} nir_lower_doubles_options;
bool nir_lower_doubles(nir_shader *shader, nir_lower_doubles_options options);
-void nir_lower_64bit_pack(nir_shader *shader);
+bool nir_lower_64bit_pack(nir_shader *shader);
bool nir_normalize_cubemap_coords(nir_shader *shader);
nir_unpack_64_2x32_split_y(b, src));
}
-static void
+static bool
lower_64bit_pack_impl(nir_function_impl *impl)
{
nir_builder b;
nir_builder_init(&b, impl);
+ bool progress = false;
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
nir_ssa_def_rewrite_uses(&alu_instr->dest.dest.ssa, nir_src_for_ssa(dest));
nir_instr_remove(&alu_instr->instr);
+ nir_metadata_preserve(impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ progress = true;
}
}
+
+ return progress;
}
-void
+bool
nir_lower_64bit_pack(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl)
- lower_64bit_pack_impl(function->impl);
+ progress |= lower_64bit_pack_impl(function->impl);
}
+
+ return false;
}