for (j = 0; j < height; j++) {
if (_mesa_is_integer_format(format)) {
_mesa_unpack_uint_rgba_row(rbFormat, width, map, (GLuint (*)[4]) rgba);
+ _mesa_rebase_rgba_uint(width, (GLuint (*)[4]) rgba,
+ rb->_BaseFormat);
_mesa_pack_rgba_span_int(ctx, width, (GLuint (*)[4]) rgba, format,
type, dst);
} else {
_mesa_unpack_rgba_row(rbFormat, width, map, (GLfloat (*)[4]) rgba);
+ _mesa_rebase_rgba_float(width, (GLfloat (*)[4]) rgba,
+ rb->_BaseFormat);
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
type, dst, packing, transferOps);
}