nv30_screen.c \
nv30_state.c \
nv30_state_fb.c \
- nv30_state_rasterizer.c \
nv30_state_scissor.c \
nv30_state_stipple.c \
nv30_state_viewport.c \
extern void nv30_fragtex_bind(struct nvfx_context *);
/* nv30_state.c and friends */
-extern struct nvfx_state_entry nv30_state_rasterizer;
extern struct nvfx_state_entry nv30_state_scissor;
extern struct nvfx_state_entry nv30_state_stipple;
extern struct nvfx_state_entry nv30_state_fragprog;
+++ /dev/null
-#include "nv30_context.h"
-
-static boolean
-nv30_state_rasterizer_validate(struct nvfx_context *nvfx)
-{
- so_ref(nvfx->rasterizer->so,
- &nvfx->state.hw[NVFX_STATE_RAST]);
- return TRUE;
-}
-
-struct nvfx_state_entry nv30_state_rasterizer = {
- .validate = nv30_state_rasterizer_validate,
- .dirty = {
- .pipe = NVFX_NEW_RAST,
- .hw = NVFX_STATE_RAST
- }
-};
nv40_screen.c \
nv40_state.c \
nv40_state_fb.c \
- nv40_state_rasterizer.c \
nv40_state_scissor.c \
nv40_state_stipple.c \
nv40_state_viewport.c \
extern void nv40_fragtex_bind(struct nvfx_context *);
/* nv40_state.c and friends */
-extern struct nvfx_state_entry nv40_state_rasterizer;
extern struct nvfx_state_entry nv40_state_scissor;
extern struct nvfx_state_entry nv40_state_stipple;
extern struct nvfx_state_entry nv40_state_fragprog;
+++ /dev/null
-#include "nv40_context.h"
-
-static boolean
-nv40_state_rasterizer_validate(struct nvfx_context *nvfx)
-{
- so_ref(nvfx->rasterizer->so,
- &nvfx->state.hw[NVFX_STATE_RAST]);
- return TRUE;
-}
-
-struct nvfx_state_entry nv40_state_rasterizer = {
- .validate = nv40_state_rasterizer_validate,
- .dirty = {
- .pipe = NVFX_NEW_RAST,
- .hw = NVFX_STATE_RAST
- }
-};
nvfx_clear.c \
nvfx_state_emit.c \
nvfx_state_blend.c \
+ nvfx_state_rasterizer.c \
nvfx_transfer.c
include ../../Makefile.template
extern struct nvfx_state_entry nvfx_state_blend;
extern struct nvfx_state_entry nvfx_state_blend_colour;
+extern struct nvfx_state_entry nvfx_state_rasterizer;
/* nvfx_clear.c */
extern void nvfx_clear(struct pipe_context *pipe, unsigned buffers,
#define RENDER_STATES(name, nvxx, vbo) \
static struct nvfx_state_entry *name##_render_states[] = { \
&nvxx##_state_framebuffer, \
- &nvxx##_state_rasterizer, \
+ &nvfx_state_rasterizer, \
&nvxx##_state_scissor, \
&nvxx##_state_stipple, \
&nvxx##_state_fragprog, \
--- /dev/null
+#include "nvfx_context.h"
+
+static boolean
+nvfx_state_rasterizer_validate(struct nvfx_context *nvfx)
+{
+ so_ref(nvfx->rasterizer->so,
+ &nvfx->state.hw[NVFX_STATE_RAST]);
+ return TRUE;
+}
+
+struct nvfx_state_entry nvfx_state_rasterizer = {
+ .validate = nvfx_state_rasterizer_validate,
+ .dirty = {
+ .pipe = NVFX_NEW_RAST,
+ .hw = NVFX_STATE_RAST
+ }
+};