BIT = 0x00000020 # "
+ STENCIL_BUFFER_BIT = 0x00000040 # "
+ ACCUM_BUFFER_BIT = 0x00000080 # "
+ FRONT_LEFT_BUFFER_BIT_SGIX = 0x00000001 # BufferClobberEventSGIX mask
+ FRONT_RIGHT_BUFFER_BIT_SGIX = 0x00000002 # "
+ BACK_LEFT_BUFFER_BIT_SGIX = 0x00000004 # "
+ BACK_RIGHT_BUFFER_BIT_SGIX = 0x00000008 # "
+ AUX_BUFFERS_BIT_SGIX = 0x00000010 # "
+ DEPTH_BUFFER_BIT_SGIX = 0x00000020 # "
+ STENCIL_BUFFER_BIT_SGIX = 0x00000040 # "
+ ACCUM_BUFFER_BIT_SGIX = 0x00000080 # "
+ SAMPLE_BUFFERS_BIT_SGIX = 0x00000100 # "
+
+GLXHyperpipeTypeMask enum:
+ HYPERPIPE_DISPLAY_PIPE_SGIX = 0x00000001 # SGIX_hyperpipe
+ HYPERPIPE_RENDER_PIPE_SGIX = 0x00000002 # "
+
+GLXHyperpipeAttrib enum:
+ PIPE_RECT_SGIX = 0x00000001 # SGIX_hyperpipe
+ PIPE_RECT_LIMITS_SGIX = 0x00000002 # "
+ HYPERPIPE_STEREO_SGIX = 0x00000003 # "
+ HYPERPIPE_PIXEL_AVERAGE_SGIX = 0x00000004 # "
+
+GLXHyperpipeMisc enum:
+ HYPERPIPE_PIPE_NAME_LENGTH_SGIX = 80 # SGIX_hyperpipe
+
+GLXBindToTextureTargetMask enum:
+ TEXTURE_1D_BIT_EXT = 0x00000001 # EXT_texture_from_pixmap
+ TEXTURE_2D_BIT_EXT = 0x00000002
+ TEXTURE_RECTANGLE_BIT_EXT = 0x00000004
+
+# CONTEXT_FLAGS_ARB bits
+GLXContextFlags enum:
+ CONTEXT_DEBUG_BIT_ARB = 0x00000001 # ARB_create_context
+ CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002 # ARB_create_context
+
+# CONTEXT_PROFILE_MASK_ARB bits
+GLXContextProfileMask enum:
+ CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001 # ARB_create_context_profile
+ CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002 # ARB_create_context_profile
+
+GLXAttribute enum:
+ USE_GL = 1 # Visual attributes
+ BUFFER_SIZE = 2 # "
+ LEVEL = 3 # "
+ RGBA = 4 # "
+ DOUBLEBUFFER = 5 # "
+ STEREO = 6 # "
+ AUX_BUFFERS = 7 # "
+ RED_SIZE = 8 # "
+ GREEN_SIZE = 9 # "
+ BLUE_SIZE = 10 # "
+ ALPHA_SIZE = 11 # "
+ DEPTH_SIZE = 12 # "
+ STENCIL_SIZE = 13 # "
+ ACCUM_RED_SIZE = 14 # "
+ ACCUM_GREEN_SIZE = 15 # "
+ ACCUM_BLUE_SIZE = 16 # "
+ ACCUM_ALPHA_SIZE = 17 # "
+ CONFIG_CAVEAT = 0x20 # "
+ X_VISUAL_TYPE = 0x22 # "
+ TRANSPARENT_TYPE = 0x23 # "
+ TRANSPARENT_INDEX_VALUE = 0x24 # "
+ TRANSPARENT_RED_VALUE = 0x25 # "
+ TRANSPARENT_GREEN_VALUE = 0x26 # "
+ TRANSPARENT_BLUE_VALUE = 0x27 # "
+ TRANSPARENT_ALPHA_VALUE = 0x28 # "
+ DONT_CARE = 0xFFFFFFFF # may be specified for ChooseFBConfig attributes
+ NONE = 0x8000 # several attribute values
+ SLOW_CONFIG = 0x8001 # CONFIG_CAVEAT attribute value
+ TRUE_COLOR = 0x8002 # X_VISUAL_TYPE attribute value
+ DIRECT_COLOR = 0x8003 # "
+ PSEUDO_COLOR = 0x8004 # "
+ STATIC_COLOR = 0x8005 # "
+ GRAY_SCALE = 0x8006 # "
+ STATIC_GRAY = 0x8007 # "
+ TRANSPARENT_RGB = 0x8008 # TRANSPARENT_TYPE attribute value
+ TRANSPARENT_INDEX = 0x8009 # "
+ VISUAL_ID = 0x800B # Context attribute
+ SCREEN = 0x800C # "
+ NON_CONFORMANT_CONFIG = 0x800D # CONFIG_CAVEAT attribute value
+ DRAWABLE_TYPE = 0x8010 # FBConfig attribute
+ RENDER_TYPE = 0x8011 # "
+ X_RENDERABLE = 0x8012 # "
+ FBCONFIG_ID = 0x8013 # "
+ RGBA_TYPE = 0x8014 # CreateNewContext render_type value
+ COLOR_INDEX_TYPE = 0x8015 # "
+ MAX_PBUFFER_WIDTH = 0x8016 # FBConfig attribute
+ MAX_PBUFFER_HEIGHT = 0x8017 # "
+ MAX_PBUFFER_PIXELS = 0x8018 # "
+ PRESERVED_CONTENTS = 0x801B # CreateGLXPbuffer attribute
+ LARGEST_PBUFFER = 0x801C # "
+ WIDTH = 0x801D # Drawable attribute
+ HEIGHT = 0x801E # "
+ EVENT_MASK = 0x801F # "
+ DAMAGED = 0x8020 # PbufferClobber event_type value
+ SAVED = 0x8021 # "
+ WINDOW = 0x8022 # PbufferClobber draw_type value
+ PBUFFER = 0x8023 # "
+ PBUFFER_HEIGHT = 0x8040 # CreateGLXPbuffer attribute
+ PBUFFER_WIDTH = 0x8041 # "
+ VISUAL_CAVEAT_EXT = 0x20 # Visual attribute
+ X_VISUAL_TYPE_EXT = 0x22 # "
+ TRANSPARENT_TYPE_EXT = 0x23 # "
+ TRANSPARENT_INDEX_VALUE_EXT = 0x24 # "
+ TRANSPARENT_RED_VALUE_EXT = 0x25 # "
+ TRANSPARENT_GREEN_VALUE_EXT = 0x26 # "
+ TRANSPARENT_BLUE_VALUE_EXT = 0x27 # "
+ TRANSPARENT_ALPHA_VALUE_EXT = 0x28 # "
+ NONE_EXT = 0x8000 # several EXT attribute values
+ SLOW_VISUAL_EXT = 0x8001 # VISUAL_CAVEAT_EXT attribute value
+ TRUE_COLOR_EXT = 0x8002 # X_VISUAL_TYPE_EXT attribute value
+ DIRECT_COLOR_EXT = 0x8003 # "
+ PSEUDO_COLOR_EXT = 0x8004 # "
+ STATIC_COLOR_EXT = 0x8005 # "
+ GRAY_SCALE_EXT = 0x8006 # "
+ STATIC_GRAY_EXT = 0x8007 # "
+ TRANSPARENT_RGB_EXT = 0x8008 # TRANSPARENT_TYPE_EXT attribute value
+ TRANSPARENT_INDEX_EXT = 0x8009 # "
+ SHARE_CONTEXT_EXT = 0x800A # QueryContextInfoEXT attribute
+ VISUAL_ID_EXT = 0x800B # "
+ SCREEN_EXT = 0x800C # "
+ NON_CONFORMANT_VISUAL_EXT = 0x800D # VISUAL_CAVEAT_EXT attribute value
+ DRAWABLE_TYPE_SGIX = 0x8010 # FBConfigSGIX attribute
+ RENDER_TYPE_SGIX = 0x8011 # "
+ X_RENDERABLE_SGIX = 0x8012 # "
+ FBCONFIG_ID_SGIX = 0x8013 # "
+ RGBA_TYPE_SGIX = 0x8014 # CreateContextWithConfigSGIX render_type value
+ COLOR_INDEX_TYPE_SGIX = 0x8015 # "
+ MAX_PBUFFER_WIDTH_SGIX = 0x8016 # FBConfigSGIX attribute
+ MAX_PBUFFER_HEIGHT_SGIX = 0x8017 # "
+ MAX_PBUFFER_PIXELS_SGIX = 0x8018 # "
+ OPTIMAL_PBUFFER_WIDTH_SGIX = 0x8019 # "
+ OPTIMAL_PBUFFER_HEIGHT_SGIX = 0x801A # "
+ PRESERVED_CONTENTS_SGIX = 0x801B # PbufferSGIX attribute
+ LARGEST_PBUFFER_SGIX = 0x801C # "
+ WIDTH_SGIX = 0x801D # "
+ HEIGHT_SGIX = 0x801E # "
+ EVENT_MASK_SGIX = 0x801F # "
+ DAMAGED_SGIX = 0x8020 # BufferClobberSGIX event_type value
+ SAVED_SGIX = 0x8021 # "
+ WINDOW_SGIX = 0x8022 # BufferClobberSGIX draw_type value
+ PBUFFER_SGIX = 0x8023 # "
+ DIGITAL_MEDIA_PBUFFER_SGIX = 0x8024 # PbufferSGIX attribute
+ BLENDED_RGBA_SGIS = 0x8025 # TRANSPARENT_TYPE_EXT attribute value
+ MULTISAMPLE_SUB_RECT_WIDTH_SGIS = 0x8026 # Visual attribute (shared_multisample)
+ MULTISAMPLE_SUB_RECT_HEIGHT_SGIS = 0x8027 # "
+ VISUAL_SELECT_GROUP_SGIX = 0x8028 # Visual attribute (visual_select_group)
+ HYPERPIPE_ID_SGIX = 0x8030 # Associated hyperpipe ID (SGIX_hyperpipe)
+ SAMPLE_BUFFERS_SGIS = 100000 # Visual attribute (SGIS_multisample)
+ SAMPLES_SGIS = 100001 # "
+ SAMPLE_BUFFERS_ARB = 100000 # Visual attribute (ARB_multisample - alias of SGIS_multisample)
+ SAMPLES_ARB = 100001 # "
+ SAMPLE_BUFFERS = 100000 # Visual attribute (GLX 1.4 core - alias of SGIS_multisample)
+ SAMPLES = 100001 # "
+
+###############################################################################
+
+# ARB: 0x2070-0x209F (shared with WGL)
+
+# Also includes a bitmask - see ContextFlags above
+# ARB_create_context enum:
+ CONTEXT_MAJOR_VERSION_ARB = 0x2091
+ CONTEXT_MINOR_VERSION_ARB = 0x2092
+ CONTEXT_FLAGS_ARB = 0x2094
+
+###############################################################################
+
+# NVIDIA: 0x20A0 - 0x219F (shared with WGL)
+
+# NV_float_buffer enum:
+ FLOAT_COMPONENTS_NV = 0x20B0
+# EXT_fbconfig_packed_float enum:
+ RGBA_UNSIGNED_FLOAT_TYPE_EXT = 0x20B1
+# EXT_framebuffer_sRGB enum:
+ FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20B2
+
+# NV_future_use: 0x20B3-0x20B8
+
+# ARB_fbconfig_float enum:
+ RGBA_FLOAT_TYPE_ARB = 0x20B9
+
+# NV_future_use: 0x20BA-0x20C2
+
+# NV_video_out enum:
+ VIDEO_OUT_COLOR_NV = 0x20C3
+ VIDEO_OUT_ALPHA_NV = 0x20C4
+ VIDEO_OUT_DEPTH_NV = 0x20C5
+ VIDEO_OUT_COLOR_AND_ALPHA_NV = 0x20C6
+ VIDEO_OUT_COLOR_AND_DEPTH_NV = 0x20C7
+ VIDEO_OUT_FRAME_NV = 0x20C8
+ VIDEO_OUT_FIELD_1_NV = 0x20C9
+ VIDEO_OUT_FIELD_2_NV = 0x20CA
+ VIDEO_OUT_STACKED_FIELDS_1_2_NV = 0x20CB
+ VIDEO_OUT_STACKED_FIELDS_2_1_NV = 0x20CC
+
+# NV_video_capture enum:
+ DEVICE_ID_NV = 0x20CD
+ UNIQUE_ID_NV = 0x20CE
+ NUM_VIDEO_CAPTURE_SLOTS_NV = 0x20CF
+
+# EXT_texture_from_pixmap enum:
+ BIND_TO_TEXTURE_RGB_EXT = 0x20D0
+ BIND_TO_TEXTURE_RGBA_EXT = 0x20D1
+ BIND_TO_MIPMAP_TEXTURE_EXT = 0x20D2
+ BIND_TO_TEXTURE_TARGETS_EXT = 0x20D3
+ Y_INVERTED_EXT = 0x20D4
+ TEXTURE_FORMAT_EXT = 0x20D5
+ TEXTURE_TARGET_EXT = 0x20D6
+ MIPMAP_TEXTURE_EXT = 0x20D7
+ TEXTURE_FORMAT_NONE_EXT = 0x20D8
+ TEXTURE_FORMAT_RGB_EXT = 0x20D9
+ TEXTURE_FORMAT_RGBA_EXT = 0x20DA
+ TEXTURE_1D_EXT = 0x20DB
+ TEXTURE_2D_EXT = 0x20DC
+ TEXTURE_RECTANGLE_EXT = 0x20DD
+ FRONT_LEFT_EXT = 0x20DE
+ FRONT_RIGHT_EXT = 0x20DF
+ BACK_LEFT_EXT = 0x20E0
+ BACK_RIGHT_EXT = 0x20E1
+ FRONT_EXT = GLX_FRONT_LEFT_EXT
+ BACK_EXT = GLX_BACK_LEFT_EXT
+ AUX0_EXT = 0x20E2
+ AUX1_EXT = 0x20E3
+ AUX2_EXT = 0x20E4
+ AUX3_EXT = 0x20E5
+ AUX4_EXT = 0x20E6
+ AUX5_EXT = 0x20E7
+ AUX6_EXT = 0x20E8
+ AUX7_EXT = 0x20E9
+ AUX8_EXT = 0x20EA
+ AUX9_EXT = 0x20EB
+
+# NV_future_use: 0x20EC-0x20EF
+
+NV_present_video enum:
+ NUM_VIDEO_SLOTS_NV = 0x20F0
+
+EXT_swap_control enum:
+ SWAP_INTERVAL_EXT = 0x20F1
+ MAX_SWAP_INTERVAL_EXT = 0x20F2
+
+# NV_future_use: 0x20F3-0x219F
+
+###############################################################################
+
+# MESA (not in a reserved block)
+
+# MESA_set_3dfx_mode enum:
+# 3DFX_WINDOW_MODE_MESA = 0x1
+# 3DFX_FULLSCREEN_MODE_MESA = 0x2
+
+###############################################################################
+
+# SGI_future_use: 0x8029-0x802F
+# SGIX_hyperpipe adds attribute name HYPERPIPE_ID_SGIX = 0x8030
+# SGI_future_use: 0x8031-0x803F
+
+###############################################################################
+
+# ARB_future_use: 0x8042-0x804F
+
+###############################################################################
+
+# 3DFX: 0x8050-0x805F
+
+# 3DFX_multisample enum:
+# SAMPLE_BUFFERS_3DFX = 0x8050
+# SAMPLES_3DFX = 0x8051
+
+###############################################################################
+
+# OML: 0x8060-0x806F
+
+# OML_swap_method enum:
+# SWAP_METHOD_OML = 0x8060
+# SWAP_EXCHANGE_OML = 0x8061
+# SWAP_COPY_OML = 0x8062
+# SWAP_UNDEFINED_OML = 0x8063
+
+# OML_future_use: 0x8064-0x806F
+
+###############################################################################
+
+# NVIDIA: 0x8070 - 0x816F
+
+NVIDIA_future_use: 0x8070-0x816F
+
+###############################################################################
+
+# SUN: 0x8170 - 0x817F
+
+SUN_future_use: 0x8170-0x817F
+
+###############################################################################
+
+# INTEL: 0x8180 - 0x818F
+
+# INTEL_swap_event: 0x8180-??? (in process, see Khronos bug 5752)
+
+INTEL_future_use: 0x8180-0x818F
+
+###############################################################################
+### Please remember that new GLX enum allocations must be obtained by request
+### to the Khronos API Registrar (see comments at the top of this file)
+### File requests in the Khronos Bugzilla, OpenGL project, Registry component.
+###############################################################################
+
+# Any_vendor_future_use: 0x8180-0x9125
+
+# Also includes a bitmask - see ContextProfileMask above
+# ARB_create_context_profile enum: (equivalent to corresponding GL token)
+ CONTEXT_PROFILE_MASK_ARB = 0x9126
+
+# Any_vendor_future_use: 0x9127-0xFFFF
+#
+# This range must be the last range in the file. To generate a new
+# range, allocate multiples of 16 from the beginning of the
+# Any_vendor_future_use range and update glxenum.spec, glxenumext.spec,
+# and extensions.reserved.
--- /dev/null
+# Copyright (C) 1991-2005 Silicon Graphics, Inc. All Rights Reserved.
+#
+# This document is licensed under the SGI Free Software B License Version
+# 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+
+# List of GLX enumerants for glxext.h header
+#
+# This is NOT the master GLX enumerant registry (glxenum.spec).
+#
+# Unlike glxenum.spec, glxenumext.spec is
+# (1) In order by extension number.
+# (2) Includes only GLX extensions and GLX 1.3/1.4 core enumerants,
+# since it's assumed all <glx.h> today support at least GLX 1.2.
+# (3) Has no 'Extensions' section, since enums are always
+# conditionally protected against multiple definition
+# by glextenum.pl.
+# (4) Is processed by glextenum.pl, which has evolved
+# from enum.pl - should merge back into one script.
+
+# glxext.h version number - this should be automatically updated,
+# when changing either enum or template spec files.
+
+passthru:
+passthru: /* Header file version number, required by OpenGL ABI for Linux */
+passthru: /* glxext.h last updated 2009/10/08 */
+passthru: /* Current version at http://www.opengl.org/registry/ */
+passthru: #define GLX_GLXEXT_VERSION 25
+
+###############################################################################
+#
+# GLX 1.3 enums
+#
+###############################################################################
+
+VERSION_1_3 enum:
+ WINDOW_BIT = 0x00000001 # DRAWABLE_TYPE value
+ PIXMAP_BIT = 0x00000002 # "
+ PBUFFER_BIT = 0x00000004 # "
+ RGBA_BIT = 0x00000001 # RENDER_TYPE value
+ COLOR_INDEX_BIT = 0x00000002 # "
+ PBUFFER_CLOBBER_MASK = 0x08000000 # SelectEvent mask
+ FRONT_LEFT_BUFFER_BIT = 0x00000001 # PbufferClobberEvent mask
+ FRONT_RIGHT_BUFFER_BIT = 0x00000002 # "
+ BACK_LEFT_BUFFER_BIT = 0x00000004 # "
+ BACK_RIGHT_BUFFER_BIT = 0x00000008 # "
+ AUX_BUFFERS_BIT = 0x00000010 # "
+ DEPTH_BUFFER_BIT = 0x00000020 # "
+ STENCIL_BUFFER_BIT = 0x00000040 # "
+ ACCUM_BUFFER_BIT = 0x00000080 # "
+ CONFIG_CAVEAT = 0x20 # "
+ X_VISUAL_TYPE = 0x22 # "
+ TRANSPARENT_TYPE = 0x23 # "
+ TRANSPARENT_INDEX_VALUE = 0x24 # "
+ TRANSPARENT_RED_VALUE = 0x25 # "
+ TRANSPARENT_GREEN_VALUE = 0x26 # "
+ TRANSPARENT_BLUE_VALUE = 0x27 # "
+ TRANSPARENT_ALPHA_VALUE = 0x28 # "
+ DONT_CARE = 0xFFFFFFFF # may be specified for ChooseFBConfig attributes
+ NONE = 0x8000 # several attribute values
+ SLOW_CONFIG = 0x8001 # CONFIG_CAVEAT attribute value
+ TRUE_COLOR = 0x8002 # X_VISUAL_TYPE attribute value
+ DIRECT_COLOR = 0x8003 # "
+ PSEUDO_COLOR = 0x8004 # "
+ STATIC_COLOR = 0x8005 # "
+ GRAY_SCALE = 0x8006 # "
+ STATIC_GRAY = 0x8007 # "
+ TRANSPARENT_RGB = 0x8008 # TRANSPARENT_TYPE attribute value
+ TRANSPARENT_INDEX = 0x8009 # "
+ VISUAL_ID = 0x800B # Context attribute
+ SCREEN = 0x800C # "
+ NON_CONFORMANT_CONFIG = 0x800D # CONFIG_CAVEAT attribute value
+ DRAWABLE_TYPE = 0x8010 # FBConfig attribute
+ RENDER_TYPE = 0x8011 # "
+ X_RENDERABLE = 0x8012 # "
+ FBCONFIG_ID = 0x8013 # "
+ RGBA_TYPE = 0x8014 # CreateNewContext render_type value
+ COLOR_INDEX_TYPE = 0x8015 # "
+ MAX_PBUFFER_WIDTH = 0x8016 # FBConfig attribute
+ MAX_PBUFFER_HEIGHT = 0x8017 # "
+ MAX_PBUFFER_PIXELS = 0x8018 # "
+ PRESERVED_CONTENTS = 0x801B # CreateGLXPbuffer attribute
+ LARGEST_PBUFFER = 0x801C # "
+ WIDTH = 0x801D # Drawable attribute
+ HEIGHT = 0x801E # "
+ EVENT_MASK = 0x801F # "
+ DAMAGED = 0x8020 # PbufferClobber event_type value
+ SAVED = 0x8021 # "
+ WINDOW = 0x8022 # PbufferClobber draw_type value
+ PBUFFER = 0x8023 # "
+ PBUFFER_HEIGHT = 0x8040 # CreateGLXPbuffer attribute
+ PBUFFER_WIDTH = 0x8041 # "
+
+###############################################################################
+#
+# GLX 1.4 enums
+#
+###############################################################################
+
+VERSION_1_4 enum:
+ SAMPLE_BUFFERS = 100000
+ SAMPLES = 100001
+
+###############################################################################
+#
+# ARB GLX extensions, in ARB extension order
+#
+###############################################################################
+
+###############################################################################
+
+# No new tokens
+# ARB Extension #2
+ARB_get_proc_address enum:
+
+###############################################################################
+
+# ARB Extension #5
+ARB_multisample enum:
+ SAMPLE_BUFFERS_ARB = 100000
+ SAMPLES_ARB = 100001
+
+###############################################################################
+
+# ARB Extension #39
+ARB_fbconfig_float enum:
+ RGBA_FLOAT_TYPE_ARB = 0x20B9
+ RGBA_FLOAT_BIT_ARB = 0x00000004
+
+###############################################################################
+
+# ARB Extension #56
+ARB_create_context enum:
+ CONTEXT_DEBUG_BIT_ARB = 0x00000001
+ CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002
+ CONTEXT_MAJOR_VERSION_ARB = 0x2091
+ CONTEXT_MINOR_VERSION_ARB = 0x2092
+ CONTEXT_FLAGS_ARB = 0x2094
+
+###############################################################################
+
+# ARB Extension #75
+ARB_create_context_profile enum:
+ CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001
+ CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002
+ CONTEXT_PROFILE_MASK_ARB = 0x9126
+
+
+###############################################################################
+#
+# non-ARB GLX extensions, in registry order
+#
+###############################################################################
+
+###############################################################################
+
+# Unfortunately, the SGIS_multisample specification and the IRIX
+# implementation are inconsistent; the spec assigns enums as follows.
+# ARB_multisample reuses these enums with ARB suffixes, and it can't
+# be changed at this point. So in the interest of supporting both
+# extensions on non-IRIX platforms, the SGIS enums will be defined
+# here as originally specified.
+
+# Extension #25
+SGIS_multisample enum:
+ SAMPLE_BUFFERS_SGIS = 100000
+ SAMPLES_SGIS = 100001
+
+###############################################################################
+
+# Extension #28
+EXT_visual_info enum:
+ X_VISUAL_TYPE_EXT = 0x22
+ TRANSPARENT_TYPE_EXT = 0x23
+ TRANSPARENT_INDEX_VALUE_EXT = 0x24
+ TRANSPARENT_RED_VALUE_EXT = 0x25
+ TRANSPARENT_GREEN_VALUE_EXT = 0x26
+ TRANSPARENT_BLUE_VALUE_EXT = 0x27
+ TRANSPARENT_ALPHA_VALUE_EXT = 0x28
+ NONE_EXT = 0x8000
+ TRUE_COLOR_EXT = 0x8002
+ DIRECT_COLOR_EXT = 0x8003
+ PSEUDO_COLOR_EXT = 0x8004
+ STATIC_COLOR_EXT = 0x8005
+ GRAY_SCALE_EXT = 0x8006
+ STATIC_GRAY_EXT = 0x8007
+ TRANSPARENT_RGB_EXT = 0x8008
+ TRANSPARENT_INDEX_EXT = 0x8009
+
+###############################################################################
+
+# No new tokens
+# Extension #40
+SGI_swap_control enum:
+
+###############################################################################
+
+# No new tokens
+# Extension #41
+SGI_video_sync enum:
+
+###############################################################################
+
+# No new tokens
+# Extension #42
+SGI_make_current_read enum:
+
+###############################################################################
+
+# No new tokens
+# Extension #43
+SGIX_video_source enum:
+
+###############################################################################
+
+# Extension #44
+EXT_visual_rating enum:
+ VISUAL_CAVEAT_EXT = 0x20
+ SLOW_VISUAL_EXT = 0x8001
+ NON_CONFORMANT_VISUAL_EXT = 0x800D
+ use EXT_visual_info NONE_EXT
+
+###############################################################################
+
+# Extension #47
+EXT_import_context enum:
+ SHARE_CONTEXT_EXT = 0x800A
+ VISUAL_ID_EXT = 0x800B
+ SCREEN_EXT = 0x800C
+
+###############################################################################
+
+# Extension #49
+SGIX_fbconfig enum:
+ WINDOW_BIT_SGIX = 0x00000001
+ PIXMAP_BIT_SGIX = 0x00000002
+ RGBA_BIT_SGIX = 0x00000001
+ COLOR_INDEX_BIT_SGIX = 0x00000002
+ DRAWABLE_TYPE_SGIX = 0x8010
+ RENDER_TYPE_SGIX = 0x8011
+ X_RENDERABLE_SGIX = 0x8012
+ FBCONFIG_ID_SGIX = 0x8013
+ RGBA_TYPE_SGIX = 0x8014
+ COLOR_INDEX_TYPE_SGIX = 0x8015
+ use EXT_import_context SCREEN_EXT
+
+###############################################################################
+
+# Extension #50
+SGIX_pbuffer enum:
+ PBUFFER_BIT_SGIX = 0x00000004
+ BUFFER_CLOBBER_MASK_SGIX = 0x08000000
+ FRONT_LEFT_BUFFER_BIT_SGIX = 0x00000001
+ FRONT_RIGHT_BUFFER_BIT_SGIX = 0x00000002
+ BACK_LEFT_BUFFER_BIT_SGIX = 0x00000004
+ BACK_RIGHT_BUFFER_BIT_SGIX = 0x00000008
+ AUX_BUFFERS_BIT_SGIX = 0x00000010
+ DEPTH_BUFFER_BIT_SGIX = 0x00000020
+ STENCIL_BUFFER_BIT_SGIX = 0x00000040
+ ACCUM_BUFFER_BIT_SGIX = 0x00000080
+ SAMPLE_BUFFERS_BIT_SGIX = 0x00000100
+ MAX_PBUFFER_WIDTH_SGIX = 0x8016
+ MAX_PBUFFER_HEIGHT_SGIX = 0x8017
+ MAX_PBUFFER_PIXELS_SGIX = 0x8018
+ OPTIMAL_PBUFFER_WIDTH_SGIX = 0x8019
+ OPTIMAL_PBUFFER_HEIGHT_SGIX = 0x801A
+ PRESERVED_CONTENTS_SGIX = 0x801B
+ LARGEST_PBUFFER_SGIX = 0x801C
+ WIDTH_SGIX = 0x801D
+ HEIGHT_SGIX = 0x801E
+ EVENT_MASK_SGIX = 0x801F
+ DAMAGED_SGIX = 0x8020
+ SAVED_SGIX = 0x8021
+ WINDOW_SGIX = 0x8022
+ PBUFFER_SGIX = 0x8023
+
+###############################################################################
+
+# Extension #62
+SGI_cushion enum:
+# CUSHION_BUFFERS_SGI ????
+
+###############################################################################
+
+# Extension #83
+SGIX_video_resize enum:
+ SYNC_FRAME_SGIX = 0x00000000
+ SYNC_SWAP_SGIX = 0x00000001
+
+###############################################################################
+
+# Extension #86
+SGIX_dmbuffer enum:
+ DIGITAL_MEDIA_PBUFFER_SGIX = 0x8024
+
+###############################################################################
+
+# No new tokens
+# Extension #91
+SGIX_swap_group enum:
+
+###############################################################################
+
+# No new tokens
+# Extension #92
+SGIX_swap_barrier enum:
+
+###############################################################################
+
+# Extension #142
+SGIS_blended_overlay enum:
+ BLENDED_RGBA_SGIS = 0x8025
+
+###############################################################################
+
+# Extension #143
+SGIS_shared_multisample enum:
+ MULTISAMPLE_SUB_RECT_WIDTH_SGIS = 0x8026
+ MULTISAMPLE_SUB_RECT_HEIGHT_SGIS = 0x8027
+
+###############################################################################
+
+# No new tokens
+# Extension #183
+SUN_get_transparent_index enum:
+
+###############################################################################
+
+# Extension #207
+3DFX_multisample enum:
+ SAMPLE_BUFFERS_3DFX = 0x8050
+ SAMPLES_3DFX = 0x8051
+
+###############################################################################
+
+# No new tokens
+# Extension #215
+MESA_copy_sub_buffer enum:
+
+###############################################################################
+
+# No new tokens
+# Extension #216
+MESA_pixmap_colormap enum:
+
+###############################################################################
+
+# No new tokens
+# Extension #217
+MESA_release_buffers enum:
+
+###############################################################################
+
+# Extension #218
+MESA_set_3dfx_mode enum:
+ 3DFX_WINDOW_MODE_MESA = 0x1
+ 3DFX_FULLSCREEN_MODE_MESA = 0x2
+
+###############################################################################
+
+# Extension #234
+SGIX_visual_select_group enum:
+ VISUAL_SELECT_GROUP_SGIX = 0x8028
+
+###############################################################################
+
+# Extension #237
+OML_swap_method enum:
+ SWAP_METHOD_OML = 0x8060
+ SWAP_EXCHANGE_OML = 0x8061
+ SWAP_COPY_OML = 0x8062
+ SWAP_UNDEFINED_OML = 0x8063
+
+###############################################################################
+
+# No new tokens
+# Extension #238
+OML_sync_control enum:
+
+###############################################################################
+
+# Extension #281
+NV_float_buffer enum:
+ FLOAT_COMPONENTS_NV = 0x20B0
+
+###############################################################################
+
+# Extension #307
+SGIX_hyperpipe enum:
+ HYPERPIPE_PIPE_NAME_LENGTH_SGIX = 80
+ BAD_HYPERPIPE_CONFIG_SGIX = 91
+ BAD_HYPERPIPE_SGIX = 92
+ HYPERPIPE_DISPLAY_PIPE_SGIX = 0x00000001
+ HYPERPIPE_RENDER_PIPE_SGIX = 0x00000002
+ PIPE_RECT_SGIX = 0x00000001
+ PIPE_RECT_LIMITS_SGIX = 0x00000002
+ HYPERPIPE_STEREO_SGIX = 0x00000003
+ HYPERPIPE_PIXEL_AVERAGE_SGIX = 0x00000004
+ HYPERPIPE_ID_SGIX = 0x8030
+
+###############################################################################
+
+# No new tokens
+# Extension #308
+MESA_agp_offset enum:
+
+###############################################################################
+
+# Extension #328
+EXT_fbconfig_packed_float enum:
+ RGBA_UNSIGNED_FLOAT_TYPE_EXT = 0x20B1
+ RGBA_UNSIGNED_FLOAT_BIT_EXT = 0x00000008
+
+###############################################################################
+
+# Extension #337
+EXT_framebuffer_sRGB enum:
+ FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20B2
+
+###############################################################################
+
+# Extension #344
+EXT_texture_from_pixmap enum:
+ TEXTURE_1D_BIT_EXT = 0x00000001
+ TEXTURE_2D_BIT_EXT = 0x00000002
+ TEXTURE_RECTANGLE_BIT_EXT = 0x00000004
+ BIND_TO_TEXTURE_RGB_EXT = 0x20D0
+ BIND_TO_TEXTURE_RGBA_EXT = 0x20D1
+ BIND_TO_MIPMAP_TEXTURE_EXT = 0x20D2
+ BIND_TO_TEXTURE_TARGETS_EXT = 0x20D3
+ Y_INVERTED_EXT = 0x20D4
+ TEXTURE_FORMAT_EXT = 0x20D5
+ TEXTURE_TARGET_EXT = 0x20D6
+ MIPMAP_TEXTURE_EXT = 0x20D7
+ TEXTURE_FORMAT_NONE_EXT = 0x20D8
+ TEXTURE_FORMAT_RGB_EXT = 0x20D9
+ TEXTURE_FORMAT_RGBA_EXT = 0x20DA
+ TEXTURE_1D_EXT = 0x20DB
+ TEXTURE_2D_EXT = 0x20DC
+ TEXTURE_RECTANGLE_EXT = 0x20DD
+ FRONT_LEFT_EXT = 0x20DE
+ FRONT_RIGHT_EXT = 0x20DF
+ BACK_LEFT_EXT = 0x20E0
+ BACK_RIGHT_EXT = 0x20E1
+ FRONT_EXT = GLX_FRONT_LEFT_EXT
+ BACK_EXT = GLX_BACK_LEFT_EXT
+ AUX0_EXT = 0x20E2
+ AUX1_EXT = 0x20E3
+ AUX2_EXT = 0x20E4
+ AUX3_EXT = 0x20E5
+ AUX4_EXT = 0x20E6
+ AUX5_EXT = 0x20E7
+ AUX6_EXT = 0x20E8
+ AUX7_EXT = 0x20E9
+ AUX8_EXT = 0x20EA
+ AUX9_EXT = 0x20EB
+
+###############################################################################
+
+# Extension #347
+NV_present_video enum:
+ NUM_VIDEO_SLOTS_NV = 0x20F0
+
+###############################################################################
+
+# Extension #348
+NV_video_out enum:
+ VIDEO_OUT_COLOR_NV = 0x20C3
+ VIDEO_OUT_ALPHA_NV = 0x20C4
+ VIDEO_OUT_DEPTH_NV = 0x20C5
+ VIDEO_OUT_COLOR_AND_ALPHA_NV = 0x20C6
+ VIDEO_OUT_COLOR_AND_DEPTH_NV = 0x20C7
+ VIDEO_OUT_FRAME_NV = 0x20C8
+ VIDEO_OUT_FIELD_1_NV = 0x20C9
+ VIDEO_OUT_FIELD_2_NV = 0x20CA
+ VIDEO_OUT_STACKED_FIELDS_1_2_NV = 0x20CB
+ VIDEO_OUT_STACKED_FIELDS_2_1_NV = 0x20CC
+
+###############################################################################
+
+# No new tokens
+# Extension #350
+NV_swap_group enum:
+
+###############################################################################
+
+# Extension #374
+NV_video_capture enum:
+ DEVICE_ID_NV = 0x20CD
+ UNIQUE_ID_NV = 0x20CE
+ NUM_VIDEO_CAPTURE_SLOTS_NV = 0x20CF
+
+###############################################################################
+
+# Extension #375
+EXT_swap_control enum:
+ SWAP_INTERVAL_EXT = 0x20F1
+ MAX_SWAP_INTERVAL_EXT = 0x20F2
+
+###############################################################################
+
+# No new tokens
+# Extension #376
+NV_copy_image enum:
--- /dev/null
+# glxext.spec file
+# DON'T REMOVE PREVIOUS LINE!!! libspec depends on it!
+#
+# Copyright (C) 1991-2005 Silicon Graphics, Inc. All Rights Reserved.
+#
+# This document is licensed under the SGI Free Software B License Version
+# 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+
+required-props:
+param: retval retained
+glxflags: client-handcode client-intercept server-handcode
+glxvendorglx: *
+vectorequiv: *
+category: VERSION_1_3 VERSION_1_4 ARB_get_proc_address ARB_multisample ARB_fbconfig_float EXT_import_context SGIX_dmbuffer SGIX_fbconfig SGIX_pbuffer SGIX_swap_barrier SGIX_swap_group SGIX_video_resize SGIX_video_source SGI_cushion SGI_make_current_read SGI_swap_control SGI_video_sync SUN_get_transparent_index MESA_agp_offset MESA_copy_sub_buffer MESA_pixmap_colormap MESA_release_buffers MESA_set_3dfx_mode SGIX_visual_select_group OML_sync_control SGIX_hyperpipe EXT_texture_from_pixmap NV_swap_group NV_video_output NV_present_video ARB_create_context NV_video_capture NV_copy_image EXT_swap_control
+glxopcode: *
+
+#
+# Boilerplate to define types used by some extensions. This is done
+# up front, since it involves some complexities in protecting
+# the declarations whether or not the -protect flag is given to
+# the generator scripts.
+#
+
+passthru: #ifndef GLX_ARB_get_proc_address
+passthru: typedef void (*__GLXextFuncPtr)(void);
+passthru: #endif
+passthru:
+passthru: #ifndef GLX_SGIX_video_source
+passthru: typedef XID GLXVideoSourceSGIX;
+passthru: #endif
+passthru:
+passthru: #ifndef GLX_SGIX_fbconfig
+passthru: typedef XID GLXFBConfigIDSGIX;
+passthru: typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+passthru: #endif
+passthru:
+passthru: #ifndef GLX_SGIX_pbuffer
+passthru: typedef XID GLXPbufferSGIX;
+passthru: typedef struct {
+passthru: int type;
+passthru: unsigned long serial; /* # of last request processed by server */
+passthru: Bool send_event; /* true if this came for SendEvent request */
+passthru: Display *display; /* display the event was read from */
+passthru: GLXDrawable drawable; /* i.d. of Drawable */
+passthru: int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
+passthru: int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
+passthru: unsigned int mask; /* mask indicating which buffers are affected*/
+passthru: int x, y;
+passthru: int width, height;
+passthru: int count; /* if nonzero, at least this many more */
+passthru: } GLXBufferClobberEventSGIX;
+passthru: #endif
+passthru:
+passthru: #ifndef GLX_NV_video_output
+passthru: typedef unsigned int GLXVideoDeviceNV;
+passthru: #endif
+passthru:
+passthru: #ifndef GLX_NV_video_capture
+passthru: typedef XID GLXVideoCaptureDeviceNV;
+passthru: #endif
+passthru:
+passthru: #ifndef GLEXT_64_TYPES_DEFINED
+passthru: /* This code block is duplicated in glext.h, so must be protected */
+passthru: #define GLEXT_64_TYPES_DEFINED
+passthru: /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+passthru: /* (as used in the GLX_OML_sync_control extension). */
+passthru: #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+passthru: #include <inttypes.h>
+passthru: #elif defined(__sun__) || defined(__digital__)
+passthru: #include <inttypes.h>
+passthru: #if defined(__STDC__)
+passthru: #if defined(__arch64__) || defined(_LP64)
+passthru: typedef long int int64_t;
+passthru: typedef unsigned long int uint64_t;
+passthru: #else
+passthru: typedef long long int int64_t;
+passthru: typedef unsigned long long int uint64_t;
+passthru: #endif /* __arch64__ */
+passthru: #endif /* __STDC__ */
+passthru: #elif defined( __VMS ) || defined(__sgi)
+passthru: #include <inttypes.h>
+passthru: #elif defined(__SCO__) || defined(__USLC__)
+passthru: #include <stdint.h>
+passthru: #elif defined(__UNIXOS2__) || defined(__SOL64__)
+passthru: typedef long int int32_t;
+passthru: typedef long long int int64_t;
+passthru: typedef unsigned long long int uint64_t;
+passthru: #elif defined(_WIN32) && defined(__GNUC__)
+passthru: #include <stdint.h>
+passthru: #elif defined(_WIN32)
+passthru: typedef __int32 int32_t;
+passthru: typedef __int64 int64_t;
+passthru: typedef unsigned __int64 uint64_t;
+passthru: #else
+passthru: #include <inttypes.h> /* Fallback option */
+passthru: #endif
+passthru: #endif
+passthru:
+
+###############################################################################
+#
+# GLX 1.3 commands
+#
+###############################################################################
+
+GetFBConfigs(dpy, screen, nelements)
+ return GLXFBConfigPointer
+ param dpy Display out reference
+ param screen int in value
+ param nelements int out reference
+ category VERSION_1_3
+ glxflags client-handcode server-handcode
+ glxopcode 21
+
+ChooseFBConfig(dpy, screen, attrib_list, nelements)
+ return GLXFBConfigPointer
+ param dpy Display out reference
+ param screen int in value
+ param attrib_list int in reference
+ param nelements int out reference
+ category VERSION_1_3
+ glxflags client-handcode client-intercept server-handcode
+
+GetFBConfigAttrib(dpy, config, attribute, value)
+ return int
+ param dpy Display out reference
+ param config GLXFBConfig in value
+ param attribute int in value
+ param value int out reference
+ category VERSION_1_3
+ glxflags client-handcode client-intercept server-handcode
+
+GetVisualFromFBConfig(dpy, config)
+ return XVisualInfoPointer
+ param dpy Display out reference
+ param config GLXFBConfig in value
+ category VERSION_1_3
+ glxflags client-handcode client-intercept server-handcode
+
+CreateWindow(dpy, config, win, attrib_list)
+ return GLXWindow
+ param dpy Display out reference
+ param config GLXFBConfig in value
+ param win Window in value
+ param attrib_list int in reference
+ category VERSION_1_3
+ glxflags client-handcode server-handcode
+ glxopcode 31
+
+DestroyWindow(dpy, win)
+ return void
+ param dpy Display out reference
+ param win GLXWindow in value
+ category VERSION_1_3
+ glxflags client-handcode server-handcode
+ glxopcode 32
+
+CreatePixmap(dpy, config, pixmap, attrib_list)
+ return GLXPixmap
+ param dpy Display out reference
+ param config GLXFBConfig in value
+ param pixmap Pixmap in value
+ param attrib_list int in reference
+ category VERSION_1_3
+ glxflags client-handcode server-handcode
+ glxopcode 22
+
+DestroyPixmap(dpy, pixmap)
+ return void
+ param dpy Display out reference
+ param pixmap GLXPixmap in value
+ category VERSION_1_3
+ glxflags client-handcode server-handcode
+ glxopcode 23
+
+CreatePbuffer(dpy, config, attrib_list)
+ return GLXPbuffer
+ param dpy Display out reference
+ param config GLXFBConfig in value
+ param attrib_list int in reference
+ category VERSION_1_3
+ glxflags client-handcode server-handcode
+ glxopcode 27
+
+DestroyPbuffer(dpy, pbuf)
+ return void
+ param dpy Display out reference
+ param pbuf GLXPbuffer in value
+ category VERSION_1_3
+ glxflags client-handcode server-handcode
+ glxopcode 28
+
+# glXGetDrawableAttributes -> GLX opcode 29
+# glXChangeDrawableAttributes -> GLX opcode 30
+
+# Uses glXGetDrawableAttributes protocol
+QueryDrawable(dpy, draw, attribute, value)
+ return void
+ param dpy Display out reference
+ param draw GLXDrawable in value
+ param attribute int in value
+ param value uint out reference
+ category VERSION_1_3
+ glxflags client-handcode client-intercept server-handcode
+
+CreateNewContext(dpy, config, render_type, share_list, direct)
+ return GLXContext
+ param dpy Display out reference
+ param config GLXFBConfig in value
+ param render_type int in value
+ param share_list GLXContext in value
+ param direct Bool in value
+ category VERSION_1_3
+ glxflags client-handcode server-handcode
+ glxopcode 24
+
+MakeContextCurrent(dpy, draw, read, ctx)
+ return Bool
+ param dpy Display out reference
+ param draw GLXDrawable in value
+ param read GLXDrawable in value
+ param ctx GLXContext in value
+ category VERSION_1_3
+ glxflags client-handcode server-handcode
+ glxopcode 26
+
+GetCurrentReadDrawable()
+ return GLXDrawable
+ category VERSION_1_3
+ glxflags client-handcode client-intercept server-handcode
+
+GetCurrentDisplay()
+ return DisplayPointer
+ category VERSION_1_3
+ glxflags client-handcode client-intercept server-handcode
+
+QueryContext(dpy, ctx, attribute, value)
+ return int
+ param dpy Display out reference
+ param ctx GLXContext in value
+ param attribute int in value
+ param value int out reference
+ category VERSION_1_3
+ glxflags client-handcode server-handcode
+ glxopcode 25
+
+# Uses glXChangeDrawableAttributes protocol
+SelectEvent(dpy, draw, event_mask)
+ return void
+ param dpy Display out reference
+ param draw GLXDrawable in value
+ param event_mask ulong in value
+ category VERSION_1_3
+ glxflags client-handcode server-handcode
+
+# Uses glXGetDrawableAttributes protocol
+GetSelectedEvent(dpy, draw, event_mask)
+ return void
+ param dpy Display out reference
+ param draw GLXDrawable in value
+ param event_mask ulong out reference
+ category VERSION_1_3
+ glxflags client-handcode client-intercept server-handcode
+
+###############################################################################
+#
+# GLX 1.4 commands
+#
+###############################################################################
+
+GetProcAddress(procName)
+ return FunctionPointer
+ param procName GLubyte in reference
+ category VERSION_1_4
+ glxflags client-handcode client-intercept server-handcode
+
+###############################################################################
+#
+# ARB Extension #2
+# ARB_get_proc_address commands
+# @promoted to core in GLX 1.4, but there's no provision for aliasing
+# @in GLX spec files, yet
+#
+###############################################################################
+
+GetProcAddressARB(procName)
+ return FunctionPointer
+ param procName GLubyte in reference
+ category ARB_get_proc_address
+ glxflags client-handcode client-intercept server-handcode
+
+###############################################################################
+#
+# ARB Extension #5
+# ARB_multisample commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_multisample
+
+###############################################################################
+#
+# ARB Extension #39
+# ARB_fbconfig_float commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_fbconfig_float
+
+###############################################################################
+#
+# ARB Extension #56
+# ARB_create_context commands
+#
+###############################################################################
+
+CreateContextAttribsARB(dpy, config, share_context, direct, attrib_list)
+ return GLXContext
+ param dpy Display out reference
+ param config GLXFBConfig in value
+ param share_context GLXContext in value
+ param direct Bool in value
+ param attrib_list int in reference
+ category ARB_create_context
+ glxflags client-handcode client-intercept server-handcode
+ glxopcode 34
+
+###############################################################################
+#
+# ARB Extension #75
+# ARB_create_context_profile commands
+#
+###############################################################################
+
+# (none)
+newcategory: ARB_create_context_profile
+
+
+###############################################################################
+#
+# Extension #25
+# SGIS_multisample commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIS_multisample
+
+###############################################################################
+#
+# Extension #28
+# EXT_visual_info commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_visual_info
+
+###############################################################################
+#
+# Extension #40
+# SGI_swap_control commands
+#
+###############################################################################
+
+SwapIntervalSGI(interval)
+ return int
+ param interval int in value
+ category SGI_swap_control
+ glxflags client-handcode server-handcode
+ glxvendorglx 65536
+
+###############################################################################
+#
+# Extension #41
+# SGI_video_sync commands
+#
+###############################################################################
+
+GetVideoSyncSGI(count)
+ return int
+ param count uint out reference
+ category SGI_video_sync
+ glxflags client-handcode client-intercept server-handcode
+
+WaitVideoSyncSGI(divisor, remainder, count)
+ return int
+ param divisor int in value
+ param remainder int in value
+ param count uint out reference
+ category SGI_video_sync
+ glxflags client-handcode client-intercept server-handcode
+
+###############################################################################
+#
+# Extension #42
+# SGI_make_current_read commands
+#
+###############################################################################
+
+MakeCurrentReadSGI(dpy, draw, read, ctx)
+ return Bool
+ param dpy Display out reference
+ param draw GLXDrawable in value
+ param read GLXDrawable in value
+ param ctx GLXContext in value
+ category SGI_make_current_read
+ glxflags client-handcode server-handcode
+ glxvendorglx 65537
+
+GetCurrentReadDrawableSGI()
+ return GLXDrawable
+ category SGI_make_current_read
+ glxflags client-handcode client-intercept server-handcode
+
+###############################################################################
+#
+# Extension #43
+# SGIX_video_source commands
+#
+###############################################################################
+
+newcategory: SGIX_video_source
+passthru: #ifdef _VL_H
+
+CreateGLXVideoSourceSGIX(display, screen, server, path, nodeClass, drainNode)
+ return GLXVideoSourceSGIX
+ param display Display out reference
+ param screen int in value
+ param server VLServer in value
+ param path VLPath in value
+ param nodeClass int in value
+ param drainNode VLNode in value
+ category SGIX_video_source
+ glxflags client-handcode server-handcode
+ glxvendorglx 65538
+
+DestroyGLXVideoSourceSGIX(dpy, glxvideosource)
+ return void
+ param dpy Display out reference
+ param glxvideosource GLXVideoSourceSGIX in value
+ category SGIX_video_source
+ glxflags client-handcode server-handcode
+ glxvendorglx 65539
+
+passend: #endif /* _VL_H */
+endcategory:
+
+###############################################################################
+#
+# Extension #44
+# EXT_visual_rating commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_visual_rating
+
+###############################################################################
+#
+# Extension #47
+# EXT_import_context commands
+#
+###############################################################################
+
+GetCurrentDisplayEXT()
+ return DisplayPointer
+ category EXT_import_context
+ glxflags client-handcode client-intercept server-handcode
+
+QueryContextInfoEXT(dpy, context, attribute, value)
+ return int
+ param dpy Display out reference
+ param context GLXContext in value
+ param attribute int in value
+ param value int out reference
+ category EXT_import_context
+ glxflags client-handcode server-handcode
+ glxvendorglx 1024
+
+# 'constGLXContext' is a hack; the extension specification and glx.h
+# should be fixed instead.
+GetContextIDEXT(context)
+ return GLXContextID
+ param context constGLXContext in value
+ category EXT_import_context
+ glxflags client-handcode client-intercept server-handcode
+
+ImportContextEXT(dpy, contextID)
+ return GLXContext
+ param dpy Display out reference
+ param contextID GLXContextID in value
+ category EXT_import_context
+ glxflags client-handcode client-intercept server-handcode
+
+FreeContextEXT(dpy, context)
+ return void
+ param dpy Display out reference
+ param context GLXContext in value
+ category EXT_import_context
+ glxflags client-handcode client-intercept server-handcode
+
+###############################################################################
+#
+# Extension #49
+# SGIX_fbconfig commands
+#
+###############################################################################
+
+# GetFBConfigsSGIX protocol -> VendorPrivate opcode 65540
+
+GetFBConfigAttribSGIX(dpy, config, attribute, value)
+ return int
+ param dpy Display out reference
+ param config GLXFBConfigSGIX in value
+ param attribute int in value
+ param value int out reference
+ category SGIX_fbconfig
+ glxflags client-handcode client-intercept server-handcode
+
+ChooseFBConfigSGIX(dpy, screen, attrib_list, nelements)
+ return GLXFBConfigSGIXPointer
+ param dpy Display out reference
+ param screen int in value
+ param attrib_list int out reference
+ param nelements int out reference
+ category SGIX_fbconfig
+ glxflags client-handcode client-intercept server-handcode
+
+CreateGLXPixmapWithConfigSGIX(dpy, config, pixmap)
+ return GLXPixmap
+ param dpy Display out reference
+ param config GLXFBConfigSGIX in value
+ param pixmap Pixmap in value
+ category SGIX_fbconfig
+ glxflags client-handcode server-handcode
+ glxvendorglx 65542
+
+CreateContextWithConfigSGIX(dpy, config, render_type, share_list, direct)
+ return GLXContext
+ param dpy Display out reference
+ param config GLXFBConfigSGIX in value
+ param render_type int in value
+ param share_list GLXContext in value
+ param direct Bool in value
+ category SGIX_fbconfig
+ glxflags client-handcode server-handcode
+ glxvendorglx 65541
+
+GetVisualFromFBConfigSGIX(dpy, config)
+ return XVisualInfoPointer
+ param dpy Display out reference
+ param config GLXFBConfigSGIX in value
+ category SGIX_fbconfig
+ glxflags client-handcode client-intercept server-handcode
+
+GetFBConfigFromVisualSGIX(dpy, vis)
+ return GLXFBConfigSGIX
+ param dpy Display out reference
+ param vis XVisualInfo out reference
+ category SGIX_fbconfig
+ glxflags client-handcode client-intercept server-handcode
+
+###############################################################################
+#
+# Extension #50
+# SGIX_pbuffer commands
+#
+###############################################################################
+
+# ChangeDrawableAttributesSGIX protocol -> VendorPrivate opcode 65545
+# GetDrawableAttributesSGIX protocol -> VendorPrivate opcode 65546
+
+CreateGLXPbufferSGIX(dpy, config, width, height, attrib_list)
+ return GLXPbufferSGIX
+ param dpy Display out reference
+ param config GLXFBConfigSGIX in value
+ param width uint in value
+ param height uint in value
+ param attrib_list int out reference
+ category SGIX_pbuffer
+ glxflags client-handcode server-handcode
+ glxvendorglx 65543
+
+DestroyGLXPbufferSGIX(dpy, pbuf)
+ return void
+ param dpy Display out reference
+ param pbuf GLXPbufferSGIX in value
+ category SGIX_pbuffer
+ glxflags client-handcode
+ glxvendorglx 65544
+
+QueryGLXPbufferSGIX(dpy, pbuf, attribute, value)
+ return int
+ param dpy Display out reference
+ param pbuf GLXPbufferSGIX in value
+ param attribute int in value
+ param value uint out reference
+ category SGIX_pbuffer
+
+SelectEventSGIX(dpy, drawable, mask)
+ return void
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param mask ulong in value
+ category SGIX_pbuffer
+
+GetSelectedEventSGIX(dpy, drawable, mask)
+ return void
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param mask ulong out reference
+ category SGIX_pbuffer
+
+###############################################################################
+#
+# Extension #62
+# SGI_cushion commands
+#
+###############################################################################
+
+CushionSGI(dpy, window, cushion)
+ return void
+ param dpy Display out reference
+ param window Window in value
+ param cushion float in value
+ category SGI_cushion
+
+###############################################################################
+#
+# Extension #83
+# SGIX_video_resize commands
+#
+###############################################################################
+
+BindChannelToWindowSGIX(display, screen, channel, window)
+ return int
+ param display Display out reference
+ param screen int in value
+ param channel int in value
+ param window Window in value
+ category SGIX_video_resize
+
+ChannelRectSGIX(display, screen, channel, x, y, w, h)
+ return int
+ param display Display out reference
+ param screen int in value
+ param channel int in value
+ param x int in value
+ param y int in value
+ param w int in value
+ param h int in value
+ category SGIX_video_resize
+
+QueryChannelRectSGIX(display, screen, channel, dx, dy, dw, dh)
+ return int
+ param display Display out reference
+ param screen int in value
+ param channel int in value
+ param dx int out reference
+ param dy int out reference
+ param dw int out reference
+ param dh int out reference
+ category SGIX_video_resize
+
+QueryChannelDeltasSGIX(display, screen, channel, x, y, w, h)
+ return int
+ param display Display out reference
+ param screen int in value
+ param channel int in value
+ param x int out reference
+ param y int out reference
+ param w int out reference
+ param h int out reference
+ category SGIX_video_resize
+
+# @@@ Not in man page - this entry point may not be shipping?
+ChannelRectSyncSGIX(display, screen, channel, synctype)
+ return int
+ param display Display out reference
+ param screen int in value
+ param channel int in value
+ param synctype GLenum in value
+ category SGIX_video_resize
+
+###############################################################################
+#
+# Extension #86
+# SGIX_dmbuffer commands
+#
+###############################################################################
+
+newcategory: SGIX_dmbuffer
+passthru: #ifdef _DM_BUFFER_H_
+
+AssociateDMPbufferSGIX(dpy, pbuffer, params, dmbuffer)
+ return Bool
+ param dpy Display out reference
+ param pbuffer GLXPbufferSGIX in value
+ param params DMparams out reference
+ param dmbuffer DMbuffer in value
+ category SGIX_dmbuffer
+
+passend: #endif /* _DM_BUFFER_H_ */
+endcategory:
+
+###############################################################################
+#
+# Extension #91
+# SGIX_swap_group commands
+#
+###############################################################################
+
+JoinSwapGroupSGIX(dpy, drawable, member)
+ return void
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param member GLXDrawable in value
+ category SGIX_swap_group
+ glxflags client-handcode server-handcode
+ glxvendorglx 65547
+
+###############################################################################
+#
+# Extension #92
+# SGIX_swap_barrier commands
+#
+###############################################################################
+
+BindSwapBarrierSGIX(dpy, drawable, barrier)
+ return void
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param barrier int in value
+ category SGIX_swap_barrier
+ glxflags client-handcode server-handcode
+ glxvendorglx 65548
+
+QueryMaxSwapBarriersSGIX(dpy, screen, max)
+ return Bool
+ param dpy Display out reference
+ param screen int in value
+ param max int out reference
+ category SGIX_swap_barrier
+ glxflags client-handcode server-handcode
+ glxvendorglx 65549
+
+###############################################################################
+#
+# Extension #183
+# SUN_get_transparent_index commands
+#
+###############################################################################
+
+GetTransparentIndexSUN(dpy, overlay, underlay, pTransparentIndex)
+ return Status
+ param dpy Display out reference
+ param overlay Window in value
+ param underlay Window in value
+ param pTransparentIndex long out reference
+ category SUN_get_transparent_index
+
+###############################################################################
+#
+# Extension #215
+# MESA_copy_sub_buffer commands
+#
+###############################################################################
+
+CopySubBufferMESA(dpy, drawable, x, y, width, height)
+ return void
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param x int in value
+ param y int in value
+ param width int in value
+ param height int in value
+ category MESA_copy_sub_buffer
+ glxflags client-handcode client-intercept server-handcode
+
+###############################################################################
+#
+# Extension #216
+# MESA_pixmap_colormap commands
+#
+###############################################################################
+
+CreateGLXPixmapMESA(dpy, visual, pixmap, cmap)
+ return GLXPixmap
+ param dpy Display out reference
+ param visual XVisualInfo out reference
+ param pixmap Pixmap in value
+ param cmap Colormap in value
+ category MESA_pixmap_colormap
+ glxflags client-handcode client-intercept server-handcode
+
+###############################################################################
+#
+# Extension #217
+# MESA_release_buffers commands
+#
+###############################################################################
+
+ReleaseBuffersMESA(dpy, drawable)
+ return Bool
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ category MESA_release_buffers
+ glxflags client-handcode client-intercept server-handcode
+
+###############################################################################
+#
+# Extension #218
+# MESA_set_3dfx_mode commands
+#
+###############################################################################
+
+# Brian's spec has this as returning 'GLboolean' and taking 'GLint mode'
+Set3DfxModeMESA(mode)
+ return Bool
+ param mode int in value
+ category MESA_set_3dfx_mode
+ glxflags client-handcode client-intercept server-handcode
+
+###############################################################################
+#
+# Extension #234
+# SGIX_visual_select_group commands
+#
+###############################################################################
+
+# (none)
+newcategory: SGIX_visual_select_group
+
+###############################################################################
+#
+# Extension #237
+# OML_swap_method commands
+#
+###############################################################################
+
+# (none)
+newcategory: OML_swap_method
+
+###############################################################################
+#
+# Extension #238
+# OML_sync_control commands
+#
+###############################################################################
+
+GetSyncValuesOML(dpy, drawable, ust, msc, sbc)
+ return Bool
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param ust int64_t out reference
+ param msc int64_t out reference
+ param sbc int64_t out reference
+ category OML_sync_control
+ glxflags client-handcode server-handcode
+
+GetMscRateOML(dpy, drawable, numerator, denominator)
+ return Bool
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param numerator int32_t out reference
+ param denominator int32_t out reference
+ category OML_sync_control
+ glxflags client-handcode server-handcode
+
+SwapBuffersMscOML(dpy, drawable, target_msc, divisor, remainder)
+ return int64_t
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param target_msc int64_t in value
+ param divisor int64_t in value
+ param remainder int64_t in value
+ category OML_sync_control
+ glxflags client-handcode server-handcode
+
+WaitForMscOML(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc)
+ return Bool
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param target_msc int64_t in value
+ param divisor int64_t in value
+ param remainder int64_t in value
+ param ust int64_t out reference
+ param msc int64_t out reference
+ param sbc int64_t out reference
+ category OML_sync_control
+ glxflags client-handcode server-handcode
+
+WaitForSbcOML(dpy, drawable, target_sbc, ust, msc, sbc)
+ return Bool
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param target_sbc int64_t in value
+ param ust int64_t out reference
+ param msc int64_t out reference
+ param sbc int64_t out reference
+ category OML_sync_control
+ glxflags client-handcode server-handcode
+
+###############################################################################
+#
+# Extension #281
+# NV_float_buffer commands
+#
+###############################################################################
+
+# (none)
+newcategory: NV_float_buffer
+
+###############################################################################
+#
+# Extension #307
+# SGIX_hyperpipe commands
+#
+###############################################################################
+
+newcategory: SGIX_hyperpipe
+passthru:
+passthru: typedef struct {
+passthru: char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+passthru: int networkId;
+passthru: } GLXHyperpipeNetworkSGIX;
+passthru:
+passthru: typedef struct {
+passthru: char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+passthru: int channel;
+passthru: unsigned int
+passthru: participationType;
+passthru: int timeSlice;
+passthru: } GLXHyperpipeConfigSGIX;
+passthru:
+passthru: typedef struct {
+passthru: char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+passthru: int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
+passthru: int destXOrigin, destYOrigin, destWidth, destHeight;
+passthru: } GLXPipeRect;
+passthru:
+passthru: typedef struct {
+passthru: char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+passthru: int XOrigin, YOrigin, maxHeight, maxWidth;
+passthru: } GLXPipeRectLimits;
+passthru:
+
+QueryHyperpipeNetworkSGIX(dpy, npipes)
+ return GLXHyperpipeNetworkSGIXPointer
+ param dpy Display out reference
+ param npipes int out reference
+ glxflags client-handcode server-handcode
+ category SGIX_hyperpipe
+ glxvendorglx 65550
+
+HyperpipeConfigSGIX(dpy, networkId, npipes, cfg, hpId)
+ return int
+ param dpy Display out reference
+ param networkId int in value
+ param npipes int in value
+ param cfg GLXHyperpipeConfigSGIX out array [COMPSIZE(npipes)]
+ param hpId int out reference
+ glxflags client-handcode server-handcode
+ category SGIX_hyperpipe
+ glxvendorglx 65552
+
+QueryHyperpipeConfigSGIX(dpy, hpId, npipes)
+ return GLXHyperpipeConfigSGIXPointer
+ param dpy Display out reference
+ param hpId int in value
+ param npipes int out reference
+ glxflags client-handcode server-handcode
+ category SGIX_hyperpipe
+ glxvendorglx 65551
+
+DestroyHyperpipeConfigSGIX(dpy, hpId)
+ return int
+ param dpy Display out reference
+ param hpId int in value
+ glxflags client-handcode server-handcode
+ category SGIX_hyperpipe
+ glxvendorglx 65553
+
+BindHyperpipeSGIX(dpy, hpId)
+ return int
+ param dpy Display out reference
+ param hpId int in value
+ glxflags client-handcode server-handcode
+ category SGIX_hyperpipe
+ glxvendorglx ???
+
+QueryHyperpipeBestAttribSGIX(dpy, timeSlice, attrib, size, attribList, returnAttribList)
+ return int
+ param dpy Display out reference
+ param timeSlice int in value
+ param attrib int in value
+ param size int in value
+ param attribList void out array [COMPSIZE(size)]
+ param returnAttribList void out array [COMPSIZE(size)]
+ glxflags client-handcode server-handcode
+ category SGIX_hyperpipe
+ glxvendorglx ???
+
+HyperpipeAttribSGIX(dpy, timeSlice, attrib, size, attribList)
+ return int
+ param dpy Display out reference
+ param timeSlice int in value
+ param attrib int in value
+ param size int in value
+ param attribList void out array [COMPSIZE(size)]
+ glxflags client-handcode server-handcode
+ category SGIX_hyperpipe
+ glxvendorglx ???
+
+QueryHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, returnAttribList)
+ return int
+ param dpy Display out reference
+ param timeSlice int in value
+ param attrib int in value
+ param size int in value
+ param returnAttribList void out array [COMPSIZE(size)]
+ glxflags client-handcode server-handcode
+ category SGIX_hyperpipe
+ glxvendorglx ???
+
+###############################################################################
+#
+# Extension #308
+# MESA_agp_offset commands
+#
+###############################################################################
+
+GetAGPOffsetMESA(pointer)
+ return uint
+ param pointer void in reference
+ glxflags client-handcode client-intercept server-handcode
+ category MESA_agp_offset
+
+###############################################################################
+#
+# Extension #328
+# EXT_fbconfig_packed_float commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_fbconfig_packed_float
+
+###############################################################################
+#
+# Extension #337
+# EXT_framebuffer_sRGB commands
+#
+###############################################################################
+
+# (none)
+newcategory: EXT_framebuffer_sRGB
+
+###############################################################################
+#
+# Extension #344
+# EXT_texture_from_pixmap commands
+#
+###############################################################################
+
+BindTexImageEXT(dpy, drawable, buffer, attrib_list)
+ return void
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param buffer int in value
+ param attrib_list int in reference
+ category EXT_texture_from_pixmap
+ glxflags client-handcode server-handcode
+ glxvendorglx 1330
+
+ReleaseTexImageEXT(dpy, drawable, buffer)
+ return void
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param buffer int in value
+ category EXT_texture_from_pixmap
+ glxflags client-handcode server-handcode
+ glxvendorglx 1331
+
+###############################################################################
+#
+# Extension #347
+# NV_present_video commands
+#
+###############################################################################
+
+EnumerateVideoDevicesNV(dpy, screen, nelements)
+ return uintPointer
+ param dpy Display out reference
+ param screen int in value
+ param nelements int out reference
+ category NV_present_video
+ glxflags client-handcode server-handcode
+
+BindVideoDeviceNV(dpy, video_slot, video_device, attrib_list)
+ return int
+ param dpy Display out reference
+ param video_slot uint in value
+ param video_device uint in value
+ param attrib_list int in reference
+ category NV_present_video
+ glxflags client-handcode server-handcode
+
+###############################################################################
+#
+# Extension #348
+# NV_video_output commands
+#
+###############################################################################
+
+GetVideoDeviceNV(dpy, screen, numVideoDevices, pVideoDevice)
+ return int
+ param dpy Display out reference
+ param screen int in value
+ param numVideoDevices int in value
+ param pVideoDevice GLXVideoDeviceNV out array [COMPSIZE(numVideoDevices)]
+ category NV_video_output
+ glxflags client-handcode server-handcode
+
+ReleaseVideoDeviceNV(dpy, screen, VideoDevice)
+ return int
+ param dpy Display out reference
+ param screen int in value
+ param VideoDevice GLXVideoDeviceNV in value
+ category NV_video_output
+ glxflags client-handcode server-handcode
+
+BindVideoImageNV(dpy, VideoDevice, pbuf, iVideoBuffer)
+ return int
+ param dpy Display out reference
+ param VideoDevice GLXVideoDeviceNV in value
+ param pbuf GLXPbuffer in value
+ param iVideoBuffer int in value
+ category NV_video_output
+ glxflags client-handcode server-handcode
+
+ReleaseVideoImageNV(dpy, pbuf)
+ return int
+ param dpy Display out reference
+ param pbuf GLXPbuffer in value
+ category NV_video_output
+ glxflags client-handcode server-handcode
+
+SendPbufferToVideoNV(dpy, pbuf, iBufferType, pulCounterPbuffer, bBlock)
+ return int
+ param dpy Display out reference
+ param pbuf GLXPbuffer in value
+ param iBufferType int in value
+ param pulCounterPbuffer ulong out reference
+ param bBlock GLboolean in value
+ category NV_video_output
+ glxflags client-handcode server-handcode
+
+GetVideoInfoNV(dpy, screen, VideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo)
+ return int
+ param dpy Display out reference
+ param screen int in value
+ param VideoDevice GLXVideoDeviceNV in value
+ param pulCounterOutputPbuffer ulong out reference
+ param pulCounterOutputVideo ulong out reference
+ category NV_video_output
+ glxflags client-handcode server-handcode
+
+###############################################################################
+#
+# Extension #350
+# NV_swap_group commands
+#
+###############################################################################
+
+JoinSwapGroupNV(dpy, drawable, group)
+ return Bool
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param group GLuint in value
+ category NV_swap_group
+ glxflags client-handcode server-handcode
+
+BindSwapBarrierNV(dpy, group, barrier)
+ return Bool
+ param dpy Display out reference
+ param group GLuint in value
+ param barrier GLuint in value
+ category NV_swap_group
+ glxflags client-handcode server-handcode
+
+QuerySwapGroupNV(dpy, drawable, group, barrier)
+ return Bool
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param group GLuint out reference
+ param barrier GLuint out reference
+ category NV_swap_group
+ glxflags client-handcode server-handcode
+
+QueryMaxSwapGroupsNV(dpy, screen, maxGroups, maxBarriers)
+ return Bool
+ param dpy Display out reference
+ param screen int in value
+ param maxGroups GLuint out reference
+ param maxBarriers GLuint out reference
+ category NV_swap_group
+ glxflags client-handcode server-handcode
+
+QueryFrameCountNV(dpy, screen, count)
+ return Bool
+ param dpy Display out reference
+ param screen int in value
+ param count GLuint out reference
+ category NV_swap_group
+ glxflags client-handcode server-handcode
+
+ResetFrameCountNV(dpy, screen)
+ return Bool
+ param dpy Display out reference
+ param screen int in value
+ category NV_swap_group
+ glxflags client-handcode server-handcode
+
+###############################################################################
+#
+# Extension #374
+# NV_video_capture commands
+#
+###############################################################################
+
+BindVideoCaptureDeviceNV(dpy, video_capture_slot, device)
+ return int
+ param dpy Display out reference
+ param video_capture_slot uint in value
+ param device GLXVideoCaptureDeviceNV in value
+ category NV_video_capture
+ glxflags client-handcode server-handcode
+
+EnumerateVideoCaptureDevicesNV(dpy, screen, nelements)
+ return GLXVideoCaptureDeviceNVPointer
+ param dpy Display out reference
+ param screen int in value
+ param nelements int out reference
+ category NV_video_capture
+ glxflags client-handcode server-handcode
+
+LockVideoCaptureDeviceNV(dpy, device)
+ return void
+ param dpy Display out reference
+ param device GLXVideoCaptureDeviceNV in value
+ category NV_video_capture
+ glxflags client-handcode server-handcode
+
+QueryVideoCaptureDeviceNV(dpy, device, attribute, value)
+ return int
+ param dpy Display out reference
+ param device GLXVideoCaptureDeviceNV in value
+ param attribute int in value
+ param value int out array [COMPSIZE(attribute)]
+ category NV_video_capture
+ glxflags client-handcode server-handcode
+
+ReleaseVideoCaptureDeviceNV(dpy, device)
+ return void
+ param dpy Display out reference
+ param device GLXVideoCaptureDeviceNV in value
+ category NV_video_capture
+ glxflags client-handcode server-handcode
+
+###############################################################################
+#
+# Extension #375
+# EXT_swap_control commands
+#
+###############################################################################
+
+SwapIntervalEXT(dpy, drawable, interval)
+ return int
+ param dpy Display out reference
+ param drawable GLXDrawable in value
+ param interval int in value
+ category EXT_swap_control
+ glxflags client-handcode server-handcode
+
+###############################################################################
+#
+# Extension #376
+# GLX_NV_copy_image commands
+#
+###############################################################################
+
+CopyImageSubDataNV(dpy, srcCtx, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstCtx, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth)
+ return void
+ param dpy Display out reference
+ param srcCtx GLXContext in value
+ param srcName GLuint in value
+ param srcTarget GLenum in value
+ param srcLevel GLint in value
+ param srcX GLint in value
+ param srcY GLint in value
+ param srcZ GLint in value
+ param dstCtx GLXContext in value
+ param dstName GLuint in value
+ param dstTarget GLenum in value
+ param dstLevel GLint in value
+ param dstX GLint in value
+ param dstY GLint in value
+ param dstZ GLint in value
+ param width GLsizei in value
+ param height GLsizei in value
+ param depth GLsizei in value
+ category NV_copy_image
+ glxflags client-handcode server-handcode
+
case GLX_LEVEL:
*value_return = mode->level;
return 0;
+#ifndef GLX_USE_APPLEGL /* This isn't supported by CGL. */
case GLX_TRANSPARENT_TYPE_EXT:
*value_return = mode->transparentPixel;
return 0;
+#endif
case GLX_TRANSPARENT_RED_VALUE:
*value_return = mode->transparentRed;
return 0;
case GLX_MAX_PBUFFER_PIXELS:
*value_return = mode->maxPbufferPixels;
return 0;
+#ifndef GLX_USE_APPLEGL /* These aren't supported by CGL. */
case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
*value_return = mode->optimalPbufferWidth;
return 0;
case GLX_SWAP_METHOD_OML:
*value_return = mode->swapMethod;
return 0;
+#endif
case GLX_SAMPLE_BUFFERS_SGIS:
*value_return = mode->sampleBuffers;
return 0;
#include <string.h>
#include "glxextensions.h"
+#ifdef GLX_USE_APPLEGL
+#include <pthread.h>
+#include "apple_glx_drawable.h"
+#include "glx_error.h"
+#endif
+
#define WARN_ONCE_GLX_1_3(a, b) { \
static int warned=1; \
if(warned) { \
* Emit a warning when clients use GLX 1.3 functions on pre-1.3 systems.
*/
static void
-warn_GLX_1_3(Display *dpy, const char *function_name)
+warn_GLX_1_3(Display * dpy, const char *function_name)
{
__GLXdisplayPrivate *priv = __glXInitialize(dpy);
if (priv->minorVersion < 3) {
- fprintf(stderr,
- "WARNING: Application calling GLX 1.3 function \"%s\" "
- "when GLX 1.3 is not supported! This is an application bug!\n",
- function_name);
+ fprintf(stderr,
+ "WARNING: Application calling GLX 1.3 function \"%s\" "
+ "when GLX 1.3 is not supported! This is an application bug!\n",
+ function_name);
}
}
-
+#ifndef GLX_USE_APPLEGL
/**
* Change a drawable's attribute.
*
return id;
}
-
/**
* Create a new pbuffer.
*/
attrib_list, GL_FALSE);
}
+#endif /* GLX_USE_APPLEGL */
/**
* Create a new pbuffer.
glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int *attrib_list)
{
int i, width, height;
+#ifdef GLX_USE_APPLEGL
+ GLXPbuffer result;
+ int errorcode;
+#endif
width = 0;
height = 0;
WARN_ONCE_GLX_1_3(dpy, __func__);
+#ifdef GLX_USE_APPLEGL
+ for (i = 0; attrib_list[i]; ++i) {
+ switch (attrib_list[i]) {
+ case GLX_PBUFFER_WIDTH:
+ width = attrib_list[i + 1];
+ ++i;
+ break;
+
+ case GLX_PBUFFER_HEIGHT:
+ height = attrib_list[i + 1];
+ ++i;
+ break;
+
+ case GLX_LARGEST_PBUFFER:
+ /* This is a hint we should probably handle, but how? */
+ ++i;
+ break;
+
+ case GLX_PRESERVED_CONTENTS:
+ /* The contents are always preserved with AppleSGLX with CGL. */
+ ++i;
+ break;
+
+ default:
+ return None;
+ }
+ }
+
+ if (apple_glx_pbuffer_create(dpy, config, width, height, &errorcode,
+ &result)) {
+ /*
+ * apple_glx_pbuffer_create only sets the errorcode to core X11
+ * errors.
+ */
+ __glXSendError(dpy, errorcode, 0, X_GLXCreatePbuffer, true);
+
+ return None;
+ }
+
+ return result;
+#else
for (i = 0; attrib_list[i * 2]; i++) {
switch (attrib_list[i * 2]) {
case GLX_PBUFFER_WIDTH:
return (GLXPbuffer) CreatePbuffer(dpy, (__GLcontextModes *) config,
width, height, attrib_list, GL_TRUE);
+#endif
}
PUBLIC void
glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf)
{
+#ifdef GLX_USE_APPLEGL
+ if (apple_glx_pbuffer_destroy(dpy, pbuf)) {
+ __glXSendError(dpy, GLXBadPbuffer, pbuf, X_GLXDestroyPbuffer, false);
+ }
+#else
DestroyPbuffer(dpy, pbuf);
+#endif
}
int attribute, unsigned int *value)
{
WARN_ONCE_GLX_1_3(dpy, __func__);
+#ifdef GLX_USE_APPLEGL
+ Window root;
+ int x, y;
+ unsigned int width, height, bd, depth;
+
+ if (apple_glx_pixmap_query(drawable, attribute, value))
+ return; /*done */
+
+ if (apple_glx_pbuffer_query(drawable, attribute, value))
+ return; /*done */
+
+ /*
+ * The OpenGL spec states that we should report GLXBadDrawable if
+ * the drawable is invalid, however doing so would require that we
+ * use XSetErrorHandler(), which is known to not be thread safe.
+ * If we use a round-trip call to validate the drawable, there could
+ * be a race, so instead we just opt in favor of letting the
+ * XGetGeometry request fail with a GetGeometry request X error
+ * rather than GLXBadDrawable, in what is hoped to be a rare
+ * case of an invalid drawable. In practice most and possibly all
+ * X11 apps using GLX shouldn't notice a difference.
+ */
+ if (XGetGeometry
+ (dpy, drawable, &root, &x, &y, &width, &height, &bd, &depth)) {
+ switch (attribute) {
+ case GLX_WIDTH:
+ *value = width;
+ break;
+
+ case GLX_HEIGHT:
+ *value = height;
+ break;
+ }
+ }
+#else
GetDrawableAttribute(dpy, drawable, attribute, value);
+#endif
}
+#ifndef GLX_USE_APPLEGL
/**
* Query an attribute of a pbuffer.
*/
{
return GetDrawableAttribute(dpy, drawable, attribute, value);
}
-
+#endif
/**
* Select the event mask for a drawable.
PUBLIC void
glXSelectEvent(Display * dpy, GLXDrawable drawable, unsigned long mask)
{
+#ifdef GLX_USE_APPLEGL
+ XWindowAttributes xwattr;
+
+ if (apple_glx_pbuffer_set_event_mask(drawable, mask))
+ return; /*done */
+
+ /*
+ * The spec allows a window, but currently there are no valid
+ * events for a window, so do nothing.
+ */
+ if (XGetWindowAttributes(dpy, drawable, &xwattr))
+ return; /*done */
+ /* The drawable seems to be invalid. Report an error. */
+
+ __glXSendError(dpy, GLXBadDrawable, drawable,
+ X_GLXChangeDrawableAttributes, false);
+#else
CARD32 attribs[2];
attribs[0] = (CARD32) GLX_EVENT_MASK;
attribs[1] = (CARD32) mask;
ChangeDrawableAttribute(dpy, drawable, attribs, 1);
+#endif
}
PUBLIC void
glXGetSelectedEvent(Display * dpy, GLXDrawable drawable, unsigned long *mask)
{
+#ifdef GLX_USE_APPLEGL
+ XWindowAttributes xwattr;
+
+ if (apple_glx_pbuffer_get_event_mask(drawable, mask))
+ return; /*done */
+
+ /*
+ * The spec allows a window, but currently there are no valid
+ * events for a window, so do nothing, but set the mask to 0.
+ */
+ if (XGetWindowAttributes(dpy, drawable, &xwattr)) {
+ /* The window is valid, so set the mask to 0. */
+ *mask = 0;
+ return; /*done */
+ }
+ /* The drawable seems to be invalid. Report an error. */
+
+ __glXSendError(dpy, GLXBadDrawable, drawable, X_GLXGetDrawableAttributes,
+ true);
+#else
unsigned int value;
GetDrawableAttribute(dpy, drawable, GLX_EVENT_MASK_SGIX, &value);
*mask = value;
+#endif
}
{
WARN_ONCE_GLX_1_3(dpy, __func__);
+#ifdef GLX_USE_APPLEGL
+ const __GLcontextModes *modes = (const __GLcontextModes *) config;
+
+ if (apple_glx_pixmap_create(dpy, modes->screen, pixmap, modes))
+ return None;
+
+ return pixmap;
+#else
return CreateDrawable(dpy, (__GLcontextModes *) config,
(Drawable) pixmap, attrib_list, X_GLXCreatePixmap);
+#endif
}
const int *attrib_list)
{
WARN_ONCE_GLX_1_3(dpy, __func__);
+#ifdef GLX_USE_APPLEGL
+ XWindowAttributes xwattr;
+ XVisualInfo *visinfo;
+
+ (void) attrib_list; /*unused according to GLX 1.4 */
+
+ XGetWindowAttributes(dpy, win, &xwattr);
+ visinfo = glXGetVisualFromFBConfig(dpy, config);
+
+ if (NULL == visinfo) {
+ __glXSendError(dpy, GLXBadFBConfig, 0, X_GLXCreateWindow, false);
+ return None;
+ }
+
+ if (visinfo->visualid != XVisualIDFromVisual(xwattr.visual)) {
+ __glXSendError(dpy, BadMatch, 0, X_GLXCreateWindow, true);
+ return None;
+ }
+
+ XFree(visinfo);
+
+ return win;
+#else
return CreateDrawable(dpy, (__GLcontextModes *) config,
(Drawable) win, attrib_list, X_GLXCreateWindow);
+#endif
}
glXDestroyPixmap(Display * dpy, GLXPixmap pixmap)
{
WARN_ONCE_GLX_1_3(dpy, __func__);
-
+#ifdef GLX_USE_APPLEGL
+ if (apple_glx_pixmap_destroy(dpy, pixmap))
+ __glXSendError(dpy, GLXBadPixmap, pixmap, X_GLXDestroyPixmap, false);
+#else
DestroyDrawable(dpy, (GLXDrawable) pixmap, X_GLXDestroyPixmap);
+#endif
}
glXDestroyWindow(Display * dpy, GLXWindow win)
{
WARN_ONCE_GLX_1_3(dpy, __func__);
-
+#ifndef GLX_USE_APPLEGL
DestroyDrawable(dpy, (GLXDrawable) win, X_GLXDestroyWindow);
+#endif
}
-
+#ifndef GLX_USE_APPLEGL
PUBLIC
GLX_ALIAS_VOID(glXDestroyGLXPbufferSGIX,
(Display * dpy, GLXPbufferSGIX pbuf),
(Display * dpy, GLXDrawable drawable,
unsigned long *mask), (dpy, drawable, mask),
glXGetSelectedEvent)
-
+#endif
#include "GL/glxint.h"
#include "GL/glxproto.h"
#include "GL/internal/glcore.h"
+#ifndef GLX_USE_APPLEGL
#include "glapi/glapitable.h"
+#endif
#include "glxhash.h"
#if defined( PTHREADS )
# include <pthread.h>
#endif
+#ifdef GLX_USE_APPLEGL
+extern void DRI_glXUseXFont( Font font, int first, int count, int listbase );
+#endif
+
/************************************************************************/
#define __GL_CLIENT_ATTRIB_STACK_DEPTH 16
unsigned long thread_id;
char gl_extension_bits[__GL_EXT_BYTES];
+
+#ifdef GLX_USE_APPLEGL
+ void *apple;
+ Bool do_destroy;
+#endif
};
#define __glXSetError(gc,code) \
extern GLubyte *__glXFlushRenderBuffer(__GLXcontext *, GLubyte *);
+#ifndef GLX_USE_APPLEGL
extern void __glXSendLargeChunk(__GLXcontext * gc, GLint requestNumber,
GLint totalRequests,
const GLvoid * data, GLint dataLen);
extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
const GLvoid *, GLint);
+#endif
/* Initialize the GLX extension for dpy */
extern __GLXdisplayPrivate *__glXInitialize(Display *);
*/
#include "glxclient.h"
+#ifdef GLX_USE_APPLEGL
+#include "apple_glx_context.h"
+#include "apple_glx.h"
+#include "glx_error.h"
+#else
#include "glapi.h"
+#endif
#include "glxextensions.h"
#include "glcontextmodes.h"
-#ifdef GLX_DIRECT_RENDERING
+#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
#include <sys/time.h>
#include <X11/extensions/xf86vmode.h>
#include "xf86dri.h"
bufSize = __GLX_MAX_RENDER_CMD_SIZE;
}
gc->maxSmallRenderCommandSize = bufSize;
+
+#ifdef GLX_USE_APPLEGL
+ gc->apple = NULL;
+ gc->do_destroy = False;
+#endif
+
return gc;
}
#ifdef GLX_DIRECT_RENDERING
__GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
#endif
-
+#ifdef GLX_USE_APPLEGL
+ int errorcode;
+ bool x11error;
+#endif
+
if (dpy == NULL)
return NULL;
if (!gc)
return NULL;
+#ifndef GLX_USE_APPLEGL
#ifdef GLX_DIRECT_RENDERING
if (allowDirect && psc->driScreen) {
gc->driContext = psc->driScreen->createContext(psc, fbconfig, gc,
UnlockDisplay(dpy);
SyncHandle();
+#endif
gc->imported = GL_FALSE;
+#ifdef GLX_USE_APPLEGL
+ if(apple_glx_create_context(&gc->apple, dpy, screen, fbconfig,
+ shareList ? shareList->apple : NULL,
+ &errorcode, &x11error)) {
+ __glXSendError(dpy, errorcode, 0, X_GLXCreateContext, x11error);
+ __glXFreeContext(gc);
+ return NULL;
+ }
+
+ gc->currentContextTag = -1;
+ gc->mode = fbconfig;
+ gc->isDirect = allowDirect;
+#else
gc->renderType = renderType;
+#endif
return gc;
}
const __GLcontextModes *mode = NULL;
int renderType = 0;
-#ifdef GLX_DIRECT_RENDERING
+#if defined(GLX_DIRECT_RENDERING) || defined(GLX_USE_APPLEGL)
__GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, vis->screen);
mode = _gl_context_modes_find_visual(psc->visuals, vis->visualid);
XFree((char *) gc->version);
if (gc->extensions)
XFree((char *) gc->extensions);
+#ifndef GLX_USE_APPLEGL
__glFreeAttributeState(gc);
+#endif
XFree((char *) gc->buf);
Xfree((char *) gc->client_state_private);
XFree((char *) gc);
static void
DestroyContext(Display * dpy, GLXContext gc)
{
+#ifndef GLX_USE_APPLEGL
xGLXDestroyContextReq *req;
GLXContextID xid;
CARD8 opcode;
#endif
__glXFreeVertexArrayState(gc);
+#else
+ __glXLock();
+#endif /* GLX_USE_APPLEGL */
if (gc->currentDpy) {
+#ifdef GLX_USE_APPLEGL
+ /*
+ * Set the Bool that indicates that we should destroy this GLX context
+ * when the context is no longer current.
+ */
+ gc->do_destroy = True;
+#endif
/* Have to free later cuz it's in use now */
__glXUnlock();
}
else {
/* Destroy the handle if not current to anybody */
__glXUnlock();
+#ifdef GLX_USE_APPLEGL
+ if(gc->apple)
+ apple_glx_destroy_context(&gc->apple, dpy);
+#endif
__glXFreeContext(gc);
}
-
+#ifndef GLX_USE_APPLEGL
if (!imported) {
/*
** This dpy also created the server side part of the context.
UnlockDisplay(dpy);
SyncHandle();
}
+#endif
}
PUBLIC void
PUBLIC void
glXWaitGL(void)
{
+#ifndef GLX_USE_APPLEGL
xGLXWaitGLReq *req;
+#endif
GLXContext gc = __glXGetCurrentContext();
Display *dpy = gc->currentDpy;
/* Flush any pending commands out */
__glXFlushRenderBuffer(gc, gc->pc);
-
+#ifdef GLX_USE_APPLEGL
+ glFinish();
+#else
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
int screen;
req->contextTag = gc->currentContextTag;
UnlockDisplay(dpy);
SyncHandle();
+#endif /* GLX_USE_APPLEGL */
}
/*
PUBLIC void
glXWaitX(void)
{
+#ifndef GLX_USE_APPLEGL
xGLXWaitXReq *req;
+#endif
GLXContext gc = __glXGetCurrentContext();
Display *dpy = gc->currentDpy;
/* Flush any pending commands out */
__glXFlushRenderBuffer(gc, gc->pc);
+#ifdef GLX_USE_APPLEGL
+ apple_glx_waitx(dpy, gc->apple);
+#else
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
int screen;
req->contextTag = gc->currentContextTag;
UnlockDisplay(dpy);
SyncHandle();
+#endif /* GLX_USE_APPLEGL */
}
PUBLIC void
glXUseXFont(Font font, int first, int count, int listBase)
{
+#ifndef GLX_USE_APPLEGL
xGLXUseXFontReq *req;
+#endif
GLXContext gc = __glXGetCurrentContext();
Display *dpy = gc->currentDpy;
/* Flush any pending commands out */
(void) __glXFlushRenderBuffer(gc, gc->pc);
-
+#ifdef GLX_USE_APPLEGL
+ DRI_glXUseXFont(font, first, count, listBase);
+#else
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
DRI_glXUseXFont(font, first, count, listBase);
req->listBase = listBase;
UnlockDisplay(dpy);
SyncHandle();
+#endif /* GLX_USE_APPLEGL */
}
/************************************************************************/
glXCopyContext(Display * dpy, GLXContext source,
GLXContext dest, unsigned long mask)
{
+#ifdef GLX_USE_APPLEGL
+ GLXContext gc = __glXGetCurrentContext();
+ int errorcode;
+ bool x11error;
+
+ if(apple_glx_copy_context(gc->apple, source->apple, dest->apple,
+ mask, &errorcode, &x11error)) {
+ __glXSendError(dpy, errorcode, 0, X_GLXCopyContext, x11error);
+ }
+
+#else
xGLXCopyContextReq *req;
GLXContext gc = __glXGetCurrentContext();
GLXContextTag tag;
req->contextTag = tag;
UnlockDisplay(dpy);
SyncHandle();
+#endif /* GLX_USE_APPLEGL */
}
+#ifndef GLX_USE_APPLEGL
/**
* Determine if a context uses direct rendering.
*
return reply.isDirect;
#endif /* USE_XCB */
}
+#endif /* GLX_USE_APPLEGL */
/**
* \todo
PUBLIC Bool
glXIsDirect(Display * dpy, GLXContext gc)
{
+#ifdef GLX_USE_APPLEGL
+ /*
+ * This isn't an ideal test.
+ * glXIsDirect should probably search a list of contexts.
+ */
+ if(NULL == gc) {
+ __glXSendError(dpy, GLXBadContext, 0, X_GLXIsDirect, false);
+ return False;
+ }
+ return gc->isDirect;
+#else
if (!gc) {
return GL_FALSE;
}
return GL_TRUE;
}
return __glXIsDirect(dpy, gc->xid);
+#endif /* GLX_USE_APPLEGL */
}
PUBLIC GLXPixmap
glXCreateGLXPixmap(Display * dpy, XVisualInfo * vis, Pixmap pixmap)
{
+#ifdef GLX_USE_APPLEGL
+ int screen = vis->screen;
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
+ const __GLcontextModes *modes;
+
+ modes = _gl_context_modes_find_visual(psc->visuals, vis->visualid);
+
+ if(apple_glx_pixmap_create(dpy, vis->screen, pixmap, modes))
+ return None;
+
+ return pixmap;
+#else
xGLXCreateGLXPixmapReq *req;
GLXPixmap xid;
CARD8 opcode;
#endif
return xid;
+#endif
}
/*
PUBLIC void
glXDestroyGLXPixmap(Display * dpy, GLXPixmap glxpixmap)
{
+#ifdef GLX_USE_APPLEGL
+ if(apple_glx_pixmap_destroy(dpy, glxpixmap))
+ __glXSendError(dpy, GLXBadPixmap, glxpixmap, X_GLXDestroyPixmap, false);
+#else
xGLXDestroyGLXPixmapReq *req;
CARD8 opcode;
}
}
#endif
+#endif /* GLX_USE_APPLEGL */
}
PUBLIC void
glXSwapBuffers(Display * dpy, GLXDrawable drawable)
{
+#ifdef GLX_USE_APPLEGL
+ GLXContext gc = glXGetCurrentContext();
+ if(gc && apple_glx_is_current_drawable(dpy, gc->apple, drawable)) {
+ apple_glx_swap_buffers(gc->apple);
+ } else {
+ __glXSendError(dpy, GLXBadCurrentWindow, 0, X_GLXSwapBuffers, false);
+ }
+#else
GLXContext gc;
GLXContextTag tag;
CARD8 opcode;
SyncHandle();
XFlush(dpy);
#endif /* USE_XCB */
+#endif /* GLX_USE_APPLEGL */
}
}
}
+#ifdef GLX_USE_APPLEGL
+ if(visualList && getenv("LIBGL_DUMP_VISUALID")) {
+ printf("visualid 0x%lx\n", visualList[0].visualid);
+ }
+#endif
+
return visualList;
}
GLX_ALIAS(Display *, glXGetCurrentDisplayEXT, (void), (),
glXGetCurrentDisplay)
+#ifndef GLX_USE_APPLEGL
/**
* Used internally by libGL to send \c xGLXQueryContextinfoExtReq requests
* to the X-server.
return retval;
}
+#endif
+
PUBLIC int
glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int *value)
{
+#ifndef GLX_USE_APPLEGL
int retVal;
/* get the information from the server if we don't have it already */
if (Success != retVal)
return retVal;
}
+#endif
+
switch (attribute) {
- case GLX_SHARE_CONTEXT_EXT:
+#ifndef GLX_USE_APPLEGL
+ case GLX_SHARE_CONTEXT_EXT:
*value = (int) (ctx->share_xid);
break;
case GLX_VISUAL_ID_EXT:
*value = ctx->mode ? ctx->mode->visualID : None;
break;
+#endif
case GLX_SCREEN:
*value = (int) (ctx->screen);
break;
PUBLIC GLXContext
glXImportContextEXT(Display * dpy, GLXContextID contextID)
{
+#ifdef GLX_USE_APPLEGL
+ return NULL;
+#else
GLXContext ctx;
if (contextID == None) {
}
}
return ctx;
+#endif
}
PUBLIC void
return XGetVisualInfo(dpy, VisualIDMask, &visualTemplate, &count);
}
-
+#ifndef GLX_USE_APPLEGL
/*
** GLX_SGI_swap_control
*/
return GLX_BAD_CONTEXT;
}
+#endif /* GLX_USE_APPLEGL */
/*
** GLX_SGIX_fbconfig
GLXFBConfigSGIX config,
Pixmap pixmap)
{
+#ifndef GLX_USE_APPLEGL
xGLXVendorPrivateWithReplyReq *vpreq;
xGLXCreateGLXPixmapWithConfigSGIXReq *req;
GLXPixmap xid = None;
CARD8 opcode;
- const __GLcontextModes *const fbconfig = (__GLcontextModes *) config;
__GLXscreenConfigs *psc;
+#endif
+ const __GLcontextModes *const fbconfig = (__GLcontextModes *) config;
if ((dpy == NULL) || (config == NULL)) {
return None;
}
+#ifdef GLX_USE_APPLEGL
+ if(apple_glx_pixmap_create(dpy, fbconfig->screen, pixmap, fbconfig))
+ return None;
+ return pixmap;
+#else
psc = GetGLXScreenConfigs(dpy, fbconfig->screen);
if ((psc != NULL)
}
return xid;
+#endif
}
PUBLIC GLXContext
return NULL;
}
-
+#ifndef GLX_USE_APPLEGL
/*
** GLX_SGIX_swap_group
*/
/*@}*/
+#endif /* GLX_USE_APPLEGL */
+
/**
* \c strdup is actually not a standard ANSI C or POSIX routine.
* Irix will not define it if ANSI mode is in effect.
GLX_FUNCTION(glXQueryDrawable),
GLX_FUNCTION(glXSelectEvent),
+#ifndef GLX_USE_APPLEGL
/*** GLX_SGI_swap_control ***/
GLX_FUNCTION2(glXSwapIntervalSGI, __glXSwapIntervalSGI),
GLX_FUNCTION2(glXGetCurrentDisplayEXT, glXGetCurrentDisplay),
GLX_FUNCTION(glXImportContextEXT),
GLX_FUNCTION2(glXQueryContextInfoEXT, glXQueryContext),
+#endif
/*** GLX_SGIX_fbconfig ***/
GLX_FUNCTION2(glXGetFBConfigAttribSGIX, glXGetFBConfigAttrib),
GLX_FUNCTION2(glXGetVisualFromFBConfigSGIX, glXGetVisualFromFBConfig),
GLX_FUNCTION(glXGetFBConfigFromVisualSGIX),
+#ifndef GLX_USE_APPLEGL
/*** GLX_SGIX_pbuffer ***/
GLX_FUNCTION(glXCreateGLXPbufferSGIX),
GLX_FUNCTION(glXDestroyGLXPbufferSGIX),
GLX_FUNCTION2(glXEndFrameTrackingMESA, __glXEndFrameTrackingMESA),
GLX_FUNCTION2(glXGetFrameUsageMESA, __glXGetFrameUsageMESA),
GLX_FUNCTION2(glXQueryFrameTrackingMESA, __glXQueryFrameTrackingMESA),
+#endif
/*** GLX_ARB_get_proc_address ***/
GLX_FUNCTION(glXGetProcAddressARB),
/*** GLX 1.4 ***/
GLX_FUNCTION2(glXGetProcAddress, glXGetProcAddressARB),
+#ifndef GLX_USE_APPLEGL
/*** GLX_OML_sync_control ***/
GLX_FUNCTION2(glXWaitForSbcOML, __glXWaitForSbcOML),
GLX_FUNCTION2(glXWaitForMscOML, __glXWaitForMscOML),
/*** GLX_EXT_texture_from_pixmap ***/
GLX_FUNCTION2(glXBindTexImageEXT, __glXBindTexImageEXT),
GLX_FUNCTION2(glXReleaseTexImageEXT, __glXReleaseTexImageEXT),
+#endif
#ifdef GLX_DIRECT_RENDERING
/*** DRI configuration ***/
{NULL, NULL} /* end of list */
};
-
+#ifndef GLX_USE_APPLEGL
static const GLvoid *
get_glx_proc_address(const char *funcName)
{
return NULL;
}
-
+#endif
/**
* Get the address of a named GL function. This is the pre-GLX 1.4 name for
* DRI based drivers from searching the core GL function table for
* internal API functions.
*/
-
+#ifdef GLX_USE_APPLEGL
+ f = (gl_function) apple_glx_get_proc_address(procName);
+#else
f = (gl_function) get_glx_proc_address((const char *) procName);
if ((f == NULL) && (procName[0] == 'g') && (procName[1] == 'l')
&& (procName[2] != 'X')) {
f = (gl_function) _glapi_get_proc_address((const char *) procName);
}
-
+#endif
return f;
}
* Client-side GLX interface for current context management.
*/
+#ifdef PTHREADS
+#include <pthread.h>
+#endif
+
#include "glxclient.h"
+#ifdef GLX_USE_APPLEGL
+#include <stdlib.h>
+
+#include "apple_glx.h"
+#include "apple_glx_context.h"
+#else
#include "glapi.h"
#include "indirect_init.h"
+#endif
/*
** We setup some dummy structures here so that the API can be used
};
+#ifndef GLX_USE_APPLEGL
/*
** All indirect rendering contexts will share the same indirect dispatch table.
*/
static __GLapi *IndirectAPI = NULL;
-
+#endif
/*
* Current context management and locking
__glXSetCurrentContextNull(void)
{
__glXSetCurrentContext(&dummyContext);
+#ifndef GLX_USE_APPLEGL
#ifdef GLX_DIRECT_RENDERING
_glapi_set_dispatch(NULL); /* no-op functions */
_glapi_set_context(NULL);
#endif
+#endif
}
}
+#ifndef GLX_USE_APPLEGL
/************************************************************************/
/**
_XError(dpy, &error);
}
+#endif /* GLX_USE_APPLEGL */
+
/**
* Make a particular context current.
*
MakeContextCurrent(Display * dpy, GLXDrawable draw,
GLXDrawable read, GLXContext gc)
{
- xGLXMakeCurrentReply reply;
const GLXContext oldGC = __glXGetCurrentContext();
+#ifdef GLX_USE_APPLEGL
+ bool error = apple_glx_make_current_context(dpy,
+ (oldGC && oldGC != &dummyContext) ? oldGC->apple : NULL,
+ gc ? gc->apple : NULL, draw);
+
+ apple_glx_diagnostic("%s: error %s\n", __func__, error ? "YES" : "NO");
+ if(error)
+ return GL_FALSE;
+#else
+ xGLXMakeCurrentReply reply;
const CARD8 opcode = __glXSetupForCommand(dpy);
const CARD8 oldOpcode = ((gc == oldGC) || (oldGC == &dummyContext))
? opcode : __glXSetupForCommand(oldGC->currentDpy);
}
#endif
+#endif /* GLX_USE_APPLEGL */
/* Update our notion of what is current */
__glXLock();
* cannot be NULL, therefore if they are the same, gc is not
* NULL and not the dummy.
*/
- gc->currentDrawable = draw;
- gc->currentReadable = read;
+ if(gc) {
+ gc->currentDrawable = draw;
+ gc->currentReadable = read;
+ }
}
else {
if (oldGC != &dummyContext) {
oldGC->currentReadable = None;
oldGC->currentContextTag = 0;
oldGC->thread_id = 0;
-
+#ifdef GLX_USE_APPLEGL
+
+ /*
+ * At this point we should check if the context has been
+ * through glXDestroyContext, and redestroy it if so.
+ */
+ if(oldGC->do_destroy) {
+ __glXUnlock();
+ /* glXDestroyContext uses the same global lock. */
+ glXDestroyContext(dpy, oldGC);
+ __glXLock();
+#else
if (oldGC->xid == None) {
/* We are switching away from a context that was
* previously destroyed, so we need to free the memory
}
#endif
__glXFreeContext(oldGC);
+#endif /* GLX_USE_APPLEGL */
}
}
if (gc) {
gc->currentDpy = dpy;
gc->currentDrawable = draw;
gc->currentReadable = read;
+#ifndef GLX_USE_APPLEGL
gc->thread_id = _glthread_GetID();
#ifdef GLX_DIRECT_RENDERING
gc->currentContextTag = -1;
}
#endif
+#endif /* GLX_USE_APPLEGL */
}
else {
__glXSetCurrentContextNull();
#include <X11/extensions/Xext.h>
#include <X11/extensions/extutil.h>
#include <X11/extensions/dri2proto.h>
+#ifdef GLX_USE_APPLEGL
+#include "apple_glx.h"
+#include "apple_visual.h"
+#endif
#include "glxextensions.h"
#include "glcontextmodes.h"
/* Extension required boiler plate */
static char *__glXExtensionName = GLX_EXTENSION_NAME;
+#ifdef GLX_USE_APPLEGL
+static XExtensionInfo __glXExtensionInfo_data;
+XExtensionInfo *__glXExtensionInfo = &__glXExtensionInfo_data;
+#else
XExtensionInfo *__glXExtensionInfo = NULL;
+#endif
static /* const */ char *error_list[] = {
"GLXBadContext",
}
+#ifdef GLX_USE_APPLEGL
+static char *__glXErrorString(Display *dpy, int code, XExtCodes *codes,
+ char *buf, int n);
+#endif
+
static
XEXT_GENERATE_ERROR_STRING(__glXErrorString, __glXExtensionName,
__GLX_NUMBER_ERRORS, error_list)
#endif /* USE_XCB */
}
+/*
+ * We don't want to enable this GLX_OML_swap_method in glxext.h,
+ * because we can't support it. The X server writes it out though,
+ * so we should handle it somehow, to avoid false warnings.
+ */
+enum {
+ IGNORE_GLX_SWAP_METHOD_OML = 0x8060
+};
+
+/*
+ * getVisualConfigs uses the !tagged_only path.
+ * getFBConfigs uses the tagged_only path.
+ */
_X_HIDDEN void
__glXInitializeVisualConfigFromTags(__GLcontextModes * config, int count,
const INT32 * bp, Bool tagged_only,
config->numAuxBuffers = *bp++;
config->level = *bp++;
+#ifdef GLX_USE_APPLEGL
+ /* AppleSGLX supports pixmap and pbuffers with all config. */
+ config->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
+ /* Unfortunately this can create an ABI compatibility problem. */
+ count -= 18;
+#else
count -= __GLX_MIN_CONFIG_PROPS;
+#endif
}
/*
config-> tag = ( fbconfig_style_tags ) ? *bp++ : 1
for (i = 0; i < count; i += 2) {
- switch (*bp++) {
+ long int tag = *bp++;
+
+ switch (tag) {
case GLX_RGBA:
FETCH_OR_SET(rgbMode);
break;
break;
case GLX_DRAWABLE_TYPE:
config->drawableType = *bp++;
+#ifdef GLX_USE_APPLEGL
+ /* AppleSGLX supports pixmap and pbuffers with all config. */
+ config->drawableType |= GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
+#endif
break;
case GLX_RENDER_TYPE:
config->renderType = *bp++;
case GLX_MAX_PBUFFER_PIXELS:
config->maxPbufferPixels = *bp++;
break;
+#ifndef GLX_USE_APPLEGL
case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
config->optimalPbufferWidth = *bp++;
break;
case GLX_SWAP_METHOD_OML:
config->swapMethod = *bp++;
break;
+#endif
case GLX_SAMPLE_BUFFERS_SGIS:
config->sampleBuffers = *bp++;
break;
case GLX_SAMPLES_SGIS:
config->samples = *bp++;
break;
+#ifdef GLX_USE_APPLEGL
+ case IGNORE_GLX_SWAP_METHOD_OML:
+ /* We ignore this tag. See the comment above this function. */
+ ++bp;
+ break;
+#else
case GLX_BIND_TO_TEXTURE_RGB_EXT:
config->bindToTextureRgb = *bp++;
break;
case GLX_Y_INVERTED_EXT:
config->yInverted = *bp++;
break;
+#endif
case None:
i = count;
break;
default:
- /* Ignore the unrecognized tag's value */
- bp++;
- break;
+ if(getenv("LIBGL_DIAGNOSTIC")) {
+ long int tagvalue = *bp++;
+ fprintf(stderr, "WARNING: unknown GLX tag from server: "
+ "tag 0x%lx value 0x%lx\n", tag, tagvalue);
+ } else {
+ /* Ignore the unrecognized tag's value */
+ bp++;
+ break;
+ }
+ break;
}
}
m = modes;
for (i = 0; i < nvisuals; i++) {
_XRead(dpy, (char *) props, prop_size);
- /* Older X servers don't send this so we default it here. */
+#ifdef GLX_USE_APPLEGL
+ /* Older X servers don't send this so we default it here. */
m->drawableType = GLX_WINDOW_BIT;
- __glXInitializeVisualConfigFromTags(m, nprops, props,
+#else
+ /*
+ * The XQuartz 2.3.2.1 X server doesn't set this properly, so
+ * set the proper bits here.
+ * AppleSGLX supports windows, pixmaps, and pbuffers with all config.
+ */
+ m->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
+#endif
+ __glXInitializeVisualConfigFromTags(m, nprops, props,
tagged_only, GL_TRUE);
m->screen = screen;
m = m->next;
if (glx_direct)
dpyPriv->driswDisplay = driswCreateDisplay(dpy);
#endif
-
+#ifdef GLX_USE_APPLEGL
+ if (apple_init_glx(dpy) || !AllocAndFetchScreenConfigs(dpy, dpyPriv)) {
+#else
if (!AllocAndFetchScreenConfigs(dpy, dpyPriv)) {
+#endif
__glXUnlock();
Xfree((char *) dpyPriv);
Xfree((char *) private);
{ GLX(ARB_multisample), VER(1,4), Y, Y, N, N },
{ GLX(ARB_render_texture), VER(0,0), N, N, N, N },
{ GLX(ATI_pixel_format_float), VER(0,0), N, N, N, N },
+#ifdef GLX_USE_APPLEGL
+ { GLX(EXT_import_context), VER(0,0), N, N, N, N },
+ { GLX(EXT_visual_info), VER(0,0), N, N, N, N },
+#else
{ GLX(EXT_import_context), VER(0,0), Y, Y, N, N },
{ GLX(EXT_visual_info), VER(0,0), Y, Y, N, N },
+#endif
{ GLX(EXT_visual_rating), VER(0,0), Y, Y, N, N },
+#ifdef GLX_USE_APPLEGL
+ { GLX(MESA_agp_offset), VER(0,0), N, N, N, N }, /* Deprecated */
+ { GLX(MESA_allocate_memory), VER(0,0), N, N, N, N },
+ { GLX(MESA_copy_sub_buffer), VER(0,0), N, N, N, N },
+#else
{ GLX(MESA_agp_offset), VER(0,0), N, N, N, Y }, /* Deprecated */
{ GLX(MESA_allocate_memory), VER(0,0), Y, N, N, Y },
{ GLX(MESA_copy_sub_buffer), VER(0,0), Y, N, N, N },
+#endif
{ GLX(MESA_pixmap_colormap), VER(0,0), N, N, N, N }, /* Deprecated */
{ GLX(MESA_release_buffers), VER(0,0), N, N, N, N }, /* Deprecated */
+#ifdef GLX_USE_APPLEGL
+ { GLX(MESA_swap_control), VER(0,0), N, N, N, N },
+ { GLX(MESA_swap_frame_usage), VER(0,0), N, N, N, N },
+#else
{ GLX(MESA_swap_control), VER(0,0), Y, N, N, Y },
{ GLX(MESA_swap_frame_usage), VER(0,0), Y, N, N, Y },
+#endif
{ GLX(NV_float_buffer), VER(0,0), N, N, N, N },
{ GLX(NV_render_depth_texture), VER(0,0), N, N, N, N },
{ GLX(NV_render_texture_rectangle), VER(0,0), N, N, N, N },
+#ifdef GLX_USE_APPLEGL
+ { GLX(NV_vertex_array_range), VER(0,0), N, N, N, N }, /* Deprecated */
+ { GLX(OML_swap_method), VER(0,0), N, N, N, N },
+ { GLX(OML_sync_control), VER(0,0), N, N, N, N },
+ { GLX(SGI_make_current_read), VER(1,3), N, N, N, N },
+ { GLX(SGI_swap_control), VER(0,0), N, N, N, N },
+ { GLX(SGI_video_sync), VER(0,0), N, N, N, N },
+#else
{ GLX(NV_vertex_array_range), VER(0,0), N, N, N, Y }, /* Deprecated */
{ GLX(OML_swap_method), VER(0,0), Y, Y, N, N },
{ GLX(OML_sync_control), VER(0,0), Y, N, N, Y },
{ GLX(SGI_make_current_read), VER(1,3), Y, N, N, N },
{ GLX(SGI_swap_control), VER(0,0), Y, N, N, N },
{ GLX(SGI_video_sync), VER(0,0), Y, N, N, Y },
+#endif
{ GLX(SGIS_blended_overlay), VER(0,0), N, N, N, N },
{ GLX(SGIS_color_range), VER(0,0), N, N, N, N },
+#ifdef GLX_USE_APPLEGL
+ { GLX(SGIS_multisample), VER(0,0), N, N, N, N },
+#else
{ GLX(SGIS_multisample), VER(0,0), Y, Y, N, N },
+#endif
{ GLX(SGIX_fbconfig), VER(1,3), Y, Y, N, N },
+#ifdef GLX_USE_APPLEGL
+ { GLX(SGIX_pbuffer), VER(1,3), N, N, N, N },
+#else
{ GLX(SGIX_pbuffer), VER(1,3), Y, Y, N, N },
+#endif
{ GLX(SGIX_swap_barrier), VER(0,0), N, N, N, N },
{ GLX(SGIX_swap_group), VER(0,0), N, N, N, N },
+#ifdef GLX_USE_APPLEGL
+ { GLX(SGIX_visual_select_group), VER(0,0), N, N, N, N },
+ { GLX(EXT_texture_from_pixmap), VER(0,0), N, N, N, N },
+#else
{ GLX(SGIX_visual_select_group), VER(0,0), Y, Y, N, N },
{ GLX(EXT_texture_from_pixmap), VER(0,0), Y, N, N, N },
+#endif
{ GLX(INTEL_swap_event), VER(1,4), Y, Y, N, N },
{ NULL }
};
# endif
-#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(__APPLE__)
+#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL)
# undef HAVE_ALIAS
#endif
#ifdef HAVE_ALIAS
called by that routine when direct rendering is enabled.
*/
-#ifdef GLX_DIRECT_RENDERING
+#if defined(GLX_DIRECT_RENDERING) || defined(GLX_USE_APPLEGL)
#include "glxclient.h"