--- /dev/null
+# src/egl/Makefile
+
+TOP = ../..
+
+SUBDIRS = main drivers/demo
+
+
+default: subdirs
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir ; $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+
+clean:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir ; $(MAKE) clean) ; \
+ fi \
+ done
--- /dev/null
+# src/egl/drivers/demo/Makefile
+
+TOP = ../../../..
+include $(TOP)/configs/current
+
+
+INCLUDE_DIRS = -I$(TOP)/include -I$(TOP)/src/egl/main
+
+
+SOURCES = demo.c
+
+OBJECTS = $(SOURCES:.c=.o)
+
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+
+
+default: $(LIB_DIR)/demodriver.so
+
+
+$(LIB_DIR)/demodriver.so: $(OBJECTS)
+ $(TOP)/bin/mklib -o demodriver.so -noprefix \
+ -install $(LIB_DIR) $(OBJECTS)
+
+
+
+clean:
+ rm -f *.o
+ rm -f *.so
--- /dev/null
+/*
+ * Sample driver: Demo
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include "eglconfig.h"
+#include "eglcontext.h"
+#include "egldisplay.h"
+#include "egldriver.h"
+#include "eglglobals.h"
+#include "eglmode.h"
+#include "eglscreen.h"
+#include "eglsurface.h"
+
+
+/**
+ * Demo driver-specific driver class derived from _EGLDriver
+ */
+typedef struct demo_driver
+{
+ _EGLDriver Base; /* base class/object */
+ GLuint DemoStuff;
+} DemoDriver;
+
+#define DEMO_DRIVER(D) ((DemoDriver *) (D))
+
+
+/**
+ * Demo driver-specific surface class derived from _EGLSurface
+ */
+typedef struct demo_surface
+{
+ _EGLSurface Base; /* base class/object */
+ GLuint DemoStuff;
+} DemoSurface;
+
+
+/**
+ * Demo driver-specific context class derived from _EGLContext
+ */
+typedef struct demo_context
+{
+ _EGLContext Base; /* base class/object */
+ GLuint DemoStuff;
+} DemoContext;
+
+
+
+static EGLBoolean
+demoInitialize(_EGLDriver *drv, EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ _EGLScreen *scrn;
+ EGLint i;
+
+ disp->NumScreens = 1;
+ disp->Screens = (_EGLScreen *) calloc(disp->NumScreens, sizeof(_EGLScreen));
+ scrn = disp->Screens + 0;
+ scrn->NumModes = 4;
+ scrn->Modes = (_EGLMode *) calloc(scrn->NumModes, sizeof(_EGLMode));
+ scrn->Modes[0].Width = 1600;
+ scrn->Modes[0].Height = 1200;
+ scrn->Modes[0].Depth = 32;
+ scrn->Modes[0].RefreshRate = 72 * 1000;
+ scrn->Modes[1].Width = 1280;
+ scrn->Modes[1].Height = 1024;
+ scrn->Modes[1].Depth = 32;
+ scrn->Modes[1].RefreshRate = 72 * 1000;
+ scrn->Modes[2].Width = 1280;
+ scrn->Modes[2].Height = 1024;
+ scrn->Modes[2].Depth = 16;
+ scrn->Modes[2].RefreshRate = 72 * 1000;
+ scrn->Modes[3].Width = 1024;
+ scrn->Modes[3].Height = 768;
+ scrn->Modes[3].Depth = 16;
+ scrn->Modes[3].RefreshRate = 72 * 1000;
+ for (i = 0; i < scrn->NumModes; i++)
+ scrn->Modes[i].Handle = i + 1;
+
+ /* Create list of visual configs - this is a silly example */
+ disp->NumConfigs = 4;
+ disp->Configs = (_EGLConfig *) calloc(disp->NumConfigs, sizeof(_EGLConfig));
+ for (i = 0; i < disp->NumConfigs; i++) {
+ _EGLConfig *config = disp->Configs + i;
+ _eglInitConfig(config, i + 1);
+ SET_CONFIG_ATTRIB(config, EGL_RED_SIZE, 8);
+ SET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE, 8);
+ SET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE, 8);
+ SET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE, 8);
+ SET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE, 32);
+
+ if (i & 1) {
+ SET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE, 32);
+ }
+ if (i & 2) {
+ SET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE, 8);
+ }
+
+ SET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE,
+ (EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT));
+ }
+
+ drv->Initialized = EGL_TRUE;
+
+ *major = 1;
+ *minor = 0;
+
+ return EGL_TRUE;
+}
+
+
+static EGLBoolean
+demoTerminate(_EGLDriver *drv, EGLDisplay dpy)
+{
+ /*DemoDriver *demo = DEMO_DRIVER(dpy);*/
+ free(drv);
+ return EGL_TRUE;
+}
+
+
+static DemoContext *
+LookupDemoContext(EGLContext ctx)
+{
+ _EGLContext *c = _eglLookupContext(ctx);
+ return (DemoContext *) c;
+}
+
+
+static DemoSurface *
+LookupDemoSurface(EGLSurface surf)
+{
+ _EGLSurface *s = _eglLookupSurface(surf);
+ return (DemoSurface *) s;
+}
+
+
+
+static EGLContext
+demoCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
+{
+ _EGLConfig *conf;
+ DemoContext *c;
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ int i;
+
+ conf = _eglLookupConfig(drv, dpy, config);
+ if (!conf) {
+ _eglError(EGL_BAD_CONFIG, "eglCreateContext");
+ return EGL_NO_CONTEXT;
+ }
+
+ for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
+ switch (attrib_list[i]) {
+ /* no attribs defined for now */
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext");
+ return EGL_NO_CONTEXT;
+ }
+ }
+
+ c = (DemoContext *) calloc(1, sizeof(DemoContext));
+ if (!c)
+ return EGL_NO_CONTEXT;
+
+ _eglInitContext(&c->Base);
+ c->Base.Display = disp;
+ c->Base.Config = conf;
+ c->Base.DrawSurface = EGL_NO_SURFACE;
+ c->Base.ReadSurface = EGL_NO_SURFACE;
+ c->DemoStuff = 1;
+ printf("demoCreateContext\n");
+
+ /* generate handle and insert into hash table */
+ _eglSaveContext(&c->Base);
+ assert(c->Base.Handle);
+
+ return c->Base.Handle;
+}
+
+
+static EGLSurface
+demoCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)
+{
+ int i;
+ for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
+ switch (attrib_list[i]) {
+ /* no attribs at this time */
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglCreateWindowSurface");
+ return EGL_NO_SURFACE;
+ }
+ }
+ printf("eglCreateWindowSurface()\n");
+ /* XXX unfinished */
+
+ return EGL_NO_SURFACE;
+}
+
+
+static EGLSurface
+demoCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
+{
+ _EGLConfig *conf;
+ EGLint i;
+
+ conf = _eglLookupConfig(drv, dpy, config);
+ if (!conf) {
+ _eglError(EGL_BAD_CONFIG, "eglCreatePixmapSurface");
+ return EGL_NO_SURFACE;
+ }
+
+ for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
+ switch (attrib_list[i]) {
+ /* no attribs at this time */
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglCreatePixmapSurface");
+ return EGL_NO_SURFACE;
+ }
+ }
+
+ if (conf->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] == 0) {
+ _eglError(EGL_BAD_MATCH, "eglCreatePixmapSurface");
+ return EGL_NO_SURFACE;
+ }
+
+ printf("eglCreatePixmapSurface()\n");
+ return EGL_NO_SURFACE;
+}
+
+
+static EGLSurface
+demoCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ _EGLConfig *conf;
+ EGLint i, width = 0, height = 0, largest, texFormat, texTarget, mipmapTex;
+ DemoSurface *surf;
+
+ conf = _eglLookupConfig(drv, dpy, config);
+ if (!conf) {
+ _eglError(EGL_BAD_CONFIG, "eglCreatePbufferSurface");
+ return EGL_NO_SURFACE;
+ }
+
+ for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
+ switch (attrib_list[i]) {
+ case EGL_WIDTH:
+ width = attrib_list[++i];
+ break;
+ case EGL_HEIGHT:
+ height = attrib_list[++i];
+ break;
+ case EGL_LARGEST_PBUFFER:
+ largest = attrib_list[++i];
+ break;
+ case EGL_TEXTURE_FORMAT:
+ texFormat = attrib_list[++i];
+ break;
+ case EGL_TEXTURE_TARGET:
+ texTarget = attrib_list[++i];
+ break;
+ case EGL_MIPMAP_TEXTURE:
+ mipmapTex = attrib_list[++i];
+ break;
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglCreatePbufferSurface");
+ return EGL_NO_SURFACE;
+ }
+ }
+
+ if (width <= 0 || height <= 0) {
+ _eglError(EGL_BAD_ATTRIBUTE, "eglCreatePbufferSurface(width or height)");
+ return EGL_NO_SURFACE;
+ }
+
+ surf = (DemoSurface *) calloc(1, sizeof(DemoSurface));
+ if (!surf)
+ return EGL_NO_SURFACE;
+
+ surf->Base.Config = conf;
+ surf->Base.Type = EGL_PBUFFER_BIT;
+ surf->Base.Width = width;
+ surf->Base.Height = height;
+ surf->Base.TextureFormat = texFormat;
+ surf->Base.TextureTarget = texTarget;
+ surf->Base.MipmapTexture = mipmapTex;
+ surf->Base.MipmapLevel = 0;
+ surf->Base.SwapInterval = 0;
+
+ printf("eglCreatePbufferSurface()\n");
+
+ /* insert into hash table */
+ _eglSaveSurface(&surf->Base);
+ assert(surf->Base.Handle);
+
+ return surf->Base.Handle;
+}
+
+
+static EGLBoolean
+demoDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
+{
+ DemoSurface *fs = LookupDemoSurface(surface);
+ _eglRemoveSurface(&fs->Base);
+ if (fs->Base.IsBound) {
+ fs->Base.DeletePending = EGL_TRUE;
+ }
+ else {
+ free(fs);
+ }
+ return EGL_TRUE;
+}
+
+
+static EGLBoolean
+demoDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext context)
+{
+ DemoContext *fc = LookupDemoContext(context);
+ _eglRemoveContext(&fc->Base);
+ if (fc->Base.IsBound) {
+ fc->Base.DeletePending = EGL_TRUE;
+ }
+ else {
+ free(fc);
+ }
+ return EGL_TRUE;
+}
+
+
+static EGLBoolean
+demoMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context)
+{
+ /*DemoDriver *demo = DEMO_DRIVER(dpy);*/
+ DemoSurface *readSurf = LookupDemoSurface(read);
+ DemoSurface *drawSurf = LookupDemoSurface(draw);
+ DemoContext *ctx = LookupDemoContext(context);
+ EGLBoolean b;
+
+ b = _eglMakeCurrent(drv, dpy, draw, read, context);
+ if (!b)
+ return EGL_FALSE;
+
+ /* XXX this is where we'd do the hardware context switch */
+ (void) drawSurf;
+ (void) readSurf;
+ (void) ctx;
+
+ printf("eglMakeCurrent()\n");
+ return EGL_TRUE;
+}
+
+
+static const char *
+demoQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name)
+{
+ if (name == EGL_EXTENSIONS) {
+ return "EGL_MESA_screen_surface";
+ }
+ else {
+ return _eglQueryString(drv, dpy, name);
+ }
+}
+
+
+
+
+/*
+ * Just to silence warning
+ */
+extern _EGLDriver *
+_eglMain(NativeDisplayType dpy);
+
+
+/**
+ * The bootstrap function. Return a new DemoDriver object and
+ * plug in API functions.
+ */
+_EGLDriver *
+_eglMain(NativeDisplayType dpy)
+{
+ DemoDriver *demo;
+
+ demo = (DemoDriver *) calloc(1, sizeof(DemoDriver));
+ if (!demo) {
+ return NULL;
+ }
+
+ /* First fill in the dispatch table with defaults */
+ _eglInitDriverFallbacks(&demo->Base);
+ /* then plug in our Demo-specific functions */
+ demo->Base.Initialize = demoInitialize;
+ demo->Base.Terminate = demoTerminate;
+ demo->Base.CreateContext = demoCreateContext;
+ demo->Base.MakeCurrent = demoMakeCurrent;
+ demo->Base.CreateWindowSurface = demoCreateWindowSurface;
+ demo->Base.CreatePixmapSurface = demoCreatePixmapSurface;
+ demo->Base.CreatePbufferSurface = demoCreatePbufferSurface;
+ demo->Base.DestroySurface = demoDestroySurface;
+ demo->Base.DestroyContext = demoDestroyContext;
+ demo->Base.QueryString = demoQueryString;
+ return &demo->Base;
+}
--- /dev/null
+# src/egl/main/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+
+INCLUDE_DIRS = -I$(TOP)/include -I$(TOP)/src/mesa/glapi
+
+HEADERS = \
+ eglconfig.h \
+ eglcontext.h \
+ egldisplay.h \
+ egldriver.h \
+ eglglobals.h \
+ eglhash.h \
+ eglmode.h \
+ eglscreen.h \
+ eglsurface.h
+
+SOURCES = \
+ eglapi.c \
+ eglconfig.c \
+ eglcontext.c \
+ egldisplay.c \
+ egldriver.c \
+ eglglobals.c \
+ eglhash.c \
+ eglmode.c \
+ eglscreen.c \
+ eglsurface.c
+
+OBJECTS = $(SOURCES:.c=.o)
+
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+
+
+default: depend library
+
+
+# EGL Library
+library: $(LIB_DIR)/libEGL.so
+
+$(LIB_DIR)/libEGL.so: $(OBJECTS)
+ $(TOP)/bin/mklib -o EGL -major 1 -minor 0 \
+ -install $(LIB_DIR) -ldl $(OBJECTS)
+
+
+
+clean:
+ rm -f *.o *.so*
+ rm -f core.*
+
+
+depend: $(SOURCES) $(HEADERS)
+ @ echo "running $(MKDEP)"
+ @ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) \
+ $(SOURCES) $(HEADERS) > /dev/null
+
+include depend
+# DO NOT DELETE
--- /dev/null
+/**
+ * Public EGL API entrypoints
+ *
+ * Generally, we use the EGLDisplay parameter as a key to lookup the
+ * appropriate device driver handle, then jump though the driver's
+ * dispatch table to handle the function.
+ *
+ * That allows us the option of supporting multiple, simultaneous,
+ * heterogeneous hardware devices in the future.
+ *
+ * The EGLDisplay, EGLConfig, EGLContext and EGLSurface types are
+ * opaque handles implemented with 32-bit unsigned integers.
+ * It's up to the driver function or fallback function to look up the
+ * handle and get an object.
+ * By using opaque handles, we leave open the possibility of having
+ * indirect rendering in the future, like GLX.
+ *
+ *
+ * Notes on naming conventions:
+ *
+ * eglFooBar - public EGL function
+ * EGL_FOO_BAR - public EGL token
+ * EGLDatatype - public EGL datatype
+ *
+ * _eglFooBar - private EGL function
+ * _EGLDatatype - private EGL datatype, typedef'd struct
+ * _egl_struct - private EGL struct, non-typedef'd
+ *
+ */
+
+
+
+#include <stdio.h>
+#include <string.h>
+/**#include "glapi.h"**/
+#include "eglcontext.h"
+#include "egldisplay.h"
+#include "egltypedefs.h"
+#include "eglglobals.h"
+#include "egldriver.h"
+#include "eglsurface.h"
+
+
+
+/**
+ * NOTE: displayName is treated as a string in _eglChooseDriver()!!!
+ * This will probably change!
+ * See _eglChooseDriver() for details!
+ */
+EGLDisplay APIENTRY
+eglGetDisplay(NativeDisplayType displayName)
+{
+ _EGLDisplay *dpy;
+ _eglInitGlobals();
+ dpy = _eglNewDisplay(displayName);
+ if (dpy)
+ return dpy->Handle;
+ else
+ return EGL_NO_DISPLAY;
+}
+
+
+EGLBoolean APIENTRY
+eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ if (dpy) {
+ _EGLDriver *drv = _eglChooseDriver(dpy);
+ if (drv)
+ return drv->Initialize(drv, dpy, major, minor);
+ }
+ return EGL_FALSE;
+}
+
+
+EGLBoolean APIENTRY
+eglTerminate(EGLDisplay dpy)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ if (drv)
+ return _eglCloseDriver(drv, dpy);
+ else
+ return EGL_FALSE;
+}
+
+
+const char * APIENTRY
+eglQueryString(EGLDisplay dpy, EGLint name)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ if (drv)
+ return drv->QueryString(drv, dpy, name);
+ else
+ return NULL;
+}
+
+
+EGLBoolean APIENTRY
+eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ /* XXX check drv for null in remaining functions */
+ return drv->GetConfigs(drv, dpy, configs, config_size, num_config);
+}
+
+
+EGLBoolean APIENTRY
+eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->ChooseConfig(drv, dpy, attrib_list, configs, config_size, num_config);
+}
+
+
+EGLBoolean APIENTRY
+eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->GetConfigAttrib(drv, dpy, config, attribute, value);
+}
+
+
+EGLContext APIENTRY
+eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->CreateContext(drv, dpy, config, share_list, attrib_list);
+}
+
+
+EGLBoolean APIENTRY
+eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->DestroyContext(drv, dpy, ctx);
+}
+
+
+EGLBoolean APIENTRY
+eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->MakeCurrent(drv, dpy, draw, read, ctx);
+}
+
+
+EGLBoolean APIENTRY
+eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->QueryContext(drv, dpy, ctx, attribute, value);
+}
+
+
+EGLSurface APIENTRY
+eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->CreateWindowSurface(drv, dpy, config, window, attrib_list);
+}
+
+
+EGLSurface APIENTRY
+eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->CreatePixmapSurface(drv, dpy, config, pixmap, attrib_list);
+}
+
+
+EGLSurface APIENTRY
+eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->CreatePbufferSurface(drv, dpy, config, attrib_list);
+}
+
+
+EGLBoolean APIENTRY
+eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->DestroySurface(drv, dpy, surface);
+}
+
+
+EGLBoolean APIENTRY
+eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->QuerySurface(drv, dpy, surface, attribute, value);
+}
+
+
+EGLBoolean APIENTRY
+eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->SurfaceAttrib(drv, dpy, surface, attribute, value);
+}
+
+
+EGLBoolean APIENTRY
+eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->BindTexImage(drv, dpy, surface, buffer);
+}
+
+
+EGLBoolean APIENTRY
+eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->ReleaseTexImage(drv, dpy, surface, buffer);
+}
+
+
+EGLBoolean APIENTRY
+eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->SwapInterval(drv, dpy, interval);
+}
+
+
+EGLBoolean APIENTRY
+eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->SwapBuffers(drv, dpy, draw);
+}
+
+
+EGLBoolean APIENTRY
+eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, NativePixmapType target)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->CopyBuffers(drv, dpy, surface, target);
+}
+
+
+EGLBoolean APIENTRY
+eglWaitGL(void)
+{
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ if (dpy != EGL_NO_DISPLAY) {
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->WaitGL(drv, dpy);
+ }
+ else
+ return EGL_FALSE;
+}
+
+
+EGLBoolean APIENTRY
+eglWaitNative(EGLint engine)
+{
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ if (dpy != EGL_NO_DISPLAY) {
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->WaitNative(drv, dpy, engine);
+ }
+ else
+ return EGL_FALSE;
+}
+
+
+EGLDisplay APIENTRY
+eglGetCurrentDisplay(void)
+{
+ _EGLDisplay *dpy = _eglGetCurrentDisplay();
+ if (dpy)
+ return dpy->Handle;
+ else
+ return EGL_NO_DISPLAY;
+}
+
+
+EGLContext APIENTRY
+eglGetCurrentContext(void)
+{
+ _EGLContext *ctx = _eglGetCurrentContext();
+ if (ctx)
+ return ctx->Handle;
+ else
+ return EGL_NO_CONTEXT;
+}
+
+
+EGLSurface APIENTRY
+eglGetCurrentSurface(EGLint readdraw)
+{
+ _EGLSurface *s = _eglGetCurrentSurface(readdraw);
+ if (s)
+ return s->Handle;
+ else
+ return EGL_NO_SURFACE;
+}
+
+
+EGLint APIENTRY
+eglGetError(void)
+{
+ EGLint e = _eglGlobal.LastError;
+ _eglGlobal.LastError = EGL_SUCCESS;
+ return e;
+}
+
+
+void (* APIENTRY eglGetProcAddress(const char *procname))()
+{
+ typedef void (*genericFunc)();
+ struct name_function {
+ const char *name;
+ _EGLProc function;
+ };
+ static struct name_function egl_functions[] = {
+ /* alphabetical order */
+ { "eglBindTexImage", (_EGLProc) eglBindTexImage },
+ { "eglChooseConfig", (_EGLProc) eglChooseConfig },
+ { "eglCopyBuffers", (_EGLProc) eglCopyBuffers },
+ { "eglCreateContext", (_EGLProc) eglCreateContext },
+ { "eglCreatePbufferSurface", (_EGLProc) eglCreatePbufferSurface },
+ { "eglCreatePixmapSurface", (_EGLProc) eglCreatePixmapSurface },
+ { "eglCreateWindowSurface", (_EGLProc) eglCreateWindowSurface },
+ { "eglDestroyContext", (_EGLProc) eglDestroyContext },
+ { "eglDestroySurface", (_EGLProc) eglDestroySurface },
+ { "eglGetConfigAttrib", (_EGLProc) eglGetConfigAttrib },
+ { "eglGetConfigs", (_EGLProc) eglGetConfigs },
+ { "eglGetCurrentContext", (_EGLProc) eglGetCurrentContext },
+ { "eglGetCurrentDisplay", (_EGLProc) eglGetCurrentDisplay },
+ { "eglGetCurrentSurface", (_EGLProc) eglGetCurrentSurface },
+ { "eglGetDisplay", (_EGLProc) eglGetDisplay },
+ { "eglGetError", (_EGLProc) eglGetError },
+ { "eglGetProcAddress", (_EGLProc) eglGetProcAddress },
+ { "eglInitialize", (_EGLProc) eglInitialize },
+ { "eglMakeCurrent", (_EGLProc) eglMakeCurrent },
+ { "eglQueryContext", (_EGLProc) eglQueryContext },
+ { "eglQueryString", (_EGLProc) eglQueryString },
+ { "eglQuerySurface", (_EGLProc) eglQuerySurface },
+ { "eglReleaseTexImage", (_EGLProc) eglReleaseTexImage },
+ { "eglSurfaceAttrib", (_EGLProc) eglSurfaceAttrib },
+ { "eglSwapBuffers", (_EGLProc) eglSwapBuffers },
+ { "eglSwapInterval", (_EGLProc) eglSwapInterval },
+ { "eglTerminate", (_EGLProc) eglTerminate },
+ { "eglWaitGL", (_EGLProc) eglWaitGL },
+ { "eglWaitNative", (_EGLProc) eglWaitNative },
+ /* Extensions */
+ { "eglShowSurfaceMESA", (_EGLProc) NULL },
+ { "eglGetModesMESA", (_EGLProc) NULL },
+ { NULL, NULL }
+ };
+ EGLint i;
+ for (i = 0; egl_functions[i].name; i++) {
+ if (strcmp(egl_functions[i].name, procname) == 0) {
+ return (genericFunc) egl_functions[i].function;
+ }
+ }
+#if 0
+ /* XXX enable this code someday */
+ return (genericFunc) _glapi_get_proc_address(procname);
+#else
+ return NULL;
+#endif
+}
+
+
+/*
+ * EGL_MESA_screen extension
+ */
+
+EGLBoolean APIENTRY
+eglChooseModeMESA(EGLDisplay dpy, EGLint screen_number,
+ const EGLint *attrib_list, EGLModeMESA *modes,
+ EGLint modes_size, EGLint *num_modes)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ if (drv)
+ return drv->ChooseModeMESA(drv, dpy, screen_number, attrib_list, modes, modes_size, num_modes);
+ else
+ return EGL_FALSE;
+}
+
+
+EGLBoolean APIENTRY
+eglGetModesMESA(EGLDisplay dpy, EGLint screen_number, EGLModeMESA *modes, EGLint mode_size, EGLint *num_mode)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ if (drv)
+ return drv->GetModesMESA(drv, dpy, screen_number, modes, mode_size, num_mode);
+ else
+ return EGL_FALSE;
+}
+
+
+EGLBoolean APIENTRY
+eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ if (drv)
+ return drv->GetModeAttribMESA(drv, dpy, mode, attribute, value);
+ else
+ return EGL_FALSE;
+}
+
+
+EGLSurface
+eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglScreenModeMESA(EGLDisplay dpy, EGLint screen_number, EGLModeMESA mode)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglScreenAttribsMESA(EGLDisplay dpy, EGLint screen, const EGLint *attrib_list)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglQueryDisplayMESA(EGLDisplay dpy, EGLint attribute, EGLint *value)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLint screen_number, EGLSurface *surface)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglQueryScreenModeMESA(EGLDisplay dpy, EGLint screen_number, EGLModeMESA *mode)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglQueryScreenMESA( EGLDisplay dpy, EGLint screen_number, EGLint attribute, EGLint *value)
+{
+ return EGL_FALSE;
+}
+
+
--- /dev/null
+#include <string.h>
+#include <assert.h>
+#include "eglconfig.h"
+#include "egldisplay.h"
+#include "egldriver.h"
+#include "eglglobals.h"
+
+
+#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
+
+
+/**
+ * Init the given _EGLconfig to default values.
+ * \param id the configuration's ID.
+ */
+void
+_eglInitConfig(_EGLConfig *config, EGLint id)
+{
+ memset(config, 0, sizeof(*config));
+ config->Handle = id;
+ SET_CONFIG_ATTRIB(config, EGL_CONFIG_ID, id);
+ SET_CONFIG_ATTRIB(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
+ SET_CONFIG_ATTRIB(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
+ SET_CONFIG_ATTRIB(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
+ SET_CONFIG_ATTRIB(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
+ SET_CONFIG_ATTRIB(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
+ SET_CONFIG_ATTRIB(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
+ SET_CONFIG_ATTRIB(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
+ SET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
+ SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
+ SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
+ SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
+ SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
+}
+
+
+/**
+ * Given an EGLConfig handle, return the corresponding _EGLConfig object.
+ */
+_EGLConfig *
+_eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config)
+{
+ EGLint i;
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ for (i = 0; i < disp->NumConfigs; i++) {
+ if (disp->Configs[i].Handle == config) {
+ return disp->Configs + i;
+ }
+ }
+ return NULL;
+}
+
+
+
+/**
+ * Parse the attrib_list to fill in the fields of the given _egl_config
+ * Return EGL_FALSE if any errors, EGL_TRUE otherwise.
+ */
+EGLBoolean
+_eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list)
+{
+ EGLint i;
+
+ /* XXX set all config attribs to EGL_DONT_CARE */
+
+ for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
+ EGLint k = attrib_list[i] - FIRST_ATTRIB;
+ if (k >= 0 && k < MAX_ATTRIBS) {
+ config->Attrib[k] = attrib_list[++i];
+ }
+ else {
+ _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
+ return EGL_FALSE;
+ }
+ }
+ return EGL_TRUE;
+}
+
+
+#define EXACT 1
+#define ATLEAST 2
+#define MASK 3
+#define SMALLER 4
+#define SPECIAL 5
+#define NONE 6
+
+struct sort_info {
+ EGLint Attribute;
+ EGLint MatchCriteria;
+ EGLint SortOrder;
+};
+
+/* This encodes the info from Table 3.5 of the EGL spec, ordered by
+ * Sort Priority.
+ */
+static struct sort_info SortInfo[] = {
+ { EGL_CONFIG_CAVEAT, EXACT, SPECIAL },
+ { EGL_RED_SIZE, ATLEAST, SPECIAL },
+ { EGL_GREEN_SIZE, ATLEAST, SPECIAL },
+ { EGL_BLUE_SIZE, ATLEAST, SPECIAL },
+ { EGL_ALPHA_SIZE, ATLEAST, SPECIAL },
+ { EGL_BUFFER_SIZE, ATLEAST, SMALLER },
+ { EGL_SAMPLE_BUFFERS, ATLEAST, SMALLER },
+ { EGL_SAMPLES, ATLEAST, SMALLER },
+ { EGL_DEPTH_SIZE, ATLEAST, SMALLER },
+ { EGL_STENCIL_SIZE, ATLEAST, SMALLER },
+ { EGL_NATIVE_VISUAL_TYPE, EXACT, SPECIAL },
+ { EGL_CONFIG_ID, EXACT, SMALLER },
+ { EGL_BIND_TO_TEXTURE_RGB, EXACT, NONE },
+ { EGL_BIND_TO_TEXTURE_RGBA, EXACT, NONE },
+ { EGL_LEVEL, EXACT, NONE },
+ { EGL_NATIVE_RENDERABLE, EXACT, NONE },
+ { EGL_MAX_SWAP_INTERVAL, EXACT, NONE },
+ { EGL_MIN_SWAP_INTERVAL, EXACT, NONE },
+ { EGL_SURFACE_TYPE, MASK, NONE },
+ { EGL_TRANSPARENT_TYPE, EXACT, NONE },
+ { EGL_TRANSPARENT_RED_VALUE, EXACT, NONE },
+ { EGL_TRANSPARENT_GREEN_VALUE, EXACT, NONE },
+ { EGL_TRANSPARENT_BLUE_VALUE, EXACT, NONE },
+ { 0, 0, 0 }
+};
+
+
+/**
+ * Return EGL_TRUE if the attributes of c meet or exceed the minimums
+ * specified by min.
+ */
+EGLBoolean
+_eglConfigQualifies(const _EGLConfig *c, const _EGLConfig *min)
+{
+ EGLint i;
+ for (i = 0; SortInfo[i].Attribute != 0; i++) {
+ const EGLint mv = GET_CONFIG_ATTRIB(min, SortInfo[i].Attribute);
+ if (mv != EGL_DONT_CARE) {
+ const EGLint cv = GET_CONFIG_ATTRIB(c, SortInfo[i].Attribute);
+ if (SortInfo[i].MatchCriteria == EXACT) {
+ if (cv != mv) {
+ return EGL_FALSE;
+ }
+ }
+ else if (SortInfo[i].MatchCriteria == ATLEAST) {
+ if (cv < mv) {
+ return EGL_FALSE;
+ }
+ }
+ else {
+ assert(SortInfo[i].MatchCriteria == MASK);
+ if ((mv & cv) != mv) {
+ return EGL_FALSE;
+ }
+ }
+ }
+ }
+ return EGL_TRUE;
+}
+
+
+/**
+ * Compare configs 'a' and 'b' and return -1 if a belongs before b,
+ * 1 if a belongs after b, or 0 if they're equal.
+ */
+EGLint
+_eglCompareConfigs(const _EGLConfig *a, const _EGLConfig *b)
+{
+ EGLint i;
+ for (i = 0; SortInfo[i].Attribute != 0; i++) {
+ const EGLint av = GET_CONFIG_ATTRIB(a, SortInfo[i].Attribute);
+ const EGLint bv = GET_CONFIG_ATTRIB(b, SortInfo[i].Attribute);
+ if (SortInfo[i].SortOrder == SMALLER) {
+ if (av < bv)
+ return -1;
+ else if (av > bv)
+ return 1;
+ /* else, continue examining attribute values */
+ }
+ else if (SortInfo[i].SortOrder == SPECIAL) {
+ if (SortInfo[i].Attribute == EGL_CONFIG_CAVEAT) {
+ /* values are EGL_NONE, SLOW_CONFIG, or NON_CONFORMANT_CONFIG */
+ if (av < bv)
+ return -1;
+ else if (av > bv)
+ return 1;
+ }
+ else if (SortInfo[i].Attribute == EGL_RED_SIZE ||
+ SortInfo[i].Attribute == EGL_GREEN_SIZE ||
+ SortInfo[i].Attribute == EGL_BLUE_SIZE ||
+ SortInfo[i].Attribute == EGL_ALPHA_SIZE) {
+ if (av > bv)
+ return -1;
+ else if (av < bv)
+ return 1;
+ }
+ else {
+ assert(SortInfo[i].Attribute == EGL_NATIVE_VISUAL_TYPE);
+ if (av < bv)
+ return -1;
+ else if (av > bv)
+ return 1;
+ }
+ }
+ else {
+ assert(SortInfo[i].SortOrder == NONE);
+ /* continue examining attribute values */
+ }
+ }
+ return 0;
+}
+
+
+/**
+ * Typical fallback routine for eglChooseConfig
+ */
+EGLBoolean
+_eglChooseConfig(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ _EGLConfig criteria;
+ EGLint i;
+
+ /* parse the attrib_list to initialize criteria */
+ if (!_eglParseConfigAttribs(&criteria, attrib_list)) {
+ return EGL_FALSE;
+ }
+
+ *num_config = 0;
+ for (i = 0; i < disp->NumConfigs; i++) {
+ const _EGLConfig *conf = disp->Configs + i;
+ if (_eglConfigQualifies(conf, &criteria)) {
+ if (*num_config < config_size) {
+ /* save */
+ configs[*num_config] = conf->Handle;
+ (*num_config)++;
+ }
+ else {
+ break;
+ }
+ }
+ }
+
+ /* XXX sort the list here */
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Fallback for eglGetConfigAttrib.
+ */
+EGLBoolean
+_eglGetConfigAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
+{
+ const _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
+ const EGLint k = attribute - FIRST_ATTRIB;
+ if (k >= 0 && k < MAX_ATTRIBS) {
+ *value = conf->Attrib[k];
+ return EGL_TRUE;
+ }
+ else {
+ _eglError(EGL_BAD_ATTRIBUTE, "eglGetConfigAttrib");
+ return EGL_FALSE;
+ }
+}
+
+
+/**
+ * Fallback for eglGetConfigs.
+ */
+EGLBoolean
+_eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+
+ if (!drv->Initialized) {
+ _eglError(EGL_NOT_INITIALIZED, "eglGetConfigs");
+ return EGL_FALSE;
+ }
+
+ *num_config = MIN2(disp->NumConfigs, config_size);
+ if (configs) {
+ EGLint i;
+ for (i = 0; i < *num_config; i++) {
+ configs[i] = disp->Configs[i].Handle;
+ }
+ }
+ return EGL_TRUE;
+}
--- /dev/null
+#ifndef EGLCONFIG_INCLUDED
+#define EGLCONFIG_INCLUDED
+
+
+#include "egltypedefs.h"
+
+
+#define MAX_ATTRIBS 100
+#define FIRST_ATTRIB EGL_BUFFER_SIZE
+
+
+struct _egl_config
+{
+ EGLConfig Handle; /* the public/opaque handle which names this config */
+ EGLint Attrib[MAX_ATTRIBS];
+};
+
+
+
+#define SET_CONFIG_ATTRIB(CONF, ATTR, VAL) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB] = VAL)
+#define GET_CONFIG_ATTRIB(CONF, ATTR) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB])
+
+
+extern void
+_eglInitConfig(_EGLConfig *config, EGLint id);
+
+
+extern _EGLConfig *
+_eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config);
+
+
+extern EGLBoolean
+_eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list);
+
+
+extern EGLBoolean
+_eglConfigQualifies(const _EGLConfig *c, const _EGLConfig *min);
+
+
+extern EGLint
+_eglCompareConfigs(const _EGLConfig *a, const _EGLConfig *b);
+
+
+extern EGLBoolean
+_eglChooseConfig(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+
+
+extern EGLBoolean
+_eglGetConfigAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+
+
+extern EGLBoolean
+_eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+
+
+#endif /* EGLCONFIG_INCLUDED */
--- /dev/null
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+#include "eglconfig.h"
+#include "eglcontext.h"
+#include "egldriver.h"
+#include "eglglobals.h"
+#include "eglhash.h"
+#include "eglsurface.h"
+
+
+/**
+ * Initialize the given _EGLContext object to defaults.
+ */
+void
+_eglInitContext(_EGLContext *ctx)
+{
+ /* just init to zer for now */
+ memset(ctx, 0, sizeof(_EGLContext));
+}
+
+
+/*
+ * Assign an EGLContext handle to the _EGLContext object then put it into
+ * the hash table.
+ */
+void
+_eglSaveContext(_EGLContext *ctx)
+{
+ assert(ctx);
+ ctx->Handle = _eglHashGenKey(_eglGlobal.Contexts);
+ _eglHashInsert(_eglGlobal.Contexts, ctx->Handle, ctx);
+}
+
+
+/**
+ * Remove the given _EGLContext object from the hash table.
+ */
+void
+_eglRemoveContext(_EGLContext *ctx)
+{
+ _eglHashRemove(_eglGlobal.Contexts, ctx->Handle);
+}
+
+
+/**
+ * Return the _EGLContext object that corresponds to the given
+ * EGLContext handle.
+ */
+_EGLContext *
+_eglLookupContext(EGLContext ctx)
+{
+ _EGLContext *c = (_EGLContext *) _eglHashLookup(_eglGlobal.Contexts, ctx);
+ return c;
+}
+
+
+/**
+ * Return the currently bound _EGLContext object, or NULL.
+ */
+_EGLContext *
+_eglGetCurrentContext(void)
+{
+ /* XXX this should be per-thread someday */
+ return _eglGlobal.CurrentContext;
+}
+
+
+/**
+ * Just a placeholder/demo function. Real driver will never use this!
+ */
+EGLContext
+_eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
+{
+ _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
+ if (!conf) {
+ _eglError(EGL_BAD_CONFIG, "eglCreateContext");
+ return EGL_NO_CONTEXT;
+ }
+
+ if (share_list != EGL_NO_CONTEXT) {
+ _EGLContext *shareCtx = _eglLookupContext(share_list);
+ if (!shareCtx) {
+ _eglError(EGL_BAD_CONTEXT, "eglCreateContext(share_list)");
+ return EGL_NO_CONTEXT;
+ }
+ }
+
+ return EGL_NO_CONTEXT;
+}
+
+
+/**
+ * Default fallback routine - drivers should usually override this.
+ */
+EGLBoolean
+_eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx)
+{
+ _EGLContext *context = _eglLookupContext(ctx);
+ if (context) {
+ _eglHashRemove(_eglGlobal.Contexts, ctx);
+ if (context->IsBound) {
+ context->DeletePending = EGL_TRUE;
+ }
+ else {
+ free(context);
+ }
+ return EGL_TRUE;
+ }
+ else {
+ _eglError(EGL_BAD_CONTEXT, "eglDestroyContext");
+ return EGL_TRUE;
+ }
+}
+
+
+EGLBoolean
+_eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
+{
+ _EGLContext *c = _eglLookupContext(ctx);
+
+ (void) drv;
+ (void) dpy;
+
+ if (!c) {
+ _eglError(EGL_BAD_CONTEXT, "eglQueryContext");
+ return EGL_FALSE;
+ }
+
+ switch (attribute) {
+ case EGL_CONFIG_ID:
+ *value = GET_CONFIG_ATTRIB(c->Config, EGL_CONFIG_ID);
+ return EGL_TRUE;
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglQueryContext");
+ return EGL_FALSE;
+ }
+}
+
+
+/**
+ * Drivers will typically call this to do the error checking and
+ * update the various IsBound and DeletePending flags.
+ * Then, the driver will do its device-dependent Make-Current stuff.
+ */
+EGLBoolean
+_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d, EGLSurface r, EGLContext context)
+{
+ _EGLContext *ctx = _eglLookupContext(context);
+ _EGLSurface *draw = _eglLookupSurface(d);
+ _EGLSurface *read = _eglLookupSurface(r);
+
+ _EGLContext *oldContext = _eglGetCurrentContext();
+ _EGLSurface *oldDrawSurface = _eglGetCurrentSurface(EGL_DRAW);
+ _EGLSurface *oldReadSurface = _eglGetCurrentSurface(EGL_READ);
+
+ /* error checking */
+ if (ctx) {
+ if (draw == NULL || read == NULL) {
+ _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
+ return EGL_FALSE;
+ }
+ if (draw->Config != ctx->Config) {
+ _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
+ return EGL_FALSE;
+ }
+ if (read->Config != ctx->Config) {
+ _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
+ return EGL_FALSE;
+ }
+ }
+
+ /*
+ * check if the old context or surfaces need to be deleted
+ */
+ if (oldDrawSurface != NULL) {
+ oldDrawSurface->IsBound = EGL_FALSE;
+ if (oldDrawSurface->DeletePending) {
+ /* make sure we don't try to rebind a deleted surface */
+ if (draw == oldDrawSurface || draw == oldReadSurface) {
+ draw = NULL;
+ }
+ /* really delete surface now */
+ drv->DestroySurface(drv, dpy, oldDrawSurface->Handle);
+ }
+ }
+ if (oldReadSurface != NULL && oldReadSurface != oldDrawSurface) {
+ oldReadSurface->IsBound = EGL_FALSE;
+ if (oldReadSurface->DeletePending) {
+ /* make sure we don't try to rebind a deleted surface */
+ if (read == oldDrawSurface || read == oldReadSurface) {
+ read = NULL;
+ }
+ /* really delete surface now */
+ drv->DestroySurface(drv, dpy, oldReadSurface->Handle);
+ }
+ }
+ if (oldContext != NULL) {
+ oldContext->IsBound = EGL_FALSE;
+ if (oldContext->DeletePending) {
+ /* make sure we don't try to rebind a deleted context */
+ if (ctx == oldContext) {
+ ctx = NULL;
+ }
+ /* really delete context now */
+ drv->DestroyContext(drv, dpy, oldContext->Handle);
+ }
+ }
+
+ if (ctx) {
+ /* check read/draw again, in case we deleted them above */
+ if (draw == NULL || read == NULL) {
+ _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
+ return EGL_FALSE;
+ }
+ ctx->DrawSurface = draw;
+ ctx->ReadSurface = read;
+ ctx->IsBound = EGL_TRUE;
+ draw->IsBound = EGL_TRUE;
+ read->IsBound = EGL_TRUE;
+ }
+
+ _eglGlobal.CurrentContext = ctx;
+
+ return EGL_TRUE;
+}
--- /dev/null
+
+#ifndef EGLCONTEXT_INCLUDED
+#define EGLCONTEXT_INCLUDED
+
+
+#include "egltypedefs.h"
+
+
+/**
+ * "Base" class for device driver contexts.
+ */
+struct _egl_context
+{
+ EGLContext Handle; /* The public/opaque handle which names this object */
+
+ _EGLDisplay *Display; /* who do I belong to? */
+
+ _EGLConfig *Config;
+
+ _EGLSurface *DrawSurface;
+ _EGLSurface *ReadSurface;
+
+ EGLBoolean IsBound;
+ EGLBoolean DeletePending;
+};
+
+
+extern void
+_eglInitContext(_EGLContext *ctx);
+
+
+extern void
+_eglSaveContext(_EGLContext *ctx);
+
+
+extern void
+_eglRemoveContext(_EGLContext *ctx);
+
+
+extern _EGLContext *
+_eglLookupContext(EGLContext ctx);
+
+
+extern _EGLContext *
+_eglGetCurrentContext(void);
+
+
+extern EGLContext
+_eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
+
+
+extern EGLBoolean
+_eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx);
+
+
+extern EGLBoolean
+_eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+
+
+extern EGLBoolean
+_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+
+
+#endif /* EGLCONTEXT_INCLUDED */
--- /dev/null
+#include <stdlib.h>
+#include <string.h>
+#include "eglcontext.h"
+#include "egldisplay.h"
+#include "eglglobals.h"
+#include "eglhash.h"
+
+
+static char *
+my_strdup(const char *s)
+{
+ int l = strlen(s);
+ char *s2 = malloc(l + 1);
+ strcpy(s2, s);
+ return s2;
+}
+
+
+/**
+ * We're assuming that the NativeDisplayType parameter is actually
+ * a string.
+ * Return a new _EGLDisplay object for the given displayName
+ */
+_EGLDisplay *
+_eglNewDisplay(NativeDisplayType displayName)
+{
+ _EGLDisplay *dpy = (_EGLDisplay *) malloc(sizeof(_EGLDisplay));
+ if (dpy) {
+ dpy->Handle = _eglHashGenKey(_eglGlobal.Displays);
+ _eglHashInsert(_eglGlobal.Displays, dpy->Handle, dpy);
+ if (displayName)
+ dpy->Name = my_strdup(displayName);
+ else
+ dpy->Name = NULL;
+ dpy->Driver = NULL; /* this gets set later */
+ }
+ return dpy;
+}
+
+
+/**
+ * Return the _EGLDisplay object that corresponds to the given public/
+ * opaque display handle.
+ */
+_EGLDisplay *
+_eglLookupDisplay(EGLDisplay dpy)
+{
+ _EGLDisplay *d = (_EGLDisplay *) _eglHashLookup(_eglGlobal.Displays, dpy);
+ return d;
+}
+
+
+_EGLDisplay *
+_eglGetCurrentDisplay(void)
+{
+ _EGLContext *ctx = _eglGetCurrentContext();
+ if (ctx)
+ return ctx->Display;
+ else
+ return NULL;
+}
+
+
+void
+_eglDeleteDisplay(_EGLDisplay *disp)
+{
+ /* XXX incomplete */
+ free(disp->Configs);
+ free(disp);
+}
+
--- /dev/null
+#ifndef EGLDISPLAY_INCLUDED
+#define EGLDISPLAY_INCLUDED
+
+
+#include "egltypedefs.h"
+
+
+struct _egl_display
+{
+ EGLDisplay Handle;
+
+ char *Name;
+ _EGLDriver *Driver;
+
+ EGLint NumScreens;
+ _EGLScreen *Screens; /* array [NumScreens] */
+
+ EGLint NumConfigs;
+ _EGLConfig *Configs; /* array [NumConfigs] */
+};
+
+
+extern _EGLDisplay *
+_eglNewDisplay(NativeDisplayType displayName);
+
+
+extern _EGLDisplay *
+_eglLookupDisplay(EGLDisplay dpy);
+
+
+extern _EGLDisplay *
+_eglGetCurrentDisplay(void);
+
+
+extern void
+_eglDeleteDisplay(_EGLDisplay *disp);
+
+
+#endif /* EGLDISPLAY_INCLUDED */
--- /dev/null
+#include <assert.h>
+#include <dlfcn.h>
+#include <stdio.h>
+#include <string.h>
+#include "eglconfig.h"
+#include "eglcontext.h"
+#include "egldisplay.h"
+#include "egldriver.h"
+#include "eglglobals.h"
+#include "eglmode.h"
+#include "eglsurface.h"
+
+
+const char *DefaultDriverName = "demo";
+
+
+/**
+ * Choose and open/init the hardware driver for the given EGLDisplay.
+ * Previously, the EGLDisplay was created with _eglNewDisplay() where
+ * we recorded the user's NativeDisplayType parameter.
+ *
+ * Now we'll use the NativeDisplayType value.
+ *
+ * Currently, the native display value is treated as a string.
+ * If the first character is ':' we interpret it as a screen or card index
+ * number (i.e. ":0" or ":1", etc)
+ * Else if the first character is '!' we interpret it as specific driver name
+ * (i.e. "!r200" or "!i830".
+ */
+_EGLDriver *
+_eglChooseDriver(EGLDisplay display)
+{
+ _EGLDisplay *dpy = _eglLookupDisplay(display);
+ _EGLDriver *drv;
+ const char *driverName = DefaultDriverName;
+ const char *name;
+
+ assert(dpy);
+
+ name = dpy->Name;
+ if (!name) {
+ /* use default */
+ }
+ else if (name[0] == ':' && (name[1] >= '0' && name[1] <= '9') && !name[2]) {
+ printf("EGL: Use driver for screen: %s\n", name);
+ /* XXX probe hardware here to determine which driver to open */
+ /* driverName = "something"; */
+ }
+ else if (name[0] == '!') {
+ /* use specified driver name */
+ driverName = name + 1;
+ printf("EGL: Use driver named %s\n", driverName);
+ }
+ else {
+ /* Maybe display was returned by XOpenDisplay? */
+ printf("EGL: can't parse display pointer\n");
+ }
+
+ drv = _eglOpenDriver(dpy, driverName);
+ dpy->Driver = drv;
+
+ return drv;
+}
+
+
+/**
+ * Open/load the named driver and call its bootstrap function: _eglMain().
+ * \return new _EGLDriver object.
+ */
+_EGLDriver *
+_eglOpenDriver(_EGLDisplay *dpy, const char *driverName)
+{
+ void *lib;
+ char driverFilename[1000];
+
+ /* XXX also prepend a directory path??? */
+ sprintf(driverFilename, "%sdriver.so", driverName);
+
+#if 1
+ lib = dlopen(driverFilename, RTLD_NOW);
+ if (lib) {
+ _EGLDriver *drv;
+ _EGLMain_t mainFunc;
+
+ mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain");
+ if (!mainFunc) {
+ fprintf(stderr, "_eglMain not found in %s", (char *) driverFilename);
+ dlclose(lib);
+ return NULL;
+ }
+
+ drv = mainFunc(dpy);
+ if (!drv) {
+ dlclose(lib);
+ return NULL;
+ }
+
+ drv->LibHandle = lib;
+ drv->Display = dpy;
+ return drv;
+ }
+ else {
+ fprintf(stderr, "EGLdebug: Error opening %s: %s\n",
+ driverFilename, dlerror());
+ return NULL;
+ }
+#else
+ /* use built-in driver */
+ return _eglDefaultMain(d);
+#endif
+}
+
+
+EGLBoolean
+_eglCloseDriver(_EGLDriver *drv, EGLDisplay dpy)
+{
+ void *handle = drv->LibHandle;
+ EGLBoolean b;
+ fprintf(stderr, "EGL debug: Closing driver\n");
+
+ /*
+ * XXX check for currently bound context/surfaces and delete them?
+ */
+
+ b = drv->Terminate(drv, dpy);
+ dlclose(handle);
+ return b;
+}
+
+
+/**
+ * Given a display handle, return the _EGLDriver for that display.
+ */
+_EGLDriver *
+_eglLookupDriver(EGLDisplay dpy)
+{
+ _EGLDisplay *d = _eglLookupDisplay(dpy);
+ if (d)
+ return d->Driver;
+ else
+ return NULL;
+}
+
+
+/**
+ * Plug all the available fallback routines into the given driver's
+ * dispatch table.
+ */
+void
+_eglInitDriverFallbacks(_EGLDriver *drv)
+{
+ /* If a pointer is set to NULL, then the device driver _really_ has
+ * to implement it.
+ */
+ drv->Initialize = NULL;
+ drv->Terminate = NULL;
+
+ drv->GetConfigs = _eglGetConfigs;
+ drv->ChooseConfig = _eglChooseConfig;
+ drv->GetConfigAttrib = _eglGetConfigAttrib;
+
+ drv->CreateContext = _eglCreateContext;
+ drv->DestroyContext = _eglDestroyContext;
+ drv->MakeCurrent = _eglMakeCurrent;
+ drv->QueryContext = _eglQueryContext;
+
+ drv->CreateWindowSurface = _eglCreateWindowSurface;
+ drv->CreatePixmapSurface = _eglCreatePixmapSurface;
+ drv->CreatePbufferSurface = _eglCreatePbufferSurface;
+ drv->DestroySurface = _eglDestroySurface;
+ drv->QuerySurface = _eglQuerySurface;
+ drv->SurfaceAttrib = _eglSurfaceAttrib;
+ drv->BindTexImage = _eglBindTexImage;
+ drv->ReleaseTexImage = _eglReleaseTexImage;
+ drv->SwapInterval = _eglSwapInterval;
+ drv->SwapBuffers = _eglSwapBuffers;
+ drv->CopyBuffers = _eglCopyBuffers;
+
+ drv->QueryString = _eglQueryString;
+ drv->WaitGL = _eglWaitGL;
+ drv->WaitNative = _eglWaitNative;
+
+ /* EGL_MESA_screen */
+ drv->GetModesMESA = _eglGetModesMESA;
+ drv->GetModeAttribMESA = _eglGetModeAttribMESA;
+}
+
+
+const char *
+_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name)
+{
+ (void) drv;
+ (void) dpy;
+ switch (name) {
+ case EGL_VENDOR:
+ return "Mesa Project";
+ case EGL_VERSION:
+ return "1.0";
+ case EGL_EXTENSIONS:
+ return "";
+ default:
+ _eglError(EGL_BAD_PARAMETER, "eglQueryString");
+ return NULL;
+ }
+}
+
+
+EGLBoolean
+_eglWaitGL(_EGLDriver *drv, EGLDisplay dpy)
+{
+ /* just a placeholder */
+ (void) drv;
+ (void) dpy;
+ return EGL_TRUE;
+}
+
+
+EGLBoolean
+_eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine)
+{
+ /* just a placeholder */
+ (void) drv;
+ (void) dpy;
+ (void) engine;
+ return EGL_TRUE;
+}
--- /dev/null
+#ifndef EGLDRIVER_INCLUDED
+#define EGLDRIVER_INCLUDED
+
+
+#include "egltypedefs.h"
+
+
+/* driver funcs */
+typedef EGLBoolean (*Initialize_t)(_EGLDriver *, EGLDisplay dpy, EGLint *major, EGLint *minor);
+typedef EGLBoolean (*Terminate_t)(_EGLDriver *, EGLDisplay dpy);
+
+/* config funcs */
+typedef EGLBoolean (*GetConfigs_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+typedef EGLBoolean (*ChooseConfig_t)(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+typedef EGLBoolean (*GetConfigAttrib_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+
+/* context funcs */
+typedef EGLContext (*CreateContext_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
+typedef EGLBoolean (*DestroyContext_t)(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx);
+typedef EGLBoolean (*MakeCurrent_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+typedef EGLBoolean (*QueryContext_t)(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+
+/* surface funcs */
+typedef EGLSurface (*CreateWindowSurface_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
+typedef EGLSurface (*CreatePixmapSurface_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
+typedef EGLSurface (*CreatePbufferSurface_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+typedef EGLBoolean (*DestroySurface_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface);
+typedef EGLBoolean (*QuerySurface_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+typedef EGLBoolean (*SurfaceAttrib_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+typedef EGLBoolean (*BindTexImage_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+typedef EGLBoolean (*ReleaseTexImage_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+typedef EGLBoolean (*SwapInterval_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint interval);
+typedef EGLBoolean (*SwapBuffers_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw);
+typedef EGLBoolean (*CopyBuffers_t)(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
+
+/* misc funcs */
+typedef const char *(*QueryString_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint name);
+typedef EGLBoolean (*WaitGL_t)(_EGLDriver *drv, EGLDisplay dpy);
+typedef EGLBoolean (*WaitNative_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint engine);
+
+
+/* EGL_MESA_screen extension */
+typedef EGLBoolean (*ChooseModeMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
+typedef EGLBoolean (*GetModesMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number, EGLModeMESA *modes, EGLint mode_size, EGLint *num_mode);
+typedef EGLBoolean (*GetModeAttribMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
+
+
+
+
+/**
+ * Base class for device drivers.
+ */
+struct _egl_driver
+{
+ EGLBoolean Initialized; /* set by driver after initialized */
+
+ void *LibHandle; /* dlopen handle */
+
+ _EGLDisplay *Display;
+
+ int ABIversion;
+ int APImajor, APIminor; /* returned through eglInitialize */
+
+ /*
+ * The API dispatcher jumps through these functions
+ */
+ Initialize_t Initialize;
+ Terminate_t Terminate;
+
+ GetConfigs_t GetConfigs;
+ ChooseConfig_t ChooseConfig;
+ GetConfigAttrib_t GetConfigAttrib;
+
+ CreateContext_t CreateContext;
+ DestroyContext_t DestroyContext;
+ MakeCurrent_t MakeCurrent;
+ QueryContext_t QueryContext;
+
+ CreateWindowSurface_t CreateWindowSurface;
+ CreatePixmapSurface_t CreatePixmapSurface;
+ CreatePbufferSurface_t CreatePbufferSurface;
+ DestroySurface_t DestroySurface;
+ QuerySurface_t QuerySurface;
+ SurfaceAttrib_t SurfaceAttrib;
+ BindTexImage_t BindTexImage;
+ ReleaseTexImage_t ReleaseTexImage;
+ SwapInterval_t SwapInterval;
+ SwapBuffers_t SwapBuffers;
+ CopyBuffers_t CopyBuffers;
+
+ QueryString_t QueryString;
+ WaitGL_t WaitGL;
+ WaitNative_t WaitNative;
+
+ /* EGL_MESA_screen extension */
+ ChooseModeMESA_t ChooseModeMESA;
+ GetModesMESA_t GetModesMESA;
+ GetModeAttribMESA_t GetModeAttribMESA;
+};
+
+
+
+
+extern _EGLDriver *
+_eglDefaultMain(NativeDisplayType d);
+
+
+extern _EGLDriver *
+_eglChooseDriver(EGLDisplay dpy);
+
+
+extern _EGLDriver *
+_eglOpenDriver(_EGLDisplay *dpy, const char *driverName);
+
+
+extern EGLBoolean
+_eglCloseDriver(_EGLDriver *drv, EGLDisplay dpy);
+
+
+extern _EGLDriver *
+_eglLookupDriver(EGLDisplay d);
+
+
+extern void
+_eglInitDriverFallbacks(_EGLDriver *drv);
+
+
+extern const char *
+_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name);
+
+
+extern EGLBoolean
+_eglWaitGL(_EGLDriver *drv, EGLDisplay dpy);
+
+
+extern EGLBoolean
+_eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine);
+
+
+
+#endif /* EGLDRIVER_INCLUDED */
--- /dev/null
+#include <stdio.h>
+#include "eglglobals.h"
+
+
+struct _egl_global _eglGlobal = { EGL_FALSE };
+
+
+/**
+ * Init the fields in the _eglGlobal struct
+ * May be safely called more than once.
+ */
+void
+_eglInitGlobals(void)
+{
+ if (!_eglGlobal.Initialized) {
+ _eglGlobal.Displays = _eglNewHashTable();
+ _eglGlobal.Contexts = _eglNewHashTable();
+ _eglGlobal.Surfaces = _eglNewHashTable();
+ _eglGlobal.CurrentContext = EGL_NO_CONTEXT;
+ _eglGlobal.LastError = EGL_SUCCESS;
+ _eglGlobal.Initialized = EGL_TRUE;
+ }
+}
+
+
+/**
+ * Should call this via an atexit handler.
+ */
+void
+_eglDestroyGlobals(void)
+{
+ /* XXX TODO walk over table entries, deleting each */
+ _eglDeleteHashTable(_eglGlobal.Displays);
+ _eglDeleteHashTable(_eglGlobal.Contexts);
+ _eglDeleteHashTable(_eglGlobal.Surfaces);
+}
+
+
+
+/**
+ * Record EGL error code.
+ */
+void
+_eglError(EGLint errCode, const char *msg)
+{
+ if (_eglGlobal.LastError == EGL_SUCCESS) {
+ _eglGlobal.LastError = errCode;
+ /* XXX temporary */
+ fprintf(stderr, "EGL Error 0x%x in %s\n", errCode, msg);
+ }
+}
--- /dev/null
+#ifndef EGLGLOBALS_INCLUDED
+#define EGLGLOBALS_INCLUDED
+
+#include "egltypedefs.h"
+#include "eglhash.h"
+
+
+struct _egl_global
+{
+ EGLBoolean Initialized;
+
+ _EGLHashtable *Displays;
+ _EGLHashtable *Contexts;
+ _EGLHashtable *Surfaces;
+
+ EGLint LastError;
+
+ /* XXX this should be per-thread someday */
+ _EGLContext *CurrentContext;
+};
+
+
+extern struct _egl_global _eglGlobal;
+
+
+extern void
+_eglInitGlobals(void);
+
+
+extern void
+_eglDestroyGlobals(void);
+
+
+extern void
+_eglError(EGLint errCode, const char *msg);
+
+
+#endif /* EGLGLOBALS_INCLUDED */
--- /dev/null
+/**
+ * \file hash.c
+ * Generic hash table.
+ *
+ * This code taken from Mesa and adapted.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "eglhash.h"
+
+
+#define TABLE_SIZE 1023 /**< Size of lookup table/array */
+
+#define HASH_FUNC(K) ((K) % TABLE_SIZE)
+
+
+/*
+ * Unfinished mutex stuff
+ */
+
+typedef int _EGLMutex;
+
+static void
+_eglInitMutex(_EGLMutex m)
+{
+}
+
+static void
+_eglDestroyMutex(_EGLMutex m)
+{
+}
+
+static void
+_eglLockMutex(_EGLMutex m)
+{
+}
+
+static void
+_eglUnlockMutex(_EGLMutex m)
+{
+}
+
+
+
+typedef struct _egl_hashentry _EGLHashentry;
+
+struct _egl_hashentry
+{
+ EGLuint Key; /**< the entry's key */
+ void *Data; /**< the entry's data */
+ _EGLHashentry *Next; /**< pointer to next entry */
+};
+
+
+struct _egl_hashtable
+{
+ _EGLHashentry *Table[TABLE_SIZE]; /**< the lookup table */
+ EGLuint MaxKey; /**< highest key inserted so far */
+ _EGLMutex Mutex; /**< mutual exclusion lock */
+};
+
+
+/**
+ * Create a new hash table.
+ *
+ * \return pointer to a new, empty hash table.
+ */
+_EGLHashtable *
+_eglNewHashTable(void)
+{
+ _EGLHashtable *table = (_EGLHashtable *) calloc(1, sizeof(_EGLHashtable));
+ if (table) {
+ _eglInitMutex(table->Mutex);
+ table->MaxKey = 1;
+ }
+ return table;
+}
+
+
+
+/**
+ * Delete a hash table.
+ * Frees each entry on the hash table and then the hash table structure itself.
+ * Note that the caller should have already traversed the table and deleted
+ * the objects in the table (i.e. We don't free the entries' data pointer).
+ *
+ * \param table the hash table to delete.
+ */
+void
+_eglDeleteHashTable(_EGLHashtable *table)
+{
+ EGLuint i;
+ assert(table);
+ for (i = 0; i < TABLE_SIZE; i++) {
+ _EGLHashentry *entry = table->Table[i];
+ while (entry) {
+ _EGLHashentry *next = entry->Next;
+ free(entry);
+ entry = next;
+ }
+ }
+ _eglDestroyMutex(table->Mutex);
+ free(table);
+}
+
+
+
+/**
+ * Lookup an entry in the hash table.
+ *
+ * \param table the hash table.
+ * \param key the key.
+ *
+ * \return pointer to user's data or NULL if key not in table
+ */
+void *
+_eglHashLookup(const _EGLHashtable *table, EGLuint key)
+{
+ EGLuint pos;
+ const _EGLHashentry *entry;
+
+ assert(table);
+
+ if (!key)
+ return NULL;
+
+ pos = HASH_FUNC(key);
+ entry = table->Table[pos];
+ while (entry) {
+ if (entry->Key == key) {
+ return entry->Data;
+ }
+ entry = entry->Next;
+ }
+ return NULL;
+}
+
+
+
+/**
+ * Insert a key/pointer pair into the hash table.
+ * If an entry with this key already exists we'll replace the existing entry.
+ *
+ * \param table the hash table.
+ * \param key the key (not zero).
+ * \param data pointer to user data.
+ */
+void
+_eglHashInsert(_EGLHashtable *table, EGLuint key, void *data)
+{
+ /* search for existing entry with this key */
+ EGLuint pos;
+ _EGLHashentry *entry;
+
+ assert(table);
+ assert(key);
+
+ _eglLockMutex(table->Mutex);
+
+ if (key > table->MaxKey)
+ table->MaxKey = key;
+
+ pos = HASH_FUNC(key);
+ entry = table->Table[pos];
+ while (entry) {
+ if (entry->Key == key) {
+ /* replace entry's data */
+ entry->Data = data;
+ _eglUnlockMutex(table->Mutex);
+ return;
+ }
+ entry = entry->Next;
+ }
+
+ /* alloc and insert new table entry */
+ entry = (_EGLHashentry *) malloc(sizeof(_EGLHashentry));
+ entry->Key = key;
+ entry->Data = data;
+ entry->Next = table->Table[pos];
+ table->Table[pos] = entry;
+
+ _eglUnlockMutex(table->Mutex);
+}
+
+
+
+/**
+ * Remove an entry from the hash table.
+ *
+ * \param table the hash table.
+ * \param key key of entry to remove.
+ *
+ * While holding the hash table's lock, searches the entry with the matching
+ * key and unlinks it.
+ */
+void
+_eglHashRemove(_EGLHashtable *table, EGLuint key)
+{
+ EGLuint pos;
+ _EGLHashentry *entry, *prev;
+
+ assert(table);
+ assert(key);
+
+ _eglLockMutex(table->Mutex);
+
+ pos = HASH_FUNC(key);
+ prev = NULL;
+ entry = table->Table[pos];
+ while (entry) {
+ if (entry->Key == key) {
+ /* found it! */
+ if (prev) {
+ prev->Next = entry->Next;
+ }
+ else {
+ table->Table[pos] = entry->Next;
+ }
+ free(entry);
+ _eglUnlockMutex(table->Mutex);
+ return;
+ }
+ prev = entry;
+ entry = entry->Next;
+ }
+
+ _eglUnlockMutex(table->Mutex);
+}
+
+
+
+/**
+ * Get the key of the "first" entry in the hash table.
+ *
+ * This is used in the course of deleting all display lists when
+ * a context is destroyed.
+ *
+ * \param table the hash table
+ *
+ * \return key for the "first" entry in the hash table.
+ *
+ * While holding the lock, walks through all table positions until finding
+ * the first entry of the first non-empty one.
+ */
+EGLuint
+_eglHashFirstEntry(_EGLHashtable *table)
+{
+ EGLuint pos;
+ assert(table);
+ _eglLockMutex(table->Mutex);
+ for (pos = 0; pos < TABLE_SIZE; pos++) {
+ if (table->Table[pos]) {
+ _eglUnlockMutex(table->Mutex);
+ return table->Table[pos]->Key;
+ }
+ }
+ _eglUnlockMutex(table->Mutex);
+ return 0;
+}
+
+
+/**
+ * Given a hash table key, return the next key. This is used to walk
+ * over all entries in the table. Note that the keys returned during
+ * walking won't be in any particular order.
+ * \return next hash key or 0 if end of table.
+ */
+EGLuint
+_eglHashNextEntry(const _EGLHashtable *table, EGLuint key)
+{
+ const _EGLHashentry *entry;
+ EGLuint pos;
+
+ assert(table);
+ assert(key);
+
+ /* Find the entry with given key */
+ pos = HASH_FUNC(key);
+ entry = table->Table[pos];
+ while (entry) {
+ if (entry->Key == key) {
+ break;
+ }
+ entry = entry->Next;
+ }
+
+ if (!entry) {
+ /* the key was not found, we can't find next entry */
+ return 0;
+ }
+
+ if (entry->Next) {
+ /* return next in linked list */
+ return entry->Next->Key;
+ }
+ else {
+ /* look for next non-empty table slot */
+ pos++;
+ while (pos < TABLE_SIZE) {
+ if (table->Table[pos]) {
+ return table->Table[pos]->Key;
+ }
+ pos++;
+ }
+ return 0;
+ }
+}
+
+
+/**
+ * Dump contents of hash table for debugging.
+ *
+ * \param table the hash table.
+ */
+void
+_eglHashPrint(const _EGLHashtable *table)
+{
+ EGLuint i;
+ assert(table);
+ for (i = 0; i < TABLE_SIZE; i++) {
+ const _EGLHashentry *entry = table->Table[i];
+ while (entry) {
+ printf("%u %p\n", entry->Key, entry->Data);
+ entry = entry->Next;
+ }
+ }
+}
+
+
+
+/**
+ * Return a new, unused hash key.
+ */
+EGLuint
+_eglHashGenKey(_EGLHashtable *table)
+{
+ EGLuint k;
+
+ _eglLockMutex(table->Mutex);
+ k = table->MaxKey;
+ table->MaxKey++;
+ _eglUnlockMutex(table->Mutex);
+ return k;
+}
+
--- /dev/null
+/**
+ * \file eglhash.h
+ * Generic hash table.
+ */
+
+
+#ifndef EGLHASH_INCLUDED
+#define EGLHASH_INCLUDED
+
+
+/* XXX move this? */
+typedef unsigned int EGLuint;
+
+
+typedef struct _egl_hashtable _EGLHashtable;
+
+
+extern _EGLHashtable *_eglNewHashTable(void);
+
+extern void _eglDeleteHashTable(_EGLHashtable *table);
+
+extern void *_eglHashLookup(const _EGLHashtable *table, EGLuint key);
+
+extern void _eglHashInsert(_EGLHashtable *table, EGLuint key, void *data);
+
+extern void _eglHashRemove(_EGLHashtable *table, EGLuint key);
+
+extern EGLuint _eglHashFirstEntry(_EGLHashtable *table);
+
+extern EGLuint _eglHashNextEntry(const _EGLHashtable *table, EGLuint key);
+
+extern void _eglHashPrint(const _EGLHashtable *table);
+
+extern EGLuint _eglHashGenKey(_EGLHashtable *table);
+
+extern void _egltest_hash_functions(void);
+
+
+#endif /* EGLHASH_INCLUDED */
--- /dev/null
+#include "egldisplay.h"
+#include "egldriver.h"
+#include "eglmode.h"
+#include "eglglobals.h"
+#include "eglscreen.h"
+
+
+#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
+
+
+_EGLMode *
+_eglLookupMode(EGLDisplay dpy, EGLModeMESA mode)
+{
+ const _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ EGLint scrnum;
+
+ for (scrnum = 0; scrnum < disp->NumScreens; scrnum++) {
+ const _EGLScreen *scrn = disp->Screens + scrnum;
+ EGLint i;
+ for (i = 0; i < scrn->NumModes; i++) {
+ if (scrn->Modes[i].Handle == mode) {
+ return scrn->Modes + i;
+ }
+ }
+ }
+ return NULL;
+}
+
+
+/**
+ * Search for the EGLMode that best matches the given attribute list.
+ */
+EGLBoolean
+_eglChooseModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number,
+ const EGLint *attrib_list, EGLModeMESA *modes,
+ EGLint modes_size, EGLint *num_modes)
+{
+ EGLint i;
+
+ /* XXX incomplete */
+
+ for (i = 0; attrib_list[i] != EGL_NONE; i++) {
+ switch (attrib_list[i]) {
+ case EGL_WIDTH:
+ i++;
+ break;
+ case EGL_HEIGHT:
+ i++;
+ break;
+ case EGL_REFRESH_RATE_MESA:
+ i++;
+ break;
+#if 0
+ case EGL_STEREO_MESA:
+ i++;
+ break;
+#endif
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglChooseMode");
+ return EGL_FALSE;
+ }
+ }
+
+ return EGL_TRUE;
+}
+
+
+
+/**
+ * Return all possible modes for the given screen
+ */
+EGLBoolean
+_eglGetModesMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number,
+ EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes)
+{
+ _EGLScreen *scrn = _eglLookupScreen(dpy, screen_number);
+ EGLint i;
+
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, "eglGetModes");
+ return EGL_FALSE;
+ }
+
+ *num_modes = MIN2(modes_size, scrn->NumModes);
+ for (i = 0; i < *num_modes; i++) {
+ modes[i] = scrn->Modes[i].Handle;
+ }
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Query an attribute of a mode.
+ */
+EGLBoolean
+_eglGetModeAttribMESA(_EGLDriver *drv, EGLDisplay dpy,
+ EGLModeMESA mode, EGLint attribute, EGLint *value)
+{
+ _EGLMode *m = _eglLookupMode(dpy, mode);
+
+ switch (attribute) {
+ case EGL_MODE_ID_MESA:
+ *value = m->Handle;
+ break;
+ case EGL_WIDTH:
+ *value = m->Width;
+ break;
+ case EGL_HEIGHT:
+ *value = m->Height;
+ break;
+#if 0
+ case EGL_DEPTH_MESA:
+ *value = m->Depth;
+ break;
+#endif
+ case EGL_REFRESH_RATE_MESA:
+ *value = m->RefreshRate;
+ break;
+#if 0
+ case EGL_STEREO_MESA:
+ *value = m->Stereo;
+ break;
+#endif
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglGetModeAttrib");
+ return EGL_FALSE;
+ }
+ return EGL_TRUE;
+}
--- /dev/null
+#ifndef EGLMODE_INCLUDED
+#define EGLMODE_INCLUDED
+
+#include "egltypedefs.h"
+
+struct _egl_mode
+{
+ EGLConfig Handle; /* the public/opaque handle which names this mode */
+ EGLint Width, Height; /* size in pixels */
+ EGLint Depth; /* bits per pixel */
+ EGLint RefreshRate; /* rate * 1000.0 */
+ EGLBoolean Stereo;
+
+ /* Other possible attributes */
+ /* interlaced */
+ /* external sync */
+};
+
+
+extern _EGLMode *
+_eglLookupMode(EGLDisplay dpy, EGLModeMESA mode);
+
+
+extern EGLBoolean
+_eglChooseModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number,
+ const EGLint *attrib_list, EGLModeMESA *modes,
+ EGLint modes_size, EGLint *num_modes);
+
+
+extern EGLBoolean
+_eglGetModesMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number,
+ EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
+
+
+extern EGLBoolean
+_eglGetModeAttribMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode,
+ EGLint attribute, EGLint *value);
+
+
+
+#endif /* EGLMODE_INCLUDED */
--- /dev/null
+/*
+ * Ideas for screen management extension to EGL.
+ *
+ * Each EGLDisplay has one or more screens (CRTs, Flat Panels, etc).
+ * The number of screens can be queried with eglQueryDisplay(EGL_SCREEN_COUNT).
+ *
+ * A new kind of EGLSurface is possible- one which can be directly scanned
+ * out on a screen. Such a surface is created with eglCreateScreenSurface().
+ *
+ * To actually display a screen surface on a screen, the eglShowSurface()
+ * function is called.
+ *
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include "egldisplay.h"
+#include "eglglobals.h"
+#include "eglmode.h"
+#include "eglsurface.h"
+#include "eglscreen.h"
+
+
+_EGLScreen *
+_eglLookupScreen(EGLDisplay dpy, GLint screenNumber)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ if (!disp || screenNumber < 0 || screenNumber >= disp->NumScreens) {
+ return NULL;
+ }
+ else {
+ return disp->Screens + screenNumber;
+ }
+}
+
+
+/**
+ * Create a drawing surface which can be directly displayed on a screen.
+ */
+EGLSurface
+_eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list)
+{
+ _EGLSurface *surf;
+ EGLint width = 0, height = 0;
+ EGLint i;
+
+ for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
+ switch (attrib_list[i]) {
+ case EGL_WIDTH:
+ width = attrib_list[++i];
+ break;
+ case EGL_HEIGHT:
+ height = attrib_list[++i];
+ break;
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglCreateScreenSurfaceMESA");
+ return EGL_NO_SURFACE;
+ }
+ }
+
+ if (width <= 0 || height <= 0) {
+ _eglError(EGL_BAD_ATTRIBUTE,
+ "eglCreateScreenSurfaceMESA(width or height)");
+ return EGL_NO_SURFACE;
+ }
+
+ surf = (_EGLSurface *) malloc(sizeof(_EGLSurface));
+ _eglInitSurface(surf);
+ surf->Width = width;
+ surf->Height = height;
+ surf->Type = EGL_SCREEN_BIT_MESA;
+
+ /* insert into hash table */
+ _eglSaveSurface(surf);
+ assert(surf->Handle);
+
+ return surf->Handle;
+}
+
+
+/**
+ * Show the given surface on the named screen.
+ * If surface is EGL_NO_SURFACE, disable the screen's output.
+ *
+ * This is just a placeholder function; drivers will always override
+ * this with code that _really_ shows the surface.
+ */
+EGLBoolean
+_eglShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number,
+ EGLSurface surface)
+{
+ _EGLScreen *scrn = _eglLookupScreen(dpy, screen_number);
+ _EGLMode *mode;
+
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, "eglShowSurfaceMESA");
+ return EGL_FALSE;
+ }
+
+ /*
+ * XXX: Check if the surface's configuration is compatible with the
+ * current screen mode.
+ */
+
+ mode = scrn->CurrentMode;
+ if (mode == EGL_NO_MODE_MESA) {
+ _eglError(EGL_BAD_MODE_MESA, "eglShowSurfaceMESA(no current mode)");
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE) {
+ scrn->CurrentSurface = NULL;
+ }
+ else {
+ _EGLSurface *surf = _eglLookupSurface(surface);
+ if (!surf || surf->Type != EGL_SCREEN_BIT_MESA) {
+ _eglError(EGL_BAD_SURFACE, "eglShowSurfaceMESA");
+ return EGL_FALSE;
+ }
+ if (surf->Width < mode->Width || surf->Height < mode->Height) {
+ _eglError(EGL_BAD_SURFACE,
+ "eglShowSurfaceMESA(surface smaller than screen size)");
+ return EGL_FALSE;
+ }
+
+ scrn->CurrentSurface = surf;
+ }
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Set a screen's current display mode.
+ * Note: mode = EGL_NO_MODE is valid (turns off the screen)
+ *
+ * This is just a placeholder function; drivers will always override
+ * this with code that _really_ sets the mode.
+ */
+EGLBoolean
+_eglScreenModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number,
+ EGLModeMESA mode)
+{
+ _EGLScreen *scrn = _eglLookupScreen(dpy, screen_number);
+
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, "eglScreenModeMESA");
+ return EGL_FALSE;
+ }
+
+ scrn->CurrentMode = _eglLookupMode(dpy, mode);
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Set a screen's surface origin.
+ */
+EGLBoolean
+_eglScreenPositionMESA(_EGLDriver *drv, EGLDisplay dpy,
+ EGLint screen_number, EGLint x, EGLint y)
+{
+ _EGLScreen *scrn = _eglLookupScreen(dpy, screen_number);
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, "eglScreenPositionMESA");
+ return EGL_FALSE;
+ }
+
+ scrn->OriginX = x;
+ scrn->OriginY = y;
+
+ return EGL_TRUE;
+}
+
+
+EGLBoolean
+_eglQueryDisplayMESA(_EGLDriver *drv, EGLDisplay dpy,
+ EGLint attribute, EGLint *value)
+{
+ const _EGLDisplay *display = _eglLookupDisplay(dpy);
+ switch (attribute) {
+ case EGL_SCREEN_COUNT_MESA:
+ *value = display->NumScreens;
+ break;
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglQueryDisplayMESA");
+ return EGL_FALSE;
+ }
+ return EGL_TRUE;
+}
+
+
+/**
+ * Query a screen's current surface.
+ */
+EGLBoolean
+_eglQueryScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy,
+ EGLint screen_number, EGLSurface *surface)
+{
+ const _EGLScreen *scrn = _eglLookupScreen(dpy, screen_number);
+ if (scrn->CurrentSurface)
+ *surface = scrn->CurrentSurface->Handle;
+ else
+ *surface = EGL_NO_SURFACE;
+ return EGL_TRUE;
+}
+
+
+/**
+ * Query a screen's current mode.
+ */
+EGLBoolean
+_eglQueryScreenModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number,
+ EGLModeMESA *mode)
+{
+ const _EGLScreen *scrn = _eglLookupScreen(dpy, screen_number);
+ if (scrn->CurrentMode)
+ *mode = scrn->CurrentMode->Handle;
+ else
+ *mode = EGL_NO_MODE_MESA;
+ return EGL_TRUE;
+}
+
+
+EGLBoolean
+_eglQueryScreenMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number,
+ EGLint attribute, EGLint *value)
+{
+ const _EGLScreen *scrn = _eglLookupScreen(dpy, screen_number);
+
+ if (!scrn) {
+ _eglError(EGL_BAD_SCREEN_MESA, "eglQueryScreenMESA");
+ return EGL_FALSE;
+ }
+
+ switch (attribute) {
+ case EGL_SCREEN_POSITION_MESA:
+ value[0] = scrn->OriginX;
+ value[1] = scrn->OriginY;
+ break;
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglQueryScreenMESA");
+ return EGL_FALSE;
+ }
+
+ return EGL_TRUE;
+}
+
+
+
+void
+_eglDeleteScreen(_EGLScreen *scrn)
+{
+ free(scrn->Modes);
+ free(scrn);
+}
+
--- /dev/null
+#ifndef EGLSCREEN_INCLUDED
+#define EGLSCREEN_INCLUDED
+
+
+/* NOTE: there is no public EGLScreen type, we refers to screens with
+ * an integer.
+ */
+
+struct _egl_screen
+{
+ _EGLMode *CurrentMode;
+ _EGLSurface *CurrentSurface;
+ EGLint OriginX, OriginY;
+
+ EGLint NumModes;
+ _EGLMode *Modes; /* array [NumModes] */
+};
+
+
+extern _EGLScreen *
+_eglLookupScreen(EGLDisplay dpy, GLint screenNumber);
+
+
+extern EGLSurface
+_eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+
+
+extern EGLBoolean
+_eglShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen, EGLSurface surface);
+
+
+extern EGLBoolean
+_eglScreenModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number, EGLModeMESA mode);
+
+
+extern EGLBoolean
+_eglScreenPositionMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number, EGLint x, EGLint y);
+
+
+extern EGLBoolean
+_eglQueryDisplayMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint attribute, EGLint *value);
+
+
+extern EGLBoolean
+_eglQueryScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy,
+ EGLint screen_number, EGLSurface *surface);
+
+
+extern EGLBoolean
+_eglQueryScreenModeMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number, EGLModeMESA *mode);
+
+
+extern EGLBoolean
+_eglQueryScreenMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint screen_number, EGLint attribute, EGLint *value);
+
+
+extern void
+_eglDeleteScreen(_EGLScreen *scrn);
+
+
+#endif /* EGLSCREEN_INCLUDED */
--- /dev/null
+/**
+ * Surface-related functions.
+ *
+ * See the eglcontext.c file for comments that also apply here.
+ */
+
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+#include "eglcontext.h"
+#include "eglconfig.h"
+#include "eglsurface.h"
+#include "eglglobals.h"
+#include "eglhash.h"
+
+
+void
+_eglInitSurface(_EGLSurface *surf)
+{
+ /* XXX fix this up */
+ memset(surf, 0, sizeof(_EGLSurface));
+}
+
+
+void
+_eglSaveSurface(_EGLSurface *surf)
+{
+ assert(surf);
+ surf->Handle = _eglHashGenKey(_eglGlobal.Contexts);
+ _eglHashInsert(_eglGlobal.Surfaces, surf->Handle, surf);
+}
+
+
+void
+_eglRemoveSurface(_EGLSurface *surf)
+{
+ _eglHashRemove(_eglGlobal.Surfaces, surf->Handle);
+}
+
+
+_EGLSurface *
+_eglLookupSurface(EGLSurface surf)
+{
+ _EGLSurface *c = (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces, surf);
+ return c;
+}
+
+
+_EGLSurface *
+_eglGetCurrentSurface(EGLint readdraw)
+{
+ _EGLContext *ctx = _eglGetCurrentContext();
+ if (ctx) {
+ switch (readdraw) {
+ case EGL_DRAW:
+ return ctx->DrawSurface;
+ case EGL_READ:
+ return ctx->ReadSurface;
+ default:
+ return NULL;
+ }
+ }
+ return NULL;
+}
+
+
+EGLBoolean
+_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
+{
+ /* Basically just do error checking */
+ _EGLContext *context = _eglGetCurrentContext();
+ _EGLSurface *surface = _eglLookupSurface(draw);
+ if (context && context->DrawSurface != surface) {
+ _eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
+ return EGL_FALSE;
+ }
+ if (surface == NULL) {
+ _eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
+ return EGL_FALSE;
+ }
+ return EGL_TRUE;
+}
+
+
+EGLBoolean
+_eglCopyBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, NativePixmapType target)
+{
+ /* XXX unfinished */
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+_eglQuerySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf, EGLint attribute, EGLint *value)
+{
+ _EGLSurface *surface = _eglLookupSurface(surf);
+ if (surface == NULL) {
+ _eglError(EGL_BAD_SURFACE, "eglQuerySurface");
+ return EGL_FALSE;
+ }
+ switch (attribute) {
+ case EGL_WIDTH:
+ *value = surface->Width;
+ return EGL_TRUE;
+ case EGL_HEIGHT:
+ *value = surface->Height;
+ return EGL_TRUE;
+ case EGL_CONFIG_ID:
+ *value = GET_CONFIG_ATTRIB(surface->Config, EGL_CONFIG_ID);
+ return EGL_TRUE;
+ case EGL_TEXTURE_FORMAT:
+ /* texture attributes: only for pbuffers, no error otherwise */
+ if (surface->Type == EGL_PBUFFER_BIT)
+ *value = surface->TextureFormat;
+ return EGL_TRUE;
+ case EGL_TEXTURE_TARGET:
+ if (surface->Type == EGL_PBUFFER_BIT)
+ *value = surface->TextureTarget;
+ return EGL_TRUE;
+ case EGL_MIPMAP_TEXTURE:
+ if (surface->Type == EGL_PBUFFER_BIT)
+ *value = surface->MipmapTexture;
+ return EGL_TRUE;
+ case EGL_MIPMAP_LEVEL:
+ if (surface->Type == EGL_PBUFFER_BIT)
+ *value = surface->MipmapLevel;
+ return EGL_TRUE;
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglQuerySurface");
+ return EGL_FALSE;
+ }
+}
+
+
+/**
+ * Default fallback routine - drivers should usually override this.
+ */
+EGLSurface
+_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)
+{
+ /* nothing - just a placeholder */
+ return EGL_NO_SURFACE;
+}
+
+
+/**
+ * Default fallback routine - drivers should usually override this.
+ */
+EGLSurface
+_eglCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
+{
+ /* nothing - just a placeholder */
+ return EGL_NO_SURFACE;
+}
+
+
+/**
+ * Default fallback routine - drivers should usually override this.
+ */
+EGLSurface
+_eglCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ /* nothing - just a placeholder */
+ return EGL_NO_SURFACE;
+}
+
+
+/**
+ * Default fallback routine - drivers should usually override this.
+ */
+EGLBoolean
+_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
+{
+ _EGLSurface *surf = _eglLookupSurface(surface);
+ if (surf) {
+ _eglHashRemove(_eglGlobal.Surfaces, surface);
+ if (surf->IsBound) {
+ surf->DeletePending = EGL_TRUE;
+ }
+ else {
+ free(surf);
+ }
+ return EGL_TRUE;
+ }
+ else {
+ _eglError(EGL_BAD_SURFACE, "eglDestroySurface");
+ return EGL_FALSE;
+ }
+}
+
+
+/**
+ * Default fallback routine - drivers might override this.
+ */
+EGLBoolean
+_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf, EGLint attribute, EGLint value)
+{
+ _EGLSurface *surface = _eglLookupSurface(surf);
+
+ if (surface == NULL) {
+ _eglError(EGL_BAD_SURFACE, "eglSurfaceAttrib");
+ return EGL_FALSE;
+ }
+
+ switch (attribute) {
+ case EGL_MIPMAP_LEVEL:
+ surface->MipmapLevel = value;
+ break;
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglSurfaceAttrib");
+ return EGL_FALSE;
+ }
+ return EGL_TRUE;
+}
+
+
+EGLBoolean
+_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ /* XXX unfinished */
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ /* XXX unfinished */
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+_eglSwapInterval(_EGLDriver *drv, EGLDisplay dpy, EGLint interval)
+{
+ _EGLSurface *surf = _eglGetCurrentSurface(EGL_DRAW);
+ if (surf == NULL) {
+ _eglError(EGL_BAD_SURFACE, "eglSwapInterval");
+ return EGL_FALSE;
+ }
+ surf->SwapInterval = interval;
+ return EGL_TRUE;
+}
+
+
--- /dev/null
+#ifndef EGLSURFACE_INCLUDED
+#define EGLSURFACE_INCLUDED
+
+
+#include "egltypedefs.h"
+
+
+/**
+ * "Base" class for device driver surfaces.
+ */
+struct _egl_surface
+{
+ EGLSurface Handle; /* The public/opaque handle which names this object */
+ _EGLConfig *Config;
+
+ /* May need reference counting here */
+ EGLBoolean IsBound;
+ EGLBoolean DeletePending;
+
+ EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
+ EGLint Width, Height;
+ EGLint TextureFormat, TextureTarget;
+ EGLint MipmapTexture, MipmapLevel;
+ EGLint SwapInterval;
+
+ /* If type == EGL_SCREEN_BIT: */
+ EGLint VisibleRefCount; /* number of screens I'm displayed on */
+};
+
+
+extern void
+_eglInitSurface(_EGLSurface *surf);
+
+
+extern void
+_eglSaveSurface(_EGLSurface *surf);
+
+
+extern void
+_eglRemoveSurface(_EGLSurface *surf);
+
+
+extern _EGLSurface *
+_eglLookupSurface(EGLSurface surf);
+
+
+extern _EGLSurface *
+_eglGetCurrentSurface(EGLint readdraw);
+
+
+extern EGLBoolean
+_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw);
+
+
+extern EGLBoolean
+_eglCopyBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
+
+
+extern EGLBoolean
+_eglQuerySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+
+
+extern EGLSurface
+_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
+
+
+extern EGLSurface
+_eglCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
+
+
+extern EGLSurface
+_eglCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+
+
+extern EGLBoolean
+_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface);
+
+
+extern EGLBoolean
+_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+
+
+extern EGLBoolean
+_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+
+
+extern EGLBoolean
+_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+
+
+extern EGLBoolean
+_eglSwapInterval(_EGLDriver *drv, EGLDisplay dpy, EGLint interval);
+
+
+
+#endif /* EGLSURFACE_INCLUDED */
--- /dev/null
+#ifndef EGLTYPEDEFS_INCLUDED
+#define EGLTYPEDEFS_INCLUDED
+
+
+#include <GL/egl.h>
+
+
+typedef struct _egl_config _EGLConfig;
+
+typedef struct _egl_context _EGLContext;
+
+typedef struct _egl_display _EGLDisplay;
+
+typedef struct _egl_driver _EGLDriver;
+
+typedef struct _egl_mode _EGLMode;
+
+typedef struct _egl_screen _EGLScreen;
+
+typedef struct _egl_surface _EGLSurface;
+
+
+typedef void (*_EGLProc)();
+
+typedef _EGLDriver *(*_EGLMain_t)(_EGLDisplay *dpy);
+
+
+#endif /* EGLTYPEDEFS_INCLUDED */