+#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
static char *
my_strdup(const char *s)
{
- int l = strlen(s);
- char *s2 = malloc(l + 1);
- strcpy(s2, s);
- return s2;
+ if (s) {
+ int l = strlen(s);
+ char *s2 = malloc(l + 1);
+ if (s2)
+ strcpy(s2, s);
+ return s2;
+ }
+ else {
+ return NULL;
+ }
}
* \return pointer to the new _EGLMode
*/
_EGLMode *
-_eglAddMode(_EGLScreen *screen, EGLint width, EGLint height,
- EGLint refreshRate, const char *name)
+_eglAddNewMode(_EGLScreen *screen, EGLint width, EGLint height,
+ EGLint refreshRate, const char *name)
{
EGLint n;
_EGLMode *newModes;
screen->Modes[n].Width = width;
screen->Modes[n].Height = height;
screen->Modes[n].RefreshRate = refreshRate;
- screen->Modes[n].Stereo = EGL_FALSE;
+ screen->Modes[n].Optimal = EGL_FALSE;
+ screen->Modes[n].Interlaced = EGL_FALSE;
screen->Modes[n].Name = my_strdup(name);
screen->NumModes++;
return screen->Modes + n;
/**
- * Search for the EGLMode that best matches the given attribute list.
+ * Parse the attrib_list to fill in the fields of the given _eglMode
+ * Return EGL_FALSE if any errors, EGL_TRUE otherwise.
*/
-EGLBoolean
-_eglChooseModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
- const EGLint *attrib_list, EGLModeMESA *modes,
- EGLint modes_size, EGLint *num_modes)
+static EGLBoolean
+_eglParseModeAttribs(_EGLMode *mode, const EGLint *attrib_list)
{
EGLint i;
- /* XXX incomplete */
+ /* init all attribs to EGL_DONT_CARE */
+ mode->Handle = EGL_DONT_CARE;
+ mode->Width = EGL_DONT_CARE;
+ mode->Height = EGL_DONT_CARE;
+ mode->RefreshRate = EGL_DONT_CARE;
+ mode->Optimal = EGL_DONT_CARE;
+ mode->Interlaced = EGL_DONT_CARE;
+ mode->Name = NULL;
- for (i = 0; attrib_list[i] != EGL_NONE; i++) {
+ for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
switch (attrib_list[i]) {
+ case EGL_MODE_ID_MESA:
+ mode->Handle = attrib_list[++i];
+ if (mode->Handle <= 0) {
+ _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(handle)");
+ return EGL_FALSE;
+ }
+ break;
case EGL_WIDTH:
- i++;
+ mode->Width = attrib_list[++i];
+ if (mode->Width <= 0) {
+ _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(width)");
+ return EGL_FALSE;
+ }
break;
case EGL_HEIGHT:
- i++;
+ mode->Height = attrib_list[++i];
+ if (mode->Height <= 0) {
+ _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(height)");
+ return EGL_FALSE;
+ }
break;
case EGL_REFRESH_RATE_MESA:
- i++;
+ mode->RefreshRate = attrib_list[++i];
+ if (mode->RefreshRate <= 0) {
+ _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(refresh rate)");
+ return EGL_FALSE;
+ }
break;
-#if 0
- case EGL_STEREO_MESA:
- i++;
+ case EGL_INTERLACED_MESA:
+ mode->Interlaced = attrib_list[++i];
+ if (mode->Interlaced != EGL_TRUE && mode->Interlaced != EGL_FALSE) {
+ _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(interlaced)");
+ return EGL_FALSE;
+ }
+ break;
+ case EGL_OPTIMAL_MESA:
+ mode->Optimal = attrib_list[++i];
+ if (mode->Optimal != EGL_TRUE && mode->Optimal != EGL_FALSE) {
+ _eglError(EGL_BAD_PARAMETER, "eglChooseModeMESA(optimal)");
+ return EGL_FALSE;
+ }
break;
-#endif
default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglChooseMode");
+ _eglError(EGL_BAD_ATTRIBUTE, "eglChooseModeMESA");
return EGL_FALSE;
}
}
+ return EGL_TRUE;
+}
+
+
+/**
+ * Determine if the candidate mode's attributes are at least as good
+ * as the minimal mode's.
+ * \return EGL_TRUE if qualifies, EGL_FALSE otherwise
+ */
+static EGLBoolean
+_eglModeQualifies(const _EGLMode *c, const _EGLMode *min)
+{
+ if (min->Handle != EGL_DONT_CARE && c->Handle != min->Handle)
+ return EGL_FALSE;
+ if (min->Width != EGL_DONT_CARE && c->Width < min->Width)
+ return EGL_FALSE;
+ if (min->Height != EGL_DONT_CARE && c->Height < min->Height)
+ return EGL_FALSE;
+ if (min->RefreshRate != EGL_DONT_CARE && c->RefreshRate < min->RefreshRate)
+ return EGL_FALSE;
+ if (min->Optimal != EGL_DONT_CARE && c->Optimal != min->Optimal)
+ return EGL_FALSE;
+ if (min->Interlaced != EGL_DONT_CARE && c->Interlaced != min->Interlaced)
+ return EGL_FALSE;
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Return value of given mode attribute, or -1 if bad attrib.
+ */
+static EGLint
+getModeAttrib(const _EGLMode *m, EGLint attrib)
+{
+ switch (attrib) {
+ case EGL_MODE_ID_MESA:
+ return m->Handle;
+ case EGL_WIDTH:
+ return m->Width;
+ case EGL_HEIGHT:
+ return m->Height;
+ case EGL_REFRESH_RATE_MESA:
+ return m->RefreshRate;
+ case EGL_OPTIMAL_MESA:
+ return m->Optimal;
+ case EGL_INTERLACED_MESA:
+ return m->Interlaced;
+ default:
+ return -1;
+ }
+}
+
+
+#define SMALLER 1
+#define LARGER 2
+
+struct sort_info {
+ EGLint Attrib;
+ EGLint Order; /* SMALLER or LARGER */
+};
+
+/* the order of these entries is the priority */
+static struct sort_info SortInfo[] = {
+ { EGL_OPTIMAL_MESA, LARGER },
+ { EGL_INTERLACED_MESA, SMALLER },
+ { EGL_WIDTH, LARGER },
+ { EGL_HEIGHT, LARGER },
+ { EGL_REFRESH_RATE_MESA, LARGER },
+ { EGL_MODE_ID_MESA, SMALLER },
+ { 0, 0 }
+};
+
+
+/**
+ * Compare modes 'a' and 'b' and return -1 if a belongs before b, or 1 if a
+ * belongs after b, or 0 if they're equal.
+ * Used by qsort().
+ */
+static int
+_eglCompareModes(const void *a, const void *b)
+{
+ const _EGLMode *aMode = *((const _EGLMode **) a);
+ const _EGLMode *bMode = *((const _EGLMode **) b);
+ EGLint i;
+
+ for (i = 0; SortInfo[i].Attrib; i++) {
+ const EGLint aVal = getModeAttrib(aMode, SortInfo[i].Attrib);
+ const EGLint bVal = getModeAttrib(bMode, SortInfo[i].Attrib);
+ if (aVal == bVal) {
+ /* a tie */
+ continue;
+ }
+ else if (SortInfo[i].Order == SMALLER) {
+ return (aVal < bVal) ? -1 : 1;
+ }
+ else if (SortInfo[i].Order == LARGER) {
+ return (aVal > bVal) ? -1 : 1;
+ }
+ }
+
+ /* all attributes identical */
+ return 0;
+}
+
+
+/**
+ * Search for EGLModes which match the given attribute list.
+ * Called via eglChooseModeMESA API function.
+ */
+EGLBoolean
+_eglChooseModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
+ const EGLint *attrib_list, EGLModeMESA *modes,
+ EGLint modes_size, EGLint *num_modes)
+{
+ const _EGLScreen *scrn = _eglLookupScreen(dpy, screen);
+ _EGLMode **modeList, min;
+ EGLint i, count;
+
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, "eglChooseModeMESA");
+ return EGL_FALSE;
+ }
+
+ if (!_eglParseModeAttribs(&min, attrib_list)) {
+ /* error code will have been recorded */
+ return EGL_FALSE;
+ }
+
+ /* allocate array of mode pointers */
+ modeList = (_EGLMode **) malloc(modes_size * sizeof(_EGLMode *));
+ if (!modeList) {
+ _eglError(EGL_BAD_MODE_MESA, "eglChooseModeMESA(out of memory)");
+ return EGL_FALSE;
+ }
+
+ /* make array of pointers to qualifying modes */
+ for (i = count = 0; i < scrn->NumModes && count < modes_size; i++) {
+ if (_eglModeQualifies(scrn->Modes + i, &min)) {
+ modeList[count++] = scrn->Modes + i;
+ }
+ }
+
+ /* sort array of pointers */
+ qsort(modeList, count, sizeof(_EGLMode *), _eglCompareModes);
+
+ /* copy mode handles to output array */
+ for (i = 0; i < count; i++) {
+ modes[i] = modeList[i]->Handle;
+ }
+
+ free(modeList);
+
+ *num_modes = count;
return EGL_TRUE;
}
/**
- * Return all possible modes for the given screen
+ * Return all possible modes for the given screen. No sorting of results.
+ * Called via eglGetModesMESA() API function.
*/
EGLBoolean
_eglGetModesMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes)
{
_EGLScreen *scrn = _eglLookupScreen(dpy, screen);
- EGLint i;
if (!scrn) {
- _eglError(EGL_BAD_SCREEN_MESA, "eglGetModes");
+ _eglError(EGL_BAD_SCREEN_MESA, "eglGetModesMESA");
return EGL_FALSE;
}
- *num_modes = MIN2(modes_size, scrn->NumModes);
- for (i = 0; i < *num_modes; i++) {
- modes[i] = scrn->Modes[i].Handle;
+ if (modes) {
+ EGLint i;
+ *num_modes = MIN2(scrn->NumModes, modes_size);
+ for (i = 0; i < *num_modes; i++) {
+ modes[i] = scrn->Modes[i].Handle;
+ }
+ }
+ else {
+ /* just return total number of supported modes */
+ *num_modes = scrn->NumModes;
}
return EGL_TRUE;
EGLModeMESA mode, EGLint attribute, EGLint *value)
{
_EGLMode *m = _eglLookupMode(dpy, mode);
+ EGLint v;
- switch (attribute) {
- case EGL_MODE_ID_MESA:
- *value = m->Handle;
- break;
- case EGL_WIDTH:
- *value = m->Width;
- break;
- case EGL_HEIGHT:
- *value = m->Height;
- break;
-#if 0
- case EGL_DEPTH_MESA:
- *value = m->Depth;
- break;
-#endif
- case EGL_REFRESH_RATE_MESA:
- *value = m->RefreshRate;
- break;
-#if 0
- case EGL_STEREO_MESA:
- *value = m->Stereo;
- break;
-#endif
- default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglGetModeAttrib");
+ if (!m) {
+ _eglError(EGL_BAD_MODE_MESA, "eglGetModeAttribMESA");
+ return EGL_FALSE;
+ }
+
+ v = getModeAttrib(m, attribute);
+ if (v < 0) {
+ _eglError(EGL_BAD_ATTRIBUTE, "eglGetModeAttribMESA");
return EGL_FALSE;
}
+ *value = v;
return EGL_TRUE;
}
+/**
+ * Return human-readable string for given mode.
+ * This is the default function called by eglQueryModeStringMESA().
+ */
const char *
_eglQueryModeStringMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode)
{
_EGLMode *m = _eglLookupMode(dpy, mode);
+ if (!m) {
+ _eglError(EGL_BAD_MODE_MESA, "eglQueryModeStringMESA");
+ return NULL;
+ }
return m->Name;
}
+#if 0
+static int
+_eglRand(int max)
+{
+ return rand() % max;
+}
+
+void
+_eglTestModeModule(void)
+{
+ EGLint count = 30;
+ _EGLMode *modes = (_EGLMode *) malloc(count * sizeof(_EGLMode));
+ _EGLMode **modeList = (_EGLMode **) malloc(count * sizeof(_EGLMode*));
+ EGLint i;
+
+ for (i = 0; i < count; i++) {
+ modes[i].Handle = _eglRand(20);
+ modes[i].Width = 512 + 256 * _eglRand(2);
+ modes[i].Height = 512 + 256 * _eglRand(2);
+ modes[i].RefreshRate = 50 + 5 * _eglRand(3);
+ modes[i].Interlaced = _eglRand(2);
+ modes[i].Optimal = _eglRand(4) == 0;
+ modeList[i] = modes + i;
+ }
+
+ /* sort array of pointers */
+ qsort(modeList, count, sizeof(_EGLMode *), compareModes);
+
+ for (i = 0; i < count; i++) {
+ _EGLMode *m = modeList[i];
+ printf("%2d: %3d %4d x %4d @ %3d opt %d int %d\n", i,
+ m->Handle, m->Width, m->Height, m->RefreshRate,
+ m->Optimal, m->Interlaced);
+ }
+}
+#endif