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radeonsi/gfx10: update spi_map if API VS (as NGG) changes and PS doesn't
author
Marek Olšák
<marek.olsak@amd.com>
Tue, 28 May 2019 23:56:08 +0000
(19:56 -0400)
committer
Marek Olšák
<marek.olsak@amd.com>
Wed, 3 Jul 2019 19:51:13 +0000
(15:51 -0400)
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/gallium/drivers/radeonsi/si_state_shaders.c
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diff --git
a/src/gallium/drivers/radeonsi/si_state_shaders.c
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 7450fa67ffc3878f52c08313f2cf30c31453a45c..7922ced414d6c8827b6c5fcd95a7dded3414bf57 100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/
src/gallium/drivers/radeonsi/si_state_shaders.c
@@
-3849,7
+3849,9
@@
bool si_update_shaders(struct si_context *sctx)
sctx->ps_shader.cso->db_shader_control |
S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS);
- if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
+ if (si_pm4_state_changed(sctx, ps) ||
+ si_pm4_state_changed(sctx, vs) ||
+ (key.u.ngg && si_pm4_state_changed(sctx, gs)) ||
sctx->sprite_coord_enable != rs->sprite_coord_enable ||
sctx->flatshade != rs->flatshade) {
sctx->sprite_coord_enable = rs->sprite_coord_enable;