static bool
validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
YYLTYPE *loc,
- ir_variable *var,
+ const glsl_type *type,
const ast_type_qualifier *qual)
{
- if (var->data.mode != ir_var_uniform && var->data.mode != ir_var_shader_storage) {
+ if (!qual->flags.q.uniform && !qual->flags.q.buffer) {
_mesa_glsl_error(loc, state,
"the \"binding\" qualifier only applies to uniforms and "
"shader storage buffer objects");
}
const struct gl_context *const ctx = state->ctx;
- unsigned elements = var->type->is_array() ? var->type->length : 1;
+ unsigned elements = type->is_array() ? type->length : 1;
unsigned max_index = qual->binding + elements - 1;
+ const glsl_type *base_type = type->without_array();
- if (var->type->is_interface()) {
+ if (base_type->is_interface()) {
/* UBOs. From page 60 of the GLSL 4.20 specification:
* "If the binding point for any uniform block instance is less than zero,
* or greater than or equal to the implementation-dependent maximum
*
* The implementation-dependent maximum is GL_MAX_UNIFORM_BUFFER_BINDINGS.
*/
- if (var->data.mode == ir_var_uniform &&
+ if (qual->flags.q.uniform &&
max_index >= ctx->Const.MaxUniformBufferBindings) {
_mesa_glsl_error(loc, state, "layout(binding = %d) for %d UBOs exceeds "
"the maximum number of UBO binding points (%d)",
ctx->Const.MaxUniformBufferBindings);
return false;
}
+
/* SSBOs. From page 67 of the GLSL 4.30 specification:
* "If the binding point for any uniform or shader storage block instance
* is less than zero, or greater than or equal to the
* N, all elements of the array from binding through binding + N – 1 must
* be within this range."
*/
- if (var->data.mode == ir_var_shader_storage &&
+ if (qual->flags.q.buffer &&
max_index >= ctx->Const.MaxShaderStorageBufferBindings) {
_mesa_glsl_error(loc, state, "layout(binding = %d) for %d SSBOs exceeds "
"the maximum number of SSBO binding points (%d)",
ctx->Const.MaxShaderStorageBufferBindings);
return false;
}
- } else if (var->type->is_sampler() ||
- (var->type->is_array() && var->type->fields.array->is_sampler())) {
+ } else if (base_type->is_sampler()) {
/* Samplers. From page 63 of the GLSL 4.20 specification:
* "If the binding is less than zero, or greater than or equal to the
* implementation-dependent maximum supported number of units, a
return false;
}
- } else if (var->type->contains_atomic()) {
+ } else if (base_type->contains_atomic()) {
assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS);
if (unsigned(qual->binding) >= ctx->Const.MaxAtomicBufferBindings) {
_mesa_glsl_error(loc, state, "layout(binding = %d) exceeds the "
return false;
}
- } else if (state->is_version(420, 310) &&
- var->type->without_array()->is_image()) {
+ } else if (state->is_version(420, 310) && base_type->is_image()) {
assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
if (max_index >= ctx->Const.MaxImageUnits) {
_mesa_glsl_error(loc, state, "Image binding %d exceeds the "
}
if (qual->flags.q.explicit_binding &&
- validate_binding_qualifier(state, loc, var, qual)) {
+ validate_binding_qualifier(state, loc, var->type, qual)) {
var->data.explicit_binding = true;
var->data.binding = qual->binding;
}
num_variables,
packing,
this->block_name);
+ if (this->layout.flags.q.explicit_binding)
+ validate_binding_qualifier(state, &loc, block_type, &this->layout);
if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) {
YYLTYPE loc = this->get_location();
"not allowed");
}
+ if (this->layout.flags.q.explicit_binding)
+ validate_binding_qualifier(state, &loc, block_array_type,
+ &this->layout);
+
var = new(state) ir_variable(block_array_type,
this->instance_name,
var_mode);