case nir_intrinsic_load_per_vertex_output: {
fs_reg indirect_offset = get_indirect_offset(instr);
unsigned imm_offset = instr->const_index[0];
+ unsigned first_component = nir_intrinsic_component(instr);
fs_inst *inst;
if (indirect_offset.file == BAD_FILE) {
}
bld.LOAD_PAYLOAD(dst, srcs, num_components, 0);
} else {
- inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dst, patch_handle);
+ if (first_component != 0) {
+ unsigned read_components =
+ instr->num_components + first_component;
+ fs_reg tmp = bld.vgrf(dst.type, read_components);
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, tmp,
+ patch_handle);
+ inst->regs_written = read_components;
+ for (unsigned i = 0; i < instr->num_components; i++) {
+ bld.MOV(offset(dst, bld, i),
+ offset(tmp, bld, i + first_component));
+ }
+ } else {
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dst,
+ patch_handle);
+ inst->regs_written = instr->num_components;
+ }
inst->offset = imm_offset;
inst->mlen = 1;
- inst->regs_written = instr->num_components;
}
} else {
/* Indirect indexing - use per-slot offsets as well. */
};
fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, 2);
bld.LOAD_PAYLOAD(payload, srcs, ARRAY_SIZE(srcs), 0);
-
- inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, dst, payload);
+ if (first_component != 0) {
+ unsigned read_components =
+ instr->num_components + first_component;
+ fs_reg tmp = bld.vgrf(dst.type, read_components);
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, tmp,
+ payload);
+ inst->regs_written = read_components;
+ for (unsigned i = 0; i < instr->num_components; i++) {
+ bld.MOV(offset(dst, bld, i),
+ offset(tmp, bld, i + first_component));
+ }
+ } else {
+ inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, dst,
+ payload);
+ inst->regs_written = instr->num_components;
+ }
inst->offset = imm_offset;
inst->mlen = 2;
- inst->regs_written = instr->num_components;
}
break;
}