-/* $Id: s_span.c,v 1.51 2002/10/30 19:49:30 brianp Exp $ */
+/* $Id: s_span.c,v 1.52 2002/11/09 21:28:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.0
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
_mesa_span_default_z( GLcontext *ctx, struct sw_span *span )
{
if (ctx->Visual.depthBits <= 16)
- span->z = FloatToFixed(ctx->Current.RasterPos[2] * ctx->DepthMax);
+ span->z = FloatToFixed(ctx->Current.RasterPos[2] * ctx->DepthMax + 0.5F);
else
- span->z = (GLint) (ctx->Current.RasterPos[2] * ctx->DepthMax);
+ span->z = (GLint) (ctx->Current.RasterPos[2] * ctx->DepthMax + 0.5F);
span->zStep = 0;
span->interpMask |= SPAN_Z;
}
if (ctx->Visual.depthBits <= 16) {
GLfixed zval = span->z;
GLdepth *z = span->array->z;
- for (i = 0; i < n; i++) {
+ for (i = 0; i < n; i++) {
z[i] = FixedToInt(zval);
zval += span->zStep;
}