DOOM fails to handle more images than expected when the adaptative
sync mode is enabled.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1902
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
<engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
<option name="vk_x11_strict_image_count" value="true" />
</engine>
+
+ <!-- DOOM crashes at startup without this workaround if the adaptative sync mode is enabled. -->
+ <application name="DOOM" executable="DOOMx64vk.exe">
+ <option name="vk_x11_strict_image_count" value="true" />
+ </application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">